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930 lines
39 KiB
930 lines
39 KiB
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--note: do maintenance on spelltable.ChartData
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local addonName, Details222 = ...
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local breakdownWindow = Details.BreakdownWindow
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local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
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local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
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local unpack = unpack
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local GetTime = GetTime
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local CreateFrame = CreateFrame
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local GetSpellLink = GetSpellLink
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local GetSpellInfo = GetSpellInfo
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local _GetSpellInfo = Details.GetSpellInfo
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local GameTooltip = GameTooltip
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local IsShiftKeyDown = IsShiftKeyDown
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local DF = DetailsFramework
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local tinsert = table.insert
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---@type breakdownspelltab
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local spellsTab = {}
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--expose the object to the global namespace
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DetailsSpellBreakdownTab = spellsTab
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local iconTableSummary = {
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texture = [[Interface\AddOns\Details\images\icons]],
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coords = {238/512, 255/512, 0, 18/512},
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width = 16,
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height = 16,
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}
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local CONST_BAR_HEIGHT = 20
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local CONST_SPELLSCROLL_LINEHEIGHT = 20
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local CONST_TARGET_TEXTURE = [[Interface\MINIMAP\TRACKING\Target]]
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local CONST_SPELLBLOCK_DEFAULT_COLOR = {.4, .4, .4, 1}
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local CONST_SPELLBLOCK_HEADERTEXT_COLOR = {.9, .8, 0, 1}
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local CONST_SPELLBLOCK_HEADERTEXT_SIZE = 11
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Details.SpellGroups = {
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[193473] = 15407, --mind flay
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}
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---return the actor currently in use by the breakdown window
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---@return actor
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function spellsTab.GetActor() --this cache must be cleared when the actor changes or the breakdown window is closed
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return spellsTab.currentActor
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end
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---return the combat currently in use by the breakdown window
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---@return combat
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function spellsTab.GetCombat() --must be cleared
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return spellsTab.combatObject
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end
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---@return instance
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function spellsTab.GetInstance()
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return spellsTab.instance or Details:GetActiveWindowFromBreakdownWindow()
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end
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---set the backdrop of scrollframe and container following the settings of the breakdown window
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---@param containerFrame frame
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---@param scrollFrame frame|nil
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function spellsTab.ApplyStandardBackdrop(containerFrame, scrollFrame)
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C_Timer.After(0, function()
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containerFrame:SetBackdrop(Details222.BreakdownWindow.BackdropSettings.backdrop)
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containerFrame:SetBackdropColor(unpack(Details222.BreakdownWindow.BackdropSettings.backdropcolor))
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containerFrame:SetBackdropBorderColor(unpack(Details222.BreakdownWindow.BackdropSettings.backdropbordercolor))
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if (scrollFrame) then
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scrollFrame:SetBackdrop({})
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if (scrollFrame["__background"]) then
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scrollFrame["__background"]:Hide()
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end
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end
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end)
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end
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---return the breakdownspellscrollframe object, there's only one of this in the breakdown window
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---@return breakdownspellscrollframe
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function spellsTab.GetSpellScrollFrame()
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return spellsTab.TabFrame.SpellScrollFrame
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end
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---return the breakdownspellblockframe object, there's only one of this in the breakdown window
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---@return breakdownspellblockframe
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function spellsTab.GetSpellBlockFrame()
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return spellsTab.TabFrame.SpellBlockFrame
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end
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---@return breakdowntargetscrollframe
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function spellsTab.GetTargetScrollFrame()
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return spellsTab.TargetScrollFrame
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end
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---@return breakdownphasescrollframe
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function spellsTab.GetPhaseScrollFrame()
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return spellsTab.PhaseScrollFrame
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end
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---@return breakdowngenericscrollframe, breakdowngenericscrollframe
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function spellsTab.GetGenericScrollFrame()
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return spellsTab.GenericScrollFrameLeft, spellsTab.GenericScrollFrameRight
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end
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---@return df_framecontainer
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function spellsTab.GetSpellScrollContainer()
