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do
local Details = _G.Details
local _
local addonName, Details222 = ...
local pairs = pairs
local ipairs = ipairs
local unpack = table.unpack or _G.unpack
local GetSpellInfo = GetSpellInfo
local UnitClass = UnitClass
local UnitGUID = UnitGUID
local CONST_UNKNOWN_CLASS_COORDS = {0.75, 1, 0.75, 1}
local CONST_DEFAULT_COLOR = {1, 1, 1, 1}
local roles = {
DAMAGER = {421/512, 466/512, 381/512, 427/512},
HEALER = {467/512, 512/512, 381/512, 427/512},
TANK = {373/512, 420/512, 381/512, 427/512},
NONE = {0, 50/512, 110/512, 150/512},
}
---return a table containing information about the texture to use for the actor icon
---@param actorObject actor
---@return texturetable
function Details:GetActorIcon(actorObject)
---@type instance
local instance = Details:GetInstance(1)
local spec = actorObject:Spec()
if (spec and spec > 0) then
---@type string
local fileName
--get the spec icon file currently in use
if (instance) then
fileName = instance.row_info.spec_file
else
fileName = Details.instance_defaults.row_info.spec_file
end
local left, right, top, bottom = unpack(Details.class_specs_coords[spec])
local textureTable = {
texture = fileName,
coords = {left = left, right = right, top = top, bottom = bottom},
size = {height = 16, width = 16},
}
return textureTable
end
local class = actorObject:Class() or "UNKNOW"
local left, right, top, bottom = unpack(Details.class_coords[class])
---@type string
local fileName
--get the spec icon file currently in use
if (instance) then
fileName = instance.row_info.icon_file
else
fileName = Details.instance_defaults.row_info.icon_file
end
local textureTable = {
texture = fileName,
coords = {left = left, right = right, top = top, bottom = bottom},
size = {height = 16, width = 16},
}
return textureTable
end
---return the path to a texture file and the texture coordinates
---@return string, number, number, number, number
function Details:GetUnknownClassIcon()
return [[Interface\AddOns\Details\images\classes_small]], unpack(CONST_UNKNOWN_CLASS_COORDS)
end
---return a path to a texture file
---@param iconType "spec"|"class"
---@param bWithAlpha boolean
---@return string texturePath
function Details:GetIconTexture(iconType, bWithAlpha)
iconType = string.lower(iconType)
if (iconType == "spec") then
if (bWithAlpha) then
return [[Interface\AddOns\Details\images\spec_icons_normal_alpha]]
else
return [[Interface\AddOns\Details\images\spec_icons_normal]]
end
else --if is class
if (bWithAlpha) then
return [[Interface\AddOns\Details\images\classes_small_alpha]]
else
return [[Interface\AddOns\Details\images\classes_small]]
end
end
end
---attempt to get the class of an actor by its name, if the actor isn't found, it searches the overall data for the actor
---@param actorName string
---@return string className, number left, number right, number top, number bottom, number red, number green, number blue, number alpha
function Details:GetClass(actorName)
local unitClass = Details:GetUnitClass(actorName)
if (unitClass) then
local left, right, top, bottom = unpack(Details.class_coords[unitClass])
local r, g, b = unpack(Details.class_colors[unitClass])
return unitClass, left, right, top, bottom, r or 1, g or 1, b or 1, 1
else
local overallCombatObject = Details:GetCombat(DETAILS_SEGMENTID_OVERALL)
for containerId = 1, DETAILS_COMBAT_AMOUNT_CONTAINERS do
local actorContainer = overallCombatObject:GetContainer(containerId)
local actorObject = actorContainer:GetActor(actorName)
if (actorObject) then
unitClass = actorObject:Class()
if (unitClass) then
--found the class of the actor
local left, right, top, bottom = unpack(Details.class_coords[unitClass] or CONST_UNKNOWN_CLASS_COORDS)
local r, g, b = unpack(Details.class_colors[unitClass])
return unitClass, left, right, top, bottom, r or 1, g or 1, b or 1, 1
end
end
end
return "UNKNOW", 0.75, 1, 0.75, 1, 1, 1, 1, 1
end
end
--note: this could return the coords and color as well to match Details:GetClass()
---attempt to get the spec of an actor by its name, if the actor isn't found, it searches the overall data for the actor
---@param actorName string
---@return number|nil
function Details:GetSpecFromActorName(actorName)
local GUID = UnitGUID(actorName)
local spec = Details:GetSpecByGUID(GUID)
if (spec) then
return spec
end
local overallCombatObject = Details:GetCombat(DETAILS_SEGMENTID_OVERALL)
for containerId = 1, DETAILS_COMBAT_AMOUNT_CONTAINERS do
local actorContainer = overallCombatObject:GetContainer(containerId)
