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local _detalhes = _G._detalhes
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
local UnitName = UnitName
local UnitGUID = UnitGUID
local UnitGroupRolesAssigned = DetailsFramework.UnitGroupRolesAssigned
local select = select
local floor = floor
local GetNumGroupMembers = GetNumGroupMembers
local CONST_INSPECT_ACHIEVEMENT_DISTANCE = 1 --Compare Achievements, 28 yards
local ItemUpgradeInfo = LibStub ("LibItemUpgradeInfo-1.0")
--local LibGroupInSpecT = LibStub ("LibGroupInSpecT-1.1") --disabled due to classic wow
local ItemUpgradeInfo
local LibGroupInSpecT
if (DetailsFramework.IsTimewalkWoW()) then
ItemUpgradeInfo = false
LibGroupInSpecT = false
end
local storageDebug = false --remember to turn this to false!
local store_instances = _detalhes.InstancesToStoreData
function _detalhes:UpdateGears()
_detalhes:UpdateParser()
_detalhes:UpdateControl()
_detalhes:UpdateCombat()
end
function _detalhes:GetCoreVersion()
return _detalhes.realversion
end
------------------------------------------------------------------------------------------------------------
--> chat hooks
_detalhes.chat_embed = _detalhes:CreateEventListener()
_detalhes.chat_embed.startup = true
_detalhes.chat_embed.hook_settabname = function (frame, name, doNotSave)
if (not doNotSave) then
if (_detalhes.chat_tab_embed.enabled and _detalhes.chat_tab_embed.tab_name ~= "") then
if (_detalhes.chat_tab_embed_onframe == frame) then
_detalhes.chat_tab_embed.tab_name = name
_detalhes:DelayOptionsRefresh (_detalhes:GetInstance(1))
end
end
end
end
_detalhes.chat_embed.hook_closetab = function (frame, fallback)
if (_detalhes.chat_tab_embed.enabled and _detalhes.chat_tab_embed.tab_name ~= "") then
if (_detalhes.chat_tab_embed_onframe == frame) then
_detalhes.chat_tab_embed.enabled = false
_detalhes.chat_tab_embed.tab_name = ""
_detalhes.chat_tab_embed_onframe = nil
_detalhes:DelayOptionsRefresh (_detalhes:GetInstance(1))
_detalhes.chat_embed:ReleaseEmbed()
end
end
end
hooksecurefunc ("FCF_SetWindowName", _detalhes.chat_embed.hook_settabname)
hooksecurefunc ("FCF_Close", _detalhes.chat_embed.hook_closetab)
function _detalhes.chat_embed:SetTabSettings (tab_name, is_enabled, is_single)
local current_enabled_state = _detalhes.chat_tab_embed.enabled
local current_name = _detalhes.chat_tab_embed.tab_name
tab_name = tab_name or _detalhes.chat_tab_embed.tab_name
if (is_enabled == nil) then
is_enabled = _detalhes.chat_tab_embed.enabled
end
if (is_single == nil) then
is_single = _detalhes.chat_tab_embed.single_window
end
_detalhes.chat_tab_embed.tab_name = tab_name or ""
_detalhes.chat_tab_embed.enabled = is_enabled
_detalhes.chat_tab_embed.single_window = is_single
if (current_name ~= tab_name) then
--> rename the tab on chat frame
local ChatFrame = _detalhes.chat_embed:GetTab (current_name)
if (ChatFrame) then
FCF_SetWindowName (ChatFrame, tab_name, false)
end
end
if (is_enabled) then
--> was disabled, so we need to save the current window positions.
if (not current_enabled_state) then
local window1 = _detalhes:GetInstance (1)
if (window1) then
window1:SaveMainWindowPosition()
if (window1.libwindow) then
local pos = window1:CreatePositionTable()
_detalhes.chat_tab_embed.w1_pos = pos
end
end
local window2 = _detalhes:GetInstance (2)
if (window2) then
window2:SaveMainWindowPosition()
if (window2.libwindow) then
local pos = window2:CreatePositionTable()
_detalhes.chat_tab_embed.w2_pos = pos
end
end
end
--> need to make the embed
_detalhes.chat_embed:DoEmbed()
else
--> need to release the frame
if (current_enabled_state) then
_detalhes.chat_embed:ReleaseEmbed()
end
end
end
function _detalhes.chat_embed:CheckChatEmbed (is_startup)
if (_detalhes.chat_tab_embed.enabled) then
_detalhes.chat_embed:DoEmbed (is_startup)
end
end
--dom
-- /run _detalhes.chat_embed:SetTabSettings ("Dano", true, false)
-- /run _detalhes.chat_embed:SetTabSettings (nil, false, false)
-- /dump _detalhes.chat_tab_embed.tab_name
function _detalhes.chat_embed:DelayedChatEmbed (is_startup)
_detalhes.chat_embed.startup = nil
_detalhes.chat_embed:DoEmbed()
end
function _detalhes.chat_embed:DoEmbed (is_startup)
if (_detalhes.chat_embed.startup and not is_startup) then
if (_detalhes.AddOnStartTime + 5 < GetTime()) then
_detalhes.chat_embed.startup = nil
else
return
end
end
if (is_startup) then
return _detalhes.chat_embed:ScheduleTimer ("DelayedChatEmbed", 5)
end
local tabname = _detalhes.chat_tab_embed.tab_name
if (_detalhes.chat_tab_embed.enabled and tabname ~= "") then
local ChatFrame, ChatFrameTab, ChatFrameBackground = _detalhes.chat_embed:GetTab (tabname)
if (not ChatFrame) then
FCF_OpenNewWindow (tabname)
ChatFrame, ChatFrameTab, ChatFrameBackground = _detalhes.chat_embed:GetTab (tabname)
end
if (ChatFrame) then
for index, t in pairs (ChatFrame.messageTypeList) do
ChatFrame_RemoveMessageGroup (ChatFrame, t)
ChatFrame.messageTypeList [index] = nil
end
_detalhes.chat_tab_embed_onframe = ChatFrame
if (_detalhes.chat_tab_embed.single_window) then
--> only one window
local window1 = _detalhes:GetInstance (1)
window1:UngroupInstance()
window1.baseframe:ClearAllPoints()
window1.baseframe:SetParent (ChatFrame)
window1.rowframe:SetParent (window1.baseframe)
window1.rowframe:ClearAllPoints()
window1.rowframe:SetAllPoints()
window1.windowSwitchButton:SetParent (window1.baseframe)
window1.windowSwitchButton:ClearAllPoints()
window1.windowSwitchButton:SetAllPoints()
local y_up = window1.toolbar_side == 1 and -20 or 0
local y_down = (window1.show_statusbar and 14 or 0) + (window1.toolbar_side == 2 and 20 or 0)
window1.baseframe:SetPoint ("topleft", ChatFrameBackground, "topleft", 0, y_up + _detalhes.chat_tab_embed.y_offset)
window1.baseframe:SetPoint ("bottomright", ChatFrameBackground, "bottomright", _detalhes.chat_tab_embed.x_offset, y_down)
window1:LockInstance (true)
window1:SaveMainWindowPosition()
local window2 = _detalhes:GetInstance (2)
if (window2 and window2.baseframe) then
if (window2.baseframe:GetParent() == ChatFrame) then
--> need to detach
_detalhes.chat_embed:ReleaseEmbed (true)
end
end
else
--> window #1 and #2
local window1 = _detalhes:GetInstance (1)
local window2 = _detalhes:GetInstance (2)
if (not window2) then
window2 = _detalhes:CriarInstancia()
end
window1:UngroupInstance()
window2:UngroupInstance()
window1.baseframe:ClearAllPoints()
window2.baseframe:ClearAllPoints()
window1.baseframe:SetParent (ChatFrame)
window2.baseframe:SetParent (ChatFrame)
window1.rowframe:SetParent (window1.baseframe)
window2.rowframe:SetParent (window2.baseframe)
window1.windowSwitchButton:SetParent (window1.baseframe)
window1.windowSwitchButton:ClearAllPoints()
window1.windowSwitchButton:SetAllPoints()
window2.windowSwitchButton:SetParent (window2.baseframe)
window2.windowSwitchButton:ClearAllPoints()
window2.windowSwitchButton:SetAllPoints()
window1:LockInstance (true)
window2:LockInstance (true)
local statusbar_enabled1 = window1.show_statusbar
local statusbar_enabled2 = window2.show_statusbar
table.wipe (window1.snap); table.wipe (window2.snap)
window1.snap [3] = 2; window2.snap [1] = 1;
window1.horizontalSnap = true; window2.horizontalSnap = true
local y_up = window1.toolbar_side == 1 and -20 or 0
local y_down = (window1.show_statusbar and 14 or 0) + (window1.toolbar_side == 2 and 20 or 0)
local width = ChatFrameBackground:GetWidth() / 2
local height = ChatFrameBackground:GetHeight() - y_down + y_up
window1.baseframe:SetSize (width + (_detalhes.chat_tab_embed.x_offset/2), height + _detalhes.chat_tab_embed.y_offset)
window2.baseframe:SetSize (width + (_detalhes.chat_tab_embed.x_offset/2), height + _detalhes.chat_tab_embed.y_offset)
window1.baseframe:SetPoint ("topleft", ChatFrameBackground, "topleft", 0, y_up + _detalhes.chat_tab_embed.y_offset)
window2.baseframe:SetPoint ("topright", ChatFrameBackground, "topright", _detalhes.chat_tab_embed.x_offset, y_up + _detalhes.chat_tab_embed.y_offset)
window1:SaveMainWindowPosition()
window2:SaveMainWindowPosition()
-- /dump ChatFrame3Background:GetSize()
end
end
end
end
function _detalhes.chat_embed:ReleaseEmbed (second_window)
--> release
local window1 = _detalhes:GetInstance (1)
local window2 = _detalhes:GetInstance (2)
if (second_window) then
window2.baseframe:ClearAllPoints()
window2.baseframe:SetParent (UIParent)
window2.rowframe:SetParent (UIParent)
window2.baseframe:SetPoint ("center", UIParent, "center", 200, 0)
window2.rowframe:SetPoint ("center", UIParent, "center", 200, 0)
window2:LockInstance (false)
window2:SaveMainWindowPosition()
local previous_pos = _detalhes.chat_tab_embed.w2_pos
if (previous_pos) then
window2:RestorePositionFromPositionTable (previous_pos)
end
return
end
window1.baseframe:ClearAllPoints()
window1.baseframe:SetParent (UIParent)
window1.rowframe:SetParent (UIParent)
window1.baseframe:SetPoint ("center", UIParent, "center")
window1.rowframe:SetPoint ("center", UIParent, "center")
window1:LockInstance (false)
window1:SaveMainWindowPosition()
local previous_pos = _detalhes.chat_tab_embed.w1_pos
if (previous_pos) then
window1:RestorePositionFromPositionTable (previous_pos)
end
if (not _detalhes.chat_tab_embed.single_window and window2) then
window2.baseframe:ClearAllPoints()
