You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

868 lines
26 KiB

local DF = _G ["DetailsFramework"]
if (not DF or not DetailsFrameworkCanLoad) then
return
end
local _
local _rawset = rawset --> lua locals
local _rawget = rawget --> lua locals
local _setmetatable = setmetatable --> lua locals
local _unpack = unpack --> lua locals
local _type = type --> lua locals
local _math_floor = math.floor --> lua locals
local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0")
local cleanfunction = function() end
local APIBarFunctions
do
local metaPrototype = {
WidgetType = "normal_bar",
SetHook = DF.SetHook,
RunHooksForWidget = DF.RunHooksForWidget,
dversion = DF.dversion,
}
--check if there's a metaPrototype already existing
if (_G[DF.GlobalWidgetControlNames["normal_bar"]]) then
--get the already existing metaPrototype
local oldMetaPrototype = _G[DF.GlobalWidgetControlNames ["normal_bar"]]
--check if is older
if ( (not oldMetaPrototype.dversion) or (oldMetaPrototype.dversion < DF.dversion) ) then
--the version is older them the currently loading one
--copy the new values into the old metatable
for funcName, _ in pairs(metaPrototype) do
oldMetaPrototype[funcName] = metaPrototype[funcName]
end
end
else
--first time loading the framework
_G[DF.GlobalWidgetControlNames ["normal_bar"]] = metaPrototype
end
end
local BarMetaFunctions = _G[DF.GlobalWidgetControlNames ["normal_bar"]]
------------------------------------------------------------------------------------------------------------
--> metatables
BarMetaFunctions.__call = function (_table, value)
if (not value) then
return _table.statusbar:GetValue()
else
return _table.statusbar:SetValue (value)
end
end
BarMetaFunctions.__add = function (v1, v2)
if (_type (v1) == "table") then
local v = v1.statusbar:GetValue()
v = v + v2
v1.statusbar:SetValue (v)
else
local v = v2.statusbar:GetValue()
v = v + v1
v2.statusbar:SetValue (v)
end
end
BarMetaFunctions.__sub = function (v1, v2)
if (_type (v1) == "table") then
local v = v1.statusbar:GetValue()
v = v - v2
v1.statusbar:SetValue (v)
else
local v = v2.statusbar:GetValue()
v = v - v1
v2.statusbar:SetValue (v)
end
end
------------------------------------------------------------------------------------------------------------
--> members
--> tooltip
local function gmember_tooltip (_object)
return _object:GetTooltip()
end
--> shown
local gmember_shown = function (_object)
return _object.statusbar:IsShown()
end
--> frame width
local gmember_width = function (_object)
return _object.statusbar:GetWidth()
end
--> frame height
local gmember_height = function (_object)
return _object.statusbar:GetHeight()
end
--> value
local gmember_value = function (_object)
return _object.statusbar:GetValue()
end
--> right text
local gmember_rtext = function (_object)
return _object.textright:GetText()
end
--> left text
local gmember_ltext = function (_object)
return _object.textleft:GetText()
end
--> left color
local gmember_color = function (_object)
local r, g, b, a = _object._texture:GetVertexColor()
return r, g, b, a
end
--> icon
local gmember_icon = function (_object)
return _object._icon:GetTexture()
end
--> texture
local gmember_texture = function (_object)
return _object._texture:GetTexture()
end
--> font size
local gmember_textsize = function (_object)
local _, fontsize = _object.textleft:GetFont()
return fontsize
end
--> font face
local gmember_textfont = function (_object)
local fontface = _object.textleft:GetFont()
return fontface
end
--> font color
local gmember_textcolor = function (_object)
return _object.textleft:GetTextColor()
end
--> alpha
local gmember_alpha= function (_object)
return _object:GetAlpha()
end
BarMetaFunctions.GetMembers = BarMetaFunctions.GetMembers or {}
BarMetaFunctions.GetMembers ["tooltip"] = gmember_tooltip
BarMetaFunctions.GetMembers ["shown"] = gmember_shown
BarMetaFunctions.GetMembers ["width"] = gmember_width
BarMetaFunctions.GetMembers ["height"] = gmember_height
BarMetaFunctions.GetMembers ["value"] = gmember_value
BarMetaFunctions.GetMembers ["lefttext"] = gmember_ltext
BarMetaFunctions.GetMembers ["righttext"] = gmember_rtext
