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834 lines
45 KiB
834 lines
45 KiB
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--lower instance: each instance has an ID, starts from 1 and goes on, the lower instance is the opened instance with the lower ID.
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--training dummy: a npc within major cities in world of warcraft where players can cast spells and attack to test their damage and healing output
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---@alias plugintype
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---| "SOLO"
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---| "RAID"
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---| "TOOLBAR"
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---| "STATUSBAR"
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---@alias detailsevent
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---| "DETAILS_INSTANCE_OPEN"
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---| "DETAILS_INSTANCE_CLOSE"
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---| "DETAILS_INSTANCE_SIZECHANGED"
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---| "DETAILS_INSTANCE_STARTRESIZE"
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---| "DETAILS_INSTANCE_ENDRESIZE"
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---| "DETAILS_INSTANCE_STARTSTRETCH"
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---| "DETAILS_INSTANCE_ENDSTRETCH"
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---| "DETAILS_INSTANCE_CHANGESEGMENT"
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---| "DETAILS_INSTANCE_CHANGEATTRIBUTE"
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---| "DETAILS_INSTANCE_CHANGEMODE"
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---| "DETAILS_INSTANCE_NEWROW"
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---| "DETAILS_OPTIONS_MODIFIED"
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---| "DETAILS_DATA_RESET"
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---| "DETAILS_DATA_SEGMENTREMOVED"
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---| "COMBAT_ENCOUNTER_START"
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---| "COMBAT_ENCOUNTER_END"
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---| "COMBAT_PLAYER_ENTER"
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---| "COMBAT_PLAYER_LEAVE"
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---| "COMBAT_PLAYER_TIMESTARTED"
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---| "COMBAT_BOSS_WIPE"
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---| "COMBAT_BOSS_DEFEATED"
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---| "COMBAT_BOSS_FOUND"
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---| "COMBAT_INVALID"
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---| "COMBAT_PREPOTION_UPDATED"
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---| "COMBAT_CHARTTABLES_CREATING"
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---| "COMBAT_CHARTTABLES_CREATED"
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---| "COMBAT_ENCOUNTER_PHASE_CHANGED"
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---| "COMBAT_ARENA_START"
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---| "COMBAT_ARENA_END"
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---| "COMBAT_MYTHICDUNGEON_START"
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---| "COMBAT_MYTHICDUNGEON_END"
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---| "GROUP_ONENTER"
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---| "GROUP_ONLEAVE"
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---| "ZONE_TYPE_CHANGED"
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---| "REALM_CHANNEL_ENTER"
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---| "REALM_CHANNEL_LEAVE"
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---| "COMM_EVENT_RECEIVED"
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---| "COMM_EVENT_SENT"
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---| "UNIT_SPEC"
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---| "UNIT_TALENTS"
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---| "PLAYER_TARGET"
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---| "DETAILS_PROFILE_APPLYED"
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---@class mythicdungeontrashinfo
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---@field ZoneName string
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---@field MapID number
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---@field Level number
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---@field EJID number
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---@class mythicdungeoninfo
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---@field StartedAt number?
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---@field EndedAt number?
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---@field WorldStateTimerStart number?
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---@field WorldStateTimerEnd number?
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---@field RunTime number?
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---@field TimeInCombat number?
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---@field SegmentID string?
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---@field RunID number?
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---@field OverallSegment boolean?
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---@field ZoneName string?
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---@field EJID number?
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---@field MapID number?
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---@field Level number?
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---@field OnTime boolean?
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---@field KeystoneUpgradeLevels number?
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---@field PracticeRun boolean?
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---@field OldDungeonScore number?
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---@field NewDungeonScore number?
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---@field IsAffixRecord boolean?
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---@field IsMapRecord boolean?
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---@field PrimaryAffix number?
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---@field IsEligibleForScore boolean?
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---@field UpgradeMembers table?
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---@field TimeLimit number?
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---@field DungeonName string?
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---@field DungeonID number?
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---@field DungeonTexture string?
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---@field DungeonBackgroundTexture string|number?
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---@field SegmentType number?
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---@field SegmentName string?
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---@alias containertype number this container type is the number used to identify the actorcontainer type when using combat:GetContainer(containertype), can be 1, 2, 3, or 4.
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---@alias actorclass string this is the class of the actor, can be "WARRIOR", "PALADIN", "HUNTER", "ROGUE", "PRIEST", "DEATHKNIGHT", "SHAMAN", "MAGE", "WARLOCK", "MONK", "DRUID", "DEMONHUNTER"
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---@alias actorspec number this is the specID of the actor
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---@alias uniquecombatid number a unique ID to point to a single combat, each character has its ID counter, use with Details:DoesCombatWithUIDExists(); Details:GetCombatByUID(); retrive with combat:GetCombatUID()
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---@alias cleuname string
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---@class petinfo : table
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---@field key1 ownername
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---@field key2 guid
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---@field key3 unixtime
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---@field key4 boolean
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---@field key5 petname
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---@field key6 guid
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---@class petownerinfo : table
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---@field key1 unitname owner name
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---@field key2 guid owner guid
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---@field key3 controlflags owner flags
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---@field key4 unixtime time when the pet was created
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---@field key5 boolean true if the pet is part of the player's group
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---@field key6 petname pet name
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---@field key7 guid pet guid
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---@class bossinfo : table .is_boss on combatObjects
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---@field diff_string string?
