You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
894 lines
29 KiB
894 lines
29 KiB
|
|
local Details = _G.Details
|
|
local _
|
|
local addonName, Details222 = ...
|
|
|
|
local combatClass = Details.combate
|
|
local segmentClass = Details.historico
|
|
local bitBand = bit.band
|
|
local wipe = table.wipe
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--API
|
|
|
|
--reset only the overall data
|
|
function Details:ResetSegmentOverallData()
|
|
return segmentClass:ResetOverallData()
|
|
end
|
|
|
|
--reset segments and overall data
|
|
function Details:ResetSegmentData()
|
|
return segmentClass:ResetAllCombatData()
|
|
end
|
|
|
|
--returns the current active segment
|
|
function Details:GetCurrentCombat()
|
|
return Details.tabela_vigente
|
|
end
|
|
|
|
function Details:GetOverallCombat()
|
|
return Details.tabela_overall
|
|
end
|
|
|
|
function Details:GetCombat(combat)
|
|
if (not combat) then
|
|
return Details:GetCurrentCombat()
|
|
|
|
elseif (type(combat) == "number") then
|
|
if (combat == -1) then --overall
|
|
return Details:GetOverallCombat()
|
|
|
|
elseif (combat == 0) then --current
|
|
return Details:GetCurrentCombat()
|
|
else
|
|
local segmentsTable = Details:GetCombatSegments()
|
|
return segmentsTable[combat]
|
|
end
|
|
|
|
elseif (type(combat) == "string") then
|
|
if (combat == "overall") then
|
|
return Details:GetOverallCombat()
|
|
|
|
elseif (combat == "current") then
|
|
return Details:GetCurrentCombat()
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
---get a unique combat id and check if exists a combat with this id
|
|
---@param uniqueCombatId number
|
|
---@return boolean bExistsCombat
|
|
function Details:DoesCombatWithUIDExists(uniqueCombatId)
|
|
local segmentsTable = Details:GetCombatSegments()
|
|
|
|
for segmentId, combatObject in ipairs(segmentsTable) do
|
|
if (combatObject.combat_counter == uniqueCombatId) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
---get a unique combat id and return the combat object
|
|
---@param uniqueCombatId number
|
|
---@return combat|boolean combatObject
|
|
function Details:GetCombatByUID(uniqueCombatId)
|
|
local segmentsTable = Details:GetCombatSegments()
|
|
|
|
for segmentId, combatObject in ipairs(segmentsTable) do
|
|
if (combatObject.combat_counter == uniqueCombatId) then
|
|
return combatObject
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
---remove a segment from the segments table
|
|
---@param segmentIndex number
|
|
---@return boolean, combat
|
|
function Details:RemoveSegment(segmentIndex)
|
|
assert(type(segmentIndex) == "number", "Usage: Details:RemoveSegment(segmentIndex: number)")
|
|
|
|
local segmentsTable = Details:GetCombatSegments()
|
|
local segmentRemoved = table.remove(segmentsTable, segmentIndex)
|
|
return segmentRemoved ~= nil, segmentRemoved
|
|
end
|
|
|
|
---remove a combat from the segments list by it's combat object
|
|
---@param combatObject any
|
|
---@return boolean, combat|nil
|
|
function Details:RemoveSegmentByCombatObject(combatObject)
|
|
if (combatObject) then
|
|
local segmentsTable = Details:GetCombatSegments()
|
|
for i = 1, #segmentsTable do
|
|
if (segmentsTable[i] == combatObject) then
|
|
local combatObjectRemoved = table.remove(segmentsTable, i)
|
|
return true, combatObjectRemoved
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
--returns a private table containing all stored segments
|
|
function Details:GetCombatSegments()
|
|
return Details.tabela_historico.tabelas
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--internal
|
|
|
|
function Details222.GuessSpecSchedules.ClearSchedules()
|
|
for i = 1, #Details222.GuessSpecSchedules.Schedules do
|
|
local schedule = Details222.GuessSpecSchedules.Schedules[i]
|
|
if (schedule) then
|
|
Details:CancelTimer(schedule)
|
|
end
|
|
end
|
|
wipe(Details222.GuessSpecSchedules.Schedules)
|
|
end
|
|
|
|
function segmentClass:CreateNewSegmentDatabase()
|
|
local newSegmentDatabase = {tabelas = {}}
|
|
setmetatable(newSegmentDatabase, segmentClass)
|
|
return newSegmentDatabase
|
|
end
|
|
|
|
function segmentClass:AddToOverallData(combatObject)
|
|
local zoneName, zoneType = GetInstanceInfo()
|
|
if (zoneType ~= "none" and combatObject:GetCombatTime() <= Details.minimum_overall_combat_time) then
|
|
return
|
|
end
|
|
|
|
if (Details.overall_clear_newboss) then
|
|
--only for raids
|
|
if (combatObject.instance_type == "raid" and combatObject.is_boss) then
|
|
if (Details.last_encounter ~= Details.last_encounter2) then
|
|
if (Details.debug) then
|
|
Details:Msg("(debug) new boss detected 'overall_clear_newboss' is true, cleaning overall data.")
