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local DF = _G ["DetailsFramework"]
if (not DF or not DetailsFrameworkCanLoad) then
return
end
local _
local _rawset = rawset --> lua local
local _rawget = rawget --> lua local
local _setmetatable = setmetatable --> lua local
local _unpack = unpack --> lua local
local _type = type --> lua local
local _math_floor = math.floor --> lua local
local loadstring = loadstring --> lua local
local cleanfunction = function() end
local APIButtonFunctions = false
do
local metaPrototype = {
WidgetType = "button",
SetHook = DF.SetHook,
HasHook = DF.HasHook,
ClearHooks = DF.ClearHooks,
RunHooksForWidget = DF.RunHooksForWidget,
dversion = DF.dversion
}
--check if there's a metaPrototype already existing
if (_G[DF.GlobalWidgetControlNames["button"]]) then
--get the already existing metaPrototype
local oldMetaPrototype = _G[DF.GlobalWidgetControlNames ["button"]]
--check if is older
if ( (not oldMetaPrototype.dversion) or (oldMetaPrototype.dversion < DF.dversion) ) then
--the version is older them the currently loading one
--copy the new values into the old metatable
for funcName, _ in pairs(metaPrototype) do
oldMetaPrototype[funcName] = metaPrototype[funcName]
end
end
else
--first time loading the framework
_G[DF.GlobalWidgetControlNames ["button"]] = metaPrototype
end
end
local ButtonMetaFunctions = _G[DF.GlobalWidgetControlNames ["button"]]
------------------------------------------------------------------------------------------------------------
--> metatables
ButtonMetaFunctions.__call = function (self)
local frameWidget = self.widget
DF:CoreDispatch ((frameWidget:GetName() or "Button") .. ":__call()", self.func, frameWidget, "LeftButton", self.param1, self.param2)
end
------------------------------------------------------------------------------------------------------------
--> members
--> tooltip
local gmember_tooltip = function (_object)
return _object:GetTooltip()
end
--> shown
local gmember_shown = function (_object)
return _object:IsShown()
end
--> frame width
local gmember_width = function (_object)
return _object.button:GetWidth()
end
--> frame height
local gmember_height = function (_object)
return _object.button:GetHeight()
end
--> text
local gmember_text = function (_object)
return _object.button.text:GetText()
end
--> function
local gmember_function = function (_object)
return _rawget (_object, "func")
end
--> text color
local gmember_textcolor = function (_object)
return _object.button.text:GetTextColor()
end
--> text font
local gmember_textfont = function (_object)
local fontface = _object.button.text:GetFont()
return fontface
end
--> text size
local gmember_textsize = function (_object)
local _, fontsize = _object.button.text:GetFont()
return fontsize
end
--> texture
local gmember_texture = function (_object)
return {_object.button:GetNormalTexture(), _object.button:GetHighlightTexture(), _object.button:GetPushedTexture(), _object.button:GetDisabledTexture()}
end
--> locked
local gmember_locked = function (_object)
return _rawget (_object, "is_locked")
end
ButtonMetaFunctions.GetMembers = ButtonMetaFunctions.GetMembers or {}
ButtonMetaFunctions.GetMembers ["tooltip"] = gmember_tooltip
ButtonMetaFunctions.GetMembers ["shown"] = gmember_shown
ButtonMetaFunctions.GetMembers ["width"] = gmember_width
ButtonMetaFunctions.GetMembers ["height"] = gmember_height
ButtonMetaFunctions.GetMembers ["text"] = gmember_text
ButtonMetaFunctions.GetMembers ["clickfunction"] = gmember_function
ButtonMetaFunctions.GetMembers ["texture"] = gmember_texture
ButtonMetaFunctions.GetMembers ["locked"] = gmember_locked
ButtonMetaFunctions.GetMembers ["fontcolor"] = gmember_textcolor
ButtonMetaFunctions.GetMembers ["fontface"] = gmember_textfont
ButtonMetaFunctions.GetMembers ["fontsize"] = gmember_textsize
ButtonMetaFunctions.GetMembers ["textcolor"] = gmember_textcolor --alias
ButtonMetaFunctions.GetMembers ["textfont"] = gmember_textfont --alias
ButtonMetaFunctions.GetMembers ["textsize"] = gmember_textsize --alias
ButtonMetaFunctions.__index = function (_table, _member_requested)
local func = ButtonMetaFunctions.GetMembers [_member_requested]
if (func) then
return func (_table, _member_requested)
end
local fromMe = _rawget (_table, _member_requested)
if (fromMe) then
return fromMe
end
return ButtonMetaFunctions [_member_requested]
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> tooltip
local smember_tooltip = function (_object, _value)
return _object:SetTooltip (_value)
end
--> show
local smember_show = function (_object, _value)
if (_value) then
return _object:Show()
else
