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local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule('Skins')
local _G = _G
local ipairs, pairs, next = ipairs, pairs, next
local FCF_GetCurrentChatFrame = FCF_GetCurrentChatFrame
local hooksecurefunc = hooksecurefunc
local function ReskinPickerOptions(self)
local scrollTarget = self.ScrollBox.ScrollTarget
if scrollTarget then
for _, child in next, { scrollTarget:GetChildren() } do
if not child.IsSkinned then
child.UnCheck:SetTexture(nil)
child.Highlight:SetColorTexture(1, .82, 0, 0.4)
local check = child.Check
if check then
check:SetColorTexture(1, .82, 0, 0.8)
check:SetSize(10, 10)
check:Point('LEFT', 2, 0)
check:CreateBackdrop('Transparent')
end
child.IsSkinned = true
end
end
end
end
local function HandleVoicePicker(voicePicker)
local customFrame = voicePicker:GetChildren()
customFrame:StripTextures()
customFrame:CreateBackdrop('Transparent')
voicePicker:HookScript('OnShow', ReskinPickerOptions)
end
function S:ChatConfig()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.blizzardOptions) then return end
local ChatConfigFrame = _G.ChatConfigFrame
ChatConfigFrame:StripTextures()
ChatConfigFrame:SetTemplate('Transparent')
ChatConfigFrame.Header:StripTextures()
hooksecurefunc('ChatConfig_UpdateCheckboxes', function(frame)
if not FCF_GetCurrentChatFrame() then return end
local nameString = frame:GetName()..'CheckBox'
for index in ipairs(frame.checkBoxTable) do
local checkBoxName = nameString..index
local checkbox = _G[checkBoxName]
if checkbox and not checkbox.IsSkinned then
checkbox:StripTextures()
S:HandleCheckBox(_G[checkBoxName..'Check'])
checkbox.IsSkinned = true
end
end
end)
hooksecurefunc('ChatConfig_CreateTieredCheckboxes', function(frame, checkBoxTable)
if frame.IsSkinned then return end
local nameString = frame:GetName()..'CheckBox'
for index, value in ipairs(checkBoxTable) do
local checkBoxName = nameString..index
S:HandleCheckBox(_G[checkBoxName])
if value.subTypes then
for i in ipairs(value.subTypes) do
S:HandleCheckBox(_G[checkBoxName..'_'..i])
end
end
end
frame.IsSkinned = true
end)
hooksecurefunc(_G.ChatConfigFrameChatTabManager, 'UpdateWidth', function(frame)
for tab in frame.tabPool:EnumerateActive() do
if not tab.IsSkinned then
tab:StripTextures()
tab.IsSkinned = true
end
tab:SetWidth(80)
end
end)
do
local i = 1
local tab = _G['CombatConfigTab'..i]
while tab do
tab:StripTextures()
tab:SetWidth(i <= 2 and 90 or 70)
i = i + 1
tab = _G['CombatConfigTab'..i]
end
end
for _, frame in pairs({ -- backdrops
_G.ChatConfigCategoryFrame,
_G.ChatConfigBackgroundFrame,
_G.ChatConfigCombatSettingsFilters,
_G.CombatConfigColorsHighlighting,
_G.CombatConfigColorsColorizeUnitName,
_G.CombatConfigColorsColorizeSpellNames,
_G.CombatConfigColorsColorizeDamageNumber,
_G.CombatConfigColorsColorizeDamageSchool,
_G.CombatConfigColorsColorizeEntireLine,
_G.ChatConfigChatSettingsLeft,
_G.ChatConfigOtherSettingsCombat,
_G.ChatConfigOtherSettingsPVP,
_G.ChatConfigOtherSettingsSystem,
_G.ChatConfigOtherSettingsCreature,
_G.ChatConfigChannelSettingsLeft,
_G.CombatConfigMessageSourcesDoneBy,
_G.CombatConfigColorsUnitColors,
_G.CombatConfigMessageSourcesDoneTo,
}) do
frame:StripTextures()
end
_G.ChatConfigCategoryFrame:CreateBackdrop('Transparent')
_G.ChatConfigCategoryFrame.backdrop:SetInside()
_G.ChatConfigBackgroundFrame:CreateBackdrop('Transparent')
_G.ChatConfigBackgroundFrame.backdrop:SetInside()
_G.ChatConfigCombatSettingsFilters:CreateBackdrop('Transparent')
_G.ChatConfigCombatSettingsFilters.backdrop:SetInside()
for _, box in pairs({ -- combat boxes
_G.CombatConfigColorsHighlightingLine,
_G.CombatConfigColorsHighlightingAbility,
_G.CombatConfigColorsHighlightingDamage,
_G.CombatConfigColorsHighlightingSchool,
_G.CombatConfigColorsColorizeUnitNameCheck,
