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--do not load if this is a classic version of the game
if (DetailsFramework.IsTBCWow() or DetailsFramework.IsWotLKWow() or DetailsFramework.IsClassicWow() or DetailsFramework.IsCataWow()) then
return
end
local UnitAura = UnitAura
local UnitBuff = UnitBuff
local GetSpellInfo = GetSpellInfo
local UnitClass = UnitClass
local UnitName = UnitName
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
local Loc = LibStub("AceLocale-3.0"):GetLocale("Details")
local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0")
local DF = DetailsFramework
local UnitGroupRolesAssigned = DF.UnitGroupRolesAssigned
local version = "95"
---@type detailsframework
local detailsFramework = DetailsFramework
--build the list of buffs to track
local flaskList = LIB_OPEN_RAID_FLASK_BUFF
local runeIds = DF.RuneIDs
local isDrinking = 257428
local localizedFoodDrink
local foodList = { --list for previous dragonflight expsansions
tier1 = {},
tier2 = {},
tier3 = {},
}
local foodInfoList = {} --list for dragonflight and beyond
local getUnitId = function(i)
local unitId
local unitType = "raid"
if (not IsInRaid()) then
unitType = "party"
end
if (unitType == "party") then
if (i == GetNumGroupMembers()) then
unitId = "player"
else
unitId = unitType .. i
end
else
unitId = unitType .. i
end
return unitId
end
local gameVersion, buildNumber, releaseData, tocNumber = GetBuildInfo()
local getCleuName = function(unitId)
if (tocNumber >= 100200) then
local cleuName = Details:GetFullName(unitId)
return cleuName
else
local cleuName = GetCLName(unitId)
return cleuName
end
end
--create the plugin object
local DetailsRaidCheck = Details:NewPluginObject("Details_RaidCheck", DETAILSPLUGIN_ALWAYSENABLED)
tinsert(UISpecialFrames, "Details_RaidCheck")
DetailsRaidCheck:SetPluginDescription(Loc ["STRING_RAIDCHECK_PLUGIN_DESC"])
local CreatePluginFrames = function()
--build food tier list
if (DF.IsDragonflightAndBeyond()) then
--{tier = {[220] = 1}, status = {"haste"}, localized = {STAT_HASTE}}
for spellId, foodInfo in pairs(LIB_OPEN_RAID_FOOD_BUFF) do
foodInfoList[spellId] = foodInfo
end
else
for spellId, tier in pairs(LIB_OPEN_RAID_FOOD_BUFF) do
if (tier == 1) then
foodList.tier1[spellId] = true
elseif (tier == 2) then
foodList.tier2[spellId] = true
elseif (tier == 3) then
foodList.tier3[spellId] = true
end
end
end
DetailsRaidCheck.GetOnlyName = DetailsRaidCheck.GetOnlyName
--tables
DetailsRaidCheck.usedprepot_table = {}
DetailsRaidCheck.focusaug_table = {}
DetailsRaidCheck.unitsWithFlaskTable = {}
DetailsRaidCheck.unitWithFoodTable = {}
DetailsRaidCheck.iseating_table = {}
DetailsRaidCheck.havefocusaug_table = {}
DetailsRaidCheck.on_raid = false
local PlayerData = {}
local UpdateSpeed = 0.5
function DetailsRaidCheck:OnDetailsEvent(event, ...)
if (event == "ZONE_TYPE_CHANGED") then
DetailsRaidCheck:CheckCanShowIcon (...)
elseif (event == "COMBAT_PREPOTION_UPDATED") then
DetailsRaidCheck.usedprepot_table, DetailsRaidCheck.focusaug_table = select(1, ...)
elseif (event == "COMBAT_PLAYER_LEAVE") then
elseif (event == "COMBAT_PLAYER_ENTER") then
elseif (event == "DETAILS_STARTED") then
localizedFoodDrink = GetSpellInfo(isDrinking)
DetailsRaidCheck:CheckCanShowIcon()
elseif (event == "PLUGIN_DISABLED") then
DetailsRaidCheck.on_raid = false
DetailsRaidCheck:HideToolbarIcon(DetailsRaidCheck.ToolbarButton)
elseif (event == "PLUGIN_ENABLED") then
DetailsRaidCheck:CheckCanShowIcon()
end
end
DetailsRaidCheck.ToolbarButton = Details.ToolBar:NewPluginToolbarButton(DetailsRaidCheck.empty_function, [[Interface\Buttons\UI-CheckBox-Check]], Loc ["STRING_RAIDCHECK_PLUGIN_NAME"], "", 16, 16, "RAIDCHECK_PLUGIN_BUTTON")
DetailsRaidCheck.ToolbarButton.shadow = true
function DetailsRaidCheck.GetPlayerAmount()
local playerAmount = GetNumGroupMembers()
--limit to 20 if in mythic raid and the option is enabled
local _, _, difficulty = GetInstanceInfo()
if (difficulty == 16 and DetailsRaidCheck.db.mythic_1_4 and playerAmount > 20) then
playerAmount = 20
end
return playerAmount
end
function DetailsRaidCheck:SetGreenIcon()
local lowerInstanceId = Details:GetLowerInstanceNumber()
if (not lowerInstanceId) then
return
end
local instance = Details:GetInstance(lowerInstanceId)
if (instance.menu_icons.shadow) then
