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local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule('Skins')
local LCG = E.Libs.CustomGlow
local _G = _G
local next = next
local min, select = min, select
local unpack, ipairs, pairs = unpack, ipairs, pairs
local hooksecurefunc = hooksecurefunc
local GetItemInfo = GetItemInfo
local UnitIsGroupLeader = UnitIsGroupLeader
local C_ChallengeMode_GetAffixInfo = C_ChallengeMode.GetAffixInfo
local C_LFGList_GetAvailableActivities = C_LFGList.GetAvailableActivities
local C_LFGList_GetAvailableRoles = C_LFGList.GetAvailableRoles
local C_MythicPlus_GetCurrentAffixes = C_MythicPlus.GetCurrentAffixes
local C_ChallengeMode_GetSlottedKeystoneInfo = C_ChallengeMode.GetSlottedKeystoneInfo
local C_ChallengeMode_GetMapUIInfo = C_ChallengeMode.GetMapUIInfo
local LE_PARTY_CATEGORY_HOME = LE_PARTY_CATEGORY_HOME
local function LFDQueueFrameRoleButtonIconOnShow(self)
LCG.ShowOverlayGlow(self:GetParent().checkButton)
end
local function LFDQueueFrameRoleButtonIconOnHide(self)
LCG.HideOverlayGlow(self:GetParent().checkButton)
end
local function HandleGoldIcon(button)
local Button = _G[button]
if Button.backdrop then return end
local count = _G[button..'Count']
local nameFrame = _G[button..'NameFrame']
local iconTexture = _G[button..'IconTexture']
Button:CreateBackdrop()
Button.backdrop:ClearAllPoints()
Button.backdrop:Point('LEFT', 1, 0)
Button.backdrop:Size(42)
iconTexture:SetTexCoord(unpack(E.TexCoords))
iconTexture:SetDrawLayer('OVERLAY')
iconTexture:SetParent(Button.backdrop)
iconTexture:SetInside()
count:SetParent(Button.backdrop)
count:SetDrawLayer('OVERLAY')
nameFrame:SetTexture()
nameFrame:Size(118, 39)
end
local function SkinItemButton(parentFrame, _, index)
local parentName = parentFrame:GetName()
local item = _G[parentName..'Item'..index]
if item and not item.backdrop then
item:CreateBackdrop()
item.backdrop:ClearAllPoints()
item.backdrop:Point('LEFT', 1, 0)
item.backdrop:Size(42)
item.Icon:SetTexCoord(unpack(E.TexCoords))
item.Icon:SetDrawLayer('OVERLAY')
item.Icon:SetParent(item.backdrop)
item.Icon:SetInside()
item.Count:SetDrawLayer('OVERLAY')
item.Count:SetParent(item.backdrop)
item.NameFrame:SetTexture()
item.NameFrame:Size(118, 39)
item.shortageBorder:SetTexture()
item.roleIcon1:SetParent(item.backdrop)
item.roleIcon2:SetParent(item.backdrop)
S:HandleIconBorder(item.IconBorder)
end
end
local function HandleAffixIcons(self)
local MapID, _, PowerLevel = C_ChallengeMode_GetSlottedKeystoneInfo()
if MapID then
local Name = C_ChallengeMode_GetMapUIInfo(MapID)
if Name and PowerLevel then
self.DungeonName:SetText(Name.. ' |cffffffff-|r (' .. PowerLevel .. ')')
end
self.PowerLevel:SetText('')
end
local list = self.AffixesContainer and self.AffixesContainer.Affixes or self.Affixes
if not list then return end
for _, frame in ipairs(list) do
frame.Border:SetTexture()
frame.Portrait:SetTexture()
if frame.info then
frame.Portrait:SetTexture(_G.CHALLENGE_MODE_EXTRA_AFFIX_INFO[frame.info.key].texture)
elseif frame.affixID then
local _, _, filedataid = C_ChallengeMode_GetAffixInfo(frame.affixID)
frame.Portrait:SetTexture(filedataid)
end
S:HandleIcon(frame.Portrait, true)
frame.Percent:FontTemplate(E.media.normFont, 16, 'OUTLINE')
end
end
function S:LookingForGroupFrames()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.lfg) then return end
local PVEFrame = _G.PVEFrame
S:HandlePortraitFrame(PVEFrame)
_G.RaidFinderQueueFrame:StripTextures(true)
_G.PVEFrameBg:Hide()
PVEFrame.shadows:Kill() -- We need to kill it, because if you switch to Mythic Dungeon Tab and back, it shows back up.
