You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

966 lines
35 KiB

local Details = _G.Details
local libwindow = LibStub("LibWindow-1.1")
local DF = DetailsFramework
local isDragonflight = DF.IsDragonflight()
local green_team_color
local yellow_team_color
function Details:OpenCurrentRealDPSOptions(from_options_panel)
if (not DetailsCurrentRealDPSOptions) then
green_team_color = Details.class_colors.ARENA_GREEN --{.5, 1, .5, 1}
yellow_team_color = Details.class_colors.ARENA_YELLOW --{1, 1, .5, 1}
local DF = Details.gump
local f = DF:CreateSimplePanel(UIParent, 700, 400, "Details! Arena Damage Bar Options", "DetailsCurrentRealDPSOptions")
f:SetPoint("center", UIParent, "center")
f:SetScript("OnMouseDown", nil)
f:SetScript("OnMouseUp", nil)
DF:ApplyStandardBackdrop(f)
--scale bar
local scaleBar = DF:CreateScaleBar(f, Details.realtime_dps_meter.options_frame)
local LibWindow = LibStub("LibWindow-1.1")
LibWindow.RegisterConfig(f, Details.realtime_dps_meter.options_frame)
LibWindow.MakeDraggable(f)
LibWindow.RestorePosition(f)
local options_text_template = DF:GetTemplate("font", "OPTIONS_FONT_TEMPLATE")
local options_dropdown_template = DF:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
local options_switch_template = DF:GetTemplate("switch", "OPTIONS_CHECKBOX_TEMPLATE")
local options_slider_template = DF:GetTemplate("slider", "OPTIONS_SLIDER_TEMPLATE")
local options_button_template = DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE")
--status bar
local statusBar = DF:CreateStatusBar(f)
statusBar.text = statusBar:CreateFontString(nil, "overlay", "GameFontNormal")
statusBar.text:SetPoint("left", statusBar, "left", 5, 0)
statusBar.text:SetText("By Terciob | Part of Details! Damage Meter | Built with Details! Framework")
DF:SetFontSize(statusBar.text, 11)
DF:SetFontColor(statusBar.text, "gray")
--add an extra background
local backgroundTexture = f:CreateTexture("$parentBackgroundTexture", "background")
backgroundTexture:SetColorTexture(.2, .2, .2, .2)
backgroundTexture:SetAllPoints()
local testUsing = "arena" --mythicdungeon
--frame strata options
local set_frame_strata = function(_, _, strata)
Details.realtime_dps_meter.frame_settings.strata = strata
Details:UpdateTheRealCurrentDPSFrame(testUsing)
end
local strataTable = {}
strataTable [1] = {value = "BACKGROUND", label = "BACKGROUND", onclick = set_frame_strata}
strataTable [2] = {value = "LOW", label = "LOW", onclick = set_frame_strata}
strataTable [3] = {value = "MEDIUM", label = "MEDIUM", onclick = set_frame_strata}
strataTable [4] = {value = "HIGH", label = "HIGH", onclick = set_frame_strata}
strataTable [5] = {value = "DIALOG", label = "DIALOG", onclick = set_frame_strata}
--font options
local set_font_shadow= function(_, _, shadow)
Details.realtime_dps_meter.font_shadow = shadow
Details:UpdateTheRealCurrentDPSFrame(testUsing)
end
local fontShadowTable = {}
fontShadowTable [1] = {value = "NONE", label = "None", onclick = set_font_shadow}
fontShadowTable [2] = {value = "OUTLINE", label = "Outline", onclick = set_font_shadow}
fontShadowTable [3] = {value = "THICKOUTLINE", label = "Thick Outline", onclick = set_font_shadow}
local on_select_text_font = function(self, fixed_value, value)
Details.realtime_dps_meter.font_face = value
Details:UpdateTheRealCurrentDPSFrame(testUsing)
end
local lockCallback = function()
local f = _G.DetailsCurrentDpsMeter
if (Details.realtime_dps_meter.frame_settings.locked) then
f.movemeLabel:Hide()
f.lockButton:Hide()
f:SetBackdropColor(.2, .2, .2, 0)
else
f.movemeLabel:Show()
f.lockButton:Show()
f:SetBackdropColor(.2, .2, .2, 0.5)
end
end
--options table
local options = {
{type = "label", get = function() return "Frame Settings:" end, text_template = DF:GetTemplate("font", "ORANGE_FONT_TEMPLATE")},
--enabled
{
type = "toggle",
get = function() return Details.realtime_dps_meter.enabled end,
set = function(self, fixedparam, value)