window2.baseframe:SetParent (UIParent)
window2.rowframe:SetParent (UIParent)
window2.baseframe:SetPoint ("center", UIParent, "center", 200, 0)
window2.rowframe:SetPoint ("center", UIParent, "center", 200, 0)
window2:LockInstance (false)
window2:SaveMainWindowPosition()
local previous_pos = _detalhes.chat_tab_embed.w2_pos
if (previous_pos) then
window2:RestorePositionFromPositionTable (previous_pos)
end
end
end
function _detalhes.chat_embed:GetTab (tabname)
tabname = tabname or _detalhes.chat_tab_embed.tab_name
for i = 1, 20 do
local tabtext = _G ["ChatFrame" .. i .. "TabText"]
if (tabtext) then
if (tabtext:GetText() == tabname) then
return _G ["ChatFrame" .. i], _G ["ChatFrame" .. i .. "Tab"], _G ["ChatFrame" .. i .. "Background"], i
end
end
end
end
--[[
--create a tab on chat
--FCF_OpenNewWindow(name)
--rename it? perhaps need to hook
--FCF_SetWindowName(chatFrame, name, true) --FCF_SetWindowName(3, "DDD", true)
--/run local chatFrame = _G["ChatFrame3"]; FCF_SetWindowName(chatFrame, "DDD", true)
--FCF_SetWindowName(frame, name, doNotSave)
--API SetChatWindowName(frame:GetID(), name); -- set when doNotSave is false
-- need to store the chat frame reference
-- hook set window name and check if the rename was on our window
--FCF_Close
-- ^ when the window is closed
--]]
------------------------------------------------------------------------------------------------------------
function _detalhes:SetDeathLogLimit (limit)
if (limit and type (limit) == "number" and limit >= 8) then
_detalhes.deadlog_events = limit
local combat = _detalhes.tabela_vigente
local wipe = table.wipe
for player_name, event_table in pairs (combat.player_last_events) do
if (limit > #event_table) then
for i = #event_table + 1, limit do
event_table [i] = {}
end
else
event_table.n = 1
for _, t in ipairs (event_table) do
wipe (t)
end
end
end
_detalhes:UpdateParserGears()
end
end
------------------------------------------------------------------------------------------------------------
function _detalhes:TrackSpecsNow (track_everything)
local spelllist = _detalhes.SpecSpellList
if (not track_everything) then
for _, actor in _detalhes.tabela_vigente[1]:ListActors() do
if (actor:IsPlayer()) then
for spellid, spell in pairs (actor:GetSpellList()) do
if (spelllist [spell.id]) then
actor.spec = spelllist [spell.id]
_detalhes.cached_specs [actor.serial] = actor.spec
break
end
end
end
end
for _, actor in _detalhes.tabela_vigente[2]:ListActors() do
if (actor:IsPlayer()) then
for spellid, spell in pairs (actor:GetSpellList()) do
if (spelllist [spell.id]) then
actor.spec = spelllist [spell.id]
_detalhes.cached_specs [actor.serial] = actor.spec
break
end
end
end
end
else
local combatlist = {}
for _, combat in ipairs (_detalhes.tabela_historico.tabelas) do
tinsert (combatlist, combat)
end
tinsert (combatlist, _detalhes.tabela_vigente)
tinsert (combatlist, _detalhes.tabela_overall)
for _, combat in ipairs (combatlist) do
for _, actor in combat[1]:ListActors() do
if (actor:IsPlayer()) then
for spellid, spell in pairs (actor:GetSpellList()) do
if (spelllist [spell.id]) then
actor.spec = spelllist [spell.id]
_detalhes.cached_specs [actor.serial] = actor.spec
break
end
end
end
end
for _, actor in combat[2]:ListActors() do
if (actor:IsPlayer()) then
for spellid, spell in pairs (actor:GetSpellList()) do
if (spelllist [spell.id]) then
actor.spec = spelllist [spell.id]
_detalhes.cached_specs [actor.serial] = actor.spec
break
end
end
end
end
end
end
end
function _detalhes:ResetSpecCache (forced)
local isininstance = IsInInstance()
if (forced or (not isininstance and not _detalhes.in_group)) then
table.wipe (_detalhes.cached_specs)
if (_detalhes.track_specs) then
local my_spec = DetailsFramework.GetSpecialization()
if (type (my_spec) == "number") then
local spec_number = DetailsFramework.GetSpecializationInfo (my_spec)
if (type (spec_number) == "number") then
local pguid = UnitGUID (_detalhes.playername)
if (pguid) then
_detalhes.cached_specs [pguid] = spec_number
end
end
end
end
elseif (_detalhes.in_group and not isininstance) then
table.wipe (_detalhes.cached_specs)
if (_detalhes.track_specs) then
if (IsInRaid()) then
local c_combat_dmg = _detalhes.tabela_vigente [1]
local c_combat_heal = _detalhes.tabela_vigente [2]
for i = 1, GetNumGroupMembers(), 1 do
local name = GetUnitName ("raid" .. i, true)
local index = c_combat_dmg._NameIndexTable [name]
if (index) then
local actor = c_combat_dmg._ActorTable [index]
if (actor and actor.grupo and actor.spec) then
_detalhes.cached_specs [actor.serial] = actor.spec
end
else
index = c_combat_heal._NameIndexTable [name]
if (index) then
local actor = c_combat_heal._ActorTable [index]
if (actor and actor.grupo and actor.spec) then
_detalhes.cached_specs [actor.serial] = actor.spec
end
end
end
end
end
end
end
end
function _detalhes:RefreshUpdater(suggested_interval)
local updateInterval = suggested_interval or _detalhes.update_speed
if (_detalhes.streamer_config.faster_updates) then
--> force 60 updates per second
updateInterval = 0.016
end
if (_detalhes.atualizador) then
--_detalhes:CancelTimer(_detalhes.atualizador)
Details.Schedules.Cancel(_detalhes.atualizador)
end
--_detalhes.atualizador = _detalhes:ScheduleRepeatingTimer("RefreshMainWindow", updateInterval, -1)
_detalhes.atualizador = Details.Schedules.NewTicker(updateInterval, Details.RefreshMainWindow, Details, -1)
end
function _detalhes:SetWindowUpdateSpeed(interval, nosave)
if (not interval) then
interval = _detalhes.update_speed
end
if (type(interval) ~= "number") then
interval = _detalhes.update_speed or 0.3
end
if (not nosave) then
_detalhes.update_speed = interval
end
_detalhes:RefreshUpdater(interval)
end
function _detalhes:SetUseAnimations(enabled, nosave)
if (enabled == nil) then
enabled = _detalhes.use_row_animations
end
if (not nosave) then
_detalhes.use_row_animations = enabled
end
_detalhes.is_using_row_animations = enabled
end
function _detalhes:HavePerformanceProfileEnabled()
return _detalhes.performance_profile_enabled
end
_detalhes.PerformanceIcons = {
["RaidFinder"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, 1, 1, 1}},
["Raid15"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .8, 0, 1}},
["Raid30"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .8, 0, 1}},
["Mythic"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .4, 0, 1}},
["Battleground15"] = {icon = [[Interface\PvPRankBadges\PvPRank07]], color = {1, 1, 1, 1}},
["Battleground40"] = {icon = [[Interface\PvPRankBadges\PvPRank07]], color = {1, 1, 1, 1}},
["Arena"] = {icon = [[Interface\PvPRankBadges\PvPRank12]], color = {1, 1, 1, 1}},
["Dungeon"] = {icon = [[Interface\PvPRankBadges\PvPRank01]], color = {1, 1, 1, 1}},
}
function _detalhes:CheckForPerformanceProfile()
local type = _detalhes:GetPerformanceRaidType()
local profile = _detalhes.performance_profiles [type]
if (profile and profile.enabled) then
_detalhes:SetWindowUpdateSpeed(profile.update_speed, true)
_detalhes:SetUseAnimations(profile.use_row_animations, true)
_detalhes:CaptureSet(profile.damage, "damage")
_detalhes:CaptureSet(profile.heal, "heal")
_detalhes:CaptureSet(profile.energy, "energy")
_detalhes:CaptureSet(profile.miscdata, "miscdata")
_detalhes:CaptureSet(profile.aura, "aura")
if (not _detalhes.performance_profile_lastenabled or _detalhes.performance_profile_lastenabled ~= type) then
_detalhes:InstanceAlert (Loc ["STRING_OPTIONS_PERFORMANCE_PROFILE_LOAD"] .. type, {_detalhes.PerformanceIcons [type].icon, 14, 14, false, 0, 1, 0, 1, unpack (_detalhes.PerformanceIcons [type].color)} , 5, {_detalhes.empty_function})
end
_detalhes.performance_profile_enabled = type
_detalhes.performance_profile_lastenabled = type
else
_detalhes:SetWindowUpdateSpeed(_detalhes.update_speed)
_detalhes:SetUseAnimations(_detalhes.use_row_animations)
_detalhes:CaptureSet(_detalhes.capture_real ["damage"], "damage")
_detalhes:CaptureSet(_detalhes.capture_real ["heal"], "heal")
_detalhes:CaptureSet(_detalhes.capture_real ["energy"], "energy")
_detalhes:CaptureSet(_detalhes.capture_real ["miscdata"], "miscdata")
_detalhes:CaptureSet(_detalhes.capture_real ["aura"], "aura")
_detalhes.performance_profile_enabled = nil
end
end
function _detalhes:GetPerformanceRaidType()
local name, type, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo()
if (type == "none") then
return nil
end
if (type == "pvp") then
if (maxPlayers == 40) then
return "Battleground40"
elseif (maxPlayers == 15) then
return "Battleground15"
else
return nil
end
end
if (type == "arena") then
return "Arena"
end
if (type == "raid") then
--mythic
if (difficulty == 15) then
return "Mythic"
end
--raid finder
if (difficulty == 7) then
return "RaidFinder"
end
--flex
if (difficulty == 14) then
if (GetNumGroupMembers() > 15) then
return "Raid30"
else
return "Raid15"
end
end
--normal heroic
if (maxPlayers == 10) then
return "Raid15"
elseif (maxPlayers == 25) then
return "Raid30"
end
end
if (type == "party") then
return "Dungeon"
end
return nil
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> background tasks
local background_tasks = {}
local task_timers = {
["LOW"] = 30,
["MEDIUM"] = 18,
["HIGH"] = 10,
}
function _detalhes:RegisterBackgroundTask (name, func, priority, ...)
