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67 lines
8.9 KiB
67 lines
8.9 KiB
actions.precombat+=/summon_pet
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# Determine the stronger trinket to sync with cooldowns. In descending priority: buff effects > damage effects, longer > shorter cooldowns, longer > shorter cast times. Special case to consider Mirror of Fractured Tomorrows weaker than other buff effects since its power is split between the dmg effect and the buff effect.
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actions.precombat+=/variable,name=trinket_1_stronger,value=!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|!trinket.1.is.mirror_of_fractured_tomorrows&(trinket.2.is.mirror_of_fractured_tomorrows|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))
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actions.precombat+=/variable,name=trinket_2_stronger,value=!variable.trinket_1_stronger
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actions.precombat+=/hunters_mark,if=(settings.mark_any|target.is_boss)&active_dot.hunters_mark=0&target.time_to_pct_80>20
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actions+=/counter_shot
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actions+=/tranquilizing_shot
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actions+=/call_action_list,name=cds
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actions+=/call_action_list,name=trinkets
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actions+=/hunters_mark,if=(settings.mark_any|target.is_boss)&active_dot.hunters_mark=0&target.time_to_pct_80>20
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actions+=/call_action_list,name=st,strict=1,if=active_enemies<2|!talent.beast_cleave&active_enemies<3
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actions+=/call_action_list,name=cleave,strict=1,if=active_enemies>2|talent.beast_cleave&active_enemies>1
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## actions.cds+=/invoke_external_buff,name=power_infusion,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&(buff.bestial_wrath.up|cooldown.bestial_wrath.remains<30)|boss&fight_remains<16
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actions.cds+=/berserking,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|boss&fight_remains<13
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actions.cds+=/blood_fury,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|boss&fight_remains<16
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actions.cds+=/ancestral_call,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|boss&fight_remains<16
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actions.cds+=/fireblood,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|boss&fight_remains<9
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actions.cds+=/potion,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|boss&fight_remains<31
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actions.cleave+=/barbed_shot,cycle_targets=1,if=buff.frenzy.up&buff.frenzy.remains<=gcd+0.25|talent.scent_of_blood&cooldown.bestial_wrath.remains<12+gcd|buff.frenzy.stack<3&(cooldown.bestial_wrath.ready|talent.call_of_the_wild&cooldown.call_of_the_wild.ready)|full_recharge_time<gcd&cooldown.bestial_wrath.remains
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actions.cleave+=/multishot,if=buff.beast_cleave.remains<0.25+gcd&(!talent.bloody_frenzy|cooldown.call_of_the_wild.remains)
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actions.cleave+=/bestial_wrath
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actions.cleave+=/call_of_the_wild
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actions.cleave+=/kill_command,if=talent.kill_cleave
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actions.cleave+=/explosive_shot
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actions.cleave+=/bloodshed
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actions.cleave+=/kill_shot,cycle_targets=1,if=talent.venoms_bite&dot.serpent_sting.remains<gcd&target.time_to_die>10
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actions.cleave+=/dire_beast
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actions.cleave+=/barbed_shot,cycle_targets=1,if=buff.call_of_the_wild.up|boss&fight_remains<9|talent.wild_call&charges_fractional>1.2|talent.savagery
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actions.cleave+=/kill_command
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actions.cleave+=/multishot,if=buff.beast_cleave.remains<gcd*2
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actions.cleave+=/lights_judgment,if=buff.bestial_wrath.down|target.time_to_die<5
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actions.cleave+=/kill_shot
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actions.cleave+=/cobra_shot,if=focus.time_to_max<gcd*2
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actions.cleave+=/bag_of_tricks,if=buff.bestial_wrath.down|target.time_to_die<5
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actions.cleave+=/arcane_torrent,if=(focus+focus.regen+30)<focus.max
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actions.st+=/barbed_shot,cycle_targets=1,if=buff.frenzy.up&buff.frenzy.remains<=gcd+0.25|buff.frenzy.stack<3&(talent.scent_of_blood&(cooldown.bestial_wrath.ready|talent.call_of_the_wild&cooldown.call_of_the_wild.ready)|!cooldown.bestial_wrath.ready)
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actions.st+=/bestial_wrath
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actions.st+=/kill_command,if=(full_recharge_time<gcd&talent.alpha_predator)|talent.call_of_the_wild
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actions.st+=/dire_beast,if=talent.huntmasters_call&(!buff.bestial_wrath.up&talent.killer_cobra|cooldown.call_of_the_wild.ready)
