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291 lines
8.0 KiB
291 lines
8.0 KiB
local E, L, V, P, G = unpack(ElvUI)
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local S = E:GetModule('Skins')
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local _G = _G
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local next, select = next, select
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local hooksecurefunc = hooksecurefunc
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local CreateFrame = CreateFrame
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local GetProfessionInfo = GetProfessionInfo
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local IsPassiveSpell = IsPassiveSpell
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local BOOKTYPE_PROFESSION = BOOKTYPE_PROFESSION
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local function clearBackdrop(self)
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self:SetBackdropColor(0, 0, 0, 1)
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end
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local function spellButtonHighlight(button, texture)
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if texture == [[Interface\Buttons\ButtonHilight-Square]] then
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button:SetColorTexture(1, 1, 1, 0.3)
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end
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end
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local function UpdateButton()
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if _G.SpellBookFrame.bookType == BOOKTYPE_PROFESSION then
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return
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end
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for i = 1, _G.SPELLS_PER_PAGE do
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local button = _G['SpellButton'..i]
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if button.backdrop then
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button.backdrop:SetShown(button.SpellName:IsShown())
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end
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local highlight = button.SpellHighlightTexture
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if highlight then
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if highlight:IsShown() then
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E:Flash(highlight, 1, true)
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else
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E:StopFlash(highlight)
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end
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end
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if E.private.skins.parchmentRemoverEnable then
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button.SpellSubName:SetTextColor(0.6, 0.6, 0.6)
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button.RequiredLevelString:SetTextColor(0.6, 0.6, 0.6)
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local r = button.SpellName:GetTextColor()
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if r < 0.8 then
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button.SpellName:SetTextColor(0.6, 0.6, 0.6)
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elseif r ~= 1 then
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button.SpellName:SetTextColor(1, 1, 1)
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end
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end
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end
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end
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local function HandleSkillButton(button)
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if not button then return end
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button:SetCheckedTexture(E.media.normTex)
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button:GetCheckedTexture():SetColorTexture(1, 1, 1, .25)
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button:SetPushedTexture(E.media.normTex)
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button:GetPushedTexture():SetColorTexture(1, 1, 1, .5)
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button.IconTexture:SetInside()
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if button.cooldown then
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E:RegisterCooldown(button.cooldown)
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end
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S:HandleIcon(button.IconTexture, true)
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button.highlightTexture:SetInside(button.IconTexture.backdrop)
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local nameFrame = _G[button:GetName()..'NameFrame']
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if nameFrame then nameFrame:Hide() end
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end
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function S:SpellBookFrame()
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if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.spellbook) then return end
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local SpellBookFrame = _G.SpellBookFrame
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S:HandlePortraitFrame(SpellBookFrame)
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for _, frame in next, { _G.SpellBookSpellIconsFrame, _G.SpellBookSideTabsFrame, _G.SpellBookPageNavigationFrame } do
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frame:StripTextures()
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end
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if E.global.general.disableTutorialButtons then
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_G.SpellBookFrameTutorialButton:Kill()
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else
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_G.SpellBookFrameTutorialButton.Ring:Hide()
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end
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if E.private.skins.parchmentRemoverEnable then
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_G.SpellBookPage1:SetAlpha(0)
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_G.SpellBookPage2:SetAlpha(0)
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_G.SpellBookPageText:SetTextColor(0.6, 0.6, 0.6)
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else
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local pagebackdrop = CreateFrame('Frame', nil, SpellBookFrame)
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pagebackdrop:SetTemplate()
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pagebackdrop:Point('TOPLEFT', _G.SpellBookPage1, 'TOPLEFT', -2, 2)
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pagebackdrop:Point('BOTTOMRIGHT', SpellBookFrame, 'BOTTOMRIGHT', -8, 4)
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SpellBookFrame.pagebackdrop = pagebackdrop
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for i = 1, 2 do
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local page = _G['SpellBookPage'..i]
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page:SetParent(pagebackdrop)
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page:SetDrawLayer('BACKGROUND', 3)
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end
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end
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S:HandleNextPrevButton(_G.SpellBookPrevPageButton, nil, nil, true)
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S:HandleNextPrevButton(_G.SpellBookNextPageButton, nil, nil, true)
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_G.SpellBookPageText:ClearAllPoints()
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_G.SpellBookPageText:Point('RIGHT', _G.SpellBookPrevPageButton, 'LEFT', -5, 0)
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for i = 1, _G.SPELLS_PER_PAGE do
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local button = _G['SpellButton'..i]
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local highlight =_G['SpellButton'..i..'Highlight']
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for _, region in next, { button:GetRegions() } do
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if region:IsObjectType('Texture') and (region ~= button.FlyoutArrow
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and region ~= button.GlyphIcon and region ~= button.GlyphActivate
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and region ~= button.AbilityHighlight and region ~= button.SpellHighlightTexture) then
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region:SetTexture()
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end
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end
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E:RegisterCooldown(button.cooldown)
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S:HandleIcon(button.IconTexture)
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button:CreateBackdrop(nil, true)
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button.IconTexture:SetInside(button.backdrop)
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local ht = button.SpellHighlightTexture
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if ht then
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ht:SetColorTexture(0.8, 0.8, 0, 0.6)
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ht:SetInside(button.backdrop)
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end
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if button.shine then
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button.shine:ClearAllPoints()
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button.shine:Point('TOPLEFT', button, 'TOPLEFT', -3, 3)
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button.shine:Point('BOTTOMRIGHT', button, 'BOTTOMRIGHT', 3, -3)
