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270 lines
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-- Module Declaration
--
local mod, CL = BigWigs:NewBoss("Vigilant Guardian", 2481, 2458)
if not mod then return end
mod:RegisterEnableMob(184522, 180773) -- Vigilant Custodian, Vigilant Guardian
mod:SetEncounterID(2512)
mod:SetRespawnTime(30)
--------------------------------------------------------------------------------
-- Locals
--
local refractedBlastCount = 1
--------------------------------------------------------------------------------
-- Localization
--
local L = mod:GetLocale()
if L then
L.sentry = "Tank Add"
L.materium = "Small Adds"
end
--------------------------------------------------------------------------------
-- Initialization
--
function mod:GetOptions()
return {
"stages",
360403, -- Force Field
360458, -- Unstable Core
360658, -- Pre-Fabricated Sentry
361001, -- Wave of Disintegration
364447, -- Dissonance
365315, -- Volatile Materium
360906, -- Refracted Blast
{359610, "SAY", "SAY_COUNTDOWN"}, -- Deresolution
360412, -- Exposed Core
{364881, "SAY", "SAY_COUNTDOWN"}, -- Matter Disolution
360162, -- Split Resolution
{360414, "TANK"}, -- Pneumatic Impact
364962, -- Core Overload
},{
[360403] = -24374, -- Automa
[360906] = -23875, -- Stage One: Systems Online!
[360162] = -23877, -- Stage Two: Roll Out, then Transform
},{
[360658] = L.sentry,
}
end
function mod:OnBossEnable()
-- Automa
self:Log("SPELL_AURA_APPLIED", "ForceFieldApplied", 360403)
self:Log("SPELL_AURA_REMOVED", "ForceFieldRemoved", 360403)
self:Log("SPELL_AURA_APPLIED", "UnstableCoreApplied", 360458)
self:Log("SPELL_AURA_REMOVED", "UnstableCoreRemoved", 360458)
self:Log("SPELL_CAST_SUCCESS", "PreFabricatedSentry", 360658)
self:Log("SPELL_CAST_START", "WaveOfDisintegration", 361001)
self:Log("SPELL_CAST_START", "Dissonance", 364447)
self:Log("SPELL_AURA_APPLIED", "DissonanceApplied", 364447)
self:Log("SPELL_AURA_APPLIED_DOSE", "DissonanceApplied", 364447)
self:Log("SPELL_CAST_SUCCESS", "VolatileMaterium", 365315)
-- Stage One: Systems Online!
self:Log("SPELL_CAST_SUCCESS", "RefractedBlast", 360906)
self:Log("SPELL_AURA_APPLIED", "DeresolutionApplied", 359610)
self:Log("SPELL_CAST_START", "ExposedCore", 360412)
-- Stage Two: Roll Out, then Transform
self:Log("SPELL_AURA_REMOVED", "AncientDefensesRemoved", 360879)
self:Log("SPELL_CAST_START", "SplitResolution", 360162)
self:Log("SPELL_CAST_SUCCESS", "MatterDisolution", 364881)
self:Log("SPELL_AURA_APPLIED", "MatterDisolutionApplied", 364881)
self:Log("SPELL_AURA_REMOVED", "MatterDisolutionRemoved", 364881)
self:Log("SPELL_CAST_START", "PneumaticImpact", 360414)
self:Log("SPELL_CAST_SUCCESS", "CoreOverload", 364962)
end
function mod:OnEngage()
self:SetStage(1)
refractedBlastCount = 1
self:Bar(365315, 5, L.materium) -- Volatile Materium
self:Bar(360906, 16) -- Refracted Blast
self:Bar(359610, 37.8) -- Deresolution
self:Bar(360658, 52, L.sentry) -- Pre-Fabricated Sentry
self:Bar(360412, 90) -- Exposed Core
if self:Mythic() then
self:Bar(360162, 47) -- Split Resolution
end
end
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-- Event Handlers
--
function mod:ForceFieldApplied(args)
if self:Me(args.destGUID) then
self:Message(args.spellId, "green", CL.you:format(args.spellName))
self:PlaySound(args.spellId, "info")
end
end
function mod:ForceFieldRemoved(args)
if self:Me(args.destGUID) then
self:Message(args.spellId, "cyan", CL.removed:format(args.spellName))
end
end
function mod:UnstableCoreApplied(args)
if self:Me(args.destGUID) then
self:Message(args.spellId, "red", CL.you:format(args.spellName))
self:PlaySound(args.spellId, "warning")
end
end
function mod:UnstableCoreRemoved(args)
