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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="Equipment.lua"/>
<Button name="BtWLoadoutsEquipmentFlyoutPopoutButtonTemplate" hidden="true" virtual="true">
<Size>
<AbsDimension x="16" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT"/>
</Anchors>
<Scripts>
<OnClick function="EquipmentFlyoutPopoutButton_OnClick"/>
</Scripts>
<NormalTexture file="Interface\PaperDollInfoFrame\UI-GearManager-FlyoutButton"/>
<HighlightTexture file="Interface\PaperDollInfoFrame\UI-GearManager-FlyoutButton"/>
</Button>
<ItemButton name="BtWLoadoutsItemSlotButtonTemplate" parentArray="Slots" frameLevel="4" motionScriptsWhileDisabled="true" mixin="BtWLoadoutsItemSlotButtonMixin" virtual="true">
<Layers>
<Layer level="OVERLAY">
<Texture parentKey="ignoreTexture" file="Interface\PaperDollInfoFrame\UI-GearManager-LeaveItem-Transparent">
<Size x="40" y="40"/>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</Texture>
<Texture parentKey="ErrorBorder" file="Interface\Common\WhiteIconFrame" hidden="true">
<Size x="37" y="37"/>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Color r="1" g="0" b="0" a="1"/>
</Texture>
</Layer>
<Layer level="OVERLAY" textureSubLevel="4">
<Texture parentKey="ErrorOverlay" setAllPoints="true" hidden="true">
<Color r="1" g="0" b="0" a="0.3"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="$parentPopoutButton" parentKey="popoutButton" inherits="BtWLoadoutsEquipmentFlyoutPopoutButtonTemplate"/>
</Frames>
<Scripts>
<OnLoad method="OnLoad"/>
<OnClick method="OnClick"/>
<OnReceiveDrag method="OnReceiveDrag"/>
<OnEvent method="OnEvent"/>
<OnEnter method="OnEnter"/>
<OnLeave method="OnLeave"/>
<OnUpdate method="OnUpdate"/>
<!-- <OnEvent>
BtWLoadoutsItemSlotButton_OnEvent(self, event, ...);
</OnEvent>
<OnUpdate>
CursorOnUpdate(self);
if ( GameTooltip:IsOwned(self) ) then
BtWLoadoutsItemSlotButton_OnEnter(self);
end
</OnUpdate>
<OnEnter>
BtWLoadoutsItemSlotButton_OnEnter(self, motion);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
ResetCursor();
</OnLeave> -->
</Scripts>
<NormalTexture file="Interface\Buttons\UI-Quickslot2">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</NormalTexture>
</ItemButton>
<ItemButton name="BtWLoadoutsItemSlotButtonLeftTemplate" inherits="BtWLoadoutsItemSlotButtonTemplate" virtual="true">
<Layers>
<Layer level="BACKGROUND" textureSubLevel="-1">
<Texture name="$parentFrame" inherits="Char-LeftSlot">
<Anchors>
<Anchor point="TOPLEFT" x="-4"/>
</Anchors>
</Texture>
</Layer>
</Layers>
</ItemButton>
<ItemButton name="BtWLoadoutsItemSlotButtonRightTemplate" inherits="BtWLoadoutsItemSlotButtonTemplate" virtual="true">
<Layers>
<Layer level="BACKGROUND" textureSubLevel="-1">
<Texture name="$parentFrame" inherits="Char-RightSlot">
<Anchors>
<Anchor point="TOPRIGHT" x="4"/>
</Anchors>
</Texture>
</Layer>
</Layers>
</ItemButton>
<ItemButton name="BtWLoadoutsItemSlotButtonBottomTemplate" inherits="BtWLoadoutsItemSlotButtonTemplate" virtual="true">
<KeyValues>
<KeyValue type="boolean" key="verticalFlyout" value="true"/>
</KeyValues>
<Layers>
<Layer level="BACKGROUND" textureSubLevel="-1">
<Texture name="$parentFrame" inherits="Char-BottomSlot">
<Anchors>
<Anchor point="TOPLEFT" x="-4" y="8"/>
</Anchors>
</Texture>
</Layer>
</Layers>
</ItemButton>
<Frame parentKey="Equipment" mixin="BtWLoadoutsEquipmentMixin" inherits="BtWLoadoutsTabFrameTemplate">
<KeyValues>
<KeyValue key="segment" value="equipment" type="string"/>
<KeyValue key="name" value="BTWLOADOUTS_EQUIPMENT" type="global"/>
</KeyValues>
<Frames>
<Frame parentKey="Inset" useParentLevel="true" inherits="InsetFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT" x="-4" y="-31"/>
<Anchor point="BOTTOMRIGHT" x="4" y="-2" />
</Anchors>
</Frame>
<EditBox name="$parentName" letters="50" parentKey="Name" autoFocus="false" inherits="InputBoxTemplate">
<Size x="0" y="22"/>
<Anchors>
<Anchor point="TOPLEFT" x="4" y="-2"/>
<Anchor point="RIGHT" x="-30" y="0"/>
</Anchors>
<Scripts>