assert (type (self) == "table", "RegisterBackgroundTask 'self' must be a table.")
assert (type (name) == "string", "RegisterBackgroundTask param #1 must be a string.")
if (type (func) == "string") then
assert (type (self [func]) == "function", "RegisterBackgroundTask param #2 function not found on main object.")
else
assert (type (func) == "function", "RegisterBackgroundTask param #2 expect a function or function name.")
end
priority = priority or "LOW"
priority = string.upper (priority)
if (not task_timers [priority]) then
priority = "LOW"
end
if (background_tasks [name]) then
background_tasks [name].func = func
background_tasks [name].priority = priority
background_tasks [name].args = {...}
background_tasks [name].args_amt = select ("#", ...)
background_tasks [name].object = self
return
else
background_tasks [name] = {func = func, lastexec = time(), priority = priority, nextexec = time() + task_timers [priority] * 60, args = {...}, args_amt = select ("#", ...), object = self}
end
end
function _detalhes:UnregisterBackgroundTask (name)
background_tasks [name] = nil
end
function _detalhes:DoBackgroundTasks()
if (_detalhes:GetZoneType() ~= "none" or _detalhes:InGroup()) then
return
end
local t = time()
for taskName, taskTable in pairs (background_tasks) do
if (t > taskTable.nextexec) then
if (type (taskTable.func) == "string") then
taskTable.object [taskTable.func] (taskTable.object, unpack (taskTable.args, 1, taskTable.args_amt))
else
taskTable.func (unpack (taskTable.args, 1, taskTable.args_amt))
end
taskTable.nextexec = random (30, 120) + t + (task_timers [taskTable.priority] * 60)
end
end
end
_detalhes.background_tasks_loop = _detalhes:ScheduleRepeatingTimer ("DoBackgroundTasks", 120)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> storage stuff ~storage
--global database
_detalhes.storage = {}
function _detalhes.storage:OpenRaidStorage()
--> check if the storage is already loaded
if (not IsAddOnLoaded ("Details_DataStorage")) then
local loaded, reason = LoadAddOn ("Details_DataStorage")
if (not loaded) then
return
end
end
--> get the storage table
local db = DetailsDataStorage
if (not db and _detalhes.CreateStorageDB) then
db = _detalhes:CreateStorageDB()
if (not db) then
return
end
elseif (not db) then
return
end
return db
end
function _detalhes.storage:HaveDataForEncounter (diff, encounter_id, guild_name)
local db = _detalhes.storage:OpenRaidStorage()
if (not db) then
return
end
if (guild_name and type (guild_name) == "boolean") then
guild_name = GetGuildInfo ("player")
end
local table = db [diff]
if (table) then
local encounters = table [encounter_id]
if (encounters) then
--> didn't requested a guild name, so just return 'we have data for this encounter'
if (not guild_name) then
return true
end
--> data for a specific guild is requested, check if there is data for the guild
for index, encounter in ipairs (encounters) do
if (encounter.guild == guild_name) then
return true
end
end
end
end
end
function _detalhes.storage:GetBestFromGuild (diff, encounter_id, role, dps, guild_name)
local db = _detalhes.storage:OpenRaidStorage()
if (not db) then
return
end
if (not guild_name) then
guild_name = GetGuildInfo ("player")
end
if (not guild_name) then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) GetBestFromGuild() guild name invalid.")
end
return
end
local best = 0
local bestdps = 0
local bestplayername
local onencounter
local bestactor
if (not role) then
role = "damage"
end
role = string.lower (role)
if (role == "damager") then
role = "damage"
elseif (role == "healer") then
role = "healing"
end
local table = db [diff]
if (table) then
local encounters = table [encounter_id]
if (encounters) then
for index, encounter in ipairs (encounters) do
if (encounter.guild == guild_name) then
local players = encounter [role]
if (players) then
for playername, t in pairs (players) do
if (dps) then
if (t[1]/encounter.elapsed > bestdps) then
bestdps = t[1]/encounter.elapsed
bestplayername = playername
onencounter = encounter
bestactor = t
end
else
if (t[1] > best) then
best = t [1]
bestplayername = playername
onencounter = encounter
bestactor = t
end
end
end
end
end
end
end
end
return t, onencounter
end
function _detalhes.storage:GetPlayerGuildRank (diff, encounter_id, role, playername, dps, guild_name)
local db = _detalhes.storage:OpenRaidStorage()
if (not db) then
return
end
if (not guild_name) then
guild_name = GetGuildInfo ("player")
end
if (not guild_name) then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) GetBestFromGuild() guild name invalid.")
end
return
end
if (not role) then
role = "damage"
end
role = string.lower (role)
if (role == "damager") then
role = "damage"
elseif (role == "healer") then
role = "healing"
end
local playerScore = {}
local _table = db [diff]
if (_table) then
local encounters = _table [encounter_id]
if (encounters) then
for index, encounter in ipairs (encounters) do
if (encounter.guild == guild_name) then
local roleTable = encounter [role]
for playerName, playerTable in pairs (roleTable) do
if (not playerScore [playerName]) then
playerScore [playerName] = {0, 0, {}}
end
local total = playerTable[1]
local persecond = total / encounter.elapsed
if (dps) then
if (persecond > playerScore [playerName][2]) then
playerScore [playerName][1] = total
playerScore [playerName][2] = total / encounter.elapsed
playerScore [playerName][3] = playerTable
playerScore [playerName][4] = encounter
end
else
if (total > playerScore [playerName][1]) then
playerScore [playerName][1] = total
playerScore [playerName][2] = total / encounter.elapsed
playerScore [playerName][3] = playerTable
playerScore [playerName][4] = encounter
end
end
end
end
end
if (not playerScore [playername]) then
return
end
local t = {}
for playerName, playerTable in pairs (playerScore) do
playerTable [5] = playerName
tinsert (t, playerTable)
end
table.sort (t, dps and _detalhes.Sort2 or _detalhes.Sort1)
for i = 1, #t do
if (t[i][5] == playername) then
return t[i][3], t[i][4], i
end
end
end
end
end
function _detalhes.storage:GetBestFromPlayer (diff, encounter_id, role, playername, dps)
local db = _detalhes.storage:OpenRaidStorage()
if (not db) then
print("DB noot found on GetBestFromPlayer()")
return
end
local best
local onencounter
local topdps
if (not role) then
role = "damage"
end
role = string.lower (role)
if (role == "damager") then
role = "damage"
elseif (role == "healer") then
role = "healing"
end
local table = db [diff]
if (table) then
local encounters = table [encounter_id]
if (encounters) then
for index, encounter in ipairs (encounters) do
local player = encounter [role] and encounter [role] [playername]
if (player) then
if (best) then
if (dps) then
if (player[1]/encounter.elapsed > topdps) then
onencounter = encounter
best = player
topdps = player[1]/encounter.elapsed
end
else
if (player[1] > best[1]) then
onencounter = encounter
best = player
end
end
else
onencounter = encounter
best = player
topdps = player[1]/encounter.elapsed
end
end
end
end
end
return best, onencounter
end
function _detalhes.storage:DBGuildSync()
_detalhes:SendGuildData ("GS", "R")
end
local OnlyFromCurrentRaidTier = true
local encounter_is_current_tier = function (encounterID)
if (OnlyFromCurrentRaidTier) then
local mapID = _detalhes:GetInstanceIdFromEncounterId (encounterID)
if (mapID) then
--> if isn'y the mapID in the table to save data
if (not _detalhes.InstancesToStoreData [mapID]) then
return false
end
else
return false
end
end
return true
end
local have_encounter = function (db, ID)
local minTime = ID - 120
local maxTime = ID + 120
for diff, diffTable in pairs (db or {}) do
if (type (diffTable) == "table") then
for encounterID, encounterTable in pairs (diffTable) do
for index, encounter in ipairs (encounterTable) do
--check if the encounter fits in the timespam window
if (encounter.time >= minTime and encounter.time <= maxTime) then
return true
end
if (encounter.servertime) then
if (encounter.servertime >= minTime and encounter.servertime <= maxTime) then
return true
end
end
end
end
end
end
return false
end
local have_recent_requested_encounter = function (ID)
local minTime = ID - 120
local maxTime = ID + 120
for requestedID, _ in pairs (_detalhes.RecentRequestedIDs) do
if (requestedID >= minTime and requestedID <= maxTime) then
return true
end
end
end
--remote call RoS
function _detalhes.storage:GetIDsToGuildSync()
local db = _detalhes.storage:OpenRaidStorage()
if (not db) then
return
end
local IDs = {}
local myGuildName = GetGuildInfo("player")
--build the encounter ID list
for diff, diffTable in pairs (db or {}) do
if (type (diffTable) == "table") then
for encounterID, encounterTable in pairs (diffTable) do
if (encounter_is_current_tier (encounterID)) then
for index, encounter in ipairs (encounterTable) do
if (encounter.servertime) then
if (myGuildName == encounter.guild) then
tinsert (IDs, encounter.servertime)
end
end
end
end
end
end
end
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] sending " .. #IDs .. " IDs.")
