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local DF = _G ["DetailsFramework"]
if (not DF or not DetailsFrameworkCanLoad) then
return
end
local _
local _rawset = rawset --> lua local
local _rawget = rawget --> lua local
local _setmetatable = setmetatable --> lua local
local _unpack = unpack --> lua local
local _type = type --> lua local
local _math_floor = math.floor --> lua local
local loadstring = loadstring --> lua local
local cleanfunction = function() end
local APIImageFunctions = false
do
local metaPrototype = {
WidgetType = "image",
SetHook = DF.SetHook,
RunHooksForWidget = DF.RunHooksForWidget,
dversion = DF.dversion,
}
--check if there's a metaPrototype already existing
if (_G[DF.GlobalWidgetControlNames["image"]]) then
--get the already existing metaPrototype
local oldMetaPrototype = _G[DF.GlobalWidgetControlNames ["image"]]
--check if is older
if ( (not oldMetaPrototype.dversion) or (oldMetaPrototype.dversion < DF.dversion) ) then
--the version is older them the currently loading one
--copy the new values into the old metatable
for funcName, _ in pairs(metaPrototype) do
oldMetaPrototype[funcName] = metaPrototype[funcName]
end
end
else
--first time loading the framework
_G[DF.GlobalWidgetControlNames ["image"]] = metaPrototype
end
end
local ImageMetaFunctions = _G[DF.GlobalWidgetControlNames ["image"]]
------------------------------------------------------------------------------------------------------------
--> metatables
ImageMetaFunctions.__call = function (_table, value)
return self.image:SetTexture (value)
end
------------------------------------------------------------------------------------------------------------
--> members
--> shown
local gmember_shown = function (_object)
return _object:IsShown()
end
--> frame width
local gmember_width = function (_object)
return _object.image:GetWidth()
end
--> frame height
local gmember_height = function (_object)
return _object.image:GetHeight()
end
--> texture
local gmember_texture = function (_object)
return _object.image:GetTexture()
end
--> alpha
local gmember_alpha = function (_object)
return _object.image:GetAlpha()
end
ImageMetaFunctions.GetMembers = ImageMetaFunctions.GetMembers or {}
ImageMetaFunctions.GetMembers ["shown"] = gmember_shown
ImageMetaFunctions.GetMembers ["alpha"] = gmember_alpha
ImageMetaFunctions.GetMembers ["width"] = gmember_width
ImageMetaFunctions.GetMembers ["height"] = gmember_height
ImageMetaFunctions.GetMembers ["texture"] = gmember_texture
ImageMetaFunctions.__index = function (_table, _member_requested)
local func = ImageMetaFunctions.GetMembers [_member_requested]
if (func) then
return func (_table, _member_requested)
end
local fromMe = _rawget (_table, _member_requested)
if (fromMe) then
return fromMe
end
return ImageMetaFunctions [_member_requested]
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> show
local smember_show = function (_object, _value)
if (_value) then
return _object:Show()
else
return _object:Hide()
end
end
--> hide
local smember_hide = function (_object, _value)
if (not _value) then
return _object:Show()
else
return _object:Hide()
end
end
--> texture
local smember_texture = function (_object, _value)
if (type (_value) == "table") then
local r, g, b, a = DF:ParseColors (_value)
_object.image:SetTexture (r, g, b, a or 1)
else
if (DF:IsHtmlColor (_value)) then
local r, g, b, a = DF:ParseColors (_value)
_object.image:SetTexture (r, g, b, a or 1)
else
_object.image:SetTexture (_value)
end
end
end
--> width
local smember_width = function (_object, _value)
return _object.image:SetWidth (_value)
end
--> height
local smember_height = function (_object, _value)
return _object.image:SetHeight (_value)
end
--> alpha
local smember_alpha = function (_object, _value)
return _object.image:SetAlpha (_value)
end
--> color
local smember_color = function (_object, _value)
local r, g, b, a = DF:ParseColors (_value)
_object.image:SetColorTexture (r, g, b, a or 1)
end
--> vertex color
local smember_vertexcolor = function (_object, _value)
local r, g, b, a = DF:ParseColors (_value)
_object.image:SetVertexColor (r, g, b, a or 1)
end