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---@field index number?
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---@field zone string?
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---@field encounter string?
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---@field mapid number?
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---@field try_number number?
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---@field name string?
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---@field ej_instance_id number?
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---@field id number?
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---@field unixtime unixtime?
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---@field diff number?
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---@field killed boolean?
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---@field bossimage texturepath|number?
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---@class details
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---@field pets table<guid, petinfo> store the pet guid as the key and the petinfo as the value
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---@field SpellTableMixin spelltablemixin
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---@field BreakdownWindowFrame breakdownwindow
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---@field PlayerBreakdown table
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---@field container_type table<containertype, string> [containertype] = "damage" or "heal" or "energy" or "utility"
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---@field TextureAtlas table<atlasname, df_atlasinfo>
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---@field playername string
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---@field breakdown_general profile_breakdown_settings
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---@field DefaultTooltipIconSize number default size of the icons in the tooltip, this also dictates the size of each line in the tooltip
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---@field
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---@field
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---@field
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---@field GetDisplayClassByDisplayId fun(self: details, displayId: number) : table -return the class object for the given displayId (attributeId)
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---@field GetTextureAtlas fun(self: details, atlasName: atlasname) : df_atlasinfo return the texture atlas data
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---@field GetTextureAtlasTable fun(self: details) : table<atlasname, df_atlasinfo>[] return the table with the texture atlas data
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---@field Msg fun(self: details, msg: string) print a message to the chat frame
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---@field RemoveSegmentByCombatObject fun(self: details, combatObject: combat) : boolean, combat|nil remove the passed combatObject from the segments list
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---@field RemoveSegment fun(self: details, segmentIndex: number) : boolean, combat
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---@field GetCombatByUID fun(self: details, uniqueCombatId: uniquecombatid) : combat|boolean get a unique combat id and return the combat object
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---@field DoesCombatWithUIDExists fun(self: details, uniqueCombatId: uniquecombatid) : boolean
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---@field GetOverallCombat fun(self: details) : combat return the overall combat
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---@field SetCurrentCombat fun(self: details, combatObject: combat) set the current active combat
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---@field GetCurrentCombat fun(self: details) : combat return the current active combat
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---@field ResetSegmentData fun(self: details) reset all segments inclusing overall data
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---@field ResetSegmentOverallData fun(self: details) reset only the overall data
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---@field UpdateBreakdownPlayerList fun(self: details) update the player list in the breakdown window
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---@field GetLowerInstanceNumber fun(self: details) : number return the lower instance number
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---@field Name fun(self: details|actor, actor:actor?) : string return the name of the actor
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---@field SetSpecId fun(self: actor, specId: number) set the specId of the actor
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---@field GetOnlyName fun(self: details|actor, string: string?) : string return the name of the player without the realm name
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---@field GetRoleIcon fun(self: details, role: role) : string, number, number, number, number return the path to a texture file and the texture coordinates for the given role
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---@field GetSpecIcon fun(self: details, spec: number, useAlpha: boolean) : string, number, number, number, number return the path to a texture file and the texture coordinates for the given spec
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---@field GetActiveWindowFromBreakdownWindow fun(self: details) : instance return the window (instance) that requested to open the player breakdown window
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---@field OpenBreakdownWindow fun(self: details, instanceObject: instance, actorObject: actor, bFromAttributeChange: boolean?, bIsRefresh: boolean?, bIsShiftKeyDown: boolean?, bIsControlKeyDown: boolean?)
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---@field GetActorObjectFromBreakdownWindow fun(self: details) : actor return the actor object that is currently shown in the breakdown window
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---@field GetDisplayTypeFromBreakdownWindow fun(self: details) : number, number return the attribute and subattribute display type of the breakdown window
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---@field GetCombatFromBreakdownWindow fun(self: details) : combat return the combat beaing used in the breakdown window
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---@field GetInstance fun(self: details, instanceId: number) : instance return the instance object by its ID
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---@field GetWindow fun(self: details) : instance this is an alias of GetInstance
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---@field GetCombat fun(self: details, segmentId:any) : combat return the combat object by its segmentId
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---@field GetSpellSchoolFormatedName fun(self: details, spellschool: spellschool) : string return the formated name of the spell school
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---@field CommaValue fun(self: details, number: number) : string
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---@field CreateEventListener fun(self: details) : table
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---@field GetFullName fun(self: details, unitId: any, ambiguateString: any) : string create a CLEU compatible name of the unit passed, return string is in the format "playerName-realmName", the string will also be ambiguated using the ambiguateString passed
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---@field GetTextColor fun(self:actor, instanceObject: instance, textSide: string) : number, number, number, number
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---@field GetCombatSegments fun(self: details) : combat[] return a table with all the combat segments
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---@field ListInstances fun(self: details) : instance[] return a table with all the instances
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---@field UnpackMythicDungeonInfo fun(self: details, mythicDungeonInfo: mythicdungeoninfo) : boolean, segmentid, number, number, number, string, number, string, number, number, number unpack the mythic dungeon info and return the values
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---@field CreateRightClickToCloseLabel fun(self: details, parent: frame) : df_label return a df_label with the text "Right click to close", need to set point
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---@field
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---@field
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---@class detailseventlistener : table
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---@field RegisterEvent fun(self: detailseventlistener, event: detailsevent, callback: function)
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---@field UnregisterEvent fun(self: detailseventlistener, event: detailsevent)
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---@class deathtable : table
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---@field key1 any[] what happened to the player before death
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---@field key2 number unix time
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---@field key3 string player name
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---@field key4 string player class
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---@field key5 number max health
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---@field key6 string time of death as string
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---@field dead boolean just a boolean to indicate this is a death table
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---@field last_cooldown {key1: unixtime, key2: spellid}
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---@field dead_at combattime
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---@field spec specializationid
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---@class customspellinfo : {name: string, isPassive: boolean, itemId: number, icon: string|number}
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---@class customiteminfo: table
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---@field itemId number
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---@field isPassive boolean?