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actions.st+=/kill_shot,cycle_targets=1,if=talent.venoms_bite&dot.serpent_sting.refreshable
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actions.st+=/call_of_the_wild
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actions.st+=/bloodshed
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actions.st+=/kill_command
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actions.st+=/barbed_shot,cycle_targets=1,if=talent.wild_call&charges_fractional>1.4|buff.call_of_the_wild.up|full_recharge_time<gcd&cooldown.bestial_wrath.remains|talent.scent_of_blood&(cooldown.bestial_wrath.remains<12+gcd)|talent.savagery|boss&fight_remains<9
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actions.st+=/cobra_shot,if=buff.bestial_wrath.up&talent.killer_cobra
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actions.st+=/dire_beast
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actions.st+=/explosive_shot,if=!buff.bestial_wrath.up&talent.killer_cobra|!talent.killer_cobra
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actions.st+=/kill_shot,if=buff.hunters_prey.remains<gcd*2&talent.venoms_bite|target.health.pct<20
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actions.st+=/lights_judgment,if=buff.bestial_wrath.down|target.time_to_die<5
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actions.st+=/cobra_shot
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actions.st+=/bag_of_tricks,if=buff.bestial_wrath.down|target.time_to_die<5
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actions.st+=/arcane_pulse,if=buff.bestial_wrath.down|target.time_to_die<5
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actions.st+=/arcane_torrent,if=(focus+focus.regen+15)<focus.max
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# True if effects that are desirable to sync a trinket buff with are ready.
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actions.trinkets+=/variable,name=sync_ready,value=talent.call_of_the_wild&(prev_gcd.1.call_of_the_wild)|!talent.call_of_the_wild&(buff.bestial_wrath.up|cooldown.bestial_wrath.remains_guess<5)
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# True if effecs that are desirable to sync a trinket buff with are active.
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actions.trinkets+=/variable,name=sync_active,value=talent.call_of_the_wild&buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up
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# Time until the effects that are desirable to sync a trinket buff with will be ready.
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actions.trinkets+=/variable,name=sync_remains,op=setif,value=cooldown.bestial_wrath.remains_guess,value_else=cooldown.call_of_the_wild.remains,condition=!talent.call_of_the_wild
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# Uses buff effect trinkets with cooldowns and is willing to delay usage up to half the trinket cooldown if it won't lose a usage in the fight. Fills in downtime with weaker buff effects if they won't also be saved for later cooldowns (happens if it won't delay over half the trinket cooldown and a stronger trinket won't be up in time) or damage effects if they won't inferfere with any buff effect usage. Intended to be slot-agnostic so that any order of the same trinket pair should result in the same usage.
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actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket1,if=trinket.1.has_use_buff&(variable.sync_ready&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|!variable.sync_ready&(variable.trinket_1_stronger&(variable.sync_remains>trinket.1.cooldown.duration%3&fight_remains>trinket.1.cooldown.duration+20|trinket.2.has_use_buff&trinket.2.cooldown.remains>variable.sync_remains-15&trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_2_stronger&(trinket.2.cooldown.remains&(trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.2.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.1.cooldown.duration%3|trinket.1.cooldown.duration<fight_remains&(variable.sync_remains+trinket.1.cooldown.duration>fight_remains)))|trinket.2.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.2.cooldown.duration%3)))|!trinket.1.has_use_buff&(trinket.1.cast_time=0|!variable.sync_active)&(!trinket.2.has_use_buff&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|trinket.2.has_use_buff&(!variable.sync_active&variable.sync_remains>20|trinket.2.cooldown.remains>20))|boss&fight_remains<25&(variable.trinket_1_stronger|trinket.2.cooldown.remains)
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actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket2,if=trinket.2.has_use_buff&(variable.sync_ready&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|!variable.sync_ready&(variable.trinket_2_stronger&(variable.sync_remains>trinket.2.cooldown.duration%3&fight_remains>trinket.2.cooldown.duration+20|trinket.1.has_use_buff&trinket.1.cooldown.remains>variable.sync_remains-15&trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_1_stronger&(trinket.1.cooldown.remains&(trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.1.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.2.cooldown.duration%3|trinket.2.cooldown.duration<fight_remains&(variable.sync_remains+trinket.2.cooldown.duration>fight_remains)))|trinket.1.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.1.cooldown.duration%3)))|!trinket.2.has_use_buff&(trinket.2.cast_time=0|!variable.sync_active)&(!trinket.1.has_use_buff&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|trinket.1.has_use_buff&(!variable.sync_active&variable.sync_remains>20|trinket.1.cooldown.remains>20))|boss&fight_remains<25&(variable.trinket_2_stronger|trinket.1.cooldown.remains)
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