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84 lines
2.3 KiB
84 lines
2.3 KiB
local E, L, V, P, G = unpack(ElvUI)
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local S = E:GetModule('Skins')
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local _G = _G
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local next = next
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local hooksecurefunc = hooksecurefunc
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function S:TabardFrame()
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if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.tabard) then return end
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local TabardFrame = _G.TabardFrame
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S:HandlePortraitFrame(TabardFrame)
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S:HandleButton(_G.TabardFrameCancelButton)
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S:HandleButton(_G.TabardFrameAcceptButton)
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S:HandleRotateButton(_G.TabardCharacterModelRotateLeftButton)
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S:HandleRotateButton(_G.TabardCharacterModelRotateRightButton)
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_G.TabardFrameCostFrame:StripTextures()
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_G.TabardFrameCustomizationFrame:StripTextures()
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_G.TabardFrameMoneyInset:Kill()
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_G.TabardFrameMoneyBg:StripTextures()
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local TabardModel = _G.TabardModel
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TabardModel:SetTemplate()
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-- Add Tabard Emblem back
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for _, frame in next, {
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_G.TabardFrameEmblemTopRight,
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_G.TabardFrameEmblemBottomRight,
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_G.TabardFrameEmblemTopLeft,
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_G.TabardFrameEmblemBottomLeft,
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} do
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frame:SetParent(TabardModel)
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frame.Show = nil
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frame:Show()
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end
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do
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local i = 1
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local button, previous = _G['TabardFrameCustomization'..i]
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while button do
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button:StripTextures()
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local left = _G['TabardFrameCustomization'..i..'LeftButton']
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if left then
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S:HandleNextPrevButton(left)
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end
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local right = _G['TabardFrameCustomization'..i..'RightButton']
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if right then
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S:HandleNextPrevButton(right)
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end
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if previous then
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button:ClearAllPoints()
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button:Point('TOP', previous, 'BOTTOM', 0, -6)
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else
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local point, anchor, point2, x, y = button:GetPoint()
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button:Point(point, anchor, point2, x, y + 4)
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end
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i = i + 1
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previous = button
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button = _G['TabardFrameCustomization'..i]
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end
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end
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_G.TabardCharacterModelRotateLeftButton:Point('BOTTOMLEFT', TabardModel, 'BOTTOMLEFT', 4, 4)
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hooksecurefunc(_G.TabardCharacterModelRotateLeftButton, 'SetPoint', function(s, _, _, _, _, _, forced)
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if forced ~= true then
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s:Point('BOTTOMLEFT', TabardModel, 'BOTTOMLEFT', 4, 4, true)
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end
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end)
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_G.TabardCharacterModelRotateRightButton:Point('TOPLEFT', _G.TabardCharacterModelRotateLeftButton, 'TOPRIGHT', 4, 0)
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hooksecurefunc(_G.TabardCharacterModelRotateRightButton, 'SetPoint', function(s, _, _, _, _, _, forced)
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if forced ~= true then
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s:Point('TOPLEFT', _G.TabardCharacterModelRotateLeftButton, 'TOPRIGHT', 4, 0, true)
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end
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end)
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end
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S:AddCallback('TabardFrame')
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