return _object:Hide()
end
end
--> hide
local smember_hide = function (_object, _value)
if (not _value) then
return _object:Show()
else
return _object:Hide()
end
end
--> frame width
local smember_width = function (_object, _value)
return _object.button:SetWidth (_value)
end
--> frame height
local smember_height = function (_object, _value)
return _object.button:SetHeight (_value)
end
--> text
local smember_text = function (_object, _value)
return _object.button.text:SetText (_value)
end
--> function
local smember_function = function (_object, _value)
return _rawset (_object, "func", _value)
end
--> param1
local smember_param1 = function (_object, _value)
return _rawset (_object, "param1", _value)
end
--> param2
local smember_param2 = function (_object, _value)
return _rawset (_object, "param2", _value)
end
--> text color
local smember_textcolor = function (_object, _value)
local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
return _object.button.text:SetTextColor (_value1, _value2, _value3, _value4)
end
--> text font
local smember_textfont = function (_object, _value)
return DF:SetFontFace (_object.button.text, _value)
end
--> text size
local smember_textsize = function (_object, _value)
return DF:SetFontSize (_object.button.text, _value)
end
--> texture
local smember_texture = function (_object, _value)
if (_type (_value) == "table") then
local _value1, _value2, _value3, _value4 = unpack (_value)
if (_value1) then
_object.button:SetNormalTexture (_value1)
end
if (_value2) then
_object.button:SetHighlightTexture (_value2, "ADD")
end
if (_value3) then
_object.button:SetPushedTexture (_value3)
end
if (_value4) then
_object.button:SetDisabledTexture (_value4)
end
else
_object.button:SetNormalTexture (_value)
_object.button:SetHighlightTexture (_value, "ADD")
_object.button:SetPushedTexture (_value)
_object.button:SetDisabledTexture (_value)
end
return
end
--> locked
local smember_locked = function (_object, _value)
if (_value) then
_object.button:SetMovable (false)
return _rawset (_object, "is_locked", true)
else
_object.button:SetMovable (true)
_rawset (_object, "is_locked", false)
return
end
end
--> text align
local smember_textalign = function (_object, _value)
if (_value == "left" or _value == "<") then
_object.button.text:SetPoint ("left", _object.button, "left", 2, 0)
_object.capsule_textalign = "left"
elseif (_value == "center" or _value == "|") then
_object.button.text:SetPoint ("center", _object.button, "center", 0, 0)
_object.capsule_textalign = "center"
elseif (_value == "right" or _value == ">") then
_object.button.text:SetPoint ("right", _object.button, "right", -2, 0)
_object.capsule_textalign = "right"
end
end
ButtonMetaFunctions.SetMembers = ButtonMetaFunctions.SetMembers or {}
ButtonMetaFunctions.SetMembers ["tooltip"] = smember_tooltip
ButtonMetaFunctions.SetMembers ["show"] = smember_show
ButtonMetaFunctions.SetMembers ["hide"] = smember_hide
ButtonMetaFunctions.SetMembers ["width"] = smember_width
ButtonMetaFunctions.SetMembers ["height"] = smember_height
ButtonMetaFunctions.SetMembers ["text"] = smember_text
ButtonMetaFunctions.SetMembers ["clickfunction"] = smember_function
ButtonMetaFunctions.SetMembers ["param1"] = smember_param1
ButtonMetaFunctions.SetMembers ["param2"] = smember_param2
ButtonMetaFunctions.SetMembers ["textcolor"] = smember_textcolor
ButtonMetaFunctions.SetMembers ["textfont"] = smember_textfont
ButtonMetaFunctions.SetMembers ["textsize"] = smember_textsize
ButtonMetaFunctions.SetMembers ["fontcolor"] = smember_textcolor--alias
ButtonMetaFunctions.SetMembers ["fontface"] = smember_textfont--alias
ButtonMetaFunctions.SetMembers ["fontsize"] = smember_textsize--alias
ButtonMetaFunctions.SetMembers ["texture"] = smember_texture
ButtonMetaFunctions.SetMembers ["locked"] = smember_locked
ButtonMetaFunctions.SetMembers ["textalign"] = smember_textalign
ButtonMetaFunctions.__newindex = function (_table, _key, _value)
local func = ButtonMetaFunctions.SetMembers [_key]
if (func) then
return func (_table, _value)
else
return _rawset (_table, _key, _value)
end
end
------------------------------------------------------------------------------------------------------------
--> methods
--> show & hide
function ButtonMetaFunctions:IsShown()
return self.button:IsShown()
end
function ButtonMetaFunctions:Show()
return self.button:Show()
end
function ButtonMetaFunctions:Hide()
return self.button:Hide()
end
-- setpoint
function ButtonMetaFunctions:SetPoint (v1, v2, v3, v4, v5)
v1, v2, v3, v4, v5 = DF:CheckPoints (v1, v2, v3, v4, v5, self)
if (not v1) then
error ("SetPoint: Invalid parameter.")