BarMetaFunctions.GetMembers ["color"] = gmember_color
BarMetaFunctions.GetMembers ["icon"] = gmember_icon
BarMetaFunctions.GetMembers ["texture"] = gmember_texture
BarMetaFunctions.GetMembers ["fontsize"] = gmember_textsize
BarMetaFunctions.GetMembers ["fontface"] = gmember_textfont
BarMetaFunctions.GetMembers ["fontcolor"] = gmember_textcolor
BarMetaFunctions.GetMembers ["textsize"] = gmember_textsize --alias
BarMetaFunctions.GetMembers ["textfont"] = gmember_textfont --alias
BarMetaFunctions.GetMembers ["textcolor"] = gmember_textcolor --alias
BarMetaFunctions.GetMembers ["alpha"] = gmember_alpha
BarMetaFunctions.__index = function (_table, _member_requested)
local func = BarMetaFunctions.GetMembers [_member_requested]
if (func) then
return func (_table, _member_requested)
end
local fromMe = _rawget (_table, _member_requested)
if (fromMe) then
return fromMe
end
return BarMetaFunctions [_member_requested]
end
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> tooltip
local smember_tooltip = function (_object, _value)
return _object:SetTooltip (_value)
end
--> show
local smember_shown = function (_object, _value)
if (_value) then
return _object:Show()
else
return _object:Hide()
end
end
--> hide
local smember_hide = function (_object, _value)
if (_value) then
return _object:Hide()
else
return _object:Show()
end
end
--> width
local smember_width = function (_object, _value)
return _object.statusbar:SetWidth (_value)
end
--> height
local smember_height = function (_object, _value)
return _object.statusbar:SetHeight (_value)
end
--> statusbar value
local smember_value = function (_object, _value)
_object.statusbar:SetValue (_value)
return _object.div:SetPoint ("left", _object.statusbar, "left", _value * (_object.statusbar:GetWidth()/100) - 16, 0)
end
--> right text
local smember_rtext = function (_object, _value)
return _object.textright:SetText (_value)
end
--> left text
local smember_ltext = function (_object, _value)
return _object.textleft:SetText (_value)
end
--> color
local smember_color = function (_object, _value)
local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
_object.statusbar:SetStatusBarColor (_value1, _value2, _value3, _value4)
_object._texture.original_colors = {_value1, _value2, _value3, _value4}
_object.timer_texture:SetVertexColor (_value1, _value2, _value3, _value4)
_object.timer_textureR:SetVertexColor (_value1, _value2, _value3, _value4)
return _object._texture:SetVertexColor (_value1, _value2, _value3, _value4)
end
--> background color
local smember_backgroundcolor = function (_object, _value)
local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
return _object.background:SetVertexColor (_value1, _value2, _value3, _value4)
end
--> icon
local smember_icon = function (_object, _value)
if (type (_value) == "table") then
local _value1, _value2 = _unpack (_value)
_object._icon:SetTexture (_value1)
if (_value2) then
_object._icon:SetTexCoord (_unpack (_value2))
end
else
_object._icon:SetTexture (_value)
end
return
end
--> texture
local smember_texture = function (_object, _value)
if (type (_value) == "table") then
local _value1, _value2 = _unpack (_value)
_object._texture:SetTexture (_value1)
_object.timer_texture:SetTexture (_value1)
_object.timer_textureR:SetTexture (_value1)
if (_value2) then
_object._texture:SetTexCoord (_unpack (_value2))
_object.timer_texture:SetTexCoord (_unpack (_value2))
_object.timer_textureR:SetTexCoord (_unpack (_value2))
end
else
if (_value:find ("\\")) then
_object._texture:SetTexture (_value)
else
local file = SharedMedia:Fetch ("statusbar", _value)
if (file) then
_object._texture:SetTexture (file)
_object.timer_texture:SetTexture (file)
_object.timer_textureR:SetTexture (file)
else
_object._texture:SetTexture (_value)
_object.timer_texture:SetTexture (_value)
_object.timer_textureR:SetTexture (_value)
end
end
end
return
end
--> background texture
local smember_backgroundtexture = function (_object, _value)
if (_value:find ("\\")) then
_object.background:SetTexture (_value)
else
local file = SharedMedia:Fetch ("statusbar", _value)
if (file) then
_object.background:SetTexture (file)