Details.realtime_dps_meter.enabled = not Details.realtime_dps_meter.enabled
Details:LoadFramesForBroadcastTools()
C_Timer.After(0, function()
if (value) then
Details:UpdateTheRealCurrentDPSFrame(testUsing)
DetailsCurrentDpsMeter:StartForArenaMatch()
end
end)
end,
desc = "Enabled",
name = "Enabled",
text_template = options_text_template,
},
--locked
{
type = "toggle",
get = function() return Details.realtime_dps_meter.frame_settings.locked end,
set = function(self, fixedparam, value)
Details.realtime_dps_meter.frame_settings.locked = not Details.realtime_dps_meter.frame_settings.locked
Details:UpdateTheRealCurrentDPSFrame(testUsing)
lockCallback()
end,
desc = "Locked",
name = "Locked",
text_template = options_text_template,
},
--showtitle
{
type = "toggle",
get = function() return Details.realtime_dps_meter.frame_settings.show_title end,
set = function(self, fixedparam, value)
Details.realtime_dps_meter.frame_settings.show_title = not Details.realtime_dps_meter.frame_settings.show_title
Details:UpdateTheRealCurrentDPSFrame(testUsing)
end,
desc = "Show Title",
name = "Show Title",
text_template = options_text_template,
},
--backdrop color
{
type = "color",
get = function()
return {Details.realtime_dps_meter.frame_settings.backdrop_color[1], Details.realtime_dps_meter.frame_settings.backdrop_color[2], Details.realtime_dps_meter.frame_settings.backdrop_color[3], Details.realtime_dps_meter.frame_settings.backdrop_color[4]}
end,
set = function(self, r, g, b, a)
local color = Details.realtime_dps_meter.frame_settings.backdrop_color
color[1], color[2], color[3], color[4] = r, g, b, a
Details:UpdateTheRealCurrentDPSFrame(testUsing)
end,
desc = "Backdrop Color",
name = "Backdrop Color",
text_template = options_text_template,
},
--statra
{
type = "select",
get = function() return Details.realtime_dps_meter.frame_settings.strata end,
values = function() return strataTable end,
name = "Frame Strata"
},
--speed
{
type = "range",
get = function() return Details.realtime_dps_meter.sample_size end,
set = function(self, fixedparam, value)
Details.realtime_dps_meter.sample_size = value
Details:UpdateTheRealCurrentDPSFrame(testUsing)
end,
min = 1,
max = 6,
step = 1,
name = "Speed",
desc = "Low is faster",
text_template = options_text_template,
},
--width
{
type = "range",
get = function() return Details.realtime_dps_meter.frame_settings.width end,
set = function(self, fixedparam, value)
Details.realtime_dps_meter.frame_settings.width = value
Details:UpdateTheRealCurrentDPSFrame(testUsing)
end,
min = 1,
max = 500,
step = 1,
name = "Width",
text_template = options_text_template,
},
--height
{
type = "range",
get = function() return Details.realtime_dps_meter.frame_settings.height end,
set = function(self, fixedparam, value)
Details.realtime_dps_meter.frame_settings.height = value
Details:UpdateTheRealCurrentDPSFrame(testUsing)
end,
min = 1,
max = 300,
step = 1,
name = "Height",
text_template = options_text_template,
},
--[=[
{type = "breakline"},
{type = "label", get = function() return "Enabled On:" end, text_template = DF:GetTemplate("font", "ORANGE_FONT_TEMPLATE")},
--arenas
{
type = "toggle",
get = function() return Details.realtime_dps_meter.arena_enabled end,
set = function(self, fixedparam, value)
Details.realtime_dps_meter.arena_enabled = not Details.realtime_dps_meter.arena_enabled
Details:LoadFramesForBroadcastTools()
end,
name = "Arena Matches",
text_template = options_text_template,
},
--mythic dungeon
{
type = "toggle",
get = function() return Details.realtime_dps_meter.mythic_dungeon_enabled end,
set = function(self, fixedparam, value)
Details.realtime_dps_meter.mythic_dungeon_enabled = not Details.realtime_dps_meter.mythic_dungeon_enabled
Details:LoadFramesForBroadcastTools()
end,
name = "Mythic Dungeons",
text_template = options_text_template,
},
--]=]
{type = "breakline"},
{type = "label", get = function() return "Text Settings:" end, text_template = DF:GetTemplate("font", "ORANGE_FONT_TEMPLATE")},