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---@field nameExtra string?
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---@field icon string|number|nil
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---@field onUse boolean?
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---@field isSummon boolean?
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---@field castId spellid?
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---@field defaultName string?
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---@field aura1 spellid?
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---@field aura2 spellid?
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---@class pvpcombatinfo : table
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---@field name string zone name
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---@field mapid number zone mapid
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---@class arenacombatinfo : table
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---@field name string zone name
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---@field zone string zone name
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---@field mapid number zone mapid
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---@class savedspelldata : {key1: number, key2: string, key3: number}
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---@class alternatepowertable : {last: number, total: number}
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---@class overallsegmentadded : table
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---@field name string combat name
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---@field elapsed number combat time
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---@field clock string start date
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---@field type number combat type
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---@class combat : table
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---@field pvp boolean
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---@field data_fim string|number
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---@field data_inicio string|number
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---@field tempo_start gametime
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---@field segments_added overallsegmentadded[]
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---@field enemy string the name of the enemy in the combat, can be boss name, encounter name
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---@field contra string the name of the player enemy in a 1v1 pvp combat
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---@field bossTimers table[] stored timers for bigwigs and dbm
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---@field last_events_tables table[] where the death log of each player is stored
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---@field boss_hp number percentage of the health points of the boss
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---@field training_dummy boolean if true, the combat is against a training dummy
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---@field playerTalents table<actorname, string> [playerName] = "talent string"
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---@field bossName string? the name of the boss, if the combat has no unitId "boss1", this value is nil
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---@field
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---@field
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---@field __call table
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---@field __index table
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---@field zoneName string
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---@field mapId number
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---@field EncounterName string
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---@field bossIcon texturepath|textureid
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---@field bIsClosed boolean if true the combat is closed (passed by the EndCombat() function)
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---@field __destroyedBy string
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---@field amountCasts {[string]: table<string, number>}
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---@field instance_type instancetype "raid" or "party" or "pvp" or "arena" or "none" or "scenario"
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---@field run_time number
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---@field start_time gametime
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---@field end_time gametime
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---@field combat_counter number
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---@field is_trash boolean while in raid this is set to true if the combat isn't raid boss, in dungeon this is set to true if the combat isn't a boss or if the dungeon isn't a mythic+
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---@field is_boss bossinfo
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---@field is_world_trash_combat boolean when true this combat is a regular combat done in the world, not in a dungeon, raid, battleground, arena, ...
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---@field is_mythic_dungeon mythicdungeoninfo
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---@field is_mythic_dungeon_run_id number
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---@field is_mythic_dungeon_segment boolean
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---@field is_pvp pvpcombatinfo
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---@field is_arena arenacombatinfo
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---@field arena boolean
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---@field raid_roster table<string, string> [unitName] = unitGUID
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---@field overall_added boolean is true when the combat got added into the overall combat
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---@field trinketProcs table<actorname, table<spellid, {cooldown: number, total: number}>>
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---@field _trashoverallalreadyadded boolean
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---@field alternate_power table<actorname, alternatepowertable>
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---@field totals {key1: table, key2: table, key3: table, key3: table}
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---@field totals_grupo {key1: table, key2: table, key3: table, key3: table}
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---@field __destroyed boolean
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---@field PhaseData table
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---@field player_last_events table<string, table[]> record the latest events of each player, latter used to build the death log
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---@field
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---@field GetTotal fun(self: combat, attribute: number, subAttribute: number?, onlyGroup: boolean?) : number return the total amount of the requested attribute
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---@field GetCurrentPhase fun(self: combat) : number return the current phase of the combat or the phase where the combat ended
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---@field StoreTalents fun(self:combat)
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---@field FindEnemyName fun(self: combat) : string attempt to get the name of the enemy in the combat by getting the top most damaged unit by the player
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---@field GetTryNumber fun(self: combat) : number?
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---@field GetFormattedCombatTime fun(self: combat) : string
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---@field GetMSTime fun(self: combat) : number, number
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---@field GetSegmentSlotId fun(self: combat) : segmentid
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---@field GetCombatName fun(self: combat, bOnlyName: boolean?, bTryFind: boolean?) : string, number?, number?, number?, number? get the name of the combat
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---@field GetCombatIcon fun(self: combat) : df_atlasinfo, df_atlasinfo?