local actorObject = actorContainer:GetActor(actorName)
if (actorObject) then
spec = actorObject:Spec()
if (spec) then
return spec
end
end
end
end
---return the path to a texture file and the texture coordinates
---@param role string
---@return string texturePath, number left, number right, number top, number bottom
function Details:GetRoleIcon(role)
return [[Interface\AddOns\Details\images\icons2]], unpack(roles[role])
end
---return the path to a texture file and the texture coordinates for the given class
---@param class string
---@return string texturePath, number left, number right, number top, number bottom
function Details:GetClassIcon(class)
if (self.classe) then
class = self.classe
elseif (type(class) == "table" and class.classe) then
class = class.classe
elseif (type(class) == "string") then
class = class
else
class = "UNKNOW"
end
if (class == "UNKNOW") then
return [[Interface\LFGFRAME\LFGROLE_BW]], 0.25, 0.5, 0, 1
elseif (class == "UNGROUPPLAYER") then
return [[Interface\ICONS\Achievement_Character_Orc_Male]], 0, 1, 0, 1
elseif (class == "PET") then
return [[Interface\AddOns\Details\images\classes_small]], 0.25, 0.49609375, 0.75, 1
else
return [[Interface\AddOns\Details\images\classes_small]], unpack(Details.class_coords[class])
end
end
---return the path to a texture file and the texture coordinates for the given spec
---@param spec number
---@param useAlpha boolean
---@return string texturePath, number left, number right, number top, number bottom
function Details:GetSpecIcon(spec, useAlpha)
if (not spec or spec == 0) then
--this returns the icon for "unknown" spec (gotten from the class icon file)
return [[Interface\AddOns\Details\images\classes_small]], unpack(Details.class_coords["UNKNOW"])
end
if (useAlpha) then
return [[Interface\AddOns\Details\images\spec_icons_normal_alpha]], unpack(Details.class_specs_coords [spec])
else
return [[Interface\AddOns\Details\images\spec_icons_normal]], unpack(Details.class_specs_coords[spec])
end
end
---return the red, green, blue and alpha values for the given class
---@param class string
---@return number red, number green, number blue, number alpha
function Details:GetClassColor(class)
if (self.classe) then
return unpack(Details.class_colors[self.classe] or CONST_DEFAULT_COLOR)
elseif (type(class) == "table" and class.classe) then
return unpack(Details.class_colors[class.classe] or CONST_DEFAULT_COLOR)
elseif (type(class) == "string") then
return unpack(Details.class_colors[class] or CONST_DEFAULT_COLOR)
elseif (self.color) then
return unpack(self.color)
else
return unpack(CONST_DEFAULT_COLOR)
end
end
---get the spec or class texture and coordinates for the given player name and combat object, if the actor isn't found return unknown icon
---@param playerName string
---@param combatObject combat
---@return string texturePath, number left, number right, number top, number bottom
function Details:GetPlayerIcon(playerName, combatObject)
combatObject = combatObject or Details:GetCurrentCombat()
local texturePath, left, right, top, bottom
---@type actor
local playerObject = combatObject:GetActor(DETAILS_ATTRIBUTE_DAMAGE, playerName)
if (not playerObject or not playerObject.spec) then
---@type actor
playerObject = combatObject:GetActor(DETAILS_ATTRIBUTE_HEAL, playerName)
end
if (playerObject) then
local spec = playerObject.spec
if (spec) then
texturePath = [[Interface\AddOns\Details\images\spec_icons_normal]]
left, right, top, bottom = unpack(Details.class_specs_coords[spec])
elseif (playerObject.classe) then
texturePath = [[Interface\AddOns\Details\images\classes_small]]
left, right, top, bottom = unpack(Details.class_coords[playerObject.classe or "UNKNOW"])
end
end
if (not texturePath) then
texturePath = [[Interface\AddOns\Details\images\classes_small]]
left, right, top, bottom = unpack(Details.class_coords["UNKNOW"])
end
return texturePath, left, right, top, bottom
end
---return specId if it exists in the spec cache
---@param unitSerial string this is also called GUID
---@return number|nil
function Details:GetSpecByGUID(unitSerial)
return Details.cached_specs[unitSerial]
end
local specNamesToId = {}
function Details:BuildSpecsNameCache()
if (DetailsFramework.IsDragonflightAndBeyond()) then
---@type table<class, table<specializationid, boolean>>
local classSpecList = DetailsFramework.ClassSpecs
---@number
local numClasses = GetNumClasses()
for i = 1, numClasses do
local classInfo = C_CreatureInfo.GetClassInfo(i)
