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348 lines
18 KiB
348 lines
18 KiB
--- ============================ HEADER ============================
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--- ======= LOCALIZE =======
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-- Addon
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local addonName, addonTable = ...
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-- HeroDBC
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local DBC = HeroDBC.DBC
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-- HeroLib
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local HL = HeroLib
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local Cache = HeroCache
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local Unit = HL.Unit
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local Player = Unit.Player
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local Target = Unit.Target
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local Pet = Unit.Pet
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local Spell = HL.Spell
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local MultiSpell = HL.MultiSpell
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local Item = HL.Item
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-- HeroRotation
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local HR = HeroRotation
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local Cast = HR.Cast
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local CastLeft = HR.CastLeft
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local CDsON = HR.CDsON
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local AoEON = HR.AoEON
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local Mage = HR.Commons.Mage
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-- Num/Bool Helper Functions
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local num = HR.Commons.Everyone.num
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local bool = HR.Commons.Everyone.bool
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-- lua
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local max = math.max
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--- ============================ CONTENT ===========================
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--- ======= APL LOCALS =======
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-- luacheck: max_line_length 9999
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-- Define S/I for spell and item arrays
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local S = Spell.Mage.Frost
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local I = Item.Mage.Frost
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-- Create table to exclude above trinkets from On Use function
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local OnUseExcludes = {
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I.SpoilsofNeltharus:ID(),
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}
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-- Rotation Var
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local EnemiesCount8ySplash, EnemiesCount16ySplash --Enemies arround target
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local EnemiesCount15yMelee --Enemies arround player
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local Enemies16ySplash
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local RemainingWintersChill = 0
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local var_snowstorm_max_stack = 30
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local BossFightRemains = 11111
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local FightRemains = 11111
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-- GUI Settings
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local Everyone = HR.Commons.Everyone
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local Settings = {
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General = HR.GUISettings.General,
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Commons = HR.GUISettings.APL.Mage.Commons,
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Frost = HR.GUISettings.APL.Mage.Frost
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}
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S.FrozenOrb:RegisterInFlightEffect(84721)
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S.FrozenOrb:RegisterInFlight()
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HL:RegisterForEvent(function() S.FrozenOrb:RegisterInFlight() end, "LEARNED_SPELL_IN_TAB")
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S.Frostbolt:RegisterInFlightEffect(228597)--also register hitting spell to track in flight (spell book id ~= hitting id)
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S.Frostbolt:RegisterInFlight()
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S.Flurry:RegisterInFlightEffect(228354)
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S.Flurry:RegisterInFlight()
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S.IceLance:RegisterInFlightEffect(228598)
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S.IceLance:RegisterInFlight()
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HL:RegisterForEvent(function()
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BossFightRemains = 11111
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FightRemains = 11111
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RemainingWintersChill = 0
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end, "PLAYER_REGEN_ENABLED")
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local function FrozenRemains()
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return max(Target:DebuffRemains(S.Frostbite), Target:DebuffRemains(S.Freeze), Target:DebuffRemains(S.FrostNova))
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end
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local function Precombat()
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-- flask
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-- food
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-- augmentation
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-- arcane_intellect
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if S.ArcaneIntellect:IsCastable() and (Player:BuffDown(S.ArcaneIntellect, true) or Everyone.GroupBuffMissing(S.ArcaneIntellect)) then
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if Cast(S.ArcaneIntellect, Settings.Commons.GCDasOffGCD.ArcaneIntellect) then return "arcane_intellect precombat 2"; end
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end
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-- snapshot_stats
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-- blizzard,if=active_enemies>=2
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-- Note: Can't check active_enemies in Precombat
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-- frostbolt,if=active_enemies=1
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if S.Frostbolt:IsCastable() and not Player:IsCasting(S.Frostbolt) then
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if Cast(S.Frostbolt, nil, nil, not Target:IsSpellInRange(S.Frostbolt)) then return "frostbolt precombat 10"; end
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end