|
|
end
|
|
|
|
for index, combat in ipairs(Details:GetCombatSegments()) do
|
|
combat.overall_added = false
|
|
end
|
|
|
|
segmentClass:ResetOverallData()
|
|
end
|
|
end
|
|
end
|
|
|
|
if (combatObject.overall_added) then
|
|
Details:Msg("error > attempt to add a segment already added > func historico:AddToOverallData()")
|
|
return
|
|
end
|
|
|
|
local mythicInfo = combatObject.is_mythic_dungeon
|
|
if (mythicInfo) then
|
|
--do not add overall mythic+ dungeon segments
|
|
if (mythicInfo.TrashOverallSegment) then
|
|
Details:Msg("error > attempt to add a TrashOverallSegment > func historico:AddToOverallData()")
|
|
return
|
|
|
|
elseif (mythicInfo.OverallSegment) then
|
|
Details:Msg("error > attempt to add a OverallSegment > func historico:AddToOverallData()")
|
|
return
|
|
end
|
|
end
|
|
|
|
--store the segments added to the overall data
|
|
Details.tabela_overall.segments_added = Details.tabela_overall.segments_added or {}
|
|
local startDate = combatObject.data_inicio
|
|
|
|
local combatName = combatObject:GetCombatName(true)
|
|
local combatTime = combatObject:GetCombatTime()
|
|
local combatType = combatObject:GetCombatType()
|
|
|
|
table.insert(Details.tabela_overall.segments_added, 1, {name = combatName, elapsed = combatTime, clock = startDate, type = combatType})
|
|
|
|
if (#Details.tabela_overall.segments_added > 40) then
|
|
table.remove(Details.tabela_overall.segments_added, 41)
|
|
end
|
|
|
|
if (Details.debug) then
|
|
Details:Msg("(debug) adding the segment to overall data: " .. (combatObject:GetCombatName(true) or "no name") .. " with time of: " .. (combatObject:GetCombatTime() or "no time"))
|
|
end
|
|
|
|
Details.tabela_overall = Details.tabela_overall + combatObject
|
|
combatObject.overall_added = true
|
|
|
|
if (not Details.tabela_overall.overall_enemy_name) then
|
|
Details.tabela_overall.overall_enemy_name = combatObject.is_boss and combatObject.is_boss.name or combatObject.enemy
|
|
else
|
|
if (Details.tabela_overall.overall_enemy_name ~= (combatObject.is_boss and combatObject.is_boss.name or combatObject.enemy)) then
|
|
Details.tabela_overall.overall_enemy_name = "-- x -- x --"
|
|
end
|
|
end
|
|
|
|
if (Details.tabela_overall.start_time == 0) then
|
|
Details.tabela_overall:SetStartTime(combatObject.start_time)
|
|
Details.tabela_overall:SetEndTime(combatObject.end_time)
|
|
else
|
|
Details.tabela_overall:SetStartTime(combatObject.start_time - Details.tabela_overall:GetCombatTime())
|
|
Details.tabela_overall:SetEndTime(combatObject.end_time)
|
|
end
|
|
|
|
local currentCombat = Details:GetCurrentCombat()
|
|
if (Details.tabela_overall.data_inicio == 0) then
|
|
Details.tabela_overall.data_inicio = currentCombat.data_inicio or 0
|
|
end
|
|
|
|
Details.tabela_overall:seta_data(Details._detalhes_props.DATA_TYPE_END)
|
|
Details:ClockPluginTickOnSegment()
|
|
|
|
for id, instance in Details:ListInstances() do
|
|
if (instance:IsEnabled()) then
|
|
if (instance:GetSegment() == DETAILS_SEGMENTID_OVERALL) then
|
|
instance:ForceRefresh()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
---return true if the combatObject can be added to the overall data
|
|
---@param self details
|
|
---@param combatObject table
|
|
---@return boolean canAdd
|
|
function Details:CanAddCombatToOverall(combatObject)
|
|
--already added
|
|
if (combatObject.overall_added) then
|
|
return false
|
|
end
|
|
|
|
--special cases
|
|
local mythicInfo = combatObject.is_mythic_dungeon
|
|
if (mythicInfo) then
|
|
--do not add overall mythic+ dungeon segments
|
|
if (mythicInfo.TrashOverallSegment) then
|
|
return false
|
|
|
|
elseif (mythicInfo.OverallSegment) then
|
|
return false
|
|
end
|
|
end
|
|
|
|
--raid boss - flag 0x1
|
|
