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388 lines
15 KiB
388 lines
15 KiB
--[[ Spell Cache store all spells shown on frames and make able to change spells name, icons, etc... ]]
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do
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--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> On The Fly SpellCache
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local _detalhes = _G._detalhes
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local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
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local _
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local _rawget = rawget
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local _rawset = rawset
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local _setmetatable = setmetatable
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local _GetSpellInfo = GetSpellInfo
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local _unpack = unpack
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--> is this a timewalking exp?
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local is_classic_exp = DetailsFramework.IsClassicWow()
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--> default container
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_detalhes.spellcache = {}
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local unknowSpell = {Loc ["STRING_UNKNOWSPELL"], _, "Interface\\Icons\\Ability_Druid_Eclipse"} --> localize-me
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local AllSpellNames
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if (is_classic_exp) then
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AllSpellNames = {}
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local GetSpellInfo = GetSpellInfo
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for i = 1, 60000 do
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local name, _, icon = GetSpellInfo(i)
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if name and icon and icon ~= 136235 and not AllSpellNames[name] then
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AllSpellNames[name] = icon
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end
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end
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end
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local GetSpellInfoClassic = function(spell)
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local spellName, _, spellIcon
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if (spell == 0) then
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spellName = ATTACK or "It's Blizzard Fault!"
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spellIcon = [[Interface\ICONS\INV_Sword_04]]
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elseif (spell == "!Melee" or spell == 1) then
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spellName = ATTACK or "It's Blizzard Fault!"
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spellIcon = [[Interface\ICONS\INV_Sword_04]]
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elseif (spell == "!Autoshot" or spell == 2) then
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spellName = Loc ["STRING_AUTOSHOT"]
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spellIcon = [[Interface\ICONS\INV_Weapon_Bow_07]]
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else
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spellName, _, spellIcon = GetSpellInfo (spell)
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end
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if (not spellName) then
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return spell, _, AllSpellNames [spell] or defaultSpellIcon
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end
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return spellName, _, AllSpellNames [spell] or spellIcon
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end
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--> reset spell cache
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function _detalhes:ClearSpellCache()
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_detalhes.spellcache = _setmetatable ({},
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{__index = function (tabela, valor)
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local esta_magia = _rawget (tabela, valor)
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if (esta_magia) then
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return esta_magia
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end
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--> should save only icon and name, other values are not used
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if (valor) then --> check if spell is valid before
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local cache
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if (is_classic_exp) then
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cache = {GetSpellInfoClassic(valor)}
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else
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cache = {_GetSpellInfo (valor)}
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end
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tabela [valor] = cache
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return cache
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else
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return unknowSpell
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end
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end})
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--> default overwrites
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--_rawset (_detalhes.spellcache, 1, {Loc ["STRING_MELEE"], 1, "Interface\\AddOns\\Details\\images\\melee.tga"})
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--_rawset (_detalhes.spellcache, 2, {Loc ["STRING_AUTOSHOT"], 1, "Interface\\AddOns\\Details\\images\\autoshot.tga"})
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--> built-in overwrites
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for spellId, spellTable in pairs (_detalhes.SpellOverwrite) do
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local name, _, icon = _GetSpellInfo (spellId)
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_rawset (_detalhes.spellcache, spellId, {spellTable.name or name, 1, spellTable.icon or icon})
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end
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--> user overwrites
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-- [1] spellid [2] spellname [3] spellicon
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for index, spellTable in ipairs (_detalhes.savedCustomSpells) do
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_rawset (_detalhes.spellcache, spellTable [1], {spellTable [2], 1, spellTable [3]})
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end
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end
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local lightOfTheMartyr_Name, _, lightOfTheMartyr_Icon = _GetSpellInfo (196917)
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lightOfTheMartyr_Name = lightOfTheMartyr_Name or "Deprecated Spell - Light of the Martyr"
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lightOfTheMartyr_Icon = lightOfTheMartyr_Icon or ""