<OnTextChanged>
self:GetParent():UpdateSetName(self:GetText())
</OnTextChanged>
<OnEnterPressed function="EditBox_ClearFocus"/>
</Scripts>
</EditBox>
<Frame parentKey="RestrictionsDropDown" inherits="BtWLoadoutsRestrictionsDropDownTemplate"/>
<DropDownToggleButton parentKey="RestrictionsButton">
<Size x="22" y="22"/>
<Anchors>
<Anchor point="LEFT" relativeKey="$parent.Name" relativePoint="RIGHT" x="4" y="0"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture file="Interface\WorldMap\GEAR_64GREY" alpha="0.5" parentKey="texture"/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
self.texture:SetAlpha(1.0);
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(BTWLOADOUTS_RESTRICTIONS);
</OnEnter>
<OnLeave>
self.texture:SetAlpha(0.5);
GameTooltip_Hide();
</OnLeave>
<OnMouseDown>
ToggleDropDownMenu(1, nil, self:GetParent().RestrictionsDropDown, self, 0, 0);
</OnMouseDown>
<OnMouseUp>
self.texture:SetPoint("TOPLEFT", 0, 0);
</OnMouseUp>
</Scripts>
</DropDownToggleButton>
<ItemButton parentKey="HeadSlot" inherits="BtWLoadoutsItemSlotButtonLeftTemplate">
<KeyValues>
<KeyValue type="string" key="slot" value="HeadSlot"/>
<KeyValue type="string" key="invType" value="INVTYPE_HEAD"/>
</KeyValues>
<Anchors>
<Anchor point="TOPLEFT" x="0" y="-31"/>
</Anchors>
</ItemButton>
<ItemButton parentKey="NeckSlot" inherits="BtWLoadoutsItemSlotButtonLeftTemplate">
<KeyValues>
<KeyValue type="string" key="slot" value="NeckSlot"/>
<KeyValue type="string" key="invType" value="INVTYPE_NECK"/>
</KeyValues>
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.HeadSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</ItemButton>
<ItemButton parentKey="ShoulderSlot" inherits="BtWLoadoutsItemSlotButtonLeftTemplate">
<KeyValues>
<KeyValue type="string" key="slot" value="ShoulderSlot"/>
<KeyValue type="string" key="invType" value="INVTYPE_SHOULDER"/>
</KeyValues>
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.NeckSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</ItemButton>
<ItemButton parentKey="BackSlot" inherits="BtWLoadoutsItemSlotButtonLeftTemplate">
<KeyValues>
<KeyValue type="string" key="slot" value="BackSlot"/>
<KeyValue type="string" key="invType" value="INVTYPE_CLOAK"/>
</KeyValues>
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.ShoulderSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</ItemButton>
<ItemButton parentKey="ChestSlot" inherits="BtWLoadoutsItemSlotButtonLeftTemplate">
<KeyValues>
<KeyValue type="string" key="slot" value="ChestSlot"/>
<KeyValue type="string" key="invType" value="INVTYPE_CHEST"/>
</KeyValues>
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.BackSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</ItemButton>
<ItemButton parentKey="ShirtSlot" inherits="BtWLoadoutsItemSlotButtonLeftTemplate">
<KeyValues>
<KeyValue type="string" key="slot" value="ShirtSlot"/>
<KeyValue type="string" key="invType" value="INVTYPE_BODY"/>
</KeyValues>
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.ChestSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</ItemButton>
<ItemButton parentKey="TabardSlot" inherits="BtWLoadoutsItemSlotButtonLeftTemplate">
<KeyValues>
<KeyValue type="string" key="slot" value="TabardSlot"/>
<KeyValue type="string" key="invType" value="INVTYPE_TABARD"/>
</KeyValues>
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.ShirtSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</ItemButton>
<ItemButton parentKey="WristSlot" inherits="BtWLoadoutsItemSlotButtonLeftTemplate">
<KeyValues>
<KeyValue type="string" key="slot" value="WristSlot"/>
<KeyValue type="string" key="invType" value="INVTYPE_WRIST"/>
</KeyValues>
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.TabardSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</ItemButton>
<ItemButton parentKey="HandsSlot" inherits="BtWLoadoutsItemSlotButtonRightTemplate">
<KeyValues>
<KeyValue type="string" key="slot" value="HandsSlot"/>
<KeyValue type="string" key="invType" value="INVTYPE_HAND"/>
</KeyValues>