if self:Me(args.destGUID) then
self:Message(args.spellId, "cyan", CL.removed:format(args.spellName))
end
end
function mod:PreFabricatedSentry(args)
self:Message(args.spellId, "yellow", L.sentry)
self:PlaySound(args.spellId, "alert")
--self:Bar(args.spellId, 80, L.sentry)
end
do
local prev = 0
function mod:WaveOfDisintegration(args)
local t = GetTime()
if t-prev > 2 then
prev = t
self:Message(args.spellId, "orange")
self:PlaySound(args.spellId, "alert")
end
end
end
do
local prev = 0
function mod:Dissonance(args)
local t = GetTime()
if t-prev > 2 then
prev = t
self:Message(args.spellId, "purple")
self:PlaySound(args.spellId, "alarm")
end
end
function mod:DissonanceApplied(args)
if self:Tank() or self:Me(args.destGUID) then
local amount = args.amount or 1
if amount % 2 == 1 then -- XXX Finetune
self:NewStackMessage(args.spellId, "purple", args.destName, amount, 5)
if self:Me(args.destGUID) then
self:PlaySound(args.spellId, "alarm")
end
end
end
end
end
function mod:VolatileMaterium(args)
self:Message(args.spellId, "yellow", L.materium)
self:PlaySound(args.spellId, "alert")
self:CDBar(args.spellId, 60, L.materium)
end
function mod:RefractedBlast(args)
self:Message(args.spellId, "yellow")
self:PlaySound(args.spellId, "alert")
refractedBlastCount = refractedBlastCount + 1
local cd = 15.5
if self:GetStage() < 2 and refractedBlastCount > 3 and refractedBlastCount % 3 == 1 then -- 4, 7, 10...?
cd = refractedBlastCount == 4 and 81.5 or 70
end
self:Bar(args.spellId, cd)
end
function mod:DeresolutionApplied(args)
if self:Me(args.destGUID) then
self:PlaySound(args.spellId, "warning")
self:Say(args.spellId)
self:SayCountdown(args.spellId, 5)
else
self:PlaySound(args.spellId, "alarm")
end
self:TargetMessage(args.spellId, "red", args.destName)
self:Bar(args.spellId, 35)
end
function mod:ExposedCore(args)
self:Message(args.spellId, "orange")
self:PlaySound(args.spellId, "alert")
self:Bar(args.spellId, 107)
end
function mod:AncientDefensesRemoved(args)
self:StopBar(360412) -- Exposed Core
self:StopBar(360906) -- Refracted Blast
self:StopBar(L.sentry) -- Pre-Fabricated Sentry
self:StopBar(L.materium) -- Volatile Materium
self:SetStage(2)
self:Message("stages", "cyan", CL.stage:format(2), false)
self:PlaySound("stages", "long")
self:Bar(360906, 20) -- Refracted Blast
self:Bar(360162, 31.5) -- Split Resolution
self:Bar(364881, 31.5) -- Matter Dissolution
self:Bar(360414, 31.5) -- Pneumatic Impact
end
function mod:SplitResolution(args)
self:Message(args.spellId, "orange")
self:PlaySound(args.spellId, "alarm")
self:Bar(args.spellId, 31.5)
end
do
local playerList = {}
function mod:MatterDisolution(args)
playerList = {}
self:Bar(args.spellId, 20.5)
end
function mod:MatterDisolutionApplied(args)
playerList[#playerList+1] = args.destName
if self:Me(args.destGUID) then
self:PlaySound(args.spellId, "warning")
self:Say(args.spellId)
local _, _, _, expires = self:UnitDebuff("player", args.spellId)
if expires and expires > 0 then
local timeLeft = expires - GetTime()
self:SayCountdown(args.spellId, timeLeft)
end
else
self:PlaySound(args.spellId, "alert")
end
self:NewTargetsMessage(args.spellId, "yellow", playerList)
end
function mod:MatterDisolutionRemoved(args)
if self:Me(args.destGUID) then
self:CancelSayCountdown(args.spellId)
end
end
end
function mod:PneumaticImpact(args)
self:Message(args.spellId, "purple")
self:PlaySound(args.spellId, "alarm")
self:Bar(args.spellId, 30.4)
end
function mod:CoreOverload(args)
self:StopBar(360906) -- Refracted Blast
self:StopBar(360162) -- Split Resolution
self:StopBar(364881) -- Matter Dissolution
self:StopBar(360414) -- Pneumatic Impact
self:Message(args.spellId, "red")
self:PlaySound(args.spellId, "long")
end