--font size
{
type = "range",
get = function() return Details.realtime_dps_meter.font_size end,
set = function(self, fixedparam, value)
Details.realtime_dps_meter.font_size = value
Details:UpdateTheRealCurrentDPSFrame(testUsing)
end,
min = 4,
max = 32,
step = 1,
name = "Font Size",
text_template = options_text_template,
},
--font color
{
type = "color",
get = function()
return {Details.realtime_dps_meter.font_color[1], Details.realtime_dps_meter.font_color[2], Details.realtime_dps_meter.font_color[3], Details.realtime_dps_meter.font_color[4]}
end,
set = function(self, r, g, b, a)
local color = Details.realtime_dps_meter.font_color
color[1], color[2], color[3], color[4] = r, g, b, a
Details:UpdateTheRealCurrentDPSFrame(testUsing)
end,
desc = "Font Color",
name = "Font Color",
text_template = options_text_template,
},
--font shadow
{
type = "select",
get = function() return Details.realtime_dps_meter.font_shadow end,
values = function() return fontShadowTable end,
name = "Font Shadow"
},
--font face
{
type = "select",
get = function() return Details.realtime_dps_meter.font_face end,
values = function() return DF:BuildDropDownFontList (on_select_text_font) end,
name = "Font Face",
text_template = options_text_template,
},
{
type = "range",
get = function() return Details.realtime_dps_meter.text_offset end,
set = function(self, fixedparam, value)
Details.realtime_dps_meter.text_offset = value
Details:UpdateTheRealCurrentDPSFrame(testUsing)
end,
min = 0,
max = 150,
step = 1,
name = "Text Position",
text_template = options_text_template,
},
}
DF:BuildMenu (f, options, 7, -50, 500, true, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template)
f:SetScript("OnHide" , function()
if (DetailsCurrentDpsMeter) then
--check if can hide the main frame as well
--we force show the main frame for the user see the frame while editing the options
local zoneName, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapID, instanceGroupSize = GetInstanceInfo()
if ((instanceType ~= "party" and difficultyID ~= 8) and instanceType ~= "arena") then
DetailsCurrentDpsMeter:Hide()
end
end
--reopen the options panel
if (f.FromOptionsPanel) then
C_Timer.After(0.2, function()
Details:OpenOptionsWindow(Details:GetInstance(1))
end)
end
end)
C_Timer.After(1, lockCallback)
end
--check if the frame was been created
if (not DetailsCurrentDpsMeter) then
Details:CreateCurrentDpsFrame(UIParent, "DetailsCurrentDpsMeter")
end
--show the options
DetailsCurrentRealDPSOptions:Show()
DetailsCurrentRealDPSOptions:RefreshOptions()
DetailsCurrentRealDPSOptions.FromOptionsPanel = from_options_panel
--start the frame for viewing while editing the options
DetailsCurrentDpsMeter:StartForArenaMatch()
end
function Details:CreateCurrentDpsFrame(parent, name)
local DF = Details.gump
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
green_team_color = Details.class_colors.ARENA_GREEN --{.5, 1, .5, 1}
yellow_team_color = Details.class_colors.ARENA_YELLOW --{1, 1, .5, 1}
--some constants
local header_size = 12 --title bar size
local spacing_vertical = -6 --vertical space between the group anchor and the group dps
--main farame
local f = CreateFrame("frame", name, parent or UIParent, "BackdropTemplate")
f:SetPoint("top", UIParent, "top", 0, -110)
f:SetSize(Details.realtime_dps_meter.frame_settings.width, Details.realtime_dps_meter.frame_settings.height)
f:SetBackdrop({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}})
f:SetBackdropColor(unpack(Details.realtime_dps_meter.frame_settings.backdrop_color))
f:EnableMouse(true)
f:SetMovable(true)
f:SetClampedToScreen(true)
f.movemeLabel = f:CreateFontString(nil, "overlay", "GameFontNormal")
f.movemeLabel:SetText("Move-Me")
f.lockButton = DetailsFramework:CreateButton(f, function()
Details.realtime_dps_meter.frame_settings.locked = not Details.realtime_dps_meter.frame_settings.locked