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end
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local function Cooldowns()
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-- time_warp,if=buff.exhaustion.up&buff.bloodlust.down
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if S.TimeWarp:IsCastable() and S.TemporalWarp:IsAvailable() and Settings.Frost.UseTemporalWarp and (Player:BloodlustExhaustUp() and Player:BloodlustDown()) then
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if Cast(S.TimeWarp, Settings.Commons.OffGCDasOffGCD.TimeWarp) then return "time_warp cd 2"; end
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end
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-- use_item,name=spoils_of_neltharus,if=buff.spoils_of_neltharus_mastery.up|buff.spoils_of_neltharus_haste.up&buff.bloodlust.down&buff.temporal_warp.down&time>0|buff.spoils_of_neltharus_vers.up&(buff.bloodlust.up|buff.temporal_warp.up)
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if I.SpoilsofNeltharus:IsEquippedAndReady() and (Player:BuffUp(S.SpoilsofNeltharusMastery) or Player:BuffUp(S.SpoilsofNeltharusHaste) and Player:BloodlustDown() and Player:BuffDown(S.TemporalWarpBuff) or Player:BuffUp(S.SpoilsofNeltharusVers) and (Player:BloodlustUp() or Player:BuffUp(S.TemporalWarpBuff))) then
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if Cast(I.SpoilsofNeltharus, nil, Settings.Commons.DisplayStyle.Trinkets) then return "spoils_of_neltharus cd 4"; end
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end
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-- potion,if=prev_off_gcd.icy_veins|fight_remains<60
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if Settings.Commons.Enabled.Potions and (Player:BuffUp(S.IcyVeinsBuff) or FightRemains < 60) then
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local PotionSelected = Everyone.PotionSelected()
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if PotionSelected and PotionSelected:IsReady() then
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if Cast(PotionSelected, nil, Settings.Commons.DisplayStyle.Potions) then return "potion cd 6"; end
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end
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end
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-- flurry,if=time=0&active_enemies<=2
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-- Note: Can't get target count at time=0
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-- icy_veins
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if S.IcyVeins:IsCastable() then
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if Cast(S.IcyVeins, Settings.Frost.GCDasOffGCD.IcyVeins) then return "icy_veins cd 8"; end
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end
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-- use_items
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if Settings.Commons.Enabled.Trinkets or Settings.Commons.Enabled.Items then
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local ItemToUse, ItemSlot, ItemRange = Player:GetUseableItems(OnUseExcludes)
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if ItemToUse then
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local DisplayStyle = Settings.Commons.DisplayStyle.Trinkets
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if ItemSlot ~= 13 and ItemSlot ~= 14 then DisplayStyle = Settings.Commons.DisplayStyle.Items end
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if ((ItemSlot == 13 or ItemSlot == 14) and Settings.Commons.Enabled.Trinkets) or (ItemSlot ~= 13 and ItemSlot ~= 14 and Settings.Commons.Enabled.Items) then
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if Cast(ItemToUse, nil, DisplayStyle, not Target:IsInRange(ItemRange)) then return "Generic use_items for " .. ItemToUse:Name(); end
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end
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end
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end
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-- invoke_external_buff,name=power_infusion,if=buff.power_infusion.down
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-- invoke_external_buff,name=blessing_of_summer,if=buff.blessing_of_summer.down
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-- Note: Not handling external buffs.
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-- blood_fury
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if S.BloodFury:IsCastable() then
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if Cast(S.BloodFury, Settings.Commons.OffGCDasOffGCD.Racials) then return "blood_fury cd 10"; end
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end
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-- berserking
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if S.Berserking:IsCastable() then
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if Cast(S.Berserking, Settings.Commons.OffGCDasOffGCD.Racials) then return "berserking cd 12"; end
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end
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-- lights_judgment
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if S.LightsJudgment:IsCastable() then
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if Cast(S.LightsJudgment, Settings.Commons.OffGCDasOffGCD.Racials, nil, not Target:IsSpellInRange(S.LightsJudgment)) then return "lights_judgment cd 14"; end
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end
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-- fireblood
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if S.Fireblood:IsCastable() then
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if Cast(S.Fireblood, Settings.Commons.OffGCDasOffGCD.Racials) then return "fireblood cd 16"; end
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end
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-- ancestral_call
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if S.AncestralCall:IsCastable() then
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if Cast(S.AncestralCall, Settings.Commons.OffGCDasOffGCD.Racials) then return "ancestral_call cd 18"; end
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end
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end
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local function Aoe()
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-- cone_of_cold,if=buff.snowstorm.stack=buff.snowstorm.max_stack&debuff.frozen.up&(prev_gcd.1.frost_nova|prev_gcd.1.ice_nova|prev_off_gcd.freeze)
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if S.ConeofCold:IsCastable() and (Player:BuffStackP(S.SnowstormBuff) == var_snowstorm_max_stack and FrozenRemains() > 0 and (Player:PrevGCDP(1, S.FrostNova) or Player:PrevGCDP(1, S.IceNova) or Player:PrevGCDP(1, S.Freeze))) then
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if Cast(S.ConeofCold, nil, nil, not Target:IsInRange(12)) then return "cone_of_cold aoe 2"; end
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end
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-- frozen_orb
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if S.FrozenOrb:IsCastable() then
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if Cast(S.FrozenOrb, Settings.Frost.GCDasOffGCD.FrozenOrb, nil, not Target:IsInRange(40)) then return "frozen_orb aoe 4"; end
