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local Details = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale( "Details" )
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
local _tempo = time()
local addonName, Details222 = ...
---@type detailsframework
local detailsFramework = DetailsFramework
local _
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--local pointers
local max = math.max
local ipairs = ipairs
local pairs = pairs
local bitBand = bit.band
local GetInstanceInfo = GetInstanceInfo
local UnitExists = UnitExists
local UnitGUID = UnitGUID
local GetTime = GetTime
local IsAltKeyDown = IsAltKeyDown
local IsShiftKeyDown = IsShiftKeyDown
local IsControlKeyDown = IsControlKeyDown
local damageClass = Details.atributo_damage
local healingClass = Details.atributo_heal
local resourceClass = Details.atributo_energy
local utilityClass = Details.atributo_misc
local customClass = Details.atributo_custom
local UnitGroupRolesAssigned = DetailsFramework.UnitGroupRolesAssigned
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--constants
local groupMode = Details.modos.group
local everythingMode = Details.modos.all
local damageAttributeId = Details.atributos.dano
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--details api functions
---for a number to the current selected abbreviation
--Details.ps_abbreviation tell the current abbreviation type
---@param number number
---@return string
function Details:Format(number)
return Details.ToKFunctions[Details.ps_abbreviation](nil, number)
end
--try to find the opponent of last fight, can be called during a fight as well
function Details:FindEnemy()
local zoneName, instanceType = GetInstanceInfo()
local bIsInInstance = IsInInstance() --garrison returns party as instance type
if ((instanceType == "party" or instanceType == "raid") and bIsInInstance) then
if (instanceType == "party") then
if (Details:GetBossNames(Details.zone_id)) then
return Loc ["STRING_SEGMENT_TRASH"]
end
else
return Loc ["STRING_SEGMENT_TRASH"]
end
end
local currentCombat = Details:GetCurrentCombat()
local playerActorObject = currentCombat:GetActor(DETAILS_ATTRIBUTE_DAMAGE, Details.playername)
if (playerActorObject) then
local targets = playerActorObject.targets
---@type table<actorname, number>[]
local targetsArray = {}
for targetName, amount in pairs(targets) do
table.insert(targetsArray, {targetName, amount})
end
--sort the array by amount
table.sort(targetsArray, Details.Sort2)
local targetName = targetsArray[1][1]
if (targetName) then
return targetName
end
end
---@type actorcontainer
local damageContainer = currentCombat:GetContainer(DETAILS_ATTRIBUTE_DAMAGE)
for _, actor in damageContainer:ListActors() do
---@cast actor actor
if (not actor:IsGroupPlayer() and not actor.owner and not actor.nome:find("[*]") and bitBand(actor.flag_original, 0x00000060) ~= 0) then --0x20+0x40 neutral + enemy reaction
for targetName in pairs(actor.targets) do
if (targetName == Details.playername) then
return actor:Name()
else
local targetActor = damageContainer:GetActor(targetName)
if (targetActor and targetActor:IsGroupPlayer()) then
return actor:Name()
end
end
end
end
end
for _, actor in damageContainer:ListActors() do
---@cast actor actor
if (actor:IsGroupPlayer() and not actor.owner) then
for targetName, _ in pairs(actor.targets) do
return targetName
end
end
end
return Loc ["STRING_UNKNOW"]
end
--create and set a table in the current combat, this table store information about the boss in the current combat
local createBossTable = function(t, zoneName, zoneMapID, difficultyID)
local bossTable = {
index = 0,
name = t[1],
encounter = t[1],
zone = zoneName,
mapid = zoneMapID,
diff = difficultyID,
diff_string = select(4, GetInstanceInfo()),
ej_instance_id = t[5],
id = t[2],
bossimage = t[4],
unixtime = time(),
}
local currentCombat = Details:GetCurrentCombat()
currentCombat.is_boss = bossTable
end
local foundEncounterInfo = function(index, name, zone, mapId, diff, encounterid)
local mapID = C_Map.GetBestMapForUnit("player")
if (not mapID) then
return
end
local encounterJournalId = Details:GetInstanceEJID(mapID, name, encounterid)
local bossTable = {
index = index,
name = name,
encounter = name,
zone = zone,
mapid = mapId,
diff = diff,
diff_string = select(4, GetInstanceInfo()),
ej_instance_id = encounterJournalId,
id = encounterid,
unixtime = time(),
}
---@type details_encounterinfo
local encounterInfo = Details:GetEncounterInfo(name)
if (encounterInfo) then
bossTable.bossimage = encounterInfo.creatureIcon
end
local currentCombat = Details:GetCurrentCombat()
currentCombat.is_boss = bossTable
--if the boss wasn't found during the combat creation, send the event
if (not currentCombat.IsBeingCreated) then
Details:SendEvent("COMBAT_BOSS_FOUND", nil, index, name)
Details:CheckFor_SuppressedWindowsOnEncounterFound()
end
return bossTable
end
function Details:ReadBossFrames()
---@type combat
local currentCombat = Details:GetCurrentCombat()
if (currentCombat:GetBossInfo()) then
return --the combat already has a bossInfo
end
if (Details.encounter_table.name) then
local encounterID = Details.encounter_table.id
local encounterName = Details.encounter_table.name
local zoneName = Details.encounter_table.zone
local zoneMapID = Details.encounter_table.mapid
local difficultyID = Details.encounter_table.diff
local encounterTable = Details.encounter_table
return foundEncounterInfo(encounterTable.index, encounterName, zoneName, zoneMapID, difficultyID, encounterID)
end
for index = 1, #Details222.UnitIdCache.Boss do
local bossUnitId = Details222.UnitIdCache.Boss[index]
if (UnitExists(bossUnitId)) then
local bossGuid = UnitGUID(bossUnitId)
if (bossGuid) then
local npcId = Details:GetNpcIdFromGuid(bossGuid)
if (npcId) then
local zoneName, _, difficultyID, _, _, _, _, zoneMapID = GetInstanceInfo()
local bossIds = Details:GetBossIds(zoneMapID)
if (bossIds) then
local bossIndex = bossIds[npcId]
if (bossIndex) then
if (Details.debug) then
Details:Msg("(debug) boss found:", Details:GetBossName(zoneMapID, bossIndex))
end
return foundEncounterInfo(bossIndex, Details:GetBossName(zoneMapID, bossIndex), zoneName, zoneMapID, difficultyID)
end
end
end
end
end
end
end
--try to get the encounter name after the encounter (can be called during the combat as well)
function Details:FindBoss(noJournalSearch)
if (Details.encounter_table.name) then
local encounterTable = Details.encounter_table
return foundEncounterInfo(encounterTable.index, encounterTable.name, encounterTable.zone, encounterTable.mapid, encounterTable.diff, encounterTable.id)
end
---@type combat
local currentCombat = Details:GetCurrentCombat()
local zoneName, instanceType, difficultyID, _, _, _, _, zoneMapID = GetInstanceInfo()
local bossIds = Details:GetBossIds(zoneMapID)
if (bossIds) then
---@type actorcontainer
local damageContainer = currentCombat:GetContainer(damageAttributeId)
for index, actorObject in damageContainer:ListActors() do
if (not actorObject:IsGroupPlayer()) then
local npcId = Details:GetNpcIdFromGuid(actorObject.serial)
if (npcId) then
local bossIndex = bossIds[npcId]
if (bossIndex) then
actorObject.boss = true
return foundEncounterInfo(bossIndex, Details:GetBossName(zoneMapID, bossIndex), zoneName, zoneMapID, difficultyID)
end
end
end
end
end
noJournalSearch = true --disabling the scan on encounter journal
if (not noJournalSearch) then
local bIsInInstance = IsInInstance() --garrison returns party as instance type.