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---@field GetTrinketProcsForPlayer fun(self: combat, playerName: string) : table<spellid, trinketprocdata> return a key|value table containing the spellId as key and a table with information about the trinket as value
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---@field IsMythicDungeon fun(self: combat) : boolean, number return a boolean indicating if the combat is from a mythic+ dungeon, if true, also return the runId
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---@field GetMythicDungeonInfo fun(self: combat) : mythicdungeoninfo
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---@field GetCombatType fun(self: combat) : number
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---@field GetCombatUID fun(self: combat) : uniquecombatid
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---@field GetTimeData fun(self: combat, dataName: string) : table
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---@field GetPhases fun(self: combat) : table
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---@field GetCombatTime fun(self: combat) : number
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---@field GetRunTime fun(self: combat) : number return the elapsed time of a mythic+ dungeon run, if not exists, return the combat time
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---@field GetRunTimeNoDefault fun(self: combat) : number return the elapsed time of a mythic+ dungeon run, nil if not exists
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---@field GetDeaths fun(self: combat) : table --get the table which contains the deaths of the combat
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---@field GetStartTime fun(self: combat) : number
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---@field SetStartTime fun(self: combat, time: number)
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---@field GetEndTime fun(self: combat) : number
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---@field GetDifficulty fun(self: combat) : number, string return the dungeon or raid difficulty for boss fights as a number, the string is an english difficulty name in lower case which is not always present
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---@field GetEncounterCleuID fun(self: combat) : number return the encounterId for boss fights, this number is gotten from the ENCOUNTER_START event
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---@field GetBossInfo fun(self: combat) : bossinfo a table containing many informations about the boss fight
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---@field SetEndTime fun(self: combat, time: number)
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---@field CopyDeathsFrom fun(combat1: combat, combat2: combat, bMythicPlus: boolean) copy the deaths from combat2 to combat1, use true on bMythicPlus if the combat is from a mythic plus run
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---@field GetContainer fun(self: combat, containerType: containertype) : actorcontainer get an actorcontainer, containerType can be 1 for damage, 2 heal, 3 resources, 4 utility
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---@field GetSpellCastAmount fun(self: combat, actorName: string, spellName: string) : number get the amount of times a spell was casted
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---@field RemoveActorFromSpellCastTable fun(self: combat, actorName: string)
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---@field GetSpellCastTable fun(self: combat, actorName: string|nil) : table
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---@field GetSpellUptime fun(self: combat, actorName: string, spellId: number, auraType: string|nil) : number get the uptime of a buff or debuff
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---@field GetActor fun(self: combat, containerType: number, playerName: string) : actor
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---@field CreateAlternatePowerTable fun(self: combat, actorName: string) : alternatepowertable
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---@field GetCombatNumber fun(self: combat) : number get a unique number representing the combatId, each combat has a unique number
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---@field SetDate fun(self: combat, startDate: string?, endDate: string?) set the start and end date of the combat, format: "H:M:S"
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---@field GetDate fun(self: combat) : string, string get the start and end date of the combat, format: "H:M:S"
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---@field GetRoster fun(self: combat) : table<string, string> get the roster of the combat, the table contains the names of the players in the combat
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---@field GetInstanceType fun(self: combat) : instancetype get the instance type of the combat, can be "raid" or "party" or "pvp" or "arena" or "none"
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---@field IsTrash fun(self: combat) : boolean is true if the combat is a trash combat
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---@field GetEncounterName fun(self: combat) : string get the name of the encounter
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---@field GetBossImage fun(self: combat) : texturepath|textureid get the icon of the encounter
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---@field SetDateToNow fun(self: combat, bSetStartDate: boolean?, bSetEndDate: boolean?) set the date to the current time. format: "H:M:S"
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---@field GetBossHealth fun(self: combat) : number get the percentage of the boss health when the combat ended
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---@field GetBossHealthString fun(self: combat) : string get the percentage of the boss health when the combat ended as a string
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---@field GetBossName fun(self: combat) : string? return the name of the unitId "boss1", nil if the unit doesn't existed during the combat
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---@class actorcontainer : table contains two tables _ActorTable and _NameIndexTable, the _ActorTable contains the actors, the _NameIndexTable contains the index of the actors in the _ActorTable, making quick to reorder them without causing overhead
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---@field need_refresh boolean when true the container is dirty and needs to be refreshed
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---@field _ActorTable table a table containing all actors stored in the container
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---@field _NameIndexTable table<string, number> [actorName] = actorIndex in the _ActorTable, actorcontainer:Remap() refreshes the _NameIndexTable
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---@field GetActor fun(container: actorcontainer, actorName: string) get an actor by its name
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---@field GetOrCreateActor fun(container: actorcontainer, actorSerial: guid, actorName: actorname, actorFlags: controlflags, bShouldCreateActor: boolean) get an actor by its name, if the actor doesn't exist it will be created
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---@field GetSpellSource fun(container: actorcontainer, spellId: number) get the first actor found which casted the spell
