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if GetLocale() ~= "zhTW" then return end
if not DBM_COMMON_L then DBM_COMMON_L = {} end
local CL = DBM_COMMON_L
CL.NONE = ""
CL.RANDOM = "隨機"
CL.UNKNOWN = "未知"--UNKNOWN which is "Unknown" (does u vs U matter?)
CL.NEXT = "下一次%s"
CL.COOLDOWN = "%s冷卻"
CL.INCOMING = "%s 來了"
CL.INTERMISSION = "中場時間"--No blizz global for this, and will probably be used in most end tier fights with intermission phases
CL.NO_DEBUFF = "沒有%s"--For use in places like info frame where you put "Not Spellname"
CL.ALLY = "隊友"--Such as "Move to Ally"
CL.ALLIES = "隊友"--Such as "Move to Allies"
CL.TANK = "坦克"--Such as "Move to Tank"
CL.SAFE = "安全"
CL.NOTSAFE = "不安全"
CL.SEASONAL = "季節性"--Used for option headers to label options that apply to seasonal mechanics (Such as season of mastery on classic era)
--Movements/Places
CL.LEFT = ""
CL.RIGHT = ""
CL.BOTH = "兩邊"
CL.BEHIND = "背後"
CL.BACK = ""--Back as in back of the room, not back as in body part
CL.SIDE = "側邊"--Side as in move to the side
CL.TOP = ""--Top as in up top, not BDSM
CL.BOTTOM = ""--Bottom as in at the bottom, not BDSM
CL.MIDDLE = ""
CL.FRONT = ""
CL.EAST = ""
CL.WEST = "西"
CL.NORTH = ""
CL.SOUTH = ""
CL.SHIELD = "護盾"
CL.PILLAR = "柱子"
CL.SHELTER = "掩蔽"
CL.EDGE = "房間邊緣"
CL.FAR_AWAY = "遠離"
CL.PIT = "坑洞"--Pit, as in hole in ground
--Mechanics
CL.BOMB = "炸彈"
CL.BOMBS = "炸彈"
CL.ORB = ""
CL.ORBS = ""
CL.RING = ""
CL.RINGS = ""
CL.CHEST = "獎勵箱"--As in Treasure 'Chest'. Not Chest as in body part.
CL.ADD = "小怪"--A fight Add as in "boss spawned extra adds"
CL.ADDS = "小怪"
CL.ADDCOUNT = "小怪 %s"--ie, Add 1, Add 2, Add 3
CL.BIG_ADD = "大怪"
CL.BOSS = "首領"
CL.ENEMIES = "敵人"
CL.BREAK_LOS = "卡視角"
CL.RESTORE_LOS = "恢復/保持視角"
CL.BOSSTOGETHER = "首領靠近"
CL.BOSSAPART = "首領分開"
CL.MINDCONTROL = "心控"
CL.TANKCOMBO = "坦克連擊"
CL.TANKCOMBOC = "坦克連擊 (%s)"
CL.AOEDAMAGE = "AOE傷害"
CL.SoakC = "吸收 (%s)"
CL.GROUPSOAK = "隊伍分傷"
CL.GROUPSOAKS = "隊伍分傷"