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local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule('Skins')
local _G = _G
local CreateFrame = CreateFrame
local MAX_ARENA_TEAMS = MAX_ARENA_TEAMS
function S:SkinPVPFrame()
-- Honor/Arena/PvP Tab
local PVPFrame = _G.PVPFrame
S:HandleFrame(PVPFrame, true, nil, 11, -12, -32, 76)
S:HandleCloseButton(_G.PVPParentFrameCloseButton)
_G.PVPParentFrameCloseButton:Point('TOPRIGHT', -26, -5)
for i = 1, MAX_ARENA_TEAMS do
local pvpTeam = _G['PVPTeam'..i]
pvpTeam:StripTextures()
pvpTeam:CreateBackdrop()
pvpTeam.backdrop:Point('TOPLEFT', 9, -4)
pvpTeam.backdrop:Point('BOTTOMRIGHT', -24, 3)
pvpTeam:HookScript('OnEnter', S.SetModifiedBackdrop)
pvpTeam:HookScript('OnLeave', S.SetOriginalBackdrop)
_G['PVPTeam'..i..'Highlight']:Kill()
end
local PVPTeamDetails = _G.PVPTeamDetails
PVPTeamDetails:StripTextures()
PVPTeamDetails:SetTemplate('Transparent')
local PVPFrameToggleButton = _G.PVPFrameToggleButton
S:HandleNextPrevButton(PVPFrameToggleButton)
PVPFrameToggleButton:Point('BOTTOMRIGHT', PVPFrame, 'BOTTOMRIGHT', -48, 81)
PVPFrameToggleButton:Size(14)
for i = 1, 5 do
local header = _G['PVPTeamDetailsFrameColumnHeader'..i]
header:StripTextures()
header:StyleButton()
end
for i = 1, 10 do
local button = _G['PVPTeamDetailsButton'..i]
button:Width(335)
S:HandleButtonHighlight(button)
end
-- BG Queue Tabs
S:HandleTab(_G.PVPParentFrameTab1)
S:HandleTab(_G.PVPParentFrameTab2)
-- Reposition Tabs
_G.PVPParentFrameTab1:ClearAllPoints()
_G.PVPParentFrameTab1:Point('TOPLEFT', _G.PVPParentFrame, 'BOTTOMLEFT', 1, 76)
_G.PVPParentFrameTab2:Point('TOPLEFT', _G.PVPParentFrameTab1, 'TOPRIGHT', -19, 0)
S:HandleButton(_G.PVPTeamDetailsAddTeamMember)
S:HandleNextPrevButton(_G.PVPTeamDetailsToggleButton)
S:HandleCloseButton(_G.PVPTeamDetailsCloseButton)
end
function S:SkinBattlefield()
-- Main Frame
local BattlefieldFrame = _G.BattlefieldFrame
BattlefieldFrame:StripTextures(true)
S:HandleFrame(BattlefieldFrame, true, nil, 11, -12, -32, 76)
_G.BattlefieldFrameInfoScrollFrameChildFrameRewardsInfoDescription:SetTextColor(1, 1, 1)
_G.BattlefieldFrameInfoScrollFrameChildFrameDescription:SetTextColor(1, 1, 1)
S:HandleButton(_G.BattlefieldFrameCancelButton)
S:HandleButton(_G.BattlefieldFrameJoinButton)
S:HandleButton(_G.BattlefieldFrameGroupJoinButton)
_G.BattlefieldFrameGroupJoinButton:Point('RIGHT', _G.BattlefieldFrameJoinButton, 'LEFT', -2, 0)
_G.BattlefieldFrameTypeScrollFrame:StripTextures()
S:HandleScrollBar(_G.BattlefieldFrameTypeScrollFrameScrollBar)
local backdrop_level = BattlefieldFrame.backdrop:GetFrameLevel()
-- Custom Backdrop 1
local topBackdrop = CreateFrame('Frame', nil, BattlefieldFrame)
topBackdrop:SetTemplate('Transparent')
topBackdrop:Height(130)
topBackdrop:Width(330)
topBackdrop:Point('TOP', BattlefieldFrame, 'TOP', -12, -38)
topBackdrop:SetFrameLevel(backdrop_level)
BattlefieldFrame.TopBackdrop = topBackdrop
-- Custom Backdrop 2
local bottomBackdrop = CreateFrame('Frame', nil, BattlefieldFrame)
bottomBackdrop:SetTemplate('Transparent')
bottomBackdrop:Height(230)
bottomBackdrop:Width(330)
bottomBackdrop:Point('BOTTOM', BattlefieldFrame, 'BOTTOM', -12, 110)
bottomBackdrop:SetFrameLevel(backdrop_level)
BattlefieldFrame.BottomBackdrop = bottomBackdrop
S:HandleCloseButton(_G.BattlefieldFrameCloseButton)
_G.BattlefieldFrameCloseButton:Point('TOPRIGHT', -26, -5)
end
function S:SkinPVPReadyDialog()
-- PvP Queue Popup
_G.PVPReadyDialog:StripTextures()
_G.PVPReadyDialog:SetTemplate('Transparent')
S:HandleButton(_G.PVPReadyDialogEnterBattleButton)
S:HandleButton(_G.PVPReadyDialogHideButton)
end
function S:SkinPVP()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.pvp) then return end
S:SkinPVPFrame()
S:SkinBattlefield()
S:SkinPVPReadyDialog()
end
S:AddCallback('SkinPVP')