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---@field GetAmount fun(container: actorcontainer, actorName: string, key: string) get the amount of actor[key]
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---@field GetTotal fun(container: actorcontainer, key: string) get the total amount of actor[key] for all actors
|
|
---@field GetTotalOnRaid fun(container: actorcontainer, key: string, combat: combat) get the total amount of actor[key] only for the actors which are in the raid
|
|
---@field GetActorTable fun(container: actorcontainer) get the table<actorIndex, actorObject> which contains the actors
|
|
---@field ListActors fun(container: actorcontainer) usage: for index, actorObject in container:ListActors() do
|
|
---@field RemoveActor fun(container: actorcontainer, actor: actor) remove an actor from the container
|
|
---@field GetType fun(container: actorcontainer) : number get the container type, 1 for damage, 2 for heal, 3 for energy, 4 for utility
|
|
---@field Remap fun(container: actorcontainer) refreshes the _NameIndexTable part of the container
|
|
---@field Cleanup fun(container: actorcontainer) remove all destroyed actors from the container
|
|
|
|
---@class spellcontainer : table
|
|
---@field _ActorTable table store [spellId] = spelltable
|
|
---@field GetSpell fun(container: spellcontainer, spellId: number) get a spell by its id, does not create if not found
|
|
---@field ListActors fun(container: spellcontainer) : any, any usage: for spellId, spelltable in container:ListActors() do
|
|
---@field ListSpells fun(container: spellcontainer) : any, any usage: for spellId, spelltable in container:ListActors() do
|
|
---@field HasTwoOrMoreSpells fun(container: spellcontainer) : boolean return true if the container has two or more spells
|
|
---@field GetOrCreateSpell fun(self: spellcontainer, spellId: number, bCanCreateSpellIfMissing: boolean|nil, cleuToken: string|nil) : spelltable
|
|
|
|
---@class friendlyfiretable : table
|
|
---@field total number total amount of friendly fire caused by the actor
|
|
---@field spells table<spellid, number> spellId = total
|
|
|
|
---@class spelltable : table
|
|
---@field uptime number
|
|
---@field total number
|
|
---@field spellschool number
|
|
---@field counter number amount of hits
|
|
---@field c_amt number critical hits by a damage or heal spell
|
|
---@field c_min number min damage or healing done by critical hits of the spell
|
|
---@field c_max number min damage or healing done by critical hits of the spell
|
|
---@field c_total number total damage or heal made by critical hits of the spell
|
|
---@field n_amt number normal hits by a damage or heal spell
|
|
---@field n_min number min damage or healing done by normal hits of the spell
|
|
---@field n_max number min damage or healing done by normal hits of the spell
|
|
---@field n_total number total damage or heal made by normal hits of the spell
|
|
---@field targets table<string, number> store the [target name] = total value
|
|
---@field targets_overheal table<string, number>
|
|
---@field targets_absorbs table<string, number>
|
|
---@field extra table store extra data
|
|
---@field id number --spellid
|
|
---@field is_shield boolean --true if the spell is a shield
|
|
---@field successful_casted number successful casted times (only for enemies)
|
|
---@field g_amt number glacing hits
|
|
---@field g_dmg number
|
|
---@field r_amt number --resisted
|
|
---@field r_dmg number
|
|
---@field b_amt number --blocked
|
|
---@field b_dmg number
|
|
---@field a_amt number --absorved
|
|
---@field a_dmg number
|
|
---@field e_total number
|
|
---@field e_amt number
|
|
---@field e_lvl table<number, number>
|
|
---@field e_dmg table<number, number>
|
|
---@field e_heal table<number, number>
|
|
---@field isReflection boolean
|
|
---@field totalabsorb number healing absorbed
|
|
---@field absorbed number damage absorbed by shield | healing absorbed by buff or debuff
|
|
---@field overheal number
|
|
---@field totaldenied number
|
|
|
|
---@class targettable : {[string]: number}
|
|
|
|
---@class actor : table
|
|
---@field owner actor
|
|
---@field tipo number the container type
|
|
---@field ownerName string name of the owner of the pet, a pet without an owner is considered an orphan and be suitable for garbage collection
|
|
---@field pets table<number, string>
|
|
---@field arena_enemy boolean if true the actor is an enemy in an arena match
|
|
---@field dps_started boolean if true the actor started to do damage or healing
|
|
---@field start_time unixtime when this actor started to be tracked
|
|
---@field end_time number when this actor stopped to be tracked, end_time - start_time is the activity time of the actor
|
|
---@field displayName string actor name shown in the regular window
|
|
---@field pvp boolean indicates if the actor is a part of a pvp match
|
|
---@field flag_original number original actor flag from what was received in the combat log
|
|
---@field debuff_uptime_spells table
|
|
---@field buff_uptime_spells table
|
|
---@field spells spellcontainer
|
|
---@field aID number|string actorID is a realm-playername or npcID
|
|
---@field spellicon number|string
|
|
---@field cooldowns_defensive_spells table
|
|
---@field nome string name of the actor
|
|
---@field isTank boolean if true the player had the spec TANK during the combat
|
|
---@field serial string
|
|
---@field spec number
|
|
---@field grupo boolean
|
|
---@field classe string
|
|
---@field fight_component boolean
|
|
---@field boss_fight_component boolean
|
|
---@field pvp_component boolean
|
|
---@field boss boolean
|
|
---@field last_event unixtime
|
|
---@field total_without_pet number
|
|
---@field total number
|
|
---@field total_extra number
|
|
---@field last_dps_realtime number
|
|
---@field targets targettable
|
|
---@field GetSpell fun(actor: actor, spellId: number) : spelltable
|
|
---@field BuildSpellTargetFromBreakdownSpellData fun(actor: actor, bkSpellData: spelltableadv) : table
|
|
---@field BuildSpellTargetFromSpellTable fun(actor: actor, spellTable: spelltable) : table
|
|
---@field raid_targets table<number, number>
|
|
---@field IsPlayer fun(actor: actor) : boolean return true if the actor is controlled by a player
|
|
---@field IsPetOrGuardian fun(actor: actor) : boolean return true if the actor is a pet or guardian
|
|
---@field IsGroupPlayer fun(actor: actor) : boolean return true if the actor is a player in the group (or was in the group during the combat)
|
|
---@field GetSpellContainer fun(actor: actor, containerType: "debuff"|"buff"|"spell"|"cooldowns"|"dispel") : spellcontainer
|
|
---@field Class fun(actor: actor) : string get the ingame class of the actor
|
|
---@field Spec fun(actor: actor) : string get the ingame spec of the actor
|
|
---@field Name fun(actor: actor) : string get the name of the actor
|
|
---@field Tempo fun(actor: actor) : number get the activity or effective time of the actor
|
|
---@field GetPets fun(actor: actor) : table<number, string> get a table with all pet names that belong to the player
|
|
---@field GetSpellList fun(actor: actor) : table<number, spelltable>
|
|
---@field GetSpellContainerNames fun(container: actorcontainer) : string[] get the table which contains the names of the spell containers
|
|
---@field GetDisplayName fun(actor: actor) : string Get the display name of the actor. Display name is often the player name without the realm name.
