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1500 lines
74 KiB
1500 lines
74 KiB
-- RogueOutlaw.lua
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-- October 2023
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-- Contributed to JoeMama.
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if UnitClassBase( "player" ) ~= "ROGUE" then return end
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local addon, ns = ...
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local Hekili = _G[ addon ]
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local class = Hekili.Class
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local state = Hekili.State
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local PTR = ns.PTR
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local FindPlayerAuraByID = ns.FindPlayerAuraByID
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local strformat = string.format
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local spec = Hekili:NewSpecialization( 260 )
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spec:RegisterResource( Enum.PowerType.ComboPoints )
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spec:RegisterResource( Enum.PowerType.Energy, {
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blade_rush = {
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aura = "blade_rush",
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last = function ()
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local app = state.buff.blade_rush.applied
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local t = state.query_time
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return app + floor( t - app )
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end,
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interval = function() return class.auras.blade_rush.tick_time end,
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value = 5,
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},
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},
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nil, -- No replacement model.
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{ -- Meta function replacements.
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base_time_to_max = function( t )
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if buff.adrenaline_rush.up then
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if t.current > t.max - 50 then return 0 end
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return state:TimeToResource( t, t.max - 50 )
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end
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end,
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base_deficit = function( t )
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if buff.adrenaline_rush.up then
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return max( 0, ( t.max - 50 ) - t.current )
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end
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end,
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}
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)
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-- Talents
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spec:RegisterTalents( {
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-- Rogue Talents
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acrobatic_strikes = { 90752, 196924, 1 }, -- Increases the range of your melee attacks by $s1 yds.
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airborne_irritant = { 90741, 200733, 1 }, -- Blind has $s1% reduced cooldown, $s2% reduced duration, and applies to all nearby enemies.
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alacrity = { 90751, 193539, 2 }, -- Your finishing moves have a $s2% chance per combo point to grant $193538s1% Haste for $193538d, stacking up to $193538u times.
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atrophic_poison = { 90763, 381637, 1 }, -- Coats your weapons with a Non-Lethal Poison that lasts for $d. Each strike has a $h% chance of poisoning the enemy, reducing their damage by ${$392388s1*-1}.1% for $392388d.
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blackjack = { 90686, 379005, 1 }, -- Enemies have $394119s1% reduced damage and healing for $394119d after Blind or Sap's effect on them ends.
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blind = { 90684, 2094 , 1 }, -- Blinds $?a200733[all enemies near ][]the target, causing $?a200733[them][it] to wander disoriented for $d. Damage will interrupt the effect. Limit 1.
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cheat_death = { 90742, 31230 , 1 }, -- Fatal attacks instead reduce you to $s2% of your maximum health. For $45182d afterward, you take $45182s1% reduced damage. Cannot trigger more often than once per $45181d.
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cloak_of_shadows = { 90697, 31224 , 1 }, -- Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for $d.
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cold_blood = { 90748, 382245, 1 }, -- Increases the critical strike chance of your next damaging ability by $s1%.
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deadened_nerves = { 90743, 231719, 1 }, -- Physical damage taken reduced by $s1%.;
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deadly_precision = { 90760, 381542, 1 }, -- Increases the critical strike chance of your attacks that generate combo points by $s1%.
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deeper_stratagem = { 90750, 193531, 1 }, -- Gain $s1 additional max combo point.; Your finishing moves that consume more than $s3 combo points have increased effects, and your finishing moves deal $s4% increased damage.
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echoing_reprimand = { 90639, 385616, 1 }, -- Deal $s1 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for $323558d.; Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed $s2 combo points.; Awards $s3 combo $lpoint:points;.;
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elusiveness = { 90742, 79008 , 1 }, -- Evasion also reduces damage taken by $s2%, and Feint also reduces non-area-of-effect damage taken by $s1%.
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evasion = { 90764, 5277 , 1 }, -- Increases your dodge chance by ${$s1/2}% for $d.$?a344363[ Dodging an attack while Evasion is active will trigger Mastery: Main Gauche.][]
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featherfoot = { 94563, 423683, 1 }, -- Sprint increases movement speed by an additional $s1% and has ${$s2/1000} sec increased duration.
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fleet_footed = { 90762, 378813, 1 }, -- Movement speed increased by $s1%.
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gouge = { 90741, 1776 , 1 }, -- Gouges the eyes of an enemy target, incapacitating for $d. Damage will interrupt the effect.; Must be in front of your target.; Awards $s2 combo $lpoint:points;.
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graceful_guile = { 94562, 423647, 1 }, -- Feint has $m1 additional $Lcharge:charges;.;
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improved_ambush = { 90692, 381620, 1 }, -- $?s185438[Shadowstrike][Ambush] generates $s1 additional combo point.
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improved_sprint = { 90746, 231691, 1 }, -- Reduces the cooldown of Sprint by ${$m1/-1000} sec.
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improved_wound_poison = { 90637, 319066, 1 }, -- Wound Poison can now stack $s1 additional times.
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iron_stomach = { 90744, 193546, 1 }, -- Increases the healing you receive from Crimson Vial, healing potions, and healthstones by $s1%.
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leeching_poison = { 90758, 280716, 1 }, -- Adds a Leeching effect to your Lethal poisons, granting you $108211s1% Leech.
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lethality = { 90749, 382238, 2 }, -- Critical strike chance increased by $s1%. Critical strike damage bonus of your attacks that generate combo points increased by $s2%.
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-- marked_for_death = { 90750, 137619, 1 }, -- Marks the target, instantly granting full combo points and increasing the damage of your finishing moves by $s1% for $d. Cooldown resets if the target dies during effect.
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master_poisoner = { 90636, 378436, 1 }, -- Increases the non-damaging effects of your weapon poisons by $s1%.
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nightstalker = { 90693, 14062 , 2 }, -- While Stealth$?c3[ or Shadow Dance][] is active, your abilities deal $s1% more damage.
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nimble_fingers = { 90745, 378427, 1 }, -- Energy cost of Feint and Crimson Vial reduced by $s1.
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numbing_poison = { 90763, 5761 , 1 }, -- Coats your weapons with a Non-Lethal Poison that lasts for $d. Each strike has a $5761h% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by $5760s1% for $5760d.
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recuperator = { 90640, 378996, 1 }, -- Slice and Dice heals you for up to $s1% of your maximum health per 2 sec.
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resounding_clarity = { 90638, 381622, 1 }, -- Echoing Reprimand Animacharges $m1 additional combo $Lpoint:points;.
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reverberation = { 90638, 394332, 1 }, -- Echoing Reprimand's damage is increased by $s1%.
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rushed_setup = { 90754, 378803, 1 }, -- The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by $s1%.
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shadow_dance = { 90689, 185313, 1 }, -- Description not found.
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shadowrunner = { 90687, 378807, 1 }, -- While Stealth or Shadow Dance is active, you move $s1% faster.
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shadowstep = { 90695, 36554 , 1 }, -- Description not found.
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shiv = { 90740, 5938 , 1 }, -- Attack with your $?s319032[poisoned blades][off-hand], dealing $sw1 Physical damage, dispelling all enrage effects and applying a concentrated form of your $?a3408[Crippling Poison, reducing movement speed by $115196s1% for $115196d.]?a5761[Numbing Poison, reducing casting speed by $359078s1% for $359078d.][]$?(!a3408&!a5761)[active Non-Lethal poison.][]$?(a319032&a400783)[; Your Nature and Bleed ]?a319032[; Your Nature ]?a400783[; Your Bleed ][]$?(a400783|a319032)[damage done to the target is increased by $319504s1% for $319504d.][]$?a354124[ The target's healing received is reduced by $354124S1% for $319504d.][]; Awards $s3 combo $lpoint:points;.
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soothing_darkness = { 90691, 393970, 1 }, -- You are healed for ${$393971s1*($393971d/$393971t)}% of your maximum health over $393971d after gaining Vanish or Shadow Dance.
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stillshroud = { 94561, 423662, 1 }, -- Shroud of Concealment has $s1% reduced cooldown.;
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subterfuge = { 90688, 108208, 1 }, -- Your abilities requiring Stealth can still be used for ${$s2/1000} sec after Stealth breaks.
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superior_mixture = { 94567, 423701, 1 }, -- Crippling Poison reduces movement speed by an additional $s1%.
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thistle_tea = { 90756, 381623, 1 }, -- Restore $s1 Energy. Mastery increased by ${$s2*$mas}.1% for $d.
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tight_spender = { 90692, 381621, 1 }, -- Energy cost of finishing moves reduced by $s1%.
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tricks_of_the_trade = { 90686, 57934 , 1 }, -- $?s221622[Increases the target's damage by $221622m1%, and redirects][Redirects] all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next $d and lasting $59628d.
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unbreakable_stride = { 90747, 400804, 1 }, -- Reduces the duration of movement slowing effects $s1%.
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vigor = { 90759, 14983 , 2 }, -- Increases your maximum Energy by $s1 and Energy regeneration by $s2%.
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virulent_poisons = { 90760, 381543, 1 }, -- Increases the damage of your weapon poisons by $s1%.
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-- Outlaw Talents
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ace_up_your_sleeve = { 90670, 381828, 1 }, -- Between the Eyes has a $s1% chance per combo point spent to grant $394120s2 combo points.
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adrenaline_rush = { 90659, 13750 , 1 }, -- Increases your Energy regeneration rate by $s1%, your maximum Energy by $s4, and your attack speed by $s2% for $d.
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ambidexterity = { 90660, 381822, 1 }, -- Main Gauche has an additional $s1% chance to strike while Blade Flurry is active.
