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2265 lines
82 KiB
2265 lines
82 KiB
local AceLocale = LibStub ("AceLocale-3.0")
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local Loc = AceLocale:GetLocale ("Details_EncounterDetails")
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local Graphics = LibStub:GetLibrary("LibGraph-2.0")
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local _
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local isDebug = false
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local function DebugMessage (...)
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if (isDebug) then
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print ("|cFFFFFF00EBreakDown|r:", ...)
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end
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end
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--> Needed locals
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local _GetTime = GetTime --> wow api local
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local _UFC = UnitAffectingCombat --> wow api local
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local _IsInRaid = IsInRaid --> wow api local
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local _IsInGroup = IsInGroup --> wow api local
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local _UnitAura = UnitAura --> wow api local
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local _GetSpellInfo = _detalhes.getspellinfo --> wow api local
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local _CreateFrame = CreateFrame --> wow api local
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local _GetTime = GetTime --> wow api local
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local _GetCursorPosition = GetCursorPosition --> wow api local
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local _GameTooltip = GameTooltip --> wow api local
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local GameCooltip = GameCooltip2
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local _math_floor = math.floor --> lua library local
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local _cstr = string.format --> lua library local
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local _ipairs = ipairs --> lua library local
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local _pairs = pairs --> lua library local
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local _table_sort = table.sort --> lua library local
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local _table_insert = table.insert --> lua library local
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local _unpack = unpack --> lua library local
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local _bit_band = bit.band
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local CONST_FONT_SIZE = 10
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--> Create the plugin Object
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local EncounterDetails = _detalhes:NewPluginObject ("Details_EncounterDetails", DETAILSPLUGIN_ALWAYSENABLED)
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tinsert (UISpecialFrames, "Details_EncounterDetails")
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--> Main Frame
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local EncounterDetailsFrame = EncounterDetails.Frame
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EncounterDetailsFrame.DefaultBarHeight = 20
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EncounterDetailsFrame.CooltipStatusbarAlpha = .65
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EncounterDetailsFrame.DefaultBarTexture = "Interface\\AddOns\\Details\\images\\bar_serenity"
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EncounterDetails:SetPluginDescription ("Raid encounters summary, show basic stuff like dispels, interrupts and also graphic charts, boss emotes and the Weakaura Creation Tool.")
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--> container types
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local class_type_damage = _detalhes.atributos.dano --> damage
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local class_type_misc = _detalhes.atributos.misc --> misc
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--> main combat object
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local _combat_object
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local sort_by_name = function (t1, t2) return t1.nome < t2.nome end
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local CLASS_ICON_TCOORDS = _G.CLASS_ICON_TCOORDS
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EncounterDetails.name = "Encounter Breakdown"
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EncounterDetails.debugmode = false
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function EncounterDetails:FormatCooltipSettings()
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GameCooltip:SetType ("tooltip")
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GameCooltip:SetOption ("StatusBarTexture", [[Interface\AddOns\Details\images\bar_serenity]])
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GameCooltip:SetOption ("StatusBarHeightMod", 0)
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GameCooltip:SetOption ("FixedWidth", 280)
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GameCooltip:SetOption ("TextSize", 11)
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GameCooltip:SetOption ("LeftBorderSize", -4)
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GameCooltip:SetOption ("RightBorderSize", 5)
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GameCooltip:SetOption ("ButtonsYMod", 0)
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GameCooltip:SetOption ("YSpacingMod", -1)
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end
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EncounterDetails.CooltipLineHeight = 18
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local ability_type_table = {
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[0x1] = "|cFF00FF00"..Loc ["STRING_HEAL"].."|r",
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[0x2] = "|cFF710000"..Loc ["STRING_LOWDPS"].."|r",
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[0x4] = "|cFF057100"..Loc ["STRING_LOWHEAL"].."|r",
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[0x8] = "|cFFd3acff"..Loc ["STRING_VOIDZONE"].."|r",
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[0x10] = "|cFFbce3ff"..Loc ["STRING_DISPELL"].."|r",
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[0x20] = "|cFFffdc72"..Loc ["STRING_INTERRUPT"].."|r",
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[0x40] = "|cFFd9b77c"..Loc ["STRING_POSITIONING"].."|r",
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[0x80] = "|cFFd7ff36"..Loc ["STRING_RUNAWAY"].."|r",
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[0x100] = "|cFF9a7540"..Loc ["STRING_TANKSWITCH"] .."|r",
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[0x200] = "|cFFff7800"..Loc ["STRING_MECHANIC"].."|r",
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[0x400] = "|cFFbebebe"..Loc ["STRING_CROWDCONTROL"].."|r",
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[0x800] = "|cFF6e4d13"..Loc ["STRING_TANKCOOLDOWN"].."|r",
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[0x1000] = "|cFFffff00"..Loc ["STRING_KILLADD"].."|r",
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[0x2000] = "|cFFff9999"..Loc ["STRING_SPREADOUT"].."|r",
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[0x4000] = "|cFFffff99"..Loc ["STRING_STOPCAST"].."|r",
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[0x8000] = "|cFFffff99"..Loc ["STRING_FACING"].."|r",
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[0x10000] = "|cFFffff99"..Loc ["STRING_STACK"].."|r",
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}
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--> main object frame functions
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local function CreatePluginFrames (data)
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--> catch Details! main object
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local _detalhes = _G._detalhes
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local DetailsFrameWork = _detalhes.gump
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--> saved data if any
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EncounterDetails.data = data or {}
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--> record if button is shown
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EncounterDetails.showing = false
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--> record if boss window is open or not
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EncounterDetails.window_open = false
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EncounterDetails.combat_boss_found = false
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--> OnEvent Table
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function EncounterDetails:OnDetailsEvent (event, ...)
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--> when main frame became hide
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if (event == "HIDE") then --> plugin hidded, disabled
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self.open = false
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--> when main frame is shown on screen
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elseif (event == "SHOW") then --> plugin hidded, disabled
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self.open = true
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EncounterDetails:RefreshScale()
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--> when details finish his startup and are ready to work
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elseif (event == "DETAILS_STARTED") then
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--> check if details are in combat, if not check if the last fight was a boss fight
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if (not EncounterDetails:IsInCombat()) then
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--> get the current combat table
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_combat_object = EncounterDetails:GetCombat()
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--> check if was a boss fight
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EncounterDetails:WasEncounter()
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end
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local damage_done_func = function (support_table, time_table, tick_second)
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local current_total_damage = _detalhes.tabela_vigente.totals_grupo[1]
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local current_damage = current_total_damage - support_table.last_damage
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time_table [tick_second] = current_damage
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if (current_damage > support_table.max_damage) then
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support_table.max_damage = current_damage
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time_table.max_damage = current_damage
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end
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support_table.last_damage = current_total_damage
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end
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local string_damage_done_func = [[
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-- this script takes the current combat and request the total of damage done by the group.
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-- first lets take the current combat and name it "current_combat".
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local current_combat = _detalhes:GetCombat ("current") --> getting the current combat
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-- now lets ask the combat for the total damage done by the raide group.
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local total_damage = current_combat:GetTotal ( DETAILS_ATTRIBUTE_DAMAGE, nil, DETAILS_TOTALS_ONLYGROUP )
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-- checks if the result is valid
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if (not total_damage) then
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return 0
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end
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-- with the number in hands, lets finish the code returning the amount
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return total_damage
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]]
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--_detalhes:TimeDataRegister ("Raid Damage Done", damage_done_func, {last_damage = 0, max_damage = 0}, "Encounter Details", "v1.0", [[Interface\ICONS\Ability_DualWield]], true)
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_detalhes:TimeDataRegister ("Raid Damage Done", string_damage_done_func, nil, "Encounter Details", "v1.0", [[Interface\ICONS\Ability_DualWield]], true, true)
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if (EncounterDetails.db.show_icon == 4) then
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EncounterDetails:ShowIcon()
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elseif (EncounterDetails.db.show_icon == 5) then
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EncounterDetails:AutoShowIcon()
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end
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--EncounterDetails:CreateCallbackListeners()
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elseif (event == "COMBAT_PLAYER_ENTER") then --> combat started
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if (EncounterDetails.showing and EncounterDetails.db.hide_on_combat) then
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--EncounterDetails:HideIcon()
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EncounterDetails:CloseWindow()
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end
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EncounterDetails.current_whisper_table = {}
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elseif (event == "COMBAT_PLAYER_LEAVE") then
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--> combat leave and enter always send current combat table
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_combat_object = select (1, ...)
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--> check if was a boss fight
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EncounterDetails:WasEncounter()
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if (EncounterDetails.combat_boss_found) then
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EncounterDetails.combat_boss_found = false
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end
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if (EncounterDetails.db.show_icon == 5) then
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EncounterDetails:AutoShowIcon()
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end
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local whisper_table = EncounterDetails.current_whisper_table
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if (whisper_table and _combat_object.is_boss and _combat_object.is_boss.name) then
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whisper_table.boss = _combat_object.is_boss.name
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tinsert (EncounterDetails.boss_emotes_table, 1, whisper_table)
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if (#EncounterDetails.boss_emotes_table > EncounterDetails.db.max_emote_segments) then
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table.remove (EncounterDetails.boss_emotes_table, EncounterDetails.db.max_emote_segments+1)
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end
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end
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elseif (event == "COMBAT_BOSS_FOUND") then
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EncounterDetails.combat_boss_found = true
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if (EncounterDetails.db.show_icon == 5) then
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EncounterDetails:AutoShowIcon()
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end
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elseif (event == "DETAILS_DATA_RESET") then
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if (_G.DetailsRaidDpsGraph) then
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_G.DetailsRaidDpsGraph:ResetData()
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end
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if (EncounterDetails.db.show_icon == 5) then
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EncounterDetails:AutoShowIcon()
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end
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--EncounterDetails:HideIcon()
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EncounterDetails:CloseWindow()
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--drop last combat table
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EncounterDetails.LastSegmentShown = nil
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if (DetailsRaidDpsGraph) then
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DetailsRaidDpsGraph.combat = nil
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end
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--wipe emotes
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table.wipe (EncounterDetails.boss_emotes_table)
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elseif (event == "GROUP_ONENTER") then
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if (EncounterDetails.db.show_icon == 2) then
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EncounterDetails:ShowIcon()
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end
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elseif (event == "GROUP_ONLEAVE") then
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if (EncounterDetails.db.show_icon == 2) then
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EncounterDetails:HideIcon()
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end
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elseif (event == "ZONE_TYPE_CHANGED") then
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if (EncounterDetails.db.show_icon == 1) then
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if (select (1, ...) == "raid") then
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EncounterDetails:ShowIcon()
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else
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EncounterDetails:HideIcon()
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end
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end
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elseif (event == "PLUGIN_DISABLED") then
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EncounterDetails:HideIcon()
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EncounterDetails:CloseWindow()
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elseif (event == "PLUGIN_ENABLED") then
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if (EncounterDetails.db.show_icon == 5) then
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EncounterDetails:AutoShowIcon()
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elseif (EncounterDetails.db.show_icon == 4) then
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EncounterDetails:ShowIcon()
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end
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end
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end
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--desativado, agora ele � gerenciado dentro do proprio details!
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function EncounterDetails:CreateCallbackListeners()
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EncounterDetails.DBM_timers = {}
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local current_encounter = false
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local current_table_dbm = {}
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local current_table_bigwigs = {}
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local event_frame = CreateFrame ("frame", nil, UIParent, "BackdropTemplate")
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event_frame:SetScript ("OnEvent", function (self, event, ...)
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if (event == "ENCOUNTER_START") then
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local encounterID, encounterName, difficultyID, raidSize = select (1, ...)
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current_encounter = encounterID
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elseif (event == "ENCOUNTER_END" or event == "PLAYER_REGEN_ENABLED") then
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if (current_encounter) then
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if (_G.DBM) then
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local db = _detalhes.global_plugin_database ["DETAILS_PLUGIN_ENCOUNTER_DETAILS"]
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for spell, timer_table in pairs (current_table_dbm) do
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if (not db.encounter_timers_dbm [timer_table[1]]) then
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timer_table.id = current_encounter
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db.encounter_timers_dbm [timer_table[1]] = timer_table
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end
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end
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end
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if (BigWigs) then
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local db = _detalhes.global_plugin_database ["DETAILS_PLUGIN_ENCOUNTER_DETAILS"]
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for timer_id, timer_table in pairs (current_table_bigwigs) do
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if (not db.encounter_timers_bw [timer_id]) then
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timer_table.id = current_encounter
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db.encounter_timers_bw [timer_id] = timer_table
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end
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end
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end
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end
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current_encounter = false
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wipe (current_table_dbm)
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wipe (current_table_bigwigs)
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end
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end)
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event_frame:RegisterEvent ("ENCOUNTER_START")
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event_frame:RegisterEvent ("ENCOUNTER_END")
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event_frame:RegisterEvent ("PLAYER_REGEN_ENABLED")
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--DBM_TimerStart Timer183828cdcount 2 Death Brand CD (2) 42.5 Interface\Icons\warlock_summon_doomguard cdcount 183828 1 1438
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--DBM_TimerStart Timer183828cdcount 3 Death Brand CD (3) 42.5 Interface\Icons\warlock_summon_doomguard cdcount 183828 1 1438
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--EncounterDetails.DBM_timers
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if (_G.DBM) then
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local dbm_timer_callback = function (bar_type, id, msg, timer, icon, bartype, spellId, colorId, modid)
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--print (bar_type, id, msg, timer, icon, bartype, spellId, colorId, modid)
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local spell = tostring (spellId)
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if (spell and not current_table_dbm [spell]) then
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current_table_dbm [spell] = {spell, id, msg, timer, icon, bartype, spellId, colorId, modid}
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end
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end
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DBM:RegisterCallback ("DBM_TimerStart", dbm_timer_callback)
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end
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function EncounterDetails:RegisterBigWigsCallBack()
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if (BigWigsLoader) then
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function EncounterDetails:BigWigs_StartBar (event, module, spellid, bar_text, time, icon, ...)