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return spellsTab.SpellContainerFrame
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end
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---@return df_framecontainer
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function spellsTab.GetSpellBlockContainer()
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return spellsTab.BlocksContainerFrame
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end
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---@return df_framecontainer
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function spellsTab.GetTargetScrollContainer()
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return spellsTab.TargetsContainerFrame
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end
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---@return df_framecontainer
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function spellsTab.GetPhaseScrollContainer()
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return spellsTab.PhaseContainerFrame
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end
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---@return df_framecontainer leftContainer, df_framecontainer rightContainer
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function spellsTab.GetGenericScrollContainer()
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return spellsTab.GenericContainerFrameLeft, spellsTab.GenericContainerFrameRight
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end
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function spellsTab.GetScrollFrameByContainerType(containerType)
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if (containerType == "spells") then
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return spellsTab.GetSpellScrollFrame()
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elseif (containerType == "targets") then
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return spellsTab.GetTargetScrollFrame()
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elseif (containerType == "phases") then
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return spellsTab.GetPhaseScrollFrame()
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elseif (containerType == "generic_left") then
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local scrollFrameLeft = spellsTab.GetGenericScrollFrame()
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return scrollFrameLeft
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elseif (containerType == "generic_right") then
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local _, scrollFrameRight = spellsTab.GetGenericScrollFrame()
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return scrollFrameRight
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end
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end
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function spellsTab.OnProfileChange()
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--no need to cache, just call the db from there
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spellsTab.UpdateHeadersSettings("spells")
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spellsTab.UpdateHeadersSettings("targets")
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spellsTab.UpdateHeadersSettings("phases")
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spellsTab.UpdateHeadersSettings("generic_left")
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spellsTab.UpdateHeadersSettings("generic_right")
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end
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------------------------------------------------------------------------------------------------------------------------------------------------
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--Header
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---store the header object has key and its type as value, the header type can be 'spell' or 'target'
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---@type table<uiobject, string>
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local headerContainerType = {}
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spellsTab.headerContainerType = headerContainerType
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---@type number
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local columnOffset = 0
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---column header information saved into details database: if is enabaled, its with and align
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local settingsPrototype = {
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enabled = true,
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width = 100,
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align = "left",
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}
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---contains the column settings for each header column, the table key is columnName and the value is headercolumndatasaved
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---@class headercolumndatabase : table<string, headercolumndatasaved>
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---headercolumndata goes inside the header table which is passed to the header constructor or header:SetHeaderTable()
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---@class headercolumndata : {name:string, width:number, text:string, align:string, key:string, selected:boolean, canSort:boolean, dataType:string, order:string, offset:number, key:string}
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---columndata is the raw table with all options which can be used to create a headertable, some may not be used due to settings or filtering
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---@class columndata : {name:string, width:number, key:string, selected:boolean, label:string, align:string, enabled:boolean, attribute:number, canSort:boolean, dataType:string, order:string, offset:number}
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---default settings for the header of the spells container, label is a localized string, name is a string used to save the column settings, key is the key used to get the value from the spell table, width is the width of the column, align is the alignment of the text, enabled is if the column is enabled, canSort is if the column can be sorted, sortKey is the key used to sort the column, dataType is the type of data the column is sorting, order is the order of the sorting, offset is the offset of the column
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---@type columndata[]
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local spellContainerColumnData = {
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--the align seems to be bugged as the left is aligning in the center and center is on the left side
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{name = "icon", width = 22, label = "", align = "left", enabled = true, offset = columnOffset},
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{name = "target", width = 22, label = "", align = "left", enabled = true, offset = columnOffset},
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{name = "rank", label = "#", width = 16, align = "center", enabled = true, offset = 6, dataType = "number"},
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{name = "expand", label = "^", width = 16, align = "left", enabled = true, offset = -4}, --maybe -3
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{name = "name", label = "spell name", width = 231, align = "left", enabled = true, offset = columnOffset},
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{name = "amount", label = "total", key = "total", selected = true, width = 50, align = "left", enabled = true, canSort = true, sortKey = "total", dataType = "number", order = "DESC", offset = columnOffset},