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local defaultSpellCustomization = {}
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if (DetailsFramework.IsClassicWow()) then
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defaultSpellCustomization = {
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[1] = {name = Loc ["STRING_MELEE"], icon = [[Interface\ICONS\INV_Sword_04]]},
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[2] = {name = Loc ["STRING_AUTOSHOT"], icon = [[Interface\ICONS\INV_Weapon_Bow_07]]},
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[3] = {name = Loc ["STRING_ENVIRONMENTAL_FALLING"], icon = [[Interface\ICONS\Spell_Magic_FeatherFall]]},
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[4] = {name = Loc ["STRING_ENVIRONMENTAL_DROWNING"], icon = [[Interface\ICONS\Ability_Suffocate]]},
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[5] = {name = Loc ["STRING_ENVIRONMENTAL_FATIGUE"], icon = [[Interface\ICONS\Spell_Arcane_MindMastery]]},
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[6] = {name = Loc ["STRING_ENVIRONMENTAL_FIRE"], icon = [[Interface\ICONS\INV_SummerFest_FireSpirit]]},
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[7] = {name = Loc ["STRING_ENVIRONMENTAL_LAVA"], icon = [[Interface\ICONS\Ability_Rhyolith_Volcano]]},
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[8] = {name = Loc ["STRING_ENVIRONMENTAL_SLIME"], icon = [[Interface\ICONS\Ability_Creature_Poison_02]]},
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}
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elseif (DetailsFramework.IsTBCWow()) then
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defaultSpellCustomization = {
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[1] = {name = _G["MELEE"], icon = [[Interface\ICONS\INV_Sword_04]]},
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[2] = {name = Loc ["STRING_AUTOSHOT"], icon = [[Interface\ICONS\INV_Weapon_Bow_07]]},
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[3] = {name = Loc ["STRING_ENVIRONMENTAL_FALLING"], icon = [[Interface\ICONS\Spell_Magic_FeatherFall]]},
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[4] = {name = Loc ["STRING_ENVIRONMENTAL_DROWNING"], icon = [[Interface\ICONS\Ability_Suffocate]]},
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[5] = {name = Loc ["STRING_ENVIRONMENTAL_FATIGUE"], icon = [[Interface\ICONS\Spell_Arcane_MindMastery]]},
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[6] = {name = Loc ["STRING_ENVIRONMENTAL_FIRE"], icon = [[Interface\ICONS\INV_SummerFest_FireSpirit]]},
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[7] = {name = Loc ["STRING_ENVIRONMENTAL_LAVA"], icon = [[Interface\ICONS\Ability_Rhyolith_Volcano]]},
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[8] = {name = Loc ["STRING_ENVIRONMENTAL_SLIME"], icon = [[Interface\ICONS\Ability_Creature_Poison_02]]},
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}
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else
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defaultSpellCustomization = {
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[1] = {name = Loc ["STRING_MELEE"], icon = [[Interface\ICONS\INV_Sword_04]]},
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[2] = {name = Loc ["STRING_AUTOSHOT"], icon = [[Interface\ICONS\INV_Weapon_Bow_07]]},
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[3] = {name = Loc ["STRING_ENVIRONMENTAL_FALLING"], icon = [[Interface\ICONS\Spell_Magic_FeatherFall]]},
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[4] = {name = Loc ["STRING_ENVIRONMENTAL_DROWNING"], icon = [[Interface\ICONS\Ability_Suffocate]]},
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[5] = {name = Loc ["STRING_ENVIRONMENTAL_FATIGUE"], icon = [[Interface\ICONS\Spell_Arcane_MindMastery]]},
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[6] = {name = Loc ["STRING_ENVIRONMENTAL_FIRE"], icon = [[Interface\ICONS\INV_SummerFest_FireSpirit]]},
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[7] = {name = Loc ["STRING_ENVIRONMENTAL_LAVA"], icon = [[Interface\ICONS\Ability_Rhyolith_Volcano]]},
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[8] = {name = Loc ["STRING_ENVIRONMENTAL_SLIME"], icon = [[Interface\ICONS\Ability_Creature_Poison_02]]},
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[98021] = {name = Loc ["STRING_SPIRIT_LINK_TOTEM"]},
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[108271] = {name = GetSpellInfo (108271), icon = "Interface\\Addons\\Details\\images\\icon_astral_shift"},
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[196917] = {name = lightOfTheMartyr_Name .. " (" .. Loc ["STRING_DAMAGE"] .. ")", icon = lightOfTheMartyr_Icon},
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--> bfa trinkets (deprecated)
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[278155] = {name = GetSpellInfo (278155) .. " (Trinket)"}, --[Twitching Tentacle of Xalzaix]
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[279664] = {name = GetSpellInfo (279664) .. " (Trinket)"}, --[Vanquished Tendril of G'huun]
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[278227] = {name = GetSpellInfo (278227) .. " (Trinket)"}, --[T'zane's Barkspines]
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[278383] = {name = GetSpellInfo (278383) .. " (Trinket)"}, --[Azurethos' Singed Plumage]
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[278862] = {name = GetSpellInfo (278862) .. " (Trinket)"}, --[Drust-Runed Icicle]
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[278359] = {name = GetSpellInfo (278359) .. " (Trinket)"}, --[Doom's Hatred]
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[278812] = {name = GetSpellInfo (278812) .. " (Trinket)"}, --[Lion's Grace]
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[270827] = {name = GetSpellInfo (270827) .. " (Trinket)"}, --[Vessel of Skittering Shadows]
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[271071] = {name = GetSpellInfo (271071) .. " (Trinket)"}, --[Conch of Dark Whispers]
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[270925] = {name = GetSpellInfo (270925) .. " (Trinket)"}, --[Hadal's Nautilus]
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[271115] = {name = GetSpellInfo (271115) .. " (Trinket)"}, --[Ignition Mage's Fuse]
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[271462] = {name = GetSpellInfo (271462) .. " (Trinket)"}, --[Rotcrusted Voodoo Doll]
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[271465] = {name = GetSpellInfo (271465) .. " (Trinket)"}, --[Rotcrusted Voodoo Doll]
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[268998] = {name = GetSpellInfo (268998) .. " (Trinket)"}, --[Balefire Branch]
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[271671] = {name = GetSpellInfo (271671) .. " (Trinket)"}, --[Lady Waycrest's Music Box]
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[277179] = {name = GetSpellInfo (277179) .. " (Trinket)"}, --[Dread Gladiator's Medallion]
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[277187] = {name = GetSpellInfo (277187) .. " (Trinket)"}, --[Dread Gladiator's Emblem]
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[277181] = {name = GetSpellInfo (277181) .. " (Trinket)"}, --[Dread Gladiator's Insignia]
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[277185] = {name = GetSpellInfo (277185) .. " (Trinket)"}, --[Dread Gladiator's Badge]
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[278057] = {name = GetSpellInfo (278057) .. " (Trinket)"}, --[Vigilant's Bloodshaper]
