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97 lines
4.4 KiB
97 lines
4.4 KiB
if GetLocale() ~= "frFR" then return end
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if not DBM_COMMON_L then DBM_COMMON_L = {} end
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local CL = DBM_COMMON_L
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--General
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CL.NONE = "Aucun"
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CL.RANDOM = "Aléatoire"
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CL.UNKNOWN = "Inconnu"--UNKNOWN which is "Unknown" (does u vs U matter?)
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CL.NEXT = "Prochain %s"
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CL.COOLDOWN = "CD %s"
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CL.INCOMING = "%s arrive"
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CL.INTERMISSION = "Intervalle"--No blizz global for this, and will probably be used in most end tier fights with intermission phases
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CL.NO_DEBUFF = "Pas %s"--For use in places like info frame where you put "Not Spellname"
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CL.ALLY = "Allié"--Such as "Move to Ally"
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CL.ALLIES = "Alliés"--Such as "Move to Allies"
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CL.TANK = "Tank"--Such as "Move to Tank"
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CL.CLEAR = "Dégager"
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CL.SAFE = "Sûr"
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CL.NOTSAFE = "Pas sûr"
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CL.SEASONAL = "Seasonal"--Used for option headers to label options that apply to seasonal mechanics (Such as season of mastery on classic era)
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CL.FULLENERGY = "Energie pleine"
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--Movements/Places
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CL.UP = "Haut"
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CL.DOWN = "Bas"
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CL.LEFT = "Gauche"
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CL.RIGHT = "Droite"
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CL.CENTER = "Centre"
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CL.BOTH = "Les deux"
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CL.BEHIND = "Derrière"
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CL.BACK = "Arrière"--Back as in back of the room, not back as in body part
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CL.SIDE = "Coté"--Side as in move to the side
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CL.TOP = "Haut"
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CL.BOTTOM = "Bas"
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CL.MIDDLE = "Milieu"
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CL.FRONT = "Avant"
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CL.EAST = "Est"
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CL.WEST = "Ouest"
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CL.NORTH = "Nord"
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CL.SOUTH = "Sud"
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CL.NORTHEAST = "Nord-est"
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CL.SOUTHEAST = "Sud-est"
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CL.SOUTHWEST = "Sud-ouest"
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CL.NORTHWEST = "Nord-ouest"
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CL.SHIELD = "Bouclier"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
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CL.PILLAR = "Pilier"
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CL.SHELTER = "Abris"
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CL.EDGE = "Bord de la pièce"
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CL.FAR_AWAY = "Très loin"
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CL.PIT = "Fosse"--Pit, as in hole in ground
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CL.TOTEM = "Totem"
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CL.TOTEMS = "Totems"
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CL.HORIZONTAL = "Horizontal"
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CL.VERTICAL = "Vertical"
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--Mechanics
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CL.BOMB = "Bombe"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
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CL.BOMBS = "Bombes"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
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CL.ORB = "Orbe"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
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CL.ORBS = "Orbes"--Doesn't have a direct auto localize so has to be manually localized, unlike non plural version
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CL.RING = "Anneau"
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CL.RINGS = "Anneaux"
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CL.CHEST = "Coffre"--As in Treasure 'Chest'. Not Chest as in body part.
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CL.ADD = "Add"--A fight Add as in "boss spawned extra adds"
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CL.ADDS = "Adds"
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CL.ADDCOUNT = "Add %s"
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CL.BIG_ADD = "Gros Add"
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CL.BOSS = "Boss"
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CL.ENEMIES = "Ennemis"
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CL.BREAK_LOS = "Rompre LOS"
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CL.RESTORE_LOS = "Maintenir LOS"
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CL.BOSSTOGETHER = "Bosses réunis"
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CL.BOSSAPART = "Bosses séparés"
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CL.MINDCONTROL = "Contrôle mental"
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CL.TANKCOMBO = "Combo tank"
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CL.AOEDAMAGE = "Dégâts de zone"
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CL.GROUPSOAK = "Absorption"
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CL.GROUPSOAKS = "Absorptions"
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CL.HEALABSORB = "Absorption de soins"
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CL.HEALABSORBS = "Absorptions de soins"
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CL.DODGES = "Esquives"
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CL.POOL = "Flaque"
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CL.POOLS = "Flaques"
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CL.DEBUFFS = "Affaiblissement"
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CL.DISPELS = "Dissipations"
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CL.PUSHBACK = "Repousser continu"
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CL.FRONTAL = "Devant"
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CL.LASER = "Laser"
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CL.LASERS = "Lasers"
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CL.RIFT = "Faille"--Often has auto localized alternatives, but still translated for BW aura matching when needed
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CL.RIFTS = "Failles"--Often has auto localized alternatives, but still translated for BW aura matching when needed
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CL.TRAPS = "Pièges"--Doesn't have a direct auto localize so has to be manually localized, unlike non plural version
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CL.ROOTS = "Enracinement"
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CL.MARK = "Marque"--As in short text for all the encounter mechanics that start or end in "Mark"
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CL.MARKS = "Marques"--Plural of above
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CL.CURSE = "Malédiction"
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CL.CURSES = "Malédictions"
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CL.SWIRLS = "Tourbillon"--Plural of Swirl
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