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if not WeakAuras.IsCorrectVersion() then return end
local AddonName, OptionsPrivate = ...
-- Lua APIs
local wipe = wipe
local pairs, next, type = pairs, next, type
-- WoW APIs
local CreateFrame = CreateFrame
local AceGUI = LibStub("AceGUI-3.0")
local AceConfigDialog = LibStub("AceConfigDialog-3.0")
local WeakAuras = WeakAuras
local L = WeakAuras.L
local function CompareValues(a, b)
if type(a) ~= type(b) then
return false
end
if type(a) == "table" then
for k, v in pairs(a) do
if v ~= b[k] then
return false
end
end
for k, v in pairs(b) do
if v ~= a[k] then
return false
end
end
return true
else
return a == b
end
end
local function GetAll(baseObject, path, property, default)
local valueFromPath = OptionsPrivate.Private.ValueFromPath
if not property then
return default
end
local result = default
local first = true
for child in OptionsPrivate.Private.TraverseLeafsOrAura(baseObject) do
local childObject = valueFromPath(child, path)
if childObject and childObject[property] then
if first then
result = childObject[property]
first = false
else
if not CompareValues(result, childObject[property]) then
return default
end
end
end
end
return result
end
local function SetAll(baseObject, path, property, value)
local valueFromPath = OptionsPrivate.Private.ValueFromPath
for child in OptionsPrivate.Private.TraverseLeafsOrAura(baseObject) do
local object = valueFromPath(child, path)
if object then
object[property] = value
WeakAuras.Add(child)
WeakAuras.UpdateThumbnail(child)
end
end
end
local texturePicker
local function ConstructTexturePicker(frame)
local group = AceGUI:Create("InlineGroup");
group.frame:SetParent(frame);
group.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -17, 42);
group.frame:SetPoint("TOPLEFT", frame, "TOPLEFT", 17, -10);
group.frame:Hide();
group.children = {};
group.categories = {};
local dropdown = AceGUI:Create("DropdownGroup");
dropdown:SetLayout("fill");
dropdown.width = "fill";
dropdown:SetHeight(390);
group:SetLayout("fill");
group:AddChild(dropdown);
dropdown.list = {};
dropdown:SetGroupList(dropdown.list);
local scroll = AceGUI:Create("ScrollFrame");
scroll:SetWidth(540);
scroll:SetLayout("flow");
scroll.frame:SetClipsChildren(true);
dropdown:AddChild(scroll);
local function texturePickerGroupSelected(widget, event, uniquevalue)
scroll:ReleaseChildren();
for texturePath, textureName in pairs(group.textures[uniquevalue]) do
local textureWidget = AceGUI:Create("WeakAurasTextureButton");
if (group.SetTextureFunc) then
group.SetTextureFunc(textureWidget, texturePath, textureName);
else
textureWidget:SetTexture(texturePath, textureName);
local d = group.textureData;
textureWidget:ChangeTexture(d.r, d.g, d.b, d.a, d.rotate, d.discrete_rotation, d.rotation, d.mirror, d.blendMode);
end
if group.selectedTextures[texturePath] then
textureWidget:Pick()
end
textureWidget:SetClick(function()
group:Pick(texturePath);
end);
scroll:AddChild(textureWidget);
table.sort(scroll.children, function(a, b)
local aPath, bPath = a:GetTexturePath(), b:GetTexturePath();
local aNum, bNum = tonumber(aPath:match("%d+")), tonumber(bPath:match("%d+"));
local aNonNumber, bNonNumber = aPath:match("[^%d]+"), bPath:match("[^%d]+")
if(aNum and bNum and aNonNumber == bNonNumber) then
return aNum < bNum;
else
return aPath < bPath;
end
end);
end
end
dropdown:SetCallback("OnGroupSelected", texturePickerGroupSelected)
function group.UpdateList(self)
wipe(dropdown.list);
for categoryName, category in pairs(self.textures) do