else
_object.background:SetTexture (_value)
end
end
return
end
--> font face
local smember_textfont = function (_object, _value)
DF:SetFontFace (_object.textleft, _value)
return DF:SetFontFace (_object.textright, _value)
end
--> font size
local smember_textsize = function (_object, _value)
DF:SetFontSize (_object.textleft, _value)
return DF:SetFontSize (_object.textright, _value)
end
--> font color
local smember_textcolor = function (_object, _value)
local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
_object.textleft:SetTextColor (_value1, _value2, _value3, _value4)
return _object.textright:SetTextColor (_value1, _value2, _value3, _value4)
end
--> outline (shadow)
local smember_outline = function (_object, _value)
DF:SetFontOutline (_object.textleft, _value)
return DF:SetFontOutline (_object.textright, _value)
end
--> alpha
local smember_alpha= function (_object, _value)
return _object:SetAlpha (_value)
end
BarMetaFunctions.SetMembers = BarMetaFunctions.SetMembers or {}
BarMetaFunctions.SetMembers["tooltip"] = smember_tooltip
BarMetaFunctions.SetMembers["shown"] = smember_shown
BarMetaFunctions.SetMembers["width"] = smember_width
BarMetaFunctions.SetMembers["height"] = smember_height
BarMetaFunctions.SetMembers["value"] = smember_value
BarMetaFunctions.SetMembers["righttext"] = smember_rtext
BarMetaFunctions.SetMembers["lefttext"] = smember_ltext
BarMetaFunctions.SetMembers["color"] = smember_color
BarMetaFunctions.SetMembers["backgroundcolor"] = smember_backgroundcolor
BarMetaFunctions.SetMembers["icon"] = smember_icon
BarMetaFunctions.SetMembers["texture"] = smember_texture
BarMetaFunctions.SetMembers["backgroundtexture"] = smember_backgroundtexture
BarMetaFunctions.SetMembers["fontsize"] = smember_textsize
BarMetaFunctions.SetMembers["fontface"] = smember_textfont
BarMetaFunctions.SetMembers["fontcolor"] = smember_textcolor
BarMetaFunctions.SetMembers["textsize"] = smember_textsize --alias
BarMetaFunctions.SetMembers["textfont"] = smember_textfont --alias
BarMetaFunctions.SetMembers["textcolor"] = smember_textcolor --alias
BarMetaFunctions.SetMembers["shadow"] = smember_outline
BarMetaFunctions.SetMembers["outline"] = smember_outline --alias
BarMetaFunctions.SetMembers["alpha"] = smember_alpha
BarMetaFunctions.__newindex = function (_table, _key, _value)
local func = BarMetaFunctions.SetMembers [_key]
if (func) then
return func (_table, _value)
else
return _rawset (_table, _key, _value)
end
end
------------------------------------------------------------------------------------------------------------
--> methods
--> show & hide
function BarMetaFunctions:Show()
self.statusbar:Show()
end
function BarMetaFunctions:Hide()
self.statusbar:Hide()
end
--> return color
function BarMetaFunctions:GetVertexColor()
return self._texture:GetVertexColor()
end
--> set value (status bar)
function BarMetaFunctions:SetValue (value)
if (not value) then
value = 0
end
self.statusbar:SetValue (value)
self.div:SetPoint ("left", self.statusbar, "left", value * (self.statusbar:GetWidth()/100) - 16, 0)
end
--> set point
function BarMetaFunctions:SetPoint (v1, v2, v3, v4, v5)
v1, v2, v3, v4, v5 = DF:CheckPoints (v1, v2, v3, v4, v5, self)
if (not v1) then
print ("Invalid parameter for SetPoint")
return
end
return self.widget:SetPoint (v1, v2, v3, v4, v5)
end
--> set sizes
function BarMetaFunctions:SetSize (w, h)
if (w) then
self.statusbar:SetWidth (w)
end
if (h) then
self.statusbar:SetHeight (h)
end
end
--> set texture
function BarMetaFunctions:SetTexture (texture)
self._texture:SetTexture (texture)
end
--> set texts
function BarMetaFunctions:SetLeftText (text)
self.textleft:SetText (text)
end
function BarMetaFunctions:SetRightText (text)
self.textright:SetText (text)
end
--> set color
function BarMetaFunctions:SetColor (r, g, b, a)
r, g, b, a = DF:ParseColors (r, g, b, a)
self._texture:SetVertexColor (r, g, b, a)
self.statusbar:SetStatusBarColor (r, g, b, a)
self._texture.original_colors = {r, g, b, a}
end
--> set icons
function BarMetaFunctions:SetIcon (texture, ...)
self._icon:SetTexture (texture)
if (...) then
local L, R, U, D = _unpack (...)
