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186 lines
18 KiB
186 lines
18 KiB
# Ensure weapon enchant is applied if you've selected Improved Flametongue Weapon.
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actions.precombat+=/flametongue_weapon,if=talent.improved_flametongue_weapon.enabled
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actions.precombat+=/thunderstrike_ward
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actions.precombat+=/skyfury
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actions.precombat+=/potion
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actions.precombat+=/stormkeeper
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actions.precombat+=/lightning_shield
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actions.precombat+=/variable,name=mael_cap,value=100+50*talent.swelling_maelstrom.rank+25*talent.primordial_capacity.rank,op=set
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# Enable more movement.
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actions+=/spiritwalkers_grace,moving=1,if=movement.distance>6
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# Interrupt of casts.
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actions+=/wind_shear
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actions+=/blood_fury,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
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actions+=/berserking,if=!talent.ascendance.enabled|buff.ascendance.up
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actions+=/fireblood,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
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actions+=/ancestral_call,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
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actions+=/use_items
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actions+=/lightning_shield,if=buff.lightning_shield.down
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actions+=/natures_swiftness
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actions+=/ancestral_swiftness
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actions+=/potion
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actions+=/run_action_list,name=aoe,strict=1,if=spell_targets.chain_lightning>2
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actions+=/run_action_list,name=single_target
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# Keep your cooldowns rolling.
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actions.aoe+=/fire_elemental,if=!buff.fire_elemental.up
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# Keep your cooldowns rolling.
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actions.aoe+=/storm_elemental,if=!buff.storm_elemental.up
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# Keep your cooldowns rolling.
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actions.aoe+=/stormkeeper,if=!buff.stormkeeper.up
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# Reset LMT CD as early as possible.
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actions.aoe+=/totemic_recall,if=cooldown.liquid_magma_totem.remains>25
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# Keep your cooldowns rolling.
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actions.aoe+=/liquid_magma_totem,if=totem.liquid_magma_totem.down
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# Spread Flame Shock using Surge of Power.
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actions.aoe+=/primordial_wave,cycle_targets=1,if=buff.surge_of_power.up
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# Spread Flame Shock using Surge of Power.
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actions.aoe+=/primordial_wave,cycle_targets=1,if=talent.deeply_rooted_elements.enabled&!talent.surge_of_power.enabled
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# Spread Flame Shock using Surge of Power.
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actions.aoe+=/primordial_wave,cycle_targets=1,if=talent.master_of_the_elements.enabled&!talent.lightning_rod.enabled
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# Spread Flame Shock using Surge of Power on up to 4 for Lightning builds.
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actions.aoe+=/flame_shock,cycle_targets=1,if=refreshable&buff.surge_of_power.up&talent.lightning_rod.enabled&dot.flame_shock.remains<target.time_to_die-16&active_enemies<5
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# Spread Flame Shock using Surge of Power up to 6.
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actions.aoe+=/flame_shock,cycle_targets=1,if=refreshable&buff.surge_of_power.up&(!talent.lightning_rod.enabled|talent.skybreakers_fiery_demise.enabled)&dot.flame_shock.remains<target.time_to_die-5&active_dot.flame_shock<6
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# Spread Flame Shock against low target counts if Master of the Elements was selected up to 6.
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actions.aoe+=/flame_shock,cycle_targets=1,if=refreshable&talent.master_of_the_elements.enabled&!talent.lightning_rod.enabled&!talent.surge_of_power.enabled&dot.flame_shock.remains<target.time_to_die-5&active_dot.flame_shock<6
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# Spread Flame Shock to gamble on Deeply Rooted Element procs up to 6.
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actions.aoe+=/flame_shock,cycle_targets=1,if=refreshable&talent.deeply_rooted_elements.enabled&!talent.surge_of_power.enabled&dot.flame_shock.remains<target.time_to_die-5&active_dot.flame_shock<6
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# Refresh Flame Shock using Surge of Power up to 6.
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actions.aoe+=/flame_shock,cycle_targets=1,if=refreshable&buff.surge_of_power.up&(!talent.lightning_rod.enabled|talent.skybreakers_fiery_demise.enabled)&dot.flame_shock.remains<target.time_to_die-5&dot.flame_shock.remains>0
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# Refresh Flame Shock against low target counts if Master of the Elements was selected up to 6.