S:HandleButton(_G.LFDQueueFramePartyBackfillBackfillButton)
S:HandleButton(_G.LFDQueueFramePartyBackfillNoBackfillButton)
_G.GroupFinderFrame.groupButton1.icon:SetTexture(133076) -- interface/icons/inv_helmet_08.blp
_G.GroupFinderFrame.groupButton2.icon:SetTexture(133074) -- interface/icons/inv_helmet_06.blp
_G.GroupFinderFrame.groupButton3.icon:SetTexture(464820) -- interface/icons/achievement_general_stayclassy.blp
_G.LFGDungeonReadyStatus:StripTextures()
_G.LFGDungeonReadyStatus:SetTemplate('Transparent')
S:HandleCloseButton(_G.LFGDungeonReadyDialogCloseButton)
S:SkinReadyDialog(_G.LFGDungeonReadyDialog)
-- Brawl & Solo Shuffle
_G.ReadyStatus:StripTextures()
_G.ReadyStatus:SetTemplate('Transparent')
S:HandleCloseButton(_G.ReadyStatus.CloseButton)
_G.LFDQueueFrame:StripTextures(true)
_G.LFDQueueFrameRoleButtonTankIncentiveIcon:SetAlpha(0)
_G.LFDQueueFrameRoleButtonHealerIncentiveIcon:SetAlpha(0)
_G.LFDQueueFrameRoleButtonDPSIncentiveIcon:SetAlpha(0)
_G.LFDQueueFrameRoleButtonTankIncentiveIcon:HookScript('OnShow', LFDQueueFrameRoleButtonIconOnShow)
_G.LFDQueueFrameRoleButtonHealerIncentiveIcon:HookScript('OnShow', LFDQueueFrameRoleButtonIconOnShow)
_G.LFDQueueFrameRoleButtonDPSIncentiveIcon:HookScript('OnShow', LFDQueueFrameRoleButtonIconOnShow)
_G.LFDQueueFrameRoleButtonTankIncentiveIcon:HookScript('OnHide', LFDQueueFrameRoleButtonIconOnHide)
_G.LFDQueueFrameRoleButtonHealerIncentiveIcon:HookScript('OnHide', LFDQueueFrameRoleButtonIconOnHide)
_G.LFDQueueFrameRoleButtonDPSIncentiveIcon:HookScript('OnHide', LFDQueueFrameRoleButtonIconOnHide)
_G.LFDQueueFrameRoleButtonTank.shortageBorder:Kill()
_G.LFDQueueFrameRoleButtonDPS.shortageBorder:Kill()
_G.LFDQueueFrameRoleButtonHealer.shortageBorder:Kill()
S:HandleCloseButton(_G.LFGDungeonReadyStatusCloseButton)
-- Role check popup
S:HandleFrame(_G.RolePollPopup)
S:HandleButton(_G.RolePollPopupAcceptButton)
S:HandleCloseButton(_G.RolePollPopupCloseButton)
for _, roleButton in pairs({
_G.LFDQueueFrameRoleButtonHealer,
_G.LFDQueueFrameRoleButtonDPS,
_G.LFDQueueFrameRoleButtonLeader,
_G.LFDQueueFrameRoleButtonTank,
_G.RaidFinderQueueFrameRoleButtonHealer,
_G.RaidFinderQueueFrameRoleButtonDPS,
_G.RaidFinderQueueFrameRoleButtonLeader,
_G.RaidFinderQueueFrameRoleButtonTank,
_G.LFGInvitePopupRoleButtonTank,
_G.LFGInvitePopupRoleButtonHealer,
_G.LFGInvitePopupRoleButtonDPS,
_G.LFGListApplicationDialog.TankButton,
_G.LFGListApplicationDialog.HealerButton,
_G.LFGListApplicationDialog.DamagerButton,
-- these three arent scaled to 0.7
_G.RolePollPopupRoleButtonTank,
_G.RolePollPopupRoleButtonHealer,
_G.RolePollPopupRoleButtonDPS,
}) do
