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if (true) then
--return
end
local Details = _G.Details
local DF = _G.DetailsFramework
local Loc = _G.LibStub("AceLocale-3.0"):GetLocale("Details")
--local SharedMedia = _G.LibStub:GetLibrary("LibSharedMedia-3.0")
--local LDB = _G.LibStub ("LibDataBroker-1.1", true)
--local LDBIcon = LDB and _G.LibStub("LibDBIcon-1.0", true)
--options panel namespace
Details.options = {}
--local tinsert = _G.tinsert
local unpack = _G.unpack
local CreateFrame = _G.CreateFrame
local UIParent = _G.UIParent
local _
local preset_version = 3
Details.preset_version = preset_version
--templates
local options_text_template = DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")
local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
local options_switch_template = DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE")
local options_slider_template = DF:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE")
local options_button_template = DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")
local options_button_template_selected = DF.table.copy({}, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
options_button_template_selected.backdropbordercolor = {1, .8, .2}
--options
local section_menu_button_width = 120
local section_menu_button_height = 20
--build the options window
function Details:InitializeOptionsWindow(instance)
return Details.options.InitializeOptionsWindow(instance)
end
function Details.options.InitializeOptionsWindow(instance)
local DetailsOptionsWindow = DF:NewPanel(UIParent, _, "DetailsOptionsWindow", _, 897, 592)
local f = DetailsOptionsWindow.frame
f.Frame = f
f.__name = "Options"
f.real_name = "DETAILS_OPTIONS"
f.__icon = [[Interface\Scenarios\ScenarioIcon-Interact]]
_G.DetailsPluginContainerWindow.EmbedPlugin(f, f, true)
f.sectionFramesContainer = {}
Details:FormatBackground(f)
DF:ApplyStandardBackdrop(f)
local titleBar = DF:CreateTitleBar(f, "Options Panel")
titleBar.Text:Hide()
local titleText = DF:NewLabel(titleBar, nil, "$parentTitleLabel", "title", "Details! " .. Loc ["STRING_OPTIONS_WINDOW"], "GameFontHighlightLeft", 12, {227/255, 186/255, 4/255})
titleText:SetPoint("center", titleBar, "center")
f:Hide()
--select the instance to edit
local onSelectInstance = function (_, _, instanceId)
local instance = _detalhes.tabela_instancias[instanceId]
if (not instance:IsEnabled() or not instance:IsStarted()) then
_detalhes.CriarInstancia (_, _, instance.meu_id)
end
Details.options.SetCurrentInstance(instance)
f.updateMicroFrames()
end
local buildInstanceMenu = function()
local instanceList = {}
for index = 1, math.min (#_detalhes.tabela_instancias, _detalhes.instances_amount) do
local instance = _detalhes.tabela_instancias[index]
--what the window is showing
local atributo = instance.atributo
local sub_atributo = instance.sub_atributo
if (atributo == 5) then --custom
local CustomObject = _detalhes.custom [sub_atributo]
if (not CustomObject) then
instance:ResetAttribute()
atributo = instance.atributo
sub_atributo = instance.sub_atributo
instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. _detalhes.atributos.lista [atributo] .. " - " .. _detalhes.sub_atributos [atributo].lista [sub_atributo], onclick = onSelectInstance, icon = _detalhes.sub_atributos [atributo].icones[sub_atributo] [1], texcoord = _detalhes.sub_atributos [atributo].icones[sub_atributo] [2]}
else
instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. CustomObject.name, onclick = onSelectInstance, icon = CustomObject.icon}
end
else
local modo = instance.modo
if (modo == 1) then --solo plugin
atributo = _detalhes.SoloTables.Mode or 1
