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150 lines
4.9 KiB
150 lines
4.9 KiB
local E, L, V, P, G = unpack(ElvUI)
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local S = E:GetModule('Skins')
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local _G = _G
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local unpack = unpack
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local hooksecurefunc = hooksecurefunc
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local function HandleIconButton(button, ...)
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S:HandleButton(button)
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button:StyleButton()
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S:HandleIcon(button.Icon)
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button.Icon:SetInside()
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local region = button:GetRegions()
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region:SetTexCoord(...)
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region:SetInside()
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end
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local function UpdateRepairButtons()
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_G.MerchantRepairAllButton:ClearAllPoints()
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_G.MerchantRepairAllButton:Point('BOTTOMRIGHT', _G.MerchantFrame, 'BOTTOMLEFT', 90, 32)
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_G.MerchantRepairItemButton:ClearAllPoints()
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_G.MerchantRepairItemButton:Point('RIGHT', _G.MerchantRepairAllButton, 'LEFT', -5, 0)
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if _G.MerchantSellAllJunkButton then
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_G.MerchantSellAllJunkButton:ClearAllPoints()
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_G.MerchantSellAllJunkButton:Point('RIGHT', _G.MerchantRepairAllButton, 'LEFT', 117, 0)
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end
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end
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local function UpdateMerchantInfo()
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for i = 1, _G.MERCHANT_ITEMS_PER_PAGE do
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local button = _G['MerchantItem'..i..'ItemButton']
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local money = _G['MerchantItem'..i..'MoneyFrame']
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money:ClearAllPoints()
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money:Point('BOTTOMLEFT', button, 'BOTTOMRIGHT', 5, -3)
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local currency = _G['MerchantItem'..i..'AltCurrencyFrame']
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currency:ClearAllPoints()
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if button.price and button.extendedCost then
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currency:Point('LEFT', money, 'RIGHT', -8, 0)
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else
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currency:Point('BOTTOMLEFT', button, 'BOTTOMRIGHT', 5, -3)
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end
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end
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end
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function S:MerchantFrame()
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if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.merchant) then return end
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S:HandlePortraitFrame(_G.MerchantFrame)
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_G.MerchantFrame:Width(360)
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_G.MerchantExtraCurrencyInset:StripTextures()
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_G.MerchantExtraCurrencyBg:StripTextures()
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_G.MerchantMoneyBg:StripTextures()
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_G.MerchantMoneyInset:StripTextures()
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S:HandleDropDownBox(_G.MerchantFrameLootFilter)
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-- Center the columns on the frame
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_G.MerchantItem1:Point('TOPLEFT', _G.MerchantFrame, 'TOPLEFT', 22, -65)
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-- Skin tabs
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for i = 1, 2 do
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S:HandleTab(_G['MerchantFrameTab'..i])
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end
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-- Reposition tabs
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_G.MerchantFrameTab1:ClearAllPoints()
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_G.MerchantFrameTab2:ClearAllPoints()
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_G.MerchantFrameTab1:Point('TOPLEFT', _G.MerchantFrame, 'BOTTOMLEFT', -3, 0)
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_G.MerchantFrameTab2:Point('TOPLEFT', _G.MerchantFrameTab1, 'TOPRIGHT', -5, 0)
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-- Skin icons / merchant slots
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for i = 1, _G.BUYBACK_ITEMS_PER_PAGE do
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local item = _G['MerchantItem'..i]
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item:Size(155, 45)
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item:StripTextures(true)
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item:CreateBackdrop('Transparent')
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item.backdrop:Point('TOPLEFT', -3, 2)
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item.backdrop:Point('BOTTOMRIGHT', 2, -3)
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local slot = _G['MerchantItem'..i..'SlotTexture']
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item.Name:Point('LEFT', slot, 'RIGHT', -5, 5)
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item.Name:Size(110, 30)
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local button = _G['MerchantItem'..i..'ItemButton']
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button:StripTextures()
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button:StyleButton()
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button:SetTemplate(nil, true)
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button:Point('TOPLEFT', item, 'TOPLEFT', 4, -4)
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local icon = button.icon
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icon:SetTexCoord(unpack(E.TexCoords))
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icon:ClearAllPoints()
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icon:Point('TOPLEFT', 1, -1)
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icon:Point('BOTTOMRIGHT', -1, 1)
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S:HandleIconBorder(button.IconBorder)
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end
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-- Skin buyback item frame + icon
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_G.MerchantBuyBackItem:Point('TOPLEFT', _G.MerchantItem10, 'BOTTOMLEFT', 0, -50)
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_G.MerchantBuyBackItem:StripTextures(true)
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_G.MerchantBuyBackItem:CreateBackdrop('Transparent')
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_G.MerchantBuyBackItem.backdrop:Point('TOPLEFT', -6, 6)
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_G.MerchantBuyBackItem.backdrop:Point('BOTTOMRIGHT', 6, -6)
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_G.MerchantBuyBackItemItemButton:StripTextures()
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_G.MerchantBuyBackItemItemButton:StyleButton()
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_G.MerchantBuyBackItemItemButton:SetTemplate(nil, true)
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local UndoFrame = _G.UndoFrame
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if UndoFrame then -- Since we move the MerchantBuyBackItemItemButton we also have to move this thingi
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UndoFrame.Arrow:Point('CENTER', _G.MerchantBuyBackItemItemButton)
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end
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S:HandleIconBorder(_G.MerchantBuyBackItemItemButton.IconBorder)
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_G.MerchantBuyBackItemItemButtonIconTexture:SetTexCoord(unpack(E.TexCoords))
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_G.MerchantBuyBackItemItemButtonIconTexture:ClearAllPoints()
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_G.MerchantBuyBackItemItemButtonIconTexture:Point('TOPLEFT', 1, -1)
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_G.MerchantBuyBackItemItemButtonIconTexture:Point('BOTTOMRIGHT', -1, 1)
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HandleIconButton(_G.MerchantRepairItemButton, 0.04, 0.24, 0.06, 0.5)
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HandleIconButton(_G.MerchantRepairAllButton, 0.61, 0.82, 0.1, 0.52)
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HandleIconButton(_G.MerchantGuildBankRepairButton, 0.61, 0.82, 0.1, 0.52)
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if _G.MerchantSellAllJunkButton then
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HandleIconButton(_G.MerchantSellAllJunkButton, 0.34, 0.1, 0.34, 0.535, 0.535, 0.1, 0.535, 0.535)
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end
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_G.MerchantGuildBankRepairButton:SetPoint('LEFT', _G.MerchantRepairAllButton, 'RIGHT', 5, 0)
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S:HandleNextPrevButton(_G.MerchantNextPageButton, nil, nil, true, true)
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S:HandleNextPrevButton(_G.MerchantPrevPageButton, nil, nil, true, true)
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_G.MerchantNextPageButton:ClearAllPoints() -- Monitor this
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_G.MerchantNextPageButton:Point('LEFT', _G.MerchantPageText, 'RIGHT', 100, 4)
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-- setup some hooks to fix placement
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hooksecurefunc('MerchantFrame_UpdateRepairButtons', UpdateRepairButtons)
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hooksecurefunc('MerchantFrame_UpdateMerchantInfo', UpdateMerchantInfo)
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end
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S:AddCallback('MerchantFrame')
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