self._icon:SetTexCoord (L, R, U, D)
end
end
--> show div
function BarMetaFunctions:ShowDiv (bool)
if (bool) then
self.div:Show()
else
self.div:Hide()
end
end
-- tooltip
function BarMetaFunctions:SetTooltip (tooltip)
if (tooltip) then
return _rawset (self, "have_tooltip", tooltip)
else
return _rawset (self, "have_tooltip", nil)
end
end
function BarMetaFunctions:GetTooltip()
return _rawget (self, "have_tooltip")
end
-- frame levels
function BarMetaFunctions:GetFrameLevel()
return self.statusbar:GetFrameLevel()
end
function BarMetaFunctions:SetFrameLevel (level, frame)
if (not frame) then
return self.statusbar:SetFrameLevel (level)
else
local framelevel = frame:GetFrameLevel (frame) + level
return self.statusbar:SetFrameLevel (framelevel)
end
end
-- frame stratas
function BarMetaFunctions:SetFrameStrata()
return self.statusbar:GetFrameStrata()
end
function BarMetaFunctions:SetFrameStrata (strata)
if (_type (strata) == "table") then
self.statusbar:SetFrameStrata (strata:GetFrameStrata())
else
self.statusbar:SetFrameStrata (strata)
end
end
--> container
function BarMetaFunctions:SetContainer (container)
self.container = container
end
------------------------------------------------------------------------------------------------------------
--> scripts
local OnEnter = function (frame)
local capsule = frame.MyObject
local kill = capsule:RunHooksForWidget ("OnEnter", frame, capsule)
if (kill) then
return
end
frame.MyObject.background:Show()
if (frame.MyObject.have_tooltip) then
GameCooltip2:Reset()
GameCooltip2:AddLine (frame.MyObject.have_tooltip)
GameCooltip2:ShowCooltip (frame, "tooltip")
end
end
local OnLeave = function (frame)
local capsule = frame.MyObject
local kill = capsule:RunHooksForWidget ("OnLeave", frame, capsule)
if (kill) then
return
end
frame.MyObject.background:Hide()
if (frame.MyObject.have_tooltip) then
GameCooltip2:ShowMe (false)
end
end
local OnHide = function (frame)
local capsule = frame.MyObject
local kill = capsule:RunHooksForWidget ("OnHide", frame, capsule)
if (kill) then
return
end
end
local OnShow = function (frame)
local capsule = frame.MyObject
local kill = capsule:RunHooksForWidget ("OnShow", frame, capsule)
if (kill) then
return
end
end
local OnMouseDown = function (frame, button)
local capsule = frame.MyObject
local kill = capsule:RunHooksForWidget ("OnMouseDown", frame, button, capsule)
if (kill) then
return
end
if (not frame.MyObject.container.isLocked and frame.MyObject.container:IsMovable()) then
if (not frame.isLocked and frame:IsMovable()) then
frame.MyObject.container.isMoving = true
frame.MyObject.container:StartMoving()
end
end
end
local OnMouseUp = function (frame, button)
local capsule = frame.MyObject
local kill = capsule:RunHooksForWidget ("OnMouseUp", frame, button, capsule)
if (kill) then
return
end
if (frame.MyObject.container.isMoving) then
frame.MyObject.container:StopMovingOrSizing()
frame.MyObject.container.isMoving = false
end
end
------------------------------------------------------------------------------------------------------------
--> timer
function BarMetaFunctions:OnTimerEnd()
local capsule = self
local kill = capsule:RunHooksForWidget ("OnTimerEnd", self.widget, capsule)
if (kill) then
return
end
self.timer_texture:Hide()
self.timer_textureR:Hide()
self.div_timer:Hide()
self:Hide()
self.timer = false
end
function BarMetaFunctions:CancelTimerBar(no_timer_end)
if (not self.HasTimer) then
return
end
if (self.TimerScheduled) then
DF:CancelTimer (self.TimerScheduled)
self.TimerScheduled = nil
else
if (self.statusbar:GetScript ("OnUpdate")) then
self.statusbar:SetScript ("OnUpdate", nil)
end
end
self.righttext = ""
self.timer_texture:Hide()
self.timer_textureR:Hide()
if (not no_timer_end) then
self:OnTimerEnd()
end
end
local OnUpdate = function (self, elapsed)
--> percent of elapsed