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audacity = { 90641, 381845, 1 }, -- Half-cost uses of Pistol Shot have a $193315s3% chance to make your next Ambush usable without Stealth.; Chance to trigger this effect matches the chance for your Sinister Strike to strike an additional time.
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blade_rush = { 90664, 271877, 1 }, -- Charge to your target with your blades out, dealing ${$271881sw1*$271881s2/100} Physical damage to the target and $271881sw1 to all other nearby enemies.; While Blade Flurry is active, damage to non-primary targets is increased by $s1%.; Generates ${$271896s1*$271896d/$271896t1} Energy over $271896d.
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blinding_powder = { 90643, 256165, 1 }, -- Reduces the cooldown of Blind by $s1% and increases its range by $s2 yds.
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combat_potency = { 90646, 61329 , 1 }, -- Increases your Energy regeneration rate by $s1%.
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combat_stamina = { 90648, 381877, 1 }, -- Stamina increased by $<stam>%.
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count_the_odds = { 90655, 381982, 1 }, -- Ambush, Sinister Strike, and Dispatch have a $s1% chance to grant you a Roll the Bones combat enhancement buff you do not already have for $s2 sec.; Duration and chance doubled while Stealthed.
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crackshot = { 94565, 423703, 1 }, -- Between the Eyes has no cooldown and also Dispatches the target for $s1% of normal damage when used from Stealth.
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dancing_steel = { 90669, 272026, 1 }, -- Blade Flurry strikes $s3 additional enemies and its duration is increased by ${$s2/1000} sec.
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deft_maneuvers = { 90672, 381878, 1 }, -- Blade Flurry's initial damage is increased by $s1% and generates $m2 $Lcombo point:combo points; per target struck.
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devious_stratagem = { 90679, 394321, 1 }, -- Gain $s1 additional max combo point.; Your finishing moves that consume more than $s3 combo points have increased effects, and your finishing moves deal $s4% increased damage.
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dirty_tricks = { 90645, 108216, 1 }, -- Cheap Shot, Gouge, and Sap no longer cost Energy.
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fan_the_hammer = { 90666, 381846, 2 }, -- When Sinister Strike strikes an additional time, gain $m1 additional $Lstack:stacks; of Opportunity. Max ${$s2+1} stacks.; Half-cost uses of Pistol Shot consume $m1 additional $Lstack:stacks; of Opportunity to fire $m1 additional $Lshot:shots;. Additional shots generate $m3 fewer combo $Lpoint:points; and deal $s4% reduced damage.
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fatal_flourish = { 90662, 35551 , 1 }, -- Your off-hand attacks have a $s1% chance to generate $35546s1 Energy.
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float_like_a_butterfly = { 90755, 354897, 1 }, -- Restless Blades now also reduces the remaining cooldown of Evasion and Feint by ${$s1/10}.1 sec per combo point spent.
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ghostly_strike = { 90644, 196937, 1 }, -- Strikes an enemy, dealing $s1 Physical damage and causing the target to take $s3% increased damage from your abilities for $d.; Awards $s2 combo $lpoint:points;.
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greenskins_wickers = { 90665, 386823, 1 }, -- Between the Eyes has a $s1% chance per Combo Point to increase the damage of your next Pistol Shot by $394131s1%.
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heavy_hitter = { 90642, 381885, 1 }, -- Attacks that generate combo points deal $s1% increased damage.
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hidden_opportunity = { 90675, 383281, 1 }, -- Effects that grant a chance for Sinister Strike to strike an additional time also apply to Ambush at $s1% of their value.
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hit_and_run = { 90673, 196922, 1 }, -- Movement speed increased by $s1%.
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improved_adrenaline_rush = { 90654, 395422, 1 }, -- Generate full combo points when you gain Adrenaline Rush, and full Energy when it ends.
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improved_between_the_eyes = { 90671, 235484, 1 }, -- Critical strikes with Between the Eyes deal four times normal damage.;
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improved_main_gauche = { 90668, 382746, 1 }, -- Main Gauche has an additional $s1% chance to strike.
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keep_it_rolling = { 90652, 381989, 1 }, -- Increase the remaining duration of your active Roll the Bones combat enhancements by $s1 sec.
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killing_spree = { 94566, 51690 , 1 }, -- Finishing move that teleports to an enemy within $r yds, striking with both weapons for Physical damage. Number of strikes increased per combo point.; $s6% of damage taken during effect is delayed, instead taken over 8 sec.; 1 point : ${$<dmg>*2} over ${$424556d}.2 sec; 2 points: ${$<dmg>*3} over ${$424556d*2}.2 sec; 3 points: ${$<dmg>*4} over ${$424556d*3}.2 sec; 4 points: ${$<dmg>*5} over ${$424556d*4}.2 sec; 5 points: ${$<dmg>*6} over ${$424556d*5}.2 sec$?s193531|((s394320|s394321)&!s193531)[; 6 points: ${$<dmg>*7} over ${$424556d*6}.2 sec][]$?s193531&(s394320|s394321)[; 7 points: ${$<dmg>*8} over ${$424556d*7}.2 sec][]
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loaded_dice = { 90656, 256170, 1 }, -- Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches.
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opportunity = { 90683, 279876, 1 }, -- Sinister Strike has a $193315s3% chance to hit an additional time, making your next Pistol Shot half cost and double damage.
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precise_cuts = { 90667, 381985, 1 }, -- Blade Flurry damage is increased by an additional $s1% per missing target below its maximum.
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precision_shot = { 90647, 428377, 1 }, -- Between the Eyes and Pistol Shot have $s1 yd increased range, and Pistol Shot reduces the the target's damage done to you by $185763s4%.
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quick_draw = { 90663, 196938, 1 }, -- Half-cost uses of Pistol Shot granted by Sinister Strike now generate $s2 additional combo point, and deal $s1% additional damage.
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retractable_hook = { 90681, 256188, 1 }, -- Reduces the cooldown of Grappling Hook by ${$s1/-1000} sec, and increases its retraction speed.
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riposte = { 90661, 344363, 1 }, -- Dodging an attack will trigger Mastery: Main Gauche. This effect may only occur once every $proccooldown sec.
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ruthlessness = { 90680, 14161 , 1 }, -- Your finishing moves have a $b1% chance per combo point spent to grant a combo point.
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sepsis = { 90677, 385408, 1 }, -- Infect the target's blood, dealing $o1 Nature damage over $d and gaining $s6 use of any Stealth ability. If the target survives its full duration, they suffer an additional $394026s1 damage and you gain $s6 additional use of any Stealth ability for $375939d.; Cooldown reduced by $s3 sec if Sepsis does not last its full duration.; Awards $s7 combo $lpoint:points;.
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sleight_of_hand = { 90651, 381839, 1 }, -- Roll the Bones has a $s1% increased chance of granting additional matches.
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sting_like_a_bee = { 90755, 131511, 1 }, -- Enemies disabled by your Cheap Shot or $?s199804[Between the Eyes][Kidney Shot] take $s1% increased damage from all sources for $255909d.
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summarily_dispatched = { 90653, 381990, 2 }, -- When your Dispatch consumes $s2 or more combo points, Dispatch deals $386868s1% increased damage and costs $386868s2 less Energy for $s3 sec.; Max $386868u stacks. Adding a stack does not refresh the duration.
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swift_slasher = { 90649, 381988, 1 }, -- Slice and Dice grants additional attack speed equal to $s2% of your Haste.
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take_em_by_surprise = { 90676, 382742, 2 }, -- Haste increased by $s2% while Stealthed and for $s1 sec after breaking Stealth.
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thiefs_versatility = { 90753, 381619, 1 }, -- Versatility increased by $s1%.
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triple_threat = { 90678, 381894, 1 }, -- Sinister Strike has a $s1% chance to strike with both weapons after it strikes an additional time.
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underhanded_upper_hand = { 90677, 424044, 1 }, -- Slice and Dice does not lose duration during Blade Flurry.; Blade Flurry does not lose duration during Adrenaline Rush.; Adrenaline Rush does not lose duration while Stealthed.; Stealth abilities can be used for an additional ${$s2/1000} sec after Stealth breaks.
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} )
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-- PvP Talents
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spec:RegisterPvpTalents( {
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boarding_party = 853 , -- (209752) Between the Eyes increases the movement speed of all friendly players within $209754A1 yards by $209754s1% for $209754d.
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control_is_king = 138 , -- (354406) Cheap Shot grants Slice and Dice for $s1 sec and Kidney Shot restores $s2 Energy per combo point spent.
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dagger_in_the_dark = 5549, -- (198675) Each second while Stealth is active, nearby enemies within $198688A1 yards take an additional $198688s1% damage from you for $198688d. Stacks up to $198688u times.
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death_from_above = 3619, -- (269513) Finishing move that empowers your weapons with energy to performs a deadly attack.; You leap into the air and $?s32645[Envenom]?s2098[Dispatch][Eviscerate] your target on the way back down, with such force that it has a $269512s2% stronger effect.
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dismantle = 145 , -- (207777) Disarm the enemy, preventing the use of any weapons or shield for $d.
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drink_up_me_hearties = 139 , -- (354425) Crimson Vial restores $s1% additional maximum health and grants $s3% of its healing to allies within $354494a yds.
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enduring_brawler = 5412, -- (354843) Every $354844t sec you remain in combat, gain $354847s1% chance for Sinister Strike to hit an additional time. Lose $354845s1 stack each second while out of combat. Max $354847u stacks.
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maneuverability = 129 , -- (197000) Sprint has $s1% reduced cooldown and $s2% reduced duration.
