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local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE)
local SUF = SLE.UnitFrames
local UF = E.UnitFrames
function SUF:UpdateRoleIcon(event)
if not self.db then return end
local sldb = E.db.sle.unitframes.roleIcons
if not sldb or not sldb.enable then return end
local lfdrole = self.GroupRoleIndicator
local db = self.db.roleIcon
if not db or not db.enable then
lfdrole:Hide()
return
end
local role = UnitGroupRolesAssigned(self.unit)
if self.isForced and role == 'NONE' then
local rnd = random(1, 3)
role = rnd == 1 and 'TANK' or (rnd == 2 and 'HEALER' or (rnd == 3 and 'DAMAGER'))
end
local shouldHide = ((event == 'PLAYER_REGEN_DISABLED' and db.combatHide and true) or false)
if (self.isForced or UnitIsConnected(self.unit)) and ((role == 'DAMAGER' and db.damager) or (role == 'HEALER' and db.healer) or (role == 'TANK' and db.tank)) then
lfdrole:SetTexture(SLE.rolePaths[sldb.icons][role])
if not shouldHide then
lfdrole:Show()
else
lfdrole:Hide()
end
else
lfdrole:Hide()
end
end
hooksecurefunc(UF, 'UpdateRoleIcon', SUF.UpdateRoleIcon)