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-- TODO List:
-- Timers kinda screw up after Mass Repentance Phase
--------------------------------------------------------------------------------
-- Module Declaration
--
local mod, CL = BigWigs:NewBoss("Maiden of Virtue", 1651, 1825)
if not mod then return end
mod:RegisterEnableMob(113971)
mod.engageId = 1954
--------------------------------------------------------------------------------
-- Locals
--
local sacredGroundOnMe = false
local sacredCount = 1
local shockCount = 0
--------------------------------------------------------------------------------
-- Initialization
--
function mod:GetOptions()
return {
227817, -- Holy Bulwark
227823, -- Holy Wrath
227800, -- Holy Shock
{227809, "PROXIMITY"}, -- Holy Bolt
227508, -- Mass Repentance
{227789, "SAY", "FLASH"}, -- Sacred Ground
}
end
function mod:OnBossEnable()
self:Log("SPELL_AURA_REMOVED", "HolyBulwarkRemoved", 227817)
self:Log("SPELL_CAST_START", "HolyShock", 227800)
self:Log("SPELL_CAST_START", "HolyWrath", 227823)
self:Log("SPELL_CAST_START", "HolyBolt", 227809)
self:Log("SPELL_CAST_SUCCESS", "HolyBoltSuccess", 227809)
self:Log("SPELL_CAST_START", "MassRepentance", 227508)
self:Log("SPELL_CAST_SUCCESS", "MassRepentanceSuccess", 227508)
self:Log("SPELL_CAST_START", "SacredGround", 227789)
self:Log("SPELL_AURA_APPLIED", "SacredGroundApplied", 227848)
self:Log("SPELL_AURA_REMOVED", "SacredGroundRemoved", 227848)
end
function mod:OnEngage()
sacredGroundOnMe = false
sacredCount = 1
shockCount = 0
self:Bar(227809, 9) -- Holy Bolt
self:OpenProximity(227809, 6) -- Holy Bolt
self:Bar(227789, 11.1) -- Sacred Ground
self:Bar(227800, 16) -- Holy Shock
self:Bar(227508, 47.5) -- Mass Repentance
end
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-- Event Handlers
--
do
local function printTarget(self, player, guid)
self:TargetMessageOld(227789, player, "red", "alarm")
if self:Me(guid) then
self:Say(227789)
self:Flash(227789)
end
end
function mod:SacredGround(args)
self:CDBar(args.spellId, sacredCount % 2 == 1 and 24 or 32)
self:GetBossTarget(printTarget, 0.3, args.sourceGUID)
self:OpenProximity(227809, 6) -- Holy Bolt
end
end
function mod:HolyShock(args)
if shockCount == 4 then
self:CDBar(args.spellId, 28.8)
shockCount = 0
elseif shockCount == 2 then
self:CDBar(args.spellId, 28.8)
else
self:CDBar(args.spellId, 13.4)
end
shockCount = shockCount + 1
if self:Interrupter(args.sourceGUID) then
self:MessageOld(args.spellId, "yellow", "alarm", CL.incoming:format(args.spellName))
end
end
function mod:HolyWrath(args)
self:MessageOld(args.spellId, "red", "alarm", CL.incoming:format(args.spellName))
end
do
local sacredGroundCheck = nil
local function checkForSacredGround()
if not sacredGroundOnMe then
mod:MessageOld(227789, "blue", "warning", CL.no:format(mod:SpellName(227848)))
sacredGroundCheck = mod:ScheduleTimer(checkForSacredGround, 1.5)
else
mod:MessageOld(227789, "green", nil, CL.you:format(mod:SpellName(227848)))
sacredGroundCheck = nil
end
end
function mod:MassRepentance(args)
self:MessageOld(args.spellId, "yellow", "warning", CL.casting:format(args.spellName))
self:Bar(args.spellId, 5, CL.cast:format(args.spellName))
self:Bar(args.spellId, 51)
checkForSacredGround()
end
function mod:SacredGroundApplied(args)
if self:Me(args.destGUID) then
sacredGroundOnMe = true
if sacredGroundCheck then
self:CancelTimer(sacredGroundCheck)
checkForSacredGround() -- immediately check and give the positive message
end
end
end
function mod:SacredGroundRemoved(args)
if self:Me(args.destGUID) then
sacredGroundOnMe = false
end
end
function mod:MassRepentanceSuccess()
if sacredGroundCheck then
self:CancelTimer(sacredGroundCheck)
sacredGroundCheck = nil
end
end
end
function mod:HolyBulwarkRemoved(args)
self:MessageOld(227823, "orange", self:Interrupter(args.sourceGUID) and "alert", CL.casting:format(self:SpellName(227823)))
end
do
local function printTarget(self, player)
self:TargetMessageOld(227809, player, "red")
end
function mod:HolyBolt(args)
self:CDBar(args.spellId, 12)
self:GetBossTarget(printTarget, 0.3, args.sourceGUID)
end
function mod:HolyBoltSuccess(args)
self:CloseProximity(args.spellId) -- we will later reopen it after a Sacred Ground cast, she never casts more than 1 Holy Bolt in between 2 Sacred Ground casts.
end
end