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}
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end
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if (LIB_OPEN_RAID_SPELL_CUSTOM_NAMES) then
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for spellId, customTable in pairs(LIB_OPEN_RAID_SPELL_CUSTOM_NAMES) do
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local name = customTable.name
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if (name) then
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defaultSpellCustomization[spellId] = name
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end
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end
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end
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function _detalhes:UserCustomSpellUpdate (index, name, icon)
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local t = _detalhes.savedCustomSpells[index]
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if (t) then
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t [2], t [3] = name or t [2], icon or t [3]
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return _rawset (_detalhes.spellcache, t [1], {t [2], 1, t [3]})
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else
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return false
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end
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end
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function _detalhes:UserCustomSpellReset (index)
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local t = _detalhes.savedCustomSpells[index]
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if (t) then
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local spellid = t [1]
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local name, _, icon = _GetSpellInfo (spellid)
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if (defaultSpellCustomization [spellid]) then
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name = defaultSpellCustomization [spellid].name
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icon = defaultSpellCustomization [spellid].icon or icon or [[Interface\InventoryItems\WoWUnknownItem01]]
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end
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if (not name) then
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name = "Unknown"
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end
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if (not icon) then
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icon = [[Interface\InventoryItems\WoWUnknownItem01]]
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end
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_rawset (_detalhes.spellcache, spellid, {name, 1, icon})
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t[2] = name
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t[3] = icon
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end
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end
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function _detalhes:FillUserCustomSpells()
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for spellid, t in pairs (defaultSpellCustomization) do
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local already_have
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for index, spelltable in ipairs (_detalhes.savedCustomSpells) do
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if (spelltable [1] == spellid) then
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already_have = spelltable
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end
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end
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if (not already_have) then
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local name, _, icon = GetSpellInfo (spellid)
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_detalhes:UserCustomSpellAdd (spellid, t.name or name or "Unknown", t.icon or icon or [[Interface\InventoryItems\WoWUnknownItem01]])
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end
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end
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for i = #_detalhes.savedCustomSpells, 1, -1 do
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local spelltable = _detalhes.savedCustomSpells [i]
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local spellid = spelltable [1]
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if (spellid > 10) then
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local exists = _GetSpellInfo (spellid)
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if (not exists) then
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tremove (_detalhes.savedCustomSpells, i)
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end
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end
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end
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end
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function _detalhes:UserCustomSpellAdd (spellid, name, icon)
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local is_overwrite = false
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for index, t in ipairs (_detalhes.savedCustomSpells) do
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if (t [1] == spellid) then
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t[2] = name
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t[3] = icon
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is_overwrite = true
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break
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end
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end
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if (not is_overwrite) then
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tinsert (_detalhes.savedCustomSpells, {spellid, name, icon})
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end
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return _rawset (_detalhes.spellcache, spellid, {name, 1, icon})
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end
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function _detalhes:UserCustomSpellRemove (index)
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local t = _detalhes.savedCustomSpells [index]
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if (t) then
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local spellid = t [1]
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local name, _, icon = _GetSpellInfo (spellid)
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if (name) then
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_rawset (_detalhes.spellcache, spellid, {name, 1, icon})
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end
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return tremove (_detalhes.savedCustomSpells, index)
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end
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return false
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end
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--> overwrite for API GetSpellInfo function
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_detalhes.getspellinfo = function (spellid) return _unpack (_detalhes.spellcache[spellid]) end