return
end
return self.widget:SetPoint (v1, v2, v3, v4, v5)
end
-- sizes
function ButtonMetaFunctions:SetSize (w, h)
if (w) then
self.button:SetWidth (w)
end
if (h) then
return self.button:SetHeight (h)
end
end
-- tooltip
function ButtonMetaFunctions:SetTooltip (tooltip)
if (tooltip) then
return _rawset (self, "have_tooltip", tooltip)
else
return _rawset (self, "have_tooltip", nil)
end
end
function ButtonMetaFunctions:GetTooltip()
return _rawget (self, "have_tooltip")
end
-- functions
function ButtonMetaFunctions:SetClickFunction (func, param1, param2, clicktype)
if (not clicktype or string.find (string.lower (clicktype), "left")) then
if (func) then
_rawset (self, "func", func)
else
_rawset (self, "func", cleanfunction)
end
if (param1 ~= nil) then
_rawset (self, "param1", param1)
end
if (param2 ~= nil) then
_rawset (self, "param2", param2)
end
elseif (clicktype or string.find (string.lower (clicktype), "right")) then
if (func) then
_rawset (self, "funcright", func)
else
_rawset (self, "funcright", cleanfunction)
end
end
end
-- text
function ButtonMetaFunctions:SetText (text)
if (text) then
self.button.text:SetText (text)
else
self.button.text:SetText (nil)
end
end
-- textcolor
function ButtonMetaFunctions:SetTextColor (color, arg2, arg3, arg4)
if (arg2) then
return self.button.text:SetTextColor (color, arg2, arg3, arg4 or 1)
end
local _value1, _value2, _value3, _value4 = DF:ParseColors (color)
return self.button.text:SetTextColor (_value1, _value2, _value3, _value4)
end
-- textsize
function ButtonMetaFunctions:SetTextSize (size)
return DF:SetFontSize (self.button.text, _value)
end
-- textfont
function ButtonMetaFunctions:SetTextFont (font)
return DF:SetFontFace (_object.button.text, _value)
end
-- textures
function ButtonMetaFunctions:SetTexture (normal, highlight, pressed, disabled)
if (normal) then
self.button:SetNormalTexture (normal)
elseif (_type (normal) ~= "boolean") then
self.button:SetNormalTexture (nil)
end
if (_type (highlight) == "boolean") then
if (highlight and normal and _type (normal) ~= "boolean") then
self.button:SetHighlightTexture (normal, "ADD")
end
elseif (highlight == nil) then
self.button:SetHighlightTexture (nil)
else
self.button:SetHighlightTexture (highlight, "ADD")
end
if (_type (pressed) == "boolean") then
if (pressed and normal and _type (normal) ~= "boolean") then
self.button:SetPushedTexture (normal)
end
elseif (pressed == nil) then
self.button:SetPushedTexture (nil)
else
self.button:SetPushedTexture (pressed, "ADD")
end
if (_type (disabled) == "boolean") then
if (disabled and normal and _type (normal) ~= "boolean") then
self.button:SetDisabledTexture (normal)
end
elseif (disabled == nil) then
self.button:SetDisabledTexture (nil)
else
self.button:SetDisabledTexture (disabled, "ADD")
end
end
-- frame levels
function ButtonMetaFunctions:GetFrameLevel()
return self.button:GetFrameLevel()
end
function ButtonMetaFunctions:SetFrameLevel (level, frame)
if (not frame) then
return self.button:SetFrameLevel (level)
else
local framelevel = frame:GetFrameLevel (frame) + level
return self.button:SetFrameLevel (framelevel)
end
end
-- icon
function ButtonMetaFunctions:GetIconTexture()
if (self.icon) then
return self.icon:GetTexture()
end
end
function ButtonMetaFunctions:SetBackdrop(...)
return self.button:SetBackdrop(...)
end
function ButtonMetaFunctions:SetBackdropColor(...)
return self.button:SetBackdropColor(...)
end
function ButtonMetaFunctions:SetBackdropBorderColor(...)
return self.button:SetBackdropBorderColor(...)
end
function ButtonMetaFunctions:SetIcon (texture, width, height, layout, texcoord, overlay, textdistance, leftpadding, textheight, short_method)
if (not self.icon) then
self.icon = self:CreateTexture (nil, "artwork")
self.icon:SetSize (self.height*0.8, self.height*0.8)
self.icon:SetPoint ("left", self.widget, "left", 4 + (leftpadding or 0), 0)
self.icon.leftpadding = leftpadding or 0
self.widget.text:ClearAllPoints()
self.widget.text:SetPoint ("left", self.icon, "right", textdistance or 2, 0 + (textheight or 0))
end
self.icon:SetTexture (texture)
self.icon:SetSize (width or self.height*0.8, height or self.height*0.8)
self.icon:SetDrawLayer (layout or "artwork")
if (texcoord) then
self.icon:SetTexCoord (unpack (texcoord))
else
self.icon:SetTexCoord (0, 1, 0, 1)
end
if (overlay) then
if (type (overlay) == "string") then
local r, g, b, a = DF:ParseColors (overlay)
self.icon:SetVertexColor (r, g, b, a)
else
self.icon:SetVertexColor (unpack (overlay))
end
else
self.icon:SetVertexColor (1, 1, 1, 1)
end
local w = self.button:GetWidth()
local iconw = self.icon:GetWidth()
local text_width = self.button.text:GetStringWidth()
if (text_width > w-15-iconw) then
if (short_method == false) then
elseif (not short_method) then
local new_width = text_width+15+iconw
self.button:SetWidth (new_width)
elseif (short_method == 1) then
local loop = true
local textsize = 11
while (loop) do
if (text_width+15+iconw < w or textsize < 8) then
loop = false
break
else
DF:SetFontSize (self.button.text, textsize)