|
|
---@field GetActorSpells fun(actor: actor) : spellcontainer get the spell container of the actor
|
|
---@field Pets fun(actor: actor) : petname[] get the pets of the actor
|
|
---@field SetSpecId fun(actor: actor, specId: number) set the specId of the actor
|
|
---@field
|
|
|
|
---@class actordamage : actor
|
|
---@field friendlyfire_total number
|
|
---@field friendlyfire table<actorname, friendlyfiretable>
|
|
---@field damage_taken number amount of damage the actor took during the segment
|
|
---@field damage_from table<actorname, boolean> store the name of the actors which damaged the actor, format: [actorName] = true
|
|
---@field totalabsorbed number amount of damage dealt by the actor by got absorbed by the target, this is a "ABSORB" type of miss but still counts as damage done
|
|
---@field augmentedSpellsContainer spellcontainer
|
|
|
|
---@class actorheal : actor
|
|
---@field healing_taken number amount of healing the actor took during the segment
|
|
---@field totalover number amount of healing that was overhealed
|
|
---@field totalabsorb number amount of healing that was absorbed
|
|
---@field heal_enemy_amt number amount of healing done to enemies this included enemy to enemy heals
|
|
---@field totaldenied number amount of healing that was denied by the target - from cleu event SPELL_HEAL_ABSORBED
|
|
---@field totalover_without_pet number amount of healing that was overhealed without the pet healing
|
|
---@field healing_from table<string, boolean> store the name of the actors which healed the actor, format: [actorName] = true
|
|
---@field heal_enemy table<number, number> store the amount of healing done by each spell that landed into an enemy, format: [spellId] = healing done
|
|
---@field targets_overheal table<string, number> [targetName] = overheal
|
|
---@field targets_absorbs table<string, number> [targetName] = absorbs
|
|
|
|
---@class actorresource : actor
|
|
---@field powertype number power type of the actor
|
|
---@field alternatepower number alternate power of the actor
|
|
|
|
---@class actorutility : actor
|
|
---@field cc_break number amount of times the actor broke a cc
|
|
---@field interrupt number amount of times the actor interrupted a spell
|
|
---@field ress number amount of times the actor ressed a player
|
|
---@field dead number amount of times the actor died
|
|
---@field cooldowns_defensive number amount of times the actor used a defensive cooldown
|
|
---@field buff_uptime number amount of time the actor had a buff
|
|
---@field debuff_uptime number amount of time the actor had a debuff
|
|
---@field cc_done number amount of times the actor applyed a crowdcontrol on a target
|
|
---@field cc_done_targets table<string, number> [targetName] = amount of times the actor cc'd the target
|
|
---@field cc_done_spells spellcontainer
|
|
---@field dispell number amount of times the actor dispelled a buff or debuff
|
|
---@field dispell_spells spellcontainer
|
|
---@field dispell_targets table<string, number> [targetName] = amount
|
|
---@field dispell_oque table<number, number> [spellId] = amount, amount of times the actor dispelled the spellId
|
|
|
|
--interrupt_targets interrupt_spells interrompeu_oque
|
|
--cc_break_targets cc_break_spells cc_break_oque
|
|
|
|
|
|
---@class segmentid : number
|
|
---@class instanceid : number
|
|
---@class attributeid : number
|
|
---@class modeid : number
|
|
|
|
---@class instance : table
|
|
---@field segmento segmentid
|
|
---@field showing combat
|
|
---@field meu_id instanceid
|
|
---@field is_interacting boolean
|
|
---@field modo modeid
|
|
---@field atributo attributeid
|
|
---@field sub_atributo attributeid
|
|
---@field ativa boolean
|
|
---@field freezed boolean
|
|
---@field sub_atributo_last table
|
|
---@field row_info table
|
|
---@field
|
|
---@field
|
|
---@field
|
|
---@field GetActorBySubDisplayAndRank fun(self: instance, displayid: attributeid, subDisplay: attributeid, rank: number) : actor
|
|
---@field GetSize fun(instance: instance) : width, height
|
|
---@field GetInstanceGroup fun() : table
|
|
---@field GetCombat fun(instance: instance)
|
|
---@field ChangeIcon fun(instance: instance)
|
|
---@field CheckIntegrity fun(instance: instance)
|
|
---@field SetMode fun(instance: instance, mode: modeid)
|
|
---@field GetMode fun(instance: instance) : modeid
|
|
---@field IsInteracting fun(instance: instance) : boolean
|
|
---@field IsLowerInstance fun(instance: instance) : boolean
|
|
---@field IsEnabled fun(instance: instance) : boolean
|
|
---@field GetId fun(instance: instance) : instanceid
|
|
---@field SetSegmentId fun(instance: instance, segment: segmentid) set the segmentId for the instance and nothing else, use 'SetSegment' for a full update
|
|