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smoke_bomb = 3483, -- (212182) Creates a cloud of thick smoke in an $m2 yard radius around the Rogue for $d. Enemies are unable to target into or out of the smoke cloud.
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take_your_cut = 135 , -- (198265) $?s5171[Slice and Dice][Roll the Bones] also grants $198368s1% Haste for $198368d to allies within $198368A1 yds.
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thick_as_thieves = 1208, -- (221622) Tricks of the Trade now increases the friendly target's damage by $m1% for $59628d.
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turn_the_tables = 3421, -- (198020) After coming out of a stun, you deal $198027m1% increased damage for $198027d.
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veil_of_midnight = 5516, -- (198952) Cloak of Shadows now also removes harmful physical effects and increases dodge chance by ${-$31224m1/2}%.
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} )
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local rtb_buff_list = {
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"broadside", "buried_treasure", "grand_melee", "ruthless_precision", "skull_and_crossbones", "true_bearing", "rtb_buff_1", "rtb_buff_2"
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}
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-- Auras
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spec:RegisterAuras( {
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-- Talent: Energy regeneration increased by $w1%. Maximum Energy increased by $w4. Attack speed increased by $w2%. $?$w5>0[Damage increased by $w5%.][]
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-- https://wowhead.com/beta/spell=13750
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adrenaline_rush = {
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id = 13750,
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duration = 20,
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max_stack = 1
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},
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-- Talent: Each strike has a chance of poisoning the enemy, reducing their damage by ${$392388s1*-1}.1% for $392388d.
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-- https://wowhead.com/beta/spell=381637
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atrophic_poison = {
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id = 381637,
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duration = 3600,
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max_stack = 1
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},
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-- Talent: Damage reduced by ${$W1*-1}.1%.
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-- https://wowhead.com/beta/spell=392388
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atrophic_poison_dot = {
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id = 392388,
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duration = 10,
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type = "Magic",
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max_stack = 1,
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},
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alacrity = {
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id = 193538,
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duration = 15,
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max_stack = 5,
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},
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audacity = {
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id = 386270,
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duration = 10,
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max_stack = 1,
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},
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-- $w2% increased critical strike chance.
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between_the_eyes = {
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id = 315341,
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duration = function() return 3 * effective_combo_points end,
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max_stack = 1,
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},
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-- Talent: Attacks striking nearby enemies.
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-- https://wowhead.com/beta/spell=13877
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blade_flurry = {
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id = 13877,
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duration = function () return talent.dancing_steel.enabled and 13 or 10 end,
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max_stack = 1,
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},
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-- Talent: Generates $s1 Energy every sec.
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-- https://wowhead.com/beta/spell=271896
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blade_rush = {
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id = 271896,
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duration = 5,
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tick_time = 1,
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max_stack = 1
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},
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echoing_reprimand_2 = {
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id = 323558,
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duration = 45,
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max_stack = 6,
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},
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echoing_reprimand_3 = {
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id = 323559,
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duration = 45,
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max_stack = 6,
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},
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echoing_reprimand_4 = {
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id = 323560,
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duration = 45,
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max_stack = 6,
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copy = 354835,
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},
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echoing_reprimand_5 = {
|
|
id = 354838,
|
|
duration = 45,
|
|
max_stack = 6,
|
|
},
|
|
echoing_reprimand = {
|
|
alias = { "echoing_reprimand_2", "echoing_reprimand_3", "echoing_reprimand_4", "echoing_reprimand_5" },
|
|
aliasMode = "first",
|
|
aliasType = "buff",
|
|
meta = {
|
|
stack = function ()
|
|
if combo_points.current > 1 and combo_points.current < 6 and buff[ "echoing_reprimand_" .. combo_points.current ].up then return combo_points.current end
|
|
|
|
if buff.echoing_reprimand_2.up then return 2 end
|
|
if buff.echoing_reprimand_3.up then return 3 end
|
|
if buff.echoing_reprimand_4.up then return 4 end
|
|
if buff.echoing_reprimand_5.up then return 5 end
|
|
|
|
return 0
|
|
end
|
|
}
|
|
},
|
|
-- Suffering $w1 damage every $t1 seconds.
|
|
-- https://wowhead.com/beta/spell=360830
|
|
--[[ garrote = {
|
|
id = 360830,
|
|
duration = 18,
|
|
tick_time = 2,
|
|
mechanic = "bleed",
|
|
max_stack = 1
|
|
}, -- Moved to Assassination. ]]
|
|
-- Talent: Taking $s3% increased damage from the Rogue's abilities.
|
|
-- https://wowhead.com/beta/spell=196937
|
|
ghostly_strike = {
|
|
id = 196937,
|
|
duration = 10,
|
|
max_stack = 1
|
|
},
|
|
-- Suffering $w1 damage every $t1 sec.
|
|
-- https://wowhead.com/beta/spell=154953
|
|
internal_bleeding = {
|
|
id = 154953,
|
|
duration = 6,
|
|
tick_time = 1,
|
|
mechanic = "bleed",
|
|
max_stack = 1
|
|
},
|
|
-- Increase the remaining duration of your active Roll the Bones combat enhancements by 30 sec.
|
|
keep_it_rolling = {
|
|
id = 381989,
|
|
},
|
|
-- Talent: Attacking an enemy every $t1 sec.
|
|
-- https://wowhead.com/beta/spell=51690
|
|
killing_spree = {
|
|
id = 424562,
|
|
duration = function () return 0.4 * combo_points.current end,
|
|
max_stack = 1
|
|
},
|
|
-- Suffering $w4 Nature damage every $t4 sec.
|
|
-- https://wowhead.com/beta/spell=385627
|
|
kingsbane = {
|
|
id = 385627,
|
|
duration = 14,
|
|
max_stack = 1
|
|
},
|
|
-- Talent: Leech increased by $s1%.
|
|
-- https://wowhead.com/beta/spell=108211
|
|
leeching_poison = {
|
|
id = 108211,
|
|
duration = 3600,
|
|
max_stack = 1
|
|
},
|
|
-- Talent: Your next $?s5171[Slice and Dice will be $w1% more effective][Roll the Bones will grant at least two matches].
|
|
-- https://wowhead.com/beta/spell=256171
|
|
loaded_dice = {
|
|
id = 256171,
|
|
duration = 45,
|
|
max_stack = 1,
|
|
copy = 240837
|
|
},
|
|
-- Suffering $w1 Nature damage every $t1 sec.
|
|
-- https://wowhead.com/beta/spell=286581
|
|
nothing_personal = {
|
|
id = 286581,
|
|
duration = 20,
|
|
tick_time = 2,
|
|
type = "Magic",
|
|
max_stack = 1
|
|
},
|
|
-- Talent: Your next Pistol Shot costs $s1% less Energy and deals $s3% increased damage.
|
|
-- https://wowhead.com/beta/spell=195627
|
|
opportunity = {
|
|
id = 195627,
|
|
duration = 12,
|
|
max_stack = 6
|
|
},
|
|
-- Movement speed reduced by $s3%.
|
|
-- https://wowhead.com/beta/spell=185763
|
|
pistol_shot = {
|
|
id = 185763,
|
|
duration = 6,
|
|
max_stack = 1
|
|
},
|
|
-- Incapacitated.
|
|
-- https://wowhead.com/beta/spell=107079
|
|
quaking_palm = {
|
|
id = 107079,
|
|
duration = 4,
|
|
max_stack = 1
|
|
},
|
|
riposte = {
|
|
id = 199754,
|
|
duration = 10,
|
|
max_stack = 1,
|
|
},
|
|
shadow_dance = {
|
|
id = 185313,
|
|
duration = 6,
|
|
max_stack = 1,
|
|
copy = 185422
|
|
},
|
|
sharpened_sabers = {
|
|
id = 252285,
|
|
duration = 15,
|
|
max_stack = 2,
|
|
},
|
|
soothing_darkness = {
|
|
id = 393971,
|
|
duration = 6,
|
|
max_stack = 1,
|
|
},
|
|
-- Movement speed increased by $w1%.$?s245751[ Allows you to run over water.][]
|
|
-- https://wowhead.com/beta/spell=2983
|
|
sprint = {
|
|
id = 2983,
|
|
duration = 8,
|
|
max_stack = 1,
|
|
},
|
|
subterfuge = {
|
|
id = 115192,
|
|
duration = function() return talent.underhanded_upper_hand.enabled and 6 or 3 end,
|
|
max_stack = 1,
|
|
},
|
|
-- Damage taken increased by $w1%.
|
|
stinging_vulnerability = {
|
|
id = 255909,
|
|
duration = 6,
|
|
max_stack = 1
|
|
},
|
|
summarily_dispatched = {
|
|
id = 386868,
|
|
duration = 8,
|
|
max_stack = 5,
|
|
},
|
|
-- Talent: Haste increased by $w1%.
|
|
-- https://wowhead.com/beta/spell=385907
|
|
take_em_by_surprise = {
|
|
id = 385907,
|
|
duration = 3600,
|
|
max_stack = 1
|
|
},
|
|
-- Talent: Threat redirected from Rogue.
|
|
-- https://wowhead.com/beta/spell=57934
|
|
tricks_of_the_trade = {
|
|
id = 57934,
|
|
duration = 30,
|
|
max_stack = 1
|
|
},
|
|
|
|
-- Real RtB buffs.