Details:UpdateTheRealCurrentDPSFrame()
f.movemeLabel:Hide()
f.lockButton:Hide()
end, 80, 20)
f.lockButton:SetPoint("center", f, "center", 0, -20)
f.lockButton.text = "Lock"
if (Details.realtime_dps_meter.frame_settings.locked) then
f.movemeLabel:Hide()
f.lockButton:Hide()
end
f.PlayerTeam = 0
local LibWindow = LibStub("LibWindow-1.1")
LibWindow.RegisterConfig(f, Details.realtime_dps_meter.frame_settings)
LibWindow.MakeDraggable(f)
LibWindow.RestorePosition(f)
local lockCallback = function()
local f = _G.DetailsCurrentDpsMeter
if (Details.realtime_dps_meter.frame_settings.locked) then
f.movemeLabel:Hide()
f.lockButton:Hide()
f:SetBackdropColor(.2, .2, .2, 0)
else
f.movemeLabel:Show()
f.lockButton:Show()
f:SetBackdropColor(.2, .2, .2, 0.5)
end
end
C_Timer.After(10, function()
--f:SetPoint("top", UIParent, "top", 0, -110)
--LibWindow.SavePosition(f)
end)
if(isDragonflight) then
GhostFrame:HookScript("OnShow", function(ghostFrame)
if (f:IsShown()) then
local p1, p2, p3, p4, p5 = ghostFrame:GetPoint(1)
f.GhostFrameY = f.GhostFrameY or 0
if (DF:IsNearlyEqual(p5, f.GhostFrameY, 0.1)) then
return
end
local newY = p5-45
ghostFrame:SetPoint(p1, p2, p3, p4, newY)
f.GhostFrameY = newY
end
end)
end
--arena dps bars
--code for the dps bars shown in arenas
--frame to support the two bars, one for the dps and another for heal
--the dps bar is wider and taller, hps is below it and smaller
local barFrame = CreateFrame("frame", "DetailsArenaDpsBars", f, "BackdropTemplate")
f.dpsBarFrame = barFrame
barFrame:SetSize(400, 80)
barFrame:SetPoint("center", f, "center", 0, 0)
barFrame:EnableMouse(false)
barFrame.splitBar = DF:CreateSplitBar(barFrame, 400, 20)
barFrame.splitBar:SetSize(400, 20)
barFrame.splitBar:SetPoint("center", barFrame, "center", 0, 0)
barFrame.splitBar.fontsize = 10
barFrame.splitBar:SetTexture(SharedMedia:Fetch("statusbar", "Details Flat"))
barFrame.splitBar:SetBackgroundTexture([[Interface/AddOns/Details/images/bar_textures/chess]])
barFrame.splitBar:SetBackgroundColor(1, 0, 0, 1)
barFrame.splitBar.SparkAlwaysShow = true
--barFrame.splitBar.widget.righttext:SetPoint("RIGHT", barFrame.splitBar.widget.righticon, "LEFT", -15, 0)
--barFrame.splitBar.widget.righttext:ClearAllPoints()
barFrame.borderFrame = CreateFrame("frame", "DetailsArenaDpsBarsBorderFrame", barFrame.splitBar.widget, "BackdropTemplate")
barFrame.borderFrame:SetFrameLevel(barFrame.splitBar:GetFrameLevel()-1)
barFrame.borderFrame:SetPoint("topleft", barFrame.splitBar.widget, "topleft", -1, 1)
barFrame.borderFrame:SetPoint("bottomright", barFrame.splitBar.widget, "bottomright", 1, -1)
f.movemeLabel:SetParent(barFrame.splitBar.widget)
f.movemeLabel:SetPoint("center", barFrame.splitBar.widget, "center", 0, 0)
local backgroundText = barFrame.borderFrame:CreateTexture(nil, "background")
backgroundText:SetColorTexture(0, 0, 0, 0.5)
backgroundText:SetAllPoints()
local fff = CreateFrame("frame", "nopnopnopnopnop", barFrame.splitBar.widget, "BackdropTemplate")
fff:SetSize(300, 20)
fff:SetPoint("topleft", barFrame.splitBar.widget, "topleft", -1, 1)
fff:SetPoint("bottomright", barFrame.splitBar.widget, "bottomright", 1, -1)
fff:SetBackdrop({edgeFile = [[Interface\DialogFrame\UI-DialogBox-Gold-Border]], edgeSize = 10}) --, insets = {left = 1, right = 1, top = -10, bottom = -10}
fff:SetBackdropBorderColor(1, 1, 1, 1)
--fff:Hide()
local leftOrnamentTexture = fff:CreateTexture(nil, "overlay")
leftOrnamentTexture:SetTexture([[Interface\PETBATTLES\PETJOURNAL]])
leftOrnamentTexture:SetTexCoord(124/512, 161/512, 71/1024, 99/1024)
leftOrnamentTexture:SetPoint("right", fff, "left", 11, 0)
leftOrnamentTexture:SetSize(32, 32)
leftOrnamentTexture:SetAlpha(0.6)
local rightOrnamentTexture = fff:CreateTexture(nil, "overlay")
rightOrnamentTexture:SetTexture([[Interface\PETBATTLES\PETJOURNAL]])
rightOrnamentTexture:SetTexCoord(119/512, 156/512, 29/1024, 57/1024)