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{name = "persecond", label = "ps", key = "total", width = 50, align = "left", enabled = false, canSort = true, sortKey = "ps", offset = columnOffset, order = "DESC", dataType = "number"},
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{name = "percent", label = "%", key = "total", width = 50, align = "left", enabled = true, canSort = true, offset = columnOffset, order = "DESC", dataType = "number"},
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{name = "casts", label = "casts", key = "casts", width = 40, align = "left", enabled = false, canSort = true, offset = columnOffset, order = "DESC", dataType = "number"},
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{name = "critpercent", label = "crit %", key = "critpercent", width = 40, align = "left", enabled = false, canSort = true, offset = columnOffset, order = "DESC", dataType = "number"},
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{name = "hits", label = "hits", key = "counter", width = 40, align = "left", enabled = false, canSort = true, offset = columnOffset, order = "DESC", dataType = "number"},
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{name = "castavg", label = "cast avg", key = "castavg", width = 50, align = "left", enabled = false, canSort = true, offset = columnOffset, order = "DESC", dataType = "number"},
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{name = "uptime", label = "uptime", key = "uptime", width = 45, align = "left", enabled = false, canSort = true, offset = columnOffset, order = "DESC", dataType = "number"},
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{name = "overheal", label = "overheal", key = "overheal", width = 70, align = "left", enabled = true, canSort = true, order = "DESC", dataType = "number", attribute = DETAILS_ATTRIBUTE_HEAL, offset = columnOffset},
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{name = "absorbed", label = "absorbed", key = "healabsorbed", width = 55, align = "left", enabled = false, canSort = true, order = "DESC", dataType = "number", attribute = DETAILS_ATTRIBUTE_HEAL, offset = columnOffset},
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}
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local targetContainerColumnData = {
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{name = "icon", width = 22, label = "", align = "left", enabled = true, offset = columnOffset},
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{name = "rank", label = "#", width = 20, align = "left", enabled = true, offset = columnOffset},
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{name = "name", label = "name", width = 185, align = "left", enabled = true, offset = columnOffset},
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{name = "amount", label = "total", key = "total", selected = true, width = 50, align = "left", enabled = true, canSort = true, sortKey = "total", dataType = "number", order = "DESC", offset = columnOffset},
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{name = "overheal", label = "overheal", key = "overheal", width = 70, align = "left", enabled = true, canSort = true, sortKey = "total", dataType = "number", order = "DESC", offset = columnOffset, attribute = DETAILS_ATTRIBUTE_HEAL},
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{name = "percent", label = "%", key = "total", width = 50, align = "left", enabled = true, canSort = true, offset = columnOffset, order = "DESC", dataType = "number"},
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}
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spellsTab.targetContainerColumnData = targetContainerColumnData
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local phaseContainerColumnData = {
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{name = "icon", width = 22, label = "", align = "left", enabled = true, offset = columnOffset},
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{name = "name", label = "name", width = 90, align = "left", enabled = true, offset = columnOffset},
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{name = "rank", label = "#", width = 30, align = "left", enabled = true, offset = columnOffset},
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{name = "amount", label = "total", key = "total", width = 50, align = "left", enabled = true, canSort = true, sortKey = "total", dataType = "number", order = "DESC", offset = columnOffset, selected = true},
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{name = "persecond", label = "ps", key = "total", width = 44, align = "left", enabled = true, canSort = true, sortKey = "ps", dataType = "number", order = "DESC", offset = columnOffset},
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{name = "percent", label = "%", key = "total", width = 44, align = "left", enabled = true, canSort = true, sortKey = "total", dataType = "number", order = "DESC", offset = columnOffset},
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}
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spellsTab.phaseContainerColumnData = phaseContainerColumnData
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--generic container can show data from any attribute
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local genericContainerLeftColumnData = {
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{name = "icon", width = 22, label = "", align = "left", enabled = true, offset = columnOffset},
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{name = "rank", label = "#", width = 30, align = "left", enabled = true, offset = columnOffset},
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{name = "name", label = "name", width = 200, align = "left", enabled = true, offset = columnOffset},
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{name = "amount", label = "total", key = "total", width = 50, align = "left", enabled = true, canSort = true, sortKey = "total", dataType = "number", order = "DESC", offset = columnOffset, selected = true},
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{name = "persecond", label = "ps", key = "total", width = 50, align = "left", enabled = true, canSort = true, sortKey = "ps", dataType = "number", order = "DESC", offset = columnOffset},
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{name = "percent", label = "%", key = "total", width = 50, align = "left", enabled = true, canSort = true, sortKey = "total", dataType = "number", order = "DESC", offset = columnOffset},
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}
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spellsTab.genericContainerLeftColumnData = genericContainerLeftColumnData
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--generic container can show data from any attribute
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local genericContainerRightColumnData = {
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{name = "icon", width = 22, label = "", align = "left", enabled = true, offset = columnOffset},
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{name = "rank", label = "#", width = 30, align = "left", enabled = true, offset = columnOffset},
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{name = "name", label = "name", width = 190, align = "left", enabled = true, offset = columnOffset},
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{name = "amount", label = "total", key = "total", width = 50, align = "left", enabled = true, canSort = true, sortKey = "total", dataType = "number", order = "DESC", offset = columnOffset, selected = true},
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{name = "persecond", label = "ps", key = "total", width = 50, align = "left", enabled = true, canSort = true, sortKey = "total", dataType = "number", order = "DESC", offset = columnOffset},
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{name = "percent", label = "%", key = "total", width = 50, align = "left", enabled = true, canSort = true, sortKey = "total", dataType = "number", order = "DESC", offset = columnOffset},
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}
