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-- misc ability file
local _detalhes = _G.Details
local _
local addonName, Details222 = ...
local classUtility = _detalhes.habilidade_misc
function classUtility:NovaTabela(id, link, token)
local spellTable = {
id = id,
counter = 0,
targets = {}
}
if (token == "BUFF_UPTIME" or token == "DEBUFF_UPTIME") then
spellTable.uptime = 0
spellTable.actived = false
spellTable.activedamt = 0 --amount of active auras
spellTable.refreshamt = 0
spellTable.appliedamt = 0
elseif (token == "SPELL_INTERRUPT") then
spellTable.interrompeu_oque = {}
elseif (token == "SPELL_DISPEL" or token == "SPELL_STOLEN") then
spellTable.dispell_oque = {}
elseif (token == "SPELL_AURA_BROKEN" or token == "SPELL_AURA_BROKEN_SPELL") then
spellTable.cc_break_oque = {}
end
return spellTable
end
---@param spellTable spelltable
---@param targetName string
---@param token string|actor
---@param spellId number
---@param parserToken string
function classUtility.Add(spellTable, targetName, token, spellId, parserToken, tempoOverrided)
--as the passed parameters for aura are different from the reset of the abilities, this should be a different function
if (spellId == "BUFF_OR_DEBUFF") then
local actorUtilityObject = token
local _tempo = tempoOverrided or _detalhes._tempo
if (parserToken == "COOLDOWN") then
spellTable.counter = spellTable.counter + 1
spellTable.targets[targetName] = (spellTable.targets[targetName] or 0) + 1
elseif (parserToken == "BUFF_UPTIME_REFRESH") then
if (spellTable.actived_at and spellTable.actived) then
spellTable.uptime = spellTable.uptime + (_tempo - spellTable.actived_at)
spellTable.refreshamt = spellTable.refreshamt + 1
actorUtilityObject.buff_uptime = actorUtilityObject.buff_uptime + (_tempo - spellTable.actived_at)
end
spellTable.actived_at = _tempo
spellTable.actived = true
elseif (parserToken == "BUFF_UPTIME_OUT") then
if (spellTable.actived_at and spellTable.actived) then
spellTable.uptime = spellTable.uptime + (_tempo - spellTable.actived_at)
actorUtilityObject.buff_uptime = actorUtilityObject.buff_uptime + (_tempo - spellTable.actived_at)
end
spellTable.actived = false
spellTable.actived_at = nil
elseif (parserToken == "BUFF_UPTIME_IN" or parserToken == "DEBUFF_UPTIME_IN") then
--aura applied
spellTable.actived = true
spellTable.activedamt = spellTable.activedamt + 1
spellTable.appliedamt = spellTable.appliedamt + 1
if (spellTable.actived_at and spellTable.actived and parserToken == "DEBUFF_UPTIME_IN") then
--ja esta ativo em outro mob e jogou num novo
spellTable.uptime = spellTable.uptime + (_tempo - spellTable.actived_at)
actorUtilityObject.debuff_uptime = actorUtilityObject.debuff_uptime + (_tempo - spellTable.actived_at)
end
spellTable.actived_at = _tempo
if (not spellTable.uptime) then
spellTable.uptime = 0
end
elseif (parserToken == "DEBUFF_UPTIME_REFRESH") then
if (spellTable.actived_at and spellTable.actived) then
spellTable.uptime = spellTable.uptime + (_tempo - spellTable.actived_at)
spellTable.refreshamt = spellTable.refreshamt + 1
actorUtilityObject.debuff_uptime = actorUtilityObject.debuff_uptime + (_tempo - spellTable.actived_at)
end
spellTable.actived_at = _tempo
spellTable.actived = true
elseif (parserToken == "DEBUFF_UPTIME_OUT") then
if (spellTable.actived_at and spellTable.actived) then
spellTable.uptime = spellTable.uptime + (_tempo - spellTable.actived_at)
actorUtilityObject.debuff_uptime = actorUtilityObject.debuff_uptime + (_tempo - spellTable.actived_at)
end
spellTable.activedamt = spellTable.activedamt - 1
if (spellTable.activedamt == 0) then
spellTable.actived = false
spellTable.actived_at = nil
else
spellTable.actived_at = _tempo
end
end
elseif (token == "SPELL_INTERRUPT") then
spellTable.counter = spellTable.counter + 1
if (not spellTable.interrompeu_oque[spellId]) then
spellTable.interrompeu_oque[spellId] = 1
else
spellTable.interrompeu_oque[spellId] = spellTable.interrompeu_oque[spellId] + 1
end
--target
spellTable.targets[targetName] = (spellTable.targets[targetName] or 0) + 1
elseif (token == "SPELL_RESURRECT") then
spellTable.ress = (spellTable.ress or 0) + 1
--target
spellTable.targets[targetName] = (spellTable.targets[targetName] or 0) + 1
elseif (token == "SPELL_DISPEL" or token == "SPELL_STOLEN") then
spellTable.dispell = (spellTable.dispell or 0) + 1
if (not spellTable.dispell_oque[spellId]) then
spellTable.dispell_oque[spellId] = 1
else
spellTable.dispell_oque[spellId] = spellTable.dispell_oque[spellId] + 1
end
--target
spellTable.targets[targetName] = (spellTable.targets[targetName] or 0) + 1
elseif (token == "SPELL_AURA_BROKEN_SPELL" or token == "SPELL_AURA_BROKEN") then
spellTable.cc_break = (spellTable.cc_break or 0) + 1
if (not spellTable.cc_break_oque[spellId]) then
spellTable.cc_break_oque[spellId] = 1
else
spellTable.cc_break_oque[spellId] = spellTable.cc_break_oque[spellId] + 1
end
--target
spellTable.targets[targetName] = (spellTable.targets[targetName] or 0) + 1
end
end