end
return IDs
end
--local call RoC - received the encounter IDS - need to know which fights is missing
function _detalhes.storage:CheckMissingIDsToGuildSync (IDsList)
local db = _detalhes.storage:OpenRaidStorage()
if (not db) then
return
end
if (type (IDsList) ~= "table") then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] RoC IDsList isn't a table.")
end
return
end
--this will prevent to request the same fight from multiple people
_detalhes.RecentRequestedIDs = _detalhes.RecentRequestedIDs or {}
--store the IDs which need to be sync
local RequestIDs = {}
--check missing IDs
for index, ID in ipairs (IDsList) do
if (not have_encounter (db, ID)) then
if (not have_recent_requested_encounter (ID)) then
tinsert (RequestIDs, ID)
_detalhes.RecentRequestedIDs [ID] = true
end
end
end
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoC-EncounterSync] RoS found " .. #RequestIDs .. " encounters out dated.")
end
return RequestIDs
end
--remote call RoS - build the encounter list from the IDsList
function _detalhes.storage:BuildEncounterDataToGuildSync (IDsList)
local db = _detalhes.storage:OpenRaidStorage()
if (not db) then
return
end
if (type (IDsList) ~= "table") then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] IDsList isn't a table.")
end
return
end
local EncounterList = {}
local CurrentTable = {}
tinsert (EncounterList, CurrentTable)
local AmtToSend = 0
local MaxAmount = 0
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] the client requested " .. #IDsList .. " encounters.")
end
for index, ID in ipairs (IDsList) do
for diff, diffTable in pairs (db or {}) do
if (type (diffTable) == "table") then
for encounterID, encounterTable in pairs (diffTable) do
for index, encounter in ipairs (encounterTable) do
if (ID == encounter.time or ID == encounter.servertime) then --> the time here is always exactly
--send this encounter
CurrentTable [diff] = CurrentTable [diff] or {}
CurrentTable [diff] [encounterID] = CurrentTable [diff] [encounterID] or {}
tinsert (CurrentTable [diff] [encounterID], encounter)
AmtToSend = AmtToSend + 1
MaxAmount = MaxAmount + 1
if (MaxAmount == 3) then
CurrentTable = {}
tinsert (EncounterList, CurrentTable)
MaxAmount = 0
end
end
end
end
end
end
end
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] sending " .. AmtToSend .. " encounters.")
end
return EncounterList
end
--local call RoC - add the fights to the client db
function _detalhes.storage:AddGuildSyncData (data, source)
local db = _detalhes.storage:OpenRaidStorage()
if (not db) then
return
end
local AddedAmount = 0
_detalhes.LastGuildSyncReceived = GetTime()
for diff, diffTable in pairs (data) do
if (type (diff) == "number" and type (diffTable) == "table") then
for encounterID, encounterTable in pairs (diffTable) do
if (type (encounterID) == "number" and type (encounterTable) == "table") then
for index, encounter in ipairs (encounterTable) do
--validate the encounter
if (type (encounter.servertime) == "number" and type (encounter.time) == "number" and type (encounter.guild) == "string" and type (encounter.date) == "string" and type (encounter.healing) == "table" and type (encounter.elapsed) == "number" and type (encounter.damage) == "table") then
--check if the encounter is from the current raiding tier
if (encounter_is_current_tier (encounterID)) then
--check if this encounter already has been added from another sync
if (not have_encounter (db, encounter.servertime)) then
db [diff] = db [diff] or {}
db [diff] [encounterID] = db [diff] [encounterID] or {}
tinsert (db [diff] [encounterID], encounter)
if (_G.DetailsRaidHistoryWindow and _G.DetailsRaidHistoryWindow:IsShown()) then
_G.DetailsRaidHistoryWindow:Refresh()
end
AddedAmount = AddedAmount + 1
else
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] received a duplicated encounter table.")
end
end
else
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] received an old tier encounter.")
end
end
else
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] received an invalid encounter table.")
end
end
end
end
end
end
end
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] added " .. AddedAmount .. " to database.")
end
if (_G.DetailsRaidHistoryWindow and _G.DetailsRaidHistoryWindow:IsShown()) then
_G.DetailsRaidHistoryWindow:UpdateDropdowns()
_G.DetailsRaidHistoryWindow:Refresh()
end
end
function _detalhes.storage:ListDiffs()
local db = _detalhes.storage:OpenRaidStorage()
if (not db) then
return
end
local t = {}
for diff, _ in pairs (db) do
tinsert (t, diff)
end
return t
end
function _detalhes.storage:ListEncounters (diff)
local db = _detalhes.storage:OpenRaidStorage()
if (not db) then
return
end
local t = {}
if (diff) then
local table = db [diff]
if (table) then
for encounter_id, _ in pairs (table) do
tinsert (t, {diff, encounter_id})
end
end
else
for diff, table in pairs (db) do
for encounter_id, _ in pairs (table) do
tinsert (t, {diff, encounter_id})
end
end
end
return t
end
function _detalhes.storage:GetPlayerData (diff, encounter_id, playername)
local db = _detalhes.storage:OpenRaidStorage()
if (not db) then
return
end
local t = {}
assert (type (playername) == "string", "PlayerName must be a string.")
if (not diff) then
for diff, table in pairs (db) do
if (encounter_id) then
local encounters = table [encounter_id]
if (encounters) then
for i = 1, #encounters do
local encounter = encounters [i]
local player = encounter.healing [playername] or encounter.damage [playername]
if (player) then
tinsert (t, player)
end
end
end
else
for encounter_id, encounters in pairs (table) do
for i = 1, #encounters do
local encounter = encounters [i]
local player = encounter.healing [playername] or encounter.damage [playername]
if (player) then
tinsert (t, player)
end
end
end
end
end
else
local table = db [diff]
if (table) then
if (encounter_id) then
local encounters = table [encounter_id]
if (encounters) then
for i = 1, #encounters do
local encounter = encounters [i]
local player = encounter.healing [playername] or encounter.damage [playername]
if (player) then
tinsert (t, player)
end
end
end
else
for encounter_id, encounters in pairs (table) do
for i = 1, #encounters do
local encounter = encounters [i]
local player = encounter.healing [playername] or encounter.damage [playername]
if (player) then
tinsert (t, player)
end
end
end
end
end
end
return t
end
function _detalhes.storage:GetEncounterData (diff, encounter_id, guild)
local db = _detalhes.storage:OpenRaidStorage()
if (not diff) then
return db
end
local data = db [diff]
assert (data, "Difficulty not found. Use: 14, 15 or 16.")
assert (type (encounter_id) == "number", "EncounterId must be a number.")
data = data [encounter_id]
local t = {}
if (not data) then
return t
end
for i = 1, #data do
local encounter = data [i]
if (guild) then
if (encounter.guild == guild) then
tinsert (t, encounter)
end
else
tinsert (t, encounter)
end
end
return t
end
local create_storage_tables = function()
--> get the storage table
local db = DetailsDataStorage
if (not db and _detalhes.CreateStorageDB) then
db = _detalhes:CreateStorageDB()
if (not db) then
return
end
elseif (not db) then
return
end
return db
end
function _detalhes.ScheduleLoadStorage()
if (InCombatLockdown() or UnitAffectingCombat ("player")) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! storage scheduled to load (player in combat).")
end
_detalhes.schedule_storage_load = true
return
else
if (not IsAddOnLoaded ("Details_DataStorage")) then
local loaded, reason = LoadAddOn ("Details_DataStorage")
if (not loaded) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: can't load storage, may be the addon is disabled.")
end
return
end
create_storage_tables()
end
end
if (IsAddOnLoaded ("Details_DataStorage")) then
_detalhes.schedule_storage_load = nil
_detalhes.StorageLoaded = true
if (_detalhes.debug) then
print ("|cFFFFFF00Details! storage loaded.")
end
else
if (_detalhes.debug) then
print ("|cFFFFFF00Details! fail to load storage, scheduled once again.")