|
|
broadside = {
|
|
id = 193356,
|
|
duration = 30,
|
|
},
|
|
buried_treasure = {
|
|
id = 199600,
|
|
duration = 30,
|
|
},
|
|
grand_melee = {
|
|
id = 193358,
|
|
duration = 30,
|
|
},
|
|
ruthless_precision = {
|
|
id = 193357,
|
|
duration = 30,
|
|
},
|
|
skull_and_crossbones = {
|
|
id = 199603,
|
|
duration = 30,
|
|
},
|
|
true_bearing = {
|
|
id = 193359,
|
|
duration = 30,
|
|
},
|
|
|
|
|
|
-- Fake buffs for forecasting.
|
|
rtb_buff_1 = {
|
|
duration = 30,
|
|
},
|
|
rtb_buff_2 = {
|
|
duration = 30,
|
|
},
|
|
-- Roll the dice of fate, providing a random combat enhancement for 30 sec.
|
|
roll_the_bones = {
|
|
alias = rtb_buff_list,
|
|
aliasMode = "longest", -- use duration info from the buff with the longest remaining time.
|
|
aliasType = "buff",
|
|
duration = 30,
|
|
},
|
|
|
|
|
|
lethal_poison = {
|
|
alias = { "instant_poison", "wound_poison" },
|
|
aliasMode = "first",
|
|
aliasType = "buff",
|
|
duration = 3600
|
|
},
|
|
nonlethal_poison = {
|
|
alias = { "numbing_poison", "crippling_poison", "atrophic_poison" },
|
|
aliasMode = "first",
|
|
aliasType = "buff",
|
|
duration = 3600
|
|
},
|
|
|
|
-- Legendaries (Shadowlands)
|
|
concealed_blunderbuss = {
|
|
id = 340587,
|
|
duration = 8,
|
|
max_stack = 1
|
|
},
|
|
deathly_shadows = {
|
|
id = 341202,
|
|
duration = 15,
|
|
max_stack = 1,
|
|
},
|
|
greenskins_wickers = {
|
|
id = 340573,
|
|
duration = 15,
|
|
max_stack = 1,
|
|
copy = 394131
|
|
},
|
|
master_assassins_mark = {
|
|
id = 340094,
|
|
duration = 4,
|
|
max_stack = 1,
|
|
copy = "master_assassin_any"
|
|
},
|
|
|
|
-- Azerite
|
|
snake_eyes = {
|
|
id = 275863,
|
|
duration = 30,
|
|
max_stack = 1,
|
|
},
|
|
} )
|
|
|
|
|
|
local lastShot = 0
|
|
local numShots = 0
|
|
|
|
local rtbApplicators = {
|
|
roll_the_bones = true,
|
|
ambush = true,
|
|
dispatch = true,
|
|
keep_it_rolling = true,
|
|
}
|
|
|
|
local lastApplicator = "roll_the_bones"
|
|
|
|
local rtbSpellIDs = {
|
|
[315508] = "roll_the_bones",
|
|
[381989] = "keep_it_rolling",
|
|
[193356] = "broadside",
|
|
[199600] = "buried_treasure",
|
|
[193358] = "grand_melee",
|
|
[193357] = "ruthless_precision",
|
|
[199603] = "skull_and_crossbones",
|
|
[193359] = "true_bearing",
|
|
}
|
|
|
|
local rtbAuraAppliedBy = {}
|
|
|
|
spec:RegisterCombatLogEvent( function( _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName )
|
|
if sourceGUID ~= state.GUID then return end
|
|
|
|
if state.talent.fan_the_hammer.enabled and subtype == "SPELL_CAST_SUCCESS" and spellID == 185763 then
|
|
-- Opportunity: Fan the Hammer can queue 1-2 extra Pistol Shots (and consume additional stacks of Opportunity).
|
|
local now = GetTime()
|
|
|
|
if now - lastShot > 0.5 then
|
|
-- This is a fresh cast.
|
|
local oppoStacks = ( select( 3, FindPlayerAuraByID( 195627 ) ) or 1 ) - 1
|
|
lastShot = now
|
|
numShots = min( state.talent.fan_the_hammer.rank, oppoStacks, 2 )
|
|
|
|
Hekili:ForceUpdate( "FAN_THE_HAMMER", true )
|
|
else
|
|
-- This is *probably* one of the Fan the Hammer casts.
|
|
numShots = max( 0, numShots - 1 )
|
|
end
|
|
end
|
|
|
|
local aura = rtbSpellIDs[ spellID ]
|
|
|
|
if aura and ( subtype == "SPELL_AURA_APPLIED" or subtype == "SPELL_AURA_REFRESH" ) then
|
|
if IsCurrentSpell( 2098 ) then
|
|
rtbAuraAppliedBy[ aura ] = "dispatch"
|
|
elseif IsCurrentSpell( 8676 ) then
|
|
rtbAuraAppliedBy[ aura ] = "ambush"
|
|
elseif IsCurrentSpell( 193315 ) then
|
|
rtbAuraAppliedBy[ aura ] = "sinister_strike"
|
|
elseif IsCurrentSpell( 315341 ) then
|
|
rtbAuraAppliedBy[ aura ] = "between_the_eyes"
|
|
elseif aura == "roll_the_bones" then
|
|
lastApplicator = aura
|
|
elseif aura == "keep_it_rolling" then
|
|
lastApplicator = aura
|
|
for bone in pairs( rtbAuraAppliedBy ) do
|
|
rtbAuraAppliedBy[ bone ] = aura
|
|
end
|
|
else
|
|
rtbAuraAppliedBy[ aura ] = lastApplicator
|
|
end
|
|
end
|
|
end )
|
|
|
|
|
|
|
|
spec:RegisterStateExpr( "rtb_buffs", function ()
|
|
return buff.roll_the_bones.count
|
|
end )
|
|
|
|
spec:RegisterStateExpr( "rtb_primary_remains", function ()
|
|
for rtb, appliedBy in pairs( rtbAuraAppliedBy ) do
|
|
if appliedBy == "roll_the_bones" then
|
|
local bone = buff[ rtb ]
|
|
if bone.up then return bone.remains end
|
|
end
|
|
end
|
|
|
|
return 0
|
|
end )
|
|
|
|
spec:RegisterStateExpr( "rtb_buffs_shorter", function ()
|
|
local n = 0
|
|
local primary = rtb_primary_remains
|
|
|
|
for _, rtb in ipairs( rtb_buff_list ) do
|
|
local bone = buff[ rtb ]
|
|
if bone.up and bone.remains < primary then n = n + 1 end
|
|
end
|
|
return n
|
|
end )
|
|
|
|
spec:RegisterStateExpr( "rtb_buffs_normal", function ()
|
|
local n = 0
|
|
|
|
for _, rtb in ipairs( rtb_buff_list ) do
|
|
local bone = buff[ rtb ]
|
|
if bone.up and rtbAuraAppliedBy[ rtb ] == "roll_the_bones" then n = n + 1 end
|
|
end
|
|
|
|
return n
|
|
end )
|
|
|
|
spec:RegisterStateExpr( "rtb_buffs_max_remains", function ()
|
|
local r = 0
|
|
|
|
for _, rtb in ipairs( rtb_buff_list ) do
|
|
local bone = buff[ rtb ]
|
|
r = max( r, bone.remains )
|
|
end
|
|
|
|
return r
|
|
end )
|
|
|
|
spec:RegisterStateExpr( "rtb_buffs_longer", function ()
|
|
local n = 0
|
|
local primary = rtb_primary_remains
|
|
|
|
for _, rtb in ipairs( rtb_buff_list ) do
|
|
local bone = buff[ rtb ]
|
|
if bone.up and bone.remains > primary then n = n + 1 end
|
|
end
|
|
return n
|
|
end )
|
|
|
|
spec:RegisterStateExpr( "rtb_buffs_will_lose", function ()
|
|
local count = 0
|
|
count = count + ( rtb_buffs_will_lose_buff.broadside and 1 or 0 )
|
|
count = count + ( rtb_buffs_will_lose_buff.buried_treasure and 1 or 0 )
|
|
count = count + ( rtb_buffs_will_lose_buff.grand_melee and 1 or 0 )
|
|
count = count + ( rtb_buffs_will_lose_buff.ruthless_precision and 1 or 0 )
|
|
count = count + ( rtb_buffs_will_lose_buff.skull_and_crossbones and 1 or 0 )
|
|
count = count + ( rtb_buffs_will_lose_buff.true_bearing and 1 or 0 )
|
|
return count
|
|
end )
|
|
|
|
spec:RegisterStateTable( "rtb_buffs_will_lose_buff", setmetatable( {}, {
|
|
__index = function( t, k )
|
|
if not buff[ k ].up or buff[ k ].remains < rtb_primary_remains then return false end
|
|
return true
|
|
end
|
|
} ) )
|
|
|
|
spec:RegisterStateTable( "rtb_buffs_will_retain_buff", setmetatable( {}, {
|
|
__index = function( t, k )
|
|
return not rtb_buffs_will_lose_buff[ k ]
|
|
end
|
|
} ) )
|
|
|
|
|
|
spec:RegisterStateExpr( "cp_max_spend", function ()
|
|
return combo_points.max
|
|
end )
|
|
|
|
|
|
spec:RegisterUnitEvent( "UNIT_POWER_UPDATE", "player", nil, function( event, unit, resource )
|
|
if resource == "COMBO_POINTS" then
|
|
Hekili:ForceUpdate( event, true )
|
|
end
|
|
end )
|
|
|
|
|
|
-- Tier 31
|
|
spec:RegisterGear( "tier31", 207234, 207235, 207236, 207237, 207239, 217208, 217210, 217206, 217207, 217209 )
|
|
-- 422908: Rogue Outlaw 10.2 Class Set 4pc
|
|
-- TODO: Roll the Bones additionally refreshes a random Roll the Bones combat enhancement buff you currently possess.