local SoloInfo = _detalhes.SoloTables.Menu [atributo]
if (SoloInfo) then
instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. SoloInfo [1], onclick = onSelectInstance, icon = SoloInfo [2]}
else
instanceList [#instanceList+1] = {value = index, label = "#".. index .. " unknown", onclick = onSelectInstance, icon = ""}
end
elseif (modo == 4) then --raid plugin
local plugin_name = instance.current_raid_plugin or instance.last_raid_plugin
if (plugin_name) then
local plugin_object = _detalhes:GetPlugin (plugin_name)
if (plugin_object) then
instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. plugin_object.__name, onclick = onSelectInstance, icon = plugin_object.__icon}
else
instanceList [#instanceList+1] = {value = index, label = "#".. index .. " unknown", onclick = onSelectInstance, icon = ""}
end
else
instanceList [#instanceList+1] = {value = index, label = "#".. index .. " unknown", onclick = onSelectInstance, icon = ""}
end
else
instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. _detalhes.atributos.lista [atributo] .. " - " .. _detalhes.sub_atributos [atributo].lista [sub_atributo], onclick = onSelectInstance, icon = _detalhes.sub_atributos [atributo].icones[sub_atributo] [1], texcoord = _detalhes.sub_atributos [atributo].icones[sub_atributo] [2]}
end
end
end
return instanceList
end
local instanceSelection = DF:NewDropDown (f, _, "$parentInstanceSelectDropdown", "instanceDropdown", 200, 18, buildInstanceMenu) --, nil, options_dropdown_template
instanceSelection:SetPoint("bottomright", f, "bottomright", -7, 09)
instanceSelection:SetHook("OnEnter", function()
GameCooltip:Reset()
GameCooltip:Preset (2)
GameCooltip:AddLine(Loc ["STRING_MINITUTORIAL_OPTIONS_PANEL1"])
GameCooltip:ShowCooltip(instanceSelection.widget, "tooltip")
end)
instanceSelection:SetHook("OnLeave", function()
GameCooltip:Hide()
end)
local instances_string = DF:NewLabel(f, nil, "$parentInstanceDropdownLabel", "instancetext", Loc ["STRING_OPTIONS_EDITINSTANCE"], "GameFontNormal", 12)
instances_string:SetPoint("right", instanceSelection, "left", -2, 1)
local bigdogImage = DF:NewImage(f, [[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]], 180*0.9, 200*0.9, nil, {1, 0, 0, 1}, "backgroundBigDog", "$parentBackgroundBigDog")
bigdogImage:SetPoint("bottomright", f, "bottomright", -3, 27)
bigdogImage:SetAlpha(.25)
--editing group checkbox
local onToggleEditingGroup = function(self, fixparam, value)
_detalhes.options_group_edit = value
end
local editingGroupCheckBox = DF:CreateSwitch(f, onToggleEditingGroup, _detalhes.options_group_edit, _, _, _, _, _, "$parentEditGroupCheckbox", _, _, _, _, DF:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"))
editingGroupCheckBox:SetAsCheckBox()
editingGroupCheckBox.tooltip = Loc ["STRING_MINITUTORIAL_OPTIONS_PANEL2"]
local editingGroupLabel = DF:NewLabel(f, nil, "$parentEditingGroupLabel", "editingGroupLabel", "Editing Group:", "GameFontNormal", 12) --localize-me
editingGroupLabel:SetPoint("bottomleft", instances_string, "topleft", 0, 5)
editingGroupCheckBox:SetPoint("left", editingGroupLabel, "right", 2, 0)
--create bars
DF:NewColor ("C_OptionsButtonOrange", 0.9999, 0.8196, 0, 1)
local create_test_bars_func = function()
_detalhes.CreateTestBars()
if (not _detalhes.test_bar_update) then
_detalhes:StartTestBarUpdate()
else
_detalhes:StopTestBarUpdate()
end
end
local fillbars = DF:NewButton (f, _, "$parentCreateExampleBarsButton", nil, 140, 20, create_test_bars_func, nil, nil, nil, Loc ["STRING_OPTIONS_TESTBARS"], 1)
fillbars:SetPoint ("bottomleft", f.widget, "bottomleft", 10, 10)
fillbars:SetTemplate(options_button_template)