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spellsTab.genericContainerRightColumnData = genericContainerRightColumnData
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---get the header settings from details saved variables and the container column data
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---@param containerType "spells"|"targets"|"phases"|"generic_left"|"generic_right
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---@return headercolumndatabase
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---@return columndata
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function spellsTab.GetHeaderSettings(containerType)
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local settings
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---@type headercolumndata
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local containerColumnData
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if (containerType == "spells") then
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settings = Details.breakdown_spell_tab.spellcontainer_headers
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containerColumnData = spellContainerColumnData
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elseif (containerType == "targets") then
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settings = Details.breakdown_spell_tab.targetcontainer_headers
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containerColumnData = targetContainerColumnData
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elseif (containerType == "phases") then
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settings = Details.breakdown_spell_tab.phasecontainer_headers
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containerColumnData = phaseContainerColumnData
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elseif (containerType == "generic_left") then
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settings = Details.breakdown_spell_tab.genericcontainer_headers
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containerColumnData = genericContainerLeftColumnData
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--as the generic data is received, it may have which columns can be shown
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if (spellsTab.headersAllowed) then
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for index, columnData in ipairs(containerColumnData) do
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local newEnabledState = spellsTab.headersAllowed[columnData.name] or false
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columnData.enabled = newEnabledState
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--check if the settings already has the data, and then set the header enabled value to follow the headersAllowed table
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if (settings[columnData.name]) then
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settings[columnData.name].enabled = newEnabledState
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end
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end
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end
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elseif (containerType == "generic_right") then
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settings = Details.breakdown_spell_tab.genericcontainer_headers_right
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containerColumnData = genericContainerRightColumnData
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--as the generic data is received, it may have which columns can be shown
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if (spellsTab.headersAllowed) then
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for index, columnData in ipairs(containerColumnData) do
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local newEnabledState = spellsTab.headersAllowed[columnData.name] or false
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columnData.enabled = newEnabledState
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--check if the settings already has the data, and then set the header enabled value to follow the headersAllowed table
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if (settings[columnData.name]) then
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settings[columnData.name].enabled = newEnabledState
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end
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end
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end
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end
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---@cast settings headercolumndatabase
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return settings, containerColumnData
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end
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---callback for when the user resizes a column on the header
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---@param headerFrame df_headerframe
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---@param optionName string
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---@param columnName string
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---@param value any
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function spellsTab.OnHeaderColumnOptionChanged(headerFrame, optionName, columnName, value)
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---@type "spells"|"targets"|"phases"|"generic_left"|"generic_right"
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local containerType = headerContainerType[headerFrame]
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---@type headercolumndatabase
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local settings = spellsTab.GetHeaderSettings(containerType)
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settings[columnName][optionName] = value
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spellsTab.UpdateHeadersSettings(containerType)
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end
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function spellsTab.OnAnyColumnHeaderClickCallback()
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local instance = spellsTab.GetInstance()
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instance:RefreshWindow(true)
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end
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---copy settings from the ColumnInfo table which doesn't exists in the details profile
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---this is called when the profile changes or when the tab is opened with a different actor than before
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---@param containerType "spells"|"targets"|"phases"|"generic_left"|"generic_right"
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function spellsTab.UpdateHeadersSettings(containerType)
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---details table which hold the settings for a container header
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local settings, containerColumnData = spellsTab.GetHeaderSettings(containerType)
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--do a loop and check if the column data from columnInfo exists in the details profile settings, if not, add it
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for i = 1, #containerColumnData do
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--default column settings
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local columnData = containerColumnData[i]
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---@type string
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local columnName = columnData.name
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--column settings for the column on details profile
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---@type headercolumndatasaved
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local columnSettings = settings[columnName]
