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if GetLocale() ~= "frFR" then return end
if not DBM_COMMON_L then DBM_COMMON_L = {} end
local CL = DBM_COMMON_L
CL.NONE = "Aucun"
CL.RANDOM = "Aléatoire"
CL.NEXT = "Prochain %s"
CL.COOLDOWN = "CD %s"
CL.UNKNOWN = "Inconnu"--UNKNOWN which is "Unknown" (does u vs U matter?)
CL.LEFT = "Gauche"
CL.RIGHT = "Droite"
CL.BOTH = "Les deux"
CL.BEHIND = "Derrière"
CL.BACK = "Arrière"--Back as in back of the room, not back as in body part
CL.SIDE = "Coté"--Side as in move to the side
CL.TOP = "Haut"--Top as in up top, not BDSM
CL.BOTTOM = "Bas"--Bottom as in at the bottom, not BDSM
CL.MIDDLE = "Milieu"
CL.FRONT = "Avant"
CL.EAST = "Est"
CL.WEST = "Ouest"
CL.NORTH = "Nord"
CL.SOUTH = "Sud"
CL.INTERMISSION = "Inter-phase"--No blizz global for this, and will probably be used in most end tier fights with intermission phases
CL.ORB = "Orbe"
CL.ORBS = "Orbes"
CL.RING = "Anneau"
CL.RINGS = "Anneaux"
CL.CHEST = "Coffre"--As in Treasure 'Chest'. Not Chest as in body part.
CL.NO_DEBUFF = "Pas %s"--For use in places like info frame where you put "Not Spellname"
CL.ALLY = "Allié"--Such as "Move to Ally"
CL.ALLIES = "Alliés"--Such as "Move to Allies"
CL.ADD = "Add"--A fight Add as in "boss spawned extra adds"
CL.ADDS = "Adds"
CL.BIG_ADD = "Big Add"
CL.BOSS = "Boss"
CL.EDGE = "Bord de la pièce"
CL.FAR_AWAY = "Très loin"
CL.BREAK_LOS = "Rompre LOS"
CL.RESTORE_LOS = "Maintenir LOS"
CL.SAFE = "Sûr"
CL.NOTSAFE = "Pas sûr"
CL.SHIELD = "Bouclier"
CL.PILLAR = "Pilier"
CL.SHELTER = "Abris"
CL.INCOMING = "%s arrive"
CL.BOSSTOGETHER = "Bosses réunis"
CL.BOSSAPART = "Bosses séparés"
CL.TANKCOMBO = "Tank Combo"
CL.AOEDAMAGE = "Dégâts de zone"
CL.SEASONAL = "Seasonal"--Used for option headers to label options that apply to seasonal mechanics (Such as season of mastery on classic era)