<Anchors>
<Anchor point="TOPRIGHT" x="0" y="-31"/>
</Anchors>
</ItemButton>
<ItemButton parentKey="WaistSlot" inherits="BtWLoadoutsItemSlotButtonRightTemplate">
<KeyValues>
<KeyValue type="string" key="slot" value="WaistSlot"/>
<KeyValue type="string" key="invType" value="INVTYPE_WAIST"/>
</KeyValues>
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.HandsSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</ItemButton>
<ItemButton parentKey="LegsSlot" inherits="BtWLoadoutsItemSlotButtonRightTemplate">
<KeyValues>
<KeyValue type="string" key="slot" value="LegsSlot"/>
<KeyValue type="string" key="invType" value="INVTYPE_LEGS"/>
</KeyValues>
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.WaistSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</ItemButton>
<ItemButton parentKey="FeetSlot" inherits="BtWLoadoutsItemSlotButtonRightTemplate">
<KeyValues>
<KeyValue type="string" key="slot" value="FeetSlot"/>
<KeyValue type="string" key="invType" value="INVTYPE_FEET"/>
</KeyValues>
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.LegsSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</ItemButton>
<ItemButton parentKey="Finger0Slot" inherits="BtWLoadoutsItemSlotButtonRightTemplate">
<KeyValues>
<KeyValue type="string" key="slot" value="Finger0Slot"/>
<KeyValue type="string" key="invType" value="INVTYPE_FINGER"/>
</KeyValues>
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.FeetSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</ItemButton>
<ItemButton parentKey="Finger1Slot" inherits="BtWLoadoutsItemSlotButtonRightTemplate">
<KeyValues>
<KeyValue type="string" key="slot" value="Finger1Slot"/>
<KeyValue type="string" key="invType" value="INVTYPE_FINGER"/>
</KeyValues>
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.Finger0Slot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</ItemButton>
<ItemButton parentKey="Trinket0Slot" inherits="BtWLoadoutsItemSlotButtonRightTemplate">
<KeyValues>
<KeyValue type="string" key="slot" value="Trinket0Slot"/>
<KeyValue type="string" key="invType" value="INVTYPE_TRINKET"/>
</KeyValues>
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.Finger1Slot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</ItemButton>
<ItemButton parentKey="Trinket1Slot" inherits="BtWLoadoutsItemSlotButtonRightTemplate">
<KeyValues>
<KeyValue type="string" key="slot" value="Trinket1Slot"/>
<KeyValue type="string" key="invType" value="INVTYPE_TRINKET"/>
</KeyValues>
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.Trinket0Slot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</ItemButton>
<ItemButton parentKey="MainHandSlot" inherits="BtWLoadoutsItemSlotButtonBottomTemplate">
<KeyValues>
<KeyValue type="string" key="slot" value="MainHandSlot"/>
<KeyValue type="string" key="invType" value="INVTYPE_WEAPON"/>
</KeyValues>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="-3" y="8"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture inherits="Char-Slot-Bottom-Left">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parentFrame" relativePoint="TOPLEFT"/>
</Anchors>
</Texture>
</Layer>
</Layers>
</ItemButton>
<ItemButton parentKey="SecondaryHandSlot" inherits="BtWLoadoutsItemSlotButtonBottomTemplate">
<KeyValues>
<KeyValue type="string" key="slot" value="SecondaryHandSlot"/>
<KeyValue type="string" key="invType" value="INVTYPE_WEAPON"/>
</KeyValues>
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.MainHandSlot" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
</ItemButton>
<DressUpModel parentKey="Model" modelScale="1.0" inherits="ModelWithControlsTemplate">
<Size>
<AbsDimension x="172" y="400"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" x="3" y="-40"/>
<Anchor point="BOTTOMRIGHT" x="-3" y="5"/>
</Anchors>
<Scripts>
<OnLoad>
self:OnLoad(MODELFRAME_MAX_ZOOM, -0.5, MODELFRAME_DEFAULT_ROTATION);
self:ResetModel();
</OnLoad>
</Scripts>
</DressUpModel>
</Frames>
<Scripts>
<OnLoad inherit="prepend" method="OnLoad"/>
</Scripts>
</Frame>
</Ui>