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--print (event, module, spellid, bar_text, time, icon, ...)
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spellid = tostring (spellid)
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if (not current_table_bigwigs [spellid]) then
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current_table_bigwigs [spellid] = {(type (module) == "string" and module) or (module and module.moduleName) or "", spellid or "", bar_text or "", time or 0, icon or ""}
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end
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end
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if (BigWigsLoader.RegisterMessage) then
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BigWigsLoader.RegisterMessage (EncounterDetails, "BigWigs_StartBar")
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end
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end
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end
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EncounterDetails:ScheduleTimer ("RegisterBigWigsCallBack", 5)
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--BigWigs_StartBar BigWigs_Bosses_Brackenspore mind_fungus Mind Fungus 51 Interface\Icons\inv_mushroom_10 true
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--bigwigs startbar mind_fungus
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--BigWigs_StartBar BigWigs_Bosses_Brackenspore 159996 Infesting Spores (2) 58 Interface\Icons\Ability_Creature_Disease_01
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--bigwigs startbar 160013
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end
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function EncounterDetails:WasEncounter()
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--> check if last combat was a boss encounter fight
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if (not EncounterDetails.debugmode) then
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if (not _combat_object.is_boss) then
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return
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elseif (_combat_object.is_boss.encounter == "pvp") then
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return
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end
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if (_combat_object.instance_type ~= "raid") then
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return
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end
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end
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--> boss found, we need to show the icon
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EncounterDetails:ShowIcon()
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end
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--> show icon on toolbar
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local re_ShowIconBallonTutorial = function()
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EncounterDetails:ShowIconBallonTutorial()
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end
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function EncounterDetails:ShowIconBallonTutorial()
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if (InCombatLockdown()) then
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C_Timer.After (5, function()
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--print ("in combat")
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re_ShowIconBallonTutorial()
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end)
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return
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end
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local hook_AlertButtonCloseButton = function()
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--print ("done tutorial")
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EncounterDetails:SetTutorialCVar ("ENCOUNTER_DETAILS_BALLON_TUTORIAL1", true)
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end
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if (EncounterDetailsTutorialAlertButton1 or not EncounterDetails.ToolbarButton or not EncounterDetails.ToolbarButton:IsShown()) then
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--print (EncounterDetailsTutorialAlertButton1, not EncounterDetails.ToolbarButton, not EncounterDetails.ToolbarButton:IsShown())
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return
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end
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--[=[
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local alert = CreateFrame ("frame", "EncounterDetailsTutorialAlertButton1", EncounterDetails.ToolbarButton, "MicroButtonAlertTemplate")
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alert:SetFrameLevel (302)
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alert.label = "Click here (on the skull icon) to bring the Encounter Breakdown panel"
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alert.Text:SetSpacing (4)
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alert:SetClampedToScreen (true)
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MicroButtonAlert_SetText (alert, alert.label)
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alert:SetPoint ("bottom", EncounterDetails.ToolbarButton, "top", 0, 22)
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alert.CloseButton:HookScript ("OnClick", hook_AlertButtonCloseButton)
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alert:Show()
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--]=]
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--print ("showing ballon")
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end
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function EncounterDetails:ShowIcon()
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EncounterDetails.showing = true
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--> [1] button to show [2] button animation: "star", "blink" or true (blink)
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EncounterDetails:ShowToolbarIcon (EncounterDetails.ToolbarButton, "star")
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--EncounterDetails:SetTutorialCVar ("ENCOUNTER_DETAILS_BALLON_TUTORIAL1", false) --debug
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if (not EncounterDetails:GetTutorialCVar ("ENCOUNTER_DETAILS_BALLON_TUTORIAL1")) then
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--print ("nao viu o tutorial ainda")
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C_Timer.After (2, EncounterDetails.ShowIconBallonTutorial)
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end
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end
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--> hide icon on toolbar
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function EncounterDetails:HideIcon()
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EncounterDetails.showing = false
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EncounterDetails:HideToolbarIcon (EncounterDetails.ToolbarButton)
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end
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local re_ShowTutorialAlert = function()
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EncounterDetails:ShowTutorial()
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end
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local hook_AlertCloseButton = function()
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re_ShowTutorialAlert()
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end
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function EncounterDetails:ShowTutorial()
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--deprecated
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end
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EncounterDetailsFrame:HookScript ("OnShow", function()
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C_Timer.After (0.1, function()
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if (not EncounterDetails.LastOpenedTime or EncounterDetails.LastOpenedTime + 2 < GetTime()) then
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if (_detalhes.AddOnStartTime and _detalhes.AddOnStartTime + 30 < GetTime()) then
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EncounterDetails:OpenAndRefresh()
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end
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end
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end)
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end)
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--> user clicked on button, need open or close window
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function EncounterDetails:OpenWindow()
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if (EncounterDetails.Frame:IsShown()) then
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return EncounterDetails:CloseWindow()
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end
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--> build all window data
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EncounterDetails.db.opened = EncounterDetails.db.opened + 1
|
|
EncounterDetails:OpenAndRefresh()
|
|
--> show
|
|
EncounterDetailsFrame:Show()
|
|
EncounterDetails.open = true
|
|
|
|
if (EncounterDetailsFrame.ShowType == "graph") then
|
|
EncounterDetails:BuildDpsGraphic()
|
|
end
|
|
|
|
--select latest emote segment
|
|
Details_EncounterDetailsEmotesSegmentDropdown.MyObject:Select (1)
|
|
Details_EncounterDetailsEmotesSegmentDropdown.MyObject:Refresh()
|
|
FauxScrollFrame_SetOffset (EncounterDetails_EmoteScroll, 0)
|
|
EncounterDetails:SetEmoteSegment (1)
|
|
EncounterDetails_EmoteScroll:Update()
|
|
|
|
if (EncounterDetailsFrame.ShowType ~= "emotes") then
|
|
--hide emote frames
|
|
for _, widget in pairs (EncounterDetails.Frame.EmoteWidgets) do
|
|
widget:Hide()
|
|
end
|
|
end
|
|
|
|
C_Timer.After (3, function() EncounterDetails:ShowTutorial() end)
|
|
|
|
DetailsPluginContainerWindow.OpenPlugin (EncounterDetails)
|
|
|
|
return true
|
|
end
|
|
|
|
function EncounterDetails:CloseWindow()
|
|
EncounterDetails.open = false
|
|
EncounterDetailsFrame:Hide()
|
|
return true
|
|
end
|
|
|
|
local cooltip_menu = function()
|
|
|
|
local CoolTip = GameCooltip2
|
|
|
|
CoolTip:Reset()
|
|
CoolTip:SetType ("menu")
|
|
|
|
CoolTip:SetOption ("TextSize", Details.font_sizes.menus)
|
|
CoolTip:SetOption ("TextFont", Details.font_faces.menus)
|
|
|
|
CoolTip:SetOption ("ButtonHeightModSub", -2)
|
|
CoolTip:SetOption ("ButtonHeightMod", -5)
|
|
|
|
CoolTip:SetOption ("ButtonsYModSub", -3)
|
|
CoolTip:SetOption ("ButtonsYMod", -6)
|
|
|
|
CoolTip:SetOption ("YSpacingModSub", -3)
|
|
CoolTip:SetOption ("YSpacingMod", 1)
|
|
|
|
CoolTip:SetOption ("HeighMod", 3)
|
|
CoolTip:SetOption ("SubFollowButton", true)
|
|
|
|
Details:SetTooltipMinWidth()
|
|
|
|
--build the header
|
|
|
|
-- CoolTip:AddLine (Loc ["STRING_PLUGIN_NAME"])
|
|
-- CoolTip:AddIcon (ENCOUNTERDETAILS_BUTTON.__icon, 1, 1, 20, 20)
|
|
-- CoolTip:AddMenu (1, EncounterDetails.Frame.switch, "main")
|
|
|
|
-- GameCooltip:AddLine ("$div")
|
|
|
|
--build the menu options
|
|
|
|
--summary
|
|
CoolTip:AddLine ("Encounter Summary")
|
|
CoolTip:AddMenu (1, EncounterDetails.Frame.switch, "main")
|
|
CoolTip:AddIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 1, 1, 20, 22, 0, 0.1015625, 0, 0.505625)
|
|
|
|
--chart
|
|
CoolTip:AddLine ("Damage Graphic")
|
|
CoolTip:AddMenu (1, EncounterDetails.Frame.switch, "graph")
|
|