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--check if this column does not have a mirror table in details profile
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if (not columnSettings) then
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--create a table in Details! saved variables to save the column settings
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---@type headercolumndatasaved
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local newColumnSettings = DetailsFramework.table.copy({}, settingsPrototype)
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settings[columnName] = newColumnSettings
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newColumnSettings.enabled = columnData.enabled
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newColumnSettings.width = columnData.width
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newColumnSettings.align = columnData.align
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end
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end
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if (containerType == "spells") then
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spellsTab.spellsHeaderData = spellsTab.BuildHeaderTable(containerType)
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local spellContainer = spellsTab.GetSpellScrollContainer()
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local spellScrollFrame = spellsTab.GetSpellScrollFrame()
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local headerFrame = spellScrollFrame.Header
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headerFrame:SetHeaderTable(spellsTab.spellsHeaderData)
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local width = headerFrame:GetWidth()
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--SetHeaderTable() calls Header:Refresh() which reset its width
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--if the spell container get a resize to be as big as the sum of all columns width, the option to resize the container's width is useless
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spellContainer:SetWidth(width)
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--save the width of the spell container in Details settings
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Details.breakdown_spell_tab.spellcontainer_width = width
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elseif (containerType == "targets") then
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spellsTab.targetsHeaderData = spellsTab.BuildHeaderTable(containerType)
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spellsTab.GetTargetScrollFrame().Header:SetHeaderTable(spellsTab.targetsHeaderData)
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local width = spellsTab.GetTargetScrollFrame().Header:GetWidth()
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spellsTab.GetTargetScrollContainer():SetWidth(width)
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--save the width of the target container in Details settings
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Details.breakdown_spell_tab.targetcontainer_width = width
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elseif (containerType == "phases") then
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spellsTab.phasesHeaderData = spellsTab.BuildHeaderTable(containerType)
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spellsTab.GetPhaseScrollFrame().Header:SetHeaderTable(spellsTab.phasesHeaderData)
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elseif (containerType == "generic_left") then
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spellsTab.genericHeaderData = spellsTab.BuildHeaderTable(containerType)
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spellsTab.GetGenericScrollFrame().Header:SetHeaderTable(spellsTab.genericHeaderData)
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elseif (containerType == "generic_right") then
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spellsTab.genericHeaderData = spellsTab.BuildHeaderTable(containerType)
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spellsTab.GetGenericScrollFrame().Header:SetHeaderTable(spellsTab.genericHeaderData)
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end
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end
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---get the header settings from details profile and build a header table using the table which store all headers columns information
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---the data for each header is stored on 'spellContainerColumnInfo' and 'targetContainerColumnInfo' variables
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---@param containerType "spells"|"targets"|"phases"|"generic_left"|"generic_right"
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---@return {name: string, width: number, text: string, align: string}[]
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function spellsTab.BuildHeaderTable(containerType)
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---@type headercolumndata[]
|
|
local headerTable = {}
|
|
|
|
---@type instance
|
|
local instance = spellsTab.GetInstance()
|
|
|
|
---@type number, number
|
|
local mainAttribute, subAttribute = instance:GetDisplay()
|
|
|
|
--settings from profile | updated at UpdateHeadersSettings() > called on OnProfileChange() and when the tab is opened
|
|
local settings, containerColumnData = spellsTab.GetHeaderSettings(containerType)
|
|
|
|
---result of the sum of all columns width
|
|
---@type number
|
|
local totalWidth = 0
|
|
|
|
for i = 1, #containerColumnData do
|
|
local columnData = containerColumnData[i]
|
|
---@type headercolumndatasaved
|
|
local columnSettings = settings[columnData.name]
|
|
|
|
if (columnSettings.enabled) then
|
|
local bCanAdd = true
|
|
if (columnData.attribute) then
|
|
if (columnData.attribute ~= mainAttribute) then
|
|
bCanAdd = false
|
|
end
|
|
end
|
|
|
|
if (bCanAdd) then
|
|
---@type headercolumndata
|
|
local headerColumnData = {
|
|
width = columnSettings.width,
|
|
text = columnData.label,
|
|
name = columnData.name,
|
|
|
|
--these values may be nil
|
|
selected = columnData.selected,
|
|
align = columnData.align,
|
|
canSort = columnData.canSort,
|
|
dataType = columnData.dataType,
|
|
order = columnData.order,
|
|
offset = columnData.offset,
|
|
key = columnData.key,
|
|
}
|
|
|
|
totalWidth = totalWidth + headerColumnData.width
|
|
headerTable[#headerTable+1] = headerColumnData
|
|
end
|
|
end
|
|
end
|
|
|
|
return headerTable
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--Bar Selection
|
|
|
|
--store the current spellbar selected, this is used to lock the spellblock container to the spellbar selected
|
|
spellsTab.selectedSpellBar = nil
|
|
|
|
---selected a breakdownspellbar, locking into the bar
|
|
---when a breakdownspellbar is selected, all the other breakdownspellbar has it's hover over disabled
|
|
---@param spellBar breakdownspellbar
|
|
function spellsTab.SelectSpellBar(spellBar)
|
|
--if already has a spellbar selected, unselect it
|
|
if (spellsTab.HasSelectedSpellBar()) then --unselect and stop the function if the bar selected is the same as the one being selected
|
|
if (spellsTab.GetSelectedSpellBar() == spellBar) then
|
|
spellsTab.UnSelectSpellBar()
|
|
return
|
|
else
|
|
spellsTab.UnSelectSpellBar()
|
|
end
|
|
end
|
|
|
|
--as the spell block container get an update when hovering over
|
|
--update the spell block container for the breakdownspellbar just selected
|
|
--this is necessary since a previous breakdownspellbar could have been selected and prevented this breakdownspellbar to update on hover over
|
|
---@type function
|
|
local onEnterScript = spellBar:GetScript("OnEnter")
|
|
if (onEnterScript) then
|
|
onEnterScript(spellBar)
|
|
end
|
|
|
|
--set the new breakdownspellbar as selected
|
|
spellsTab.selectedSpellBar = spellBar
|
|
spellsTab.selectedSpellBar.overlayTexture:Show()
|
|
end
|
|
|
|
---deselect the breakdownspellbar
|
|