local checkButton = roleButton.checkButton or roleButton.CheckButton
if checkButton:GetScale() ~= 1 then
checkButton:SetScale(1)
end
S:HandleCheckBox(checkButton, nil, nil, true)
checkButton.backdrop:SetInside()
checkButton:Size(18)
end
hooksecurefunc('SetCheckButtonIsRadio', function(button)
if not button.isSkinned then
S:HandleCheckBox(button)
end
end)
for _, checkButton in pairs({ --Fix issue with role buttons overlapping each other (Blizzard bug)
_G.LFGListApplicationDialog.TankButton.CheckButton,
_G.LFGListApplicationDialog.HealerButton.CheckButton,
_G.LFGListApplicationDialog.DamagerButton.CheckButton,
}) do
checkButton:ClearAllPoints()
checkButton:Point('BOTTOMLEFT', 0, 0)
end
hooksecurefunc('LFGListApplicationDialog_UpdateRoles', function(dialog) --Copy from Blizzard, we just fix position
local availTank, availHealer, availDPS = C_LFGList_GetAvailableRoles()
local avail1, avail2
if availTank then
avail1 = dialog.TankButton
end
if availHealer then
if avail1 then
avail2 = dialog.HealerButton
else
avail1 = dialog.HealerButton
end
end
if availDPS then
if avail1 then
avail2 = dialog.DamagerButton
else
avail1 = dialog.DamagerButton
end
end
if avail2 then
avail1:ClearAllPoints()
avail1:Point('TOPRIGHT', dialog, 'TOP', -40, -35)
avail2:ClearAllPoints()
avail2:Point('TOPLEFT', dialog, 'TOP', 40, -35)
elseif avail1 then
avail1:ClearAllPoints()
avail1:Point('TOP', dialog, 'TOP', 0, -35)
end
end)
hooksecurefunc('LFG_DisableRoleButton', function(button)
button.checkButton:SetAlpha(button.checkButton:GetChecked() and 1 or 0)
if button.background then
button.background:Show()
end
end)
hooksecurefunc('LFG_EnableRoleButton', function(button)
button.checkButton:SetAlpha(1)
end)
hooksecurefunc('LFG_PermanentlyDisableRoleButton', function(button)
if button.background then
button.background:Show()
button.background:SetDesaturated(true)
end
end)
for i = 1, 3 do
local bu = _G.GroupFinderFrame['groupButton'..i]
bu.ring:Kill()
bu.bg:Kill()
S:HandleButton(bu)
bu.icon:Size(45)
bu.icon:ClearAllPoints()
bu.icon:Point('LEFT', 10, 0)
S:HandleIcon(bu.icon, true)
end
for i = 1, 3 do
S:HandleTab(_G['PVEFrameTab'..i])
end
-- Reposition Tabs
_G.PVEFrameTab1:ClearAllPoints()
_G.PVEFrameTab2:ClearAllPoints()
_G.PVEFrameTab3:ClearAllPoints()
_G.PVEFrameTab1:Point('BOTTOMLEFT', _G.PVEFrame, 'BOTTOMLEFT', -3, -32)
_G.PVEFrameTab2:Point('TOPLEFT', _G.PVEFrameTab1, 'TOPRIGHT', -5, 0)
_G.PVEFrameTab3:Point('TOPLEFT', _G.PVEFrameTab2, 'TOPRIGHT', -5, 0)
-- Raid finder
S:HandleButton(_G.LFDQueueFrameFindGroupButton)
S:HandleTrimScrollBar(_G.LFDQueueFrameRandomScrollFrame.ScrollBar)
_G.LFDParentFrame:StripTextures()