text_width = self.button.text:GetStringWidth()
textsize = textsize - 1
end
end
end
end
end
-- frame stratas
function ButtonMetaFunctions:SetFrameStrata()
return self.button:GetFrameStrata()
end
function ButtonMetaFunctions:SetFrameStrata (strata)
if (_type (strata) == "table") then
self.button:SetFrameStrata (strata:GetFrameStrata())
else
self.button:SetFrameStrata (strata)
end
end
-- enabled
function ButtonMetaFunctions:IsEnabled()
return self.button:IsEnabled()
end
function ButtonMetaFunctions:Enable()
return self.button:Enable()
end
function ButtonMetaFunctions:Disable()
return self.button:Disable()
end
-- exec
function ButtonMetaFunctions:Exec()
local frameWidget = self.widget
DF:CoreDispatch ((frameWidget:GetName() or "Button") .. ":Exec()", self.func, frameWidget, "LeftButton", self.param1, self.param2)
end
function ButtonMetaFunctions:Click()
local frameWidget = self.widget
DF:CoreDispatch ((frameWidget:GetName() or "Button") .. ":Click()", self.func, frameWidget, "LeftButton", self.param1, self.param2)
end
function ButtonMetaFunctions:RightClick()
local frameWidget = self.widget
DF:CoreDispatch ((frameWidget:GetName() or "Button") .. ":RightClick()", self.funcright, frameWidget, "RightButton", self.param1, self.param2)
end
--> custom textures
function ButtonMetaFunctions:InstallCustomTexture (texture, rect, coords, use_split, side_textures, side_textures2)
self.button:SetNormalTexture (nil)
self.button:SetPushedTexture (nil)
self.button:SetDisabledTexture (nil)
self.button:SetHighlightTexture (nil)
local button = self.button
if (use_split) then
--> 4 corners
button.textureTopLeft = button:CreateTexture (nil, "artwork"); button.textureTopLeft:SetSize (8, 8); button.textureTopLeft:SetPoint ("topleft", button)
button.textureTopRight = button:CreateTexture (nil, "artwork"); button.textureTopRight:SetSize (8, 8); button.textureTopRight:SetPoint ("topright", button)
button.textureBottomLeft = button:CreateTexture (nil, "artwork"); button.textureBottomLeft:SetSize (8, 8); button.textureBottomLeft:SetPoint ("bottomleft", button)
button.textureBottomRight = button:CreateTexture (nil, "artwork"); button.textureBottomRight:SetSize (8, 8); button.textureBottomRight:SetPoint ("bottomright", button)
button.textureLeft = button:CreateTexture (nil, "artwork"); button.textureLeft:SetWidth (4); button.textureLeft:SetPoint ("topleft", button.textureTopLeft, "bottomleft"); button.textureLeft:SetPoint ("bottomleft", button.textureBottomLeft, "topleft")
button.textureRight = button:CreateTexture (nil, "artwork"); button.textureRight:SetWidth (4); button.textureRight:SetPoint ("topright", button.textureTopRight, "bottomright"); button.textureRight:SetPoint ("bottomright", button.textureBottomRight, "topright")
button.textureTop = button:CreateTexture (nil, "artwork"); button.textureTop:SetHeight (4); button.textureTop:SetPoint ("topleft", button.textureTopLeft, "topright"); button.textureTop:SetPoint ("topright", button.textureTopRight, "topleft");
button.textureBottom = button:CreateTexture (nil, "artwork"); button.textureBottom:SetHeight (4); button.textureBottom:SetPoint ("bottomleft", button.textureBottomLeft, "bottomright"); button.textureBottom:SetPoint ("bottomright", button.textureBottomRight, "bottomleft");
button.textureLeft:SetTexCoord (0, 4/128, 9/128, 24/128)
button.textureRight:SetTexCoord (124/128, 1, 9/128, 24/128)
button.textureTop:SetTexCoord (9/128, 120/128, 0, 4/128)
button.textureBottom:SetTexCoord (9/128, 119/128, 28/128, 32/128)
button.textureTopLeft:SetTexCoord (0, 8/128, 0, 8/128)
button.textureTopRight:SetTexCoord (121/128, 1, 0, 8/128)
button.textureBottomLeft:SetTexCoord (0, 8/128, 24/128, 32/128)
button.textureBottomRight:SetTexCoord (120/128, 1, 24/128, 32/128)
button.textureTopLeft:SetTexture ([[Interface\AddOns\Details\images\default_button]])
button.textureTopRight:SetTexture ([[Interface\AddOns\Details\images\default_button]])
button.textureBottomLeft:SetTexture ([[Interface\AddOns\Details\images\default_button]])
button.textureBottomRight:SetTexture ([[Interface\AddOns\Details\images\default_button]])
button.textureLeft:SetTexture ([[Interface\AddOns\Details\images\default_button]])
button.textureRight:SetTexture ([[Interface\AddOns\Details\images\default_button]])
button.textureTop:SetTexture ([[Interface\AddOns\Details\images\default_button]])
button.textureBottom:SetTexture ([[Interface\AddOns\Details\images\default_button]])
else
texture = texture or "Interface\\AddOns\\Details\\images\\default_button"
self.button.texture = self.button:CreateTexture (nil, "artwork")
if (not rect) then
self.button.texture:SetAllPoints (self.button)
else
self.button.texture:SetPoint ("topleft", self.button, "topleft", rect.x1, rect.y1)
self.button.texture:SetPoint ("bottomright", self.button, "bottomright", rect.x2, rect.y2)
end
if (coords) then
self.button.texture.coords = coords
self.button.texture:SetTexCoord (_unpack (coords.Normal))
else
self.button.texture:SetTexCoord (0, 1, 0, 0.24609375)
end
self.button.texture:SetTexture (texture)