if (bitBand(Details.overall_flag, 0x1) ~= 0) then
|
|
if (combatObject.is_boss and combatObject.instance_type == "raid" and not combatObject.is_pvp) then
|
|
if (combatObject:GetCombatTime() >= 30) then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
--raid trash - flag 0x2
|
|
if (bitBand(Details.overall_flag, 0x2) ~= 0) then
|
|
if (combatObject.is_trash and combatObject.instance_type == "raid") then
|
|
return true
|
|
end
|
|
end
|
|
|
|
--dungeon boss - flag 0x4
|
|
if (bitBand(Details.overall_flag, 0x4) ~= 0) then
|
|
if (combatObject.is_boss and combatObject.instance_type == "party" and not combatObject.is_pvp) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
--dungeon trash - flag 0x8
|
|
if (bitBand(Details.overall_flag, 0x8) ~= 0) then
|
|
if ((combatObject.is_trash or combatObject.is_mythic_dungeon_trash) and combatObject.instance_type == "party") then
|
|
return true
|
|
end
|
|
end
|
|
|
|
--any combat
|
|
if (bitBand(Details.overall_flag, 0x10) ~= 0) then
|
|
return true
|
|
end
|
|
|
|
--is a PvP combat
|
|
if (combatObject.is_pvp or combatObject.is_arena) then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
---count boss tries and set the value in the combat object
|
|
---@param combatToBeAdded combat
|
|
local setBossTryCounter = function(combatToBeAdded, segmentsTable, amountSegmentsInUse)
|
|
---@type string
|
|
local bossName = combatToBeAdded.is_boss and combatToBeAdded.is_boss.name
|
|
|
|
if (bossName) then
|
|
local tryNumber = Details.encounter_counter[bossName]
|
|
if (not tryNumber) then
|
|
---@type combat
|
|
local previousCombatObject
|
|
|
|
for i = 1, amountSegmentsInUse do
|
|
previousCombatObject = segmentsTable[i]
|
|
if (previousCombatObject and previousCombatObject.is_boss and previousCombatObject.is_boss.name and previousCombatObject.is_boss.try_number and previousCombatObject.is_boss.name == bossName and not previousCombatObject.is_boss.killed) then
|
|
tryNumber = previousCombatObject.is_boss.try_number + 1
|
|
break
|
|
end
|
|
end
|
|
|
|
if (not tryNumber) then
|
|
tryNumber = 1
|
|
end
|
|
else
|
|
tryNumber = Details.encounter_counter[bossName] + 1
|
|
end
|
|
|
|
Details.encounter_counter[bossName] = tryNumber
|
|
combatToBeAdded.is_boss.try_number = tryNumber
|
|
end
|
|
end
|
|
|
|
---add the combat to the segment table, check adding to overall
|
|
---@param combatToBeAdded combat
|
|
function Details222.Combat.AddCombat(combatToBeAdded)
|
|
---@type number how many segments the user wants to store
|
|
local maxSegmentsAllowed = Details.segments_amount
|
|
|
|
---@type combat[]
|
|
local segmentsTable = Details:GetCombatSegments()
|
|
|
|
---@type number amount of segments currently stored
|
|
local amountSegmentsInUse = #segmentsTable
|
|
|
|
---@debug check if there's a destroyed segment within the segment container
|
|
if (amountSegmentsInUse > 0) then
|
|
for i = 1, amountSegmentsInUse do
|
|
local thisCombatObject = segmentsTable[i]
|
|
if (thisCombatObject.__destroyed) then
|
|
Details:Msg("(debug) container_segments line: 329 (__destroyed combat in segments container)")
|
|
end
|
|
end
|
|
end
|
|
---@end-debug
|
|
|
|
---@type boolean
|
|
local bSegmentDestroyed = false
|
|
|
|
--check all instances for freeze state
|
|
if (amountSegmentsInUse < maxSegmentsAllowed) then
|
|
--if there's no segment stored, then this as the first segment
|
|
if (amountSegmentsInUse == 0) then
|
|
Details:InstanciaCallFunction(Details.CheckFreeze, amountSegmentsInUse + 1, combatToBeAdded)
|
|
else
|
|
---@type combat
|
|
local oldestCombatObject = segmentsTable[amountSegmentsInUse]
|
|
Details:InstanciaCallFunction(Details.CheckFreeze, amountSegmentsInUse + 1, oldestCombatObject)
|
|
end
|
|
end
|
|
|
|
setBossTryCounter(combatToBeAdded, segmentsTable, amountSegmentsInUse)