DetailsRaidCheck.ToolbarButton:SetNormalTexture([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetPushedTexture([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetDisabledTexture([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetHighlightTexture([[Interface\Buttons\UI-CheckBox-Check]], "ADD")
DetailsRaidCheck.ToolbarButton:GetNormalTexture():SetVertexColor(.2, 1, .2)
DetailsRaidCheck.ToolbarButton:GetHighlightTexture():SetVertexColor(.2, 1, .2)
DetailsRaidCheck.ToolbarButton:GetDisabledTexture():SetVertexColor(.2, 1, .2)
DetailsRaidCheck.ToolbarButton:GetPushedTexture():SetVertexColor(.2, 1, .2)
else
DetailsRaidCheck.ToolbarButton:SetNormalTexture([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetPushedTexture([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetDisabledTexture([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetHighlightTexture([[Interface\Buttons\UI-CheckBox-Check]], "ADD")
DetailsRaidCheck.ToolbarButton:GetNormalTexture():SetVertexColor(.2, 1, .2)
DetailsRaidCheck.ToolbarButton:GetHighlightTexture():SetVertexColor(.2, 1, .2)
DetailsRaidCheck.ToolbarButton:GetDisabledTexture():SetVertexColor(.2, 1, .2)
DetailsRaidCheck.ToolbarButton:GetPushedTexture():SetVertexColor(.2, 1, .2)
end
end
function DetailsRaidCheck:SetRedIcon()
local lowerInstanceId = Details:GetLowerInstanceNumber()
if (not lowerInstanceId) then
return
end
local instance = Details:GetInstance(lowerInstanceId)
if (instance.menu_icons.shadow) then
DetailsRaidCheck.ToolbarButton:SetNormalTexture([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetPushedTexture([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetDisabledTexture([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetHighlightTexture([[Interface\Buttons\UI-CheckBox-Check]], "ADD")
else
DetailsRaidCheck.ToolbarButton:SetNormalTexture([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetPushedTexture([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetDisabledTexture([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetHighlightTexture([[Interface\Buttons\UI-CheckBox-Check]], "ADD")
end
end
local raidCheckFrame = CreateFrame("frame", "RaidCheckDetailsPlugin", UIParent, "BackdropTemplate")
raidCheckFrame:SetPoint("bottom", DetailsRaidCheck.ToolbarButton, "top", 0, 10)
raidCheckFrame:SetClampedToScreen(true)
raidCheckFrame:SetFrameStrata("TOOLTIP")
detailsFramework:AddRoundedCornersToFrame(raidCheckFrame, Details.PlayerBreakdown.RoundedCornerPreset)
C_Timer.After(10, function()
Details:RegisterFrameToColor(raidCheckFrame)
end)
local reportString1 = raidCheckFrame:CreateFontString(nil, "overlay", "GameFontNormal")
reportString1:SetPoint("bottomleft", raidCheckFrame, "bottomleft", 10, 5)
reportString1:SetText("|TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:12:12:0:1:512:512:8:70:225:307|t Report No Food/Flask |TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:12:12:0:1:512:512:8:70:328:409|t Report No Pre-Pot |TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:12:12:0:1:512:512:8:70:126:204|t Report No Rune | |cFFFFFFFFShift+Click: Options|r")
DetailsRaidCheck:SetFontSize(reportString1, 10)
DetailsRaidCheck:SetFontColor(reportString1, "white")
reportString1:SetAlpha(0.6)
--header and scroll
local headerTable = {
{text = "Player Name", width = 140},
{text = "Talents", width = 130},
{text = "ILevel", width = 45},
{text = "Repair", width = 45},
{text = "Food", width = 45},
{text = "Flask", width = 45},
{text = "Rune", width = 45},
{text = "M+ Score", width = 60},
--{text = "Pre-Pot Last Try", width = 100},
--{text = "Using Details!", width = 100},
}
local headerOptions = {
padding = 2,
backdrop_color = {.2, .2, .2, 0.834}
}
DetailsRaidCheck.Header = DF:CreateHeader(raidCheckFrame, headerTable, headerOptions)
DetailsRaidCheck.Header:SetPoint("topleft", raidCheckFrame, "topleft", 10, -10)
--options
local scrollWidth = 722
local scrollLinesAmount = 30
local scrollLineHeight = 16
local scroll_height = (scrollLinesAmount * scrollLineHeight) + scrollLinesAmount + 2
local backdrop_color = {.2, .2, .2, 0.2}
local backdrop_color_on_enter = {.8, .8, .8, 0.4}
local y = -10
local headerY = y - 2
local scrollY = headerY - 20
raidCheckFrame:SetSize(722 + 20, 565)
function raidCheckFrame:AdjustHeight(height)
raidCheckFrame:SetHeight(height or 565)
end
--create line for the scroll