CoolTip:AddIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 1, 1, 20, 22, 0.1271875, 0.21875, 0, 0.505625)
|
|
|
|
--emotes
|
|
CoolTip:AddLine ("Boss Emotes")
|
|
CoolTip:AddMenu (1, EncounterDetails.Frame.switch, "emotes")
|
|
CoolTip:AddIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 1, 1, 20, 22, 91/256, 116/256, 0, 0.505625)
|
|
|
|
--weakauras
|
|
CoolTip:AddLine ("Create Encounter Weakauras")
|
|
CoolTip:AddMenu (1, EncounterDetails.Frame.switch, "spellsauras")
|
|
|
|
if (_G.WeakAuras) then
|
|
CoolTip:AddIcon ([[Interface\AddOns\WeakAuras\Media\Textures\icon]], 1, 1, 20, 20)
|
|
else
|
|
CoolTip:AddIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 1, 1, 20, 22, 121/256, 146/256, 0, 0.505625)
|
|
end
|
|
|
|
--phases
|
|
CoolTip:AddLine ("Damage by Boss Phase")
|
|
CoolTip:AddMenu (1, EncounterDetails.Frame.switch, "phases")
|
|
CoolTip:AddIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 1, 1, 20, 22, 151/256, 176/256, 0, 0.505625)
|
|
|
|
--
|
|
|
|
local textPoint = {"left", "left", 4, 0}
|
|
|
|
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
|
|
|
|
--CoolTip:SetBannerImage (1, [[]], 200, 22, avatarPoint, avatarTexCoord, nil) --> overlay [2] avatar path
|
|
--CoolTip:SetBannerText (1, Loc ["STRING_PLUGIN_NAME"], textPoint, {1, 1, 1}, 14, SharedMedia:Fetch ("font", _detalhes.tooltip.fontface)) --> text [1] nickname
|
|
|
|
--apply the backdrop settings to the menu
|
|
Details:FormatCooltipBackdrop()
|
|
CoolTip:SetOwner (ENCOUNTERDETAILS_BUTTON, "bottom", "top", 0, 0)
|
|
CoolTip:ShowCooltip()
|
|
|
|
end
|
|
|
|
EncounterDetails.ToolbarButton = _detalhes.ToolBar:NewPluginToolbarButton (EncounterDetails.OpenWindow, "Interface\\AddOns\\Details_EncounterDetails\\images\\icon", Loc ["STRING_PLUGIN_NAME"], Loc ["STRING_TOOLTIP"], 16, 16, "ENCOUNTERDETAILS_BUTTON", cooltip_menu) --"Interface\\COMMON\\help-i"
|
|
EncounterDetails.ToolbarButton.shadow = true --> loads icon_shadow.tga when the instance is showing icons with shadows
|
|
|
|
--> setpoint anchors mod if needed
|
|
EncounterDetails.ToolbarButton.y = 0.5
|
|
EncounterDetails.ToolbarButton.x = 0
|
|
|
|
--> build all frames ans widgets
|
|
_detalhes.EncounterDetailsTempWindow (EncounterDetails)
|
|
_detalhes.EncounterDetailsTempWindow = nil
|
|
|
|
--> ~remover ~autoabrir �brir ~abrir ~auto
|
|
--C_Timer.After (.5, EncounterDetails.OpenWindow)
|
|
|
|
|
|
end
|
|
|
|
local sort_damage_from = function (a, b)
|
|
if (a[3] ~= "PET" and b[3] ~= "PET") then
|
|
return a[2] > b[2]
|
|
elseif (a[3] == "PET" and b[3] ~= "PET") then
|
|
return false
|
|
elseif (a[3] ~= "PET" and b[3] == "PET") then
|
|
return true
|
|
else
|
|
return a[2] > b[2]
|
|
end
|
|
end
|
|
|
|
--> custom tooltip for dead details ---------------------------------------------------------------------------------------------------------
|
|
|
|
--tooltip backdrop, color and border
|
|
local bgColor, borderColor = {0.17, 0.17, 0.17, .9}, {.30, .30, .30, .3}
|
|
|
|
local function KillInfo (deathTable, row)
|
|
|
|
local iconSize = 19
|
|
|
|
local eventos = deathTable [1]
|
|
local hora_da_morte = deathTable [2]
|
|
local hp_max = deathTable [5]
|
|
|
|
local battleress = false
|
|
local lastcooldown = false
|
|
|
|
GameCooltip:Reset()
|
|
GameCooltip:SetType ("tooltipbar")
|
|
GameCooltip:SetOwner (row)
|
|
|
|
GameCooltip:AddLine ("Click to Report", nil, 1, "orange")
|
|
GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 16, 0.015625, 0.13671875, 0.4375, 0.59765625)
|
|
GameCooltip:AddStatusBar (0, 1, 1, 1, 1, 1, false, {value = 100, color = {.3, .3, .3, .5}, specialSpark = false, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
|
|
|
|
local statusBarBackground = {value = 100, color = {.21, .21, .21, 0.8}, texture = [[Interface\AddOns\Details\images\bar_serenity]]}
|
|
|
|
--death parser
|
|
for index, event in _ipairs (eventos) do
|
|
|
|
local hp = _math_floor (event[5]/hp_max*100)
|
|
if (hp > 100) then
|
|
hp = 100
|
|
end
|
|
|
|
local evtype = event [1]
|
|
local spellname, _, spellicon = _GetSpellInfo (event [2])
|
|
local amount = event [3]
|
|
local time = event [4]
|
|
local source = event [6]
|
|
|
|
if (type (evtype) == "boolean") then
|
|
--> is damage or heal
|
|
if (evtype) then
|
|
--> damage
|
|
|
|
local overkill = event [10] or 0
|
|
if (overkill > 0) then
|
|
amount = amount - overkill
|
|
overkill = " (" .. _detalhes:ToK (overkill) .. " |cFFFF8800overkill|r)"
|
|
else
|
|
overkill = ""
|
|
end
|
|
|
|
if (source:find ("%[")) then
|
|
source = source:gsub ("%[%*%] ", "")
|
|
end
|
|
|
|
GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s " .. spellname .. " (" .. source .. ")", "-" .. _detalhes:ToK (amount) .. overkill .. " (" .. hp .. "%)", 1, "white", "white")
|
|
GameCooltip:AddIcon (spellicon, 1, 1, 16, 16, .1, .9, .1, .9)
|
|
|
|
if (event [9]) then
|
|
--> friendly fire
|
|
GameCooltip:AddStatusBar (hp, 1, "darkorange", true, statusBarBackground)
|
|
else
|
|
--> from a enemy
|
|
GameCooltip:AddStatusBar (hp, 1, "red", true, statusBarBackground)
|
|
end
|
|
else
|
|
--> heal
|
|
local class = Details:GetClass (source)
|
|
local spec = Details:GetSpec (source)
|
|
|
|
GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s " .. spellname .. " (" .. Details:GetOnlyName (Details:AddClassOrSpecIcon (source, class, spec, 16, true)) .. ")", "+" .. _detalhes:ToK (amount) .. " (" .. hp .. "%)", 1, "white", "white")
|
|
GameCooltip:AddIcon (spellicon, 1, 1, 16, 16, .1, .9, .1, .9)
|
|
GameCooltip:AddStatusBar (hp, 1, "green", true, statusBarBackground)
|
|
end
|
|
|
|
elseif (type (evtype) == "number") then
|
|
if (evtype == 1) then
|
|
--> cooldown
|
|
GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s " .. spellname .. " (" .. source .. ")", "cooldown (" .. hp .. "%)", 1, "white", "white")
|
|
GameCooltip:AddIcon (spellicon, 1, 1, 16, 16, .1, .9, .1, .9)
|
|
GameCooltip:AddStatusBar (100, 1, "yellow", true, statusBarBackground)
|
|
|
|
elseif (evtype == 2 and not battleress) then
|
|
--> battle ress
|
|
battleress = event
|
|
|
|
elseif (evtype == 3) then
|
|
--> last cooldown used
|
|
lastcooldown = event
|
|
|
|
elseif (evtype == 4) then
|
|
--> debuff
|
|
if (source:find ("%[")) then
|
|
source = source:gsub ("%[%*%] ", "")
|
|
end
|
|
|
|
GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s [x" .. amount .. "] " .. spellname .. " (" .. source .. ")", "debuff (" .. hp .. "%)", 1, "white", "white")
|
|
GameCooltip:AddIcon (spellicon, 1, 1, 16, 16, .1, .9, .1, .9)
|
|
GameCooltip:AddStatusBar (100, 1, "purple", true, statusBarBackground)
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
GameCooltip:AddLine (deathTable [6] .. " " .. "died" , "-- -- -- ", 1, "white")
|
|
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\small_icons", 1, 1, iconSize, iconSize, .75, 1, 0, 1)
|
|
GameCooltip:AddStatusBar (0, 1, .5, .5, .5, .5, false, {value = 100, color = {.5, .5, .5, 1}, specialSpark = false, texture = [[Interface\AddOns\Details\images\bar4_vidro]]})
|
|
|
|
if (battleress) then
|
|
local nome_magia, _, icone_magia = _GetSpellInfo (battleress [2])
|
|
GameCooltip:AddLine ("+" .. _cstr ("%.1f", battleress[4] - hora_da_morte) .. "s " .. nome_magia .. " (" .. battleress[6] .. ")", "", 1, "white")
|
|
GameCooltip:AddIcon ("Interface\\Glues\\CharacterSelect\\Glues-AddOn-Icons", 1, 1, nil, nil, .75, 1, 0, 1)
|
|
GameCooltip:AddStatusBar (0, 1, .5, .5, .5, .5, false, {value = 100, color = {.5, .5, .5, 1}, specialSpark = false, texture = [[Interface\AddOns\Details\images\bar4_vidro]]})
|
|
end
|
|
|
|
if (lastcooldown) then
|
|
if (lastcooldown[3] == 1) then
|
|
local nome_magia, _, icone_magia = _GetSpellInfo (lastcooldown [2])
|
|
GameCooltip:AddLine (_cstr ("%.1f", lastcooldown[4] - hora_da_morte) .. "s " .. nome_magia .. " (" .. Loc ["STRING_LAST_COOLDOWN"] .. ")")
|
|
GameCooltip:AddIcon (icone_magia)
|
|
else
|
|
GameCooltip:AddLine (Loc ["STRING_NOLAST_COOLDOWN"])
|
|
GameCooltip:AddIcon ([[Interface\CHARACTERFRAME\UI-Player-PlayTimeUnhealthy]], 1, 1, 18, 18)
|
|
end
|
|
GameCooltip:AddStatusBar (0, 1, 1, 1, 1, 1, false, {value = 100, color = {.3, .3, .3, 1}, specialSpark = false, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
|
|
end
|
|
|
|
--death log cooltip settings
|
|
GameCooltip:SetOption ("StatusBarHeightMod", -6)
|
|
GameCooltip:SetOption ("FixedWidth", 400)
|
|
GameCooltip:SetOption ("TextSize", 10)
|
|
GameCooltip:SetOption ("LeftBorderSize", -4)
|
|
GameCooltip:SetOption ("RightBorderSize", 5)
|
|
GameCooltip:SetOption ("StatusBarTexture", [[Interface\AddOns\Details\images\bar_serenity]])
|
|
GameCooltip:SetBackdrop (1, _detalhes.cooltip_preset2_backdrop, bgColor, borderColor)
|
|
|
|
GameCooltip:SetOwner (row, "bottomright", "bottomleft", -2, -50)
|
|
row.OverlayTexture:Show()
|
|
GameCooltip:ShowCooltip()
|
|
end
|
|
|
|
--> custom tooltip for dispells details ---------------------------------------------------------------------------------------------------------
|
|
local function DispellInfo (dispell, barra)
|
|
|
|
local jogadores = dispell [1] --> [nome od jogador] = total
|
|
local tabela_jogadores = {}
|
|
|
|
for nome, tabela in _pairs (jogadores) do --> tabela = [1] total tomado [2] classe
|
|
tabela_jogadores [#tabela_jogadores + 1] = {nome, tabela [1], tabela [2]}
|
|
end
|
|
|
|
_table_sort (tabela_jogadores, _detalhes.Sort2)
|
|
|
|
for index, tabela in _ipairs (tabela_jogadores) do
|
|
local coords = EncounterDetails.class_coords [tabela[3]]
|
|
if (not coords) then
|
|
GameCooltip:AddLine (EncounterDetails:GetOnlyName (tabela[1]), tabela[2], 1, "white", "orange")
|
|
GameCooltip:AddIcon ("Interface\\GossipFrame\\DailyActiveQuestIcon")
|
|
else
|
|
GameCooltip:AddLine (EncounterDetails:GetOnlyName (tabela[1]), tabela[2], 1, "white", "orange")
|
|
|
|
local specID = Details:GetSpec (tabela[1])
|
|
if (specID) then
|
|
local texture, l, r, t, b = Details:GetSpecIcon (specID, false)
|
|
GameCooltip:AddIcon (texture, 1, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, l, r, t, b)
|
|
else
|
|
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small", nil, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, (coords[1]), (coords[2]), (coords[3]), (coords[4]))
|
|
end
|
|
end
|
|
end
|
|
|
|
local spellname = GetSpellInfo (barra.spellid)
|
|
if (spellname) then
|
|
GameTooltip:SetOwner (GameCooltipFrame1, "ANCHOR_NONE")
|
|
GameTooltip:SetSpellByID (barra.spellid)
|
|
GameTooltip:SetPoint ("topright", GameCooltipFrame1, "topleft", -2, 0)
|
|
GameTooltip:Show()
|
|
end
|
|
end
|
|
|
|
--> custom tooltip for kick details ---------------------------------------------------------------------------------------------------------
|
|
|
|
local function KickBy (magia, barra)
|
|
|
|
local jogadores = magia [1] --> [nome od jogador] = total
|
|
local tabela_jogadores = {}
|
|
|
|
for nome, tabela in _pairs (jogadores) do --> tabela = [1] total tomado [2] classe
|
|
tabela_jogadores [#tabela_jogadores + 1] = {nome, tabela [1], tabela [2]}
|
|
end
|
|
|
|
_table_sort (tabela_jogadores, _detalhes.Sort2)
|
|
|
|
local spellName, _, spellIcon = GetSpellInfo (barra.lineText1:GetText())
|
|
GameCooltip:AddLine (barra.lineText1:GetText())
|
|
if (spellIcon) then
|
|
GameCooltip:AddIcon (spellIcon, nil, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, 5/64, 59/64, 5/64, 59/64)
|
|
end
|
|
|
|
for index, tabela in _ipairs (tabela_jogadores) do
|
|
local coords = EncounterDetails.class_coords [tabela[3]]
|
|
GameCooltip:AddLine (EncounterDetails:GetOnlyName (tabela[1]), tabela[2], 1, "white")
|
|
|
|
local specID = Details:GetSpec (tabela[1])
|
|
if (specID) then
|
|
local texture, l, r, t, b = Details:GetSpecIcon (specID, false)
|
|
GameCooltip:AddIcon (texture, 1, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, l, r, t, b)
|
|
else
|
|
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small", nil, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, (coords[1]), (coords[2]), (coords[3]), (coords[4]))