function spellsTab.UnSelectSpellBar()
|
|
if (spellsTab.selectedSpellBar) then
|
|
spellsTab.selectedSpellBar.overlayTexture:Hide()
|
|
end
|
|
spellsTab.selectedSpellBar = nil
|
|
end
|
|
|
|
---get the spellbar currently selected
|
|
---@return breakdownspellbar
|
|
function spellsTab.GetSelectedSpellBar()
|
|
return spellsTab.selectedSpellBar
|
|
end
|
|
|
|
---return true if there's a spell bar selected
|
|
---@return boolean
|
|
function spellsTab.HasSelectedSpellBar()
|
|
return spellsTab.selectedSpellBar ~= nil
|
|
end
|
|
|
|
function spellsTab.OnShownTab()
|
|
--unselect any selected breakdownspellbar
|
|
spellsTab.UnSelectSpellBar()
|
|
--reset the spell blocks
|
|
spellsTab.GetSpellBlockFrame():ClearBlocks()
|
|
--update spells and target header frame (spellscroll and targetscroll)
|
|
spellsTab.UpdateHeadersSettings("spells")
|
|
spellsTab.UpdateHeadersSettings("targets")
|
|
spellsTab.UpdateHeadersSettings("phases")
|
|
spellsTab.UpdateHeadersSettings("generic_left")
|
|
spellsTab.UpdateHeadersSettings("generic_right")
|
|
end
|
|
|
|
---called when the tab is getting created, run only once
|
|
---@param tabButton button
|
|
---@param tabFrame breakdownspellstab
|
|
function spellsTab.OnCreateTabCallback(tabButton, tabFrame) --~init
|
|
spellsTab.TabFrame = tabFrame
|
|
|
|
--initialize the allowed headers for generic data container
|
|
spellsTab.headersAllowed = {icon = true, name = true, rank = true, amount = true, persecond = true, percent = true}
|
|
|
|
--create the scrollbar to show the spells in the breakdown window
|
|
spellsTab.CreateSpellScrollContainer(tabFrame) --finished
|
|
--create the 6 spell blocks in the right side of the breakdown window, these blocks show the spell info like normal hits, critical hits, average, etc
|
|
spellsTab.CreateSpellBlockContainer(tabFrame)
|
|
--create the targets container
|
|
spellsTab.CreateTargetContainer(tabFrame)
|
|
--create phases container
|
|
spellsTab.CreatePhasesContainer(tabFrame)
|
|
--create generic container
|
|
spellsTab.CreateGenericContainers(tabFrame)
|
|
|
|
--create the report buttons for each container
|
|
--spellsTab.CreateReportButtons(tabFrame)
|
|
|
|
--create a button in the breakdown window to open the options for this tab
|
|
local optionsButton = DF:CreateButton(tabFrame, Details.OpenSpellBreakdownOptions, 130, 18, "options", 14)
|
|
--optionsButton:SetTemplate(DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
|
|
optionsButton:SetPoint("bottomright", tabFrame, "bottomright", -10, -19)
|
|
optionsButton.textsize = 12
|
|
optionsButton.textcolor = "orange"
|
|
|
|
---@type df_roundedpanel_preset
|
|
local preset = {
|
|
roundness = 5,
|
|
color = {.2, .2, .2, 0.98},
|
|
border_color = {.1, .1, .1, 0.834},
|
|
}
|
|
DF:AddRoundedCornersToFrame(optionsButton, preset)
|
|
|
|
--open the breakdown window at startup for testing
|
|
--[=[ debug
|
|
C_Timer.After(1, function()
|
|
Details:OpenPlayerDetails(1)
|
|
C_Timer.After(1, function()
|
|
Details:OpenPlayerDetails(1)
|
|
Details:OpenPlayerDetails(1)
|
|
end)
|
|
end)
|
|
--]=]
|
|
end
|
|
|
|
function spellsTab.UpdateBarSettings(bar)
|
|
if (bar.statusBar) then
|
|
bar.statusBar:SetAlpha(Details.breakdown_spell_tab.statusbar_alpha) --could be moved to when the bar is updated
|
|
bar.statusBar:GetStatusBarTexture():SetTexture(Details.breakdown_spell_tab.statusbar_texture)
|
|
bar.statusBar.backgroundTexture:SetColorTexture(unpack(Details.breakdown_spell_tab.statusbar_background_color))
|
|
bar.statusBar.backgroundTexture:SetAlpha(Details.breakdown_spell_tab.statusbar_background_alpha)
|
|
end
|
|
end
|
|
|
|
-----------------------------------------------------------------------------------------------------------------------
|
|
--> create the new tab
|
|
function Details.InitializeSpellBreakdownTab()
|
|
local tabButton, tabFrame = Details:CreatePlayerDetailsTab(
|
|
"Summary", --[1] tab name
|
|
Loc ["STRING_SPELLS"], --[2] localized name
|
|
function(tabOBject, playerObject) --[3] condition
|
|
if (playerObject) then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end,
|
|
|
|
function() --[4] fill function | passing a fill function, it'll set a OnShow() script on the tabFrame | only run if the actor is different
|
|
spellsTab.OnShownTab()
|
|
end,
|
|
|
|
function(tabButton, tabFrame) --[5] onclick
|
|
tabFrame:Show()
|
|
end,
|
|
|
|
spellsTab.OnCreateTabCallback, --[6] oncreate
|
|
iconTableSummary, --[7] icon table
|
|
nil, --[8] replace tab
|
|
true --[9] is default tab
|
|
)
|
|
|
|
spellsTab.TabButton = tabButton
|
|
spellsTab.TabFrame = tabFrame
|
|
|
|
---on receive data from a class
|
|
---@param data breakdownspelldatalist
|
|
---@param actorObject actor
|
|
---@param combatObject combat
|
|
---@param instance instance
|
|
function tabButton.OnReceiveSpellData(data, actorObject, combatObject, instance)
|
|
spellsTab.currentActor = actorObject
|
|
spellsTab.combatObject = combatObject
|
|
spellsTab.instance = instance
|
|
|
|
---@type number, number
|
|
local mainAttribute, subAttribute = instance:GetDisplay()
|
|
spellsTab.mainAttribute = mainAttribute
|
|
spellsTab.subAttribute = subAttribute
|
|
|
|
--show the regular containers
|
|
spellsTab.GetSpellScrollContainer():Show()
|
|
spellsTab.GetPhaseScrollContainer():Show()
|
|
spellsTab.GetTargetScrollContainer():Show()
|
|
spellsTab.GetSpellBlockContainer():Show()
|
|
|
|
--hide the generic container
|
|
local genericScrollContainerLeft, genericScrollContainerRight = spellsTab.GetGenericScrollContainer()
|
|
genericScrollContainerLeft:Hide()
|
|
genericScrollContainerRight:Hide()
|
|
|
|
--refresh the data
|
|
spellsTab.GetSpellScrollFrame():RefreshMe(data)
|
|
spellsTab.GetPhaseScrollFrame():RefreshMe(data)
|
|
end
|
|
|
|
---called right after the OnReceiveSpellData() call
|
|
---@param data breakdowntargettablelist
|
|
---@param actorObject actor
|
|
---@param combatObject combat
|
|
---@param instance instance
|
|
function tabButton.OnReceiveTargetData(data, actorObject, combatObject, instance)
|
|
---@type number, number
|
|
local mainAttribute, subAttribute = instance:GetDisplay()
|
|
spellsTab.mainAttribute = mainAttribute
|
|
spellsTab.subAttribute = subAttribute
|
|
spellsTab.GetTargetScrollFrame():RefreshMe(data)
|
|
end
|
|
|
|
---when the window handler sends data which is not a spell or target data
|
|
---@param data table
|
|
---@param actorObject actor
|
|
---@param combatObject combat
|
|
---@param instance instance
|
|
function tabButton.OnReceiveGenericData(data, actorObject, combatObject, instance)
|
|
---@type number, number
|
|
local mainAttribute, subAttribute = instance:GetDisplay()
|
|
spellsTab.mainAttribute = mainAttribute
|
|
spellsTab.subAttribute = subAttribute
|
|
|
|
spellsTab.currentActor = actorObject
|
|
spellsTab.combatObject = combatObject
|
|
spellsTab.instance = instance
|
|
|
|
if (spellsTab.headersAllowed ~= data.headersAllowed) then
|
|
--refresh the header frame
|
|
spellsTab.UpdateHeadersSettings("generic_left")
|
|
--bug: now allowing to sort
|
|
end
|
|
|
|
--when generic data is shown, the damage-healing-targets-scrolls / spell details blocks/ can be removed
|
|
spellsTab.GetSpellScrollContainer():Hide()
|
|
spellsTab.GetPhaseScrollContainer():Hide()
|
|
spellsTab.GetTargetScrollContainer():Hide()
|
|
spellsTab.GetSpellBlockContainer():Hide()
|
|
|
|
--show the generic scroll
|
|
local genericScrollContainerLeft, genericScrollContainerRight = spellsTab.GetGenericScrollContainer()
|
|
genericScrollContainerLeft:Show()
|
|
genericScrollContainerRight:Show()
|
|
|
|
--refresh the data
|
|
spellsTab.GetGenericScrollFrame():RefreshMe(data)
|
|
end
|
|
|
|
---@type detailseventlistener
|
|
local eventListener = Details:CreateEventListener()
|
|
eventListener:RegisterEvent("DETAILS_PROFILE_APPLYED", function()
|
|
--this event don't trigger at details startup
|
|
spellsTab.OnProfileChange()
|
|
end)
|
|
end
|
|
|
|
-----------------------------------------------------------------------------------------------------------------------
|
|
--> report data
|
|
|
|
function spellsTab.CreateReportButtons(tabFrame) --deprecated?
