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487 lines
18 KiB
487 lines
18 KiB
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local detailsFramework = DetailsFramework
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if (not detailsFramework or not DetailsFrameworkCanLoad) then
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return
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end
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local unpack = unpack
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local CreateFrame = CreateFrame
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local PixelUtil = PixelUtil
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detailsFramework.IconMixin = {
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---create a new icon frame
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---@param self frame the parent frame
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---@param iconName string the name of the icon frame
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---@return frame
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CreateIcon = function(self, iconName)
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local iconFrame = CreateFrame("frame", iconName, self, "BackdropTemplate")
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iconFrame.Texture = iconFrame:CreateTexture(nil, "artwork")
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PixelUtil.SetPoint(iconFrame.Texture, "topleft", iconFrame, "topleft", 1, -1)
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PixelUtil.SetPoint(iconFrame.Texture, "bottomright", iconFrame, "bottomright", -1, 1)
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iconFrame.Border = iconFrame:CreateTexture(nil, "background")
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iconFrame.Border:SetAllPoints()
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iconFrame.Border:SetColorTexture(0, 0, 0)
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iconFrame:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
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iconFrame:SetBackdropBorderColor(0, 0, 0, 0)
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iconFrame:EnableMouse(false)
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local cooldownFrame = CreateFrame("cooldown", "$parentCooldown", iconFrame, "CooldownFrameTemplate, BackdropTemplate")
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cooldownFrame:SetAllPoints()
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cooldownFrame:EnableMouse(false)
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cooldownFrame:SetFrameLevel(iconFrame:GetFrameLevel()+1)
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iconFrame.Cooldown = cooldownFrame
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iconFrame.CountdownText = cooldownFrame:CreateFontString(nil, "overlay", "GameFontNormal")
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iconFrame.CountdownText:SetPoint("center", iconFrame, "center", 0, 0)
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iconFrame.CountdownText:Hide()
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iconFrame.StackText = iconFrame:CreateFontString(nil, "overlay", "GameFontNormal")
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iconFrame.StackText:SetPoint("center", iconFrame, "bottomright", 0, 0)
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iconFrame.StackText:Hide()
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iconFrame.Desc = iconFrame:CreateFontString(nil, "overlay", "GameFontNormal")
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iconFrame.Desc:SetPoint("bottom", iconFrame, "top", 0, 2)
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iconFrame.Desc:Hide()
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return iconFrame
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end,
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GetIcon = function(self)
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local iconFrame = self.IconPool[self.NextIcon]
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if (not iconFrame) then
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local newIconFrame = self:CreateIcon("$parentIcon" .. self.NextIcon)
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newIconFrame.parentIconRow = self
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newIconFrame.Cooldown:SetHideCountdownNumbers(self.options.surpress_blizzard_cd_timer)
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newIconFrame.Cooldown.noCooldownCount = self.options.surpress_tulla_omni_cc
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newIconFrame.CountdownText:ClearAllPoints()
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newIconFrame.CountdownText:SetPoint(self.options.text_anchor or "center", iconFrame, self.options.text_rel_anchor or "center", self.options.text_x_offset or 0, self.options.text_y_offset or 0)
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newIconFrame.StackText:ClearAllPoints()
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newIconFrame.StackText:SetPoint(self.options.stack_text_anchor or "center", iconFrame, self.options.stack_text_rel_anchor or "bottomright", self.options.stack_text_x_offset or 0, self.options.stack_text_y_offset or 0)
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newIconFrame.Desc:ClearAllPoints()
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newIconFrame.Desc:SetPoint(self.options.desc_text_anchor or "bottom", iconFrame, self.options.desc_text_rel_anchor or "top", self.options.desc_text_x_offset or 0, self.options.desc_text_y_offset or 2)
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self.IconPool[self.NextIcon] = newIconFrame
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iconFrame = newIconFrame
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end
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iconFrame:ClearAllPoints()
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local anchor = self.options.anchor