|
|
|
|
|
|
-- Tier 30
|
|
spec:RegisterGear( "tier30", 202500, 202498, 202497, 202496, 202495 )
|
|
spec:RegisterAuras( {
|
|
soulrip = {
|
|
id = 409604,
|
|
duration = 8,
|
|
max_stack = 1
|
|
},
|
|
soulripper = {
|
|
id = 409606,
|
|
duration = 15,
|
|
max_stack = 1
|
|
}
|
|
} )
|
|
|
|
-- Tier Set
|
|
spec:RegisterGear( "tier29", 200372, 200374, 200369, 200371, 200373 )
|
|
spec:RegisterAuras( {
|
|
vicious_followup = {
|
|
id = 394879,
|
|
duration = 15,
|
|
max_stack = 1
|
|
},
|
|
brutal_opportunist = {
|
|
id = 394888,
|
|
duration = 15,
|
|
max_stack = 1
|
|
}
|
|
} )
|
|
|
|
-- Legendary from Legion, shows up in APL still.
|
|
spec:RegisterGear( "mantle_of_the_master_assassin", 144236 )
|
|
spec:RegisterAura( "master_assassins_initiative", {
|
|
id = 235027,
|
|
duration = 3600
|
|
} )
|
|
|
|
spec:RegisterStateExpr( "mantle_duration", function ()
|
|
return legendary.mark_of_the_master_assassin.enabled and 4 or 0
|
|
end )
|
|
|
|
spec:RegisterStateExpr( "master_assassin_remains", function ()
|
|
if not legendary.mark_of_the_master_assassin.enabled then
|
|
return 0
|
|
end
|
|
|
|
if stealthed.mantle then
|
|
return cooldown.global_cooldown.remains + 4
|
|
elseif buff.master_assassins_mark.up then
|
|
return buff.master_assassins_mark.remains
|
|
end
|
|
|
|
return 0
|
|
end )
|
|
|
|
spec:RegisterStateExpr( "cp_gain", function ()
|
|
return ( this_action and class.abilities[ this_action ].cp_gain or 0 )
|
|
end )
|
|
|
|
spec:RegisterStateExpr( "effective_combo_points", function ()
|
|
local c = combo_points.current or 0
|
|
if not talent.echoing_reprimand.enabled and not covenant.kyrian then return c end
|
|
if c < 2 or c > 5 then return c end
|
|
if buff[ "echoing_reprimand_" .. c ].up then return 7 end
|
|
return c
|
|
end )
|
|
|
|
|
|
-- We need to break stealth when we start combat from an ability.
|
|
spec:RegisterHook( "runHandler", function( ability )
|
|
local a = class.abilities[ ability ]
|
|
|
|
if stealthed.all and ( not a or a.startsCombat ) then
|
|
if buff.stealth.up then
|
|
setCooldown( "stealth", 2 )
|
|
if buff.take_em_by_surprise.up then
|
|
buff.take_em_by_surprise.expires = query_time + 10 * talent.take_em_by_surprise.rank
|
|
end
|
|
if talent.underhanded_upper_hand.enabled then
|
|
applyBuff( "subterfuge" )
|
|
end
|
|
end
|
|
|
|
if legendary.mark_of_the_master_assassin.enabled and stealthed.mantle then
|
|
applyBuff( "master_assassins_mark" )
|
|
end
|
|
|
|
removeBuff( "stealth" )
|
|
removeBuff( "shadowmeld" )
|
|
removeBuff( "vanish" )
|
|
end
|
|
|
|
if buff.cold_blood.up and ( not a or a.startsCombat ) then
|
|
removeBuff( "cold_blood" )
|
|
end
|
|
|
|
class.abilities.apply_poison = class.abilities[ action.apply_poison_actual.next_poison ]
|
|
end )
|
|
|
|
|
|
local restless_blades_list = {
|
|
"adrenaline_rush",
|
|
"between_the_eyes",
|
|
"blade_flurry",
|
|
"blade_rush",
|
|
"ghostly_strike",
|
|
"grappling_hook",
|
|
"keep_it_rolling",
|
|
"killing_spree",
|
|
-- "marked_for_death",
|
|
"roll_the_bones",
|
|
"sprint",
|
|
"vanish"
|
|
}
|
|
|
|
spec:RegisterHook( "spend", function( amt, resource )
|
|
if amt > 0 and resource == "combo_points" then
|
|
if amt >= 5 and talent.ruthlessness.enabled then gain( 1, "combo_points" ) end
|
|
|
|
local cdr = amt * ( buff.true_bearing.up and 1.5 or 1 )
|
|
|
|
for _, action in ipairs( restless_blades_list ) do
|
|
reduceCooldown( action, cdr )
|
|
end
|
|
|
|
if talent.float_like_a_butterfly.enabled then
|
|
reduceCooldown( "evasion", amt * 0.5 )
|
|
reduceCooldown( "feint", amt * 0.5 )
|
|
end
|
|
|
|
if legendary.obedience.enabled and buff.flagellation_buff.up then
|
|
reduceCooldown( "flagellation", amt )
|
|
end
|
|
end
|
|
end )
|
|
|
|
|
|
local ExpireSepsis = setfenv( function ()
|
|
applyBuff( "sepsis_buff" )
|
|
|
|
if legendary.toxic_onslaught.enabled then
|
|
applyBuff( "shadow_blades" )
|
|
applyDebuff( "target", "vendetta", 10 )
|
|
end
|
|
end, state )
|
|
|
|
local ExpireAdrenalineRush = setfenv( function ()
|
|
gain( energy.max, "energy" )
|
|
end, state )
|
|
|
|
|
|
spec:RegisterHook( "reset_precast", function()
|
|
if buff.killing_spree.up then setCooldown( "global_cooldown", max( gcd.remains, buff.killing_spree.remains ) ) end
|
|
|
|
if debuff.sepsis.up then
|
|
state:QueueAuraExpiration( "sepsis", ExpireSepsis, debuff.sepsis.expires )
|
|
end
|
|
|
|
if buff.adrenaline_rush.up and talent.improved_adrenaline_rush.enabled then
|
|
state:QueueAuraExpiration( "adrenaline_rush", ExpireAdrenalineRush, buff.adrenaline_rush.expires )
|
|
end
|
|
|
|
if buff.cold_blood.up then setCooldown( "cold_blood", action.cold_blood.cooldown ) end
|
|
|
|
class.abilities.apply_poison = class.abilities[ action.apply_poison_actual.next_poison ]
|
|
|
|
-- Fan the Hammer.
|
|
if query_time - lastShot < 0.5 and numShots > 0 then
|
|
local n = numShots * ( action.pistol_shot.cp_gain - 1 )
|
|
|
|
if Hekili.ActiveDebug then Hekili:Debug( "Generating %d combo points from pending Fan the Hammer casts; removing %d stacks of Opportunity.", n, numShots ) end
|
|
gain( n, "combo_points" )
|
|
removeStack( "opportunity", numShots )
|
|
end
|
|
|
|
if talent.underhanded_upper_hand.enabled then
|
|
if buff.adrenaline_rush.up and buff.subterfuge.up then
|
|
buff.adrenaline_rush.expires = buff.adrenaline_rush.expires + buff.subterfuge.remains
|
|
end
|
|
|
|
if buff.blade_flurry.up and buff.adrenaline_rush.up then
|
|
buff.blade_flurry.expires = buff.blade_flurry.expires + buff.adrenaline_rush.remains
|
|
end
|
|
|
|
if buff.slice_and_dice.up and buff.blade_flurry.up then
|
|
buff.slice_and_dice.expires = buff.slice_and_dice.expires + buff.blade_flurry.remains
|
|
end
|
|
end
|
|
|
|
if Hekili.ActiveDebug and buff.roll_the_bones.up then
|
|
Hekili:Debug( "\nRoll the Bones Buffs:" )
|
|
for i = 1, 6 do
|
|
local bone = rtb_buff_list[ i ]
|
|
|
|
if buff[ bone ].up then
|
|
Hekili:Debug( " - %-20s %5.2f : %5.2f %s | %s", bone, buff[ bone ].remains, buff[ bone ].duration, rtb_buffs_will_lose_buff[ bone ] and "lose" or "keep", rtbAuraAppliedBy[ bone ] or "unknown" )
|
|
end
|
|
end
|
|
end
|
|
end )
|
|
|
|
|
|
spec:RegisterCycle( function ()
|
|
if this_action == "marked_for_death" then
|
|
if cycle_enemies == 1 or active_dot.marked_for_death >= cycle_enemies then return end -- As far as we can tell, MfD is on everything we care about, so we don't cycle.
|
|
if debuff.marked_for_death.up then return "cycle" end -- If current target already has MfD, cycle.
|
|
if target.time_to_die > 3 + Hekili:GetLowestTTD() and active_dot.marked_for_death == 0 then return "cycle" end -- If our target isn't lowest TTD, and we don't have to worry that the lowest TTD target is already MfD'd, cycle.
|
|
end
|
|
end )
|
|
|
|
|
|
-- Abilities
|
|
spec:RegisterAbilities( {
|
|
-- Talent: Increases your Energy regeneration rate by $s1%, your maximum Energy by $s4, and your attack speed by $s2% for $d.