fillbars:SetIcon ("Interface\\AddOns\\Details\\images\\icons", nil, nil, nil, {323/512, 365/512, 42/512, 78/512}, {1, 1, 1, 0.6}, 4, 2)
--change log
local changelog = DF:NewButton (f, _, "$parentOpenChangeLogButton", nil, 140, 20, _detalhes.OpenNewsWindow, "change_log", nil, nil, Loc ["STRING_OPTIONS_CHANGELOG"], 1)
changelog:SetPoint ("left", fillbars, "right", 10, 0)
changelog:SetTemplate (options_button_template)
changelog:SetIcon ("Interface\\AddOns\\Details\\images\\icons", nil, nil, nil, {367/512, 399/512, 43/512, 76/512}, {1, 1, 1, 0.8}, 4, 2)
--search field
local searchBox = DF:CreateTextEntry(f, function()end, 150, 20, _, _, _, options_dropdown_template)
searchBox:SetPoint ("topright", f, "topright", -5, -30)
local searchLabel = DF:CreateLabel(f, "Search:", DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE"))
searchLabel:SetPoint ("right", searchBox, "left", -2, 0)
searchBox:SetHook("OnChar", function()
if (searchBox.text ~= "") then
local searchSection = f.sectionFramesContainer[19]
searchSection.sectionButton:Enable()
searchSection.sectionButton:Click()
local searchingFor = searchBox.text
local allSectionFrames = f.sectionFramesContainer
local allSectionNames = {}
local allSectionOptions = {}
for i = 1, #allSectionFrames do
local sectionFrame = allSectionFrames[i]
local sectionOptionsTable = sectionFrame.sectionOptions
allSectionNames[#allSectionNames+1] = sectionFrame.name
allSectionOptions[#allSectionOptions+1] = sectionOptionsTable
end
--this table will hold all options
local allOptions = {}
--start the fill process filling 'allOptions' with each individual option from each tab
for i = 1, #allSectionOptions do
local sectionOptions = allSectionOptions[i]
local lastLabel = nil
for k, setting in pairs(sectionOptions) do
if (setting.type == "label") then
lastLabel = setting
end
if (setting.name) then
allOptions[#allOptions+1] = {setting = setting, label = lastLabel, header = allSectionNames[i]}
end
end
end
local searchingText = string.lower(searchingFor)
searchBox:SetFocus()
local options = {}
local lastTab = nil
local lastLabel = nil
for i = 1, #allOptions do
local optionData = allOptions[i]
local optionName = string.lower(optionData.setting.name)
if (optionName:find(searchingText)) then
if optionData.header ~= lastTab then
if lastTab ~= nil then
options[#options+1] = {type = "label", get = function() return "" end, text_template = DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")} -- blank
end
options[#options+1] = {type = "label", get = function() return optionData.header end, text_template = {color = "silver", size = 14, font = DF:GetBestFontForLanguage()}}
lastTab = optionData.header
lastLabel = nil
end
if optionData.label ~= lastLabel then
options[#options+1] = optionData.label
lastLabel = optionData.label
end
options[#options+1] = optionData.setting
end
end
local startX = 200
local startY = -40
DF:BuildMenuVolatile(searchSection, options, startX, startY, 500, true, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template, globalCallback)
else
f.sectionFramesContainer[19].sectionButton:Disable()
end
end)
local sectionsName = { --section names
[1] = Loc ["STRING_OPTIONSMENU_DISPLAY"],
[3] = Loc ["STRING_OPTIONSMENU_ROWSETTINGS"],
[4] = Loc ["STRING_OPTIONSMENU_ROWTEXTS"],
[5] = Loc ["STRING_OPTIONSMENU_TITLEBAR"], --titlebar
[6] = Loc ["STRING_OPTIONSMENU_WINDOWBODY"], --window body
[7] = Loc ["STRING_OPTIONS_INSTANCE_STATUSBAR_ANCHOR"], --statusbar
[12] = Loc ["STRING_OPTIONSMENU_WALLPAPER"],
[13] = Loc ["STRING_OPTIONSMENU_AUTOMATIC"],
[9] = Loc ["STRING_OPTIONSMENU_PROFILES"],
[2] = Loc ["STRING_OPTIONSMENU_SKIN"],
