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-------------------------------------------------------------------------------
---------------------------------- NAMESPACE ----------------------------------
-------------------------------------------------------------------------------
local ADDON_NAME, ns = ...
local L = ns.locale
local LibDD = LibStub:GetLibrary('LibUIDropDownMenu-4.0')
-------------------------------------------------------------------------------
--------------------------- UIDROPDOWNMENU_ADDSLIDER --------------------------
-------------------------------------------------------------------------------
local function Custom_UIDropDownMenu_AddSlider(info, level)
local function format(v)
if info.percentage then return FormatPercentage(v, true) end
return string.format('%.2f', v)
end
info.frame.Label:SetText(info.text)
info.frame.Value:SetText(format(info.value))
info.frame.Slider:SetMinMaxValues(info.min, info.max)
info.frame.Slider:SetMinMaxValues(info.min, info.max)
info.frame.Slider:SetValueStep(info.step)
info.frame.Slider:SetAccessorFunction(function() return info.value end)
info.frame.Slider:SetMutatorFunction(function(v)
info.frame.Value:SetText(format(v))
info.func(v)
end)
info.frame.Slider:UpdateVisibleState()
LibDD:UIDropDownMenu_AddButton({customFrame = info.frame}, level)
end
-------------------------------------------------------------------------------
---------------------------- WORLD MAP BUTTON MIXIN ---------------------------
-------------------------------------------------------------------------------
local WorldMapOptionsButtonMixin = {}
_G[ADDON_NAME .. 'WorldMapOptionsButtonMixin'] = WorldMapOptionsButtonMixin
function WorldMapOptionsButtonMixin:OnLoad()
local drop_down_name = ADDON_NAME .. 'WorldMapDropDownMenu'
self.DropDown = LibDD:Create_UIDropDownMenu(drop_down_name, self)
LibDD:UIDropDownMenu_SetInitializeFunction(self.DropDown, function(dropdown,
level) dropdown:GetParent():InitializeDropDown(level) end)
LibDD:UIDropDownMenu_SetDisplayMode(self.DropDown, 'MENU')
self.GroupDesc = CreateFrame('Frame', ADDON_NAME .. 'GroupMenuSliderOption',
nil, ADDON_NAME .. 'TextMenuOptionTemplate')
self.AlphaOption = CreateFrame('Frame',
ADDON_NAME .. 'AlphaMenuSliderOption', nil,
ADDON_NAME .. 'SliderMenuOptionTemplate')
self.ScaleOption = CreateFrame('Frame',
ADDON_NAME .. 'ScaleMenuSliderOption', nil,
ADDON_NAME .. 'SliderMenuOptionTemplate')
end
function WorldMapOptionsButtonMixin:OnMouseDown(button)
self.Icon:SetPoint('TOPLEFT', 8, -8)
local xOffset = WorldMapFrame.isMaximized and 30 or 0
self.DropDown.point = WorldMapFrame.isMaximized and 'TOPRIGHT' or 'TOPLEFT'
LibDD:ToggleDropDownMenu(1, nil, self.DropDown, self, xOffset, -5)
PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON)
end
function WorldMapOptionsButtonMixin:OnMouseUp()
self.Icon:SetPoint('TOPLEFT', self, 'TOPLEFT', 6, -6)
end
function WorldMapOptionsButtonMixin:OnEnter()
GameTooltip:SetOwner(self, 'ANCHOR_RIGHT')
GameTooltip_SetTitle(GameTooltip, ns.plugin_name)
GameTooltip_AddNormalLine(GameTooltip, L['map_button_text'])
GameTooltip:Show()
end
function WorldMapOptionsButtonMixin:Refresh()
local enabled = ns:GetOpt('show_worldmap_button')
local map = ns.maps[self:GetParent():GetMapID() or 0]
if enabled and map and map:HasEnabledGroups() then
self:Show()
else
self:Hide()
end
end
function WorldMapOptionsButtonMixin:AddGroupButton(group, level)
local map = ns.maps[self:GetParent():GetMapID()]
local icon, iconLink = group.icon
local status = ''
if group.achievement then
local _, _, _, completed, _, _, _, _, _, _, _, _, earnedByMe =
GetAchievementInfo(group.achievement)
status = ' ' .. (earnedByMe and ns.GetIconLink('check_gn') or
(completed and ns.GetIconLink('check_bl') or ''))
end
if group.name == 'misc' then
-- find an icon from the misc nodes in the map
for coord, node in pairs(map.nodes) do
if node.group[1] == group then
icon = node.icon
break
end
end
end
if type(icon) == 'number' then
iconLink = ns.GetIconLink(icon, 12, 1, 0) .. ' '
else
iconLink = ns.GetIconLink(icon, 16)
end
LibDD:UIDropDownMenu_AddButton({
text = iconLink .. ' ' .. ns.RenderLinks(group.label, true) .. status,