--> desaturated
local smember_desaturated = function (_object, _value)
if (_value) then
_object:SetDesaturated (true)
else
_object:SetDesaturated (false)
end
end
--> texcoords
local smember_texcoord = function (_object, _value)
if (_value) then
_object:SetTexCoord (unpack (_value))
else
_object:SetTexCoord (0, 1, 0, 1)
end
end
ImageMetaFunctions.SetMembers = ImageMetaFunctions.SetMembers or {}
ImageMetaFunctions.SetMembers ["show"] = smember_show
ImageMetaFunctions.SetMembers ["hide"] = smember_hide
ImageMetaFunctions.SetMembers ["alpha"] = smember_alpha
ImageMetaFunctions.SetMembers ["width"] = smember_width
ImageMetaFunctions.SetMembers ["height"] = smember_height
ImageMetaFunctions.SetMembers ["texture"] = smember_texture
ImageMetaFunctions.SetMembers ["texcoord"] = smember_texcoord
ImageMetaFunctions.SetMembers ["color"] = smember_color
ImageMetaFunctions.SetMembers ["vertexcolor"] = smember_vertexcolor
ImageMetaFunctions.SetMembers ["blackwhite"] = smember_desaturated
ImageMetaFunctions.__newindex = function (_table, _key, _value)
local func = ImageMetaFunctions.SetMembers [_key]
if (func) then
return func (_table, _value)
else
return _rawset (_table, _key, _value)
end
end
------------------------------------------------------------------------------------------------------------
--> methods
--> show & hide
function ImageMetaFunctions:IsShown()
return self.image:IsShown()
end
function ImageMetaFunctions:Show()
return self.image:Show()
end
function ImageMetaFunctions:Hide()
return self.image:Hide()
end
-- setpoint
function ImageMetaFunctions:SetPoint (v1, v2, v3, v4, v5)
v1, v2, v3, v4, v5 = DF:CheckPoints (v1, v2, v3, v4, v5, self)
if (not v1) then
print ("Invalid parameter for SetPoint")
return
end
return self.widget:SetPoint (v1, v2, v3, v4, v5)
end
-- sizes
function ImageMetaFunctions:SetSize (w, h)
if (w) then
self.image:SetWidth (w)
end
if (h) then
return self.image:SetHeight (h)
end
end
------------------------------------------------------------------------------------------------------------
--> scripts
------------------------------------------------------------------------------------------------------------
--> object constructor
function DF:CreateImage (parent, texture, w, h, layer, coords, member, name)
return DF:NewImage (parent, texture, w, h, layer, coords, member, name)
end
function DF:NewImage (parent, texture, w, h, layer, coords, member, name)
if (not parent) then
return error ("Details! FrameWork: parent not found.", 2)
end
if (not name) then
name = "DetailsFrameworkPictureNumber" .. DF.PictureNameCounter
DF.PictureNameCounter = DF.PictureNameCounter + 1
end
if (name:find ("$parent")) then
local parentName = DF.GetParentName (parent)
name = name:gsub ("$parent", parentName)
end
local ImageObject = {type = "image", dframework = true}
if (member) then
parent [member] = ImageObject
end
if (parent.dframework) then
parent = parent.widget
end
texture = texture or ""
ImageObject.image = parent:CreateTexture (name, layer or "OVERLAY")
ImageObject.widget = ImageObject.image
DF:Mixin (ImageObject.image, DF.WidgetFunctions)
if (not APIImageFunctions) then
APIImageFunctions = true
local idx = getmetatable (ImageObject.image).__index
for funcName, funcAddress in pairs (idx) do
if (not ImageMetaFunctions [funcName]) then
ImageMetaFunctions [funcName] = function (object, ...)
local x = loadstring ( "return _G['"..object.image:GetName().."']:"..funcName.."(...)")
return x (...)
end
end
end
end
ImageObject.image.MyObject = ImageObject
if (w) then
ImageObject.image:SetWidth(w)
end
if (h) then
ImageObject.image:SetHeight(h)
end
if (texture) then
if (type (texture) == "table") then
local r, g, b = DF:ParseColors(texture)
ImageObject.image:SetColorTexture(r,g,b)
else
if (DF:IsHtmlColor (texture)) then
local r, g, b = DF:ParseColors(texture)
ImageObject.image:SetColorTexture(r, g, b)
else
ImageObject.image:SetTexture(texture)
end
end
end
if (coords and type (coords) == "table" and coords [4]) then
ImageObject.image:SetTexCoord(unpack (coords))
end
ImageObject.HookList = {
}
setmetatable (ImageObject, ImageMetaFunctions)
return ImageObject
end