---@field GetSegmentId fun(instance: instance) : segmentid
|
|
---@field RefreshCombat fun(instance: instance)
|
|
---@field Freeze fun(instance: instance)
|
|
---@field UnFreeze fun(instance: instance)
|
|
---@field SetSegment fun(instance: instance, segment: segmentid, force: boolean|nil)
|
|
---@field GetDisplay fun(instance: instance) : attributeid, attributeid
|
|
---@field ResetWindow fun(instance: instance, resetType: number|nil, segmentId: segmentid|nil)
|
|
---@field RefreshData fun(instance: instance, force: boolean|nil)
|
|
---@field RefreshWindow fun(instance: instance, force: boolean|nil)
|
|
|
|
---@class trinketdata : table
|
|
---@field itemName string
|
|
---@field spellName string
|
|
---@field lastActivation number
|
|
---@field lastPlayerName string
|
|
---@field totalCooldownTime number
|
|
---@field activations number
|
|
---@field lastCombatId number
|
|
---@field minTime number
|
|
---@field maxTime number
|
|
---@field averageTime number
|
|
|
|
---@class trinketprocdata : table
|
|
---@field cooldown number
|
|
---@field total number
|
|
|
|
---@class tabframe : frame this is the tab frame object for the breakdown window
|
|
|
|
---@class breakdownwindow : frame
|
|
---@field shownPluginObject table
|
|
---@field BreakdownSideMenuFrame frame frame attached to the left or right side of the breakdown window
|
|
---@field BreakdownPluginSelectionFrame frame frame which has buttons to select a plugin to show in the breakdown window
|
|
---@field BreakdownTabsFrame frame where the tab buttons are located (parent frame)
|
|
---@field RegisteredPluginButtons button[] table which contains plugins buttons that are registered to the breakdown window
|
|
---@field PlayerSelectionHeader df_headerframe
|
|
---@field RefreshPlayerScroll fun() refresh the player scroll frame (shown in the left side of the breakdown window)
|
|
---@field RegisterPluginButton fun(button: button, pluginObject: table, pluginAbsolutename: string) register a plugin button to the breakdown window
|
|
---@field GetShownPluginObject fun() : table get the plugin object that is currently shown in the breakdown window
|
|
|
|
---@class breakdownscrolldata : table
|
|
---@field totalValue number total done by the actor
|
|
---@field combatTime number
|
|
---@field [spelltableadv] spelltableadv indexed part of the table
|
|
|
|
---@class headercolumndatasaved : {enabled: boolean, width: number, align: string}
|
|
|
|
---@class breakdownexpandbutton : button
|
|
---@field texture texture
|
|
|
|
---@class breakdownsegmentline : button
|
|
---@field segmentText df_label
|
|
---@field segmentIcon df_image
|
|
---@field segmentSubIcon df_image
|
|
---@field UpdateLine function
|
|
---@field combatUniqueID uniquecombatid
|
|
---@field isSelected boolean
|
|
|
|
---@class breakdownsegmentdata
|
|
---@field UID uniquecombatid
|
|
---@field combatName string
|
|
---@field combatIcon df_atlasinfo
|
|
---@field combatIcon2 df_atlasinfo? used for the second icon in the segment line, this shows the trash or boss icon where the primary icon shows the mythic+ icon for example
|
|
---@field r number
|
|
---@field g number
|
|
---@field b number
|
|
|
|
---has formartted data to use while reporting data from the breakdown
|
|
---@class breakdownreportdata : table
|
|
---@field name string
|
|
---@field amount string
|
|
---@field percent string
|
|
|
|
---@class breakdownreporttable : table contains 'title' with a string as title of the report and in the indexed part breakdownreporttable[]
|
|
---@field title string the title of the report to send before the report data
|
|
|
|
---@class breakdownspellscrollframe : df_scrollboxmixin, scrollframe
|
|
---@field Header df_headerframe
|
|
---@field SortKey string
|
|
---@field SortOrder string
|
|
---@field RefreshMe fun(scrollFrame: breakdownspellscrollframe, data: table|nil)
|
|
---@field GetReportData fun(scrollFrame: breakdownphasescrollframe) : breakdownreportdata[]
|
|
|
|
---@class breakdowntargetscrollframe : df_scrollboxmixin, scrollframe
|
|
---@field Header df_headerframe
|
|
---@field RefreshMe fun(scrollFrame: breakdowntargetscrollframe, data: table|nil)
|
|
---@field GetReportData fun(scrollFrame: breakdownphasescrollframe) : breakdownreportdata[]
|
|
|
|
---@class breakdowngenericscrollframe : df_scrollboxmixin, scrollframe
|
|
---@field Header df_headerframe
|
|
---@field RefreshMe fun(scrollFrame: breakdowngenericscrollframe, data: table|nil)
|
|
|
|
---@class breakdownphasescrollframe : df_scrollboxmixin, scrollframe
|
|
---@field Header df_headerframe
|
|
---@field RefreshMe fun(scrollFrame: breakdownphasescrollframe, data: table|nil)
|
|
---@field GetReportData fun(scrollFrame: breakdownphasescrollframe) : breakdownreportdata[]
|
|