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local anchorTo = self.NextIcon == 1 and self or self.IconPool[self.NextIcon - 1]
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local xPadding = self.NextIcon == 1 and self.options.left_padding or self.options.icon_padding or 1
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local growDirection = self.options.grow_direction
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if (growDirection == 1) then --grow to right
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if (self.NextIcon == 1) then
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PixelUtil.SetPoint(iconFrame, "left", anchorTo, "left", xPadding, 0)
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else
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PixelUtil.SetPoint(iconFrame, "left", anchorTo, "right", xPadding, 0)
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end
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elseif (growDirection == 2) then --grow to left
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if (self.NextIcon == 1) then
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PixelUtil.SetPoint(iconFrame, "right", anchorTo, "right", xPadding, 0)
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else
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PixelUtil.SetPoint(iconFrame, "right", anchorTo, "left", xPadding, 0)
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end
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end
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detailsFramework:SetFontColor(iconFrame.CountdownText, self.options.text_color)
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self.NextIcon = self.NextIcon + 1
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return iconFrame
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end,
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--adds only if not existing already in the cache
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AddSpecificIcon = function(self, identifierKey, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff)
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if (not identifierKey or identifierKey == "") then
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return
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end
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if (not self.AuraCache[identifierKey]) then
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local icon = self:SetIcon(spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff or false)
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icon.identifierKey = identifierKey
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self.AuraCache[identifierKey] = true
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end
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end,
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SetIcon = function(self, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff, modRate)
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local actualSpellName, _, spellIcon = GetSpellInfo(spellId)
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if forceTexture then
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spellIcon = forceTexture
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end
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spellName = spellName or actualSpellName or "unknown_aura"
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modRate = modRate or 1
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if (spellIcon) then
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local iconFrame = self:GetIcon()
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iconFrame.Texture:SetTexture(spellIcon)
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iconFrame.Texture:SetTexCoord(unpack(self.options.texcoord))
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if (borderColor) then
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iconFrame:SetBackdropBorderColor(detailsFramework:ParseColors(borderColor))
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else
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iconFrame:SetBackdropBorderColor(0, 0, 0 ,0)
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end
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if (startTime) then
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CooldownFrame_Set(iconFrame.Cooldown, startTime, duration, true, true, modRate)
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if (self.options.show_text) then
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iconFrame.CountdownText:Show()
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local now = GetTime()
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iconFrame.timeRemaining = (startTime + duration - now) / modRate
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iconFrame.expirationTime = startTime + duration
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local formattedTime = (iconFrame.timeRemaining > 0) and self.options.decimal_timer and iconFrame.parentIconRow.FormatCooldownTimeDecimal(iconFrame.timeRemaining) or iconFrame.parentIconRow.FormatCooldownTime(iconFrame.timeRemaining) or ""
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iconFrame.CountdownText:SetText(formattedTime)
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iconFrame.CountdownText:SetPoint(self.options.text_anchor or "center", iconFrame, self.options.text_rel_anchor or "center", self.options.text_x_offset or 0, self.options.text_y_offset or 0)
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detailsFramework:SetFontSize(iconFrame.CountdownText, self.options.text_size)
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detailsFramework:SetFontFace (iconFrame.CountdownText, self.options.text_font)
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detailsFramework:SetFontOutline (iconFrame.CountdownText, self.options.text_outline)
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if self.options.on_tick_cooldown_update then
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iconFrame.lastUpdateCooldown = now