|
|
end
|
|
|
|
GameCooltip:AddStatusBar (100, 1, .3, .3, .3, .3, false, false, false)
|
|
end
|
|
|
|
local spellname = GetSpellInfo (barra.spellid)
|
|
if (spellname) then
|
|
GameTooltip:SetOwner (GameCooltipFrame1, "ANCHOR_NONE")
|
|
GameTooltip:SetSpellByID (barra.spellid)
|
|
GameTooltip:SetPoint ("topright", GameCooltipFrame1, "topleft", -2, 0)
|
|
GameTooltip:Show()
|
|
end
|
|
|
|
end
|
|
|
|
--> custom tooltip for enemy abilities details ---------------------------------------------------------------------------------------------------------
|
|
|
|
local function EnemySkills (habilidade, barra)
|
|
--> barra.jogador agora tem a tabela com --> [1] total dano causado [2] jogadores que foram alvos [3] jogadores que castaram essa magia [4] ID da magia
|
|
|
|
local total = habilidade [1]
|
|
local jogadores = habilidade [2] --> [nome od jogador] = total
|
|
|
|
local tabela_jogadores = {}
|
|
local total = 0
|
|
|
|
for nome, tabela in _pairs (jogadores) do --> tabela = [1] total tomado [2] classe
|
|
tabela_jogadores [#tabela_jogadores + 1] = {nome, tabela[1], tabela[2]}
|
|
total = total + tabela[1]
|
|
end
|
|
|
|
_table_sort (tabela_jogadores, _detalhes.Sort2)
|
|
|
|
GameCooltip:AddLine (barra.lineText1:GetText() .. " Damage Done")
|
|
|
|
local ToK = _detalhes.ToKFunctions [_detalhes.ps_abbreviation]
|
|
|
|
local topValue = tabela_jogadores [1] and tabela_jogadores [1][2]
|
|
|
|
for index, tabela in _ipairs (tabela_jogadores) do
|
|
local coords = EncounterDetails.class_coords [tabela[3]]
|
|
|
|
GameCooltip:AddLine (EncounterDetails:GetOnlyName (tabela[1]), ToK (_, tabela[2]) .. " (" .. format ("%.1f", tabela[2] / total * 100) .. "%)", 1, "white")
|
|
local r, g, b, a = unpack (_detalhes.tooltip.background)
|
|
|
|
local actorClass = Details:GetClass (tabela[1])
|
|
if (actorClass) then
|
|
local r, g, b = Details:GetClassColor (actorClass)
|
|
GameCooltip:AddStatusBar (tabela[2] / topValue * 100, 1, r, g, b, EncounterDetailsFrame.CooltipStatusbarAlpha, false, {value = 100, color = {.21, .21, .21, 0.5}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
|
|
else
|
|
GameCooltip:AddStatusBar (tabela[2] / topValue * 100, 1, r, g, b, a, false, {value = 100, color = {.21, .21, .21, 0.8}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
|
|
end
|
|
|
|
local specID = Details:GetSpec (tabela[1])
|
|
if (specID) then
|
|
local texture, l, r, t, b = Details:GetSpecIcon (specID, false)
|
|
GameCooltip:AddIcon (texture, 1, 1, EncounterDetails.CooltipLineHeight - 0, EncounterDetails.CooltipLineHeight - 0, l, r, t, b)
|
|
else
|
|
if (coords) then
|
|
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small", nil, 1, EncounterDetails.CooltipLineHeight-2, EncounterDetails.CooltipLineHeight-2, (coords[1]), (coords[2]), (coords[3]), (coords[4]))
|
|
end
|
|
end
|
|
end
|
|
|
|
local spellname = GetSpellInfo (barra.spellid)
|
|
if (spellname) then
|
|
GameTooltip:SetOwner (GameCooltipFrame1, "ANCHOR_NONE")
|
|
GameTooltip:SetSpellByID (barra.spellid)
|
|
GameTooltip:SetPoint ("right", barra, "left", -2, 0)
|
|
GameTooltip:Show()
|
|
end
|
|
|
|
GameCooltip:SetOwner (barra, "left", "right", 2, 0)
|
|
end
|
|
|
|
--> custom tooltip for damage taken details ---------------------------------------------------------------------------------------------------------
|
|
|
|
local function DamageTakenDetails (jogador, barra)
|
|
|
|
local agressores = jogador.damage_from
|
|
local damage_taken = jogador.damage_taken
|
|
|
|
local showing = _combat_object [class_type_damage] --> o que esta sendo mostrado -> [1] - dano [2] - cura --> pega o container com ._NameIndexTable ._ActorTable
|
|
|
|
local meus_agressores = {}
|
|
|
|
for nome, _ in _pairs (agressores) do --> agressores seria a lista de nomes
|
|
local este_agressor = showing._ActorTable[showing._NameIndexTable[nome]]
|
|
if (este_agressor) then --> checagem por causa do total e do garbage collector que n�o limpa os nomes que deram dano
|
|
local habilidades = este_agressor.spells._ActorTable
|
|
for id, habilidade in _pairs (habilidades) do
|
|
local alvos = habilidade.targets
|
|
for target_name, amount in _pairs (alvos) do
|
|
if (target_name == jogador.nome) then
|
|
meus_agressores [#meus_agressores+1] = {id, amount, este_agressor.nome}
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
_table_sort (meus_agressores, _detalhes.Sort2)
|
|
|
|
GameCooltip:AddLine (barra.lineText1:GetText() .. " Damage Taken")
|
|
|
|
local max = #meus_agressores
|
|
if (max > 20) then
|
|
max = 20
|
|
end
|
|
|
|
local teve_melee = false
|
|
|
|
local ToK = _detalhes.ToKFunctions [_detalhes.ps_abbreviation]
|
|
local topDamage = meus_agressores[1] and meus_agressores[1][2]
|
|
|
|
for i = 1, max do
|
|
local nome_magia, _, icone_magia = _GetSpellInfo (meus_agressores[i][1])
|
|
|
|
if (meus_agressores[i][1] == 1) then
|
|
nome_magia = "*"..meus_agressores[i][3]
|
|
teve_melee = true
|
|
end
|
|
|
|
GameCooltip:AddLine (nome_magia, ToK (_, meus_agressores[i][2]) .. " (".._cstr("%.1f", (meus_agressores[i][2]/damage_taken) * 100).."%)", 1, "white")
|
|
GameCooltip:AddStatusBar (meus_agressores[i][2] / topDamage * 100, 1, .55, .55, .55, .834, false, {value = 100, color = {.21, .21, .21, 0.8}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
|
|
|
|
GameCooltip:AddIcon (icone_magia, nil, 1, EncounterDetails.CooltipLineHeight - 0, EncounterDetails.CooltipLineHeight - 0, .1, .9, .1, .9)
|
|
end
|
|
|
|
if (teve_melee) then
|
|
GameTooltip:AddLine ("* "..Loc ["STRING_MELEE_DAMAGE"], 0, 1, 0)
|
|
end
|
|
|
|
GameCooltip:SetOwner (barra, "left", "right", 2, 0)
|
|
end
|
|
|
|
--> custom tooltip clicks on any bar ---------------------------------------------------------------------------------------------------------
|
|
function _detalhes:BossInfoRowClick (barra, param1)
|
|
|
|
if (type (self) == "table") then
|
|
barra, param1 = self, barra
|
|
end
|
|
|
|
if (type (param1) == "table") then
|
|
barra = param1
|
|
end
|
|
|
|
if (barra._no_report) then
|
|
return
|
|
end
|
|
|
|
local reportar
|
|
|
|
if (barra.TTT == "morte" or true) then --> deaths -- todos os boxes est�o usando cooltip, por isso o 'true'.
|
|
|
|
reportar = {barra.report_text .. " " .. (barra.lineText1 and barra.lineText1:GetText() or barra:GetParent() and barra:GetParent().lineText1 and barra:GetParent().lineText1:GetText() or "")}
|
|
local beginAt = 1
|
|
if (barra.TTT == "damage_taken" or barra.TTT == "habilidades_inimigas" or barra.TTT == "total_interrupt" or barra.TTT == "add") then
|
|
beginAt = 2
|
|
end
|
|
--"habilidades_inimigas"
|
|
for i = beginAt, GameCooltip:GetNumLines(), 1 do
|
|
local texto_left, texto_right = GameCooltip:GetText (i)
|
|
|
|
if (texto_left and texto_right) then
|
|
texto_left = texto_left:gsub (("|T(.*)|t "), "")
|
|
reportar [#reportar+1] = ""..texto_left.." "..texto_right..""
|
|
end
|
|
end
|
|
else
|
|
|
|
barra.report_text = barra.report_text or ""
|
|
reportar = {barra.report_text .. " " .. _G.GameTooltipTextLeft1:GetText()}
|
|
local numLines = _GameTooltip:NumLines()
|
|
|
|
for i = 1, numLines, 1 do
|
|
local nome_left = "GameTooltipTextLeft"..i
|
|
local texto_left = _G[nome_left]
|
|
texto_left = texto_left:GetText()
|
|
|
|
local nome_right = "GameTooltipTextRight"..i
|
|
local texto_right = _G[nome_right]
|
|
texto_right = texto_right:GetText()
|
|
|
|
if (texto_left and texto_right) then
|
|
texto_left = texto_left:gsub (("|T(.*)|t "), "")
|
|
reportar [#reportar+1] = ""..texto_left.." "..texto_right..""
|
|
end
|
|
end
|
|
end
|
|
|
|
return _detalhes:Reportar (reportar, {_no_current = true, _no_inverse = true, _custom = true})
|
|
|
|
end
|
|
|
|
--> custom tooltip that handle mouse enter and leave on customized rows ---------------------------------------------------------------------------------------------------------
|
|
|
|
local backdrop_bar_onenter = {bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 16, edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", edgeSize = 8, insets = {left = 1, right = 1, top = 0, bottom = 1}}
|
|
local backdrop_bar_onleave = {bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 16, insets = {left = 1, right = 1, top = 0, bottom = 1}}
|
|
|
|
function EncounterDetails:SetRowScripts (barra, index, container)
|
|
|
|
barra:SetScript ("OnMouseDown", function (self)
|
|
if (self.fading_in) then
|
|
return
|
|
end
|
|
|
|
self.mouse_down = _GetTime()
|
|
local x, y = _GetCursorPosition()
|
|
self.x = _math_floor (x)
|
|
self.y = _math_floor (y)
|
|
|
|
--EncounterDetailsFrame:StartMoving()
|
|
EncounterDetailsFrame.isMoving = true
|
|
|
|
end)
|
|
|
|
barra:SetScript ("OnMouseUp", function (self)
|
|
|
|
if (self.fading_in) then
|
|
return
|
|
end
|
|
|
|
if (EncounterDetailsFrame.isMoving) then
|
|
--EncounterDetailsFrame:GetParent():StopMovingOrSizing()
|
|
EncounterDetailsFrame.isMoving = false
|
|
--instancia:SaveMainWindowPosition() --> precisa fazer algo pra salvar o trem
|
|
end
|
|
|
|
local x, y = _GetCursorPosition()
|
|
x = _math_floor (x)
|
|
y = _math_floor (y)
|
|
|
|
if ((self.mouse_down+0.4 > _GetTime() and (x == self.x and y == self.y)) or (x == self.x and y == self.y)) then
|
|
_detalhes:BossInfoRowClick (self)
|
|
end
|
|
end)
|
|
|
|
barra:SetScript ("OnEnter", --> MOUSE OVER
|
|
function (self)
|
|
--> aqui 1
|
|
if (container.fading_in or container.faded) then
|
|
return
|
|
end
|
|
|
|
self.mouse_over = true
|
|
self:SetHeight (EncounterDetails.Frame.DefaultBarHeight + 1)
|
|
self:SetAlpha (1)
|
|
EncounterDetails.SetBarBackdrop_OnEnter (self)
|
|
|
|
--GameTooltip:SetOwner (self, "ANCHOR_TOPRIGHT")
|
|
GameCooltip:Preset (2)
|
|
GameCooltip:SetOwner (self)
|
|
EncounterDetails:FormatCooltipSettings()
|
|
|
|
if (not self.TTT) then --> tool tip type
|
|
return
|
|
end
|
|
|
|
if (self.TTT == "damage_taken") then --> damage taken
|
|
DamageTakenDetails (self.jogador, barra)
|
|
|
|
elseif (self.TTT == "habilidades_inimigas") then --> enemy abilytes
|
|
self.spellid = self.jogador [4]
|
|
EnemySkills (self.jogador, self)
|
|
|
|
elseif (self.TTT == "total_interrupt") then
|
|
self.spellid = self.jogador [3]
|
|
KickBy (self.jogador, self)
|
|
|
|
elseif (self.TTT == "dispell") then
|
|
self.spellid = self.jogador [3]
|
|
DispellInfo (self.jogador, self)
|
|
|
|
elseif (self.TTT == "morte") then --> deaths
|
|
KillInfo (self.jogador, self) --> aqui 2
|
|
end
|
|
|
|
GameCooltip:Show()
|
|
end)
|
|
|
|
barra:SetScript ("OnLeave", --> MOUSE OUT
|
|
function (self)
|
|
|
|
self:SetScript ("OnUpdate", nil)
|
|
|
|
if (self.fading_in or self.faded or not self:IsShown() or self.hidden) then
|
|
return
|
|
end
|
|
|
|
self:SetHeight (EncounterDetails.Frame.DefaultBarHeight)
|
|
self:SetAlpha (0.9)
|
|
|
|
EncounterDetails.SetBarBackdrop_OnLeave (self)
|
|
|
|
GameTooltip:Hide()
|
|
GameCooltip:Hide()
|
|
|
|
if (self.OverlayTexture) then
|
|
self.OverlayTexture:Hide()
|
|
end
|
|
end)
|
|
end
|
|
|
|
--> Here start the data mine ---------------------------------------------------------------------------------------------------------
|
|
function EncounterDetails:OpenAndRefresh (_, segment)
|
|
|
|
local frame = EncounterDetailsFrame --alias
|
|
|
|
DebugMessage ("OpenAndRefresh() called")
|
|
_G [frame:GetName().."SegmentsDropdown"].MyObject:Refresh()
|
|
|
|
EncounterDetails.LastOpenedTime = GetTime()
|
|
|
|
_G [frame:GetName().."SegmentsDropdown"].MyObject:Refresh()
|
|
|
|
EncounterDetailsFrame.ShowType = EncounterDetails.db.last_section_selected
|
|
|
|
if (segment) then
|
|
_combat_object = EncounterDetails:GetCombat (segment)
|
|
EncounterDetails._segment = segment
|
|
|
|
DebugMessage ("there's a segment to use:", segment, _combat_object, _combat_object and _combat_object.is_boss)
|
|
|
|
else
|
|
DebugMessage ("no segment has been passed, looping segments to find one.")