_G.LFDParentFrameInset:StripTextures()
HandleGoldIcon('LFDQueueFrameRandomScrollFrameChildFrameMoneyReward')
HandleGoldIcon('RaidFinderQueueFrameScrollFrameChildFrameMoneyReward')
hooksecurefunc('LFGDungeonListButton_SetDungeon', function(button)
if button and button.expandOrCollapseButton:IsShown() then
if button.isCollapsed then
button.expandOrCollapseButton:SetNormalTexture(E.Media.Textures.PlusButton)
else
button.expandOrCollapseButton:SetNormalTexture(E.Media.Textures.MinusButton)
end
end
end)
S:HandleDropDownBox(_G.LFDQueueFrameTypeDropDown)
-- Raid Finder
_G.RaidFinderFrame:StripTextures()
_G.RaidFinderFrameRoleInset:StripTextures()
S:HandleDropDownBox(_G.RaidFinderQueueFrameSelectionDropDown)
_G.RaidFinderFrameFindRaidButton:StripTextures()
S:HandleButton(_G.RaidFinderFrameFindRaidButton)
_G.RaidFinderQueueFrame:StripTextures()
-- Skin Reward Items (This works for all frames, LFD, Raid, Scenario)
hooksecurefunc('LFGRewardsFrame_SetItemButton', SkinItemButton)
--[[
LFGInvitePopup_Update('Elvz', true, true, true)
StaticPopupSpecial_Show(LFGInvitePopup)
]]
_G.LFGInvitePopup:StripTextures()
_G.LFGInvitePopup:SetTemplate('Transparent')
S:HandleButton(_G.LFGInvitePopupAcceptButton)
S:HandleButton(_G.LFGInvitePopupDeclineButton)
S:HandleButton(_G[_G.LFDQueueFrame.PartyBackfill:GetName()..'BackfillButton'])
S:HandleButton(_G[_G.LFDQueueFrame.PartyBackfill:GetName()..'NoBackfillButton'])
S:HandleButton(_G[_G.RaidFinderQueueFrame.PartyBackfill:GetName()..'BackfillButton'])
S:HandleButton(_G[_G.RaidFinderQueueFrame.PartyBackfill:GetName()..'NoBackfillButton'])
S:HandleTrimScrollBar(_G.LFDQueueFrameSpecific.ScrollBar)
-- LFGListFrame
local LFGListFrame = _G.LFGListFrame
LFGListFrame.CategorySelection.Inset:StripTextures()
S:HandleButton(LFGListFrame.CategorySelection.StartGroupButton)
LFGListFrame.CategorySelection.StartGroupButton:ClearAllPoints()
LFGListFrame.CategorySelection.StartGroupButton:Point('BOTTOMLEFT', -1, 3)
S:HandleButton(LFGListFrame.CategorySelection.FindGroupButton)
LFGListFrame.CategorySelection.FindGroupButton:ClearAllPoints()
LFGListFrame.CategorySelection.FindGroupButton:Point('BOTTOMRIGHT', -6, 3)
LFGListFrame.EntryCreation.Inset:StripTextures()
S:HandleButton(LFGListFrame.EntryCreation.CancelButton)
S:HandleButton(LFGListFrame.EntryCreation.ListGroupButton)
LFGListFrame.EntryCreation.CancelButton:ClearAllPoints()
LFGListFrame.EntryCreation.CancelButton:Point('BOTTOMLEFT', -1, 3)
LFGListFrame.EntryCreation.ListGroupButton:ClearAllPoints()
LFGListFrame.EntryCreation.ListGroupButton:Point('BOTTOMRIGHT', -6, 3)
S:HandleEditBox(LFGListFrame.EntryCreation.Description)