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actions.aoe+=/flame_shock,cycle_targets=1,if=refreshable&talent.master_of_the_elements.enabled&!talent.lightning_rod.enabled&!talent.surge_of_power.enabled&dot.flame_shock.remains<target.time_to_die-5&dot.flame_shock.remains>0
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# Refresh Flame Shock to gamble on Deeply Rooted Element procs up to 6.
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actions.aoe+=/flame_shock,cycle_targets=1,if=refreshable&talent.deeply_rooted_elements.enabled&!talent.surge_of_power.enabled&dot.flame_shock.remains<target.time_to_die-5&dot.flame_shock.remains>0
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# JUST DO IT! https://i.kym-cdn.com/entries/icons/mobile/000/018/147/Shia_LaBeouf__Just_Do_It__Motivational_Speech_(Original_Video_by_LaBeouf__R%C3%B6nkk%C3%B6___Turner)_0-4_screenshot.jpg
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actions.aoe+=/ascendance
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# {T31 fire} Lava burst is top prio on 3 targets.
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actions.aoe+=/lava_burst,cycle_targets=1,if=dot.flame_shock.remains&active_enemies=3&(!talent.lightning_rod.enabled&set_bonus.tier31_4pc)
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# {T31 fire} Earthquake is still good with Mote and either 10 Magma Chamber stacks on 6+ targets or 9+ targets.
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actions.aoe+=/earthquake,if=buff.master_of_the_elements.up&(buff.magma_chamber.stack=10&active_enemies>=6|talent.splintered_elements.enabled&active_enemies>=9|talent.mountains_will_fall.enabled&active_enemies>=9)&(!talent.lightning_rod.enabled&set_bonus.tier31_4pc)
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# {T31 fire} Stormkeeper is strong and should be used.
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actions.aoe+=/lava_beam,if=buff.stormkeeper.up&(buff.surge_of_power.up&active_enemies>=6|buff.master_of_the_elements.up&(active_enemies<6|!talent.surge_of_power.enabled))&(!talent.lightning_rod.enabled&set_bonus.tier31_4pc)
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# {T31 fire} Stormkeeper is strong and should be used.
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actions.aoe+=/chain_lightning,if=buff.stormkeeper.up&(buff.surge_of_power.up&active_enemies>=6|buff.master_of_the_elements.up&(active_enemies<6|!talent.surge_of_power.enabled))&(!talent.lightning_rod.enabled&set_bonus.tier31_4pc)
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# {T31 fire} Lava Surge is strong.
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actions.aoe+=/lava_burst,cycle_targets=1,if=dot.flame_shock.remains&cooldown_react&buff.lava_surge.up&(!talent.lightning_rod.enabled&set_bonus.tier31_4pc)
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# Cast Lava Burst to buff your immediately follow-up Earthquake with Master of the Elements.
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actions.aoe+=/lava_burst,cycle_targets=1,if=dot.flame_shock.remains&cooldown_react&buff.lava_surge.up&talent.master_of_the_elements.enabled&!buff.master_of_the_elements.up&(maelstrom>=52-5*talent.eye_of_the_storm.enabled-2*talent.flow_of_power.enabled)&(!talent.echoes_of_great_sundering.enabled&!talent.lightning_rod.enabled|buff.echoes_of_great_sundering_es.up|buff.echoes_of_great_sundering_eb.up)&(!buff.ascendance.up&active_enemies>3|active_enemies=3)
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# Use the talents you selected.
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actions.aoe+=/earthquake,if=!talent.echoes_of_great_sundering.enabled&active_enemies>3&(spell_targets.chain_lightning>3|spell_targets.lava_beam>3)
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# Use the talents you selected.
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actions.aoe+=/earthquake,if=!talent.echoes_of_great_sundering.enabled&!talent.elemental_blast.enabled&active_enemies=3&(spell_targets.chain_lightning=3|spell_targets.lava_beam=3)
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# Use the talents you selected.
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actions.aoe+=/earthquake,if=buff.echoes_of_great_sundering_es.up|buff.echoes_of_great_sundering_eb.up
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# Use the talents you selected. Spread Lightning Rod to as many targets as possible.
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actions.aoe+=/elemental_blast,cycle_targets=1,if=talent.echoes_of_great_sundering.enabled
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# Use the talents you selected.
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actions.aoe+=/elemental_blast,if=talent.echoes_of_great_sundering.enabled
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# Elemental Blast is stronger than Earthquake against 3 targets.
