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local _, L = ...
-------------------------------------------
local regions = {
background = ImmersionFrame.TalkBox.BackgroundFrame.TextBackground;
portrait = ImmersionFrame.TalkBox.PortraitFrame.Portrait;
title = ImmersionFrame.TalkBox.NameFrame.Name;
}
-------------------------------------------
local themes = {
DEFAULT = {
background = 'TalkingHeads-TextBackground';
portrait = 'TalkingHeads-Alliance-PortraitFrame';
title = {1, .82, 0, 1};
};
ALLIANCE = {
background = 'TalkingHeads-Alliance-TextBackground';
portrait = 'TalkingHeads-Alliance-PortraitFrame';
title = {0, 0, .25, 1};
};
HORDE = {
background = 'TalkingHeads-Horde-TextBackground';
portrait = 'TalkingHeads-Horde-PortraitFrame';
title = {1, .82, 0, 1};
};
}
-------------------------------------------
local function SetFontColor(font, color)
if C_Widget.IsWidget(font) then
font:SetTextColor(unpack(color))
else
for i, object in pairs(font) do
print(i, "test")
object:SetTextColor(unpack(color))
end
end
end
local function SetTheme(theme)
for id, data in pairs(theme) do
local region = regions[id]
if region and region.IsObjectType and region:IsObjectType('texture') then
region:SetAtlas(data)
elseif region then
SetFontColor(region, data)
end
end
end
function IMApplyTheme(theme)
SetTheme(themes[theme] or themes.DEFAULT)
end
--[[
DEFAULT = DEFAULT;
ALLIANCE = ALLIANCE_CHEER;
HORDE = HORDE_CHEER;
NEUTRAL = BUG_CATEGORY8;
]]