[8] = Loc ["STRING_OPTIONSMENU_PLUGINS"],
[10] = Loc ["STRING_OPTIONSMENU_TOOLTIP"],
[11] = Loc ["STRING_OPTIONSMENU_DATAFEED"],
[14] = Loc ["STRING_OPTIONSMENU_RAIDTOOLS"],
[15] = "Broadcaster Tools",
[16] = Loc ["STRING_OPTIONSMENU_SPELLS"],
[17] = Loc ["STRING_OPTIONSMENU_DATACHART"],
[18] = "Mythic Dungeon",
[19] = "Search Results",
}
local optionsSectionsOrder = {
1, "", 3, 4, "", 5, 6, 7, 12, 13, "", 9, 2, 8, 10, 11, 18, "", 14, 15, 16, 17, "", 19
}
local maxSectionIds = 19
Details.options.maxSectionIds = maxSectionIds
local buttonYPosition = -40
function Details.options.SelectOptionsSection(sectionId)
for i = 1, maxSectionIds do
f.sectionFramesContainer[i]:Hide()
if (f.sectionFramesContainer[i].sectionButton) then
f.sectionFramesContainer[i].sectionButton:SetTemplate(options_button_template)
end
end
f.sectionFramesContainer[sectionId]:Show()
--hightlight the option button
f.sectionFramesContainer[sectionId].sectionButton:SetTemplate(options_button_template_selected)
end
Details.options.SetCurrentInstance(instance)
--create frames for sections
for index, sectionId in ipairs(optionsSectionsOrder) do
if (type(sectionId) == "number") then
local sectionFrame = CreateFrame("frame", "$parentTab" .. sectionId, f, "BackdropTemplate")
sectionFrame:SetAllPoints()
sectionFrame:EnableMouse(false)
sectionFrame.name = sectionsName[sectionId]
--tinsert(f.sectionFramesContainer, sectionFrame)
f.sectionFramesContainer[sectionId] = sectionFrame
local buildOptionSectionFunc = Details.optionsSection[sectionId]
if (buildOptionSectionFunc) then
--call the function to create the frame
buildOptionSectionFunc(sectionFrame)
--create a button for the section
local sectionButton = DF:CreateButton(f, function() Details.options.SelectOptionsSection(sectionId) end, section_menu_button_width, section_menu_button_height, sectionsName[sectionId], sectionId, nil, nil, nil, "$parentButtonSection" .. sectionId, nil, options_button_template, options_text_template)
sectionButton:SetPoint("topleft", f, "topleft", 10, buttonYPosition)
buttonYPosition = buttonYPosition - (section_menu_button_height + 1)
sectionFrame.sectionButton = sectionButton
if (sectionId == 19) then --search results
sectionButton:Disable()
end
end
else
buttonYPosition = buttonYPosition - 15
end
end
function Details.options.GetOptionsSection(sectionId)
return f.sectionFramesContainer[sectionId]
end
function f.RefreshWindow()
if (not _G.DetailsOptionsWindow.instance) then
local lowerInstance = Details:GetLowerInstanceNumber()
if (not lowerInstance) then
local instance = Details:GetInstance(1)
Details.CriarInstancia(_, _, 1)
Details:OpenOptionsWindow(instance)
else
Details:OpenOptionsWindow(Details:GetInstance(lowerInstance))
end
else
Details:OpenOptionsWindow(_G.DetailsOptionsWindow.instance)
end
end
Details.options.SelectOptionsSection(1)
end
-- ~options
function Details:OpenOptionsWindow(instance, no_reopen, section)
if (not instance.GetId or not instance:GetId()) then
instance, no_reopen, section = unpack(instance)
end
if (not no_reopen and not instance:IsEnabled() or not instance:IsStarted()) then
Details:CreateInstance(instance:GetId())
end
GameCooltip:Close()
local window = _G.DetailsOptionsWindow
if (not window) then
Details.options.InitializeOptionsWindow(instance)
window = _G.DetailsOptionsWindow
end
Details.options.SetCurrentInstanceAndRefresh(instance)
_G.DetailsPluginContainerWindow.OpenPlugin(_G.DetailsOptionsWindow)
if (section) then
Details.options.SelectOptionsSection(section)
end
window.instanceDropdown:Refresh()
window.instanceDropdown:Select(instance:GetId())
window.updateMicroFrames()
end