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-- heal ability file
local _detalhes = _G._detalhes
local _
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> constants
local alvo_da_habilidade = _detalhes.alvo_da_habilidade
local habilidade_cura = _detalhes.habilidade_cura
local container_combatentes = _detalhes.container_combatentes
local container_heal_target = _detalhes.container_type.CONTAINER_HEALTARGET_CLASS
local container_playernpc = _detalhes.container_type.CONTAINER_PLAYERNPC
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> internals
function habilidade_cura:NovaTabela (id, link)
local _newHealSpell = {
id = id,
counter = 0,
--> totals
total = 0,
totalabsorb = 0,
absorbed = 0,
overheal = 0,
totaldenied = 0,
--> normal hits
n_min = 0,
n_max = 0,
n_amt = 0,
n_curado = 0,
--> critical hits
c_min = 0,
c_max = 0,
c_amt = 0,
c_curado = 0,
--> targets containers
targets = {},
targets_overheal = {},
targets_absorbs = {}
}
return _newHealSpell
end
function habilidade_cura:Add (serial, nome, flag, amount, extraSpellID, absorbed, critical, overhealing, is_shield)
amount = amount or 0
self.targets [nome] = (self.targets [nome] or 0) + amount
if (absorbed == "SPELL_HEAL_ABSORBED") then
self.counter = self.counter + 1
self.totaldenied = self.totaldenied + amount
local healerName = critical
--create the denied table spells, on the fly
if (not self.heal_denied) then
self.heal_denied = {}
self.heal_denied_healers = {}
end
self.heal_denied [extraSpellID] = (self.heal_denied [extraSpellID] or 0) + amount
self.heal_denied_healers [healerName] = (self.heal_denied_healers [healerName] or 0) + amount
else
self.total = self.total + amount
self.counter = self.counter + 1
if (absorbed and absorbed > 0) then
self.absorbed = self.absorbed + absorbed
end
if (overhealing and overhealing > 0) then
self.overheal = self.overheal + overhealing
self.targets_overheal [nome] = (self.targets_overheal [nome] or 0) + overhealing
end
if (is_shield) then
self.totalabsorb = self.totalabsorb + amount
self.targets_absorbs [nome] = (self.targets_absorbs [nome] or 0) + amount
end
if (critical) then
self.c_curado = self.c_curado+amount --> amount � o total de dano
self.c_amt = self.c_amt+1 --> amount � o total de dano
if (amount > self.c_max) then
self.c_max = amount
end
if (self.c_min > amount or self.c_min == 0) then
self.c_min = amount
end
else
self.n_curado = self.n_curado+amount
self.n_amt = self.n_amt+1
if (amount > self.n_max) then
self.n_max = amount
end
if (self.n_min > amount or self.n_min == 0) then
self.n_min = amount
end
end
end
end