end
_detalhes.schedule_storage_load = true
end
end
function _detalhes.GetStorage()
return DetailsDataStorage
end
function _detalhes.OpenStorage()
--if the player is in combat, this function return false, if failed to load by other reason it returns nil
--> check if the storage is already loaded
if (not IsAddOnLoaded ("Details_DataStorage")) then
--> can't open it during combat
if (InCombatLockdown() or UnitAffectingCombat ("player")) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: can't load storage due to combat.")
end
return false
end
local loaded, reason = LoadAddOn ("Details_DataStorage")
if (not loaded) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: can't load storage, may be the addon is disabled.")
end
return
end
local db = create_storage_tables()
if (db and IsAddOnLoaded ("Details_DataStorage")) then
_detalhes.StorageLoaded = true
end
return DetailsDataStorage
else
return DetailsDataStorage
end
end
Details.Database = {}
function Details.Database.LoadDB()
--check if the storage is already loaded
if (not IsAddOnLoaded("Details_DataStorage")) then
local loaded, reason = LoadAddOn("Details_DataStorage")
if (not loaded) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: can't save the encounter, couldn't load DataStorage, may be the addon is disabled.")
end
return
end
end
--> get the storage table
local db = _G.DetailsDataStorage
if (not db and _detalhes.CreateStorageDB) then
db = _detalhes:CreateStorageDB()
if (not db) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: can't save the encounter, couldn't load DataStorage, may be the addon is disabled.")
end
return
end
elseif (not db) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: can't save the encounter, couldn't load DataStorage, may be the addon is disabled.")
end
return
end
return db
end
function Details.Database.GetBossKillsDB(db)
--total kills in a boss on raid or dungeon
local totalkills_database = db["totalkills"]
if (not totalkills_database) then
db["totalkills"] = {}
totalkills_database = db["totalkills"]
end
return totalkills_database
end
function Details.Database.StoreWipe(combat)
combat = combat or _detalhes.tabela_vigente
if (not combat) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: combat not found.")
end
return
end
local name, type, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo()
local bossCLEUID = combat.boss_info and combat.boss_info.id
if (not store_instances [mapID]) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: instance not allowed.")
end
return
end
local boss_info = combat:GetBossInfo()
local encounter_id = boss_info and boss_info.id
if (not encounter_id) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: encounter ID not found.")
end
return
end
--get the difficulty
local diff = combat:GetDifficulty()
--database
local db = Details.Database.LoadDB()
if (not db) then
return
end
local diff_storage = db [diff]
if (not diff_storage) then
db [diff] = {}
diff_storage = db [diff]
end
local encounter_database = diff_storage [encounter_id]
if (not encounter_database) then
diff_storage [encounter_id] = {}
encounter_database = diff_storage [encounter_id]
end
--total kills in a boss on raid or dungeon
local totalkills_database = Details.Database.GetBossKillsDB(db)
if (IsInRaid()) then
totalkills_database[encounter_id] = totalkills_database[encounter_id] or {}
totalkills_database[encounter_id][diff] = totalkills_database[encounter_id][diff] or {kills = 0, wipes = 0, time_fasterkill = 0, time_fasterkill_when = 0, time_incombat = 0, dps_best = 0, dps_best_when = 0, dps_best_raid = 0, dps_best_raid_when = 0}
local bossData = totalkills_database[encounter_id][diff]
--wipes amount
bossData.wipes = bossData.wipes + 1
Details:Msg("Wipe stored, you have now " .. bossData.wipes .. " wipes on this boss.")
end
end
function Details.Database.StoreEncounter(combat)
--note: this only runs on boss kill
combat = combat or _detalhes.tabela_vigente
if (not combat) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: combat not found.")
end
return
end
local name, type, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo()
local bossCLEUID = combat.boss_info and combat.boss_info.id
if (not store_instances [mapID]) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: instance not allowed.")
end
return
end
local boss_info = combat:GetBossInfo()
local encounter_id = boss_info and boss_info.id
if (not encounter_id) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: encounter ID not found.")
end
return
end
--get the difficulty
local diff = combat:GetDifficulty()
--database
local db = Details.Database.LoadDB()
if (not db) then
return
end
local diff_storage = db [diff]
if (not diff_storage) then
db [diff] = {}
diff_storage = db [diff]
end
local encounter_database = diff_storage [encounter_id]
if (not encounter_database) then
diff_storage [encounter_id] = {}
encounter_database = diff_storage [encounter_id]
end
--total kills in a boss on raid or dungeon
local totalkills_database = Details.Database.GetBossKillsDB(db)
--> store total kills on this boss
--if the player is facing a raid boss
if (IsInRaid()) then
totalkills_database[encounter_id] = totalkills_database[encounter_id] or {}
totalkills_database[encounter_id][diff] = totalkills_database[encounter_id][diff] or {kills = 0, wipes = 0, time_fasterkill = 0, time_fasterkill_when = 0, time_incombat = 0, dps_best = 0, dps_best_when = 0, dps_best_raid = 0, dps_best_raid_when = 0}
local bossData = totalkills_database[encounter_id][diff]
local encounterElapsedTime = combat:GetCombatTime()
--kills amount
bossData.kills = bossData.kills + 1
--best time
if (encounterElapsedTime > bossData.time_fasterkill) then
bossData.time_fasterkill = encounterElapsedTime
bossData.time_fasterkill_when = time()
end
--total time in combat
bossData.time_incombat = bossData.time_incombat + encounterElapsedTime
--player best dps
local player = combat(DETAILS_ATTRIBUTE_DAMAGE, UnitName("player"))
if (player) then
local playerDps = player.total / encounterElapsedTime
if (playerDps > bossData.dps_best) then
bossData.dps_best = playerDps
bossData.dps_best_when = time()
end
end
--raid best dps
local raidTotalDamage = combat:GetTotal(DETAILS_ATTRIBUTE_DAMAGE, false, true)
local raidDps = raidTotalDamage / encounterElapsedTime
if (raidDps > bossData.dps_best_raid) then
bossData.dps_best_raid = raidDps
bossData.dps_best_raid_when = time()
end
end
--> check for heroic and mythic
if (storageDebug or (diff == 15 or diff == 16 or diff == 14)) then --test on raid finder: ' or diff == 17' -- normal mode: diff == 14 or
--> check the guild name
local match = 0
local guildName = GetGuildInfo ("player")
local raidSize = GetNumGroupMembers() or 0
if (not storageDebug) then
if (guildName) then
for i = 1, raidSize do
local gName = GetGuildInfo("raid" .. i) or ""
if (gName == guildName) then
match = match + 1
end
end
if (match < raidSize * 0.75 and not storageDebug) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: can't save the encounter, need at least 75% of players be from your guild.")
end
return
end
else
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: player isn't in a guild.")
end
return
end
else
guildName = "Test Guild"
end
local this_combat_data = {
damage = {},
healing = {},
date = date ("%H:%M %d/%m/%y"),
time = time(),
servertime = GetServerTime(),
elapsed = combat:GetCombatTime(),
guild = guildName,
}
local damage_container_hash = combat [1]._NameIndexTable
local damage_container_pool = combat [1]._ActorTable
local healing_container_hash = combat [2]._NameIndexTable
local healing_container_pool = combat [2]._ActorTable
for i = 1, GetNumGroupMembers() do
local role = UnitGroupRolesAssigned ("raid" .. i)
if (UnitIsInMyGuild ("raid" .. i)) then
if (role == "DAMAGER" or role == "TANK") then
local player_name, player_realm = UnitName ("raid" .. i)
if (player_realm and player_realm ~= "") then
player_name = player_name .. "-" .. player_realm
end
local _, _, class = UnitClass (player_name)
local damage_actor = damage_container_pool [damage_container_hash [player_name]]
if (damage_actor) then
local guid = UnitGUID (player_name) or UnitGUID (UnitName ("raid" .. i))
this_combat_data.damage [player_name] = {floor (damage_actor.total), _detalhes.item_level_pool [guid] and _detalhes.item_level_pool [guid].ilvl or 0, class or 0}
end
elseif (role == "HEALER") then
local player_name, player_realm = UnitName ("raid" .. i)
if (player_realm and player_realm ~= "") then
player_name = player_name .. "-" .. player_realm
end
local _, _, class = UnitClass (player_name)
local heal_actor = healing_container_pool [healing_container_hash [player_name]]
if (heal_actor) then
local guid = UnitGUID (player_name) or UnitGUID (UnitName ("raid" .. i))
this_combat_data.healing [player_name] = {floor (heal_actor.total), _detalhes.item_level_pool [guid] and _detalhes.item_level_pool [guid].ilvl or 0, class or 0}
end
end
end
end
--> add the encounter data
tinsert (encounter_database, this_combat_data)
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: combat data added to encounter database.")