local scrollCreateLine = function(self, index) --~create
local line = CreateFrame("button", "$parentLine" .. index, self, "BackdropTemplate")
line:SetPoint("topleft", self, "topleft", 1, -((index-1) * (scrollLineHeight + 1)) - 1)
line:SetSize(scrollWidth - 2, scrollLineHeight)
line:SetBackdrop({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
line:SetBackdropColor(unpack(backdrop_color))
DF:Mixin(line, DetailsFramework.HeaderFunctions)
--role icon
local roleIcon = DF:CreateImage(line, nil, scrollLineHeight, scrollLineHeight)
--spec icon
local specIcon = DF:CreateImage(line, nil, scrollLineHeight, scrollLineHeight)
specIcon:SetPoint("left", roleIcon, "right", 2, 0)
--covenant icon
local covenantIcon = DF:CreateImage(line, nil, scrollLineHeight, scrollLineHeight)
covenantIcon:SetPoint("left", specIcon, "right", 2, 0)
--player name
local playerName = DF:CreateLabel(line)
playerName:SetPoint("left", covenantIcon, "right", 2, 0)
--talents
local talentRowOptions = {
icon_width = 16,
icon_height = 16,
texcoord = {.1, .9, .1, .9},
show_text = false,
icon_padding = 2,
}
local talentsRow = DF:CreateIconRow(line, "$parentTalentIconsRow", talentRowOptions)
--item level
local itemLevel = DF:CreateLabel(line)
--repair status
local repairStatus = DF:CreateLabel(line)
--no food
local foodIndicator = DF:CreateImage(line, "", scrollLineHeight, scrollLineHeight)
local foodTierIndicator = DF:CreateLabel(line, "", 12, "white")
foodTierIndicator:SetPoint("left", foodIndicator, "right", 6, 0)
--no flask
local flaskIndicator = DF:CreateImage(line, "", scrollLineHeight, scrollLineHeight)
local flaskTierIndicator = DF:CreateLabel(line, "", 12, "white")
flaskTierIndicator:SetPoint("left", flaskIndicator, "right", 6, 0)
--no rune
local runeIndicator = DF:CreateImage(line, "", scrollLineHeight, scrollLineHeight)
--mythic+
local mythicPlusIndicator = DF:CreateLabel(line)
--no pre pot
--local PrePotIndicator = DF:CreateImage (line, "", scroll_line_height, scroll_line_height)
--using details!
--local DetailsIndicator = DF:CreateImage(line, "", scroll_line_height, scroll_line_height)
line:AddFrameToHeaderAlignment(roleIcon)
line:AddFrameToHeaderAlignment(talentsRow)
line:AddFrameToHeaderAlignment(itemLevel)
line:AddFrameToHeaderAlignment(repairStatus)
line:AddFrameToHeaderAlignment(foodIndicator)
line:AddFrameToHeaderAlignment(flaskIndicator)
line:AddFrameToHeaderAlignment(runeIndicator)
line:AddFrameToHeaderAlignment(mythicPlusIndicator)
--line:AddFrameToHeaderAlignment(PrePotIndicator)
--line:AddFrameToHeaderAlignment(DetailsIndicator)
line:AlignWithHeader(DetailsRaidCheck.Header, "left")
line.CovenantIcon = covenantIcon
line.RoleIcon = roleIcon
line.SpecIcon = specIcon
line.PlayerName = playerName
line.TalentsRow = talentsRow
line.ItemLevel = itemLevel
line.RepairStatus = repairStatus
line.FoodIndicator = foodIndicator
line.FoodTierIndicator = foodTierIndicator
line.FlaskIndicator = flaskIndicator
line.FlaskTierIndicator = flaskTierIndicator
line.RuneIndicator = runeIndicator
line.MythicPlusIndicator = mythicPlusIndicator
--line.PrePotIndicator = PrePotIndicator
--line.DetailsIndicator = DetailsIndicator
return line
end
--refresh scroll
local has_food_icon = {texture = [[Interface\Scenarios\ScenarioIcon-Check]], coords = {0, 1, 0, 1}}
local eatingFoodIcon = {texture = [[Interface\AddOns\Details\images\icons]], coords = {225/512, 249/512, 35/512, 63/512}}
local scrollRefreshLines = function(self, data, offset, totalLines)
local dataInOrder = {}
for i = 1, #data do
dataInOrder[#dataInOrder+1] = data [i]
end
table.sort(dataInOrder, DF.SortOrder2)
--table.sort (dataInOrder, DF.SortOrder1R) --alphabetical
data = dataInOrder
--get the information of all players
local playersInfoData = openRaidLib.GetAllUnitsInfo()
local playersGearData = openRaidLib.GetAllUnitsGear()
local printAmount = false
if (printAmount) then
print("#data", #data, "total lines:", totalLines)
end
local addedPlayersAmount = 0
local addedLinesAmount = 0
for i = 1, totalLines do
local index = i + offset
local playerTable = data[index]
if (playerTable) then
addedPlayersAmount = addedPlayersAmount + 1
local line = self:GetLine(i)
if (line) then
addedLinesAmount = addedLinesAmount + 1
local thisPlayerInfo = playersInfoData[playerTable.UnitNameRealm]
if (thisPlayerInfo) then