|
|
|
|
local historico = _detalhes.tabela_historico.tabelas
|
|
local foundABoss = false
|
|
|
|
for index, combate in ipairs (historico) do
|
|
if (combate.is_boss and combate.is_boss.index) then
|
|
EncounterDetails._segment = index
|
|
_combat_object = combate
|
|
|
|
DebugMessage ("segment found: ", index, combate:GetCombatName(), combate.is_trash)
|
|
--the first segment found here will be the first segment the dropdown found, so it can use the index 1 of the dropdown list
|
|
_G [frame:GetName().."SegmentsDropdown"].MyObject:Select (1, true)
|
|
|
|
foundABoss = index
|
|
break
|
|
end
|
|
end
|
|
|
|
if (not foundABoss) then
|
|
DebugMessage ("boss not found during the segment loop")
|
|
end
|
|
end
|
|
|
|
if (not _combat_object) then
|
|
--EncounterDetails:Msg ("no combat found.")
|
|
DebugMessage ("_combat_object is nil, EXIT")
|
|
return
|
|
end
|
|
|
|
local boss_id
|
|
local map_id
|
|
local boss_info
|
|
|
|
local ToK = _detalhes.ToKFunctions [_detalhes.ps_abbreviation]
|
|
|
|
if (EncounterDetails.debugmode and not _combat_object.is_boss) then
|
|
_combat_object.is_boss = {
|
|
index = 1,
|
|
name = "Immerseus",
|
|
zone = "Siege of Orggrimar",
|
|
mapid = 1136,
|
|
encounter = "Immerseus"
|
|
}
|
|
end
|
|
|
|
if (not _combat_object.is_boss) then
|
|
|
|
DebugMessage ("_combat_object is not a boss, trying another loop in the segments")
|
|
|
|
local foundSegment
|
|
for index, combat in _ipairs (EncounterDetails:GetCombatSegments()) do
|
|
|
|
if (combat.is_boss and EncounterDetails:GetBossDetails (combat.is_boss.mapid, combat.is_boss.index)) then
|
|
_combat_object = combat
|
|
|
|
--the first segment found here will be the first segment the dropdown found, so it can use the index 1 of the dropdown list
|
|
_G [frame:GetName().."SegmentsDropdown"].MyObject:Select (1, true)
|
|
|
|
DebugMessage ("found another segment during another loop", index, combat:GetCombatName(), combat.is_trash)
|
|
foundSegment = true
|
|
break
|
|
end
|
|
end
|
|
|
|
if (not foundSegment) then
|
|
DebugMessage ("boss not found during the second loop segment")
|
|
end
|
|
|
|
if (not _combat_object.is_boss) then
|
|
DebugMessage ("_combat_object still isn't a boss segment, trying to get the last segment shown.")
|
|
if (EncounterDetails.LastSegmentShown) then
|
|
_combat_object = EncounterDetails.LastSegmentShown
|
|
DebugMessage ("found the last segment shown, using it.")
|
|
else
|
|
DebugMessage ("the segment isn't a boss, EXIT.")
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
--> the segment is a boss
|
|
|
|
boss_id = _combat_object.is_boss.index
|
|
map_id = _combat_object.is_boss.mapid
|
|
boss_info = _detalhes:GetBossDetails (_combat_object.is_boss.mapid, _combat_object.is_boss.index)
|
|
|
|
EncounterDetails.Frame.switch(EncounterDetailsFrame.ShowType)
|
|
|
|
if (EncounterDetailsFrame.ShowType == "phases") then
|
|
EncounterDetailsPhaseFrame.OnSelectPhase (1)
|
|
|
|
elseif (EncounterDetailsFrame.ShowType == "graph") then
|
|
EncounterDetails:BuildDpsGraphic()
|
|
|
|
elseif (EncounterDetailsFrame.ShowType == "spellsauras") then
|
|
--refresh spells and auras
|
|
--EncounterDetails.SpellScrollframe:Refresh()
|
|
EncounterDetails.update_enemy_spells()
|
|
EncounterDetails.update_bossmods()
|
|
end
|
|
|
|
EncounterDetails.LastSegmentShown = _combat_object
|
|
|
|
-------------- set boss name and zone name --------------
|
|
EncounterDetailsFrame.boss_name:SetText (_combat_object.is_boss.encounter)
|
|
EncounterDetailsFrame.raid_name:SetText (_combat_object.is_boss.zone)
|
|
|
|
-------------- set portrait and background image --------------
|
|
|
|
local mapID = _combat_object.is_boss.mapid
|
|
local L, R, T, B, Texture = EncounterDetails:GetBossIcon (mapID, _combat_object.is_boss.index)
|
|
|
|
if (L) then
|
|
EncounterDetailsFrame.boss_icone:SetTexture (Texture)
|
|
EncounterDetailsFrame.boss_icone:SetTexCoord (L, R, T, B)
|
|
else
|
|
EncounterDetailsFrame.boss_icone:SetTexture ([[Interface\CHARACTERFRAME\TempPortrait]])
|
|
EncounterDetailsFrame.boss_icone:SetTexCoord (0, 1, 0, 1)
|
|
end
|
|
|
|
--[=[
|
|
local file, L, R, T, B = EncounterDetails:GetRaidBackground (_combat_object.is_boss.mapid)
|
|
if (file) then
|
|
EncounterDetailsFrame.raidbackground:SetTexture (file)
|
|
EncounterDetailsFrame.raidbackground:SetTexCoord (L, R, T, B)
|
|
else
|
|
EncounterDetailsFrame.raidbackground:SetTexture ([[Interface\Glues\LOADINGSCREENS\LoadScreenDungeon]])
|
|
EncounterDetailsFrame.raidbackground:SetTexCoord (0, 1, 120/512, 408/512)
|
|
end
|
|
--]=]
|
|
|
|
EncounterDetailsFrame.raidbackground:SetTexture (.3, .3, .3, .5)
|
|
|
|
-------------- set totals on down frame --------------
|
|
--[[ data mine:
|
|
_combat_object ["totals_grupo"] hold the total [1] damage // [2] heal // [3] [energy_name] energies // [4] [misc_name] miscs --]]
|
|
|
|
--> Container Overall Damage Taken ~damagetaken ~damage taken
|
|
--[[ data mine:
|
|
combat tables have 4 containers [1] damage [2] heal [3] energy [4] misc each container have 2 tables: ._NameIndexTable and ._ActorTable --]]
|
|
local DamageContainer = _combat_object [class_type_damage]
|
|
|
|
local damage_taken = _detalhes.atributo_damage:RefreshWindow ({}, _combat_object, _, { key = "damage_taken", modo = _detalhes.modos.group })
|
|
|
|
local container = frame.overall_damagetaken.gump
|
|
|
|
local quantidade = 0
|
|
local dano_do_primeiro = 0
|
|
|
|
for index, jogador in _ipairs (DamageContainer._ActorTable) do
|
|
--> ta em ordem de quem tomou mais dano.
|
|
|
|
if (not jogador.grupo) then --> s� aparecer nego da raid
|
|
break
|
|
end
|
|
|
|
if (jogador.classe and jogador.classe ~= "UNGROUPPLAYER" and jogador.classe ~= "UNKNOW") then
|
|
local barra = container.barras [index]
|
|
if (not barra) then
|
|
barra = EncounterDetails:CreateRow (index, container, 1, 0, -1)
|
|
_detalhes:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
|
|
_detalhes:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
|
|
barra.TTT = "damage_taken" -- tool tip type --> damage taken
|
|
barra.report_text = Loc ["STRING_PLUGIN_NAME"].."! "..Loc ["STRING_DAMAGE_TAKEN_REPORT"]
|
|
end
|
|
|
|
if (jogador.nome:find ("-")) then
|
|
barra.lineText1:SetText (jogador.nome:gsub (("-.*"), ""))
|
|
else
|
|
barra.lineText1:SetText (jogador.nome)
|
|
end
|
|
|
|
barra.lineText4:SetText (ToK (_, jogador.damage_taken))
|
|
|
|
_detalhes:name_space (barra)
|
|
|
|
barra.jogador = jogador
|
|
|
|
barra.textura:SetStatusBarColor (_unpack (_detalhes.class_colors [jogador.classe]))
|
|
|
|
if (index == 1) then
|
|
barra.textura:SetValue (100)
|
|
dano_do_primeiro = jogador.damage_taken
|
|
else
|
|
barra.textura:SetValue (jogador.damage_taken/dano_do_primeiro *100)
|
|
end
|
|
|
|
local specID = Details:GetSpec (jogador.nome)
|
|
if (specID) then
|
|
local texture, l, r, t, b = Details:GetSpecIcon (specID, false)
|
|
barra.icone:SetTexture (texture)
|
|
barra.icone:SetTexCoord (l, r, t, b)
|
|
else
|
|
barra.icone:SetTexture ("Interface\\AddOns\\Details\\images\\classes_small")
|
|
if (EncounterDetails.class_coords [jogador.classe]) then
|
|
barra.icone:SetTexCoord (_unpack (EncounterDetails.class_coords [jogador.classe]))
|
|
end
|
|
end
|
|
|
|
barra:Show()
|
|
quantidade = quantidade + 1
|
|
end
|
|
end
|
|
|
|
EncounterDetails:JB_AtualizaContainer (container, quantidade)
|
|
|
|
if (quantidade < #container.barras) then
|
|
for i = quantidade+1, #container.barras, 1 do
|
|
|
|
if (barra) then
|
|
barra:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
--> Fim do container Overall Damage Taken
|
|
|
|
--> Container Overall Habilidades Inimigas ~damage taken by spell
|
|
local habilidades_poll = {}
|
|
|
|
--> pega as magias cont�nuas presentes em todas as fases
|
|
--deprecated
|
|
if (boss_info and boss_info.continuo) then
|
|
for index, spellid in _ipairs (boss_info.continuo) do
|
|
habilidades_poll [spellid] = true
|
|
end
|
|
end
|
|
|
|
--> pega as habilidades que pertence especificamente a cada fase
|
|
--deprecated
|
|
if (boss_info and boss_info.phases) then
|
|
for fase_id, fase in _ipairs (boss_info.phases) do
|
|
if (fase.spells) then
|
|
for index, spellid in _ipairs (fase.spells) do
|
|
habilidades_poll [spellid] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local habilidades_usadas = {}
|
|
local have_pool = false
|
|
for spellid, _ in _pairs (habilidades_poll) do
|
|
have_pool = true
|
|
break
|
|
end
|
|
|
|
for index, jogador in _ipairs (DamageContainer._ActorTable) do
|
|
|
|
--> get all spells from neutral and hostile npcs
|
|
if (
|
|
_bit_band (jogador.flag_original, 0x00000060) ~= 0 and --is neutral or hostile
|
|
(not jogador.owner or (_bit_band (jogador.owner.flag_original, 0x00000060) ~= 0 and not jogador.owner.grupo and _bit_band (jogador.owner.flag_original, 0x00000400) == 0)) and --isn't a pet or the owner isn't a player
|
|
not jogador.grupo and
|
|
_bit_band (jogador.flag_original, 0x00000400) == 0
|
|
) then
|
|
|
|
local habilidades = jogador.spells._ActorTable
|
|
|
|
for id, habilidade in _pairs (habilidades) do
|
|
--if (habilidades_poll [id]) then
|
|
--> esse jogador usou uma habilidade do boss
|
|
local esta_habilidade = habilidades_usadas [id] --> tabela n�o numerica, pq diferentes monstros podem castar a mesma magia
|
|
if (not esta_habilidade) then
|
|
esta_habilidade = {0, {}, {}, id} --> [1] total dano causado [2] jogadores que foram alvos [3] jogadores que castaram essa magia [4] ID da magia
|
|
habilidades_usadas [id] = esta_habilidade
|
|
end
|
|
|
|
--> adiciona ao [1] total de dano que esta habilidade causou
|
|
esta_habilidade[1] = esta_habilidade[1] + habilidade.total
|
|
|
|
--> adiciona ao [3] total do jogador que castou
|
|
if (not esta_habilidade[3][jogador.nome]) then
|
|
esta_habilidade[3][jogador.nome] = 0
|
|
end
|
|
|
|
esta_habilidade[3][jogador.nome] = esta_habilidade[3][jogador.nome] + habilidade.total
|
|
|
|
--> pega os alvos e adiciona ao [2]
|
|
local alvos = habilidade.targets
|
|
for target_name, amount in _pairs (alvos) do
|
|
|
|
--> ele tem o nome do jogador, vamos ver se este alvo � realmente um jogador verificando na tabela do combate
|
|
local tabela_dano_do_jogador = DamageContainer._ActorTable [DamageContainer._NameIndexTable [target_name]]
|
|
if (tabela_dano_do_jogador and tabela_dano_do_jogador.grupo) then
|
|
if (not esta_habilidade[2] [target_name]) then
|
|
esta_habilidade[2] [target_name] = {0, tabela_dano_do_jogador.classe}
|
|
end
|
|
esta_habilidade[2] [target_name] [1] = esta_habilidade[2] [target_name] [1] + amount
|
|
end
|
|
end
|
|
--end
|
|
end
|
|
|
|
elseif (have_pool) then
|
|
--> check if the spell id is in the spell poll.