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_detalhes.GetSpellInfo = _detalhes.getspellinfo
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--> overwrite SpellInfo if the spell is a DoT, so Details.GetSpellInfo will return the name modified
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function _detalhes:SpellIsDot (spellid)
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local spellName, rank, spellIcon = _GetSpellInfo (spellid)
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if (spellName) then
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_rawset (_detalhes.spellcache, spellid, {spellName .. Loc ["STRING_DOT"], rank, spellIcon})
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else
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_rawset (_detalhes.spellcache, spellid, {"Unknown DoT Spell? " .. Loc ["STRING_DOT"], rank, [[Interface\InventoryItems\WoWUnknownItem01]]})
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end
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end
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--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> Cache All Spells
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function _detalhes:BuildSpellListSlow()
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local load_frame = _G.DetailsLoadSpellCache
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if (load_frame and (load_frame.completed or load_frame.inprogress)) then
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return false
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end
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local step = 1
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local max = 160000
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if (not load_frame) then
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load_frame = CreateFrame ("frame", "DetailsLoadSpellCache", UIParent)
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load_frame:SetFrameStrata ("DIALOG")
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local progress_label = load_frame:CreateFontString ("DetailsLoadSpellCacheProgress", "overlay", "GameFontHighlightSmall")
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progress_label:SetText ("Loading Spells: 0%")
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function _detalhes:BuildSpellListSlowTick()
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progress_label:SetText ("Loading Spells: " .. load_frame:GetProgress() .. "%")
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end
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load_frame.tick = _detalhes:ScheduleRepeatingTimer ("BuildSpellListSlowTick", 1)
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function load_frame:GetProgress()
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return math.floor (step / max * 100)
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end
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end
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local SpellCache = {a={}, b={}, c={}, d={}, e={}, f={}, g={}, h={}, i={}, j={}, k={}, l={}, m={}, n={}, o={}, p={}, q={}, r={}, s={}, t={}, u={}, v={}, w={}, x={}, y={}, z={}}
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local _string_lower = string.lower
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local _string_sub = string.sub
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local blizzGetSpellInfo = GetSpellInfo
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load_frame.inprogress = true
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_detalhes.spellcachefull = SpellCache
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load_frame:SetScript ("OnUpdate", function()
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for spellid = step, step+500 do
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local name, _, icon = blizzGetSpellInfo (spellid)
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if (name) then
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local LetterIndex = _string_lower (_string_sub (name, 1, 1)) --> get the first letter
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local CachedIndex = SpellCache [LetterIndex]
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if (CachedIndex) then
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CachedIndex [spellid] = {name, icon}
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end
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end
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end
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step = step + 500
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if (step > max) then
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step = max
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_G.DetailsLoadSpellCache.completed = true
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_G.DetailsLoadSpellCache.inprogress = false
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_detalhes:CancelTimer (_G.DetailsLoadSpellCache.tick)
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DetailsLoadSpellCacheProgress:Hide()
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load_frame:SetScript ("OnUpdate", nil)
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end
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end)
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return true
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end
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function _detalhes:BuildSpellList()
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local SpellCache = {a={}, b={}, c={}, d={}, e={}, f={}, g={}, h={}, i={}, j={}, k={}, l={}, m={}, n={}, o={}, p={}, q={}, r={}, s={}, t={}, u={}, v={}, w={}, x={}, y={}, z={}}
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local _string_lower = string.lower
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local _string_sub = string.sub
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local blizzGetSpellInfo = GetSpellInfo
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for spellid = 1, 160000 do
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local name, rank, icon = blizzGetSpellInfo (spellid)
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if (name) then
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local index = _string_lower (_string_sub (name, 1, 1))
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local CachedIndex = SpellCache [index]
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if (CachedIndex) then
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CachedIndex [spellid] = {name, icon, rank}
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end
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end
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end
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_detalhes.spellcachefull = SpellCache
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return true
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end
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function _detalhes:ClearSpellList()
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_detalhes.spellcachefull = nil
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collectgarbage()
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end
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end
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