end
if (side_textures) then
local left = self.button:CreateTexture (nil, "overlay")
left:SetTexture ([[Interface\TALENTFRAME\talent-main]])
left:SetTexCoord (0.13671875, 0.25, 0.486328125, 0.576171875)
left:SetPoint ("left", self.button, 0, 0)
left:SetWidth (10)
left:SetHeight (self.button:GetHeight()+2)
self.button.left_border = left
local right = self.button:CreateTexture (nil, "overlay")
right:SetTexture ([[Interface\TALENTFRAME\talent-main]])
right:SetTexCoord (0.01953125, 0.13671875, 0.486328125, 0.576171875)
right:SetPoint ("right", self.button, 0, 0)
right:SetWidth (10)
right:SetHeight (self.button:GetHeight()+2)
self.button.right_border = right
elseif (side_textures2) then
local left = self.button:CreateTexture (nil, "overlay")
left:SetTexture ([[Interface\AddOns\Details\images\icons]])
left:SetTexCoord (94/512, 123/512, 42/512, 87/512)
left:SetPoint ("left", self.button, 0, 0)
left:SetWidth (10)
left:SetHeight (self.button:GetHeight()+2)
self.button.left_border = left
local right = self.button:CreateTexture (nil, "overlay")
right:SetTexture ([[Interface\AddOns\Details\images\icons]])
right:SetTexCoord (65/512, 94/512, 42/512, 87/512)
right:SetPoint ("right", self.button, 0, 0)
right:SetWidth (10)
right:SetHeight (self.button:GetHeight()+2)
self.button.right_border = right
end
end
------------------------------------------------------------------------------------------------------------
--> scripts
local OnEnter = function (button)
local capsule = button.MyObject
if (button.textureTopLeft) then
button.textureLeft:SetTexCoord (0, 4/128, 40/128, 56/128)
button.textureRight:SetTexCoord (124/128, 1, 40/128, 56/128)
button.textureTop:SetTexCoord (9/128, 120/128, 33/128, 37/128)
button.textureBottom:SetTexCoord (9/128, 119/128, 60/128, 64/128)
button.textureTopLeft:SetTexCoord (0, 8/128, 33/128, 40/128)
button.textureTopRight:SetTexCoord (121/128, 1, 33/128, 40/128)
button.textureBottomLeft:SetTexCoord (0, 8/128, 56/128, 64/128)
button.textureBottomRight:SetTexCoord (120/128, 1, 56/128, 64/128)
end
local kill = capsule:RunHooksForWidget ("OnEnter", button, capsule)
if (kill) then
return
end
button.MyObject.is_mouse_over = true
if (button.texture) then
if (button.texture.coords) then
button.texture:SetTexCoord (_unpack (button.texture.coords.Highlight))
else
button.texture:SetTexCoord (0, 1, 0.24609375, 0.49609375)
end
end
if (button.MyObject.onenter_backdrop_border_color) then
button:SetBackdropBorderColor (unpack (button.MyObject.onenter_backdrop_border_color))
end
if (button.MyObject.onenter_backdrop) then
button:SetBackdropColor (unpack (button.MyObject.onenter_backdrop))
end
if (button.MyObject.have_tooltip) then
GameCooltip2:Preset (2)
if (type (button.MyObject.have_tooltip) == "function") then
GameCooltip2:AddLine (button.MyObject.have_tooltip() or "")
else
GameCooltip2:AddLine (button.MyObject.have_tooltip)
end
GameCooltip2:ShowCooltip (button, "tooltip")
end
end
local OnLeave = function (button)
local capsule = button.MyObject
if (button.textureLeft and not button.MyObject.is_mouse_down) then
button.textureLeft:SetTexCoord (0, 4/128, 9/128, 24/128)
button.textureRight:SetTexCoord (124/128, 1, 9/128, 24/128)
button.textureTop:SetTexCoord (9/128, 120/128, 0, 4/128)
button.textureBottom:SetTexCoord (9/128, 119/128, 28/128, 32/128)
button.textureTopLeft:SetTexCoord (0, 8/128, 0, 8/128)
button.textureTopRight:SetTexCoord (121/128, 1, 0, 8/128)
button.textureBottomLeft:SetTexCoord (0, 8/128, 24/128, 32/128)
button.textureBottomRight:SetTexCoord (120/128, 1, 24/128, 32/128)
end
local kill = capsule:RunHooksForWidget ("OnLeave", button, capsule)
if (kill) then
return
end
button.MyObject.is_mouse_over = false
if (button.texture and not button.MyObject.is_mouse_down) then
if (button.texture.coords) then
button.texture:SetTexCoord (_unpack (button.texture.coords.Normal))
else
button.texture:SetTexCoord (0, 1, 0, 0.24609375)
end
end
if (button.MyObject.onleave_backdrop_border_color) then
button:SetBackdropBorderColor (unpack (button.MyObject.onleave_backdrop_border_color))
end
if (button.MyObject.onleave_backdrop) then
button:SetBackdropColor (unpack (button.MyObject.onleave_backdrop))
end
if (button.MyObject.have_tooltip) then
if (GameCooltip2:GetText (1) == button.MyObject.have_tooltip or type (button.MyObject.have_tooltip) == "function") then
GameCooltip2:Hide()
end
end
end
local OnHide = function (button)
local capsule = button.MyObject
local kill = capsule:RunHooksForWidget ("OnHide", button, capsule)
if (kill) then
return
end
end
local OnShow = function (button)
local capsule = button.MyObject
local kill = capsule:RunHooksForWidget ("OnShow", button, capsule)
if (kill) then
return
end
end
local OnMouseDown = function (button, buttontype)
local capsule = button.MyObject
if (not button:IsEnabled()) then
return
end
if (button.textureTopLeft) then
button.textureLeft:SetTexCoord (0, 4/128, 72/128, 88/128)
button.textureRight:SetTexCoord (124/128, 1, 72/128, 88/128)
button.textureTop:SetTexCoord (9/128, 120/128, 65/128, 68/128)