end
local myrole = UnitGroupRolesAssigned ("player")
local mybest, onencounter = _detalhes.storage:GetBestFromPlayer (diff, encounter_id, myrole, _detalhes.playername, true) --> get dps or hps
local mybest2 = mybest and mybest[1] or 0
if (mybest and onencounter) then
local myBestDps = mybest2 / onencounter.elapsed
local d_one = 0
if (myrole == "DAMAGER" or myrole == "TANK") then
d_one = combat (1, _detalhes.playername) and combat (1, _detalhes.playername).total / combat:GetCombatTime()
elseif (myrole == "HEALER") then
d_one = combat (2, _detalhes.playername) and combat (2, _detalhes.playername).total / combat:GetCombatTime()
end
if (myBestDps > d_one) then
if (not _detalhes.deny_score_messages) then
print (Loc ["STRING_DETAILS1"] .. format (Loc ["STRING_SCORE_NOTBEST"], _detalhes:ToK2 (d_one), _detalhes:ToK2 (myBestDps), onencounter.date, mybest[2]))
end
else
if (not _detalhes.deny_score_messages) then
print (Loc ["STRING_DETAILS1"] .. format (Loc ["STRING_SCORE_BEST"], _detalhes:ToK2 (d_one)))
end
end
end
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (lower_instance) then
local instance = _detalhes:GetInstance (lower_instance)
if (instance) then
local my_role = UnitGroupRolesAssigned ("player")
if (my_role == "TANK") then
my_role = "DAMAGER"
end
local raid_name = GetInstanceInfo()
local func = {_detalhes.OpenRaidHistoryWindow, _detalhes, raid_name, encounter_id, diff, my_role, guildName} --, 2, UnitName ("player")
--local icon = {[[Interface\AddOns\Details\images\icons]], 16, 16, false, 434/512, 466/512, 243/512, 273/512}
local icon = {[[Interface\PvPRankBadges\PvPRank08]], 16, 16, false, 0, 1, 0, 1}
if (not _detalhes.deny_score_messages) then
instance:InstanceAlert (Loc ["STRING_GUILDDAMAGERANK_WINDOWALERT"], icon, _detalhes.update_warning_timeout, func, true)
end
end
end
else
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: raid difficulty must be heroic or mythic.")
end
end
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> inspect stuff
_detalhes.ilevel = {}
local ilvl_core = _detalhes:CreateEventListener()
ilvl_core.amt_inspecting = 0
_detalhes.ilevel.core = ilvl_core
ilvl_core:RegisterEvent ("GROUP_ONENTER", "OnEnter")
ilvl_core:RegisterEvent ("GROUP_ONLEAVE", "OnLeave")
ilvl_core:RegisterEvent ("COMBAT_PLAYER_ENTER", "EnterCombat")
ilvl_core:RegisterEvent ("COMBAT_PLAYER_LEAVE", "LeaveCombat")
ilvl_core:RegisterEvent ("ZONE_TYPE_CHANGED", "ZoneChanged")
local inspecting = {}
ilvl_core.forced_inspects = {}
function ilvl_core:HasQueuedInspec (unitName)
local guid = UnitGUID (unitName)
if (guid) then
return ilvl_core.forced_inspects [guid]
end
end
local inspect_frame = CreateFrame ("frame")
inspect_frame:RegisterEvent ("INSPECT_READY")
local two_hand = {
["INVTYPE_2HWEAPON"] = true,
["INVTYPE_RANGED"] = true,
["INVTYPE_RANGEDRIGHT"] = true,
}
local MAX_INSPECT_AMOUNT = 1
local MIN_ILEVEL_TO_STORE = 50
local LOOP_TIME = 7
function _detalhes:IlvlFromNetwork (player, realm, core, serialNumber, itemLevel, talentsSelected, currentSpec)
if (_detalhes.debug) then
local talents = "Invalid Talents"
if (type (talentsSelected) == "table") then
talents = ""
for i = 1, #talentsSelected do
talents = talents .. talentsSelected [i] .. ","
end
end
_detalhes:Msg ("(debug) Received PlayerInfo Data: " .. (player or "Invalid Player Name") .. " | " .. (itemLevel or "Invalid Item Level") .. " | " .. (currentSpec or "Invalid Spec") .. " | " .. talents .. " | " .. (serialNumber or "Invalid Serial"))
end
if (not player) then
return
end
--> older versions of details wont send serial nor talents nor spec
if (not serialNumber or not itemLevel or not talentsSelected or not currentSpec) then
--if any data is invalid, abort
return
end
--> won't inspect this actor
_detalhes.trusted_characters [serialNumber] = true
if (type (serialNumber) ~= "string") then
return
end
--store the item level
if (type (itemLevel) == "number") then
_detalhes.item_level_pool [serialNumber] = {name = player, ilvl = itemLevel, time = time()}
end
--store talents
if (type (talentsSelected) == "table") then
if (talentsSelected [1]) then
_detalhes.cached_talents [serialNumber] = talentsSelected
end
end
--store the spec the player is playing
if (type (currentSpec) == "number") then
_detalhes.cached_specs [serialNumber] = currentSpec
end
end
--> test
--/run _detalhes.ilevel:CalcItemLevel ("player", UnitGUID("player"), true)
--/run wipe (_detalhes.item_level_pool)
function ilvl_core:CalcItemLevel (unitid, guid, shout)
if (type (unitid) == "table") then
shout = unitid [3]
guid = unitid [2]
unitid = unitid [1]
end
if (unitid and CanInspect(unitid) and UnitPlayerControlled(unitid) and CheckInteractDistance(unitid, CONST_INSPECT_ACHIEVEMENT_DISTANCE)) then
--> 16 = all itens including main and off hand
local item_amount = 16
local item_level = 0
local failed = 0
for equip_id = 1, 17 do
if (equip_id ~= 4) then --shirt slot
local item = GetInventoryItemLink (unitid, equip_id)
if (item) then
local _, _, itemRarity, iLevel, _, _, _, _, equipSlot = GetItemInfo (item)
if (iLevel) then
if (ItemUpgradeInfo) then
local ilvl = ItemUpgradeInfo:GetUpgradedItemLevel (item)
item_level = item_level + (ilvl or iLevel)
else
item_level = item_level + iLevel
end
--> 16 = main hand 17 = off hand
--> if using a two-hand, ignore the off hand slot
if (equip_id == 16 and two_hand [equipSlot]) then
item_amount = 15
break
end
end
else
failed = failed + 1
if (failed > 2) then
break
end
end
end
end
local average = item_level / item_amount
--print (UnitName (unitid), "ILVL:", average, unitid, "items:", item_amount)
--> register
if (average > 0) then
if (shout) then
_detalhes:Msg (UnitName(unitid) .. " item level: " .. average)
end
if (average > MIN_ILEVEL_TO_STORE) then
local name = _detalhes:GetCLName (unitid)
_detalhes.item_level_pool [guid] = {name = name, ilvl = average, time = time()}
end
end
local spec
local talents = {}
if (not DetailsFramework.IsTimewalkWoW()) then
spec = GetInspectSpecialization (unitid)
if (spec and spec ~= 0) then
_detalhes.cached_specs [guid] = spec
Details:SendEvent("UNIT_SPEC", nil, unitid, spec, guid)
end
--------------------------------------------------------------------------------------------------------
for i = 1, 7 do
for o = 1, 3 do
--need to review this in classic
local talentID, name, texture, selected, available = GetTalentInfo (i, o, 1, true, unitid)
if (selected) then
tinsert (talents, talentID)
break
end
end
end
if (talents [1]) then
_detalhes.cached_talents [guid] = talents
Details:SendEvent("UNIT_TALENTS", nil, unitid, talents, guid)
--print (UnitName (unitid), "talents:", unpack (talents))
end
end
--------------------------------------------------------------------------------------------------------
if (ilvl_core.forced_inspects [guid]) then
if (type (ilvl_core.forced_inspects [guid].callback) == "function") then
local okey, errortext = pcall (ilvl_core.forced_inspects[guid].callback, guid, unitid, ilvl_core.forced_inspects[guid].param1, ilvl_core.forced_inspects[guid].param2)
if (not okey) then
_detalhes:Msg ("Error on QueryInspect callback: " .. errortext)
end
end
ilvl_core.forced_inspects [guid] = nil
end
--------------------------------------------------------------------------------------------------------
end
end
_detalhes.ilevel.CalcItemLevel = ilvl_core.CalcItemLevel
inspect_frame:SetScript ("OnEvent", function (self, event, ...)
local guid = select (1, ...)
if (inspecting [guid]) then
local unitid, cancel_tread = inspecting [guid] [1], inspecting [guid] [2]
inspecting [guid] = nil
ilvl_core.amt_inspecting = ilvl_core.amt_inspecting - 1
ilvl_core:CancelTimer (cancel_tread)
--> do inspect stuff
if (unitid) then
local t = {unitid, guid}
--ilvl_core:ScheduleTimer ("CalcItemLevel", 0.5, t)
ilvl_core:ScheduleTimer ("CalcItemLevel", 0.5, t)
ilvl_core:ScheduleTimer ("CalcItemLevel", 2, t)
ilvl_core:ScheduleTimer ("CalcItemLevel", 4, t)
ilvl_core:ScheduleTimer ("CalcItemLevel", 8, t)
end
else
if (IsInRaid()) then
--get the unitID
local serial = ...