local localizedClassName = classInfo.className
local classTag = classInfo.classFile
local specIdsList = classSpecList[classTag]
if (specIdsList) then
for specId in pairs(specIdsList) do
local specId2, specName = GetSpecializationInfoByID(specId)
if (specId2 and specName) then
specNamesToId[specName .. " " .. localizedClassName] = specId2
end
end
end
end
end
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
---comment
---@param payload table
---@return any
function Details:GuessClass(payload)
---@type actor, actorcontainer, number
local actorObject, actorContainer, attempts = payload[1], payload[2], payload[3]
if (not actorObject or actorObject.__destroyed) then
return false
end
local spellContainerNames = actorObject:GetSpellContainerNames() --1x Details/functions/playerclass.lua:293: attempt to call method 'GetSpellContainerNames' (a nil value)
for i = 1, #spellContainerNames do
local spellContainer = actorObject:GetSpellContainer(spellContainerNames[i])
if (spellContainer) then
for spellId in spellContainer:ListSpells() do
local class = Details.ClassSpellList[spellId]
if (class) then
actorObject.classe = class
actorObject.guessing_class = nil
if (actorContainer) then
actorContainer.need_refresh = true
end
if (actorObject.minha_barra and type(actorObject.minha_barra) == "table") then
actorObject.minha_barra.minha_tabela = nil
Details:ScheduleWindowUpdate(2, true)
end
return class
end
end
end
end
local class = Details:GetClass(actorObject:Name())
if (class and class ~= "UNKNOW") then
actorObject.classe = class
actorObject.need_refresh = true
actorObject.guessing_class = nil
if (actorContainer) then
actorContainer.need_refresh = true
end
if (actorObject.minha_barra and type(actorObject.minha_barra) == "table") then
actorObject.minha_barra.minha_tabela = nil
Details:ScheduleWindowUpdate(2, true)
end
return class
end
if (attempts and attempts < 10) then
payload[3] = attempts + 1 --thanks @Farmbuyer on curseforge
--_detalhes:ScheduleTimer("GuessClass", 2, {Actor, container, tries+1})
Details:ScheduleTimer("GuessClass", 2, payload) --passing the same table instead of creating a new one
end
return false
end
---comment
---@param payload table
---@return any
function Details:GuessSpec(payload)
---@type actor, actorcontainer, number
local actorObject, actorContainer, attempts = payload[1], payload[2], payload[3]
if (not actorObject or actorObject.__destroyed) then
return false
end
local actorSpec
--attempt the obvious
if (actorObject.spec) then
actorSpec = actorObject.spec
end
local specSpellList = Details.SpecSpellList
--attempt to get from OpenRaid
if (not actorSpec) then
local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0", true)
if (openRaidLib) then
local unitInfo = openRaidLib.GetUnitInfo(actorObject:Name()) --1x Details/functions/playerclass.lua:368: attempt to call method 'Name' (a nil value)
if (unitInfo and unitInfo.specId and unitInfo.specId ~= 0) then
actorSpec = unitInfo.specId
end
end
end
--attempt to get from the spec cache
if (not actorSpec) then
actorSpec = Details.cached_specs[actorObject.serial]
end
--attempt to get spec from tooltip
if (not actorSpec and DetailsFramework:IsDragonflightAndBeyond()) then
local tooltipData = C_TooltipInfo.GetHyperlink("unit:" .. actorObject.serial)
if (tooltipData and tooltipData.lines) then
for i = 1, #tooltipData.lines do
local thisLineData = tooltipData.lines[i]
local text = thisLineData.leftText
if (text and thisLineData.type == 0) then
local specId = specNamesToId[text]
if (specId and type(specId) == "number") then
actorSpec = specId
end
end
end
end
end
--attempt to get from the spells the actor used in the current combat
if (not actorSpec) then
local currentCombatObject = Details:GetCurrentCombat()
if (currentCombatObject.__destroyed) then
--schedule made before a destroy combat call, but not cancelled
return
end
for containerId = 1, DETAILS_COMBAT_AMOUNT_CONTAINERS do
if (actorSpec) then
break
end
---@type actorcontainer
local currentActorContainer = currentCombatObject:GetContainer(containerId)
---@type actor
local currentActorObject = currentActorContainer:GetActor(actorObject:Name())
if (currentActorObject) then
--iterate among all spells the actor used
if (not actorSpec) then
local spellContainerNames = currentActorObject:GetSpellContainerNames()
for i = 1, #spellContainerNames do
local spellContainer = currentActorObject:GetSpellContainer(spellContainerNames[i])
if (spellContainer) then
for spellId in spellContainer:ListSpells() do
local spec = specSpellList[spellId]