|
|
|
|
--shutdown actors from the previous combat from the time machine
|
|
---@type combat
|
|
local previousCombatObject = segmentsTable[1]
|
|
if (previousCombatObject) then
|
|
---@type actorcontainer
|
|
local containerDamage = previousCombatObject:GetContainer(DETAILS_ATTRIBUTE_DAMAGE)
|
|
---@type actorcontainer
|
|
local containerHeal = previousCombatObject:GetContainer(DETAILS_ATTRIBUTE_HEAL)
|
|
|
|
for _, actorObject in containerDamage:ListActors() do
|
|
---@cast actorObject actor
|
|
--clear last events table (death logs)
|
|
actorObject.last_events_table = nil
|
|
--remove from the time machine
|
|
Details222.TimeMachine.RemoveActor(actorObject)
|
|
end
|
|
|
|
for _, actorObject in containerHeal:ListActors() do
|
|
---@cast actorObject actor
|
|
--clear last events table (death logs)
|
|
actorObject.last_events_table = nil
|
|
--remove from the time machine
|
|
Details222.TimeMachine.RemoveActor(actorObject)
|
|
end
|
|
end
|
|
|
|
---@type boolean user choise to remove trash combats or nor
|
|
local bAutoRemoveTrashCombats = Details.trash_auto_remove
|
|
if (bAutoRemoveTrashCombats) then
|
|
---@type combat
|
|
local combatToCheckForTrash = segmentsTable[2]
|
|
|
|
if (combatToCheckForTrash) then
|
|
local bIsFromMythicDungeon = combatToCheckForTrash.is_mythic_dungeon_segment
|
|
if (not bIsFromMythicDungeon) then
|
|
local bCombatIsTrash = combatToCheckForTrash.is_trash and not combatToCheckForTrash.is_boss
|
|
local bCombatIsWorldTrash = combatToCheckForTrash.is_world_trash_combat
|
|
|
|
if (bCombatIsTrash or bCombatIsWorldTrash) then
|
|
---@type boolean, combat|nil
|
|
local bSegmentRemoved, combatObjectRemoved = Details:RemoveSegmentByCombatObject(combatToCheckForTrash)
|
|
if (bSegmentRemoved and combatObjectRemoved == combatToCheckForTrash) then
|
|
Details:DestroyCombat(combatObjectRemoved)
|
|
bSegmentDestroyed = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--update the amount of segments in use in case a segment was removed
|
|
amountSegmentsInUse = #segmentsTable
|
|
|
|
--add +1 into the amount of segments in use to count for the combat which will be added at the end of this function
|
|
local amountOfSegmentsInUsePlusOne = amountSegmentsInUse + 1
|
|
|
|
--check if the segment table will exceed the amount of segments allowed (user setting)
|
|
if (amountOfSegmentsInUsePlusOne > maxSegmentsAllowed) then
|
|
---@type combat last combat in the segment table
|
|
local combatObjectToBeRemoved = segmentsTable[amountSegmentsInUse]
|
|
|
|
---@type boolean, combat|nil
|
|
local bSegmentRemoved, combatObjectRemoved = Details:RemoveSegmentByCombatObject(combatObjectToBeRemoved)
|
|
if (bSegmentRemoved and combatObjectRemoved == combatObjectToBeRemoved) then
|
|
Details:DestroyCombat(combatObjectRemoved)
|
|
bSegmentDestroyed = true
|
|
end
|
|
end
|
|
|
|
--update the amount of segments in use in case a segment was removed
|
|
amountSegmentsInUse = #segmentsTable
|
|
|
|
---@debug check if there's a destroyed segment within the segment container
|
|
if (amountSegmentsInUse > 0) then
|
|
for i = 1, amountSegmentsInUse do
|
|
local thisCombatObject = segmentsTable[i]
|
|
if (thisCombatObject.__destroyed) then
|
|
Details:Msg("(debug) container_segments line: 418 (__destroyed combat in segments container)")
|
|
end
|
|
end
|
|
end
|
|
---@end-debug
|
|
|
|
--insert the combat into the segments table
|
|
table.insert(segmentsTable, 1, combatToBeAdded)
|
|
|
|
--see if can add the encounter to overall data
|
|
local bCanAddToOverall = Details:CanAddCombatToOverall(combatToBeAdded)
|
|
|
|
if (bCanAddToOverall) then
|
|
if (Details.debug) then
|
|
Details:Msg("(debug) overall data flag match addind the combat to overall data.")