|
|
--spell list report button
|
|
tabFrame.report_esquerda = Details.gump:NewDetailsButton(tabFrame, tabFrame, nil, Details.Reportar, tabFrame, 1, 16, 16, "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", nil, "DetailsJanelaInfoReport2")
|
|
tabFrame.report_esquerda:SetPoint("bottomleft", spellsTab.GetSpellScrollFrame(), "TOPLEFT", 33, 3)
|
|
tabFrame.report_esquerda:SetFrameLevel(tabFrame:GetFrameLevel()+2)
|
|
tabFrame.topleft_report = tabFrame.report_esquerda
|
|
|
|
--targets report button
|
|
tabFrame.report_alvos = Details.gump:NewDetailsButton(tabFrame, tabFrame, nil, Details.Reportar, tabFrame, 3, 16, 16, "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", nil, "DetailsJanelaInfoReport3")
|
|
tabFrame.report_alvos:SetPoint("bottomright", tabFrame.container_alvos, "TOPRIGHT", -2, -1)
|
|
tabFrame.report_alvos:SetFrameLevel(3) --solved inactive problem
|
|
|
|
--special barras in the right report button
|
|
tabFrame.report_direita = Details.gump:NewDetailsButton(tabFrame, tabFrame, nil, Details.Reportar, tabFrame, 2, 16, 16, "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", nil, "DetailsJanelaInfoReport4")
|
|
tabFrame.report_direita:SetPoint("TOPRIGHT", tabFrame, "TOPRIGHT", -10, -70)
|
|
tabFrame.report_direita:Show()
|
|
end
|
|
|
|
function spellsTab.monta_relatorio(botao) --deprecated?
|
|
---@type attributeid
|
|
local mainSection = breakdownWindow.atributo
|
|
---@type attributeid
|
|
local subSection = breakdownWindow.sub_atributo
|
|
---@type actor
|
|
local player = breakdownWindow.jogador
|
|
---@type instance
|
|
local instance = breakdownWindow.instancia
|
|
---@type number
|
|
local amt = Details.report_lines
|
|
|
|
local tabFrame = spellsTab.TabFrame
|
|
|
|
if (not player) then
|
|
Details:Msg("Player not found.")
|
|
return
|
|
end
|
|
|
|
local report_lines
|
|
|
|
if (botao == 1) then --spell data
|
|
if (mainSection == 1 and subSection == 4) then --friendly fire
|
|
report_lines = {"Details!: " .. player.nome .. " " .. Loc ["STRING_ATTRIBUTE_DAMAGE_FRIENDLYFIRE"] .. ":"}
|
|
|
|
elseif (mainSection == 1 and subSection == 3) then --damage taken
|
|
report_lines = {"Details!: " .. player.nome .. " " .. Loc ["STRING_ATTRIBUTE_DAMAGE_TAKEN"] .. ":"}
|
|
|
|
else
|
|
report_lines = {"Details!: " .. player.nome .. " - " .. Details.sub_atributos [mainSection].lista [subSection] .. ""}
|
|
end
|
|
|
|
for index, barra in ipairs(tabFrame.barras1) do
|
|
if (barra:IsShown()) then
|
|
local spellid = barra.show
|
|
if (mainSection == 1 and subSection == 4) then --friendly fire
|
|
report_lines [#report_lines+1] = barra.lineText1:GetText() .. ": " .. barra.lineText4:GetText()
|
|
|
|
elseif (type(spellid) == "number" and spellid > 10) then
|
|
local link = GetSpellLink(spellid)
|
|
report_lines [#report_lines+1] = index .. ". " .. link .. ": " .. barra.lineText4:GetText()
|
|
else
|
|
local spellname = barra.lineText1:GetText():gsub((".*%."), "")
|
|
spellname = spellname:gsub("|c%x%x%x%x%x%x%x%x", "")
|
|
spellname = spellname:gsub("|r", "")
|
|
report_lines [#report_lines+1] = index .. ". " .. spellname .. ": " .. barra.lineText4:GetText()
|
|
end
|
|
end
|
|
|
|
if (index == amt) then
|
|
break
|
|
end
|
|
end
|
|
|
|
elseif (botao == 3) then --targets
|
|
if (mainSection == 1 and subSection == 3) then
|
|
Details:Msg(Loc ["STRING_ACTORFRAME_NOTHING"])
|
|
return
|
|
end
|
|
|
|
report_lines = {"Details! " .. Loc ["STRING_ACTORFRAME_REPORTTARGETS"] .. " " .. Details.sub_atributos [1].lista [1] .. " " .. Loc ["STRING_ACTORFRAME_REPORTOF"] .. " " .. player.nome}
|
|
|
|
for index, barra in ipairs(tabFrame.barras2) do
|
|
if (barra:IsShown()) then
|
|
report_lines[#report_lines+1] = barra.lineText1:GetText().. " -> " .. barra.lineText4:GetText()
|
|
end
|
|
if (index == amt) then
|
|
break
|
|
end
|
|
end
|
|
|
|
elseif (botao == 2) then --spell blocks
|
|
--dano --damage done --dps --heal
|
|
if ((mainSection == 1 and (subSection == 1 or subSection == 2)) or (mainSection == 2)) then