if ((instanceType == "party" or instanceType == "raid") and bIsInInstance) then
local bossList = Details:GetCurrentDungeonBossListFromEJ()
if (bossList) then
---@type actorcontainer
local damageContainer = currentCombat:GetContainer(damageAttributeId)
for index, actorObject in damageContainer:ListActors() do
if (not actorObject:IsGroupPlayer()) then
if (bossList[actorObject:Name()]) then
actorObject.boss = true
return createBossTable (bossList [actorObject:Name()], zoneName, zoneMapID, difficultyID)
end
end
end
end
end
end
return false
end
local showTutorialForDiscardedSegment = function()
--tutorial about the combat time < then 'minimum_combat_time'
local hasSeenTutorial = Details:GetTutorialCVar("MIN_COMBAT_TIME")
if (not hasSeenTutorial) then
local lowerInstanceId = Details:GetLowerInstanceNumber()
if (lowerInstanceId) then
---@type instance
local lowerInstanceObject = Details:GetInstance(lowerInstanceId)
if (lowerInstanceObject) then
lowerInstanceObject:InstanceAlert("combat ignored: less than 5 seconds.", {[[Interface\BUTTONS\UI-GROUPLOOT-PASS-DOWN]], 18, 18, false, 0, 1, 0, 1}, 20, {function() Details:Msg("combat ignored: elapsed time less than 5 seconds."); Details:Msg("add '|cFFFFFF00Details.minimum_combat_time = 2;|r' on Auto Run Code to change the minimum time.") end})
Details:SetTutorialCVar("MIN_COMBAT_TIME", true)
end
end
end
end
---return an array of encounter Ids in order of the most recent to the oldest
function Details:GetEncounterIDInOrder()
--get the segments table
local segmentsTable = Details:GetCombatSegments()
--table which contains the encounter Ids in order of the most recent to the oldest
local resultTable = {}
--iterate over the segments table from the most recent to the oldest, check if the combatObject of the segment has is_boss and get the encounter Id from the member is_boss.id
for i = 1, #segmentsTable do
---@type combat
local combatObject = segmentsTable[i]
if (combatObject.is_boss) then
table.insert(resultTable, 1, combatObject.is_boss.id)
end
end
return resultTable
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--internal functions
function Details:StartCombat(...)
return Details:EntrarEmCombate(...)
end
function Details:EntrarEmCombate(...)
Details:Msg("deprecated path on control.lua")
print(debugstack())
return Details222.StartCombat(...)
end
-- ~start
function Details222.StartCombat(...)
if (Details.debug) then
Details:Msg("(debug) |cFFFFFF00started a new combat|r|cFFFF7700", Details.encounter_table and Details.encounter_table.name or "")
--local from = debugstack(2, 1, 0)
--print("from:", from)
--DetailsParserDebugFrame:Show()
end
local segmentsTable = Details:GetCombatSegments()
--check if there's a 'current segment in place', if not, re-create the overall data before creating the new segment
if (not segmentsTable[1]) then
Details.tabela_overall = Details.combate:NovaTabela()
Details:InstanceCallDetailsFunc(Details.ResetaGump, nil, -1) --reseta scrollbar, iterators, rodap�, etc
Details:InstanceCallDetailsFunc(Details.InstanciaFadeBarras, -1) --esconde todas as barras
Details:InstanceCallDetailsFunc(Details.UpdateCombatObjectInUse) --atualiza o showing
end
--get the yet 'current' combat and lock the activity time on all actors
local pastCombatObject = Details:GetCurrentCombat()
if (not pastCombatObject.__destroyed) then
pastCombatObject:LockActivityTime()
end
---@type number increate the combat counter by 1
local combatCounter = Details:GetOrSetCombatId(1)
--create a new combat object and preplace the current one
---@type combat
local newCombatObject = Details.combate:NovaTabela(true, Details.tabela_overall, combatCounter, ...)
Details:SetCurrentCombat(newCombatObject)
--flag this combat as being created
newCombatObject.IsBeingCreated = true
--flag Details! as 'in combat'
Details.in_combat = true
local bSetStartTime = true
newCombatObject:SetDateToNow(bSetStartTime)
--set the combat id on the combat object
newCombatObject.combat_id = combatCounter
--clear cache
Details.last_combat_pre_pot_used = nil
--flags the new combat as pvp or arena match
Details:FlagNewCombat_PVPState()
--start the ticker to know if the player is in combat or not
Details:StartCombatTicker()
Details:ClearCCPetsBlackList()
Details:Destroy(Details.encounter_end_table)
Details:Destroy(Details.pets_ignored)
Details:Destroy(Details.pets_no_owner)
Details222.PetContainer.PetScan("CombatStart")
Details:Destroy(Details.cache_damage_group)
Details:Destroy(Details.cache_healing_group)
local bFromCombatStart = true
Details:UpdateParserGears(bFromCombatStart)
--retrieve all buffs applied before the combat starts
C_Timer.After(0.05, function()
--wait for the initial aura wipe performed by the client in certain situations
Details:CatchRaidBuffUptime("BUFF_UPTIME_IN")
end)
Details:CatchRaidDebuffUptime("DEBUFF_UPTIME_IN")
Details:UptadeRaidMembersCache()
--we already have boss information? build .is_boss table
if (Details.encounter_table.id and Details.encounter_table["start"] >= GetTime() - 3 and not Details.encounter_table["end"]) then
local encounterTable = Details.encounter_table
--boss_found will trigger "COMBAT_BOSS_FOUND" event, but at this point of the combat creation is safe to send it
foundEncounterInfo (encounterTable.index, encounterTable.name, encounterTable.zone, encounterTable.mapid, encounterTable.diff, encounterTable.id)
else
--if we don't have this infor right now, lets check in few seconds dop
if (Details.EncounterInformation[Details.zone_id]) then
Details:ScheduleTimer("ReadBossFrames", 1)
Details:ScheduleTimer("ReadBossFrames", 30)
end
end
--if the window is showing current segment, switch it for the new combat
--also if the window has auto current, jump to current segment
Details:InstanceCallDetailsFunc(Details.TrocaSegmentoAtual, Details.tabela_vigente.is_boss and true)
--clear hosts and make the cloud capture stuff
Details.host_of = nil
Details.host_by = nil
--hide / alpha / switch in combat
for index, instancia in ipairs(Details:GetAllInstances()) do
if (instancia.ativa) then
instancia:CheckSwitchOnCombatStart(true)
end
end
Details:InstanceCall(Details.CheckPsUpdate)
--combat creation is completed, remove the flag
Details.tabela_vigente.IsBeingCreated = nil
Details:SendEvent("COMBAT_PLAYER_ENTER", nil, Details.tabela_vigente, Details.encounter_table and Details.encounter_table.id)
if (Details.tabela_vigente.is_boss) then
--the encounter was found through encounter_start event
Details:SendEvent("COMBAT_BOSS_FOUND", nil, Details.tabela_vigente.is_boss.index, Details.tabela_vigente.is_boss.name)
end
Details:CheckSwitchToCurrent()
Details:CheckForTextTimeCounter(true)
--stop bar testing if any
Details:StopTestBarUpdate()
end
function Details:ScheduleSyncPlayerActorData()
if ((IsInGroup() or IsInRaid()) and (Details.zone_type == "party" or Details.zone_type == "raid")) then
--do not sync if in battleground or arena
Details:SendCharacterData()
end
end
--alias
function Details:EndCombat(bossKilled, bIsFromEncounterEnd)
return Details:SairDoCombate(bossKilled, bIsFromEncounterEnd)
end
-- ~end ~leave
function Details:SairDoCombate(bossKilled, bIsFromEncounterEnd)
if (Details.debug) then
Details:Msg("(debug) |cFFFFFF00ended a combat|r|cFFFF7700", Details.encounter_table and Details.encounter_table.name or "")
else
DetailsParserDebugFrame:Hide()
end
---@type combat
local currentCombat = Details:GetCurrentCombat()
Details:SendEvent("COMBAT_PLAYER_LEAVING", nil, currentCombat)
if (currentCombat.bIsClosed) then
return
end
currentCombat.bIsClosed = true
if (currentCombat.__destroyed) then