S:HandleEditBox(LFGListFrame.EntryCreation.ItemLevel.EditBox)
S:HandleEditBox(LFGListFrame.EntryCreation.MythicPlusRating.EditBox)
S:HandleEditBox(LFGListFrame.EntryCreation.PVPRating.EditBox)
S:HandleEditBox(LFGListFrame.EntryCreation.PvpItemLevel.EditBox)
S:HandleEditBox(LFGListFrame.EntryCreation.VoiceChat.EditBox)
S:HandleEditBox(LFGListFrame.EntryCreation.Name)
S:HandleDropDownBox(_G.LFGListEntryCreationActivityDropDown)
S:HandleDropDownBox(_G.LFGListEntryCreationGroupDropDown)
S:HandleDropDownBox(_G.LFGListEntryCreationPlayStyleDropdown)
S:HandleCheckBox(LFGListFrame.EntryCreation.ItemLevel.CheckButton)
S:HandleCheckBox(LFGListFrame.EntryCreation.MythicPlusRating.CheckButton)
S:HandleCheckBox(LFGListFrame.EntryCreation.PrivateGroup.CheckButton)
S:HandleCheckBox(LFGListFrame.EntryCreation.PvpItemLevel.CheckButton)
S:HandleCheckBox(LFGListFrame.EntryCreation.PVPRating.CheckButton)
S:HandleCheckBox(LFGListFrame.EntryCreation.VoiceChat.CheckButton)
S:HandleCheckBox(LFGListFrame.EntryCreation.CrossFactionGroup.CheckButton)
LFGListFrame.EntryCreation.ActivityFinder.Dialog:StripTextures()
LFGListFrame.EntryCreation.ActivityFinder.Dialog:SetTemplate('Transparent')
LFGListFrame.EntryCreation.ActivityFinder.Dialog.BorderFrame:StripTextures()
LFGListFrame.EntryCreation.ActivityFinder.Dialog.BorderFrame:SetTemplate('Transparent')
S:HandleEditBox(LFGListFrame.EntryCreation.ActivityFinder.Dialog.EntryBox)
S:HandleButton(LFGListFrame.EntryCreation.ActivityFinder.Dialog.SelectButton)
S:HandleButton(LFGListFrame.EntryCreation.ActivityFinder.Dialog.CancelButton)
_G.LFGListApplicationDialog:StripTextures()
_G.LFGListApplicationDialog:SetTemplate('Transparent')
S:HandleButton(_G.LFGListApplicationDialog.SignUpButton)
S:HandleButton(_G.LFGListApplicationDialog.CancelButton)
S:HandleEditBox(_G.LFGListApplicationDialogDescription)
_G.LFGListInviteDialog:StripTextures()
_G.LFGListInviteDialog:SetTemplate('Transparent')
S:HandleButton(_G.LFGListInviteDialog.AcknowledgeButton)
S:HandleButton(_G.LFGListInviteDialog.AcceptButton)
S:HandleButton(_G.LFGListInviteDialog.DeclineButton)
S:HandleEditBox(LFGListFrame.SearchPanel.SearchBox)
S:HandleButton(LFGListFrame.SearchPanel.BackButton)
S:HandleButton(LFGListFrame.SearchPanel.SignUpButton)
LFGListFrame.SearchPanel.BackButton:ClearAllPoints()
LFGListFrame.SearchPanel.BackButton:Point('BOTTOMLEFT', -1, 3)
LFGListFrame.SearchPanel.SignUpButton:ClearAllPoints()
LFGListFrame.SearchPanel.SignUpButton:Point('BOTTOMRIGHT', -6, 3)
LFGListFrame.SearchPanel.ResultsInset:StripTextures()
S:HandleTrimScrollBar(_G.LFGListFrame.SearchPanel.ScrollBar)