|
|
local habilidades = jogador.spells._ActorTable
|
|
|
|
for id, habilidade in _pairs (habilidades) do
|
|
if (habilidades_poll [id]) then
|
|
--> esse jogador usou uma habilidade do boss
|
|
local esta_habilidade = habilidades_usadas [id] --> tabela n�o numerica, pq diferentes monstros podem castar a mesma magia
|
|
if (not esta_habilidade) then
|
|
esta_habilidade = {0, {}, {}, id} --> [1] total dano causado [2] jogadores que foram alvos [3] jogadores que castaram essa magia [4] ID da magia
|
|
habilidades_usadas [id] = esta_habilidade
|
|
end
|
|
|
|
--> adiciona ao [1] total de dano que esta habilidade causou
|
|
esta_habilidade[1] = esta_habilidade[1] + habilidade.total
|
|
|
|
--> adiciona ao [3] total do jogador que castou
|
|
if (not esta_habilidade[3][jogador.nome]) then
|
|
esta_habilidade[3][jogador.nome] = 0
|
|
end
|
|
|
|
esta_habilidade[3][jogador.nome] = esta_habilidade[3][jogador.nome] + habilidade.total
|
|
|
|
--> pega os alvos e adiciona ao [2]
|
|
local alvos = habilidade.targets
|
|
for target_name, amount in _pairs (alvos) do
|
|
|
|
--> ele tem o nome do jogador, vamos ver se este alvo � realmente um jogador verificando na tabela do combate
|
|
local tabela_dano_do_jogador = DamageContainer._ActorTable [DamageContainer._NameIndexTable [target_name]]
|
|
if (tabela_dano_do_jogador and tabela_dano_do_jogador.grupo) then
|
|
if (not esta_habilidade[2] [target_name]) then
|
|
esta_habilidade[2] [target_name] = {0, tabela_dano_do_jogador.classe}
|
|
end
|
|
esta_habilidade[2] [target_name] [1] = esta_habilidade[2] [target_name] [1] + amount
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--> por em ordem
|
|
local tabela_em_ordem = {}
|
|
local jaFoi = {}
|
|
|
|
for id, tabela in _pairs (habilidades_usadas) do
|
|
local spellname = Details.GetSpellInfo(tabela [4])
|
|
|
|
if (not jaFoi [spellname]) then
|
|
tabela [5] = spellname
|
|
tabela_em_ordem [#tabela_em_ordem+1] = tabela
|
|
jaFoi [spellname] = #tabela_em_ordem
|
|
else
|
|
local index = jaFoi [spellname]
|
|
tabela_em_ordem [index] [1] = tabela_em_ordem [index] [1] + tabela [1]
|
|
|
|
local tt = tabela_em_ordem [index] [2] -- tabela com [PlayerName] = {amount, class}
|
|
|
|
for playerName, t in pairs (tabela [2]) do
|
|
local amount, class = unpack (t)
|
|
if (tt [playerName]) then
|
|
tt [playerName][1] = tt [playerName][1] + amount
|
|
else
|
|
tt [playerName] = {amount, class}
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
_table_sort (tabela_em_ordem, _detalhes.Sort1)
|
|
|
|
container = frame.overall_habilidades.gump
|
|
quantidade = 0
|
|
dano_do_primeiro = 0
|
|
|
|
--> mostra o resultado nas barras
|
|
for index, habilidade in _ipairs (tabela_em_ordem) do
|
|
--> ta em ordem das habilidades que deram mais dano
|
|
|
|
if (habilidade[1] > 0) then
|
|
|
|
local barra = container.barras [index]
|
|
if (not barra) then
|
|
barra = EncounterDetails:CreateRow (index, container, 1, 0, -1)
|
|
barra.TTT = "habilidades_inimigas" -- tool tip type --enemy abilities
|
|
barra.report_text = Loc ["STRING_PLUGIN_NAME"].."! " .. Loc ["STRING_ABILITY_DAMAGE"]
|
|
_detalhes:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
|
|
_detalhes:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
|
|
barra.t:SetVertexColor (1, .8, .8, .8)
|
|
end
|
|
|
|
local nome_magia, _, icone_magia = _GetSpellInfo (habilidade[4])
|
|
|
|
barra.lineText1:SetText (nome_magia) -- .. " (|cFFa0a0a0" .. habilidade[4] .. "|r)
|
|
barra.lineText4:SetText (ToK (_, habilidade[1]))
|
|
|
|
_detalhes:name_space (barra)
|
|
|
|
barra.jogador = habilidade --> barra.jogador agora tem a tabela com --> [1] total dano causado [2] jogadores que foram alvos [3] jogadores que castaram essa magia [4] ID da magia
|
|
|
|
local spellSchool = _detalhes.spell_school_cache [nome_magia] or 1
|
|
local r, g, b = _detalhes:GetSpellSchoolColor (spellSchool)
|
|
|
|
barra.t:SetVertexColor (r, g, b)
|
|
|
|
if (index == 1) then
|
|
barra.textura:SetValue (100)
|
|
dano_do_primeiro = habilidade[1]
|
|
else
|
|
barra.textura:SetValue (habilidade[1]/dano_do_primeiro *100)
|
|
end
|
|
|
|
barra.icone:SetTexture (icone_magia)
|
|
barra.icone:SetTexCoord (.1, .9, .1, .9)
|
|
|
|
barra:Show()
|
|
quantidade = quantidade + 1
|
|
|
|
end
|
|
end
|
|
|
|
EncounterDetails:JB_AtualizaContainer (container, quantidade)
|
|
|
|
if (quantidade < #container.barras) then
|
|
for i = quantidade+1, #container.barras, 1 do
|
|
container.barras [i]:Hide()
|
|
end
|
|
end
|
|
|
|
--> Fim do container Over Habilidades Inimigas
|
|
|
|
--> Identificar os ADDs da luta:
|
|
|
|
--> declara a pool onde ser�o armazenados os adds existentas na luta
|
|
local adds_pool = {}
|
|
|
|
--> pega as habilidades que pertence especificamente a cada fase
|
|
|
|
if (boss_info and boss_info.phases) then
|
|
for fase_id, fase in _ipairs (boss_info.phases) do
|
|
if (fase.adds) then
|
|
for index, addId in _ipairs (fase.adds) do
|
|
adds_pool [addId] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--> agora ja tenho a lista de todos os adds da luta
|
|
-- vasculhar o container de dano e achar os adds:
|
|
-- ~add
|
|
|
|
local adds = {}
|
|
|
|
for index, jogador in _ipairs (DamageContainer._ActorTable) do
|
|
|
|
--> s� estou interessado nos adds, conferir pelo nome
|
|
if (adds_pool [_detalhes:GetNpcIdFromGuid (jogador.serial)] or (
|
|
jogador.flag_original and
|
|
bit.band (jogador.flag_original, 0x00000060) ~= 0 and
|
|
(not jogador.owner or (_bit_band (jogador.owner.flag_original, 0x00000060) ~= 0 and not jogador.owner.grupo and _bit_band (jogador.owner.flag_original, 0x00000400) == 0)) and --isn't a pet or the owner isn't a player
|
|
not jogador.grupo and
|
|
_bit_band (jogador.flag_original, 0x00000400) == 0
|
|
)) then --> � um inimigo ou neutro
|
|
|
|
local nome = jogador.nome
|
|
|
|
if (not nome:find ("%*")) then
|
|
local tabela = {nome = nome, total = 0, dano_em = {}, dano_em_total = 0, damage_from = {}, damage_from_total = 0}
|
|
|
|
--> total de dano que ele causou
|
|
tabela.total = jogador.total
|
|
|
|
--> em quem ele deu dano
|
|
for target_name, amount in _pairs (jogador.targets) do
|
|
local este_jogador = _combat_object (1, target_name)
|
|
if (este_jogador) then
|
|
if (este_jogador.classe ~= "PET" and este_jogador.classe ~= "UNGROUPPLAYER" and este_jogador.classe ~= "UNKNOW") then
|
|
tabela.dano_em [#tabela.dano_em +1] = {target_name, amount, este_jogador.classe}
|
|
tabela.dano_em_total = tabela.dano_em_total + amount
|
|
end
|
|
end
|
|
end
|
|
_table_sort (tabela.dano_em, _detalhes.Sort2)
|
|
|
|
--> quem deu dano nele
|
|
for agressor, _ in _pairs (jogador.damage_from) do
|
|
--local este_jogador = DamageContainer._ActorTable [DamageContainer._NameIndexTable [agressor]]
|
|
local este_jogador = _combat_object (1, agressor)
|
|
if (este_jogador and este_jogador:IsPlayer()) then
|
|
for target_name, amount in _pairs (este_jogador.targets) do
|
|
if (target_name == nome) then
|
|
tabela.damage_from [#tabela.damage_from+1] = {agressor, amount, este_jogador.classe}
|
|
tabela.damage_from_total = tabela.damage_from_total + amount
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
_table_sort (tabela.damage_from, sort_damage_from)
|
|
|
|
tabela [1] = tabela.damage_from_total
|
|
tinsert (adds, tabela)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--> montou a tabela, agora precisa mostrar no painel
|
|
|
|
local function _DanoFeito (self)
|
|
self.textura:SetBlendMode ("ADD")
|
|
|
|
local barra = self:GetParent()
|
|
local tabela = barra.jogador
|
|
local dano_em = tabela.dano_em
|
|
|
|
GameCooltip:Preset (2)
|
|
GameCooltip:SetOwner (self)
|
|
|
|
EncounterDetails:FormatCooltipSettings()
|
|
|
|
GameCooltip:AddLine (barra.lineText1:GetText().." ".. "Damage Done")
|
|
|
|
local topDamage = dano_em[1] and dano_em[1][2]
|
|
|
|
local dano_em_total = tabela.dano_em_total
|
|
for _, esta_tabela in _pairs (dano_em) do
|
|
local coords = EncounterDetails.class_coords [esta_tabela[3]]
|
|
GameCooltip:AddLine (EncounterDetails:GetOnlyName (esta_tabela[1]), _detalhes:ToK (esta_tabela[2]).." (".. _cstr ("%.1f", esta_tabela[2]/dano_em_total*100) .."%)", 1, "white", "orange")
|
|
|
|
local specID = Details:GetSpec (esta_tabela[1])
|
|
if (specID) then
|
|
local texture, l, r, t, b = Details:GetSpecIcon (specID, false)
|
|
GameCooltip:AddIcon (texture, 1, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, l, r, t, b)
|
|
else
|
|
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small]], 1, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, (coords[1]), (coords[2]), (coords[3]), (coords[4]))
|
|
end
|
|
|
|
local actorClass = Details:GetClass (esta_tabela[1])
|
|
if (actorClass) then
|
|
local r, g, b = Details:GetClassColor (actorClass)
|
|
GameCooltip:AddStatusBar (esta_tabela[2] / topDamage * 100, 1, r, g, b, EncounterDetailsFrame.CooltipStatusbarAlpha, false, {value = 100, color = {.21, .21, .21, 0.5}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
|
|
else
|
|
GameCooltip:AddStatusBar (esta_tabela[2] / topDamage * 100, 1, .3, .3, .3, .3, false, {value = 100, color = {.21, .21, .21, 0.8}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
|
|
end
|
|
end
|
|
|
|
self.textura:SetBlendMode ("ADD")
|
|
self.textura:SetSize (18, 18)
|
|
self.ArrowOnEnter = true
|
|
GameCooltip:SetOwner (self, "right", "left", -10, 0)
|
|
|
|
GameCooltip:AddLine (" ")
|
|
GameCooltip:AddLine ("CLICK to Report")
|
|
GameCooltip:Show()
|
|
end
|
|
|
|
local function _DanoRecebido (self)
|
|
|
|
local barra = self
|
|
local tabela = barra.jogador
|
|
local damage_from = tabela.damage_from
|
|
|
|
GameCooltip:Preset (2)
|
|
GameCooltip:SetOwner (self)
|
|
|
|
EncounterDetails:FormatCooltipSettings()
|
|
|
|
GameCooltip:AddLine (barra.lineText1:GetText().." "..Loc ["STRING_DAMAGE_TAKEN"])
|
|
|
|
local damage_from_total = tabela.damage_from_total
|
|
local topDamage = damage_from[1] and damage_from[1][2]
|
|
|
|
for _, esta_tabela in _pairs (damage_from) do
|
|
|
|
local coords = EncounterDetails.class_coords [esta_tabela[3]]
|
|
if (coords) then
|
|
GameCooltip:AddLine (EncounterDetails:GetOnlyName (esta_tabela[1]), _detalhes:ToK (esta_tabela[2]).." (".. _cstr ("%.1f", esta_tabela[2]/damage_from_total*100) .."%)", 1, "white", "orange", nil, nil, "MONOCHRONE")