Details:Msg("a deleted combat was found during combat end, please report this bug on discord:")
Details:Msg("combat destroyed by:", currentCombat.__destroyedBy)
end
--flag the addon as 'leaving combat'
Details.leaving_combat = true
--save the unixtime of the latest combat end
Details.last_combat_time = _tempo
Details:CatchRaidBuffUptime("BUFF_UPTIME_OUT")
Details:CatchRaidDebuffUptime("DEBUFF_UPTIME_OUT")
Details:CloseEnemyDebuffsUptime()
Details222.AuraScan.CheckForOneHourBuffs()
Details222.GuessSpecSchedules.ClearSchedules()
--Details222.TimeCapture.StopCombat() --it did not start
--check if this isn't a boss and try to find a boss in the segment
if (not currentCombat.is_boss) then
--if this is a mythic+ dungeon, do not scan for encounter journal boss names in the actor list
Details:FindBoss()
--still didn't find the boss
if (not currentCombat.is_boss) then
local zoneName, _, difficultyID, _, _, _, _, zoneMapID = GetInstanceInfo()
local findboss = Details:GetRaidBossFindFunction(zoneMapID)
if (findboss) then
local bossIndex = findboss()
if (bossIndex) then
foundEncounterInfo(bossIndex, Details:GetBossName(zoneMapID, bossIndex), zoneName, zoneMapID, difficultyID)
end
end
end
end
Details:OnCombatPhaseChanged()
--stop combat ticker
Details:StopCombatTicker()
--lock timers
currentCombat:LockActivityTime()
--remove death events that are irrelevant for the death log
currentCombat:CutDeathEventsByTime()
--get waste shields
if (Details.close_shields) then
Details:CloseShields(currentCombat)
end
local bSetStartTime = false
local bSetEndTime = true
currentCombat:SetDateToNow(bSetStartTime, bSetEndTime)
currentCombat:SetEndTime(GetTime())
--drop player last events table to garbage collector
currentCombat.player_last_events = {}
--flag instance type
local zoneName, instanceType, difficultyID, difficultyName, _, _, _, zoneMapID = GetInstanceInfo()
currentCombat.instance_type = instanceType
if (not currentCombat.is_boss and bIsFromEncounterEnd and type(bIsFromEncounterEnd) == "table") then
local encounterID, encounterName, difficultyID, raidSize, endStatus = unpack(bIsFromEncounterEnd)
if (encounterID) then
local mapID = C_Map.GetBestMapForUnit("player")
if (not mapID) then
mapID = 0
end
local ejid = DetailsFramework.EncounterJournal.EJ_GetInstanceForMap(mapID)
if (ejid == 0) then
ejid = Details:GetInstanceEJID()
end
local _, boss_index = Details:GetBossEncounterDetailsFromEncounterId(zoneMapID, encounterID)
currentCombat.is_boss = {
index = boss_index or 0,
name = encounterName,
encounter = encounterName,
zone = zoneName,
mapid = zoneMapID,
diff = difficultyID,
diff_string = difficultyName,
ej_instance_id = ejid or 0,
id = encounterID,
unixtime = time()
}
end
end
--tag as a mythic dungeon segment, can be any type of segment, this tag also avoid the segment to be tagged as trash
local mythicLevel = C_ChallengeMode and C_ChallengeMode.GetActiveKeystoneInfo()
if (mythicLevel and mythicLevel >= 2) then
currentCombat.is_mythic_dungeon_segment = true
currentCombat.is_mythic_dungeon_run_id = Details.mythic_dungeon_id
if (not currentCombat.is_mythic_dungeon) then
---@type mythicdungeoninfo
local mythicPlusInfo = {
ZoneName = Details.MythicPlus.DungeonName or zoneName,
MapID = Details.MythicPlus.DungeonID or zoneMapID,
Level = Details.MythicPlus.Level,
EJID = Details.MythicPlus.ejID,
RunID = Details.mythic_dungeon_id,
StartedAt = time() - currentCombat:GetCombatTime(),
EndedAt = time(),
SegmentID = Details.MythicPlus.SegmentID, --segment number within the dungeon
--default to trash
SegmentType = DETAILS_SEGMENTTYPE_MYTHICDUNGEON_TRASH,
SegmentName = "Trash #" .. (Details.MythicPlus.SegmentID or 0), --localize-me
}
currentCombat.is_mythic_dungeon = mythicPlusInfo
end
end
--send item level after a combat if is in raid or party group
C_Timer.After(1, Details.ScheduleSyncPlayerActorData)
--if this segment isn't a boss fight
if (not currentCombat.is_boss) then
--is arena or battleground
if (currentCombat.is_pvp or currentCombat.is_arena) then
Details:FlagActorsOnPvPCombat()
end
--is arena
if (currentCombat.is_arena) then
currentCombat.enemy = "[" .. ARENA .. "] " .. currentCombat.is_arena.name
end
--check if the player is in an instance
local bInInstance = IsInInstance() --garrison returns party as instance type.
if ((instanceType == "party" or instanceType == "raid") and bInInstance) then
--if is not boss and inside a instance of type party or raid: mark the combat as trash
if (not currentCombat.is_mythic_dungeon) then
currentCombat.is_trash = true
end
else
if (not bInInstance) then
if (Details.world_combat_is_trash) then
currentCombat.is_world_trash_combat = true
end
end
end
if (not currentCombat.enemy or currentCombat.enemy == Details222.Unknown) then
local enemyName = currentCombat:FindEnemyName()
currentCombat.enemy = enemyName
end
Details:FlagActorsOnCommonFight()
else
--combat is boss encounter
--calling here without checking for combat since the does not ran too long for scripts
Details:FlagActorsOnBossFight()
if (bossKilled) then
currentCombat.is_boss.killed = true
--add to storage
if (not InCombatLockdown() and not UnitAffectingCombat("player") and not Details.logoff_saving_data) then
local successful, errortext = pcall(Details.Database.StoreEncounter)
if (not successful) then
Details:Msg("error occurred on Details.Database.StoreEncounter():", errortext)
end
else
Details.schedule_store_boss_encounter = true
end
if (currentCombat.is_mythic_dungeon_segment) then
currentCombat.is_mythic_dungeon.SegmentType = DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSS
currentCombat.is_mythic_dungeon.SegmentName = (currentCombat.is_boss.name or Loc["STRING_UNKNOW"]) .. " (" .. string.lower(_G["BOSS"]) .. ")"
end
Details:SendEvent("COMBAT_BOSS_DEFEATED", nil, currentCombat)
Details:CheckFor_TrashSuppressionOnEncounterEnd()
else
Details:SendEvent("COMBAT_BOSS_WIPE", nil, currentCombat)
--add to storage
if (not InCombatLockdown() and not UnitAffectingCombat("player") and not Details.logoff_saving_data) then
local successful, errortext = pcall(Details.Database.StoreWipe)
if (not successful) then
Details:Msg("error occurred on Details.Database.StoreWipe():", errortext)
end
else
Details.schedule_store_boss_encounter_wipe = true
end
if (currentCombat.is_mythic_dungeon_segment) then
currentCombat.is_mythic_dungeon.SegmentType = DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSSWIPE
currentCombat.is_mythic_dungeon.SegmentName = (currentCombat.is_boss.name or Loc["STRING_UNKNOW"]) .. " (" .. string.lower(_G["BOSS"]) .. ")"
end
end
currentCombat.is_boss.index = currentCombat.is_boss.index or 1
currentCombat.enemy = currentCombat.is_boss.encounter
if (currentCombat.instance_type == "raid") then
Details.last_encounter2 = Details.last_encounter
Details.last_encounter = currentCombat.is_boss.name
if (Details.pre_pot_used) then
Details.last_combat_pre_pot_used = Details.CopyTable(Details.pre_pot_used)
end
if (Details.pre_pot_used and Details.announce_prepots.enabled) then
Details:Msg(Details.pre_pot_used or "")
Details.pre_pot_used = nil
end
end
if (bIsFromEncounterEnd) then
if (Details.encounter_table.start) then
currentCombat:SetStartTime(Details.encounter_table.start)
end
currentCombat:SetEndTime(Details.encounter_table["end"] or GetTime())
end
if (currentCombat.instance_type == "raid") then
Details:CaptureSet(false, "damage", false, 15)
Details:CaptureSet(false, "energy", false, 15)
Details:CaptureSet(false, "aura", false, 15)
Details:CaptureSet(false, "energy", false, 15)
Details:CaptureSet(false, "spellcast", false, 15)
if (Details.debug) then
--Details:Msg("(debug) freezing parser for 15 seconds.")