|
|
adrenaline_rush = {
|
|
id = 13750,
|
|
cast = 0,
|
|
cooldown = 180,
|
|
gcd = "off",
|
|
|
|
talent = "adrenaline_rush",
|
|
startsCombat = false,
|
|
texture = 136206,
|
|
|
|
toggle = "cooldowns",
|
|
|
|
cp_gain = function ()
|
|
return talent.improved_adrenaline_rush.enabled and combo_points.max or 0
|
|
end,
|
|
|
|
handler = function ()
|
|
applyBuff( "adrenaline_rush" )
|
|
if talent.improved_adrenaline_rush.enabled then
|
|
gain( action.adrenaline_rush.cp_gain, "combo_points" )
|
|
state:QueueAuraExpiration( "adrenaline_rush", ExpireAdrenalineRush, buff.adrenaline_rush.remains )
|
|
end
|
|
|
|
energy.regen = energy.regen * 1.6
|
|
energy.max = energy.max + 50
|
|
forecastResources( "energy" )
|
|
|
|
if talent.loaded_dice.enabled then
|
|
applyBuff( "loaded_dice" )
|
|
end
|
|
if talent.underhanded_upper_hand.enabled and buff.subterfuge.up then
|
|
buff.adrenaline_rush.expires = buff.adrenaline_rush.expires + buff.subterfuge.remains
|
|
end
|
|
if azerite.brigands_blitz.enabled then
|
|
applyBuff( "brigands_blitz" )
|
|
end
|
|
end,
|
|
},
|
|
|
|
-- Finishing move that deals damage with your pistol, increasing your critical strike chance by $s2%.$?a235484[ Critical strikes with this ability deal four times normal damage.][]; 1 point : ${$<damage>*1} damage, 3 sec; 2 points: ${$<damage>*2} damage, 6 sec; 3 points: ${$<damage>*3} damage, 9 sec; 4 points: ${$<damage>*4} damage, 12 sec; 5 points: ${$<damage>*5} damage, 15 sec$?s193531|((s394320|s394321)&!s193531)[; 6 points: ${$<damage>*6} damage, 18 sec][]$?s193531&(s394320|s394321)[; 7 points: ${$<damage>*7} damage, 21 sec][]
|
|
between_the_eyes = {
|
|
id = 315341,
|
|
cast = 0,
|
|
cooldown = function () return talent.crackshot.enabled and stealthed.rogue and 0 or 45 end,
|
|
gcd = "totem",
|
|
school = "physical",
|
|
|
|
spend = function() return talent.tight_spender.enabled and 22.5 or 25 end,
|
|
spendType = "energy",
|
|
|
|
startsCombat = true,
|
|
texture = 135610,
|
|
|
|
usable = function()
|
|
if settings.crackshot_lock and talent.crackshot.enabled and not stealthed.all then return false, "userpref requires stealth" end
|
|
return combo_points.current > 0, "requires combo points"
|
|
end,
|
|
|
|
handler = function ()
|
|
if talent.alacrity.enabled and effective_combo_points > 4 then
|
|
addStack( "alacrity" )
|
|
end
|
|
|
|
applyBuff( "between_the_eyes" )
|
|
|
|
if set_bonus.tier30_4pc > 0 and ( debuff.soulrip.up or active_dot.soulrip > 0 ) then
|
|
removeDebuff( "target", "soulrip" )
|
|
active_dot.soulrip = 0
|
|
applyBuff( "soulripper" )
|
|
end
|
|
|
|
if azerite.deadshot.enabled then
|
|
applyBuff( "deadshot" )
|
|
end
|
|
|
|
if legendary.greenskins_wickers.enabled or talent.greenskins_wickers.enabled and effective_combo_points >= 5 then
|
|
applyBuff( "greenskins_wickers" )
|
|
end
|
|
|
|
removeBuff( "echoing_reprimand_" .. combo_points.current )
|
|
spend( combo_points.current, "combo_points" )
|
|
end,
|
|
},
|
|
|
|
-- Strikes up to $?a272026[$331850i][${$331850i-3}] nearby targets for $331850s1 Physical damage$?a381878[ that generates 1 combo point per target][], and causes your single target attacks to also strike up to $?a272026[${$s3+$272026s3}][$s3] additional nearby enemies for $s2% of normal damage for $d.
|
|
blade_flurry = {
|
|
id = 13877,
|
|
cast = 0,
|
|
cooldown = 30,
|
|
gcd = "totem",
|
|
school = "physical",
|
|
|
|
spend = 15,
|
|
spendType = "energy",
|
|
|
|
startsCombat = false,
|
|
|
|
-- 20231108: Deprecated; we use Blade Flurry more now.
|
|
-- readyTime = function() return buff.blade_flurry.remains - gcd.execute end,
|
|
|
|
cp_gain = function() return talent.deft_maneuvers.enabled and true_active_enemies or 0 end,
|
|
handler = function ()
|
|
applyBuff( "blade_flurry" )
|
|
if talent.deft_maneuvers.enabled then gain( action.blade_flurry.cp_gain, "combo_points" ) end
|
|
if talent.underhanded_upper_hand.enabled then
|
|
if buff.adrenaline_rush.up then buff.blade_flurry.expires = buff.blade_flurry.expires + buff.adrenaline_rush.remains end
|
|
if buff.slice_and_dice.up then buff.slice_and_dice.expires = buff.slice_and_dice.expires + buff.blade_flurry.remains end
|
|
end
|
|
end,
|
|
},
|
|
|
|
-- Talent: Charge to your target with your blades out, dealing ${$271881sw1*$271881s2/100} Physical damage to the target and $271881sw1 to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by $s1%. |cFFFFFFFFGenerates ${$271896s1*$271896d/$271896t1} Energy over $271896d.
|
|
blade_rush = {
|
|
id = 271877,
|
|
cast = 0,
|
|
cooldown = 45,
|
|
gcd = "totem",
|
|
school = "physical",
|
|
|
|
talent = "blade_rush",
|
|
startsCombat = true,
|
|
|
|
usable = function () return not settings.check_blade_rush_range or target.distance < ( talent.acrobatic_strikes.enabled and 9 or 6 ), "no gap-closer blade rush is on, target too far" end,
|
|
|
|
handler = function ()
|
|
applyBuff( "blade_rush" )
|
|
setDistance( 5 )
|
|
end,
|
|
},
|
|
|
|
|
|
death_from_above = {
|
|
id = 269513,
|
|
cast = 0,
|
|
cooldown = 30,
|
|
gcd = "off",
|
|
icd = 2,
|
|
|
|
spend = function() return talent.tight_spender.enabled and 22.5 or 25 end,
|
|
spendType = "energy",
|
|
|
|
pvptalent = "death_from_above",
|
|
startsCombat = true,
|
|
|
|
usable = function() return combo_points.current > 0, "requires combo points" end,
|
|
|
|
handler = function ()
|
|
spend( combo_points.current, "combo_points" )
|
|
end,
|
|
},
|
|
|
|
|
|
dismantle = {
|
|
id = 207777,
|
|
cast = 0,
|
|
cooldown = 45,
|
|
gcd = "spell",
|
|
|
|
spend = 25,
|
|
spendType = "energy",
|
|
|
|
pvptalent = "dismantle",
|
|
startsCombat = true,
|
|
|
|
handler = function ()
|
|
applyDebuff( "target", "dismantle" )
|
|
end,
|
|
},
|
|
|
|
-- Finishing move that dispatches the enemy, dealing damage per combo point: 1 point : ${$m1*1} damage 2 points: ${$m1*2} damage 3 points: ${$m1*3} damage 4 points: ${$m1*4} damage 5 points: ${$m1*5} damage$?s193531|((s394320|s394321)&!s193531)[ 6 points: ${$m1*6} damage][]$?s193531&(s394320|s394321)[ 7 points: ${$m1*7} damage][]
|
|
dispatch = {
|
|
id = 2098,
|
|
cast = 0,
|
|
cooldown = 0,
|
|
gcd = "totem",
|
|
school = "physical",
|
|
|
|
spend = function() return ( talent.tight_spender.enabled and 31.5 or 35 ) - 5 * ( buff.summarily_dispatched.up and buff.summarily_dispatched.stack or 0 ) end,
|
|
spendType = "energy",
|
|
|
|
startsCombat = true,
|
|
|
|
usable = function() return combo_points.current > 0, "requires combo points" end,
|
|
handler = function ()
|
|
removeBuff( "brutal_opportunist" )
|
|
removeBuff( "echoing_reprimand_" .. combo_points.current )
|
|
removeBuff( "storm_of_steel" )
|
|
|
|
if talent.alacrity.enabled and combo_points.current > 4 then
|
|
addStack( "alacrity" )
|
|
end
|
|
if talent.summarily_dispatched.enabled and combo_points.current > 5 then
|
|
addStack( "summarily_dispatched", ( buff.summarily_dispatched.up and buff.summarily_dispatched.remains or nil ), 1 )
|
|
end
|
|
|
|
if set_bonus.tier29_2pc > 0 then applyBuff( "vicious_followup" ) end
|
|
|
|
spend( combo_points.current, "combo_points" )
|
|
end,
|
|
},
|
|
|
|
-- Talent: Strikes an enemy, dealing $s1 Physical damage and causing the target to take $s3% increased damage from your abilities for $d. |cFFFFFFFFAwards $s2 combo $lpoint:points;.|r
|
|
ghostly_strike = {
|
|
id = 196937,
|
|
cast = 0,
|
|
cooldown = 90,
|
|
gcd = "off",
|
|
school = "physical",
|
|
|
|
spend = 30,
|
|
spendType = "energy",
|
|
|
|
talent = "ghostly_strike",
|
|
startsCombat = true,
|
|
|
|
cp_gain = function () return buff.shadow_blades.up and combo_points.max or ( 1 + ( buff.broadside.up and 1 or 0 ) ) end,
|
|
|
|
handler = function ()
|
|
applyDebuff( "target", "ghostly_strike" )
|
|
gain( action.ghostly_strike.cp_gain, "combo_points" )
|
|
end,
|
|
},
|
|
|
|
-- Talent: Launch a grappling hook and pull yourself to the target location.
