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-- Define Localization table
local _, Internal = ...
local L = {}
setmetatable(L, {
__index = function (self, key)
return key
end,
})
Internal.L = L
-- Fallbacks for items missing translations
L["Talents"] = TALENTS
L["PvP Talents"] = PVP_TALENTS
L["Equipment"] = BAG_FILTER_EQUIPMENT
L["Set: %s"] = ITEM_SET_BONUS
L["New Set"] = PAPERDOLL_NEWEQUIPMENTSET
L["Activate"] = TALENT_SPEC_ACTIVATE
L["Update"] = UPDATE
L["Delete"] = DELETE
L["Name"] = NAME
L["Specialization"] = SPECIALIZATION
L["None"] = NONE
L["New"] = NEW
L["World"] = WORLD
L["Dungeons"] = DUNGEONS
L["Raids"] = RAIDS
L["Arena"] = ARENA
L["Battlegrounds"] = BATTLEGROUNDS
L["Other"] = OTHER
L["Scenarios"] = SCENARIOS
L["Enabled"] = VIDEO_OPTIONS_ENABLED
L["Soulbinds"] = COVENANT_PREVIEW_SOULBINDS
L["Action Bar 2"] = format(HUD_EDIT_MODE_ACTION_BAR_LABEL, 2)
L["Action Bar 3"] = format(HUD_EDIT_MODE_ACTION_BAR_LABEL, 3)
L["Action Bar 4"] = format(HUD_EDIT_MODE_ACTION_BAR_LABEL, 4)
L["Action Bar 5"] = format(HUD_EDIT_MODE_ACTION_BAR_LABEL, 5)
L["Action Bar 6"] = format(HUD_EDIT_MODE_ACTION_BAR_LABEL, 6)
L["Action Bar 7"] = format(HUD_EDIT_MODE_ACTION_BAR_LABEL, 7)
L["Action Bar 8"] = format(HUD_EDIT_MODE_ACTION_BAR_LABEL, 8)
L["Stance Bar 1"] = format("%s %d", HUD_EDIT_MODE_STANCE_BAR_LABEL, 1)
L["Stance Bar 2"] = format("%s %d", HUD_EDIT_MODE_STANCE_BAR_LABEL, 2)
L["Stance Bar 3"] = format("%s %d", HUD_EDIT_MODE_STANCE_BAR_LABEL, 3)
L["Stance Bar 4"] = format("%s %d", HUD_EDIT_MODE_STANCE_BAR_LABEL, 4)