end
end
--schedule sync
if (Details:GetEncounterEqualize(currentCombat.is_boss.mapid, currentCombat.is_boss.index)) then
end
end
if (Details.solo) then
--debuffs need a checkup, not well functional right now
Details.CloseSoloDebuffs()
end
local tempo_do_combate = currentCombat:GetCombatTime()
---@type combat
local invalidCombat
local segmentsTable = Details:GetCombatSegments()
--to force discard, the segmentsTable must have at least on segment
local bShouldForceDiscard = Details222.discardSegment and segmentsTable[1] and true
local zoneName, zoneType = GetInstanceInfo()
if (not bShouldForceDiscard and (zoneType == "none" or tempo_do_combate >= Details.minimum_combat_time or not segmentsTable[1])) then
--combat accepted
Details.tabela_historico:AddCombat(currentCombat) --move a tabela atual para dentro do hist�rico
currentCombat:StoreTalents()
if (currentCombat.is_boss) then
if (IsInRaid()) then
local cleuID = currentCombat.is_boss.id
local diff = currentCombat.is_boss.diff
if (cleuID and diff == 16) then -- 16 mythic
local raidData = Details.raid_data
--get or build mythic raid data table
local mythicRaidData = raidData.mythic_raid_data
if (not mythicRaidData) then
mythicRaidData = {}
raidData.mythic_raid_data = mythicRaidData
end
--get or build a table for this cleuID
mythicRaidData[cleuID] = mythicRaidData[cleuID] or {wipes = 0, kills = 0, best_try = 1, longest = 0, try_history = {}}
local cleuIDData = mythicRaidData[cleuID]
--store encounter data for plugins and weakauras
if (currentCombat:GetCombatTime() > cleuIDData.longest) then
cleuIDData.longest = currentCombat:GetCombatTime()
end
if (currentCombat.is_boss.killed) then
cleuIDData.kills = cleuIDData.kills + 1
cleuIDData.best_try = 0
table.insert(cleuIDData.try_history, {0, currentCombat:GetCombatTime()})
--print("KILL", "best try", cleuIDData.best_try, "amt kills", cleuIDData.kills, "wipes", cleuIDData.wipes, "longest", cleuIDData.longest)
else
cleuIDData.wipes = cleuIDData.wipes + 1
if (Details.boss1_health_percent and Details.boss1_health_percent < cleuIDData.best_try) then
cleuIDData.best_try = Details.boss1_health_percent
table.insert(cleuIDData.try_history, {Details.boss1_health_percent, currentCombat:GetCombatTime()})
end
--print("WIPE", "best try", cleuIDData.best_try, "amt kills", cleuIDData.kills, "wipes", cleuIDData.wipes, "longest", cleuIDData.longest)
end
end
end
end
--the combat is valid, see if the user is sharing data with somebody
if (Details.shareData) then
local zipData = Details:CompressData(currentCombat, "comm")
if (zipData) then
print("has zip data")
end
end
else
--combat denied: combat did not pass the filter and cannot be added into the segment history
--rewind the data set to the first slot in the segments table
showTutorialForDiscardedSegment()
--change the current combat to the latest combat available in the segment table
invalidCombat = currentCombat
Details:SetCurrentCombat(segmentsTable[1])
currentCombat = Details:GetCurrentCombat()
--if it rewinds to an already erased combat, then create a new combat
if (currentCombat.__destroyed) then
Details:SetCurrentCombat(Details.combate:NovaTabela(nil, Details.tabela_overall))
currentCombat = Details:GetCurrentCombat()
end
if (currentCombat:GetStartTime() == 0) then
currentCombat:SetStartTime(GetTime())
currentCombat:SetEndTime(GetTime())
end
currentCombat.resincked = true
Details:InstanceCallDetailsFunc(Details.UpdateWindow)
if (Details.solo) then --code to update "solo" plugins, there's no solo plugins for details! at the moment
if (Details.SoloTables.CombatID == Details:GetOrSetCombatId()) then --significa que o solo mode validou o combate, como matar um bixo muito low level com uma s� porrada
if (Details.SoloTables.CombatIDLast and Details.SoloTables.CombatIDLast ~= 0) then --volta os dados da luta anterior
Details.SoloTables.CombatID = Details.SoloTables.CombatIDLast
else
if (Details.RefreshSolo) then
Details:RefreshSolo()
end
Details.SoloTables.CombatID = nil
end
end
end
Details:GetOrSetCombatId(-1)
end
Details222.discardSegment = nil
Details.host_of = nil
Details.host_by = nil
if (Details.cloud_process) then
Details:CancelTimer(Details.cloud_process)
end
Details.in_combat = false
Details.leaving_combat = false
Details:Destroy(currentCombat.PhaseData.damage_section)
Details:Destroy(currentCombat.PhaseData.heal_section)
Details:Destroy(Details.cache_damage_group)
Details:Destroy(Details.cache_healing_group)
Details:UpdateParserGears()
--hide / alpha in combat
for index, instance in ipairs(Details.tabela_instancias) do
if (instance.ativa) then
if (instance.auto_switch_to_old) then
instance:CheckSwitchOnCombatEnd()
end
end
end
Details.pre_pot_used = nil
--do not wipe the encounter table if is in the argus encounter
if (Details.encounter_table and Details.encounter_table.id ~= 2092) then
Details:Destroy(Details.encounter_table)
else
if (Details.debug) then
--Details:Msg("(debug) in argus encounter, cannot wipe the encounter table.")