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iconFrame:SetScript("OnUpdate", self.OnIconTick)
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else
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iconFrame:SetScript("OnUpdate", nil)
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end
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else
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iconFrame:SetScript("OnUpdate", nil)
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iconFrame.CountdownText:Hide()
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end
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iconFrame.Cooldown:SetReverse(self.options.cooldown_reverse)
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iconFrame.Cooldown:SetDrawSwipe(self.options.cooldown_swipe_enabled)
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iconFrame.Cooldown:SetEdgeTexture(self.options.cooldown_edge_texture)
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iconFrame.Cooldown:SetHideCountdownNumbers(self.options.surpress_blizzard_cd_timer)
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else
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iconFrame.timeRemaining = nil
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iconFrame.expirationTime = nil
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iconFrame:SetScript("OnUpdate", nil)
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iconFrame.CountdownText:Hide()
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end
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if (descText and self.options.desc_text) then
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iconFrame.Desc:Show()
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iconFrame.Desc:SetText(descText.text)
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iconFrame.Desc:SetTextColor(detailsFramework:ParseColors(descText.text_color or self.options.desc_text_color))
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iconFrame.Desc:SetPoint(self.options.desc_text_anchor or "bottom", iconFrame, self.options.desc_text_rel_anchor or "top", self.options.desc_text_x_offset or 0, self.options.desc_text_y_offset or 2)
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detailsFramework:SetFontSize(iconFrame.Desc, descText.text_size or self.options.desc_text_size)
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detailsFramework:SetFontFace(iconFrame.Desc, self.options.desc_text_font)
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detailsFramework:SetFontOutline(iconFrame.Desc, self.options.desc_text_outline)
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else
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iconFrame.Desc:Hide()
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end
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if (count and count > 1 and self.options.stack_text) then
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iconFrame.StackText:Show()
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iconFrame.StackText:SetText(count)
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iconFrame.StackText:SetTextColor(detailsFramework:ParseColors(self.options.stack_text_color))
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iconFrame.StackText:SetPoint(self.options.stack_text_anchor or "center", iconFrame, self.options.stack_text_rel_anchor or "bottomright", self.options.stack_text_x_offset or 0, self.options.stack_text_y_offset or 0)
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detailsFramework:SetFontSize(iconFrame.StackText, self.options.stack_text_size)
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detailsFramework:SetFontFace(iconFrame.StackText, self.options.stack_text_font)
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detailsFramework:SetFontOutline(iconFrame.StackText, self.options.stack_text_outline)
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else
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iconFrame.StackText:Hide()
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end
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PixelUtil.SetSize(iconFrame, self.options.icon_width, self.options.icon_height)
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iconFrame:Show()
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--update the size of the frame
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self:SetWidth((self.options.left_padding * 2) + (self.options.icon_padding * (self.NextIcon-2)) + (self.options.icon_width * (self.NextIcon - 1)))
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self:SetHeight(self.options.icon_height + (self.options.top_padding * 2))
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--make information available
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iconFrame.spellId = spellId
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iconFrame.startTime = startTime
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iconFrame.duration = duration
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iconFrame.count = count
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iconFrame.debuffType = debuffType
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iconFrame.caster = caster
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iconFrame.canStealOrPurge = canStealOrPurge
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iconFrame.isBuff = isBuff
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iconFrame.spellName = spellName
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iconFrame.identifierKey = nil -- only used for "specific" add/remove
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--add the spell into the cache
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self.AuraCache[spellId or -1] = true
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self.AuraCache[spellName] = true
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self.AuraCache.canStealOrPurge = self.AuraCache.canStealOrPurge or canStealOrPurge
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self.AuraCache.hasEnrage = self.AuraCache.hasEnrage or debuffType == "" --yes, enrages are empty-string...