isNotRadio = true,
keepShownOnClick = true,
hasArrow = true,
value = group,
checked = group:GetDisplay(map.id),
arg1 = group,
func = function(button, group)
group:SetDisplay(button.checked, map.id)
end
}, level)
end
function WorldMapOptionsButtonMixin:AddGroupOptions(group, level)
local map = ns.maps[self:GetParent():GetMapID()]
self.GroupDesc.Text:SetText(ns.RenderLinks(group.desc))
LibDD:UIDropDownMenu_AddButton({customFrame = self.GroupDesc}, level)
LibDD:UIDropDownMenu_AddButton({notClickable = true, notCheckable = true},
level)
Custom_UIDropDownMenu_AddSlider({
text = L['options_opacity'],
min = 0,
max = 1,
step = 0.01,
value = group:GetAlpha(map.id),
frame = self.AlphaOption,
percentage = true,
func = function(v) group:SetAlpha(v, map.id) end
}, level)
Custom_UIDropDownMenu_AddSlider({
text = L['options_scale'],
min = 0.3,
max = 3,
step = 0.05,
value = group:GetScale(map.id),
frame = self.ScaleOption,
func = function(v) group:SetScale(v, map.id) end
}, level)
end
function WorldMapOptionsButtonMixin:InitializeDropDown(level)
local map = ns.maps[self:GetParent():GetMapID()]
if level == 1 then
local current_group_type = nil
local achievements_menu_added = false
for i, group in ipairs(map.groups) do
-- Add a separator each time the group type changes
if current_group_type ~= nil and current_group_type ~= group.type then
LibDD:UIDropDownMenu_AddSeparator()
end
current_group_type = group.type
if group:IsEnabled() and group:HasEnabledNodes(map) then
if group.type == ns.group_types.ACHIEVEMENT and
not achievements_menu_added then
LibDD:UIDropDownMenu_AddButton({
text = ns.GetIconLink(236671, 12, 1, 0) .. ' ' ..
ACHIEVEMENTS,
isNotRadio = true,
notCheckable = true,
keepShownOnClick = true,
hasArrow = true,
value = 'achievements'
})
achievements_menu_added = true
elseif group.type ~= ns.group_types.ACHIEVEMENT then
self:AddGroupButton(group, 1)
end
end
end
LibDD:UIDropDownMenu_AddSeparator()
LibDD:UIDropDownMenu_AddButton({
text = L['options_reward_types'],
isNotRadio = true,
notCheckable = true,
keepShownOnClick = true,
hasArrow = true,
value = 'rewards'
})
LibDD:UIDropDownMenu_AddButton({
text = L['options_show_completed_nodes'],
isNotRadio = true,
keepShownOnClick = true,
checked = ns:GetOpt('show_completed_nodes'),
func = function(button, option)
ns:SetOpt('show_completed_nodes', button.checked)
end
})
LibDD:UIDropDownMenu_AddButton({
text = L['options_toggle_hide_done_rare'],
isNotRadio = true,
keepShownOnClick = true,
checked = ns:GetOpt('hide_done_rares'),
func = function(button, option)
ns:SetOpt('hide_done_rares', button.checked)
end
})
LibDD:UIDropDownMenu_AddButton({
text = L['options_toggle_use_char_achieves'],
isNotRadio = true,
keepShownOnClick = true,
checked = ns:GetOpt('use_char_achieves'),
func = function(button, option)
ns:SetOpt('use_char_achieves', button.checked)
end
})
LibDD:UIDropDownMenu_AddSeparator()
LibDD:UIDropDownMenu_AddButton({
text = L['options_open_settings_panel'],
isNotRadio = true,
notCheckable = true,
disabled = not map.settings,
func = function(button, option)
HideUIPanel(WorldMapFrame)
Settings.OpenToCategory('HandyNotes')
LibStub('AceConfigDialog-3.0'):SelectGroup('HandyNotes',
'plugins', ADDON_NAME, 'ZonesTab', 'Zone_' .. map.id)
end
})
elseif level == 2 then
if L_UIDROPDOWNMENU_MENU_VALUE == 'achievements' then
for i, group in ipairs(map.groups) do
if group.type == ns.group_types.ACHIEVEMENT and
group:IsEnabled() and group:HasEnabledNodes(map) then
self:AddGroupButton(group, 2)
end
end
elseif L_UIDROPDOWNMENU_MENU_VALUE == 'rewards' then
for i, type in ipairs({
'mount', 'pet', 'recipe', 'toy', 'transmog', 'all_transmog'
}) do
LibDD:UIDropDownMenu_AddButton({
text = L['options_' .. type .. '_rewards'],
isNotRadio = true,
keepShownOnClick = true,
checked = ns:GetOpt('show_' .. type .. '_rewards'),
func = function(button, option)
ns:SetOpt('show_' .. type .. '_rewards', button.checked)
end
}, 2)
end
else
-- add opacity/scale menu for non-achievements
self:AddGroupOptions(L_UIDROPDOWNMENU_MENU_VALUE, 2)
end
elseif level == 3 then
-- add opacity/scale menu for achievements
self:AddGroupOptions(L_UIDROPDOWNMENU_MENU_VALUE, 3)
end
end