|
|
grappling_hook = {
|
|
id = 195457,
|
|
cast = 0,
|
|
cooldown = function () return ( 1 - conduit.quick_decisions.mod * 0.01 ) * ( talent.retractable_hook.enabled and 45 or 60 ) end,
|
|
gcd = "off",
|
|
school = "physical",
|
|
|
|
startsCombat = false,
|
|
texture = 1373906,
|
|
|
|
handler = function ()
|
|
end,
|
|
},
|
|
|
|
-- Talent: Increase the remaining duration of your active Roll the Bones combat enhancements by $s1 sec.
|
|
keep_it_rolling = {
|
|
id = 381989,
|
|
cast = 0,
|
|
cooldown = 420,
|
|
gcd = "off",
|
|
school = "physical",
|
|
|
|
talent = "keep_it_rolling",
|
|
startsCombat = false,
|
|
|
|
toggle = "cooldowns",
|
|
buff = "roll_the_bones",
|
|
|
|
handler = function ()
|
|
for _, v in pairs( rtb_buff_list ) do
|
|
if buff[ v ].up then buff[ v ].expires = buff[ v ].expires + 30 end
|
|
end
|
|
end,
|
|
},
|
|
|
|
-- Talent: Teleport to an enemy within 10 yards, attacking with both weapons for a total of $<dmg> Physical damage over $d. While Blade Flurry is active, also hits up to $s5 nearby enemies for $s2% damage.
|
|
killing_spree = {
|
|
id = 51690,
|
|
cast = 0,
|
|
cooldown = 90,
|
|
gcd = "totem",
|
|
school = "physical",
|
|
|
|
talent = "killing_spree",
|
|
startsCombat = true,
|
|
|
|
toggle = "cooldowns",
|
|
usable = function() return combo_points.current > 0, "requires combo_points" end,
|
|
|
|
handler = function ()
|
|
setCooldown( "global_cooldown", 0.4 * combo_points.current )
|
|
applyBuff( "killing_spree" )
|
|
spend( combo_points.current, "combo_points" )
|
|
end,
|
|
},
|
|
|
|
-- Draw a concealed pistol and fire a quick shot at an enemy, dealing ${$s1*$<CAP>/$AP} Physical damage and reducing movement speed by $s3% for $d. |cFFFFFFFFAwards $s2 combo $lpoint:points;.|r
|
|
pistol_shot = {
|
|
id = 185763,
|
|
cast = 0,
|
|
cooldown = 0,
|
|
gcd = "totem",
|
|
school = "physical",
|
|
|
|
spend = function () return 40 - ( buff.opportunity.up and 20 or 0 ) end,
|
|
spendType = "energy",
|
|
|
|
startsCombat = true,
|
|
|
|
cp_gain = function () return buff.shadow_blades.up and combo_points.max or ( 1 + ( buff.broadside.up and 1 or 0 ) + ( talent.quick_draw.enabled and buff.opportunity.up and 1 or 0 ) + ( buff.concealed_blunderbuss.up and 2 or 0 ) ) end,
|
|
|
|
handler = function ()
|
|
gain( action.pistol_shot.cp_gain, "combo_points" )
|
|
|
|
removeBuff( "deadshot" )
|
|
removeBuff( "concealed_blunderbuss" ) -- Generating 2 extra combo points is purely a guess.
|
|
removeBuff( "greenskins_wickers" )
|
|
removeBuff( "tornado_trigger" )
|
|
|
|
if buff.opportunity.up then
|
|
removeStack( "opportunity" )
|
|
if set_bonus.tier29_4pc > 0 then applyBuff( "brutal_opportunist" ) end
|
|
end
|
|
|
|
-- If Fan the Hammer is talented, let's generate more.
|
|
if talent.fan_the_hammer.enabled then
|
|
local shots = min( talent.fan_the_hammer.rank, buff.opportunity.stack )
|
|
gain( shots * ( action.pistol_shot.cp_gain - 1 ), "combo_points" )
|
|
removeStack( "opportunity", shots )
|
|
end
|
|
end,
|
|
},
|
|
|
|
-- Talent: Roll the dice of fate, providing a random combat enhancement for $d.
|
|
roll_the_bones = {
|
|
id = 315508,
|
|
cast = 0,
|
|
cooldown = 45,
|
|
gcd = "totem",
|
|
school = "physical",
|
|
|
|
spend = 25,
|
|
spendType = "energy",
|
|
|
|
startsCombat = false,
|
|
nobuff = function()
|
|
if settings.never_roll_in_window and buff.roll_the_bones.up then
|
|
return buff.subterfuge.up and "subterfuge" or "shadow_dance"
|
|
end
|
|
end,
|
|
|
|
handler = function ()
|
|
local pandemic = 0
|
|
|
|
for _, name in pairs( rtb_buff_list ) do
|
|
if rtb_buffs_will_lose_buff[ name ] then
|
|
pandemic = min( 9, max( pandemic, buff[ name ].remains ) )
|
|
removeBuff( name )
|
|
end
|
|
end
|
|
|
|
if azerite.snake_eyes.enabled then
|
|
applyBuff( "snake_eyes", nil, 5 )
|
|
end
|
|
|
|
applyBuff( "rtb_buff_1", nil, 30 + pandemic )
|
|
|
|
if buff.loaded_dice.up then
|
|
applyBuff( "rtb_buff_2", nil, 30 + pandemic )
|
|
removeBuff( "loaded_dice" )
|
|
end
|
|
|
|
if pvptalent.take_your_cut.enabled then
|
|
applyBuff( "take_your_cut" )
|
|
end
|
|
end,
|
|
},
|
|
|
|
|
|
shiv = {
|
|
id = 5938,
|
|
cast = 0,
|
|
cooldown = 25,
|
|
gcd = "totem",
|
|
school = "physical",
|
|
|
|
spend = function () return legendary.tiny_toxic_blade.enabled and 0 or 20 end,
|
|
spendType = "energy",
|
|
|
|
talent = "shiv",
|
|
startsCombat = true,
|
|
|
|
cp_gain = function () return 1 + ( buff.shadow_blades.up and 1 or 0 ) + ( buff.broadside.up and 1 or 0 ) end,
|
|
|
|
handler = function ()
|
|
gain( action.shiv.cp_gain, "combo_points" )
|
|
removeDebuff( "target", "dispellable_enrage" )
|
|
end,
|
|
},
|
|
|
|
|
|
shroud_of_concealment = {
|
|
id = 114018,
|
|
cast = 0,
|
|
cooldown = 360,
|
|
gcd = "totem",
|
|
school = "physical",
|
|
|
|
startsCombat = false,
|
|
|
|
toggle = "interrupts",
|
|
|
|
handler = function ()
|
|
applyBuff( "shroud_of_concealment" )
|
|
end,
|
|
},
|
|
|
|
|
|
sinister_strike = {
|
|
id = 193315,
|
|
known = 1752,
|
|
cast = 0,
|
|
cooldown = 0,
|
|
gcd = "spell",
|
|
|
|
spend = 45,
|
|
spendType = "energy",
|
|
|
|
startsCombat = true,
|
|
texture = 136189,
|
|
|
|
cp_gain = function ()
|
|
if buff.shadow_blades.up then return 7 end
|
|
return 1 + ( buff.broadside.up and 1 or 0 )
|
|
end,
|
|
|
|
-- 20220604 Outlaw priority spreads bleeds from the trinket.
|
|
cycle = function ()
|
|
if buff.acquired_axe_driver.up and debuff.vicious_wound.up then return "vicious_wound" end
|
|
end,
|
|
|
|
handler = function ()
|
|
gain( action.sinister_strike.cp_gain, "combo_points" )
|
|
removeStack( "snake_eyes" )
|
|
end,
|
|
|
|
copy = 1752,
|
|
|
|
bind = function() return buff.audacity.down and "ambush" or nil end,
|
|
},
|
|
|
|
smoke_bomb = {
|
|
id = 212182,
|
|
cast = 0,
|
|
cooldown = 180,
|
|
gcd = "spell",
|
|
|
|
pvptalent = "smoke_bomb",
|
|
startsCombat = false,
|
|
|
|
toggle = "cooldowns",
|
|
|
|
handler = function ()
|
|
applyBuff( "smoke_bomb" )
|
|
end,
|
|
},
|
|
} )
|
|
|
|
-- Override this for rechecking.