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--show the frame
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self:Show()
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return iconFrame
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end
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end,
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OnIconTick = function(self, deltaTime)
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local now = GetTime()
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if (self.lastUpdateCooldown + 0.05) <= now then
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self.timeRemaining = self.expirationTime - now
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if self.timeRemaining > 0 then
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if self.parentIconRow.options.decimal_timer then
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self.CountdownText:SetText(self.parentIconRow.FormatCooldownTimeDecimal(self.timeRemaining))
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else
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self.CountdownText:SetText(self.parentIconRow.FormatCooldownTime(self.timeRemaining))
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end
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else
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self.CountdownText:SetText("")
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end
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self.lastUpdateCooldown = now
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end
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end,
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FormatCooldownTime = function(formattedTime)
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if (formattedTime >= 3600) then
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formattedTime = math.floor(formattedTime / 3600) .. "h"
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elseif (formattedTime >= 60) then
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formattedTime = math.floor(formattedTime / 60) .. "m"
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else
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formattedTime = math.floor(formattedTime)
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end
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return formattedTime
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end,
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FormatCooldownTimeDecimal = function(formattedTime)
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if formattedTime < 10 then
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return ("%.1f"):format(formattedTime)
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elseif formattedTime < 60 then
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return ("%d"):format(formattedTime)
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elseif formattedTime < 3600 then
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return ("%d:%02d"):format(formattedTime/60%60, formattedTime%60)
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elseif formattedTime < 86400 then
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return ("%dh %02dm"):format(formattedTime/(3600), formattedTime/60%60)
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else
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return ("%dd %02dh"):format(formattedTime/86400, (formattedTime/3600) - (math.floor(formattedTime/86400) * 24))
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end
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end,
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RemoveSpecificIcon = function(self, identifierKey)
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if (not identifierKey or identifierKey == "") then
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return
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end
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table.wipe(self.AuraCache)
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local iconPool = self.IconPool
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local countStillShown = 0
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for i = 1, self.NextIcon -1 do
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local iconFrame = iconPool[i]
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if (iconFrame.identifierKey and iconFrame.identifierKey == identifierKey) then
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iconFrame:Hide()
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iconFrame:ClearAllPoints()
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iconFrame.identifierKey = nil
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else
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self.AuraCache[iconFrame.spellId] = true
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self.AuraCache[iconFrame.spellName] = true
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self.AuraCache.canStealOrPurge = self.AuraCache.canStealOrPurge or iconFrame.canStealOrPurge
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self.AuraCache.hasEnrage = self.AuraCache.hasEnrage or iconFrame.debuffType == "" --yes, enrages are empty-string...
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countStillShown = countStillShown + 1
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end
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end
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self:AlignAuraIcons()
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end,
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ClearIcons = function(self, resetBuffs, resetDebuffs)
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resetBuffs = resetBuffs ~= false
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resetDebuffs = resetDebuffs ~= false
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table.wipe(self.AuraCache)
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local iconPool = self.IconPool
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for i = 1, self.NextIcon -1 do
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local iconFrame = iconPool[i]
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if (iconFrame.isBuff == nil) then
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iconFrame:Hide()
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iconFrame:ClearAllPoints()
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elseif (resetBuffs and iconFrame.isBuff) then
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iconFrame:Hide()
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iconFrame:ClearAllPoints()
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elseif (resetDebuffs and not iconFrame.isBuff) then
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iconFrame:Hide()
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iconFrame:ClearAllPoints()
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else
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self.AuraCache[iconFrame.spellId] = true
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self.AuraCache[iconFrame.spellName] = true
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self.AuraCache.canStealOrPurge = self.AuraCache.canStealOrPurge or iconFrame.canStealOrPurge
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self.AuraCache.hasEnrage = self.AuraCache.hasEnrage or iconFrame.debuffType == "" --yes, enrages are empty-string...
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end
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end
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self:AlignAuraIcons()
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end,
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AlignAuraIcons = function(self)
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local iconPool = self.IconPool
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local iconAmount = #iconPool
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local countStillShown = 0
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table.sort(iconPool, function(i1, i2) return i1:IsShown() and not i2:IsShown() end)
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if iconAmount == 0 then
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self:Hide()
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else
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--re-anchor not hidden
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for i = 1, iconAmount do
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local iconFrame = iconPool[i]
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local anchor = self.options.anchor