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end
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-- blizzard
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if S.Blizzard:IsCastable() then
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if Cast(S.Blizzard, nil, nil, not Target:IsInRange(40)) then return "blizzard aoe 6"; end
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end
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-- comet_storm
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if S.CometStorm:IsCastable() then
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if Cast(S.CometStorm, nil, nil, not Target:IsSpellInRange(S.CometStorm)) then return "comet_storm aoe 8"; end
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end
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-- freeze,if=(target.level<level+3|target.is_add)&(!talent.snowstorm&debuff.frozen.down|cooldown.cone_of_cold.ready&buff.snowstorm.stack=buff.snowstorm.max_stack)
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if Pet:IsActive() and S.Freeze:IsReady() and (Target:Level() < Player:Level() + 3 and ((not S.Snowstorm:IsAvailable()) and FrozenRemains() == 0 or S.ConeofCold:CooldownUp() and Player:BuffStackP(S.SnowstormBuff) == var_snowstorm_max_stack)) then
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if Cast(S.Freeze, nil, nil, not Target:IsSpellInRange(S.Freeze)) then return "freeze aoe 10"; end
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end
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-- ice_nova,if=(target.level<level+3|target.is_add)&(prev_gcd.1.comet_storm|cooldown.cone_of_cold.ready&buff.snowstorm.stack=buff.snowstorm.max_stack&gcd.max<1)
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if S.IceNova:IsCastable() and (Target:Level() < Player:Level() + 3 and (Player:PrevGCDP(1, S.CometStorm) or S.ConeofCold:CooldownUp() and Player:BuffStackP(S.SnowstormBuff) == var_snowstorm_max_stack and Player:GCD() < 1)) then
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if Cast(S.IceNova, nil, nil, not Target:IsSpellInRange(S.IceNova)) then return "ice_nova aoe 11"; end
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end
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-- frost_nova,if=(target.level<level+3|target.is_add)&active_enemies>=5&cooldown.cone_of_cold.ready&buff.snowstorm.stack=buff.snowstorm.max_stack&gcd.max<1
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if S.FrostNova:IsCastable() and (Target:Level() < Player:Level() + 3 and (EnemiesCount16ySplash >= 5 and S.ConeofCold:CooldownUp() and Player:BuffStackP(S.SnowstormBuff) == var_snowstorm_max_stack and Player:GCD() < 1)) then
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if Cast(S.FrostNova, nil, nil, not Target:IsInRange(12)) then return "frost_nova aoe 12"; end
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end
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-- cone_of_cold,if=buff.snowstorm.stack=buff.snowstorm.max_stack
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if S.ConeofCold:IsCastable() and (Player:BuffStackP(S.SnowstormBuff) == var_snowstorm_max_stack) then
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if Cast(S.ConeofCold, nil, nil, not Target:IsInRange(12)) then return "cone_of_cold aoe 14"; end
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end
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-- flurry,if=cooldown_react&remaining_winters_chill=0
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if S.Flurry:IsCastable() and (RemainingWintersChill == 0) then
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if Cast(S.Flurry, nil, nil, not Target:IsSpellInRange(S.Flurry)) then return "flurry aoe 16"; end
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end
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-- ice_lance,if=buff.fingers_of_frost.react|debuff.frozen.remains>travel_time|remaining_winters_chill
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if S.IceLance:IsCastable() and (Player:BuffUp(S.FingersofFrostBuff) or FrozenRemains() > S.IceLance:TravelTime() or bool(RemainingWintersChill)) then
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if Cast(S.IceLance, nil, nil, not Target:IsSpellInRange(S.IceLance)) then return "ice_lance aoe 18"; end
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end
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-- shifting_power
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if S.ShiftingPower:IsCastable() and CDsON() then
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if Cast(S.ShiftingPower, nil, Settings.Commons.DisplayStyle.Signature, not Target:IsInRange(18)) then return "shifting_power aoe 20"; end
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end
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-- ice_nova
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if S.IceNova:IsCastable() then
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if Cast(S.IceNova, nil, nil, not Target:IsSpellInRange(S.IceNova)) then return "ice_nova aoe 22"; end
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end
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-- dragons_breath,if=active_enemies>=7
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if S.DragonsBreath:IsCastable() and (EnemiesCount16ySplash >= 7) then
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if Cast(S.DragonsBreath, nil, nil, not Target:IsInRange(12)) then return "dragons_breath aoe 26"; end
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end
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-- arcane_explosion,if=mana.pct>30&active_enemies>=7
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if S.ArcaneExplosion:IsCastable() and (Player:ManaPercentage() > 30 and EnemiesCount16ySplash >= 7) then
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if Settings.Frost.StayDistance and not Target:IsInRange(10) then
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if CastLeft(S.ArcaneExplosion) then return "arcane_explosion aoe 28 left"; end
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else
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if Cast(S.ArcaneExplosion) then return "arcane_explosion aoe 28"; end
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end
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end
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-- frostbolt
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if S.Frostbolt:IsCastable() then
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if Cast(S.Frostbolt, nil, nil, not Target:IsSpellInRange(S.Frostbolt)) then return "frostbolt aoe 32"; end
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end
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-- Manually added: ice_lance as a fallthrough when moving
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if S.IceLance:IsCastable() then
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if Cast(S.IceLance, nil, nil, not Target:IsSpellInRange(S.IceLance)) then return "ice_lance aoe 34"; end
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end
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-- call_action_list,name=movement
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-- Note: Not handling Movement(), as it gets fiddly during small movement.