|
|
spec:RegisterAbility( "shadowmeld", {
|
|
id = 58984,
|
|
cast = 0,
|
|
cooldown = 120,
|
|
gcd = "off",
|
|
|
|
usable = function () return boss and group end,
|
|
handler = function ()
|
|
applyBuff( "shadowmeld" )
|
|
end,
|
|
} )
|
|
|
|
|
|
spec:RegisterRanges( "pick_pocket", "kick", "blind", "shadowstep" )
|
|
|
|
spec:RegisterOptions( {
|
|
enabled = true,
|
|
|
|
aoe = 3,
|
|
cycle = false,
|
|
|
|
nameplates = true,
|
|
nameplateRange = 10,
|
|
rangeFilter = false,
|
|
|
|
damage = true,
|
|
damageExpiration = 6,
|
|
|
|
potion = "phantom_fire",
|
|
|
|
package = "Outlaw",
|
|
} )
|
|
|
|
|
|
--[[ Retired 12/21/23:
|
|
spec:RegisterSetting( "ambush_anyway", false, {
|
|
name = strformat( "%s: Regardless of Talents", Hekili:GetSpellLinkWithTexture( 1752 ) ),
|
|
desc = strformat( "If checked, %s may be recommended even without %s talented.", Hekili:GetSpellLinkWithTexture( 1752 ),
|
|
Hekili:GetSpellLinkWithTexture( spec.talents.hidden_opportunity[2] ) ),
|
|
type = "toggle",
|
|
width = "full",
|
|
} ) ]]
|
|
|
|
|
|
spec:RegisterSetting( "use_ld_opener", false, {
|
|
name = strformat( "%s: Use Before %s (Opener)", Hekili:GetSpellLinkWithTexture( spec.abilities.adrenaline_rush.id ), Hekili:GetSpellLinkWithTexture( spec.abilities.roll_the_bones.id ) ),
|
|
desc = function()
|
|
return strformat( "If checked, %s will be recommended before %s during the opener to guarantee at least 2 buffs from %s.\n\n"
|
|
.. ( state.talent.loaded_dice.enabled and "|cFF00FF00" or "|cFFFF0000" ) .. "Requires %s|r",
|
|
Hekili:GetSpellLinkWithTexture( spec.abilities.adrenaline_rush.id ), Hekili:GetSpellLinkWithTexture( spec.abilities.roll_the_bones.id ),
|
|
Hekili:GetSpellLinkWithTexture( spec.talents.loaded_dice[2] ), Hekili:GetSpellLinkWithTexture( spec.talents.loaded_dice[2] ) )
|
|
end,
|
|
type = "toggle",
|
|
width = "full"
|
|
} )
|
|
|
|
local assassin = class.specs[ 259 ]
|
|
|
|
spec:RegisterSetting( "stealth_padding", 0.1, {
|
|
name = strformat( "%s: %s Padding", Hekili:GetSpellLinkWithTexture( spec.abilities.between_the_eyes.id ), Hekili:GetSpellLinkWithTexture( assassin.abilities.stealth.id ) ),
|
|
desc = strformat( "If set above zero, abilities recommended during %s effects will assume that %s ends earlier than it actually does.\n\n"
|
|
.. "This setting can be used to prevent a late %s from occurring after %s expires, putting %s on a long cooldown despite %s.", Hekili:GetSpellLinkWithTexture( assassin.abilities.stealth.id ),
|
|
assassin.abilities.stealth.name, Hekili:GetSpellLinkWithTexture( spec.abilities.between_the_eyes.id ), assassin.abilities.stealth.name, spec.abilities.between_the_eyes.name,
|
|
Hekili:GetSpellLinkWithTexture( spec.talents.crackshot[2] ) ),
|
|
type = "range",
|
|
min = 0,
|
|
max = 1,
|
|
step = 0.05,
|
|
width = "full",
|
|
} )
|
|
|
|
spec:RegisterSetting( "crackshot_lock", false, {
|
|
name = strformat( "%s: %s |cFFFF0000Only|r", Hekili:GetSpellLinkWithTexture( spec.abilities.between_the_eyes.id ), Hekili:GetSpellLinkWithTexture( assassin.abilities.stealth.id ) ),
|
|
desc = strformat( "If checked and %s is talented, %s will never be recommended outside of %s.\n\nThis is |cFFFF0000NOT|r the default simulation behavior, "
|
|
.. "but can prevent %s from being placed on a long cooldown.", Hekili:GetSpellLinkWithTexture( spec.talents.crackshot[2] ),
|
|
Hekili:GetSpellLinkWithTexture( spec.abilities.between_the_eyes.id ), Hekili:GetSpellLinkWithTexture( assassin.abilities.stealth.id ),
|
|
Hekili:GetSpellLinkWithTexture( spec.abilities.between_the_eyes.id ), assassin.abilities.stealth.name ),
|
|
type = "toggle",
|
|
width = "full"
|
|
} )
|
|
|
|
spec:RegisterSetting( "check_blade_rush_range", true, {
|
|
name = strformat( "%s: Melee Only", Hekili:GetSpellLinkWithTexture( spec.abilities.blade_rush.id ) ),
|
|
desc = strformat( "If checked, %s will not be recommended out of melee range.", Hekili:GetSpellLinkWithTexture( spec.abilities.blade_rush.id ) ),
|
|
type = "toggle",
|
|
width = "full"
|
|
} )
|
|
|
|
--[[ spec:RegisterSetting( "mfd_points", 3, {
|
|
name = strformat( "%s: Combo Points", Hekili:GetSpellLinkWithTexture( spec.talents.marked_for_death[2] ) ),
|
|
desc = strformat( "%s will only be recommended if when you have the specified number of combo points or fewer.",
|
|
Hekili:GetSpellLinkWithTexture( spec.talents.marked_for_death[2] ) ),
|
|
type = "range",
|
|
min = 0,
|
|
max = 5,
|
|
step = 1,
|
|
width = "full"
|
|
} ) ]]
|
|
|
|
--[[ spec:RegisterSetting( "no_rtb_in_dance_cto", true, {
|
|
name = "Never |T1373910:0|t Roll the Bones during |T236279:0|t Shadow Dance",
|
|
desc = function()
|
|
return "If checked, |T1373910:0|t Roll the Bones will never be recommended during |T236279:0|t Shadow Dance. "
|
|
.. "This is consistent with guides but is not yet reflected in the default SimulationCraft profiles as of 12 February 2023.\n\n"
|
|
.. ( state.talent.count_the_odds.enabled and "|cFF00FF00" or "|cFFFF0000" ) .. "Requires |T237284:0|t Count the Odds|r"
|
|
end,
|
|
type = "toggle",
|
|
width = "full"
|
|
} ) ]]
|
|
|
|
spec:RegisterSetting( "never_roll_in_window", false, {
|
|
name = strformat( "%s: Never Reroll in %s", Hekili:GetSpellLinkWithTexture( spec.abilities.roll_the_bones.id ), Hekili:GetSpellLinkWithTexture( 1784 ) ),
|
|
desc = strformat( "If checked, %s will never be recommended while %s or %s is active.\n\n"
|
|
.. "This preference is not proven to be more optimal than the default behavior, but it is consistent with guides.",
|
|
Hekili:GetSpellLinkWithTexture( spec.abilities.roll_the_bones.id ),
|
|
Hekili:GetSpellLinkWithTexture( spec.talents.subterfuge[2] ),
|
|
Hekili:GetSpellLinkWithTexture( spec.talents.shadow_dance[2] ) ),
|
|
type = "toggle",
|
|
width = "full",
|
|
} )
|
|
|
|
spec:RegisterSetting( "allow_shadowmeld", false, {
|
|
name = strformat( "%s: Use in Groups", Hekili:GetSpellLinkWithTexture( 58984 ) ),
|
|
desc = strformat( "If checked, %s may be recommended for Night Elves when its conditions are met. Your stealth-based abilities can be used in %s, even if your action bar does not change. " ..
|
|
"%s can only be recommended in boss fights or when you are in a group, to avoid resetting combat.", Hekili:GetSpellLinkWithTexture( 58984 ), Hekili:GetSpellLinkWithTexture( 58984 ), Hekili:GetSpellLinkWithTexture( 58984 ) ),
|
|
type = "toggle",
|
|
width = "full",
|
|
get = function () return not Hekili.DB.profile.specs[ 260 ].abilities.shadowmeld.disabled end,
|
|
set = function ( _, val )
|
|
Hekili.DB.profile.specs[ 260 ].abilities.shadowmeld.disabled = not val
|
|
end,
|
|
} )
|
|
|
|
spec:RegisterSetting( "sinister_clash", -0.5, {
|
|
name = strformat( "%s: Clash Buffer", Hekili:GetSpellLinkWithTexture( spec.abilities.sinister_strike.id ) ),
|
|
desc = strformat( "If set below zero, %s will not be recommended when a higher priority ability is available within the time specified.\n\n"
|
|
.. "Example: %s is ready in 0.3 seconds. |W%s|w is ready immediately. Clash Buffer is set to |W|cFF00B4FF-0.5s|r.|w |W%s|w will not "
|
|
.. "be recommended as it pretends to be unavailable for 0.5 seconds.\n\n"
|
|
.. "Recommended: |cFF00B4FF-0.5s|r", Hekili:GetSpellLinkWithTexture( spec.abilities.sinister_strike.id ),
|
|
Hekili:GetSpellLinkWithTexture( assassin.abilities.ambush.id ), spec.abilities.sinister_strike.name, spec.abilities.sinister_strike.name ),
|
|
type = "range",
|
|
min = -3,
|
|
max = 3,
|
|
step = 0.1,
|
|
get = function () return Hekili.DB.profile.specs[ 260 ].abilities.sinister_strike.clash end,
|
|
set = function ( _, val )
|
|
Hekili.DB.profile.specs[ 260 ].abilities.sinister_strike.clash = val
|
|
end,
|
|
width = "full",
|
|
} )
|
|
|
|
spec:RegisterSetting( "solo_vanish", true, {
|
|
name = strformat( "%s: Solo", Hekili:GetSpellLinkWithTexture( 1856 ) ),
|
|
desc = strformat( "If unchecked, %s will not be recommended if you are playing alone, to avoid resetting combat.",
|
|
Hekili:GetSpellLinkWithTexture( 1856 ) ),
|
|
type = "toggle",
|
|
width = "full"
|
|
} )
|
|
|
|
spec:RegisterPack( "Outlaw", 20240410, 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