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actions.aoe+=/elemental_blast,if=active_enemies=3&!talent.echoes_of_great_sundering.enabled
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# Use the talents you selected. Spread Lightning Rod to as many targets as possible.
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actions.aoe+=/earth_shock,cycle_targets=1,if=talent.echoes_of_great_sundering.enabled
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# Use the talents you selected.
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actions.aoe+=/earth_shock,if=talent.echoes_of_great_sundering.enabled
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# Buff Stormkeeper with Master of the elements on 3-4 targets.
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actions.aoe+=/lava_burst,cycle_targets=1,if=dot.flame_shock.remains&talent.master_of_the_elements.enabled&!buff.master_of_the_elements.up&(buff.stormkeeper.up|t30_2pc_timer.next_tick<3&set_bonus.tier30_2pc)&(maelstrom<60-5*talent.eye_of_the_storm.enabled-2*talent.flow_of_power.enabled-10)&active_enemies<5
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# Stormkeeper is strong and should be used.
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actions.aoe+=/lava_beam,if=buff.stormkeeper.up
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# Stormkeeper is strong and should be used.
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actions.aoe+=/chain_lightning,if=buff.stormkeeper.up
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# Power of the Maelstrom is strong and should be used.
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actions.aoe+=/lava_beam,if=buff.power_of_the_maelstrom.up&buff.ascendance.remains>cast_time
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# Power of the Maelstrom is strong and should be used.
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actions.aoe+=/chain_lightning,if=buff.power_of_the_maelstrom.up
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# Against 6 targets or more Surge of Power should be used with Lava Beam rather than Lava Burst.
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actions.aoe+=/lava_beam,if=active_enemies>=6&buff.surge_of_power.up&buff.ascendance.remains>cast_time
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# Against 6 targets or more Surge of Power should be used with Chain Lightning rather than Lava Burst.
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actions.aoe+=/chain_lightning,if=active_enemies>=6&buff.surge_of_power.up
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# Consume Master of the Elements with Lava Beam.
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actions.aoe+=/lava_beam,if=buff.master_of_the_elements.up&buff.ascendance.remains>cast_time
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# Proc Master of the Elements against 3 targets.
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actions.aoe+=/lava_burst,cycle_targets=1,if=dot.flame_shock.remains&active_enemies=3&talent.master_of_the_elements.enabled
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# Gamble away for Deeply Rooted Elements procs whenever Lava Surge makes Lava Burst more efficient.
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actions.aoe+=/lava_burst,cycle_targets=1,if=dot.flame_shock.remains&buff.lava_surge.up&talent.deeply_rooted_elements.enabled
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# {PH} Icefury line to proc EoGS with Fusion of Elements.
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actions.aoe+=/icefury,if=talent.fusion_of_elements.enabled&talent.echoes_of_great_sundering.enabled
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#
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actions.aoe+=/lava_beam,if=buff.ascendance.remains>cast_time
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actions.aoe+=/chain_lightning
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actions.aoe+=/flame_shock,moving=1,cycle_targets=1,if=refreshable
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actions.aoe+=/frost_shock,moving=1
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# Keep your cooldowns rolling.
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actions.single_target+=/fire_elemental,if=!buff.fire_elemental.up
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# Keep your cooldowns rolling.
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actions.single_target+=/storm_elemental,if=!buff.storm_elemental.up
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# {Fire} Keep your cooldowns rolling.
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actions.single_target+=/liquid_magma_totem,if=!buff.ascendance.up&talent.fire_elemental.enabled
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# Use Primordial Wave as much as possible. Try to not waste SoP on it in st.
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actions.single_target+=/primordial_wave,cycle_targets=1,if=(!buff.surge_of_power.up&spell_targets.chain_lightning=1)|active_dot.flame_shock=0|talent.fire_elemental.enabled&(talent.skybreakers_fiery_demise.enabled|talent.deeply_rooted_elements.enabled)|(buff.surge_of_power.up|!talent.surge_of_power.enabled)&spell_targets.chain_lightning>1
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# Manually refresh Flame shock if better options are not available.
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actions.single_target+=/flame_shock,cycle_targets=1,if=active_enemies=1&(dot.flame_shock.remains<2|active_dot.flame_shock=0)&(dot.flame_shock.remains<cooldown.primordial_wave.remains|!talent.primordial_wave.enabled)&(dot.flame_shock.remains<cooldown.liquid_magma_totem.remains|!talent.liquid_magma_totem.enabled)&!buff.surge_of_power.up&talent.fire_elemental.enabled
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# Use Flame shock without Surge of Power if you can't spread it with SoP because it is going to be used on Stormkeeper or Surge of Power is not talented.