rightOrnamentTexture:SetPoint("left", fff, "right", -11, 0)
rightOrnamentTexture:SetSize(32, 32)
rightOrnamentTexture:SetAlpha(0.6)
--title bar
local TitleString = f:CreateFontString(nil, "overlay", "GameFontNormal")
TitleString:SetPoint("top", f, "top", 0, -5)
TitleString:SetText("Details! Arena Real Time DPS Tracker")
DF:SetFontSize(TitleString, 9)
local TitleBackground = f:CreateTexture(nil, "artwork")
TitleBackground:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
TitleBackground:SetVertexColor(.1, .1, .1, .9)
TitleBackground:SetVertexColor(.1, .1, .1, 0)
TitleBackground:SetPoint("topleft", f, "topleft")
TitleBackground:SetPoint("topright", f, "topright")
TitleBackground:SetHeight(header_size)
--labels for arena
local labelPlayerTeam_DPS = barFrame.splitBar:CreateFontString(nil, "overlay", "GameFontNormal")
local labelYellowTeam_DPS = barFrame.splitBar:CreateFontString(nil, "overlay", "GameFontNormal")
labelPlayerTeam_DPS:SetText("0")
labelYellowTeam_DPS:SetText("0")
labelPlayerTeam_DPS:SetPoint("left", barFrame.splitBar.widget, "left", 4, 0)
labelYellowTeam_DPS:SetPoint("right", barFrame.splitBar.widget, "right", -4, 0)
function f.SwapArenaTeamColors()
green_team_color = Details.class_colors.ARENA_GREEN
yellow_team_color = Details.class_colors.ARENA_YELLOW
if (f.PlayerTeam == 0) then
labelPlayerTeam:SetTextColor(unpack(yellow_team_color))
labelYellowTeam:SetTextColor(unpack(green_team_color))
else
labelPlayerTeam:SetTextColor(unpack(green_team_color))
labelYellowTeam:SetTextColor(unpack(yellow_team_color))
end
end
--labels for mythic dungeon / group party
local labelGroupDamage = f:CreateFontString(nil, "overlay", "GameFontNormal")
labelGroupDamage:SetText("Real Time Group DPS")
DF:SetFontSize(labelGroupDamage, 14)
DF:SetFontOutline (labelGroupDamage, "NONE")
local labelGroupDamage_DPS = f:CreateFontString(nil, "overlay", "GameFontNormal")
labelGroupDamage_DPS:SetText("0")
labelGroupDamage:SetPoint("center", f, "center", 0, 10)
labelGroupDamage_DPS:SetPoint("center", labelGroupDamage, "center")
labelGroupDamage_DPS:SetPoint("top", labelGroupDamage, "bottom", 0, spacing_vertical)
--frame update function
--update
local time_fraction = 100/1000 --one tick per 100ms
f.NextUpdate = time_fraction --when the next tick occur
f.NextScreenUpdate = Details.realtime_dps_meter.update_interval --when the labels on the frame receive update
--arena
f.PlayerTeamBuffer = {}
f.YellowTeamBuffer = {}
f.PlayerTeamDamage = 0
f.YellowDamage = 0
f.LastPlayerTeamDamage = 0
f.LastYellowDamage = 0
--mythic dungeon / party group
f.GroupBuffer = {}
f.GroupTotalDamage = 0
f.LastTickGroupDamage = 0
--general
f.SampleSize = Details.realtime_dps_meter.sample_size
f.MaxBufferIndex = 1
f.ShowingArena = false
function Details:UpdateTheRealCurrentDPSFrame(scenario)
--don't run if the featured hasn't loaded
if (not f) then
return
end
if (not Details.realtime_dps_meter.enabled) then
f:Hide()
--print("D! debug currentdps.lua > !realtime_dps_meter.enabled")
return
end
if (not Details.realtime_dps_meter.arena_enabled and not Details.realtime_dps_meter.mythic_dungeon_enabled) then
f:Hide()
print("D! debug currentdps.lua > not _detalhes.realtime_dps_meter.arena_enabled and not _detalhes.realtime_dps_meter.mythic_dungeon_enabled")
return
end
--where the player are
if (scenario == "arena") then
f.SampleSize = Details.realtime_dps_meter.sample_size
labelPlayerTeam_DPS:Show()
labelYellowTeam_DPS:Show()
--update arena labels
DF:SetFontColor(labelPlayerTeam_DPS, Details.realtime_dps_meter.font_color)
DF:SetFontFace (labelPlayerTeam_DPS, Details.realtime_dps_meter.font_face)
DF:SetFontSize(labelPlayerTeam_DPS, Details.realtime_dps_meter.font_size)
DF:SetFontOutline (labelPlayerTeam_DPS, Details.realtime_dps_meter.font_shadow)
DF:SetFontColor(labelYellowTeam_DPS, Details.realtime_dps_meter.font_color)
DF:SetFontFace (labelYellowTeam_DPS, Details.realtime_dps_meter.font_face)