button.textureBottom:SetTexCoord (9/128, 119/128, 92/128, 96/128)
button.textureTopLeft:SetTexCoord (0, 8/128, 65/128, 71/128)
button.textureTopRight:SetTexCoord (121/128, 1, 65/128, 71/128)
button.textureBottomLeft:SetTexCoord (0, 8/128, 88/128, 96/128)
button.textureBottomRight:SetTexCoord (120/128, 1, 88/128, 96/128)
end
local kill = capsule:RunHooksForWidget ("OnMouseDown", button, capsule)
if (kill) then
return
end
button.MyObject.is_mouse_down = true
if (button.texture) then
if (button.texture.coords) then
button.texture:SetTexCoord (_unpack (button.texture.coords.Pushed))
else
button.texture:SetTexCoord (0, 1, 0.5078125, 0.75)
end
end
if (button.MyObject.capsule_textalign) then
if (button.MyObject.icon) then
button.MyObject.icon:SetPoint ("left", button, "left", 5 + (button.MyObject.icon.leftpadding or 0), -1)
elseif (button.MyObject.capsule_textalign == "left") then
button.text:SetPoint ("left", button, "left", 3, -1)
elseif (button.MyObject.capsule_textalign == "center") then
button.text:SetPoint ("center", button, "center", 1, -1)
elseif (button.MyObject.capsule_textalign == "right") then
button.text:SetPoint ("right", button, "right", -1, -1)
end
else
if (button.MyObject.icon) then
button.MyObject.icon:SetPoint ("left", button, "left", 7 + (button.MyObject.icon.leftpadding or 0), -2)
else
button.text:SetPoint ("center", button,"center", 1, -1)
end
end
button.mouse_down = GetTime()
local x, y = GetCursorPosition()
button.x = _math_floor (x)
button.y = _math_floor (y)
if (not button.MyObject.container.isLocked and button.MyObject.container:IsMovable()) then
if (not button.isLocked and button:IsMovable()) then
button.MyObject.container.isMoving = true
button.MyObject.container:StartMoving()
end
end
if (button.MyObject.options.OnGrab) then
if (_type (button.MyObject.options.OnGrab) == "string" and button.MyObject.options.OnGrab == "PassClick") then
if (buttontype == "LeftButton") then
DF:CoreDispatch ((button:GetName() or "Button") .. ":OnMouseDown()", button.MyObject.func, button, buttontype, button.MyObject.param1, button.MyObject.param2)
else
DF:CoreDispatch ((button:GetName() or "Button") .. ":OnMouseDown()", button.MyObject.funcright, button, buttontype, button.MyObject.param1, button.MyObject.param2)
end
end
end
end
local OnMouseUp = function (button, buttontype)
if (not button:IsEnabled()) then
return
end
if (button.textureLeft) then
if (button.MyObject.is_mouse_over) then
button.textureLeft:SetTexCoord (0, 4/128, 40/128, 56/128)
button.textureRight:SetTexCoord (124/128, 1, 40/128, 56/128)
button.textureTop:SetTexCoord (9/128, 120/128, 33/128, 37/128)
button.textureBottom:SetTexCoord (9/128, 119/128, 60/128, 64/128)
button.textureTopLeft:SetTexCoord (0, 8/128, 33/128, 40/128)
button.textureTopRight:SetTexCoord (121/128, 1, 33/128, 40/128)
button.textureBottomLeft:SetTexCoord (0, 8/128, 56/128, 64/128)
button.textureBottomRight:SetTexCoord (120/128, 1, 56/128, 64/128)
else
button.textureLeft:SetTexCoord (0, 4/128, 9/128, 24/128)
button.textureRight:SetTexCoord (124/128, 1, 9/128, 24/128)
button.textureTop:SetTexCoord (9/128, 120/128, 0, 4/128)
button.textureBottom:SetTexCoord (9/128, 119/128, 28/128, 32/128)
button.textureTopLeft:SetTexCoord (0, 8/128, 0, 8/128)
button.textureTopRight:SetTexCoord (121/128, 1, 0, 8/128)
button.textureBottomLeft:SetTexCoord (0, 8/128, 24/128, 32/128)
button.textureBottomRight:SetTexCoord (120/128, 1, 24/128, 32/128)
end
end
local capsule = button.MyObject
local kill = capsule:RunHooksForWidget ("OnMouseUp", button, capsule)
if (kill) then
return
end
button.MyObject.is_mouse_down = false
if (button.texture) then
if (button.texture.coords) then
if (button.MyObject.is_mouse_over) then
button.texture:SetTexCoord (_unpack (button.texture.coords.Highlight))
else
button.texture:SetTexCoord (_unpack (coords.Normal))
end
else
if (button.MyObject.is_mouse_over) then
button.texture:SetTexCoord (0, 1, 0.24609375, 0.49609375)
else
button.texture:SetTexCoord (0, 1, 0, 0.24609375)
end
end
end
if (button.MyObject.capsule_textalign) then
if (button.MyObject.icon) then
button.MyObject.icon:SetPoint ("left", button, "left", 4 + (button.MyObject.icon.leftpadding or 0), 0)
elseif (button.MyObject.capsule_textalign == "left") then
button.text:SetPoint ("left", button, "left", 2, 0)
elseif (button.MyObject.capsule_textalign == "center") then
button.text:SetPoint ("center", button, "center", 0, 0)
elseif (button.MyObject.capsule_textalign == "right") then
button.text:SetPoint ("right", button, "right", -2, 0)
end
else
if (button.MyObject.icon) then
button.MyObject.icon:SetPoint ("left", button, "left", 4 + (button.MyObject.icon.leftpadding or 0), 0)
else
button.text:SetPoint ("center", button,"center", 0, 0)
end
end
if (button.MyObject.container.isMoving) then
button.MyObject.container:StopMovingOrSizing()
button.MyObject.container.isMoving = false
end
local x, y = GetCursorPosition()
x = _math_floor (x)
y = _math_floor (y)