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actions.single_target+=/flame_shock,cycle_targets=1,if=active_dot.flame_shock=0&active_enemies>1&(spell_targets.chain_lightning>1|spell_targets.lava_beam>1)&(talent.deeply_rooted_elements.enabled|talent.ascendance.enabled|talent.primordial_wave.enabled|talent.searing_flames.enabled|talent.magma_chamber.enabled)&(!buff.master_of_the_elements.up&(buff.stormkeeper.up|cooldown.stormkeeper.remains=0)|!talent.surge_of_power.enabled)
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# Spread Flame Shock to multiple targets only if talents were selected that benefit from it.
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actions.single_target+=/flame_shock,cycle_targets=1,if=spell_targets.chain_lightning>1&refreshable&(talent.deeply_rooted_elements.enabled|talent.ascendance.enabled|talent.primordial_wave.enabled|talent.searing_flames.enabled|talent.magma_chamber.enabled)&(buff.surge_of_power.up&!buff.stormkeeper.up&!cooldown.stormkeeper.remains=0|!talent.surge_of_power.enabled)
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# Just use Stormkeeper.
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actions.single_target+=/stormkeeper,if=!buff.ascendance.up&!buff.stormkeeper.up
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actions.single_target+=/tempest
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# Stormkeeper is strong and should be used.
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actions.single_target+=/lightning_bolt,if=buff.stormkeeper.up&buff.surge_of_power.up
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# Buff stormkeeper with MotE when not using Surge.
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actions.single_target+=/lava_burst,cycle_targets=1,if=dot.flame_shock.remains>2&buff.stormkeeper.up&!buff.master_of_the_elements.up&!talent.surge_of_power.enabled&talent.master_of_the_elements.enabled
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# Stormkeeper is strong and should be used.
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actions.single_target+=/lava_beam,if=spell_targets.lava_beam>1&buff.stormkeeper.up&!talent.surge_of_power.enabled
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# Stormkeeper is strong and should be used.
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actions.single_target+=/chain_lightning,if=spell_targets.chain_lightning>1&buff.stormkeeper.up&!talent.surge_of_power.enabled
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# Stormkeeper is strong and should be used.
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actions.single_target+=/lightning_bolt,if=buff.stormkeeper.up&!talent.surge_of_power.enabled&(buff.master_of_the_elements.up|!talent.master_of_the_elements.enabled)
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# Surge of Power is strong and should be used.
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actions.single_target+=/lightning_bolt,if=buff.surge_of_power.up&!buff.ascendance.up&talent.echo_chamber.enabled
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actions.single_target+=/ascendance,if=cooldown.lava_burst.charges_fractional<1.0
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actions.single_target+=/lava_beam,if=spell_targets.lava_beam>1&buff.power_of_the_maelstrom.up&buff.ascendance.remains>cast_time&!set_bonus.tier31_4pc
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# {Fire} Lava Surge is neat. Utilize it.
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actions.single_target+=/lava_burst,if=cooldown_react&buff.lava_surge.up&(talent.deeply_rooted_elements.enabled|!talent.master_of_the_elements.enabled)
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# Spend if you have MotE buff and: not in Ascendance OR Ascendance gona last so long you will need to spend anyway OR nature fusion buff up OR close to maelstrom cap.
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actions.single_target+=/earthquake,if=buff.master_of_the_elements.up&(buff.echoes_of_great_sundering_es.up|buff.echoes_of_great_sundering_eb.up)&(buff.fusion_of_elements_nature.up|maelstrom>variable.mael_cap-15|buff.ascendance.remains>9|!buff.ascendance.up)
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# Spend if you have MotE buff and: not in Ascendance OR Ascendance gona last so long you will need to spend anyway OR any fusion buff up OR close to maelstrom cap.
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actions.single_target+=/elemental_blast,cycle_targets=1,if=buff.master_of_the_elements.up&(buff.fusion_of_elements_nature.up|buff.fusion_of_elements_fire.up|maelstrom>variable.mael_cap-15|buff.ascendance.remains>6|!buff.ascendance.up)
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# Spend if you have MotE buff and: not in Ascendance OR Ascendance gona last so long you will need to spend anyway OR nature fusion buff up OR close to maelstrom cap.