|
|
end
|
|
--add to overall data
|
|
segmentClass:AddToOverallData(combatToBeAdded)
|
|
end
|
|
|
|
Details:InstanceCall(function(instanceObject) instanceObject:RefreshCombat() end)
|
|
|
|
--update the combat shown on all instances
|
|
Details:InstanciaCallFunction(Details.AtualizaSegmentos_AfterCombat)
|
|
|
|
if (bSegmentDestroyed) then
|
|
Details:SendEvent("DETAILS_DATA_SEGMENTREMOVED")
|
|
end
|
|
end
|
|
|
|
|
|
---add the combat to the segment table, check adding to overall
|
|
---@param combatObject combat
|
|
function segmentClass:AddCombat(combatObject)
|
|
if true then
|
|
return Details222.Combat.AddCombat(combatObject)
|
|
end
|
|
|
|
---@type combat[]
|
|
local segmentsTable = Details:GetCombatSegments()
|
|
---@type number
|
|
local maxSegmentsAllowed = Details.segments_amount
|
|
|
|
local bSegmentDestroyed = false
|
|
|
|
--check all instances for freeze state
|
|
if (#segmentsTable < maxSegmentsAllowed) then --done
|
|
---@type combat
|
|
local oldestCombatObject = segmentsTable[#segmentsTable]
|
|
--if there's no segment stored, then this as the first segment
|
|
if (not oldestCombatObject) then
|
|
oldestCombatObject = combatObject
|
|
end
|
|
Details:InstanciaCallFunction(Details.CheckFreeze, #segmentsTable + 1, oldestCombatObject)
|
|
end
|
|
|
|
--add to the first index of the segment table
|
|
--table.insert(segmentsTable, 1, combatObject) --will be added at the end
|
|
|
|
--count boss tries
|
|
---@type string
|
|
local bossName = combatObject.is_boss and combatObject.is_boss.name
|
|
if (bossName) then --done
|
|
local tryNumber = Details.encounter_counter[bossName]
|
|
|
|
if (not tryNumber) then
|
|
---@type combat
|
|
local previousCombatObject
|
|
for i = 2, #segmentsTable do
|
|
previousCombatObject = segmentsTable[i]
|
|
if (previousCombatObject and previousCombatObject.is_boss and previousCombatObject.is_boss.name and previousCombatObject.is_boss.try_number and previousCombatObject.is_boss.name == bossName and not previousCombatObject.is_boss.killed) then
|
|
tryNumber = previousCombatObject.is_boss.try_number + 1
|
|
break
|
|
end
|
|
end
|
|
|
|
if (not tryNumber) then
|
|
tryNumber = 1
|
|
end
|
|
else
|
|
tryNumber = Details.encounter_counter[bossName] + 1
|
|
end
|
|
|
|
Details.encounter_counter[bossName] = tryNumber
|
|
combatObject.is_boss.try_number = tryNumber
|
|
end
|
|
|
|
--see if can add the encounter to overall data
|
|
local canAddToOverall = Details:CanAddCombatToOverall(combatObject)
|
|
if (canAddToOverall) then
|
|
if (Details.debug) then
|
|
Details:Msg("(debug) overall data flag match addind the combat to overall data.")
|
|
end
|
|
segmentClass:AddToOverallData(combatObject)
|
|
end
|
|
|
|
--erase trash segments
|
|
if (segmentsTable[2]) then
|
|
---@type combat
|
|
local previousCombatObject = segmentsTable[2]
|
|
---@type actorcontainer
|
|
local containerDamage = previousCombatObject:GetContainer(DETAILS_ATTRIBUTE_DAMAGE)
|
|
---@type actorcontainer
|
|
local containerHeal = previousCombatObject:GetContainer(DETAILS_ATTRIBUTE_HEAL)
|
|
|
|
--regular cleanup
|
|
for _, actorObject in containerDamage:ListActors() do
|
|
---@cast actorObject actor
|
|
--clear last events table
|
|
actorObject.last_events_table = nil
|
|
Details222.TimeMachine.RemoveActor(actorObject)
|
|
end
|
|
|
|
for _, actorObject in containerHeal:ListActors() do
|
|
---@cast actorObject actor
|
|
actorObject.last_events_table = nil
|
|
Details222.TimeMachine.RemoveActor(actorObject)
|
|
end
|
|
|
|
if (Details.trash_auto_remove) then
|
|
---@type combat
|
|
local thirdCombat = segmentsTable[3]
|
|
|
|
if (thirdCombat and not thirdCombat.is_mythic_dungeon_segment) then
|
|