button.mouse_down = button.mouse_down or 0 --avoid issues when the button was pressed while disabled and release when enabled
if (
(x == button.x and y == button.y) or
(button.mouse_down+0.5 > GetTime() and button:IsMouseOver())
) then
if (buttontype == "LeftButton") then
DF:CoreDispatch ((button:GetName() or "Button") .. ":OnMouseUp()", button.MyObject.func, button, buttontype, button.MyObject.param1, button.MyObject.param2)
else
DF:CoreDispatch ((button:GetName() or "Button") .. ":OnMouseUp()", button.MyObject.funcright, button, buttontype, button.MyObject.param1, button.MyObject.param2)
end
end
end
------------------------------------------------------------------------------------------------------------
function ButtonMetaFunctions:SetTemplate (template)
if (type (template) == "string") then
template = DF:GetTemplate ("button", template)
end
if (not template) then
DF:Error ("template not found")
return
end
if (template.width) then
self:SetWidth (template.width)
end
if (template.height) then
self:SetHeight (template.height)
end
if (template.backdrop) then
self:SetBackdrop (template.backdrop)
end
if (template.backdropcolor) then
local r, g, b, a = DF:ParseColors (template.backdropcolor)
self:SetBackdropColor (r, g, b, a)
self.onleave_backdrop = {r, g, b, a}
end
if (template.backdropbordercolor) then
local r, g, b, a = DF:ParseColors (template.backdropbordercolor)
self:SetBackdropBorderColor (r, g, b, a)
self.onleave_backdrop_border_color = {r, g, b, a}
end
if (template.onentercolor) then
local r, g, b, a = DF:ParseColors (template.onentercolor)
self.onenter_backdrop = {r, g, b, a}
end
if (template.onleavecolor) then
local r, g, b, a = DF:ParseColors (template.onleavecolor)
self.onleave_backdrop = {r, g, b, a}
end
if (template.onenterbordercolor) then
local r, g, b, a = DF:ParseColors (template.onenterbordercolor)
self.onenter_backdrop_border_color = {r, g, b, a}
end
if (template.onleavebordercolor) then
local r, g, b, a = DF:ParseColors (template.onleavebordercolor)
self.onleave_backdrop_border_color = {r, g, b, a}
end
if (template.icon) then
local i = template.icon
self:SetIcon (i.texture, i.width, i.height, i.layout, i.texcoord, i.color, i.textdistance, i.leftpadding)
end
if (template.textsize) then
self.textsize = template.textsize
end
if (template.textfont) then
self.textfont = template.textfont
end
if (template.textcolor) then
self.textcolor = template.textcolor
end
if (template.textalign) then
self.textalign = template.textalign
end
end
------------------------------------------------------------------------------------------------------------
--> object constructor
local build_button = function (self)
self:SetSize (100, 20)
self.text = self:CreateFontString ("$parent_Text", "ARTWORK", "GameFontNormal")
self.text:SetJustifyH ("CENTER")
DF:SetFontSize (self.text, 10)
self.text:SetPoint ("CENTER", self, "CENTER", 0, 0)
self.texture_disabled = self:CreateTexture ("$parent_TextureDisabled", "OVERLAY")
self.texture_disabled:SetAllPoints()
self.texture_disabled:Hide()
self.texture_disabled:SetTexture ("Interface\\Tooltips\\UI-Tooltip-Background")
self:SetScript ("OnDisable", function (self)
self.texture_disabled:Show()
self.texture_disabled:SetVertexColor (0, 0, 0)
self.texture_disabled:SetAlpha (.5)
end)
self:SetScript ("OnEnable", function (self)
self.texture_disabled:Hide()
end)
end
function DF:CreateButton (parent, func, w, h, text, param1, param2, texture, member, name, short_method, button_template, text_template)
return DF:NewButton (parent, parent, name, member, w, h, func, param1, param2, texture, text, short_method, button_template, text_template)
end
function DF:NewButton (parent, container, name, member, w, h, func, param1, param2, texture, text, short_method, button_template, text_template)
if (not name) then
name = "DetailsFrameworkButtonNumber" .. DF.ButtonCounter
DF.ButtonCounter = DF.ButtonCounter + 1
elseif (not parent) then
return error ("Details! FrameWork: parent not found.", 2)
end
if (not container) then
container = parent
end
if (name:find ("$parent")) then
local parentName = DF.GetParentName (parent)
name = name:gsub ("$parent", parentName)
end
local ButtonObject = {type = "button", dframework = true}
if (member) then
parent [member] = ButtonObject
end
if (parent.dframework) then
parent = parent.widget
end
if (container.dframework) then
container = container.widget
end
--> default members:
ButtonObject.is_locked = true
ButtonObject.container = container
ButtonObject.options = {OnGrab = false}
ButtonObject.button = CreateFrame ("button", name, parent,"BackdropTemplate")
DF:Mixin (ButtonObject.button, DF.WidgetFunctions)
build_button (ButtonObject.button)
ButtonObject.widget = ButtonObject.button
ButtonObject.button:SetBackdropColor (0, 0, 0, 0.4)
ButtonObject.button:SetBackdropBorderColor (1, 1, 1, 1)
if (not APIButtonFunctions) then
APIButtonFunctions = true
local idx = getmetatable (ButtonObject.button).__index
for funcName, funcAddress in pairs (idx) do
if (not ButtonMetaFunctions [funcName]) then
ButtonMetaFunctions [funcName] = function (object, ...)