local match = false;
for texturePath, textureName in pairs(category) do
if(self.selectedTextures[texturePath]) then
match = true;
break;
end
end
dropdown.list[categoryName] = (match and "|cFF80A0FF" or "")..categoryName;
end
dropdown:SetGroupList(dropdown.list);
end
function group.Pick(self, texturePath)
local pickedwidget;
for index, widget in ipairs(scroll.children) do
widget:ClearPick();
if(widget:GetTexturePath() == texturePath) then
pickedwidget = widget;
end
end
if(pickedwidget) then
pickedwidget:Pick();
end
wipe(group.selectedTextures)
group.selectedTextures[texturePath] = true
SetAll(self.baseObject, self.path, self.properties.texture, texturePath)
group:UpdateList();
local status = dropdown.status or dropdown.localstatus
dropdown.dropdown:SetText(dropdown.list[status.selected]);
end
function group.Open(self, baseObject, path, properties, textures, SetTextureFunc)
local valueFromPath = OptionsPrivate.Private.ValueFromPath
self.baseObject = baseObject
self.path = path
self.properties = properties
self.textures = textures;
self.SetTextureFunc = SetTextureFunc
self.givenPath = {};
self.selectedTextures = {}
for child in OptionsPrivate.Private.TraverseLeafsOrAura(baseObject) do
local object = valueFromPath(child, path)
if object and object[properties.texture] then
self.givenPath[child.id] = object[properties.texture]
self.selectedTextures[object[properties.texture]] = true
end
end
local colorAll = GetAll(baseObject, path, properties.color, {1, 1, 1, 1});
self.textureData = {
r = colorAll[1] or 1,
g = colorAll[2] or 1,
b = colorAll[3] or 1,
a = colorAll[4] or 1,
rotate = GetAll(baseObject, path, properties.rotate, true),
discrete_rotation = GetAll(baseObject, path, properties.discrete_rotation, 0),
rotation = GetAll(baseObject, path, properties.rotation, 0),
mirror = GetAll(baseObject, path, properties.mirror, false),
blendMode = GetAll(baseObject, path, properties.blendMode, "ADD")
}
frame.window = "texture";
frame:UpdateFrameVisible()
group:UpdateList()
local _, givenPath = next(self.givenPath)
local picked = false;
for categoryName, category in pairs(self.textures) do
if not(picked) then
for texturePath, textureName in pairs(category) do
if(self.selectedTextures[texturePath]) then
dropdown:SetGroup(categoryName);
picked = true;
break;
end
end
end
end
if not(picked) then
local categoryName = next(self.textures)
if(categoryName) then
dropdown:SetGroup(categoryName);
end
end
end
function group.Close()
frame.window = "default";
frame:UpdateFrameVisible()
WeakAuras.FillOptions()
end
function group.CancelClose()
local valueFromPath = OptionsPrivate.Private.ValueFromPath
for child in OptionsPrivate.Private.TraverseLeafsOrAura(group.baseObject) do
local childObject = valueFromPath(child, group.path)
if childObject then
childObject[group.properties.texture] = group.givenPath[child.id]
WeakAuras.Add(child);
WeakAuras.UpdateThumbnail(child);
end
end
group.Close();
end
local cancel = CreateFrame("Button", nil, group.frame, "UIPanelButtonTemplate")
cancel:SetScript("OnClick", group.CancelClose)
cancel:SetPoint("BOTTOMRIGHT", -27, -23)
cancel:SetSize(100, 20)
cancel:SetText(L["Cancel"])
local close = CreateFrame("Button", nil, group.frame, "UIPanelButtonTemplate")
close:SetScript("OnClick", group.Close)
close:SetPoint("RIGHT", cancel, "LEFT", -10, 0)
close:SetSize(100, 20)
close:SetText(L["Okay"])
return group
end
function OptionsPrivate.TexturePicker(frame)
texturePicker = texturePicker or ConstructTexturePicker(frame)
return texturePicker
end