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local anchorTo = i == 1 and self or self.IconPool[i - 1]
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local xPadding = i == 1 and self.options.left_padding or self.options.icon_padding or 1
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local growDirection = self.options.grow_direction
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countStillShown = countStillShown + (iconFrame:IsShown() and 1 or 0)
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iconFrame:ClearAllPoints()
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if (growDirection == 1) then --grow to right
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if (i == 1) then
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PixelUtil.SetPoint(iconFrame, "left", anchorTo, "left", xPadding, 0)
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else
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PixelUtil.SetPoint(iconFrame, "left", anchorTo, "right", xPadding, 0)
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end
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elseif (growDirection == 2) then --grow to left
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if (i == 1) then
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PixelUtil.SetPoint(iconFrame, "right", anchorTo, "right", xPadding, 0)
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else
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PixelUtil.SetPoint(iconFrame, "right", anchorTo, "left", xPadding, 0)
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end
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end
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end
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end
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self.NextIcon = countStillShown + 1
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end,
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GetIconGrowDirection = function(self)
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local side = self.options.anchor.side
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if (side == 1) then
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return 1
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elseif (side == 2) then
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return 2
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elseif (side == 3) then
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return 1
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elseif (side == 4) then
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return 1
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elseif (side == 5) then
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return 2
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elseif (side == 6) then
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return 1
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elseif (side == 7) then
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return 2
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elseif (side == 8) then
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return 1
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elseif (side == 9) then
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return 1
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elseif (side == 10) then
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return 1
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elseif (side == 11) then
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return 2
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elseif (side == 12) then
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return 1
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elseif (side == 13) then
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return 1
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end
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end,
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OnOptionChanged = function(self, optionName)
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self:SetBackdropColor(unpack(self.options.backdrop_color))
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self:SetBackdropBorderColor(unpack(self.options.backdrop_border_color))
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end,
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}
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local default_icon_row_options = {
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icon_width = 20,
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icon_height = 20,
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texcoord = {.1, .9, .1, .9},
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show_text = true,
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text_color = {1, 1, 1, 1},
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text_size = 12,
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text_font = "Arial Narrow",
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text_outline = "NONE",
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text_anchor = "center",
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text_rel_anchor = "center",
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text_x_offset = 0,
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text_y_offset = 0,
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desc_text = true,
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desc_text_color = {1, 1, 1, 1},
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desc_text_size = 7,
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desc_text_font = "Arial Narrow",
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desc_text_outline = "NONE",
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desc_text_anchor = "bottom",
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desc_text_rel_anchor = "top",
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desc_text_x_offset = 0,
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desc_text_y_offset = 2,
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stack_text = true,
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stack_text_color = {1, 1, 1, 1},
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stack_text_size = 10,
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stack_text_font = "Arial Narrow",
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stack_text_outline = "NONE",
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stack_text_anchor = "center",
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stack_text_rel_anchor = "bottomright",
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stack_text_x_offset = 0,
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stack_text_y_offset = 0,
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left_padding = 1, --distance between right and left
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top_padding = 1, --distance between top and bottom
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icon_padding = 1, --distance between each icon
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backdrop = {},
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backdrop_color = {0, 0, 0, 0.5},
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backdrop_border_color = {0, 0, 0, 1},
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anchor = {side = 6, x = 2, y = 0},
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grow_direction = 1, --1 = to right 2 = to left
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surpress_blizzard_cd_timer = false,
|
|
surpress_tulla_omni_cc = false,
|
|
on_tick_cooldown_update = true,
|
|
decimal_timer = false,
|
|
cooldown_reverse = false,
|
|
cooldown_swipe_enabled = true,
|
|
cooldown_edge_texture = "Interface\\Cooldown\\edge",
|
|
}
|
|
|
|
function detailsFramework:CreateIconRow(parent, name, options)
|
|
local newIconRowFrame = CreateFrame("frame", name, parent, "BackdropTemplate")
|
|
newIconRowFrame.IconPool = {}
|
|
newIconRowFrame.NextIcon = 1
|
|
newIconRowFrame.AuraCache = {}
|
|
|
|
detailsFramework:Mixin(newIconRowFrame, detailsFramework.IconMixin)
|
|
detailsFramework:Mixin(newIconRowFrame, detailsFramework.OptionsFunctions)
|
|
|
|
newIconRowFrame:BuildOptionsTable(default_icon_row_options, options)
|
|
|
|
newIconRowFrame:SetSize(newIconRowFrame.options.icon_width, newIconRowFrame.options.icon_height + (newIconRowFrame.options.top_padding * 2))
|
|
|
|
newIconRowFrame:SetBackdrop(newIconRowFrame.options.backdrop)
|
|
newIconRowFrame:SetBackdropColor(unpack(newIconRowFrame.options.backdrop_color))
|
|
newIconRowFrame:SetBackdropBorderColor(unpack(newIconRowFrame.options.backdrop_border_color))
|
|
|
|
return newIconRowFrame
|
|
end
|