|
|
if (not player.detalhes) then
|
|
Details:Msg(Loc ["STRING_ACTORFRAME_NOTHING"])
|
|
return
|
|
end
|
|
|
|
local nome = _GetSpellInfo(player.detalhes)
|
|
|
|
report_lines = {"Details! " .. Loc ["STRING_ACTORFRAME_REPORTTO"] .. " " .. Details.sub_atributos [mainSection].lista [subSection] .. " " .. Loc ["STRING_ACTORFRAME_REPORTOF"] .. " " .. player.nome,
|
|
Loc ["STRING_ACTORFRAME_SPELLDETAILS"] .. ": " .. nome}
|
|
|
|
for i = 1, 5 do
|
|
local caixa = Details.BreakdownWindowFrame.grupos_detalhes[i]
|
|
if (caixa.bg:IsShown()) then
|
|
|
|
local linha = ""
|
|
|
|
local nome2 = caixa.nome2:GetText() --golpes
|
|
if (nome2 and nome2 ~= "") then
|
|
if (i == 1) then
|
|
linha = linha..nome2 .. " / "
|
|
else
|
|
linha = linha .. caixa.nome:GetText() .. " " .. nome2 .. " / "
|
|
end
|
|
end
|
|
|
|
local dano = caixa.dano:GetText() --dano
|
|
if (dano and dano ~= "") then
|
|
linha = linha .. dano .. " / "
|
|
end
|
|
|
|
local media = caixa.dano_media:GetText() --media
|
|
if (media and media ~= "") then
|
|
linha = linha..media .. " / "
|
|
end
|
|
|
|
local dano_dps = caixa.dano_dps:GetText()
|
|
if (dano_dps and dano_dps ~= "") then
|
|
linha = linha..dano_dps.." / "
|
|
end
|
|
|
|
local dano_porcento = caixa.dano_porcento:GetText()
|
|
if (dano_porcento and dano_porcento ~= "") then
|
|
linha = linha..dano_porcento.." "
|
|
end
|
|
|
|
report_lines [#report_lines+1] = linha
|
|
end
|
|
|
|
if (i == amt) then
|
|
break
|
|
end
|
|
end
|
|
|
|
--dano --damage tanken
|
|
elseif ( (mainSection == 1 and subSection == 3) or mainSection == 3) then
|
|
if (player.detalhes) then
|
|
report_lines = {"Details! " .. Loc ["STRING_ACTORFRAME_REPORTTO"] .. " " .. Details.sub_atributos [1].lista [1] .. " " .. Loc ["STRING_ACTORFRAME_REPORTOF"] .. " " .. player.detalhes.. " " .. Loc ["STRING_ACTORFRAME_REPORTAT"] .. " " .. player.nome}
|
|
for index, barra in ipairs(tabFrame.barras3) do
|
|
if (barra:IsShown()) then
|
|
report_lines [#report_lines+1] = barra.lineText1:GetText() .. " ....... " .. barra.lineText4:GetText()
|
|
end
|
|
if (index == amt) then
|
|
break
|
|
end
|
|
end
|
|
else
|
|
report_lines = {}
|
|
end
|
|
end
|
|
|
|
elseif (botao >= 11) then --primeira caixa dos detalhes
|
|
botao = botao - 10
|
|
|
|
local nome
|
|
if (type(spellid) == "string") then --unknown spellid value
|
|
--is a pet
|
|
else
|
|
nome = _GetSpellInfo(player.detalhes)
|
|
local spelllink = GetSpellLink(player.detalhes)
|
|
if (spelllink) then
|
|
nome = spelllink
|
|
end
|
|
end
|
|
|
|
if (not nome) then
|
|
nome = ""
|
|
end
|
|
|
|
report_lines = {"Details! " .. Loc ["STRING_ACTORFRAME_REPORTTO"] .. " " .. Details.sub_atributos [mainSection].lista [subSection].. " " .. Loc ["STRING_ACTORFRAME_REPORTOF"] .. " " .. player.nome,
|
|
Loc ["STRING_ACTORFRAME_SPELLDETAILS"] .. ": " .. nome}
|
|
|
|
local caixa = Details.BreakdownWindowFrame.grupos_detalhes[botao]
|
|
|
|
local linha = ""
|
|
local nome2 = caixa.nome2:GetText() --golpes
|
|
if (nome2 and nome2 ~= "") then
|
|
if (botao == 1) then
|
|
linha = linha .. nome2 .. " / "
|
|
else
|
|
linha = linha .. caixa.nome:GetText() .. " " .. nome2 .. " / "
|
|
end
|
|
end
|
|
|
|
local dano = caixa.dano:GetText() --dano
|
|
if (dano and dano ~= "") then
|
|
linha = linha..dano.." / "
|
|
end
|
|
|
|
local media = caixa.dano_media:GetText() --media
|
|
if (media and media ~= "") then
|
|
linha = linha..media.." / "
|
|
end
|
|
|
|
local dano_dps = caixa.dano_dps:GetText()
|
|
if (dano_dps and dano_dps ~= "") then
|
|
linha = linha..dano_dps.." / "
|
|
end
|
|
|
|
local dano_porcento = caixa.dano_porcento:GetText()
|
|
if (dano_porcento and dano_porcento ~= "") then
|
|
linha = linha..dano_porcento.." "
|
|
end
|
|
|
|
--remove a cor da school
|
|
linha = linha:gsub("|c%x?%x?%x?%x?%x?%x?%x?%x?", "")
|
|
linha = linha:gsub("|r", "")
|
|
|
|
report_lines [#report_lines+1] = linha
|
|
end
|
|
|
|
return instance:envia_relatorio(report_lines)
|
|
end
|
|
|