if (DF.IsShadowlandsWow()) then
local playerCovenantId = thisPlayerInfo.covenantId
if (playerCovenantId > 0) then
line.CovenantIcon:SetTexture(LIB_OPEN_RAID_COVENANT_ICONS[playerCovenantId])
line.CovenantIcon:SetTexCoord(.05, .95, .05, .95)
else
line.CovenantIcon:SetTexture("")
end
else
line.CovenantIcon:SetTexture("")
end
else
line.CovenantIcon:SetTexture("")
end
--repair status
local thisPlayerGearInfo = playersGearData[playerTable.UnitNameRealm]
if (thisPlayerGearInfo) then
line.RepairStatus:SetText(thisPlayerGearInfo.durability .. "%")
else
line.RepairStatus:SetText("")
end
local roleTexture, L, R, T, B = Details:GetRoleIcon(playerTable.Role or "NONE")
line.RoleIcon:SetTexture(roleTexture)
line.RoleIcon:SetTexCoord(L, R, T, B)
if (playerTable.Spec) then
local texture, L, R, T, B = Details:GetSpecIcon(playerTable.Spec)
line.SpecIcon:SetTexture(texture)
line.SpecIcon:SetTexCoord(L, R, T, B)
else
local texture, L, R, T, B = Details:GetClassIcon(playerTable.Class)
line.SpecIcon:SetTexture(texture)
line.SpecIcon:SetTexCoord(L, R, T, B)
end
line.TalentsRow:ClearIcons()
if (playerTable.Talents and type(playerTable.Talents) == "table") then
for i = 1, #playerTable.Talents do
local talent = playerTable.Talents[i]
local talentID, name, texture, selected, available = GetTalentInfoByID(talent)
line.TalentsRow:SetIcon(false, false, false, false, texture)
end
end
local classColor = Details.class_colors[playerTable.Class]
if (classColor) then
line:SetBackdropColor(unpack(classColor))
else
line:SetBackdropColor(unpack(backdrop_color))
end
line.PlayerName.text = playerTable.Name
line.ItemLevel.text = floor(playerTable.ILevel and playerTable.ILevel.ilvl or 0)
local foodInfo = playerTable.Food
if (foodInfo) then
line.FoodIndicator.texture = foodInfo[3]
line.FoodTierIndicator.text = foodInfo[2]
--line.FoodIndicator.texcoord = has_food_icon.coords
line.FoodIndicator.texcoord = {0, 1, 0, 1}
elseif (playerTable.Eating) then
line.FoodIndicator.texture = eatingFoodIcon.texture
line.FoodIndicator.texcoord = eatingFoodIcon.coords
line.FoodTierIndicator.text = ""
else
line.FoodIndicator.texture = ""
line.FoodTierIndicator.text = ""
end
local flaskInfo = playerTable.Flask
if (flaskInfo) then
line.FlaskIndicator.texture = flaskInfo[3]
line.FlaskTierIndicator.text = flaskInfo[2]
else
line.FlaskIndicator.texture = ""
line.FlaskTierIndicator.text = ""
end
line.RuneIndicator.texture = playerTable.Rune and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
--line.PrePotIndicator.texture = playerTable.PrePot and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
--line.DetailsIndicator.texture = playerTable.UseDetails and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
--mythic+ score
line.MythicPlusIndicator.text = playerTable.MythicPlusScore and playerTable.MythicPlusScore > 0 and playerTable.MythicPlusScore or ""
end
end
end
if (printAmount) then
print("addedPlayersAmount", addedPlayersAmount)
print("addedLinesAmount", addedLinesAmount)
end
end
--create scroll
local mainScroll = DF:CreateScrollBox(raidCheckFrame, "$parentMainScroll", scrollRefreshLines, PlayerData, 1, 1, scrollLinesAmount, scrollLineHeight)
DF:ReskinSlider(mainScroll)
mainScroll.HideScrollBar = true
mainScroll:SetPoint("topleft", raidCheckFrame, "topleft", 10, scrollY)
mainScroll:SetPoint("bottomright", raidCheckFrame, "bottomright", -10, 20)
mainScroll:Refresh()
mainScroll:SetBackdrop(nil)
--create lines
for i = 1, scrollLinesAmount do
mainScroll:CreateLine(scrollCreateLine)
end
raidCheckFrame:Hide()
DetailsRaidCheck.report_lines = ""
local reportFunc = function(IsCurrent, IsReverse, AmtLines)
DetailsRaidCheck:SendReportLines(DetailsRaidCheck.report_lines)
end
--overwrite the default scripts
DetailsRaidCheck.ToolbarButton:RegisterForClicks("AnyUp")
DetailsRaidCheck.ToolbarButton:SetScript("OnClick", function(self, button)
if (IsShiftKeyDown()) then
DetailsRaidCheck.OpenOptionsPanel()
return
end
if (button == "LeftButton") then
--link no food/flask
local reportString, added = "Details!: No Flask or Food: ", {}
local amt = GetNumGroupMembers()
local _, _, difficulty = GetInstanceInfo()
if (difficulty == 16 and DetailsRaidCheck.db.mythic_1_4 and amt > 20) then
amt = 20
end
for i = 1, amt, 1 do
local unitID = getUnitId(i)
local name = UnitName(unitID)
