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local addonName, Details222 = ...
local Details = Details
local detailsFramework = DetailsFramework
--this are the fields from spellTable that can be summed
local spellTable_FieldsToSum = {
["counter"] = true,
["total"] = true,
["c_amt"] = true,
["c_min"] = true,
["c_max"] = true,
["c_total"] = true,
["n_amt"] = true,
["n_total"] = true,
["n_min"] = true,
["n_max"] = true,
["successful_casted"] = true,
["g_amt"] = true,
["g_dmg"] = true,
["r_amt"] = true,
["r_dmg"] = true,
["b_amt"] = true,
["b_dmg"] = true,
["a_amt"] = true,
["a_dmg"] = true,
["totalabsorb"] = true,
["absorbed"] = true,
["overheal"] = true,
["totaldenied"] = true,
["e_amt"] = true,
["e_dmg"] = true,
["e_heal"] = true,
["e_lvl"] = true,
["e_total"] = true,
["DODGE"] = true,
["PARRY"] = true,
["MISS"] = true,
}
---@class spelltablemixin
---@field GetCritPercent fun(spellTable: spelltable) : number
---@field GetCritAverage fun(spellTable: spelltable) : number
---@field GetCastAmount fun(spellTable: spelltable, actorName: string, combatObject: combat)
---@field GetCastAverage fun(spellTable: spelltable, castAmount: number)
---@field SumSpellTables fun(spellTables: spelltable[], targetTable: table)
Details.SpellTableMixin = {
---return the critical hits percent
---@param spellTable spelltable
---@return number
GetCritPercent = function(spellTable)
return (spellTable.c_amt / math.max(spellTable.counter, 0.0001)) * 100
end,
---return the average value of critical hits
---@param spellTable spelltable
---@return number
GetCritAverage = function(spellTable)
return spellTable.c_total / math.max(spellTable.c_amt, 0.0001)
end,
---return the amount of casts the spell had
---@param spellTable spelltable
---@param actorName string
---@param combatObject combat
---@return number
GetCastAmount = function(spellTable, actorName, combatObject)
local spellName = GetSpellInfo(spellTable.id)
return combatObject:GetSpellCastAmount(actorName, spellName)
end,
---return the average damage per cast
---@param spellTable spelltable
---@param castAmount number
---@return number
GetCastAverage = function(spellTable, castAmount)
if (castAmount > 0) then
return spellTable.total / castAmount
end
return 0
end,
---get the array of spelltables and sum each spellTable with the first spellTable found or on targetTable
---only sum the keys found in the spellTable_FieldsToSum table
---@param spellTables spelltable[]
---@param targetTable table
SumSpellTables = function(spellTables, targetTable)
local amtSpellTables = #spellTables
if (amtSpellTables == 0) then
return
end
targetTable = targetTable or spellTables[1]
for i = 1, amtSpellTables do
local spellTable = spellTables[i]
if (spellTable) then
for key, value in pairs(spellTable) do
if (spellTable_FieldsToSum[key]) then
--evoker empowerment levels
if (key == "e_lvl" or key == "e_heal" or key == "e_dmg") then
targetTable[key] = targetTable[key] or {}
for level, amount in pairs(value) do
targetTable[key][level] = (targetTable[key][level] or 0) + amount
end
elseif (key == "c_max" or key == "n_max") then
targetTable[key] = math.max(targetTable[key] or value, value)
elseif (key == "c_min" or key == "n_min") then
targetTable[key] = math.min(targetTable[key] or value, value)
else
targetTable[key] = (targetTable[key] or 0) + value
end
end
end
end
end
end,
}
--detailsFramework:Mixin(Details, Details.SpellTableMixin)