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end
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if E.private.skins.parchmentRemoverEnable then
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button:SetHighlightTexture(E.ClearTexture)
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end
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highlight:SetAllPoints(button.IconTexture)
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hooksecurefunc(highlight, 'SetTexture', spellButtonHighlight)
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hooksecurefunc(button, 'UpdateButton', UpdateButton)
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end
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_G.SpellBookSkillLineTab1:Point('TOPLEFT', '$parent', 'TOPRIGHT', E.PixelMode and 0 or E.Border + E.Spacing, -36)
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for i = 1, 8 do
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local tab = _G['SpellBookSkillLineTab'..i]
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tab:StripTextures()
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tab:SetTemplate()
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tab:StyleButton(nil, true)
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end
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hooksecurefunc('SpellBookFrame_UpdateSkillLineTabs', function()
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for i = 1, 8 do
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local tex = _G['SpellBookSkillLineTab'..i]:GetNormalTexture()
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if tex then
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S:HandleIcon(tex)
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tex:SetInside()
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end
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end
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end)
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--Profession Tab
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for _, button in next, { _G.PrimaryProfession1, _G.PrimaryProfession2, _G.SecondaryProfession1, _G.SecondaryProfession2, _G.SecondaryProfession3 } do
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button.missingHeader:SetTextColor(1, 1, 0)
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if E.private.skins.parchmentRemoverEnable then
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button.missingText:SetTextColor(1, 1, 1)
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else
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button.missingText:SetTextColor(0, 0, 0)
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end
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local a, b, c, _, e = button.statusBar:GetPoint()
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button.statusBar:Point(a, b, c, 0, e)
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button.statusBar.rankText:Point('CENTER')
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S:HandleStatusBar(button.statusBar, {0, .86, 0})
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if a == 'BOTTOMLEFT' then
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button.rank:Point('BOTTOMLEFT', button.statusBar, 'TOPLEFT', 0, 4)
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elseif a == 'TOPLEFT' then
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button.rank:Point('TOPLEFT', button.professionName, 'BOTTOMLEFT', 0, -20)
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end
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if button.unlearn then
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button.unlearn:Point('RIGHT', button.statusBar, 'LEFT', -18, -5)
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end
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if button.icon then
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S:HandleIcon(button.icon)
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button:StripTextures()
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button.professionName:Point('TOPLEFT', 100, -4)
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button:CreateBackdrop(nil, nil, nil, nil, nil, nil, nil, true)
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button.backdrop.Center:SetDrawLayer('BORDER', -1)
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button.backdrop:SetOutside(button.icon)
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button.backdrop:SetBackdropColor(0, 0, 0, 1)
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button.backdrop.callbackBackdropColor = clearBackdrop
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button.icon:SetDesaturated(false)
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button.icon:SetAlpha(1)
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end
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HandleSkillButton(button.SpellButton1)
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HandleSkillButton(button.SpellButton2)
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end
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for i = 1, 2 do
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local button = _G['PrimaryProfession'..i]
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S:HandleButton(button, true, nil, true)
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if button.iconTexture then
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S:HandleIcon(button.iconTexture, true)
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end
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end
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-- Some Texture Magic
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hooksecurefunc('FormatProfession', function(frame, id)
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if not (id and frame and frame.icon) then return end
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local texture = select(2, GetProfessionInfo(id))
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if texture then frame.icon:SetTexture(texture) end
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end)
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hooksecurefunc('UpdateProfessionButton', function(button)
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local parent = button:GetParent()
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if not parent or not parent.spellOffset then return end
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local spellIndex = button:GetID() + parent.spellOffset
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local isPassive = IsPassiveSpell(spellIndex, SpellBookFrame.bookType)
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if isPassive then
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button.highlightTexture:SetColorTexture(1, 1, 1, 0)
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else
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button.highlightTexture:SetColorTexture(1, 1, 1, .25)
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end
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if E.private.skins.parchmentRemoverEnable then
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if button.spellString then
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button.spellString:SetTextColor(1, 1, 1)
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end
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if button.subSpellString then
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button.subSpellString:SetTextColor(1, 1, 1)
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end
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if button.SpellName then
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button.SpellName:SetTextColor(1, 1, 1)
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end
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if button.SpellSubName then
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button.SpellSubName:SetTextColor(1, 1, 1)
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end
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end
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end)
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-- Bottom Tabs
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for i = 1, 5 do
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S:HandleTab(_G['SpellBookFrameTabButton'..i])
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end
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-- Reposition Tabs
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hooksecurefunc('SpellBookFrame_Update', function()
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local tab = _G.SpellBookFrameTabButton1
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local index, lastTab = 1, tab
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while tab do
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tab:ClearAllPoints()
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if index == 1 then
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tab:Point('TOPLEFT', _G.SpellBookFrame, 'BOTTOMLEFT', -3, 0)
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else
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tab:Point('TOPLEFT', lastTab, 'TOPRIGHT', -5, 0)
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lastTab = tab
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end
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index = index + 1
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tab = _G['SpellBookFrameTabButton'..index]
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end
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end)
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end
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S:AddCallback('SpellBookFrame')
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