local pct = abs (self.end_timer - GetTime() - self.tempo) / self.tempo
if (self.inverse) then
self.t:SetWidth (self.total_size * pct)
else
self.t:SetWidth (self.total_size * abs (pct-1))
end
--> right text
self.remaining = self.remaining - elapsed
if (self.MyObject.RightTextIsTimer) then
self.righttext:SetText (DF:IntegerToTimer (self.remaining))
else
self.righttext:SetText (_math_floor (self.remaining))
end
if (pct >= 1) then
self.righttext:SetText ("")
self:SetScript ("OnUpdate", nil)
self.MyObject.HasTimer = nil
self.MyObject:OnTimerEnd()
end
end
function BarMetaFunctions:SetTimer (tempo, end_at)
if (end_at) then
self.statusbar.tempo = end_at - tempo
self.statusbar.remaining = end_at - GetTime()
self.statusbar.end_timer = end_at
else
self.statusbar.tempo = tempo
self.statusbar.remaining = tempo
self.statusbar.end_timer = GetTime() + tempo
end
self.statusbar.total_size = self.statusbar:GetWidth()
self.statusbar.inverse = self.BarIsInverse
self(0)
self.div_timer:Show()
self.background:Show()
self:Show()
if (self.LeftToRight) then
self.timer_texture:Hide()
self.timer_textureR:Show()
self.statusbar.t = self.timer_textureR
self.timer_textureR:ClearAllPoints()
self.timer_textureR:SetPoint ("right", self.statusbar, "right")
self.div_timer:SetPoint ("left", self.timer_textureR, "left", -14, -1)
else
self.timer_texture:Show()
self.timer_textureR:Hide()
self.statusbar.t = self.timer_texture
self.timer_texture:ClearAllPoints()
self.timer_texture:SetPoint ("left", self.statusbar, "left")
self.div_timer:SetPoint ("left", self.timer_texture, "right", -16, -1)
end
if (self.BarIsInverse) then
self.statusbar.t:SetWidth (1)
else
self.statusbar.t:SetWidth (self.statusbar.total_size)
end
self.timer = true
self.HasTimer = true
self.TimerScheduled = DF:ScheduleTimer ("StartTimeBarAnimation", 0.1, self)
end
function DF:StartTimeBarAnimation (timebar)
timebar.TimerScheduled = nil
timebar.statusbar:SetScript ("OnUpdate", OnUpdate)
end
------------------------------------------------------------------------------------------------------------
--> object constructor
function DetailsFrameworkNormalBar_OnCreate (self)
self.texture.original_colors = {1, 1, 1, 1}
self.background.original_colors = {.3, .3, .3, .3}
self.timertexture.original_colors = {.3, .3, .3, .3}
return true
end
local build_statusbar = function (self)
self:SetSize (300, 14)
self.background = self:CreateTexture ("$parent_background", "BACKGROUND")
self.background:Hide()
self.background:SetAllPoints()
self.background:SetTexture ([[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]])
self.background:SetVertexColor (.3, .3, .3, .3)
self.timertexture = self:CreateTexture ("$parent_timerTexture", "ARTWORK")
self.timertexture:Hide()
self.timertexture:SetSize (300, 14)
self.timertexture:SetTexture ([[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]])
self.timertexture:SetPoint ("LEFT", self, "LEFT")
self.timertextureR = self:CreateTexture ("$parent_timerTextureR", "ARTWORK")
self.timertextureR:Hide()
self.timertextureR:SetSize (300, 14)
self.timertextureR:SetTexture ([[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]])
self.timertextureR:SetPoint ("TOPRIGHT", self, 0, 0)
self.timertextureR:SetPoint ("BOTTOMRIGHT", self, 0, 0)
self.texture = self:CreateTexture ("$parent_statusbarTexture", "ARTWORK")
self.texture:SetSize (300, 14)
self.texture:SetTexture ([[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]])
self:SetStatusBarTexture (self.texture)
self.icontexture = self:CreateTexture ("$parent_icon", "OVERLAY")
self.icontexture:SetSize (14, 14)
self.icontexture:SetPoint ("LEFT", self, "LEFT")
self.sparkmouseover = self:CreateTexture ("$parent_sparkMouseover", "OVERLAY")
self.sparkmouseover:SetSize (32, 32)
self.sparkmouseover:SetTexture ([[Interface\CastingBar\UI-CastingBar-Spark]])
self.sparkmouseover:SetBlendMode ("ADD")