local unitSerial = UnitGUID(unitID)
if (not DetailsRaidCheck.unitWithFoodTable[unitSerial]) then
added [unitSerial] = true
reportString = reportString .. DetailsRaidCheck:GetOnlyName(name) .. " "
end
if (not DetailsRaidCheck.unitsWithFlaskTable[unitSerial] and not added[unitSerial]) then
reportString = reportString .. DetailsRaidCheck:GetOnlyName(name) .. " "
end
end
if (DetailsRaidCheck.db.use_report_panel) then
DetailsRaidCheck.report_lines = reportString
DetailsRaidCheck:SendReportWindow(reportFunc)
else
if (IsInRaid()) then
DetailsRaidCheck:SendMsgToChannel(reportString, "RAID")
else
DetailsRaidCheck:SendMsgToChannel(reportString, "PARTY")
end
end
elseif (button == "RightButton") then
--link no pre-pot latest segment
local reportString = "Details!: No Pre-Pot Last Try: "
local groupMembersAmount = GetNumGroupMembers()
local _, _, difficulty = GetInstanceInfo()
if (difficulty == 16 and DetailsRaidCheck.db.mythic_1_4 and groupMembersAmount > 20) then
groupMembersAmount = 20
end
for i = 1, groupMembersAmount, 1 do
local unitId = getUnitId(i)
local role = UnitGroupRolesAssigned(unitId)
if (role == "DAMAGER" or (role == "HEALER" and DetailsRaidCheck.db.pre_pot_healers) or (role == "TANK" and DetailsRaidCheck.db.pre_pot_tanks)) then
local playerName, realmName = UnitName(unitId)
if (realmName and realmName ~= "") then
playerName = playerName .. "-" .. realmName
end
if (not DetailsRaidCheck.usedprepot_table[playerName]) then
reportString = reportString .. DetailsRaidCheck:GetOnlyName(playerName) .. " "
end
end
end
if (DetailsRaidCheck.db.use_report_panel) then
DetailsRaidCheck.report_lines = reportString
DetailsRaidCheck:SendReportWindow(reportFunc)
else
if (IsInRaid()) then
DetailsRaidCheck:SendMsgToChannel(reportString, "RAID")
else
DetailsRaidCheck:SendMsgToChannel(reportString, "PARTY")
end
end
elseif (button == "MiddleButton") then
--report focus aug
local reportString = "Details!: Not using Rune: "
local groupMembersAmount = GetNumGroupMembers()
local _, _, difficulty = GetInstanceInfo()
if (difficulty == 16 and DetailsRaidCheck.db.mythic_1_4 and groupMembersAmount > 20) then
groupMembersAmount = 20
end
for i = 1, groupMembersAmount do
local unitID = getUnitId(i)
local name = UnitName(unitID)
local unitSerial = UnitGUID(unitID)
if (not DetailsRaidCheck.havefocusaug_table[unitSerial]) then
reportString = reportString .. DetailsRaidCheck:GetOnlyName(name) .. " "
end
end
if (DetailsRaidCheck.db.use_report_panel) then
DetailsRaidCheck.report_lines = reportString
DetailsRaidCheck:SendReportWindow(reportFunc)
else
if (IsInRaid()) then
DetailsRaidCheck:SendMsgToChannel(reportString, "RAID")
else
DetailsRaidCheck:SendMsgToChannel(reportString, "PARTY")
end
end
end
end)
local updateRaidCheckFrame = function(self, deltaTime) --~update
raidCheckFrame.NextUpdate = raidCheckFrame.NextUpdate - deltaTime
if (raidCheckFrame.NextUpdate > 0) then
return
end
raidCheckFrame.NextUpdate = UpdateSpeed
if (not IsInRaid() and not IsInGroup()) then
return
end
DetailsRaidCheck:BuffTrackTick()
wipe(PlayerData)
local groupTypeId = IsInRaid() and "raid" or "party"
local playerAmount = DetailsRaidCheck.GetPlayerAmount()
local iterateAmount = playerAmount
if (not IsInRaid()) then
iterateAmount = iterateAmount - 1
end
for i = 1, iterateAmount do
local unitID = groupTypeId .. i
local unitName = UnitName(unitID)
local unitNameWithRealm = GetUnitName(unitID, true)
local cleuName = getCleuName(unitID)
local unitSerial = UnitGUID(unitID)
local _, unitClass, unitClassID = UnitClass(unitID)
local unitRole = UnitGroupRolesAssigned(unitID)
local unitSpec = Details:GetSpecFromSerial(unitSerial) or Details:GetSpec(cleuName)
local itemLevelTable = Details.ilevel:GetIlvl(unitSerial)
local talentsTable = Details:GetTalents(unitSerial)
if (not talentsTable) then
local playersInfoData = openRaidLib.GetAllUnitsInfo()
local playerTalentsInfo = playersInfoData[GetUnitName(unitID, true)]
if (playerTalentsInfo) then
talentsTable = DF.table.copy({}, playerTalentsInfo.talents)
end
end
local mythicPlusScore = 0
local RaiderIO = _G.RaiderIO
if (RaiderIO) then
local playerName, playerRealm = unitNameWithRealm:match("(.+)%-(.+)")
local faction = UnitFactionGroup(unitNameWithRealm)
faction = faction == "Horde" and 2 or 1
--local rioProfile = RaiderIO.GetProfile(playerName, playerRealm, faction == "Horde" and 2 or 1)