if (spec) then
actorSpec = spec
break
end
end
end
end
end
end
end
end
--attempt to get from overall combat object
if (not actorSpec) then
local overallCombatObject = Details:GetCombat(DETAILS_SEGMENTID_OVERALL)
for containerId = 1, DETAILS_COMBAT_AMOUNT_CONTAINERS do
if (actorSpec) then
break
end
local overallActorContainer = overallCombatObject:GetContainer(containerId)
local overallActorObject = overallActorContainer:GetActor(actorObject:Name())
if (overallActorObject) then
if (overallActorObject.spec and overallActorObject.spec ~= 0) then
actorSpec = overallActorObject.spec
break
end
--iterate among all spells the actor used
if (not actorSpec) then
local spellContainerNames = overallActorObject:GetSpellContainerNames()
for i = 1, #spellContainerNames do
local spellContainer = overallActorObject:GetSpellContainer(spellContainerNames[i])
if (spellContainer) then
for spellId in spellContainer:ListSpells() do
local spec = specSpellList[spellId]
if (spec) then
actorSpec = spec
break
end
end
end
end
end
end
end
end
if (actorSpec) then
Details.cached_specs[actorObject.serial] = actorSpec
actorObject:SetSpecId(actorSpec)
actorObject.classe = Details.SpecIDToClass[actorSpec] or actorObject.classe
actorObject.guessing_spec = nil
if (actorContainer) then
actorContainer.need_refresh = true
end
if (actorObject.minha_barra and type(actorObject.minha_barra) == "table") then
actorObject.minha_barra.minha_tabela = nil
Details:ScheduleWindowUpdate(2, true)
end
return actorSpec
end
if (Details.streamer_config.quick_detection) then
if (attempts and attempts < 30) then
payload[3] = attempts + 1
Details:ScheduleTimer("GuessSpec", 1, payload) --todo: replace schedule from ace3 and use our own
end
else
if (attempts and attempts < 4) then
payload[3] = attempts + 1
Details:ScheduleTimer("GuessSpec", 4, payload)
end
end
return false
end
function Details:ReGuessSpec(t) --deprecated
local actorObject, container = t[1], t[2]
local SpecSpellList = Details.SpecSpellList
---@type combat
local combatObject = Details:GetCurrentCombat()
--get from the spell cast list
if (combatObject) then
local spellCastTable = combatObject:GetSpellCastTable(actorObject.nome)
for spellName in pairs(spellCastTable) do
local _, _, _, _, _, _, spellid = GetSpellInfo(spellName)
local spec = SpecSpellList[spellid]
if (spec) then
Details.cached_specs[actorObject.serial] = spec
actorObject:SetSpecId(spec)
actorObject.classe = Details.SpecIDToClass[spec] or actorObject.classe
actorObject.guessing_spec = nil
Details:SendEvent("UNIT_SPEC", nil, actorObject:GetUnitId(), spec, actorObject.serial)
if (container) then
container.need_refresh = true
end
if (actorObject.minha_barra and type(actorObject.minha_barra) == "table") then
actorObject.minha_barra.minha_tabela = nil
Details:ScheduleWindowUpdate (2, true)
end
return spec
end
end
else
if (actorObject.spells) then
for spellid, _ in pairs(actorObject.spells._ActorTable) do
local spec = SpecSpellList [spellid]
if (spec) then
if (spec ~= actorObject.spec) then
Details.cached_specs [actorObject.serial] = spec
actorObject:SetSpecId(spec)
actorObject.classe = Details.SpecIDToClass [spec] or actorObject.classe
Details:SendEvent("UNIT_SPEC", nil, actorObject:GetUnitId(), spec, actorObject.serial)
if (container) then
container.need_refresh = true
end
if (actorObject.minha_barra and type(actorObject.minha_barra) == "table") then
actorObject.minha_barra.minha_tabela = nil
Details:ScheduleWindowUpdate (2, true)
end
return spec
else
break
end
end
end
if (actorObject.classe == "HUNTER") then
local container_misc = Details.tabela_vigente[4]
local index = container_misc._NameIndexTable [actorObject.nome]
if (index) then
local misc_actor = container_misc._ActorTable [index]
local buffs = misc_actor.buff_uptime_spells and misc_actor.buff_uptime_spells._ActorTable
if (buffs) then
for spellid, spell in pairs(buffs) do
local spec = SpecSpellList [spellid]
if (spec) then
if (spec ~= actorObject.spec) then
Details.cached_specs [actorObject.serial] = spec
actorObject:SetSpecId(spec)
actorObject.classe = Details.SpecIDToClass [spec] or actorObject.classe
Details:SendEvent("UNIT_SPEC", nil, actorObject:GetUnitId(), spec, actorObject.serial)
if (container) then
container.need_refresh = true
end
if (actorObject.minha_barra and type(actorObject.minha_barra) == "table") then
actorObject.minha_barra.minha_tabela = nil
Details:ScheduleWindowUpdate (2, true)
end
return spec
else
break
end
end
end
end
end
end
end
end
end
end