S:HandleButton(LFGListFrame.SearchPanel.FilterButton)
LFGListFrame.SearchPanel.FilterButton:Point('LEFT', LFGListFrame.SearchPanel.SearchBox, 'RIGHT', 5, 0)
S:HandleButton(LFGListFrame.SearchPanel.RefreshButton)
S:HandleButton(LFGListFrame.SearchPanel.BackToGroupButton)
LFGListFrame.SearchPanel.RefreshButton:Size(24)
LFGListFrame.SearchPanel.RefreshButton.Icon:Point('CENTER')
hooksecurefunc('LFGListApplicationViewer_UpdateApplicant', function(button)
if not button.DeclineButton.template then
S:HandleButton(button.DeclineButton, nil, true)
end
if not button.InviteButton.template then
S:HandleButton(button.InviteButton)
end
if not button.InviteButtonSmall.template then
S:HandleButton(button.InviteButtonSmall)
end
end)
hooksecurefunc('LFGListSearchEntry_Update', function(button)
if not button.CancelButton.template then
S:HandleButton(button.CancelButton, nil, true)
end
end)
hooksecurefunc('LFGListSearchPanel_UpdateAutoComplete', function(panel)
for _, child in next, { LFGListFrame.SearchPanel.AutoCompleteFrame:GetChildren() } do
if not child.isSkinned and child:IsObjectType('Button') then
S:HandleButton(child)
child.isSkinned = true
end
end
local text = panel.SearchBox:GetText()
local matchingActivities = C_LFGList_GetAvailableActivities(panel.categoryID, nil, panel.filters, text)
local numResults = min(#matchingActivities, _G.MAX_LFG_LIST_SEARCH_AUTOCOMPLETE_ENTRIES)
for i = 2, numResults do
local button = panel.AutoCompleteFrame.Results[i]
if button and not button.moved then
button:Point('TOPLEFT', panel.AutoCompleteFrame.Results[i-1], 'BOTTOMLEFT', 0, -2)
button:Point('TOPRIGHT', panel.AutoCompleteFrame.Results[i-1], 'BOTTOMRIGHT', 0, -2)
button.moved = true
end
end
panel.AutoCompleteFrame:Height(numResults * (panel.AutoCompleteFrame.Results[1]:GetHeight() + 3.5) + 8)
end)
LFGListFrame.SearchPanel.AutoCompleteFrame:StripTextures()
LFGListFrame.SearchPanel.AutoCompleteFrame:CreateBackdrop('Transparent')
LFGListFrame.SearchPanel.AutoCompleteFrame.backdrop:Point('TOPLEFT', LFGListFrame.SearchPanel.AutoCompleteFrame, 'TOPLEFT', 0, 3)
LFGListFrame.SearchPanel.AutoCompleteFrame.backdrop:Point('BOTTOMRIGHT', LFGListFrame.SearchPanel.AutoCompleteFrame, 'BOTTOMRIGHT', 6, 3)
LFGListFrame.SearchPanel.AutoCompleteFrame:Point('TOPLEFT', LFGListFrame.SearchPanel.SearchBox, 'BOTTOMLEFT', -2, -8)
LFGListFrame.SearchPanel.AutoCompleteFrame:Point('TOPRIGHT', LFGListFrame.SearchPanel.SearchBox, 'BOTTOMRIGHT', -4, -8)
--ApplicationViewer (Custom Groups)
LFGListFrame.ApplicationViewer.InfoBackground:Hide() -- even the ugly borders are now an atlas on the texutre? wtf????