|
|
|
|
local specID = Details:GetSpec (esta_tabela[1])
|
|
if (specID) then
|
|
local texture, l, r, t, b = Details:GetSpecIcon (specID, false)
|
|
GameCooltip:AddIcon (texture, 1, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, l, r, t, b)
|
|
else
|
|
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small]], 1, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, (coords[1]), (coords[2]), (coords[3]), (coords[4]))
|
|
end
|
|
|
|
local actorClass = Details:GetClass (esta_tabela[1])
|
|
if (actorClass) then
|
|
local r, g, b = Details:GetClassColor (actorClass)
|
|
GameCooltip:AddStatusBar (esta_tabela[2] / topDamage * 100, 1, r, g, b, EncounterDetailsFrame.CooltipStatusbarAlpha, false, {value = 100, color = {.21, .21, .21, 0.5}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
|
|
else
|
|
GameCooltip:AddStatusBar (esta_tabela[2] / topDamage * 100, 1, .3, .3, .3, .3, false, {value = 100, color = {.21, .21, .21, 0.8}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
|
|
end
|
|
else
|
|
GameCooltip:AddLine (esta_tabela[1], _detalhes:ToK (esta_tabela[2]).." (".. _cstr ("%.1f", esta_tabela[2]/damage_from_total*100) .."%)")
|
|
GameCooltip:AddStatusBar (esta_tabela[2] / topDamage * 100, 1, .3, .3, .3, .3, false, {value = 100, color = {.21, .21, .21, 0.8}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
|
|
end
|
|
end
|
|
|
|
self.mouse_over = true
|
|
self:SetHeight (EncounterDetails.Frame.DefaultBarHeight + 1)
|
|
self:SetAlpha (1)
|
|
EncounterDetails.SetBarBackdrop_OnEnter (self)
|
|
|
|
GameCooltip:AddLine (" ")
|
|
GameCooltip:AddLine ("CLICK to Report")
|
|
|
|
GameCooltip:SetOwner (self, "left", "right", -60, 0)
|
|
GameCooltip:Show()
|
|
end
|
|
|
|
local function _OnHide (self)
|
|
GameCooltip:Hide()
|
|
|
|
if (self.ArrowOnEnter) then
|
|
self.textura:SetBlendMode ("BLEND")
|
|
self.textura:SetSize (16, 16)
|
|
else
|
|
self:SetAlpha (0.9)
|
|
self:SetHeight (EncounterDetails.Frame.DefaultBarHeight)
|
|
EncounterDetails.SetBarBackdrop_OnLeave (self)
|
|
end
|
|
end
|
|
|
|
local y = 10
|
|
local frame_adds = EncounterDetailsFrame.overall_adds
|
|
container = frame_adds.gump
|
|
local index = 1
|
|
quantidade = 0
|
|
|
|
--table.sort (adds, sort_by_name)
|
|
table.sort (adds, _detalhes.Sort1)
|
|
|
|
for index, esta_tabela in _ipairs (adds) do
|
|
|
|
local addName = esta_tabela.nome
|
|
local barra = container.barras [index]
|
|
|
|
if (not barra) then
|
|
barra = EncounterDetails:CreateRow (index, container, -0)
|
|
|
|
barra:SetWidth (155)
|
|
|
|
barra:SetScript ("OnEnter", _DanoRecebido)
|
|
barra:SetScript ("OnLeave", _OnHide)
|
|
barra:HookScript ("OnMouseDown", EncounterDetails.BossInfoRowClick)
|
|
|
|
local add_damage_done = _CreateFrame ("Button", nil, barra, "BackdropTemplate")
|
|
barra.report_text = "Details! Tamage Taken of "
|
|
add_damage_done.report_text = "Details! Damage Done of "
|
|
add_damage_done.barra = barra
|
|
add_damage_done:SetWidth (EncounterDetails.CooltipLineHeight)
|
|
add_damage_done:SetHeight (EncounterDetails.CooltipLineHeight)
|
|
add_damage_done:EnableMouse (true)
|
|
add_damage_done:SetResizable (false)
|
|
add_damage_done:SetPoint ("left", barra, "left", 0, 0)
|
|
|
|
add_damage_done:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 16})
|
|
add_damage_done:SetBackdropColor (.5, .0, .0, 0.5)
|
|
|
|
add_damage_done.textura = add_damage_done:CreateTexture (nil, "overlay")
|
|
add_damage_done.textura:SetTexture ("Interface\\Buttons\\UI-MicroStream-Red")
|
|
add_damage_done.textura:SetWidth (16)
|
|
add_damage_done.textura:SetHeight (16)
|
|
add_damage_done.textura:SetPoint ("topleft", add_damage_done, "topleft")
|
|
|
|
add_damage_done:SetScript ("OnEnter", _DanoFeito)
|
|
add_damage_done:SetScript ("OnLeave", _OnHide)
|
|
add_damage_done:SetScript ("OnClick", EncounterDetails.BossInfoRowClick)
|
|
|
|
barra.lineText1:SetPoint ("left", add_damage_done, "right", 2, 0)
|
|
barra.textura:SetStatusBarTexture (nil)
|
|
|
|
_detalhes:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
|
|
_detalhes:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
|
|
|
|
barra.TTT = "add"
|
|
add_damage_done.TTT = "add"
|
|
end
|
|
|
|
barra.lineText1:SetText (addName)
|
|
barra.lineText4:SetText (_detalhes:ToK (esta_tabela.damage_from_total))
|
|
barra.lineText1:SetSize (barra:GetWidth() - barra.lineText4:GetStringWidth() - 34, 15)
|
|
|
|
barra.jogador = esta_tabela --> barra.jogador agora tem a tabela com --> [1] total dano causado [2] jogadores que foram alvos [3] jogadores que castaram essa magia [4] ID da magia
|
|
|
|
--barra.textura:SetStatusBarColor (_unpack (_detalhes.class_colors [jogador.classe]))
|
|
barra.textura:SetStatusBarColor (1, 1, 1, 1) --> a cor pode ser a spell school da magia
|
|
barra.textura:SetValue (100)
|
|
|
|
barra:Show()
|
|
quantidade = quantidade + 1
|
|
index = index +1
|
|
end
|
|
|
|
EncounterDetails:JB_AtualizaContainer (container, quantidade, 4)
|
|
|
|
if (quantidade < #container.barras) then
|
|
for i = quantidade+1, #container.barras, 1 do
|
|
container.barras [i]:Hide()
|
|
end
|
|
end
|
|
|
|
--> Fim do container Over ADDS
|
|
|
|
--> Inicio do Container de Interrupts:
|
|
|
|
local misc = _combat_object [class_type_misc]
|
|
|
|
local total_interrompido = _detalhes.atributo_misc:RefreshWindow ({}, _combat_object, _, { key = "interrupt", modo = _detalhes.modos.group })
|
|
|
|
local frame_interrupts = EncounterDetailsFrame.overall_interrupt
|
|
container = frame_interrupts.gump
|
|
|
|
quantidade = 0
|
|
local interrupt_do_primeiro = 0
|
|
|
|
local habilidades_interrompidas = {}
|
|
|
|
for index, jogador in _ipairs (misc._ActorTable) do
|
|
if (not jogador.grupo) then --> s� aparecer nego da raid
|
|
break
|
|
end
|
|
|
|
if (jogador.classe and jogador.classe ~= "UNGROUPPLAYER") then
|
|
local interrupts = jogador.interrupt
|
|
if (interrupts and interrupts > 0) then
|
|
local oque_interrompi = jogador.interrompeu_oque
|
|
--> vai ter [spellid] = quantidade
|
|
|
|
for spellid, amt in _pairs (oque_interrompi) do
|
|
if (not habilidades_interrompidas [spellid]) then --> se a spell n�o tiver na pool, cria a tabela dela
|
|
habilidades_interrompidas [spellid] = {{}, 0, spellid} --> tabela com quem interrompeu e o total de vezes que a habilidade foi interrompida
|
|
end
|
|
|
|
if (not habilidades_interrompidas [spellid] [1] [jogador.nome]) then --> se o jogador n�o tiver na pool dessa habilidade interrompida, cria um indice pra ele.
|
|
habilidades_interrompidas [spellid] [1] [jogador.nome] = {0, jogador.classe}
|
|
end
|
|
|
|
habilidades_interrompidas [spellid] [2] = habilidades_interrompidas [spellid] [2] + amt
|
|
habilidades_interrompidas [spellid] [1] [jogador.nome] [1] = habilidades_interrompidas [spellid] [1] [jogador.nome] [1] + amt
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--> por em ordem
|
|
tabela_em_ordem = {}
|
|
for spellid, tabela in _pairs (habilidades_interrompidas) do
|
|
tabela_em_ordem [#tabela_em_ordem+1] = tabela
|
|
end
|
|
_table_sort (tabela_em_ordem, _detalhes.Sort2)
|
|
|
|
index = 1
|
|
|
|
for _, tabela in _ipairs (tabela_em_ordem) do
|
|
|
|
local barra = container.barras [index]
|
|
if (not barra) then
|
|
barra = EncounterDetails:CreateRow (index, container, 3, 0, -6)
|
|
_detalhes:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
|
|
_detalhes:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
|
|
barra.TTT = "total_interrupt" -- tool tip type
|
|
barra.report_text = "Details! ".. Loc ["STRING_INTERRUPTS_OF"]
|
|
barra:SetWidth (155)
|
|
end
|
|
|
|
local spellid = tabela [3]
|
|
|
|
local nome_magia, _, icone_magia = _GetSpellInfo (tabela [3])
|
|
local successful = 0
|
|
--> pegar quantas vezes a magia passou com sucesso.
|
|
for _, enemy_actor in _ipairs (DamageContainer._ActorTable) do
|
|
if (enemy_actor.spells._ActorTable [spellid]) then
|
|
local spell = enemy_actor.spells._ActorTable [spellid]
|
|
successful = spell.successful_casted
|
|
end
|
|
end
|
|
|
|
barra.lineText1:SetText (nome_magia)
|
|
local total = successful + tabela [2]
|
|
barra.lineText4:SetText (tabela [2] .. " / ".. total)
|
|
|
|
_detalhes:name_space (barra)
|
|
|
|
barra.jogador = tabela
|
|
|
|
--barra.textura:SetStatusBarColor (_unpack (_detalhes.class_colors [jogador.classe]))
|
|
|
|
if (index == 1) then
|
|
barra.textura:SetValue (100)
|
|
dano_do_primeiro = tabela [2]
|
|
else
|
|
barra.textura:SetValue (tabela [2]/dano_do_primeiro *100)
|
|
end
|
|
|
|
barra.icone:SetTexture (icone_magia)
|
|
barra.icone:SetTexCoord (.1, .9, .1, .9)
|
|
|
|
barra:Show()
|
|
|
|
quantidade = quantidade + 1
|
|
index = index + 1
|
|
end
|
|
|
|
EncounterDetails:JB_AtualizaContainer (container, quantidade, 4)
|
|
|
|
if (quantidade < #container.barras) then
|
|
for i = quantidade+1, #container.barras, 1 do
|
|
container.barras[i]:Hide()
|
|
end
|
|
end
|
|
|
|
--> Fim do container dos Interrupts
|
|
|
|
--> Inicio do Container dos Dispells:
|
|
|
|
--> force refresh window behavior
|
|
local total_dispelado = _detalhes.atributo_misc:RefreshWindow ({}, _combat_object, _, { key = "dispell", modo = _detalhes.modos.group })
|
|
|
|
local frame_dispell = EncounterDetailsFrame.overall_dispell
|
|
container = frame_dispell.gump
|
|
|
|
quantidade = 0
|
|
local dispell_do_primeiro = 0
|
|
|
|
local habilidades_dispeladas = {}
|
|
|
|
for index, jogador in _ipairs (misc._ActorTable) do
|
|
if (not jogador.grupo) then --> s� aparecer nego da raid
|
|
break
|
|
end
|
|
|
|
if (jogador.classe and jogador.classe ~= "UNGROUPPLAYER") then
|
|
|
|
local dispells = jogador.dispell
|
|
if (dispells and dispells > 0) then
|
|
local oque_dispelei = jogador.dispell_oque
|
|
--> vai ter [spellid] = quantidade
|
|
|
|
--print ("dispell: " .. jogador.classe .. " nome: " .. jogador.nome)
|
|
|
|
for spellid, amt in _pairs (oque_dispelei) do
|
|
if (not habilidades_dispeladas [spellid]) then --> se a spell n�o tiver na pool, cria a tabela dela
|
|
habilidades_dispeladas [spellid] = {{}, 0, spellid} --> tabela com quem dispolou e o total de vezes que a habilidade foi dispelada
|
|
end
|
|
|
|
if (not habilidades_dispeladas [spellid] [1] [jogador.nome]) then --> se o jogador n�o tiver na pool dessa habilidade interrompida, cria um indice pra ele.