if ((thirdCombat.is_trash and not thirdCombat.is_boss) or(thirdCombat.is_temporary)) then
|
|
--verify again the time machine
|
|
for _, actorObject in thirdCombat:GetContainer(DETAILS_ATTRIBUTE_DAMAGE):ListActors() do
|
|
Details222.TimeMachine.RemoveActor(actorObject)
|
|
end
|
|
for _, actorObject in thirdCombat:GetContainer(DETAILS_ATTRIBUTE_HEAL):ListActors() do
|
|
Details222.TimeMachine.RemoveActor(actorObject)
|
|
end
|
|
|
|
--remove
|
|
---@type boolean, combat
|
|
local bSegmentRemoved, combatObjectRemoved = Details:RemoveSegment(3)
|
|
if (bSegmentRemoved) then
|
|
Details:DestroyCombat(combatObjectRemoved)
|
|
bSegmentDestroyed = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local segmentsTable = Details:GetCombatSegments()
|
|
|
|
--check if the segment table is full
|
|
if (#segmentsTable > maxSegmentsAllowed) then
|
|
---@type combat
|
|
local combatObjectToBeRemoved
|
|
---@type number
|
|
local segmentIdToBeRemoved
|
|
|
|
--verify if the last combat is a boss and if there's more bosses with the same bossId in the segment table
|
|
--then check which combat has the least amount of elapsed time and remove it
|
|
--won't remove the latest 3 segments as they are fresh and the player may still look into them
|
|
local bossId = combatObject.is_boss and combatObject.is_boss.id
|
|
|
|
---@type combat
|
|
local oldestSegment = segmentsTable[#segmentsTable]
|
|
local oldestBossId = oldestSegment.is_boss and oldestSegment.is_boss.id
|
|
|
|
if (Details.zone_type == "raid" and bossId and oldestBossId and bossId == oldestBossId) then
|
|
---@type combat
|
|
local shorterCombatObject
|
|
---@type number
|
|
local shorterSegmentId
|
|
local minTime = 99999
|
|
|
|
for segmentId = 4, #segmentsTable do
|
|
---@type combat
|
|
local thisCombatObject = segmentsTable[segmentId]
|
|
if (thisCombatObject.is_boss and thisCombatObject.is_boss.id == bossId and thisCombatObject:GetCombatTime() < minTime and not thisCombatObject.is_boss.killed) then
|
|
shorterCombatObject = thisCombatObject
|
|
shorterSegmentId = segmentId
|
|
minTime = thisCombatObject:GetCombatTime()
|
|
end
|
|
end
|
|
|
|
if (shorterCombatObject) then
|
|
combatObjectToBeRemoved = shorterCombatObject
|
|
segmentIdToBeRemoved = shorterSegmentId
|
|
end
|
|
end
|
|
|
|
--if couldn't find a boss to remove, then remove the oldest segment
|
|
if (not combatObjectToBeRemoved) then
|
|
combatObjectToBeRemoved = segmentsTable[#segmentsTable]
|
|
segmentIdToBeRemoved = #segmentsTable
|
|
end
|
|
|
|
--check time machine
|
|
for _, actorObject in combatObjectToBeRemoved:GetContainer(DETAILS_ATTRIBUTE_DAMAGE):ListActors() do
|
|
Details222.TimeMachine.RemoveActor(actorObject)
|
|
end
|
|
for _, actorObject in combatObjectToBeRemoved:GetContainer(DETAILS_ATTRIBUTE_HEAL):ListActors() do
|
|
Details222.TimeMachine.RemoveActor(actorObject)
|
|
end
|
|
|
|
--remove it
|
|
segmentsTable = Details:GetCombatSegments()
|
|
---@type boolean, combat
|
|
local bSegmentRemoved, combatObjectRemoved = Details:RemoveSegment(segmentIdToBeRemoved)
|
|
if (bSegmentRemoved) then
|
|
Details:DestroyCombat(combatObjectRemoved)
|
|
bSegmentDestroyed = true
|
|
end
|
|
end
|
|
|
|
---@debug check if there's a destroyed segment within the segment container
|
|
local segments = Details:GetCombatSegments()
|
|
if (#segments > 0) then
|
|
for i = 1, #segments do
|
|
local thisCombatObject = segments[i]
|
|
if (thisCombatObject.__destroyed) then
|
|
Details:Msg("(debug) container_segments line: 419 (__destroyed combat in segments container)")
|
|
end
|
|
end
|
|
end
|
|
---@end-debug
|
|
|
|
Details:InstanceCall(function(instanceObject) instanceObject:RefreshCombat() end)
|
|
|
|