DF:SetFontSize(labelYellowTeam_DPS, Details.realtime_dps_meter.font_size)
DF:SetFontOutline (labelYellowTeam_DPS, Details.realtime_dps_meter.font_shadow)
--wipe current data for arena
Details:Destroy(f.PlayerTeamBuffer)
Details:Destroy(f.YellowTeamBuffer)
--reset damage
f.PlayerTeamDamage = 0
f.YellowDamage = 0
--reset last tick damage
f.LastPlayerTeamDamage = 0
f.LastYellowDamage = 0
f:Show()
DetailsArenaDpsBars:Show()
DetailsArenaDpsBars.splitBar:Show()
barFrame.splitBar:EnableAnimations()
DetailsArenaDpsBars.splitBar:SetSize(Details.realtime_dps_meter.frame_settings.width, Details.realtime_dps_meter.frame_settings.height)
DetailsArenaDpsBars:EnableMouse(false)
DetailsArenaDpsBars.splitBar:EnableMouse(false)
TitleString:SetPoint("bottom", DetailsArenaDpsBars.splitBar.widget, "top", 0, 15)
TitleBackground:SetPoint("bottomleft", DetailsArenaDpsBars.splitBar.widget, "topleft", 0, 15)
TitleBackground:SetPoint("bottomright", DetailsArenaDpsBars.splitBar.widget, "topright", 0, 15)
--hide group widgets
labelGroupDamage:Hide()
labelGroupDamage_DPS:Hide()
f.dpsBarFrame:Hide()
elseif (scenario == "mythicdungeon") then
labelGroupDamage:Show()
labelGroupDamage_DPS:Show()
DF:SetFontColor(labelGroupDamage_DPS, Details.realtime_dps_meter.font_color)
DF:SetFontFace (labelGroupDamage_DPS, Details.realtime_dps_meter.font_face)
DF:SetFontSize(labelGroupDamage_DPS, Details.realtime_dps_meter.font_size)
DF:SetFontOutline (labelGroupDamage_DPS, Details.realtime_dps_meter.font_shadow)
--wipe current data for mythic dungeon
f.GroupBuffer = {}
--reset damage
f.GroupTotalDamage = 0
--reset last tick damage
f.LastTickGroupDamage = 0
--show the frame
f:Show()
--hide arena widgets
DetailsArenaDpsBars:Hide()
DetailsArenaDpsBars.splitBar:Hide()
labelPlayerTeam_DPS:Hide()
labelYellowTeam_DPS:Hide()
end
--frame position
f:SetSize(Details.realtime_dps_meter.frame_settings.width, Details.realtime_dps_meter.frame_settings.height)
LibWindow.RegisterConfig(f, Details.realtime_dps_meter.frame_settings)
LibWindow.RestorePosition(f)
--backdrop color
f:SetBackdropColor(unpack(Details.realtime_dps_meter.frame_settings.backdrop_color))
--set frame size
f:SetSize(Details.realtime_dps_meter.frame_settings.width, Details.realtime_dps_meter.frame_settings.height)
--frame is locked
if (Details.realtime_dps_meter.frame_settings.locked) then
f:EnableMouse(false)
else
f:EnableMouse(true)
end
--frame can show title
if (Details.realtime_dps_meter.frame_settings.show_title) then
TitleString:Show()
TitleBackground:Show()
else
TitleString:Hide()
TitleBackground:Hide()
end
--frame strata
f:SetFrameStrata(Details.realtime_dps_meter.frame_settings.strata)
--calcule buffer size
f.MaxBufferIndex = f.SampleSize * time_fraction * 100 --sample size in seconds * fraction * tick milliseconds
--interval to update the frame
f.NextScreenUpdate = Details.realtime_dps_meter.update_interval
labelPlayerTeam_DPS:SetPoint("left", barFrame.splitBar.widget, "left", 4 + Details.realtime_dps_meter.text_offset, 0)
labelYellowTeam_DPS:SetPoint("right", barFrame.splitBar.widget, "right", -4 - Details.realtime_dps_meter.text_offset, 0)
end
Details:UpdateTheRealCurrentDPSFrame()
local on_tick = function(self, deltaTime)
self.NextUpdate = self.NextUpdate - deltaTime
if (self.NextUpdate <= 0) then
--update string
local currentCombat = Details:GetCombat()
local damageContainer = currentCombat:GetContainer (DETAILS_ATTRIBUTE_DAMAGE)
--show the current dps during an arena match
if (self.ShowingArena) then
--the team damage done at this tick
local thisTickPlayerTeamDamage = 0
local thisTickYellowDamage = 0
for i, actor in damageContainer:ListActors() do
--actor.arena_team = actor.arena_team or 0 --debug
if (actor:IsPlayer() and actor.arena_team) then
if (actor.arena_team == 0) then
--green team / player team
thisTickPlayerTeamDamage = thisTickPlayerTeamDamage + actor.total
else
--yellow
thisTickYellowDamage = thisTickYellowDamage + actor.total