end
end
Details:InstanceCall(Details.CheckPsUpdate)
if (invalidCombat) then
Details:SendEvent("COMBAT_INVALID")
Details:SendEvent("COMBAT_PLAYER_LEAVE", nil, invalidCombat)
else
Details:SendEvent("COMBAT_PLAYER_LEAVE", nil, currentCombat)
end
Details:CheckForTextTimeCounter()
Details.StoreSpells()
Details:RunScheduledEventsAfterCombat()
--issue: invalidCombat will be just floating around in memory if not destroyed
end --end of leaving combat function
function Details:GetPlayersInArena() --ARENA_OPPONENT_UPDATE
local aliados = GetNumGroupMembers() -- LE_PARTY_CATEGORY_HOME
for i = 1, aliados-1 do
local role = UnitGroupRolesAssigned and UnitGroupRolesAssigned("party" .. i) or "DAMAGER"
if (role ~= "NONE" and UnitExists("party" .. i)) then
local unitName = Details:GetFullName("party" .. i)
Details.arena_table [unitName] = {role = role}
end
end
local role = UnitGroupRolesAssigned and UnitGroupRolesAssigned("player") or "DAMAGER"
if (role ~= "NONE") then
local playerName = Details:GetFullName("player")
Details.arena_table [playerName] = {role = role}
end
--enemies
local enemiesAmount = GetNumArenaOpponentSpecs and GetNumArenaOpponentSpecs() or 5
Details:Destroy(Details.arena_enemies)
for i = 1, enemiesAmount do
local enemyName = Details:GetFullName("arena" .. i)
if (enemyName) then
Details.arena_enemies[enemyName] = "arena" .. i
end
end
end
--attempt to get the arena unitId for an actor
--this function is called from containerActors while reading the actor flag and parser when managing deathlog
function Details:GuessArenaEnemyUnitId(unitName)
for i = 1, #Details222.UnitIdCache.Arena do
local unitId = Details222.UnitIdCache.Arena[i]
local enemyName = Details:GetFullName(unitId)
if (enemyName == unitName) then
Details.arena_enemies[enemyName] = unitId
return unitId
end
end
end
local string_arena_enemyteam_damage = [[
local combat = Details:GetCurrentCombat()
local total = 0
for _, actor in combat:GetContainer(DETAILS_ATTRIBUTE_DAMAGE):ListActors() do
if (actor.arena_enemy) then
total = total + actor.total
end
end
return total
]]
local string_arena_myteam_damage = [[
local combat = Details:GetCurrentCombat()
local total = 0
for _, actor in combat:GetContainer(DETAILS_ATTRIBUTE_DAMAGE):ListActors() do
if (actor.arena_ally) then
total = total + actor.total
end
end
return total
]]
local string_arena_enemyteam_heal = [[
local combat = Details:GetCurrentCombat()
local total = 0
for _, actor in combat:GetContainer(DETAILS_ATTRIBUTE_HEAL):ListActors() do
if (actor.arena_enemy) then
total = total + actor.total
end
end
return total
]]
local string_arena_myteam_heal = [[
local combat = Details:GetCurrentCombat()
local total = 0
for _, actor in combat:GetContainer(DETAILS_ATTRIBUTE_HEAL):ListActors() do
if (actor.arena_ally) then
total = total + actor.total
end
end
return total
]]
function Details:CreateArenaSegment()
Details:GetPlayersInArena()
Details.arena_begun = true
Details.start_arena = nil
if (Details.in_combat) then
Details:SairDoCombate()
end
--register chart data
Details:TimeDataRegister("Your Team Damage", string_arena_myteam_damage, nil, "Details!", "v1.0", [[Interface\ICONS\Ability_DualWield]], true, true)
Details:TimeDataRegister("Enemy Team Damage", string_arena_enemyteam_damage, nil, "Details!", "v1.0", [[Interface\ICONS\Ability_DualWield]], true, true)
Details:TimeDataRegister("Your Team Healing", string_arena_myteam_heal, nil, "Details!", "v1.0", [[Interface\ICONS\Ability_DualWield]], true, true)
Details:TimeDataRegister("Enemy Team Healing", string_arena_enemyteam_heal, nil, "Details!", "v1.0", [[Interface\ICONS\Ability_DualWield]], true, true)
Details.lastArenaStartTime = GetTime()
Details222.StartCombat()
---@type combat
local currentCombat = Details:GetCurrentCombat()
--set this combat as an arena segment type
currentCombat.arena = true
currentCombat.is_arena = {name = Details.zone_name, zone = Details.zone_name, mapid = Details.zone_id}
Details:SendEvent("COMBAT_ARENA_START")
local bOrderDpsByRealTime = Details.CurrentDps.CanSortByRealTimeDps()
if (bOrderDpsByRealTime) then
local bNoSave = true
local nTimeIntervalBetweenUpdates = 0.1
Details:SetWindowUpdateSpeed(nTimeIntervalBetweenUpdates, bNoSave)
end
end
--return the GetTime() of the current or latest arena match
function Details:GetArenaStartTime()
return Details.lastArenaStartTime
end
function Details:GetBattlegroundStartTime()
return Details.lastBattlegroundStartTime
end
function Details:StartArenaSegment(...)
if (Details.debug) then
Details:Msg("(debug) starting a new arena segment.")
end
local _, timeSeconds = select(1, ...)
if (Details.start_arena) then
Details:CancelTimer(Details.start_arena, true)
end
Details.start_arena = Details:ScheduleTimer("CreateArenaSegment", timeSeconds)
Details:GetPlayersInArena()
end
function Details:EnteredInArena()
if (Details.debug) then
Details:Msg("(debug) the player EnteredInArena().")
end
Details.arena_begun = false
Details:GetPlayersInArena()
end
function Details:LeftArena()
if (Details.debug) then
Details:Msg("(debug) player LeftArena().")
end
Details.is_in_arena = false
Details.arena_begun = false
if (Details.start_arena) then
Details:CancelTimer(Details.start_arena, true)
end
Details:TimeDataUnregister("Your Team Damage")
Details:TimeDataUnregister("Enemy Team Damage")
Details:TimeDataUnregister("Your Team Healing")
Details:TimeDataUnregister("Enemy Team Healing")
Details:SendEvent("COMBAT_ARENA_END")
--reset the update speed, as it could have changed when the arena started.