--update the combat shown on all instances
|
|
Details:InstanciaCallFunction(Details.AtualizaSegmentos_AfterCombat, self)
|
|
|
|
if (bSegmentDestroyed) then
|
|
Details:SendEvent("DETAILS_DATA_SEGMENTREMOVED")
|
|
end
|
|
end
|
|
|
|
---verify if the instance is freezed, if true unfreeze it
|
|
---@param instanceObject instance
|
|
---@param segmentId number
|
|
---@param combatObject combat
|
|
function Details:CheckFreeze(instanceObject, segmentId, combatObject)
|
|
if (instanceObject.freezed) then
|
|
if (instanceObject:GetSegmentId() == segmentId) then
|
|
instanceObject:RefreshCombat()
|
|
instanceObject:UnFreeze()
|
|
end
|
|
end
|
|
end
|
|
|
|
function Details:SetOverallResetOptions(resetOnNewBoss, resetOnNewChallenge, resetOnLogoff, resetOnNewPVP)
|
|
if (resetOnNewBoss == nil) then
|
|
resetOnNewBoss = Details.overall_clear_newboss
|
|
end
|
|
if (resetOnNewChallenge == nil) then
|
|
resetOnNewChallenge = Details.overall_clear_newchallenge
|
|
end
|
|
if (resetOnLogoff == nil) then
|
|
resetOnLogoff = Details.overall_clear_logout
|
|
end
|
|
if (resetOnNewPVP == nil) then
|
|
resetOnNewPVP = Details.overall_clear_pvp
|
|
end
|
|
|
|
Details.overall_clear_newboss = resetOnNewBoss
|
|
Details.overall_clear_newchallenge = resetOnNewChallenge
|
|
Details.overall_clear_logout = resetOnLogoff
|
|
Details.overall_clear_pvp = resetOnNewPVP
|
|
end
|
|
|
|
function segmentClass:ResetOverallData()
|
|
Details:CloseBreakdownWindow()
|
|
|
|
Details:DestroyCombat(Details.tabela_overall)
|
|
Details.tabela_overall = combatClass:NovaTabela()
|
|
|
|
for index, instanceObject in ipairs(Details:GetAllInstances()) do
|
|
if (instanceObject:IsEnabled()) then
|
|
local segmentId = instanceObject:GetSegmentId()
|
|
if (segmentId == DETAILS_SEGMENTID_OVERALL) then
|
|
instanceObject:InstanceReset()
|
|
instanceObject:ReajustaGump()
|
|
end
|
|
end
|
|
end
|
|
|
|
--stop bar testing if any
|
|
Details:StopTestBarUpdate()
|
|
Details:ClockPluginTickOnSegment()
|
|
|
|
Details:SendEvent("DETAILS_DATA_SEGMENTREMOVED")
|
|
end
|
|
|
|
function segmentClass:ResetAllCombatData()
|
|
if (Details:IsInCombat()) then
|
|
Details:EndCombat()
|
|
end
|
|
|
|
if (Details.bosswindow) then
|
|
Details.bosswindow:Reset()
|
|
end
|
|
|
|
Details222.GuessSpecSchedules.ClearSchedules()
|
|
|
|
--stop bar testing if any
|
|
Details:StopTestBarUpdate()
|
|
--close breakdown window
|
|
Details:CloseBreakdownWindow()
|
|
--empty damage class cache tables
|
|
Details.atributo_damage:ClearCacheTables()
|
|
--clear caches
|
|
Details:ClearSpellCache()
|
|
Details:Destroy(Details.ShieldCache)
|
|
Details:Destroy(Details.cache_damage_group)
|
|
Details:Destroy(Details.cache_healing_group)
|
|
|
|
Details222.Pets.PetContainerCleanup()
|
|
Details:ResetSpecCache(true)
|
|
|
|
--stop combat ticker
|
|
Details:StopCombatTicker()
|
|
|
|
--remove mythic dungeon schedules if any
|
|
Details.schedule_mythicdungeon_trash_merge = nil
|
|
Details.schedule_mythicdungeon_endtrash_merge = nil
|
|
Details.schedule_mythicdungeon_overallrun_merge = nil
|
|
|
|
--clear other schedules
|
|
Details.schedule_flag_boss_components = nil
|
|
Details.schedule_store_boss_encounter = nil
|
|
|
|
--> handle segments destruction
|
|
do
|
|
---@type combat
|
|
local currentCombat = Details:GetCurrentCombat()
|
|
|
|
--handle segments
|
|
local segmentsTable = Details:GetCombatSegments()
|
|
--destroy all combat objects stored in the segments table
|
|
for i = #segmentsTable, 1, -1 do
|
|
---@type combat
|
|
local thisCombatObject = segmentsTable[i]
|
|
Details:DestroyCombat(thisCombatObject)
|
|
end
|
|
|
|
--the current combat when finished will be moved to the first index of "segmentsTable", need the check if the current combat was already destroyed