if (serial and type (serial) == "string") then
for i = 1, GetNumGroupMembers() do
if (UnitGUID ("raid" .. i) == serial) then
ilvl_core:ScheduleTimer ("CalcItemLevel", 2, {"raid" .. i, serial})
ilvl_core:ScheduleTimer ("CalcItemLevel", 4, {"raid" .. i, serial})
end
end
end
end
end
end)
function ilvl_core:InspectTimeOut (guid)
inspecting [guid] = nil
ilvl_core.amt_inspecting = ilvl_core.amt_inspecting - 1
end
function ilvl_core:ReGetItemLevel (t)
local unitid, guid, is_forced, try_number = unpack (t)
return ilvl_core:GetItemLevel (unitid, guid, is_forced, try_number)
end
function ilvl_core:GetItemLevel (unitid, guid, is_forced, try_number)
--disable for timewalk wow ~timewalk
if (DetailsFramework.IsTimewalkWoW()) then
return
end
--> ddouble check
if (not is_forced and (UnitAffectingCombat ("player") or InCombatLockdown())) then
return
end
if (not unitid or not CanInspect(unitid) or not UnitPlayerControlled(unitid) or not CheckInteractDistance(unitid, CONST_INSPECT_ACHIEVEMENT_DISTANCE)) then
if (is_forced) then
try_number = try_number or 0
if (try_number > 18) then
return
else
try_number = try_number + 1
end
ilvl_core:ScheduleTimer ("ReGetItemLevel", 3, {unitid, guid, is_forced, try_number})
end
return
end
inspecting [guid] = {unitid, ilvl_core:ScheduleTimer ("InspectTimeOut", 12, guid)}
ilvl_core.amt_inspecting = ilvl_core.amt_inspecting + 1
NotifyInspect (unitid)
end
local NotifyInspectHook = function (unitid)
local unit = unitid:gsub ("%d+", "")
if ((IsInRaid() or IsInGroup()) and (_detalhes:GetZoneType() == "raid" or _detalhes:GetZoneType() == "party")) then
local guid = UnitGUID (unitid)
local name = _detalhes:GetCLName (unitid)
if (guid and name and not inspecting [guid]) then
for i = 1, GetNumGroupMembers() do
if (name == _detalhes:GetCLName (unit .. i)) then
unitid = unit .. i
break
end
end
inspecting [guid] = {unitid, ilvl_core:ScheduleTimer ("InspectTimeOut", 12, guid)}
ilvl_core.amt_inspecting = ilvl_core.amt_inspecting + 1
end
end
end
hooksecurefunc ("NotifyInspect", NotifyInspectHook)
function ilvl_core:Reset()
ilvl_core.raid_id = 1
ilvl_core.amt_inspecting = 0
for guid, t in pairs (inspecting) do
ilvl_core:CancelTimer (t[2])
inspecting [guid] = nil
end
end
function ilvl_core:QueryInspect (unitName, callback, param1)
local unitid
if (IsInRaid()) then
for i = 1, GetNumGroupMembers() do
if (GetUnitName ("raid" .. i, true) == unitName) then
unitid = "raid" .. i
break
end
end
elseif (IsInGroup()) then
for i = 1, GetNumGroupMembers()-1 do
if (GetUnitName ("party" .. i, true) == unitName) then
unitid = "party" .. i
break
end
end
else
unitid = unitName
end
if (not unitid) then
return false
end
local guid = UnitGUID (unitid)
if (not guid) then
return false
elseif (ilvl_core.forced_inspects [guid]) then
return true
end
if (inspecting [guid]) then
return true
end
ilvl_core.forced_inspects [guid] = {callback = callback, param1 = param1}
ilvl_core:GetItemLevel (unitid, guid, true)
if (ilvl_core.clear_queued_list) then
ilvl_core:CancelTimer (ilvl_core.clear_queued_list)
end
ilvl_core.clear_queued_list = ilvl_core:ScheduleTimer ("ClearQueryInspectQueue", 60)
return true
end
function ilvl_core:ClearQueryInspectQueue()
wipe (ilvl_core.forced_inspects)
ilvl_core.clear_queued_list = nil
end
function ilvl_core:Loop()
if (ilvl_core.amt_inspecting >= MAX_INSPECT_AMOUNT) then
return
end
local members_amt = GetNumGroupMembers()
if (ilvl_core.raid_id > members_amt) then
ilvl_core.raid_id = 1
end
local unitid
if (IsInRaid()) then
unitid = "raid" .. ilvl_core.raid_id
elseif (IsInGroup()) then
unitid = "party" .. ilvl_core.raid_id
else
return
end
local guid = UnitGUID (unitid)
if (not guid) then
ilvl_core.raid_id = ilvl_core.raid_id + 1
return
end
--> if already inspecting or the actor is in the list of trusted actors
if (inspecting [guid] or _detalhes.trusted_characters [guid]) then
return
end
local ilvl_table = _detalhes.ilevel:GetIlvl (guid)
if (ilvl_table and ilvl_table.time + 3600 > time()) then
ilvl_core.raid_id = ilvl_core.raid_id + 1
return
end
ilvl_core:GetItemLevel (unitid, guid)
ilvl_core.raid_id = ilvl_core.raid_id + 1
end
function ilvl_core:EnterCombat()
if (ilvl_core.loop_process) then
ilvl_core:CancelTimer (ilvl_core.loop_process)
ilvl_core.loop_process = nil
end
end
local can_start_loop = function()
if ((_detalhes:GetZoneType() ~= "raid" and _detalhes:GetZoneType() ~= "party") or ilvl_core.loop_process or _detalhes.in_combat or not _detalhes.track_item_level) then
return false
end
return true
end
function ilvl_core:LeaveCombat()
if (can_start_loop()) then
ilvl_core:Reset()
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", LOOP_TIME)
end
end
function ilvl_core:ZoneChanged (zone_type)
if (can_start_loop()) then
ilvl_core:Reset()
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", LOOP_TIME)
end
end
function ilvl_core:OnEnter()
if (IsInRaid()) then
_detalhes:SendCharacterData()
end
if (can_start_loop()) then
ilvl_core:Reset()
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", LOOP_TIME)
end
end
function ilvl_core:OnLeave()
if (ilvl_core.loop_process) then
ilvl_core:CancelTimer (ilvl_core.loop_process)
ilvl_core.loop_process = nil
end
end
--> ilvl API
function _detalhes.ilevel:IsTrackerEnabled()
return _detalhes.track_item_level
end
function _detalhes.ilevel:TrackItemLevel (bool)
if (type (bool) == "boolean") then
if (bool) then
_detalhes.track_item_level = true
if (can_start_loop()) then
ilvl_core:Reset()
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", LOOP_TIME)
end
else
_detalhes.track_item_level = false
if (ilvl_core.loop_process) then
ilvl_core:CancelTimer (ilvl_core.loop_process)
ilvl_core.loop_process = nil
end
end
end
end
function _detalhes.ilevel:GetPool()
return _detalhes.item_level_pool
end
function _detalhes.ilevel:GetIlvl (guid)
return _detalhes.item_level_pool [guid]
end
function _detalhes.ilevel:GetInOrder()
local order = {}
for guid, t in pairs (_detalhes.item_level_pool) do
order [#order+1] = {t.name, t.ilvl or 0, t.time}
end
table.sort (order, _detalhes.Sort2)
return order
end
function _detalhes:GetTalents (guid)
return _detalhes.cached_talents [guid]
end
function _detalhes:GetSpecFromSerial (guid)
return _detalhes.cached_specs [guid]
end
if (LibGroupInSpecT) then
function _detalhes:LibGroupInSpecT_UpdateReceived (event, guid, unitid, info)
--> update talents
local talents = _detalhes.cached_talents [guid] or {}
local i = 1
for talentId, _ in pairs (info.talents) do
talents [i] = talentId
i = i + 1
end
_detalhes.cached_talents [guid] = talents
if (_detalhes.debug) then
_detalhes:Msg ("(debug) received GroupInSpecT_Update from user", guid)
end
--> update spec
if (info.global_spec_id and info.global_spec_id ~= 0) then
if (not _detalhes.class_specs_coords [info.global_spec_id]) then
print ("Details! Spec Id Invalid:", info.global_spec_id, info.name)
else
_detalhes.cached_specs [guid] = info.global_spec_id
end
end
--print ("LibGroupInSpecT Received from", info.name, info.global_spec_id)
end
LibGroupInSpecT.RegisterCallback (_detalhes, "GroupInSpecT_Update", "LibGroupInSpecT_UpdateReceived")
end
--------------------------------------------------------------------------------------------------------------------------------------------
--compress data
-- ~compress ~zip ~export ~import ~deflate ~serialize
function Details:CompressData (data, dataType)
local LibDeflate = LibStub:GetLibrary ("LibDeflate")
local LibAceSerializer = LibStub:GetLibrary ("AceSerializer-3.0")
--check if there isn't funtions in the data to export
local dataCopied = DetailsFramework.table.copytocompress({}, data)
if (LibDeflate and LibAceSerializer) then
local dataSerialized = LibAceSerializer:Serialize (dataCopied)
if (dataSerialized) then
local dataCompressed = LibDeflate:CompressDeflate (dataSerialized, {level = 9})
if (dataCompressed) then
if (dataType == "print") then
local dataEncoded = LibDeflate:EncodeForPrint (dataCompressed)
return dataEncoded
elseif (dataType == "comm") then
local dataEncoded = LibDeflate:EncodeForWoWAddonChannel (dataCompressed)
return dataEncoded
end
end
end
end
end
function Details:DecompressData (data, dataType)
local LibDeflate = LibStub:GetLibrary ("LibDeflate")
local LibAceSerializer = LibStub:GetLibrary ("AceSerializer-3.0")
if (LibDeflate and LibAceSerializer) then
local dataCompressed
if (dataType == "print") then
data = DetailsFramework:Trim (data)
dataCompressed = LibDeflate:DecodeForPrint (data)
if (not dataCompressed) then
Details:Msg ("couldn't decode the data.")
return false
end
elseif (dataType == "comm") then
dataCompressed = LibDeflate:DecodeForWoWAddonChannel (data)
if (not dataCompressed) then
Details:Msg ("couldn't decode the data.")
return false
end
end
local dataSerialized = LibDeflate:DecompressDeflate (dataCompressed)
if (not dataSerialized) then
Details:Msg ("couldn't uncompress the data.")
return false
end
local okay, data = LibAceSerializer:Deserialize (dataSerialized)
if (not okay) then
Details:Msg ("couldn't unserialize the data.")