local rioProfile = RaiderIO.GetProfile(playerName, playerRealm) or RaiderIO.GetProfile(unitName, GetRealmName())
if (rioProfile and rioProfile.mythicKeystoneProfile) then
local mythicPlusProfile = rioProfile.mythicKeystoneProfile
local previousScore = mythicPlusProfile.previousScore or 0
local currentScore = mythicPlusProfile.currentScore or 0
--mythicPlusScore = previousScore and previousScore > currentScore and previousScore or currentScore
--mythicPlusScore = mythicPlusScore or currentScore
mythicPlusScore = currentScore
end
end
--order by class > alphabetically by the unit name
unitClassID = (((unitClassID or 0) + 128) ^ 4) + tonumber(string.byte (unitName, 1) .. "" .. string.byte(unitName, 2))
tinsert(PlayerData, {unitName, unitClassID,
Name = unitName,
UnitNameRealm = unitNameWithRealm,
Class = unitClass,
Serial = unitSerial,
Role = unitRole,
Spec = unitSpec,
ILevel = itemLevelTable,
Talents = talentsTable,
Food = DetailsRaidCheck.unitWithFoodTable[unitSerial],
Flask = DetailsRaidCheck.unitsWithFlaskTable[unitSerial],
PrePot = DetailsRaidCheck.usedprepot_table[cleuName],
Rune = DetailsRaidCheck.havefocusaug_table[unitSerial],
Eating = DetailsRaidCheck.iseating_table[unitSerial],
UseDetails = Details.trusted_characters[unitSerial],
MythicPlusScore = mythicPlusScore,
})
end
if (not IsInRaid()) then
--add the player data
local unitId = "player"
local unitName = UnitName(unitId)
local cleuName = getCleuName(unitId)
local unitSerial = UnitGUID(unitId)
local _, unitClass, unitClassID = UnitClass(unitId)
local unitRole = UnitGroupRolesAssigned(unitId)
local unitSpec = Details:GetSpecFromSerial(unitSerial) or Details:GetSpec(cleuName)
local itemLevelTable = Details.ilevel:GetIlvl(unitSerial)
local talentsTable = Details:GetTalents(unitSerial)
unitClassID = ((unitClassID + 128) ^ 4) + tonumber(string.byte(unitName, 1) .. "" .. string.byte(unitName, 2))
local unitNameWithRealm = GetUnitName(unitId, true)
local talentsTable = Details:GetTalents(unitSerial)
if (not talentsTable) then
local playersInfoData = openRaidLib.GetAllUnitsInfo()
local playerTalentsInfo = playersInfoData[GetUnitName(unitId, true)]
if (playerTalentsInfo) then
talentsTable = DF.table.copy({}, playerTalentsInfo.talents)
end
end
local mythicPlusScore = 0
local RaiderIO = _G.RaiderIO
if (RaiderIO) then
local rioProfile = RaiderIO.GetProfile(unitName, GetRealmName())
if (rioProfile and rioProfile.mythicKeystoneProfile) then
local mythicPlusProfile = rioProfile.mythicKeystoneProfile
local previousScore = mythicPlusProfile.previousScore or 0
local currentScore = mythicPlusProfile.currentScore or 0
mythicPlusScore = previousScore and previousScore > currentScore and previousScore or currentScore
mythicPlusScore = mythicPlusScore or currentScore
end
end
tinsert (PlayerData, {unitName, unitClassID,
Name = unitName,
UnitNameRealm = unitNameWithRealm,
Class = unitClass,
Serial = unitSerial,
Role = unitRole,
Spec = unitSpec,
ILevel = itemLevelTable,
Talents = talentsTable,
Food = DetailsRaidCheck.unitWithFoodTable[unitSerial],
Flask = DetailsRaidCheck.unitsWithFlaskTable[unitSerial],
PrePot = DetailsRaidCheck.usedprepot_table[cleuName],
Rune = DetailsRaidCheck.havefocusaug_table[unitSerial],
Eating = DetailsRaidCheck.iseating_table[unitSerial],
UseDetails = Details.trusted_characters[unitSerial],
MythicPlusScore = mythicPlusScore,
})
end
mainScroll:Refresh()
local height = (playerAmount * scrollLineHeight) + 75
raidCheckFrame:AdjustHeight(height)
end
DetailsRaidCheck.ToolbarButton:SetScript("OnEnter", function(self)
raidCheckFrame:Show()
raidCheckFrame:ClearAllPoints()
local bottomPosition = self:GetBottom()
local screenHeight = GetScreenHeight()
local positionHeightPercent = bottomPosition / screenHeight
if (positionHeightPercent > 0.7) then
raidCheckFrame:SetPoint("top", DetailsRaidCheck.ToolbarButton, "bottom", 0, -10)
else
raidCheckFrame:SetPoint("bottom", DetailsRaidCheck.ToolbarButton, "top", 0, 10)
end
raidCheckFrame.NextUpdate = UpdateSpeed
updateRaidCheckFrame(raidCheckFrame, 1)
raidCheckFrame:SetScript("OnUpdate", updateRaidCheckFrame)
end)
DetailsRaidCheck.ToolbarButton:SetScript("OnLeave", function (self)
raidCheckFrame:SetScript("OnUpdate", nil)
raidCheckFrame:Hide()
end)
function DetailsRaidCheck:CheckCanShowIcon(...)