|
|
if (not currentCombat.__destroyed) then
|
|
Details:DestroyCombat(currentCombat)
|
|
end
|
|
|
|
--destroy the overall combat object
|
|
Details:DestroyCombat(Details.tabela_overall)
|
|
end
|
|
|
|
--> handle the creation of new combat objects and segment container
|
|
do
|
|
--create new segment container
|
|
Details.tabela_historico = segmentClass:CreateNewSegmentDatabase()
|
|
--create new overall combat object
|
|
Details.tabela_overall = combatClass:NovaTabela() --joga fora a tabela antiga e cria uma nova
|
|
--create a new current combat object
|
|
Details.tabela_vigente = combatClass:NovaTabela(nil, Details.tabela_overall)
|
|
|
|
--create new container to store pets
|
|
Details.tabela_pets = Details.container_pets:NovoContainer()
|
|
Details:UpdatePetCache()
|
|
Details.container_pets:BuscarPets()
|
|
end
|
|
|
|
---@type instance[]
|
|
local allInstances = Details:GetAllInstances()
|
|
|
|
for i = 1, #allInstances do
|
|
---@type instance
|
|
local instance = allInstances[i]
|
|
if (instance:IsEnabled()) then
|
|
Details:UpdateCombatObjectInUse(instance)
|
|
end
|
|
end
|
|
|
|
--marca o addon como fora de combate
|
|
Details.in_combat = false
|
|
--zera o contador de combates
|
|
Details:GetOrSetCombatId(0)
|
|
|
|
--reinicia a time machine
|
|
Details222.TimeMachine.Restart()
|
|
Details:UpdateParserGears()
|
|
|
|
if (not InCombatLockdown() and not UnitAffectingCombat("player")) then
|
|
--workarround for the "script run too long" issue while outside the combat lockdown
|
|
local cleargarbage = function()
|
|
collectgarbage()
|
|
end
|
|
local successful, errortext = pcall(cleargarbage)
|
|
if (not successful) then
|
|
Details:Msg("couldn't call collectgarbage()")
|
|
end
|
|
else
|
|
Details.schedule_hard_garbage_collect = true
|
|
end
|
|
|
|
Details:InstanciaCallFunction(Details.UpdateCombatObjectInUse) -- atualiza o instancia.showing para as novas tabelas criadas
|
|
Details:InstanciaCallFunction(Details.AtualizaSoloMode_AfertReset) -- verifica se precisa zerar as tabela da janela solo mode
|
|
Details:InstanciaCallFunction(Details.ResetaGump) --_detalhes:ResetaGump("de todas as instancias")
|
|
Details:InstanciaCallFunction(Details.FadeHandler.Fader, "IN", nil, "barras")
|
|
|
|
Details:RefreshMainWindow(-1) --atualiza todas as instancias
|
|
|
|
Details:SendEvent("DETAILS_DATA_RESET", nil, nil)
|
|
Details:SendEvent("DETAILS_DATA_SEGMENTREMOVED")
|
|
end
|
|
|
|
function Details.refresh:r_historico(este_historico)
|
|
setmetatable(este_historico, segmentClass)
|
|
--este_historico.__index = historico
|
|
end
|
|
|
|
--[[
|
|
elseif (_detalhes.trash_concatenate) then
|
|
|
|
if (true) then
|
|
return
|
|
end
|
|
|
|
if (_terceiro_combate) then
|
|
if (_terceiro_combate.is_trash and _segundo_combate.is_trash and not _terceiro_combate.is_boss and not _segundo_combate.is_boss) then
|
|
--tabela 2 deve ser deletada e somada a tabela 1
|
|
if (_detalhes.debug) then
|
|
detalhes:Msg("(debug) concatenating two trash segments.")
|
|
end
|
|
|
|
_segundo_combate = _segundo_combate + _terceiro_combate
|
|
_detalhes.tabela_overall = _detalhes.tabela_overall - _terceiro_combate
|
|
|
|
_segundo_combate.is_trash = true
|
|
|
|
--verificar novamente a time machine
|
|
for _, jogador in ipairs(_terceiro_combate [1]._ActorTable) do --damage
|
|
Details222.TimeMachine.RemoveActor(jogador)
|
|
end
|
|
for _, jogador in ipairs(_terceiro_combate [2]._ActorTable) do --heal
|
|
Details222.TimeMachine.RemoveActor(jogador)
|
|
end
|
|
--remover
|
|
_table_remove(self.tabelas, 3)
|
|
_detalhes:SendEvent("DETAILS_DATA_SEGMENTREMOVED", nil, nil)
|
|
end
|
|
end
|
|
--]]
|
|
|