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end
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local function ST()
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-- comet_storm,if=prev_gcd.1.flurry
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if S.CometStorm:IsCastable() and Player:PrevGCDP(1, S.Flurry) then
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if Cast(S.CometStorm, nil, nil, not Target:IsSpellInRange(S.CometStorm)) then return "comet_storm single 4"; end
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end
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-- flurry,if=cooldown_react&remaining_winters_chill=0&debuff.winters_chill.down&(prev_gcd.1.frostbolt|prev_gcd.1.glacial_spike)
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if S.Flurry:IsCastable() and (RemainingWintersChill == 0 and (Player:IsCasting(S.Frostbolt))) then
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if Cast(S.Flurry, nil, nil, not Target:IsSpellInRange(S.Flurry)) then return "flurry single 6"; end
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end
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-- ray_of_frost,if=remaining_winters_chill=1&buff.freezing_winds.down
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if S.RayofFrost:IsCastable() and (RemainingWintersChill == 1 and Player:BuffDown(S.FreezingWindsBuff)) then
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if Cast(S.RayofFrost, nil, nil, not Target:IsSpellInRange(S.RayofFrost)) then return "ray_of_frost single 8"; end
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end
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-- glacial_spike,if=remaining_winters_chill
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if S.GlacialSpike:IsReady() and (bool(RemainingWintersChill)) then
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if Cast(S.GlacialSpike, nil, nil, not Target:IsSpellInRange(S.GlacialSpike)) then return "glacial_spike single 10"; end
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end
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-- cone_of_cold,if=buff.snowstorm.stack=buff.snowstorm.max_stack&remaining_winters_chill
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if S.ConeofCold:IsCastable() and (Player:BuffStackP(S.SnowstormBuff) == var_snowstorm_max_stack and bool(RemainingWintersChill)) then
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if Cast(S.ConeofCold, nil, nil, not Target:IsInRange(12)) then return "cone_of_cold single 12"; end
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end
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-- frozen_orb
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if S.FrozenOrb:IsCastable() then
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if Cast(S.FrozenOrb, Settings.Frost.GCDasOffGCD.FrozenOrb, nil, not Target:IsInRange(40)) then return "frozen_orb single 14"; end
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end
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-- blizzard,if=active_enemies>=2&talent.ice_caller&talent.freezing_rain
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if S.Blizzard:IsCastable() and EnemiesCount16ySplash >= 2 and S.IceCaller:IsAvailable() and S.FreezingRain:IsAvailable() then
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if Cast(S.Blizzard, nil, nil, not Target:IsInRange(40)) then return "blizzard single 16"; end
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end
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-- shifting_power,if=buff.icy_veins.down|cooldown.icy_veins.remains<20
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if S.ShiftingPower:IsCastable() and (Player:BuffDown(S.IcyVeinsBuff) or S.IcyVeins:CooldownRemains() < 20) then
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if Cast(S.ShiftingPower, nil, Settings.Commons.DisplayStyle.Signature, not Target:IsInRange(18)) then return "shifting_power single 18"; end
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end
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-- ice_lance,if=buff.fingers_of_frost.react&!prev_gcd.1.glacial_spike|remaining_winters_chill
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if S.IceLance:IsCastable() and (Player:BuffUp(S.FingersofFrostBuff) and (not Player:PrevGCDP(1, S.GlacialSpike)) or bool(RemainingWintersChill)) then
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if Cast(S.IceLance, nil, nil, not Target:IsSpellInRange(S.IceLance)) then return "ice_lance single 20"; end
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end
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-- ice_nova,if=active_enemies>=4
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if S.IceNova:IsCastable() and (EnemiesCount16ySplash >= 4) then
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if Cast(S.IceNova, nil, nil, not Target:IsSpellInRange(S.IceNova)) then return "ice_nova single 22"; end
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end
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-- glacial_spike,if=buff.brain_freeze.react
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if S.GlacialSpike:IsCastable() and Player:BuffUp(S.BrainFreezeBuff) then
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if Cast(S.GlacialSpike, nil, nil, not Target:IsSpellInRange(S.GlacialSpike)) then return "glacial_spike single 34"; end
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end
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-- bag_of_tricks
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if CDsON() and S.BagofTricks:IsCastable() then
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if Cast(S.BagofTricks, Settings.Commons.OffGCDasOffGCD.Racials, nil, not Target:IsSpellInRange(S.BagofTricks)) then return "bag_of_tricks cd 40"; end
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end
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-- frostbolt
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if S.Frostbolt:IsCastable() then
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if Cast(S.Frostbolt, nil, nil, not Target:IsSpellInRange(S.Frostbolt)) then return "frostbolt single 42"; end
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end
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-- call_action_list,name=movement
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-- Note: Not handling Movement(), as it gets fiddly during small movement.