_G.CombatConfigColorsColorizeSpellNamesCheck,
_G.CombatConfigColorsColorizeSpellNamesSchoolColoring,
_G.CombatConfigColorsColorizeDamageNumberCheck,
_G.CombatConfigColorsColorizeDamageNumberSchoolColoring,
_G.CombatConfigColorsColorizeDamageSchoolCheck,
_G.CombatConfigColorsColorizeEntireLineCheck,
_G.CombatConfigFormattingShowTimeStamp,
_G.CombatConfigFormattingShowBraces,
_G.CombatConfigFormattingUnitNames,
_G.CombatConfigFormattingSpellNames,
_G.CombatConfigFormattingItemNames,
_G.CombatConfigFormattingFullText,
_G.CombatConfigSettingsShowQuickButton,
_G.CombatConfigSettingsSolo,
_G.CombatConfigSettingsParty,
_G.CombatConfigSettingsRaid
}) do
S:HandleCheckBox(box)
end
hooksecurefunc('ChatConfig_UpdateSwatches', function(frame)
if not frame.swatchTable then return end
local nameString = frame:GetName()..'Swatch'
for index in ipairs(frame.swatchTable) do
local bu = _G[nameString..index]
if bu and not bu.backdrop then
bu:StripTextures()
bu:CreateBackdrop('Transparent')
bu.backdrop:SetInside()
bu.backdrop = true
end
end
end)
S:HandleButton(_G.CombatLogDefaultButton)
S:HandleButton(_G.ChatConfigCombatSettingsFiltersCopyFilterButton)
S:HandleButton(_G.ChatConfigCombatSettingsFiltersAddFilterButton)
S:HandleButton(_G.ChatConfigCombatSettingsFiltersDeleteButton)
S:HandleButton(_G.CombatConfigSettingsSaveButton)
S:HandleButton(_G.ChatConfigFrameOkayButton)
S:HandleButton(_G.ChatConfigFrameDefaultButton)
S:HandleButton(_G.ChatConfigFrameRedockButton)
S:HandleNextPrevButton(_G.ChatConfigMoveFilterUpButton, 'up')
S:HandleNextPrevButton(_G.ChatConfigMoveFilterDownButton, 'down')
_G.ChatConfigMoveFilterUpButton:SetSize(22, 22)
_G.ChatConfigMoveFilterDownButton:SetSize(22, 22)
_G.ChatConfigCombatSettingsFiltersAddFilterButton:Point('RIGHT', _G.ChatConfigCombatSettingsFiltersDeleteButton, 'LEFT', -1, 0)
_G.ChatConfigCombatSettingsFiltersCopyFilterButton:Point('RIGHT', _G.ChatConfigCombatSettingsFiltersAddFilterButton, 'LEFT', -1, 0)
_G.ChatConfigMoveFilterUpButton:Point('TOPLEFT', _G.ChatConfigCombatSettingsFilters, 'BOTTOMLEFT', 3, 0)
_G.ChatConfigMoveFilterDownButton:Point('LEFT', _G.ChatConfigMoveFilterUpButton, 'RIGHT', 1, 0)
S:HandleEditBox(_G.CombatConfigSettingsNameEditBox)
S:HandleRadioButton(_G.CombatConfigColorsColorizeEntireLineBySource)
S:HandleRadioButton(_G.CombatConfigColorsColorizeEntireLineByTarget)
S:HandleTrimScrollBar(_G.ChatConfigCombatSettingsFilters.ScrollBar)
-- TextToSpeech
_G.TextToSpeechButton:StripTextures()
S:HandleButton(_G.TextToSpeechFramePlaySampleButton)
S:HandleButton(_G.TextToSpeechFramePlaySampleAlternateButton)
S:HandleButton(_G.TextToSpeechDefaultButton)
S:HandleCheckBox(_G.TextToSpeechCharacterSpecificButton)
S:HandleDropDownBox(_G.TextToSpeechFrameTtsVoiceDropdown)
S:HandleDropDownBox(_G.TextToSpeechFrameTtsVoiceAlternateDropdown)
S:HandleSliderFrame(_G.TextToSpeechFrameAdjustRateSlider)
S:HandleSliderFrame(_G.TextToSpeechFrameAdjustVolumeSlider)
for _, checkbox in pairs({ -- check boxes
'PlayActivitySoundWhenNotFocusedCheckButton',
'PlaySoundSeparatingChatLinesCheckButton',
'AddCharacterNameToSpeechCheckButton',
'NarrateMyMessagesCheckButton',
'UseAlternateVoiceForSystemMessagesCheckButton',
}) do
S:HandleCheckBox(_G.TextToSpeechFramePanelContainer[checkbox])
end
hooksecurefunc('TextToSpeechFrame_UpdateMessageCheckboxes', function(frame)
if not frame.checkBoxTable then return end
local nameString = frame:GetName()..'CheckBox'
for index in ipairs(frame.checkBoxTable) do
local checkBox = _G[nameString..index]
if checkBox and not checkBox.IsSkinned then
S:HandleCheckBox(checkBox)
checkBox.IsSkinned = true
end
end
end)
HandleVoicePicker(_G.TextToSpeechFrameTtsVoicePicker)
HandleVoicePicker(_G.TextToSpeechFrameTtsVoiceAlternatePicker)
_G.ChatConfigTextToSpeechChannelSettingsLeft:StripTextures()
end
S:AddCallback('ChatConfig')