|
|
habilidades_dispeladas [spellid] [1] [jogador.nome] = {0, jogador.classe}
|
|
--print (jogador.nome)
|
|
--print (jogador.classe)
|
|
end
|
|
|
|
habilidades_dispeladas [spellid] [2] = habilidades_dispeladas [spellid] [2] + amt
|
|
habilidades_dispeladas [spellid] [1] [jogador.nome] [1] = habilidades_dispeladas [spellid] [1] [jogador.nome] [1] + amt
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--> por em ordem
|
|
tabela_em_ordem = {}
|
|
for spellid, tabela in _pairs (habilidades_dispeladas) do
|
|
tabela_em_ordem [#tabela_em_ordem+1] = tabela
|
|
end
|
|
_table_sort (tabela_em_ordem, _detalhes.Sort2)
|
|
|
|
index = 1
|
|
|
|
for _, tabela in _ipairs (tabela_em_ordem) do
|
|
|
|
local barra = container.barras [index]
|
|
if (not barra) then
|
|
barra = EncounterDetails:CreateRow (index, container, 3, 3, -6)
|
|
_detalhes:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
|
|
_detalhes:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
|
|
barra.TTT = "dispell" -- tool tip type
|
|
barra.report_text = "Details! ".. Loc ["STRING_DISPELLS_OF"]
|
|
barra:SetWidth (160)
|
|
end
|
|
|
|
local nome_magia, _, icone_magia = _GetSpellInfo (tabela [3])
|
|
|
|
barra.lineText1:SetText (nome_magia)
|
|
barra.lineText4:SetText (tabela [2])
|
|
|
|
_detalhes:name_space (barra)
|
|
|
|
barra.jogador = tabela
|
|
|
|
--barra.textura:SetStatusBarColor (_unpack (_detalhes.class_colors [jogador.classe]))
|
|
|
|
if (index == 1) then
|
|
barra.textura:SetValue (100)
|
|
dano_do_primeiro = tabela [2]
|
|
else
|
|
barra.textura:SetValue (tabela [2]/dano_do_primeiro *100)
|
|
end
|
|
|
|
barra.icone:SetTexture (icone_magia)
|
|
barra.icone:SetTexCoord (.1, .9, .1, .9)
|
|
|
|
barra:Show()
|
|
|
|
quantidade = quantidade + 1
|
|
index = index + 1
|
|
end
|
|
|
|
EncounterDetails:JB_AtualizaContainer (container, quantidade, 4)
|
|
|
|
if (quantidade < #container.barras) then
|
|
for i = quantidade+1, #container.barras, 1 do
|
|
container.barras [i]:Hide()
|
|
end
|
|
end
|
|
|
|
--> Fim do container dos Dispells
|
|
|
|
--> Inicio do Container das Mortes:
|
|
local frame_mortes = EncounterDetailsFrame.overall_dead
|
|
container = frame_mortes.gump
|
|
|
|
quantidade = 0
|
|
|
|
-- boss_info.spells_info o erro de lua do boss � a habilidade dele que n�o foi declarada ainda
|
|
|
|
local mortes = _combat_object.last_events_tables
|
|
local habilidades_info = boss_info and boss_info.spell_mechanics or {} --barra.extra pega esse cara aqui --> ent�o esse erro � das habilidades que n�o tao
|
|
|
|
for index, tabela in _ipairs (mortes) do
|
|
--> {esta_morte, time, este_jogador.nome, este_jogador.classe, _UnitHealthMax (alvo_name), minutos.."m "..segundos.."s", ["dead"] = true}
|
|
local barra = container.barras [index]
|
|
if (not barra) then
|
|
barra = EncounterDetails:CreateRow (index, container, 3, 0, 1)
|
|
barra.TTT = "morte" -- tool tip type
|
|
barra.report_text = "Details! " .. Loc ["STRING_DEAD_LOG"]
|
|
_detalhes:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
|
|
_detalhes:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
|
|
barra:SetWidth (169)
|
|
|
|
local overlayTexture = barra:CreateTexture (nil, "overlay")
|
|
overlayTexture:SetAllPoints()
|
|
overlayTexture:SetColorTexture (1, 1, 1)
|
|
overlayTexture:SetAlpha (1)
|
|
overlayTexture:Hide()
|
|
barra.OverlayTexture = overlayTexture
|
|
end
|
|
|
|
if (tabela [3]:find ("-")) then
|
|
barra.lineText1:SetText (index..". "..tabela [3]:gsub (("-.*"), ""))
|
|
else
|
|
barra.lineText1:SetText (index..". "..tabela [3])
|
|
end
|
|
|
|
barra.lineText4:SetText (tabela [6])
|
|
|
|
_detalhes:name_space (barra)
|
|
|
|
barra.jogador = tabela
|
|
barra.extra = habilidades_info
|
|
|
|
barra.textura:SetStatusBarColor (_unpack (_detalhes.class_colors [tabela [4]]))
|
|
barra.textura:SetValue (100)
|
|
|
|
barra.icone:SetTexture ("Interface\\AddOns\\Details\\images\\classes_small")
|
|
barra.icone:SetTexCoord (_unpack (EncounterDetails.class_coords [tabela [4]]))
|
|
|
|
barra:Show()
|
|
|
|
quantidade = quantidade + 1
|
|
|
|
end
|
|
|
|
EncounterDetails:JB_AtualizaContainer (container, quantidade, 10)
|
|
|
|
if (quantidade < #container.barras) then
|
|
for i = quantidade+1, #container.barras, 1 do
|
|
container.barras [i]:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
local events_to_track = {
|
|
["SPELL_CAST_START"] = true, --not instant cast
|
|
["SPELL_CAST_SUCCESS"] = true, --not instant cast
|
|
["SPELL_AURA_APPLIED"] = true, --if is a debuff
|
|
["SPELL_DAMAGE"] = true, --damage
|
|
["SPELL_PERIODIC_DAMAGE"] = true, --dot damage
|
|
["SPELL_HEAL"] = true, --healing
|
|
["SPELL_PERIODIC_HEAL"] = true, --dot healing
|
|
}
|
|
|
|
local enemy_spell_pool
|
|
local CLEvents = function (self, event)
|
|
|
|
local time, token, hidding, who_serial, who_name, who_flags, who_flags2, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, school, aura_type = CombatLogGetCurrentEventInfo()
|
|
|
|
if (events_to_track [token] and _bit_band (who_flags or 0x0, 0x00000060) ~= 0) then
|
|
local t = enemy_spell_pool [spellid]
|
|
if (not t) then
|
|
t = {["token"] = {[token] = true}, ["source"] = who_name, ["school"] = school}
|
|
if (token == "SPELL_AURA_APPLIED") then
|
|
t.type = aura_type
|
|
end
|
|
enemy_spell_pool [spellid] = t
|
|
return
|
|
|
|
elseif (t.token [token]) then
|
|
return
|
|
end
|
|
|
|
t.token [token] = true
|
|
if (token == "SPELL_AURA_APPLIED") then
|
|
t.type = aura_type
|
|
end
|
|
end
|
|
end
|
|
|
|
function EncounterDetails:OnEvent (_, event, ...)
|
|
|
|
if (event == "ENCOUNTER_START") then
|
|
--> tracks if a enemy spell is instant cast.
|
|
EncounterDetails.CLEvents:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
|
|
|
|
elseif (event == "ENCOUNTER_END") then
|
|
EncounterDetails.CLEvents:UnregisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
|
|
|
|
elseif (event == "ADDON_LOADED") then
|
|
local AddonName = select (1, ...)
|
|
if (AddonName == "Details_EncounterDetails") then
|
|
|
|
if (_G._detalhes and _G._detalhes:InstallOkey()) then
|
|
|
|
if (DetailsFramework.IsClassicWow()) then
|
|
return
|
|
end
|
|
|
|
--> create widgets
|
|
CreatePluginFrames (data)
|
|
|
|
local PLUGIN_MINIMAL_DETAILS_VERSION_REQUIRED = 1
|
|
local PLUGIN_TYPE = "TOOLBAR"
|
|
local PLUGIN_LOCALIZED_NAME = Loc ["STRING_PLUGIN_NAME"]
|
|
local PLUGIN_REAL_NAME = "DETAILS_PLUGIN_ENCOUNTER_DETAILS"
|
|
local PLUGIN_ICON = [[Interface\Scenarios\ScenarioIcon-Boss]]
|
|
local PLUGIN_AUTHOR = "Terciob"
|
|
local PLUGIN_VERSION = "v1.06"
|
|
|
|
local default_settings = {
|
|
show_icon = 5, --automatic
|
|
hide_on_combat = false, --hide the window when a new combat start
|
|
max_emote_segments = 3,
|
|
opened = 0,
|
|
encounter_timers_dbm = {},
|
|
encounter_timers_bw = {},
|
|
window_scale = 1,
|
|
last_section_selected = "main",
|
|
}
|
|
|
|
--> Install
|
|
local install, saveddata, is_enabled = _G._detalhes:InstallPlugin (
|
|
PLUGIN_TYPE,
|
|
PLUGIN_LOCALIZED_NAME,
|
|
PLUGIN_ICON,
|
|
EncounterDetails,
|
|
PLUGIN_REAL_NAME,
|
|
PLUGIN_MINIMAL_DETAILS_VERSION_REQUIRED,
|
|
PLUGIN_AUTHOR,
|
|
PLUGIN_VERSION,
|
|
default_settings
|
|
)
|
|
|
|
if (type (install) == "table" and install.error) then
|
|
print (install.error)
|
|
end
|
|
-- table.wipe (EncounterDetailsDB.encounter_spells)
|
|
EncounterDetails.charsaved = EncounterDetailsDB or {emotes = {}}
|
|
EncounterDetailsDB = EncounterDetails.charsaved
|
|
|
|
EncounterDetails.charsaved.encounter_spells = EncounterDetails.charsaved.encounter_spells or {}
|
|
|
|
EncounterDetails.boss_emotes_table = EncounterDetails.charsaved.emotes
|
|
|
|
--> build a table on global saved variables
|
|
if (not _detalhes.global_plugin_database ["DETAILS_PLUGIN_ENCOUNTER_DETAILS"]) then
|
|
_detalhes.global_plugin_database ["DETAILS_PLUGIN_ENCOUNTER_DETAILS"] = {encounter_timers_dbm = {}, encounter_timers_bw= {}}
|
|
end
|
|
|
|
--> Register needed events
|
|
_G._detalhes:RegisterEvent (EncounterDetails, "COMBAT_PLAYER_ENTER")
|
|
_G._detalhes:RegisterEvent (EncounterDetails, "COMBAT_PLAYER_LEAVE")
|
|
_G._detalhes:RegisterEvent (EncounterDetails, "COMBAT_BOSS_FOUND")
|
|
_G._detalhes:RegisterEvent (EncounterDetails, "DETAILS_DATA_RESET")
|
|
|
|
_G._detalhes:RegisterEvent (EncounterDetails, "GROUP_ONENTER")
|
|
_G._detalhes:RegisterEvent (EncounterDetails, "GROUP_ONLEAVE")
|
|
|
|
_G._detalhes:RegisterEvent (EncounterDetails, "ZONE_TYPE_CHANGED")
|
|
|
|
EncounterDetailsFrame:RegisterEvent ("ENCOUNTER_START")
|
|
EncounterDetailsFrame:RegisterEvent ("ENCOUNTER_END")
|
|
EncounterDetails.EnemySpellPool = EncounterDetails.charsaved.encounter_spells
|
|
enemy_spell_pool = EncounterDetails.EnemySpellPool
|
|
EncounterDetails.CLEvents = CreateFrame ("frame", nil, UIParent, "BackdropTemplate")
|
|
EncounterDetails.CLEvents:SetScript ("OnEvent", CLEvents)
|
|
EncounterDetails.CLEvents:Hide()
|
|
|
|
EncounterDetails.BossWhispColors = {
|
|
[1] = "RAID_BOSS_EMOTE",
|
|
[2] = "RAID_BOSS_WHISPER",
|
|
[3] = "MONSTER_EMOTE",
|
|
[4] = "MONSTER_SAY",
|
|
[5] = "MONSTER_WHISPER",
|
|
[6] = "MONSTER_PARTY",
|
|
[7] = "MONSTER_YELL",
|
|
}
|
|
|
|
--> embed the plugin into the plugin window
|
|
if (DetailsPluginContainerWindow) then
|
|
DetailsPluginContainerWindow.EmbedPlugin (EncounterDetails, EncounterDetails.Frame)
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
end
|
|
end
|
|
|