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-- Manually added: ice_lance as a fallthrough when moving
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if S.IceLance:IsCastable() then
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if Cast(S.IceLance, nil, nil, not Target:IsSpellInRange(S.IceLance)) then return "ice_lance single 44"; end
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end
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end
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--- ======= ACTION LISTS =======
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local function APL()
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-- Enemies Update
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Enemies16ySplash = Target:GetEnemiesInSplashRange(16)
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if AoEON() then
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EnemiesCount8ySplash = Target:GetEnemiesInSplashRangeCount(8)
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EnemiesCount16ySplash = Target:GetEnemiesInSplashRangeCount(16)
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else
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EnemiesCount15yMelee = 1
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EnemiesCount8ySplash = 1
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EnemiesCount16ySplash = 1
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end
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-- Check our IF status
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-- Note: Not referenced in the current APL, but saving for potential use later
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--Mage.IFTracker()
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if Everyone.TargetIsValid() or Player:AffectingCombat() then
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-- Calculate fight_remains
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BossFightRemains = HL.BossFightRemains(nil, true)
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FightRemains = BossFightRemains
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if FightRemains == 11111 then
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FightRemains = HL.FightRemains(Enemies16ySplash, false)
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end
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-- Calculate remaining_winters_chill, as it's used in many lines
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RemainingWintersChill = Target:DebuffStack(S.WintersChillDebuff)
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end
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if Everyone.TargetIsValid() then
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-- call precombat
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if not Player:AffectingCombat() then
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local ShouldReturn = Precombat(); if ShouldReturn then return ShouldReturn; end
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end
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-- counterspell
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local ShouldReturn = Everyone.Interrupt(40, S.Counterspell, Settings.Commons.OffGCDasOffGCD.Counterspell, false); if ShouldReturn then return ShouldReturn; end
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-- water_jet
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if Pet:IsActive() and S.WaterJet:IsReady() then
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if Cast(S.WaterJet, nil, nil, not Target:IsSpellInRange(S.WaterJet)) then return "water_jet main 2"; end
|
|
end
|
|
-- call_action_list,name=cds
|
|
if CDsON() then
|
|
local ShouldReturn = Cooldowns(); if ShouldReturn then return ShouldReturn; end
|
|
end
|
|
-- run_action_list,name=aoe,if=active_enemies>=7&!set_bonus.tier30_2pc|active_enemies>=3&talent.ice_caller
|
|
if AoEON() and (EnemiesCount16ySplash >= 7 and (not Player:HasTier(30, 2)) or EnemiesCount16ySplash >= 3 and S.IceCaller:IsAvailable()) then
|
|
local ShouldReturn = Aoe(); if ShouldReturn then return ShouldReturn; end
|
|
if Cast(S.Pool) then return "pool for Aoe()"; end
|
|
end
|
|
-- run_action_list,name=st
|
|
local ShouldReturn = ST(); if ShouldReturn then return ShouldReturn; end
|
|
if Cast(S.Pool) then return "pool for ST()"; end
|
|
end
|
|
end
|
|
|
|
local function Init()
|
|
HR.Print("Frost Mage rotation is currently a work in progress, but has been updated for patch 10.0.")
|
|
end
|
|
|
|
HR.SetAPL(64, APL, Init)
|
|
|