return false
end
return data
end
end
--oldschool talent tree
if (DetailsFramework.IsTBCWow()) then
local talentWatchClassic = CreateFrame ("frame")
talentWatchClassic:RegisterEvent("CHARACTER_POINTS_CHANGED")
talentWatchClassic:RegisterEvent("SPELLS_CHANGED")
talentWatchClassic:RegisterEvent("PLAYER_ENTERING_WORLD")
talentWatchClassic:RegisterEvent("GROUP_ROSTER_UPDATE")
talentWatchClassic.cooldown = 0
C_Timer.NewTicker (600, function()
Details:GetOldSchoolTalentInformation()
end)
talentWatchClassic:SetScript("OnEvent", function(self, event, ...)
if (talentWatchClassic.delayedUpdate and not talentWatchClassic.delayedUpdate._cancelled) then
return
else
talentWatchClassic.delayedUpdate = C_Timer.NewTimer(5, Details.GetOldSchoolTalentInformation)
end
end)
function Details.GetOldSchoolTalentInformation()
--cancel any schedule
if (talentWatchClassic.delayedUpdate and not talentWatchClassic.delayedUpdate._cancelled) then
talentWatchClassic.delayedUpdate:Cancel()
end
talentWatchClassic.delayedUpdate = nil
--amount of tabs existing
local numTabs = GetNumTalentTabs() or 3
--store the background textures for each tab
local pointsPerSpec = {}
local talentsSelected = {}
for i = 1, (MAX_TALENT_TABS or 3) do
if (i <= numTabs) then
--tab information
local name, iconTexture, pointsSpent, fileName = GetTalentTabInfo (i)
if (name) then
tinsert (pointsPerSpec, {name, pointsSpent, fileName})
end
--talents information
local numTalents = GetNumTalents (i) or 20
local MAX_NUM_TALENTS = MAX_NUM_TALENTS or 20
for talentIndex = 1, MAX_NUM_TALENTS do
if (talentIndex <= numTalents) then
local name, iconTexture, tier, column, rank, maxRank, isExceptional, available = GetTalentInfo (i, talentIndex)
if (name and rank and type (rank) == "number") then
--send the specID instead of the specName
local specID = Details.textureToSpec [fileName]
tinsert (talentsSelected, {iconTexture, rank, tier, column, i, specID, maxRank})
end
end
end
end
end
local MIN_SPECS = 4
--put the spec with more talent point to the top
table.sort (pointsPerSpec, function (t1, t2) return t1[2] > t2[2] end)
--get the spec with more points spent
local spec = pointsPerSpec[1]
if (spec and spec[2] >= MIN_SPECS) then
local specTexture = spec[3]
--add the spec into the spec cache
Details.playerClassicSpec = {}
Details.playerClassicSpec.specs = Details.GetClassicSpecByTalentTexture(specTexture)
Details.playerClassicSpec.talents = talentsSelected
--cache the player specId
_detalhes.cached_specs [UnitGUID ("player")] = Details.playerClassicSpec.specs
--cache the player talents
_detalhes.cached_talents [UnitGUID ("player")] = talentsSelected
local role = Details:GetRoleFromSpec(Details.playerClassicSpec.specs, UnitGUID("player"))
if (Details.playerClassicSpec.specs == 103) then
if (role == "TANK") then
Details.playerClassicSpec.specs = 104
_detalhes.cached_specs [UnitGUID ("player")] = Details.playerClassicSpec.specs
end
end
_detalhes.cached_roles[UnitGUID ("player")] = role
--gear status
local item_amount = 16
local item_level = 0
local failed = 0
local two_hand = {
["INVTYPE_2HWEAPON"] = true,
["INVTYPE_RANGED"] = true,
["INVTYPE_RANGEDRIGHT"] = true,
}
for equip_id = 1, 17 do
if (equip_id ~= 4) then --shirt slot, trinkets
local item = GetInventoryItemLink("player", equip_id)
if (item) then
local _, _, itemRarity, iLevel, _, _, _, _, equipSlot = GetItemInfo(item)
if (iLevel) then
if (ItemUpgradeInfo) then
local ilvl = ItemUpgradeInfo:GetUpgradedItemLevel (item)
item_level = item_level + (ilvl or iLevel)
else
item_level = item_level + iLevel
end
--> 16 = main hand 17 = off hand
--> if using a two-hand, ignore the off hand slot
if (equip_id == 16 and two_hand [equipSlot]) then
item_amount = 15
break
end
end
else
failed = failed + 1
if (failed > 2) then
break
end
end
end
end
local itemLevel = floor(item_level / item_amount)
local dataToShare = {role or "NONE", Details.playerClassicSpec.specs or 0, itemLevel or 0, talentsSelected, UnitGUID("player")}
--local serialized = _detalhes:Serialize(dataToShare)
local compressedData = Details:CompressData(dataToShare, "comm")
if (IsInRaid()) then
_detalhes:SendRaidData(DETAILS_PREFIX_TBC_DATA, compressedData)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) sent talents data to Raid")
end
elseif (IsInGroup()) then
_detalhes:SendPartyData(DETAILS_PREFIX_TBC_DATA, compressedData)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) sent talents data to Party")
end
end
end
end
Details.specToRole = {
--DRUID
[102] = "DAMAGER", --BALANCE
[103] = "DAMAGER", --FERAL DRUID
[105] = "HEALER", --RESTORATION
--HUNTER
[253] = "DAMAGER", --BM
[254] = "DAMAGER", --MM
[255] = "DAMAGER", --SURVIVOR
--MAGE
[62] = "DAMAGER", --ARCANE
[64] = "DAMAGER", --FROST
[63] = "DAMAGER", ---FIRE
--PALADIN
[70] = "DAMAGER", --RET
[65] = "HEALER", --HOLY
[66] = "TANK", --PROT
--PRIEST
[257] = "HEALER", --HOLY
[256] = "HEALER", --DISC
[258] = "DAMAGER", --SHADOW
--ROGUE
[259] = "DAMAGER", --ASSASSINATION
[260] = "DAMAGER", --COMBAT
[261] = "DAMAGER", --SUB
--SHAMAN
[262] = "DAMAGER", --ELEMENTAL
[263] = "DAMAGER", --ENHAN
[264] = "HEALER", --RESTO
--WARLOCK
[265] = "DAMAGER", --AFF
[266] = "DAMAGER", --DESTRO
[267] = "DAMAGER", --DEMO
--WARRIOR
[71] = "DAMAGER", --ARMS
[72] = "DAMAGER", --FURY
[73] = "TANK", --PROT
}
function _detalhes:GetRoleFromSpec (specId, unitGUID)
if (specId == 103) then --feral druid
local talents = _detalhes.cached_talents [unitGUID]
if (talents) then
local tankTalents = 0
for i = 1, #talents do
local iconTexture, rank, tier, column = unpack (talents [i])
if (tier == 2) then
if (column == 1 and rank == 5) then
tankTalents = tankTalents + 5
end
if (column == 3 and rank == 5) then
tankTalents = tankTalents + 5
end
if (tankTalents >= 10) then
return "TANK"
end
end
end
end
end
return Details.specToRole [specId] or "NONE"
end
Details.validSpecIds = {
[250] = true,
[252] = true,
[251] = true,
[102] = true,
[103] = true,
[104] = true,
[105] = true,
[253] = true,
[254] = true,
[255] = true,
[62] = true,
[63] = true,
[64] = true,
[70] = true,
[65] = true,
[66] = true,
[257] = true,
[256] = true,
[258] = true,
[259] = true,
[260] = true,
[261] = true,
[262] = true,
[263] = true,
[264] = true,
[265] = true,
[266] = true,
[267] = true,
[71] = true,
[72] = true,
[73] = true,
}
Details.textureToSpec = {
DruidBalance = 102,
DruidFeralCombat = 103,
DruidRestoration = 105,
HunterBeastMastery = 253,
HunterMarksmanship = 254,
HunterSurvival = 255,
MageArcane = 62,
MageFrost = 64,
MageFire = 63,
PaladinCombat = 70,
PaladinHoly = 65,
PaladinProtection = 66,
PriestHoly = 257,
PriestDiscipline = 256,
PriestShadow = 258,
RogueAssassination = 259,
RogueCombat = 260,
RogueSubtlety = 261,
ShamanElementalCombat = 262,
ShamanEnhancement = 263,
ShamanRestoration = 264,
WarlockCurses = 265,
WarlockDestruction = 266,
WarlockSummoning = 267,
--WarriorArm = 71,
WarriorArms = 71,
WarriorFury = 72,
WarriorProtection = 73,
}
Details.specToTexture = {
[102] = "DruidBalance",
[103] = "DruidFeralCombat",
[105] = "DruidRestoration",
[253] = "HunterBeastMastery",
[254] = "HunterMarksmanship",
[255] = "HunterSurvival",
[62] = "MageArcane",
[64] = "MageFrost",
[63] = "MageFire",
[70] = "PaladinCombat",
[65] = "PaladinHoly",
[66] = "PaladinProtection",
[257] = "PriestHoly",
[256] = "PriestDiscipline",
[258] = "PriestShadow",
[259] = "RogueAssassination",
[260] = "RogueCombat",
[261] = "RogueSubtlety",
[262] = "ShamanElementalCombat",
[263] = "ShamanEnhancement",
[264] = "ShamanRestoration",
[265] = "WarlockCurses",
[266] = "WarlockDestruction",
[267] = "WarlockSummoning",
--[71] = "WarriorArm",
[71] = "WarriorArms",
[72] = "WarriorFury",
[73] = "WarriorProtection",
}
function Details.IsValidSpecId (specId)
return Details.validSpecIds [specId]
end
function Details.GetClassicSpecByTalentTexture (talentTexture)
return Details.textureToSpec [talentTexture] or nil
end
end