local isInRaid = IsInRaid()
local isInGroup = IsInGroup()
if (isInRaid or isInGroup) then
DetailsRaidCheck:ShowToolbarIcon(DetailsRaidCheck.ToolbarButton, "star")
DetailsRaidCheck.on_raid = true
else
DetailsRaidCheck:HideToolbarIcon(DetailsRaidCheck.ToolbarButton)
DetailsRaidCheck.on_raid = false
end
end
local checkBuffs_Shadowlands = function(unitId, consumableTable)
local unitSerial = UnitGUID(unitId)
for buffIndex = 1, 40 do
local bname, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, nameplateShowPersonal, spellId = UnitBuff(unitId, buffIndex)
if (bname) then
if (flaskList[spellId]) then
DetailsRaidCheck.unitsWithFlaskTable[unitSerial] = {spellId, 1, texture}
consumableTable.Flask = consumableTable.Flask + 1
end
if (DetailsRaidCheck.db.food_tier1) then
if (foodList.tier1[spellId]) then
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, 1, texture}
consumableTable.Food = consumableTable.Food + 1
end
end
if (DetailsRaidCheck.db.food_tier2) then
if (foodList.tier2[spellId]) then
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, 2, texture}
consumableTable.Food = consumableTable.Food + 1
end
end
if (DetailsRaidCheck.db.food_tier3) then
if (foodList.tier3[spellId]) then
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, 3, texture}
consumableTable.Food = consumableTable.Food + 1
end
end
if (runeIds[spellId]) then
DetailsRaidCheck.havefocusaug_table[unitSerial] = spellId
end
if (bname == localizedFoodDrink) then
DetailsRaidCheck.iseating_table[unitSerial] = true
end
else
break
end
end
end
local checkBuffs_Dragonflight = function(unitId, consumableTable)
local unitSerial = UnitGUID(unitId)
local function handleAuraBuff(aura)
if (aura) then
local auraInfo = C_UnitAuras.GetAuraDataByAuraInstanceID(unitId, aura.auraInstanceID)
if (auraInfo) then
local buffName = auraInfo.name
local spellId = auraInfo.spellId
if (buffName) then
local flashInfo = flaskList[spellId]
if (flashInfo) then
local flaskTier = openRaidLib.GetFlaskTierFromAura(auraInfo)
DetailsRaidCheck.unitsWithFlaskTable[unitSerial] = {spellId, flaskTier, auraInfo.icon}
consumableTable.Flask = consumableTable.Flask + 1
end
local foodInfo = foodInfoList[spellId]
if (DetailsRaidCheck.db.food_tier1) then
if (foodInfo) then
local foodTier = openRaidLib.GetFoodTierFromAura(auraInfo)
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, foodTier or 1, auraInfo.icon}
consumableTable.Food = consumableTable.Food + 1
end
end
if (DetailsRaidCheck.db.food_tier2) then
if (foodInfo) then
local foodTier = openRaidLib.GetFoodTierFromAura(auraInfo)
if (foodTier and foodTier >= 2) then
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, foodTier, auraInfo.icon}
consumableTable.Food = consumableTable.Food + 1
end
end
end
if (DetailsRaidCheck.db.food_tier3) then
if (foodInfo) then
local foodTier = openRaidLib.GetFoodTierFromAura(auraInfo)
if (foodTier and foodTier >= 3) then
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, foodTier, auraInfo.icon}
consumableTable.Food = consumableTable.Food + 1
end
end
end
if (runeIds[spellId]) then
DetailsRaidCheck.havefocusaug_table[unitSerial] = spellId
end
if (buffName == localizedFoodDrink) then
DetailsRaidCheck.iseating_table[unitSerial] = true
end
end
end
end
end
local batchCount = nil
local usePackedAura = true
AuraUtil.ForEachAura(unitId, "HELPFUL", batchCount, handleAuraBuff, usePackedAura)
end
function DetailsRaidCheck:CheckUnitBuffs(unitId, consumableTable)
if (DF.IsShadowlandsWow() or DF.IsWotLKWow()) then
checkBuffs_Shadowlands(unitId, consumableTable)
elseif (DF.IsDragonflight()) then
checkBuffs_Dragonflight(unitId, consumableTable)
end
end
function DetailsRaidCheck:BuffTrackTick()
wipe(DetailsRaidCheck.unitsWithFlaskTable)
wipe(DetailsRaidCheck.unitWithFoodTable)
wipe(DetailsRaidCheck.havefocusaug_table)
wipe(DetailsRaidCheck.iseating_table)
local hasConsumables = {
Flask = 0,
Food = 0,
}
local playerAmount = DetailsRaidCheck.GetPlayerAmount()
if (IsInRaid()) then
for i = 1, playerAmount do
local unitId = "raid" .. i
DetailsRaidCheck:CheckUnitBuffs(unitId, hasConsumables)
end
elseif (IsInGroup()) then
for i = 1, playerAmount - 1 do
local unitId = "party" .. i
DetailsRaidCheck:CheckUnitBuffs(unitId, hasConsumables)
end
DetailsRaidCheck:CheckUnitBuffs("player", hasConsumables)
end
if (hasConsumables.Food == playerAmount and hasConsumables.Flask == playerAmount) then
DetailsRaidCheck:SetGreenIcon()
else
DetailsRaidCheck:SetRedIcon()