end
if (actor.nome == Details.playername) then
--if player isn't in green team > swap colors
if (f.PlayerTeam ~= actor.arena_team) then
f.SwapArenaTeamColors()
f.PlayerTeam = actor.arena_team
end
end
end
end
--calculate how much damage the team made on this tick
local playerTeamDamageDone = thisTickPlayerTeamDamage - f.LastPlayerTeamDamage
local yellowDamageDone = thisTickYellowDamage - f.LastYellowDamage
--add the damage to buffer
table.insert(f.PlayerTeamBuffer, 1, playerTeamDamageDone)
table.insert(f.YellowTeamBuffer, 1, yellowDamageDone)
--save the current damage amount
f.LastPlayerTeamDamage = thisTickPlayerTeamDamage
f.LastYellowDamage = thisTickYellowDamage
--add the damage to current total damage
f.PlayerTeamDamage = f.PlayerTeamDamage + playerTeamDamageDone
f.YellowDamage = f.YellowDamage + yellowDamageDone
--remove player team damage
local removedDamage = tremove(f.PlayerTeamBuffer, f.MaxBufferIndex+1)
if (removedDamage) then
f.PlayerTeamDamage = f.PlayerTeamDamage - removedDamage
--be save
f.PlayerTeamDamage = max(0, f.PlayerTeamDamage)
end
--remove yellow damage
local removedDamage = tremove(f.YellowTeamBuffer, f.MaxBufferIndex+1)
if (removedDamage) then
f.YellowDamage = f.YellowDamage - removedDamage
--be save
f.YellowDamage = max(0, f.YellowDamage)
end
self.NextScreenUpdate = self.NextScreenUpdate - time_fraction --always 0.1
--update double bar
local teamGreenDps = self.PlayerTeamDamage / self.SampleSize
local teamYellowDps = self.YellowDamage / self.SampleSize
local totalDamage = teamGreenDps + teamYellowDps
local dpsBarFrame = DetailsArenaDpsBars.splitBar
--a percenntagem na barra esta sendo setada corretamente, porem a animação não esta funcrtionando ainda
local percentValue = teamGreenDps / totalDamage
percentValue = Saturate(percentValue)
--print(percentValue)
DetailsArenaDpsBars.splitBar:SetValueWithAnimation(percentValue)
DetailsArenaDpsBars:Show()
if (f.PlayerTeam == 0) then
local team1Alpha = DF:MapRangeClamped(.5, 1, 1, .7, percentValue)
local team2Alpha = DF:MapRangeClamped(0, .5, .7, 1, percentValue)
do
local cR, cG, cB, cA = dpsBarFrame:GetLeftColor()
local alphaTeam1Value = DF:LerpLinearColor(deltaTime, 1, cA, 0, 0, team1Alpha, 0, 0)
local r, g, b = unpack(green_team_color)
dpsBarFrame:SetLeftColor(r, g, b, alphaTeam1Value)
end
do
local cR, cG, cB, cA = dpsBarFrame:GetRightColor()
local alphaTeam2Value = DF:LerpLinearColor(deltaTime, 1, cA, 0, 0, team2Alpha, 0, 0)
local r, g, b = unpack(yellow_team_color)
dpsBarFrame:SetRightColor(r, g, b, alphaTeam2Value)
end
else
--not in use, player team is forced to 0
dpsBarFrame:SetLeftColor(unpack(yellow_team_color))
dpsBarFrame:SetRightColor(unpack(green_team_color))
end
if (Details.realtime_dps_meter.frame_settings.locked) then
f.movemeLabel:Hide()
f.lockButton:Hide()
f:SetBackdropColor(.2, .2, .2, 0)
end
if (self.NextScreenUpdate <= 0) then
if (f.PlayerTeam == 0) then
labelPlayerTeam_DPS:SetText(Details:ToK2 (self.PlayerTeamDamage / self.SampleSize))
labelYellowTeam_DPS:SetText(Details:ToK2 (self.YellowDamage / self.SampleSize))
else
labelPlayerTeam_DPS:SetText(Details:ToK2 (self.YellowDamage / self.SampleSize))
labelYellowTeam_DPS:SetText(Details:ToK2 (self.PlayerTeamDamage / self.SampleSize))
end
f.NextScreenUpdate = Details.realtime_dps_meter.update_interval
end
elseif (self.ShowingMythicDungeon) then
--iniciava um novo combate e tinha o buffer do combate anterior
--ent�o dava o total de dano do combate recente menos o que tinha no buffer do round anterior
--the party damage done at this tick
local thisTickGroupDamage = 0
for i, actor in damageContainer:ListActors() do
if (actor:IsPlayer() and actor:IsGroupPlayer()) then
thisTickGroupDamage = thisTickGroupDamage + actor.total
end
end
--calculate how much damage the team made on this tick
local groupDamageDoneOnThisTick = thisTickGroupDamage - f.LastTickGroupDamage
--add the damage to buffer