self.sparkmouseover:SetPoint ("LEFT", self, "RIGHT", -16, -1)
self.sparkmouseover:Hide()
self.sparktimer = self:CreateTexture ("$parent_sparkTimer", "OVERLAY")
self.sparktimer:SetSize (32, 32)
self.sparktimer:SetPoint ("LEFT", self.timertexture, "RIGHT", -16, -1)
self.sparktimer:SetTexture ([[Interface\CastingBar\UI-CastingBar-Spark]])
self.sparktimer:SetBlendMode ("ADD")
self.sparktimer:Hide()
self.lefttext = self:CreateFontString ("$parent_TextLeft", "OVERLAY", "GameFontHighlight")
self.lefttext:SetJustifyH ("LEFT")
self.lefttext:SetPoint ("LEFT", self.icontexture, "RIGHT", 3, 0)
DF:SetFontSize (self.lefttext, 10)
self.righttext = self:CreateFontString ("$parent_TextRight", "OVERLAY", "GameFontHighlight")
self.righttext:SetJustifyH ("LEFT")
DF:SetFontSize (self.righttext, 10)
self.righttext:SetPoint ("RIGHT", self, "RIGHT", -3, 0)
DetailsFrameworkNormalBar_OnCreate (self)
end
function DF:CreateBar (parent, texture, w, h, value, member, name)
return DF:NewBar (parent, parent, name, member, w, h, value, texture)
end
function DF:NewBar (parent, container, name, member, w, h, value, texture_name)
if (not name) then
name = "DetailsFrameworkBarNumber" .. DF.BarNameCounter
DF.BarNameCounter = DF.BarNameCounter + 1
elseif (not parent) then
return error ("Details! FrameWork: parent not found.", 2)
elseif (not container) then
container = parent
end
if (name:find ("$parent")) then
local parentName = DF.GetParentName (parent)
name = name:gsub ("$parent", parentName)
end
local BarObject = {type = "bar", dframework = true}
if (member) then
parent [member] = BarObject
end
if (parent.dframework) then
parent = parent.widget
end
if (container.dframework) then
container = container.widget
end
value = value or 0
w = w or 150
h = h or 14
--> default members:
--> misc
BarObject.locked = false
BarObject.container = container
--> create widgets
BarObject.statusbar = CreateFrame ("statusbar", name, parent)
DF:Mixin (BarObject.statusbar, DF.WidgetFunctions)
build_statusbar (BarObject.statusbar)
BarObject.widget = BarObject.statusbar
if (not APIBarFunctions) then
APIBarFunctions = true
local idx = getmetatable (BarObject.statusbar).__index
for funcName, funcAddress in pairs (idx) do
if (not BarMetaFunctions [funcName]) then
BarMetaFunctions [funcName] = function (object, ...)
local x = loadstring ( "return _G['"..object.statusbar:GetName().."']:"..funcName.."(...)")
return x (...)
end
end
end
end
BarObject.statusbar:SetHeight (h)
BarObject.statusbar:SetWidth (w)
BarObject.statusbar:SetFrameLevel (parent:GetFrameLevel()+1)
BarObject.statusbar:SetMinMaxValues (0, 100)
BarObject.statusbar:SetValue (value or 50)
BarObject.statusbar.MyObject = BarObject
BarObject.timer_texture = _G [name .. "_timerTexture"]
BarObject.timer_texture:SetWidth (w)
BarObject.timer_texture:SetHeight (h)
BarObject.timer_textureR = _G [name .. "_timerTextureR"]
BarObject.timer_textureR:Hide()
BarObject._texture = _G [name .. "_statusbarTexture"]
BarObject.background = _G [name .. "_background"]
BarObject._icon = _G [name .. "_icon"]
BarObject.textleft = _G [name .. "_TextLeft"]
BarObject.textright = _G [name .. "_TextRight"]
BarObject.div = _G [name .. "_sparkMouseover"]
BarObject.div_timer = _G [name .. "_sparkTimer"]
--> hooks
BarObject.HookList = {
OnEnter = {},
OnLeave = {},
OnHide = {},
OnShow = {},
OnMouseDown = {},
OnMouseUp = {},
OnTimerEnd = {},
}
BarObject.statusbar:SetScript ("OnEnter", OnEnter)
BarObject.statusbar:SetScript ("OnLeave", OnLeave)
BarObject.statusbar:SetScript ("OnHide", OnHide)
BarObject.statusbar:SetScript ("OnShow", OnShow)
BarObject.statusbar:SetScript ("OnMouseDown", OnMouseDown)
BarObject.statusbar:SetScript ("OnMouseUp", OnMouseUp)
--> set class
_setmetatable (BarObject, BarMetaFunctions)
--> set texture
if (texture_name) then
smember_texture (BarObject, texture_name)
end
return BarObject
end --endd