Details:SetWindowUpdateSpeed(Details.update_speed)
end
function Details:FlagActorsOnPvPCombat()
---@type combat
local currentCombat = Details:GetCurrentCombat()
for containerId = 1, 4 do
---@type actorcontainer
local container = currentCombat:GetContainer(containerId)
for _, actorObject in container:ListActors() do
actorObject.pvp_component = true
end
end
end
function Details:FlagActorsOnBossFight()
---@type combat
local currentCombat = Details:GetCurrentCombat()
for containerId = 1, 4 do
---@type actorcontainer
local container = currentCombat:GetContainer(containerId)
for _, actorObject in container:ListActors() do
actorObject.boss_fight_component = true
end
end
end
local findAndMarkActorAsFightComponent = function(resourceContainer, utilityContainer, actorName)
local resourceActor = resourceContainer:GetActor(actorName)
if (resourceActor) then
resourceActor.fight_component = true
end
local utilityActor = utilityContainer:GetActor(actorName)
if (utilityActor) then
utilityActor.fight_component = true
end
end
function Details:FlagActorsOnCommonFight()
---@type combat
local currentCombat = Details:GetCurrentCombat()
local damageContainer = currentCombat:GetContainer(DETAILS_ATTRIBUTE_DAMAGE)
local healContainer = currentCombat:GetContainer(DETAILS_ATTRIBUTE_HEAL)
local resourceContainer = currentCombat:GetContainer(DETAILS_ATTRIBUTE_ENERGY)
local utilityContainer = currentCombat:GetContainer(DETAILS_ATTRIBUTE_MISC)
local mythicDungeonRun = currentCombat.is_mythic_dungeon_segment
for classType, actorContainer in ipairs({damageContainer, healContainer}) do
for _, actor in actorContainer:ListActors() do
if (mythicDungeonRun) then
actor.fight_component = true
end
if (actor:IsGroupPlayer()) then
if (classType == DETAILS_ATTRIBUTE_DAMAGE or classType == DETAILS_ATTRIBUTE_HEAL) then
for targetName, amount in pairs(actor.targets) do
local targetObject = actorContainer:GetActor(targetName)
if (targetObject) then
targetObject.fight_component = true
findAndMarkActorAsFightComponent(resourceContainer, utilityContainer, targetName)
end
end
if (classType == DETAILS_ATTRIBUTE_DAMAGE) then
for damagerName in pairs(actor.damage_from) do
local targetObject = actorContainer:GetActor(damagerName)
if (targetObject) then
targetObject.fight_component = true
findAndMarkActorAsFightComponent(resourceContainer, utilityContainer, damagerName)
end
end
elseif (classType == DETAILS_ATTRIBUTE_HEAL) then
for healerName in pairs(actor.healing_from) do
local targetObject = actorContainer:GetActor(healerName)
if (targetObject) then
targetObject.fight_component = true
findAndMarkActorAsFightComponent(resourceContainer, utilityContainer, healerName)
end
end
end
end
end
end
end
end
function Details:UpdateWindow(instance, segmentId)
if (segmentId) then
if (segmentId == instance.segmento) then
local displayId, subDisplayId = instance:GetDisplay()
instance:TrocaTabela(instance, instance:GetSegment(), displayId, subDisplayId, true)
end
else
if (instance.modo == groupMode or instance.modo == everythingMode) then
local displayId, subDisplayId = instance:GetDisplay()
instance:TrocaTabela(instance, instance:GetSegment(), displayId, subDisplayId, true)
end
end
end
function Details:PostponeInstanceToCurrent(instance)
if (
not instance.last_interaction or
(
(instance.ativa) and
(instance.last_interaction+3 < _tempo) and
(not DetailsReportWindow or not DetailsReportWindow:IsShown()) and
(not Details.BreakdownWindowFrame:IsShown())
)
) then
instance._postponing_current = nil
if (instance.segmento == 0) then
return Details:TrocaSegmentoAtual(instance)
else
return
end
end
if (instance.is_interacting and instance.last_interaction < _tempo) then
instance.last_interaction = _tempo
end
instance._postponing_current = Details:ScheduleTimer("PostponeInstanceToCurrent", 1, instance)
end
function Details:TrocaSegmentoAtual(instance, bIsEncounter)
if (instance.segmento == 0 and instance.baseframe and instance.ativa) then
if (not bIsEncounter) then
if (instance.is_interacting) then
if (not instance.last_interaction or instance.last_interaction < _tempo) then
instance.last_interaction = _tempo or time()
end
end
if ((instance.last_interaction and (instance.last_interaction+3 > Details._tempo)) or (DetailsReportWindow and DetailsReportWindow:IsShown()) or (Details.BreakdownWindowFrame:IsShown())) then
--postpone
instance._postponing_current = Details:ScheduleTimer("PostponeInstanceToCurrent", 1, instance)
return
end
end
instance.last_interaction = _tempo - 4 --pode setar, completou o ciclo
instance._postponing_current = nil
instance.showing = Details.tabela_vigente
instance:ResetaGump()
Details.FadeHandler.Fader(instance, "in", nil, "barras")
end
end
function Details:SetTrashSuppression(n)
assert(type(n) == "number", "SetTrashSuppression expects a number on index 1.")
if (n < 0) then
n = 0
end
Details.instances_suppress_trash = n
end
function Details:CheckFor_SuppressedWindowsOnEncounterFound()
for _, instance in Details:ListInstances() do
if (instance.ativa and instance.baseframe and (not instance.last_interaction or instance.last_interaction > _tempo) and instance.segmento == 0) then
Details:TrocaSegmentoAtual(instance, true)
end
end
end
function Details:CheckFor_EnabledTrashSuppression()
if (Details.HasTrashSuppression and Details.HasTrashSuppression > _tempo) then
self.last_interaction = Details.HasTrashSuppression
end
end
function Details:SetTrashSuppressionAfterEncounter()
Details:InstanceCall("CheckFor_EnabledTrashSuppression")
end
function Details:CheckFor_TrashSuppressionOnEncounterEnd()
if (Details.instances_suppress_trash > 0) then
Details.HasTrashSuppression = _tempo + Details.instances_suppress_trash
--delaying in 3 seconds for other stuff like auto open windows after combat.
Details:ScheduleTimer("SetTrashSuppressionAfterEncounter", 3)
end
end
---internal GetCombatId() version
---@param self details
---@param numberId number|nil if nil, return the current combat id, if 0 resets the id, if a number will add it to the current combat id
---@return number
function Details:GetOrSetCombatId(numberId)
if (numberId == 0) then
Details.combat_id = 0
elseif (numberId) then
Details.combat_id = Details.combat_id + numberId
end
return Details.combat_id
end
--tooltip fork / search key: ~tooltip
local avatarPoint = {"bottomleft", "topleft", -3, -4}
local backgroundPoint = {{"bottomleft", "topleft", 0, -3}, {"bottomright", "topright", 0, -3}}
local textPoint = {"left", "right", -11, -5}
local avatarTexCoord = {0, 1, 0, 1}
local backgroundColor = {0, 0, 0, 0.6}
local avatarTextColor = {1, 1, 1, 1}
function Details:AddTooltipReportLineText()
GameCooltip:AddLine(Loc ["STRING_CLICK_REPORT_LINE1"], Loc ["STRING_CLICK_REPORT_LINE2"])
GameCooltip:AddStatusBar(100, 1, 0, 0, 0, 0.8)
end
function Details:AddTooltipBackgroundStatusbar(side, value, useSpark, statusBarColor)
Details.tooltip.background [4] = 0.8
Details.tooltip.icon_size.W = Details.tooltip.line_height
Details.tooltip.icon_size.H = Details.tooltip.line_height