LFGListFrame.ApplicationViewer.InfoBackground:CreateBackdrop('Transparent')
LFGListFrame.ApplicationViewer.EntryName:FontTemplate()
S:HandleCheckBox(LFGListFrame.ApplicationViewer.AutoAcceptButton)
LFGListFrame.ApplicationViewer.Inset:StripTextures()
LFGListFrame.ApplicationViewer.Inset:SetTemplate('Transparent')
S:HandleButton(LFGListFrame.ApplicationViewer.NameColumnHeader)
S:HandleButton(LFGListFrame.ApplicationViewer.RoleColumnHeader)
S:HandleButton(LFGListFrame.ApplicationViewer.ItemLevelColumnHeader)
S:HandleButton(LFGListFrame.ApplicationViewer.RatingColumnHeader)
LFGListFrame.ApplicationViewer.NameColumnHeader:ClearAllPoints()
LFGListFrame.ApplicationViewer.NameColumnHeader:Point('BOTTOMLEFT', LFGListFrame.ApplicationViewer.Inset, 'TOPLEFT', 0, 1)
LFGListFrame.ApplicationViewer.NameColumnHeader.Label:FontTemplate()
LFGListFrame.ApplicationViewer.RoleColumnHeader:ClearAllPoints()
LFGListFrame.ApplicationViewer.RoleColumnHeader:Point('LEFT', LFGListFrame.ApplicationViewer.NameColumnHeader, 'RIGHT', 1, 0)
LFGListFrame.ApplicationViewer.RoleColumnHeader.Label:FontTemplate()
LFGListFrame.ApplicationViewer.ItemLevelColumnHeader:ClearAllPoints()
LFGListFrame.ApplicationViewer.ItemLevelColumnHeader:Point('LEFT', LFGListFrame.ApplicationViewer.RoleColumnHeader, 'RIGHT', 1, 0)
LFGListFrame.ApplicationViewer.ItemLevelColumnHeader.Label:FontTemplate()
LFGListFrame.ApplicationViewer.RatingColumnHeader:ClearAllPoints()
LFGListFrame.ApplicationViewer.RatingColumnHeader:Point('LEFT', LFGListFrame.ApplicationViewer.ItemLevelColumnHeader, 'RIGHT', 1, 0)
LFGListFrame.ApplicationViewer.RatingColumnHeader.Label:FontTemplate()
LFGListFrame.ApplicationViewer.PrivateGroup:FontTemplate()
S:HandleButton(LFGListFrame.ApplicationViewer.RefreshButton)
LFGListFrame.ApplicationViewer.RefreshButton:Size(24)
LFGListFrame.ApplicationViewer.RefreshButton:ClearAllPoints()
LFGListFrame.ApplicationViewer.RefreshButton:Point('BOTTOMRIGHT', LFGListFrame.ApplicationViewer.Inset, 'TOPRIGHT', 16, 4)
S:HandleButton(LFGListFrame.ApplicationViewer.RemoveEntryButton)
S:HandleButton(LFGListFrame.ApplicationViewer.EditButton)
S:HandleButton(LFGListFrame.ApplicationViewer.BrowseGroupsButton)
LFGListFrame.ApplicationViewer.EditButton:ClearAllPoints()
LFGListFrame.ApplicationViewer.EditButton:Point('BOTTOMRIGHT', -6, 3)
LFGListFrame.ApplicationViewer.BrowseGroupsButton:ClearAllPoints()
LFGListFrame.ApplicationViewer.BrowseGroupsButton:Point('BOTTOMLEFT', -1, 3)
LFGListFrame.ApplicationViewer.BrowseGroupsButton:Size(120, 22)
S:HandleTrimScrollBar(LFGListFrame.ApplicationViewer.ScrollBar)
hooksecurefunc('LFGListApplicationViewer_UpdateInfo', function(frame)
frame.RemoveEntryButton:ClearAllPoints()
if UnitIsGroupLeader('player', LE_PARTY_CATEGORY_HOME) then
frame.RemoveEntryButton:Point('RIGHT', frame.EditButton, 'LEFT', -2, 0)
else
frame.RemoveEntryButton:Point('BOTTOMLEFT', -1, 3)
end
end)
hooksecurefunc('LFGListCategorySelection_AddButton', function(btn, btnIndex, categoryID, filters)
local button = btn.CategoryButtons[btnIndex]
if button then
if not button.isSkinned then
button:SetTemplate()
button.Icon:SetDrawLayer('BACKGROUND', 2)
button.Icon:SetTexCoord(unpack(E.TexCoords))