end
end
end
local buildOptionsPanel = function()
local optionsFrame = DetailsRaidCheck:CreatePluginOptionsFrame("DetailsRaidCheckOptionsWindow", "Details! Raid Check Options")
local optionsTable = {
{type = "label", get = function() return "General Settings:" end, text_template = DF:GetTemplate("font", "ORANGE_FONT_TEMPLATE")},
{
type = "toggle",
get = function() return DetailsRaidCheck.db.pre_pot_healers end,
set = function (self, fixedparam, value) DetailsRaidCheck.db.pre_pot_healers = value end,
desc = "If enabled, pre potion for healers are also shown.",
name = "Track Healers Pre Pot"
},
{
type = "toggle",
get = function() return DetailsRaidCheck.db.pre_pot_tanks end,
set = function (self, fixedparam, value) DetailsRaidCheck.db.pre_pot_tanks = value end,
desc = "If enabled, pre potion for tanks are also shown.",
name = "Track Tank Pre Pot"
},
{
type = "toggle",
get = function() return DetailsRaidCheck.db.mythic_1_4 end,
set = function (self, fixedparam, value) DetailsRaidCheck.db.mythic_1_4 = value end,
desc = "When raiding on Mythic difficult, only check the first 4 groups.",
name = "Mythic 1-4 Group Only"
},
{type = "breakline"},
{type = "label", get = function() return "Food Level Tracking:" end, text_template = DF:GetTemplate("font", "ORANGE_FONT_TEMPLATE")},
{
type = "toggle",
get = function() return DetailsRaidCheck.db.food_tier1 end,
set = function (self, fixedparam, value) DetailsRaidCheck.db.food_tier1 = value end,
desc = "Consider players using Tier 1 food.",
name = "Food Tier 1 [41]"
},
{
type = "toggle",
get = function() return DetailsRaidCheck.db.food_tier2 end,
set = function (self, fixedparam, value) DetailsRaidCheck.db.food_tier2 = value end,
desc = "Consider players using Tier 2 food.",
name = "Food Tier 2 [55]"
},
{
type = "toggle",
get = function() return DetailsRaidCheck.db.food_tier3 end,
set = function (self, fixedparam, value) DetailsRaidCheck.db.food_tier3 = value end,
desc = "Consider players using Tier 3 food.",
name = "Food Tier 3 [>= 75]"
},
}
local options_text_template = DF:GetTemplate("font", "OPTIONS_FONT_TEMPLATE")
local options_dropdown_template = DF:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
local options_switch_template = DF:GetTemplate("switch", "OPTIONS_CHECKBOX_TEMPLATE")
local options_slider_template = DF:GetTemplate("slider", "OPTIONS_SLIDER_TEMPLATE")
local options_button_template = DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE")
Details.gump:BuildMenu(optionsFrame, optionsTable, 15, -45, 180, true, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template)
end
DetailsRaidCheck.OpenOptionsPanel = function()
if (not DetailsRaidCheckOptionsWindow) then
buildOptionsPanel()
end
DetailsRaidCheckOptionsWindow:Show()
end
function DetailsRaidCheck:OnEvent(_, event, ...)
if (event == "GROUP_ROSTER_UPDATE") then
if (DetailsRaidCheck.RosterDelay < GetTime()) then
DetailsRaidCheck:CheckCanShowIcon()
DetailsRaidCheck.RosterDelay = GetTime()+2
end
elseif (event == "ADDON_LOADED") then
local AddonName = select(1, ...)
if (AddonName == "Details_RaidCheck") then
if (_G.Details) then
if (DetailsFramework.IsClassicWow()) then
return
end
--create widgets
CreatePluginFrames()
--core version required
local MINIMAL_DETAILS_VERSION_REQUIRED = 20
local defaultSettings = {
pre_pot_healers = false, --do not report pre pot for healers
pre_pot_tanks = false, --do not report pre pot for tanks
mythic_1_4 = true, --only track groups 1-4 on mythic
use_report_panel = true, --if true, shows the report panel
food_tier1 = true, --legion food tiers
food_tier2 = true,
food_tier3 = true,
}
DetailsRaidCheck.RosterDelay = GetTime()
--make it load after the other plugins
C_Timer.After(1, function()
--install
local install, savedData, isEnabled = _G.Details:InstallPlugin("TOOLBAR", Loc["STRING_RAIDCHECK_PLUGIN_NAME"], [[Interface\Buttons\UI-CheckBox-Check]], DetailsRaidCheck, "DETAILS_PLUGIN_RAIDCHECK", MINIMAL_DETAILS_VERSION_REQUIRED, "Terciob", version, defaultSettings)
if (type (install) == "table" and install.error) then
return print(install.error)
end
--register needed events
Details:RegisterEvent(DetailsRaidCheck, "COMBAT_PLAYER_LEAVE")
Details:RegisterEvent(DetailsRaidCheck, "COMBAT_PLAYER_ENTER")
Details:RegisterEvent(DetailsRaidCheck, "COMBAT_PREPOTION_UPDATED")
Details:RegisterEvent(DetailsRaidCheck, "ZONE_TYPE_CHANGED")
DetailsRaidCheck.Frame:RegisterEvent("GROUP_ROSTER_UPDATE")
end)
end
end
end
end