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actions.single_target+=/earth_shock,cycle_targets=1,if=buff.master_of_the_elements.up&(buff.fusion_of_elements_nature.up|maelstrom>variable.mael_cap-15|buff.ascendance.remains>9|!buff.ascendance.up)
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# Don't waste Icefury stacks even during Ascendance.
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actions.single_target+=/icefury,if=!(buff.fusion_of_elements_nature.up|buff.fusion_of_elements_fire.up)&buff.icefury.stack=2&(talent.fusion_of_elements.enabled|!buff.ascendance.up)
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# Spam Lava burst in Ascendance.
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actions.single_target+=/lava_burst,cycle_targets=1,if=dot.flame_shock.remains>2&buff.ascendance.up
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# {Fire} Buff your next <anything> with MotE.
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actions.single_target+=/lava_burst,cycle_targets=1,if=dot.flame_shock.remains>2&talent.master_of_the_elements.enabled&!buff.master_of_the_elements.up&talent.fire_elemental.enabled
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# Buff your next Maelstrom Spender with MotE. Lightning delayed to get more value out of LR.
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actions.single_target+=/lava_burst,if=talent.master_of_the_elements.enabled&!buff.master_of_the_elements.up&(maelstrom>=82-10*talent.eye_of_the_storm.enabled|maelstrom>=52-5*talent.eye_of_the_storm.enabled&(!talent.elemental_blast.enabled|buff.echoes_of_great_sundering_es.up|buff.echoes_of_great_sundering_eb.up|spell_targets.chain_lightning>1&!talent.echoes_of_great_sundering.enabled))&(debuff.lightning_rod.remains<2|!debuff.lightning_rod.up)
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# Use the talents you selected. Overcap prevention line.
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actions.single_target+=/earthquake,if=(buff.echoes_of_great_sundering_es.up|buff.echoes_of_great_sundering_eb.up)&(maelstrom>variable.mael_cap-20|!talent.master_of_the_elements.enabled&!talent.lightning_rod.enabled|buff.stormkeeper.up&talent.lightning_rod.enabled)
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# Use Earthquake against two enemies unless you have to alternate because of Echoes of Great Sundering. Overcap prevention line.
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actions.single_target+=/earthquake,if=spell_targets.chain_lightning>1&!talent.echoes_of_great_sundering.enabled&!talent.elemental_blast.enabled&(maelstrom>variable.mael_cap-20|!talent.master_of_the_elements.enabled&!talent.lightning_rod.enabled|buff.stormkeeper.up&talent.lightning_rod.enabled)
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# Overcap prevention line.
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actions.single_target+=/elemental_blast,cycle_targets=1,if=maelstrom>variable.mael_cap-20|!talent.master_of_the_elements.enabled&!talent.lightning_rod.enabled
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# Overcap prevention line.
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actions.single_target+=/earth_shock,cycle_targets=1,if=maelstrom>variable.mael_cap-20|!talent.master_of_the_elements.enabled&!talent.lightning_rod.enabled|(buff.stormkeeper.up&talent.lightning_rod.enabled)
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actions.single_target+=/lightning_bolt,if=buff.surge_of_power.up
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# Use Icefury if you won't overwrite Fusion of Elements buffs.
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actions.single_target+=/icefury,if=!(buff.fusion_of_elements_nature.up|buff.fusion_of_elements_fire.up)
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actions.single_target+=/frost_shock,if=buff.icefury_dmg.up
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# Utilize the Power of the Maelstrom buff.
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actions.single_target+=/chain_lightning,if=buff.power_of_the_maelstrom.up&spell_targets.chain_lightning>1
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# Utilize the Power of the Maelstrom buff.
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actions.single_target+=/lightning_bolt,if=buff.power_of_the_maelstrom.up
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# Fish for DRE procs.
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actions.single_target+=/lava_burst,cycle_targets=1,if=dot.flame_shock.remains>2&talent.deeply_rooted_elements.enabled
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# Casting Chain Lightning at two targets is more efficient than Lightning Bolt.
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actions.single_target+=/chain_lightning,if=spell_targets.chain_lightning>1
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# Filler spell. Always available. Always the bottom line.
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actions.single_target+=/lightning_bolt
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actions.single_target+=/flame_shock,moving=1,cycle_targets=1,if=refreshable
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actions.single_target+=/flame_shock,moving=1,if=movement.distance>6
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# Frost Shock is our movement filler.
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actions.single_target+=/frost_shock,moving=1
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