--[[spark options
["SparkTexture"] = true,
["SparkHeightOffset"] = true,
["SparkWidthOffset"] = true,
["SparkHeight"] = true,
["SparkWidth"] = true,
["SparkAlpha"] = true,
["SparkColor"] = true,
["SparkPositionXOffset"] = true,
["SparkPositionYOffset"] = true,
--]]
useSpark = value ~= 100
--GameCooltip:SetOption("SparkHeightOffset", 6)
GameCooltip:SetOption("SparkTexture", [[Interface\Buttons\WHITE8X8]])
GameCooltip:SetOption("SparkWidth", 1)
GameCooltip:SetOption("SparkHeight", 20)
GameCooltip:SetOption("SparkColor", Details.tooltip.divisor_color)
GameCooltip:SetOption("SparkAlpha", 0.15)
GameCooltip:SetOption("SparkPositionXOffset", 5)
--GameCooltip:SetOption("SparkAlpha", 0.3)
--GameCooltip:SetOption("SparkPositionXOffset", -2)
value = value or 100
if (not side) then
local r, g, b, a = unpack(Details.tooltip.bar_color)
if (statusBarColor) then
r, g, b, a = detailsFramework:ParseColors(statusBarColor)
end
local rBG, gBG, bBG, aBG = unpack(Details.tooltip.background)
GameCooltip:AddStatusBar(value, 1, r, g, b, a, useSpark, {value = 100, color = {rBG, gBG, bBG, aBG}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
else
GameCooltip:AddStatusBar(value, 2, unpack(Details.tooltip.bar_color))
end
end
function Details:AddTooltipHeaderStatusbar(r, g, b, a)
local r, g, b, a, statusbarGlow, backgroundBar = unpack(Details.tooltip.header_statusbar)
GameCooltip:AddStatusBar(100, 1, r, g, b, a, statusbarGlow, backgroundBar, "Skyline")
end
-- /run local a,b=Details.tooltip.header_statusbar,0.3;a[1]=b;a[2]=b;a[3]=b;a[4]=0.8;
function Details:AddTooltipSpellHeaderText(headerText, headerColor, amount, iconTexture, L, R, T, B, separator, iconSize)
if (separator and separator == true) then
GameCooltip:AddLine("", "", nil, nil, 1, 1, 1, 1, 8)
return
end
if (type(iconSize) ~= "number") then
iconSize = 14
end
if (Details.tooltip.show_amount) then
GameCooltip:AddLine(headerText, "x" .. amount .. "", nil, headerColor, 1, 1, 1, .4, Details.tooltip.fontsize_title)
else
GameCooltip:AddLine(headerText, nil, nil, headerColor, nil, Details.tooltip.fontsize_title)
end
if (iconTexture) then
GameCooltip:AddIcon(iconTexture, 1, 1, iconSize, iconSize, L or 0, R or 1, T or 0, B or 1)
end
end
local bgColor, borderColor = {0, 0, 0, 0.8}, {0, 0, 0, 0} --{0.37, 0.37, 0.37, .75}, {.30, .30, .30, .3}
function Details:FormatCooltipForSpells()
local GameCooltip = GameCooltip
GameCooltip:Reset()
GameCooltip:SetType("tooltip")
--GameCooltip:SetOption("StatusBarTexture", [[Interface\AddOns\Details\images\bar_background_dark_withline]])
GameCooltip:SetOption("StatusBarTexture", [[Interface\AddOns\Details\images\bar_textures\bar_rounded.png]])
GameCooltip:SetOption("TextSize", Details.tooltip.fontsize)
GameCooltip:SetOption("TextFont", Details.tooltip.fontface)
GameCooltip:SetOption("TextColor", Details.tooltip.fontcolor)
GameCooltip:SetOption("TextColorRight", Details.tooltip.fontcolor_right)
GameCooltip:SetOption("TextShadow", Details.tooltip.fontshadow and "OUTLINE")
GameCooltip:SetOption("LeftBorderSize", -0) --offset between the left border and the left icon, default: 10 + offset
GameCooltip:SetOption("RightBorderSize", 0) --offset between the right border and the right icon, default: -10 + offset
GameCooltip:SetOption("VerticalOffset", 5) --amount of space to leave between the top border and the first line of the tooltip, default: 0
GameCooltip:SetOption("RightTextMargin", 0) --offset between the right text to the right icon, default: -3
GameCooltip:SetOption("AlignAsBlizzTooltip", false)
GameCooltip:SetOption("LineHeightSizeOffset", 4)
GameCooltip:SetOption("VerticalPadding", -4)
GameCooltip:SetOption("YSpacingMod", -6)
GameCooltip:SetBackdrop(1, Details.cooltip_preset2_backdrop, bgColor, borderColor)
end
function Details:BuildInstanceBarTooltip(frame)
local GameCooltip = GameCooltip
Details:FormatCooltipForSpells()
GameCooltip:SetOption("MinWidth", max(230, self.baseframe:GetWidth()*0.98))
local myPoint = Details.tooltip.anchor_point
local anchorPoint = Details.tooltip.anchor_relative
local x_Offset = Details.tooltip.anchor_offset[1]
local y_Offset = Details.tooltip.anchor_offset[2]
if (Details.tooltip.anchored_to == 1) then
GameCooltip:SetHost(frame, myPoint, anchorPoint, x_Offset, y_Offset)
else
GameCooltip:SetHost(DetailsTooltipAnchor, myPoint, anchorPoint, x_Offset, y_Offset)
end
end
---@param self instance
---@param frame table
---@param whichRowLine number
---@param keydown string
function Details:MontaTooltip(frame, whichRowLine, keydown)
self:BuildInstanceBarTooltip(frame)
local GameCooltip = GameCooltip
local thisLine = self.barras[whichRowLine] --hoverovered line
local object = thisLine.minha_tabela --the object the line is showing
--check if the object is valid
if (not object) then
return false
end
--check for special tooltips
if (object.dead) then --� uma barra de dead
return Details:ToolTipDead(self, object, thisLine, keydown) --inst�ncia, [morte], barra
elseif (object.byspell) then
return Details:ToolTipBySpell(self, object, thisLine, keydown)
elseif (object.frags) then
return Details:ToolTipFrags(self, object, thisLine, keydown)
elseif (object.boss_debuff) then
return Details:ToolTipVoidZones(self, object, thisLine, keydown)
end
if (not object.ToolTip) then
if (object.__destroyed) then
Details:Msg("object:ToolTip() is invalid.", object.__destroyedBy)
self:ResetWindow()
self:RefreshWindow(true)
return
end
end
local bTooltipBuilt = object:ToolTip(self, whichRowLine, thisLine, keydown) --instance, lineId, lineObject, keydown
if (bTooltipBuilt) then
if (object.serial and object.serial ~= "") then
local avatar = NickTag:GetNicknameTable(object:Name(), true)
if (avatar and not Details.ignore_nicktag) then
if (avatar[2] and avatar[4] and avatar[1]) then
GameCooltip:SetBannerImage(1, 1, avatar [2], 80, 40, avatarPoint, avatarTexCoord, nil) --overlay [2] avatar path
GameCooltip:SetBannerImage(1, 2, avatar [4], 200, 55, backgroundPoint, avatar [5], avatar [6]) --background
GameCooltip:SetBannerText(1, 1, (not Details.ignore_nicktag and avatar[1]) or object.nome, textPoint, avatarTextColor, 14, SharedMedia:Fetch("font", Details.tooltip.fontface)) --text [1] nickname
end
end
end
Details:AddRoundedCornerToTooltip()
GameCooltip:ShowCooltip()
end
end
function Details:AddRoundedCornerToTooltip()
if (Details.tooltip.rounded_corner) then
GameCooltip:ShowRoundedCorner()
end
end
function Details.gump:UpdateTooltip(whichRowLine, esta_barra, instancia)
if (IsShiftKeyDown()) then
return instancia:MontaTooltip(esta_barra, whichRowLine, "shift")
elseif (IsControlKeyDown()) then
return instancia:MontaTooltip(esta_barra, whichRowLine, "ctrl")
elseif (IsAltKeyDown()) then
return instancia:MontaTooltip(esta_barra, whichRowLine, "alt")
else
return instancia:MontaTooltip(esta_barra, whichRowLine)
end
end
function Details:EndRefresh(instancia, total, combatTable, showing)
Details:HideBarsNotInUse(instancia, showing)
end
function Details:HideBarsNotInUse(instance, showing)
if (instance.v_barras) then