local x = loadstring ( "return _G['"..object.button:GetName().."']:"..funcName.."(...)")
return x (...)
end
end
end
end
ButtonObject.button:SetWidth (w or 100)
ButtonObject.button:SetHeight (h or 20)
ButtonObject.button.MyObject = ButtonObject
ButtonObject.text_overlay = _G [name .. "_Text"]
ButtonObject.disabled_overlay = _G [name .. "_TextureDisabled"]
ButtonObject.button:SetNormalTexture (texture)
ButtonObject.button:SetPushedTexture (texture)
ButtonObject.button:SetDisabledTexture (texture)
ButtonObject.button:SetHighlightTexture (texture, "ADD")
ButtonObject.button.text:SetText (text)
ButtonObject.button.text:SetPoint ("center", ButtonObject.button, "center")
local text_width = ButtonObject.button.text:GetStringWidth()
if (text_width > w-15 and ButtonObject.button.text:GetText() ~= "") then
if (short_method == false) then --> if is false, do not use auto resize
--do nothing
elseif (not short_method) then --> if the value is omitted, use the default resize
local new_width = text_width+15
ButtonObject.button:SetWidth (new_width)
elseif (short_method == 1) then
local loop = true
local textsize = 11
while (loop) do
if (text_width+15 < w or textsize < 8) then
loop = false
break
else
DF:SetFontSize (ButtonObject.button.text, textsize)
text_width = ButtonObject.button.text:GetStringWidth()
textsize = textsize - 1
end
end
elseif (short_method == 2) then
end
end
ButtonObject.func = func or cleanfunction
ButtonObject.funcright = cleanfunction
ButtonObject.param1 = param1
ButtonObject.param2 = param2
ButtonObject.short_method = short_method
if (text_template) then
if (text_template.size) then
DF:SetFontSize (ButtonObject.button.text, text_template.size)
end
if (text_template.color) then
local r, g, b, a = DF:ParseColors (text_template.color)
ButtonObject.button.text:SetTextColor (r, g, b, a)
end
if (text_template.font) then
local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0")
local font = SharedMedia:Fetch ("font", text_template.font)
DF:SetFontFace (ButtonObject.button.text, font)
end
end
--> hooks
ButtonObject.HookList = {
OnEnter = {},
OnLeave = {},
OnHide = {},
OnShow = {},
OnMouseDown = {},
OnMouseUp = {},
}
ButtonObject.button:SetScript ("OnEnter", OnEnter)
ButtonObject.button:SetScript ("OnLeave", OnLeave)
ButtonObject.button:SetScript ("OnHide", OnHide)
ButtonObject.button:SetScript ("OnShow", OnShow)
ButtonObject.button:SetScript ("OnMouseDown", OnMouseDown)
ButtonObject.button:SetScript ("OnMouseUp", OnMouseUp)
_setmetatable (ButtonObject, ButtonMetaFunctions)
if (button_template) then
ButtonObject:SetTemplate (button_template)
end
return ButtonObject
end
local pickcolor_callback = function (self, r, g, b, a, button)
a = abs (a-1)
button.MyObject.color_texture:SetVertexColor (r, g, b, a)
--> safecall
DF:CoreDispatch ((self:GetName() or "ColorPicker") .. ".pickcolor_callback()", button.MyObject.color_callback, button.MyObject, r, g, b, a)
button.MyObject:RunHooksForWidget ("OnColorChanged", button.MyObject, r, g, b, a)
end
local pickcolor = function (self, alpha, param2)
local r, g, b, a = self.MyObject.color_texture:GetVertexColor()
a = abs (a-1)
DF:ColorPick (self, r, g, b, a, pickcolor_callback)
end
local color_button_height = 16
local color_button_width = 16
local set_colorpick_color = function (button, r, g, b, a)
a = a or 1
button.color_texture:SetVertexColor (r, g, b, a)
end
local colorpick_cancel = function (self)
ColorPickerFrame:Hide()
end
function DF:CreateColorPickButton (parent, name, member, callback, alpha, button_template)
return DF:NewColorPickButton (parent, name, member, callback, alpha, button_template)
end
function DF:NewColorPickButton (parent, name, member, callback, alpha, button_template)
--button
local button = DF:NewButton (parent, _, name, member, color_button_width, color_button_height, pickcolor, alpha, "param2", nil, nil, nil, button_template)
button.color_callback = callback
button.Cancel = colorpick_cancel
button.SetColor = set_colorpick_color
button.HookList.OnColorChanged = {}
if (not button_template) then
button:InstallCustomTexture()
button:SetBackdrop ({edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 6,
bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]], insets = {left = 0, right = 0, top = 0, bottom = 0}})
end
local background = button:CreateTexture(nil, "background", nil, 2)
background:SetPoint("topleft", button.widget, "topleft", 0, 0)
background:SetPoint("bottomright", button.widget, "bottomright", 0, 0)
background:SetTexture([[Interface\ITEMSOCKETINGFRAME\UI-EMPTYSOCKET]])
background:SetTexCoord(3/16, 13/16, 3/16, 13/16)
background:SetAlpha(0.3)
--textura da cor
local img = DF:NewImage (button, nil, color_button_width, color_button_height, nil, nil, "color_texture", "$parentTex")
img:SetColorTexture (1, 1, 1)
img:SetPoint ("topleft", button.widget, "topleft", 0, 0)
img:SetPoint ("bottomright", button.widget, "bottomright", 0, 0)
img:SetDrawLayer ("background", 3)
return button
end