button.Icon:SetInside()
button.Cover:Hide()
button.HighlightTexture:SetColorTexture(1, 1, 1, 0.1)
button.HighlightTexture:SetInside()
--Fix issue with labels not following changes to GameFontNormal as they should
button.Label:SetFontObject('GameFontNormal')
button.isSkinned = true
end
button.SelectedTexture:Hide()
local selected = btn.selectedCategory == categoryID and btn.selectedFilters == filters
if selected then
button:SetBackdropBorderColor(1, 1, 0)
else
button:SetBackdropBorderColor(unpack(E.media.bordercolor))
end
end
end)
end
function S:Blizzard_ChallengesUI()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.lfg) then return end
local ChallengesFrame = _G.ChallengesFrame
ChallengesFrame:DisableDrawLayer('BACKGROUND')
_G.ChallengesFrameInset:StripTextures()
-- Mythic+ KeyStoneFrame
local KeyStoneFrame = _G.ChallengesKeystoneFrame
KeyStoneFrame:SetTemplate('Transparent')
KeyStoneFrame.DungeonName:FontTemplate(E.media.normFont, 26, 'OUTLINE')
KeyStoneFrame.TimeLimit:FontTemplate(E.media.normFont, 20, 'OUTLINE')
S:HandleButton(KeyStoneFrame.StartButton)
S:HandleCloseButton(KeyStoneFrame.CloseButton)
S:HandleIcon(KeyStoneFrame.KeystoneSlot.Texture, true)
KeyStoneFrame.KeystoneSlot:HookScript('OnEvent', function(frame, event, itemID)
if event == 'CHALLENGE_MODE_KEYSTONE_SLOTTED' and frame.Texture then
local texture = select(10, GetItemInfo(itemID))
if texture then
frame.Texture:SetTexture(texture)
end
end
end)
hooksecurefunc(KeyStoneFrame, 'OnKeystoneSlotted', HandleAffixIcons)
hooksecurefunc(ChallengesFrame, 'Update', function(frame)
for _, child in ipairs(frame.DungeonIcons) do
if not child.template then
child:GetRegions():SetAlpha(0)
child:SetTemplate()
child.Icon:SetInside()
S:HandleIcon(child.Icon)
end
child.Center:SetDrawLayer('BACKGROUND', -1)
end
end)
hooksecurefunc(_G.ChallengesFrameWeeklyInfoMixin, 'SetUp', function(info)
if C_MythicPlus_GetCurrentAffixes() then
HandleAffixIcons(info.Child)
end
end)
hooksecurefunc(KeyStoneFrame, 'Reset', function(frame)
frame:GetRegions():SetAlpha(0)
frame.InstructionBackground:SetAlpha(0)
frame.KeystoneSlotGlow:Hide()
frame.SlotBG:Hide()
frame.KeystoneFrame:Hide()
frame.Divider:Hide()
end)
-- New Season Frame
local NoticeFrame = _G.ChallengesFrame.SeasonChangeNoticeFrame
S:HandleButton(NoticeFrame.Leave)
NoticeFrame:StripTextures()
NoticeFrame:SetTemplate()
NoticeFrame.Center:SetInside()
NoticeFrame.Center:SetDrawLayer('ARTWORK', 2)
NoticeFrame.NewSeason:SetTextColor(1, .8, 0)
NoticeFrame.NewSeason:SetShadowOffset(1, -1)
NoticeFrame.SeasonDescription:SetTextColor(1, 1, 1)
NoticeFrame.SeasonDescription:SetShadowOffset(1, -1)
NoticeFrame.SeasonDescription2:SetTextColor(1, 1, 1)
NoticeFrame.SeasonDescription2:SetShadowOffset(1, -1)
NoticeFrame.SeasonDescription3:SetTextColor(1, .8, 0)
NoticeFrame.SeasonDescription3:SetShadowOffset(1, -1)
local affix = NoticeFrame.Affix
affix.AffixBorder:Hide()
affix.Portrait:SetTexCoord(unpack(E.TexCoords))
hooksecurefunc(affix, 'SetUp', function(_, affixID)
local _, _, texture = C_ChallengeMode_GetAffixInfo(affixID)
if texture then
affix.Portrait:SetTexture(texture)
end
end)
end
S:AddCallback('LookingForGroupFrames')
S:AddCallbackForAddon('Blizzard_ChallengesUI')