--print("mostrando", instancia.rows_showing, instancia.rows_created)
for barra_numero = instance.rows_showing+1, instance.rows_created do
Details.FadeHandler.Fader(instance.barras[barra_numero], "in")
end
instance.v_barras = false
if (instance.rows_showing == 0 and instance:GetSegment() == -1) then -- -1 overall data
if (not instance:IsShowingOverallDataWarning()) then
local tutorial = Details:GetTutorialCVar("OVERALLDATA_WARNING1") or 0
if ((type(tutorial) == "number") and (tutorial < 60)) then
Details:SetTutorialCVar ("OVERALLDATA_WARNING1", tutorial + 1)
instance:ShowOverallDataWarning (true)
end
end
else
if (instance:IsShowingOverallDataWarning()) then
instance:ShowOverallDataWarning (false)
end
end
end
return showing
end
--call update functions
function Details:RefreshAllMainWindows(bForceRefresh) --getting deprecated soon
local combatObject = self.showing
--the the segment does not have a valid combat, freeze the window
if (not combatObject) then
if (not self.freezed) then
return self:Freeze()
end
return
end
local needRefresh = combatObject[self.atributo].need_refresh --erro de index nil value
if (not needRefresh and not bForceRefresh) then
return
end
--measure the cpu time spent on this function
--local startTime = debugprofilestop()
if (self.atributo == 1) then --damage
--[[return]] damageClass:RefreshWindow(self, combatObject, bForceRefresh, nil, needRefresh)
elseif (self.atributo == 2) then --heal
--[[return]] healingClass:RefreshWindow(self, combatObject, bForceRefresh, nil, needRefresh)
elseif (self.atributo == 3) then --energy
--[[return]] resourceClass:RefreshWindow(self, combatObject, bForceRefresh, nil, needRefresh)
elseif (self.atributo == 4) then --outros
--[[return]] utilityClass:RefreshWindow(self, combatObject, bForceRefresh, nil, needRefresh)
elseif (self.atributo == 5) then --ocustom
--[[return]] customClass:RefreshWindow(self, combatObject, bForceRefresh, nil, needRefresh)
end
--[[if (Details222.Perf.WindowUpdateC) then
local elapsedTime = debugprofilestop() - startTime
if (Details222.Perf.WindowUpdate) then
Details222.Perf.WindowUpdate = Details222.Perf.WindowUpdate + elapsedTime
end
end--]]
end
--["1"] = "WindowUpdate",
--["2"] = 308.6662000129,
function Details:DumpPerf()
local t = {}
for name, value in pairs(Details222.Perf) do
t[#t+1] = {name, value}
end
dumpt(t)
end
function Details:ForceRefresh() --getting deprecated soon
self:RefreshMainWindow(true)
end
function Details:RefreshAllMainWindowsTemp()
return Details:RefreshMainWindow(-1)
end
local nextBreakdownUpdateAt = 0
function Details:RefreshMainWindow(instanceObject, bForceRefresh) --getting deprecated soon
if (not instanceObject or type(instanceObject) == "boolean") then
bForceRefresh = instanceObject
instanceObject = self
end
if (not bForceRefresh) then
Details.LastUpdateTick = Details._tempo
end
if (instanceObject == -1) then
--update
for index, thisInstance in ipairs(Details.tabela_instancias) do
---@cast thisInstance instance
if (thisInstance:IsEnabled()) then
if (thisInstance:GetMode() == DETAILS_MODE_GROUP or thisInstance:GetMode() == DETAILS_MODE_ALL) then
thisInstance:RefreshData(bForceRefresh)
end
end
end
--flag windows as no need update next tick
for index, thisInstance in ipairs(Details.tabela_instancias) do
if (thisInstance:IsEnabled() and thisInstance.showing) then
if (thisInstance:GetMode() == DETAILS_MODE_GROUP or thisInstance:GetMode() == DETAILS_MODE_ALL) then
if (thisInstance.atributo <= 4) then
thisInstance.showing[thisInstance.atributo].need_refresh = false
end
end
end
end
if (not bForceRefresh) then --update player details window if opened
if (Details.BreakdownWindowFrame:IsShown()) then
---@type actor
local actorObject = Details:GetActorObjectFromBreakdownWindow()
if (actorObject) then
if (actorObject and not actorObject.__destroyed) then
if (nextBreakdownUpdateAt < GetTime()) then
if (Details.in_combat) then
nextBreakdownUpdateAt = GetTime() + 0.5
else
nextBreakdownUpdateAt = GetTime() + 5
end
return actorObject:MontaInfo()
end
else
Details:Msg("Invalid actor object on breakdown window.")
if (actorObject.__destroyed) then
Details:Msg("Invalidation Reason:", actorObject.__destroyedBy)
end
end
end
end
end
return
else
if (not instanceObject.ativa) then
return
end
end
local currentMode = instanceObject:GetMode()
if (currentMode == DETAILS_MODE_ALL or currentMode == DETAILS_MODE_GROUP) then
return instanceObject:RefreshAllMainWindows(bForceRefresh)
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--core
function Details:AutoEraseConfirm()
local dataEraseConfirmationFrame = _G.DetailsEraseDataConfirmation
if (not dataEraseConfirmationFrame) then
dataEraseConfirmationFrame = CreateFrame("frame", "DetailsEraseDataConfirmation", UIParent, "BackdropTemplate")
dataEraseConfirmationFrame:SetSize(400, 85)
dataEraseConfirmationFrame:SetPoint("center", UIParent)
DetailsFramework:AddRoundedCornersToFrame(dataEraseConfirmationFrame, Details.PlayerBreakdown.RoundedCornerPreset)
local LibWindow = LibStub("LibWindow-1.1")
LibWindow.RegisterConfig(dataEraseConfirmationFrame, Details.ask_to_erase_frame)
LibWindow.MakeDraggable(dataEraseConfirmationFrame)
LibWindow.RestorePosition(dataEraseConfirmationFrame)
dataEraseConfirmationFrame:SetScript("OnMouseDown", function(self, button)
if (button == "RightButton") then
dataEraseConfirmationFrame:Hide()
end
end)
--[=[
create 3 options
- overall data only
- current data only
- both
--]=]
local text = detailsFramework:CreateLabel(dataEraseConfirmationFrame, Loc ["STRING_OPTIONS_CONFIRM_ERASE"], nil, nil, "GameFontNormal")
text:SetPoint("center", dataEraseConfirmationFrame, "center")
text:SetPoint("top", dataEraseConfirmationFrame, "top", 0, -10)
local noButton = detailsFramework:CreateButton(dataEraseConfirmationFrame, function() dataEraseConfirmationFrame:Hide() end, 90, 20, Loc ["STRING_NO"])
noButton:SetPoint("bottomleft", dataEraseConfirmationFrame, "bottomleft", 30, 10)
local yesButton = detailsFramework:CreateButton(dataEraseConfirmationFrame, function() dataEraseConfirmationFrame:Hide(); Details:ResetSegmentData() end, 90, 20, Loc ["STRING_YES"])
yesButton:SetPoint("bottomright", dataEraseConfirmationFrame, "bottomright", -30, 10)
end
dataEraseConfirmationFrame:Show()
end
function Details:CheckForAutoErase(mapId)
if (Details.last_instance_id ~= mapId) then
Details.tabela_historico:ResetOverallData()
if (Details.segments_auto_erase == 2) then --ask to erase
Details:ScheduleTimer("AutoEraseConfirm", 1)
elseif (Details.segments_auto_erase == 3) then
--erase
C_Timer.After(2, function()
Details:ResetSegmentData()
end)
end
else
if (_tempo > Details.last_instance_time + 21600) then --6 hours
if (Details.segments_auto_erase == 2) then
--ask
Details:ScheduleTimer("AutoEraseConfirm", 1)
elseif (Details.segments_auto_erase == 3) then
--erase
Details:ResetSegmentData()
end
end
end
Details.last_instance_id = mapId
Details.last_instance_time = _tempo
end
function Details:UpdateControl()
_tempo = Details._tempo
end