table.insert(f.GroupBuffer, 1, groupDamageDoneOnThisTick)
--save the current damage amount
f.LastTickGroupDamage = thisTickGroupDamage
--add the damage to current total damage
f.GroupTotalDamage = f.GroupTotalDamage + groupDamageDoneOnThisTick
--cicle buffer removing the last index and subtract its damage
local removedDamage = tremove(f.GroupBuffer, f.MaxBufferIndex+1)
if (removedDamage) then
--remove the value from the total damage
f.GroupTotalDamage = f.GroupTotalDamage - removedDamage
--be save
f.GroupTotalDamage = max(0, f.GroupTotalDamage)
end
self.NextScreenUpdate = self.NextScreenUpdate - time_fraction
if (self.NextScreenUpdate <= 0) then
labelGroupDamage_DPS:SetText(Details:ToK2 (f.GroupTotalDamage / self.SampleSize))
f.NextScreenUpdate = Details.realtime_dps_meter.update_interval
end
end
--set next update time
self.NextUpdate = time_fraction
end
end
f:SetScript("OnHide", function()
f.ShowingArena = false
f.ShowingMythicDungeon = false
f:SetScript("OnUpdate", nil)
end)
function f:StartForArenaMatch()
--seems not to call any show()
if (not f.ShowingArena) then
Details:UpdateTheRealCurrentDPSFrame("arena")
f.ShowingArena = true
f:SetScript("OnUpdate", on_tick)
end
end
function f:StartForMythicDungeon()
if (not f.ShowingMythicDungeon) then
f.ShowingMythicDungeon = true
f:SetScript("OnUpdate", on_tick)
end
end
local eventListener = Details:CreateEventListener()
function eventListener:ArenaStarted()
if (Details.realtime_dps_meter.arena_enabled) then
--it is working here, f:StartForArenaMatch() is called but the frame is still now shown.
f:StartForArenaMatch()
end
end
function eventListener:MythicDungeonStarted()
if (Details.realtime_dps_meter.mythic_dungeon_enabled) then
f:StartForMythicDungeon()
end
end
function eventListener:ArenaEnded()
f:Hide()
end
function eventListener:MythicDungeonEnded()
f:Hide()
end
function eventListener:ResetBuffer()
if (f:IsShown()) then
Details:Destroy(f.PlayerTeamBuffer)
Details:Destroy(f.YellowTeamBuffer)
Details:Destroy(f.GroupBuffer)
f.GroupTotalDamage = 0
f.PlayerTeamDamage = 0
f.YellowDamage = 0
f.LastTickGroupDamage = 0
f.LastPlayerTeamDamage = 0
f.LastYellowDamage = 0
end
end
eventListener:RegisterEvent("COMBAT_ARENA_START", "ArenaStarted")
eventListener:RegisterEvent("COMBAT_ARENA_END", "ArenaEnded")
eventListener:RegisterEvent("COMBAT_MYTHICDUNGEON_START", "MythicDungeonStarted")
eventListener:RegisterEvent("COMBAT_MYTHICDUNGEON_END", "MythicDungeonEnded")
eventListener:RegisterEvent("COMBAT_PLAYER_ENTER", "ResetBuffer")
Details.Broadcaster_CurrentDpsLoaded = true
Details.Broadcaster_CurrentDpsFrame = f
C_Timer.After(1, lockCallback)
f:Hide()
end
function DetailsTestSplitBar()
--create the frame
local f = CreateFrame("frame", "DetailsTestSplitBarFrame", UIParent)
f:SetSize(400, 200)
f:SetPoint("center")
local backgroundTexture = f:CreateTexture(nil, "overlay")
backgroundTexture:SetAllPoints()
backgroundTexture:SetColorTexture(.1, .1, .1, .7)
local barFrame = CreateFrame("frame", "DetailsArenaDpsBars", f, "BackdropTemplate")
f.dpsBarFrame = barFrame
barFrame:SetSize(400, 80)
barFrame:SetPoint("center", f, "center", 0, 50)
DF:ApplyStandardBackdrop(barFrame)
barFrame.splitBar = DF:CreateSplitBar(barFrame, 400, 50)
barFrame.splitBar:SetSize(400, 50)
barFrame.splitBar:SetPoint("center", barFrame, "center", 0, 0)
barFrame.splitBar.fontsize = 10
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
barFrame.splitBar:SetTexture(SharedMedia:Fetch("statusbar", "Details Flat"))
barFrame.splitBar:SetLeftColor(unpack(green_team_color))
barFrame.splitBar:SetRightColor(unpack(yellow_team_color))
--test the splitbar
local loopTime = 0.1
f:SetScript("OnUpdate", function(self, deltaTime)
loopTime = loopTime - deltaTime
if (loopTime <= 0) then
local value = abs(1.0 * math.sin((math.pi*2) * (GetTime() * 0.1)))
local value = math.random()
barFrame.splitBar:SetValueWithAnimation(value)
loopTime = 0.1
end
end)
end