|
|
---@class breakdownphasebar : button, df_headerfunctions
|
|
---@field index number
|
|
---@field Icon texture
|
|
---@field InLineTexts fontstring[]
|
|
---@field statusBar breakdownspellbarstatusbar
|
|
|
|
---@class breakdowngenericbar : button, df_headerfunctions
|
|
---@field index number
|
|
---@field rank number
|
|
---@field name string
|
|
---@field percent number
|
|
---@field amount number
|
|
---@field total number
|
|
---@field actorName string
|
|
---@field Icon texture
|
|
---@field InLineTexts fontstring[]
|
|
---@field statusBar breakdownspellbarstatusbar
|
|
---@field bIsFromLeftScroll boolean
|
|
---@field bIsFromRightScroll boolean
|
|
|
|
---@class breakdowntargetbar : button, df_headerfunctions
|
|
---@field index number
|
|
---@field rank number
|
|
---@field name string
|
|
---@field percent number
|
|
---@field amount number
|
|
---@field total number
|
|
---@field actorName string
|
|
---@field bkTargetData breakdowntargettable
|
|
---@field Icon texture
|
|
---@field InLineTexts fontstring[]
|
|
---@field statusBar breakdownspellbarstatusbar
|
|
|
|
---@class breakdownspellbar : button, df_headerfunctions
|
|
---@field index number
|
|
---@field rank number
|
|
---@field spellId number
|
|
---@field name string
|
|
---@field combatTime number
|
|
---@field perSecond number
|
|
---@field percent number
|
|
---@field amountCasts number
|
|
---@field average number
|
|
---@field castAverage number
|
|
---@field onMouseUpTime number GetTime() of when the spellbar got OnMouseUp event
|
|
---@field cursorPosX number mouse position when the spellbar got OnMouseDown event
|
|
---@field cursorPosY number mouse position when the spellbar got OnMouseDown event
|
|
---@field spellTable spelltable
|
|
---@field bkSpellData spelltableadv
|
|
---@field statusBar breakdownspellbarstatusbar
|
|
---@field expandButton breakdownexpandbutton
|
|
---@field spellIconFrame frame
|
|
---@field spellIcon texture
|
|
---@field targetsSquareFrame breakdowntargetframe
|
|
---@field targetsSquareTexture texture
|
|
---@field overlayTexture texture
|
|
---@field bIsExpandedSpell boolean
|
|
---@field ExpandedChildren breakdownspellbar[] store the spellbars which are expanded from this spellbar (spellbars shown when the expand button is pressed)
|
|
---@field InLineTexts fontstring[]
|
|
|
|
---@class breakdownspellbarstatusbar : statusbar
|
|
---@field backgroundTexture texture
|
|
---@field overlayTexture texture
|
|
---@field highlightTexture texture
|
|
|
|
---spelltableadv is similar to spelltable but allow custom members, methods and any modification isn't save to saved variables
|
|
---@class spelltableadv : spelltable, spelltablemixin
|
|
---@field expanded boolean? if is true the show the nested spells
|
|
---@field spellTables spelltable[]
|
|
---@field nestedData bknesteddata[]
|
|
---@field bCanExpand boolean
|
|
---@field expandedIndex number?
|
|
---@field bIsExpanded boolean?
|
|
---@field statusBarValue number?
|
|
---@field npcId any
|
|
---@field actorName string? --when showing an actor header, this is the actor name
|
|
---@field bIsActorHeader boolean? if this is true, the spellbar is an actor header, which is a bar with the actor name with the actor spells nested
|
|
---@field actorIcon textureid|texturepath?
|
|
|
|
---@class bknesteddata : {spellId: number, spellTable: spelltable, actorName: string, value: number, bIsActorHeader: boolean} fills .nestedData table in spelltableadv, used to store the nested spells data, 'value' is set when the breakdown sort the values by the selected header
|
|
|
|
---@class breakdowntargetframe : frame
|
|
---@field spellId number
|
|
---@field bkSpellData spelltableadv
|
|
---@field spellTable spelltable
|
|
---@field texture texture
|
|
---@field bIsMainLine boolean
|
|
|
|
---@class breakdowntargettablelist : breakdowntargettable[]
|
|
---@field totalValue number
|
|
---@field totalValueOverheal number
|
|
---@field combatTime number
|
|
|
|
---@class breakdowntargettable : table
|
|
---@field name string
|
|
---@field total number
|
|
---@field overheal number|nil
|
|
---@field absorbed number|nil
|
|
---@field statusBarValue number
|
|
|
|
---@class breakdownspelldatalist : spelltableadv[]
|
|
---@field totalValue number
|
|
---@field combatTime number
|
|
|
|
---@class breakdownspellstab : tabframe
|
|
---@field SpellScrollFrame breakdownspellscrollframe
|
|
---@field SpellBlockFrame breakdownspellblockframe
|
|
|
|
---@class breakdownspellblockframe : frame container for the spellblocks in the breakdown window
|
|
---@field SpellBlocks breakdownspellblock[] array of spellblocks
|
|
---@field blocksInUse number number of blocks currently in use
|
|
---@field UpdateBlocks fun(self: breakdownspellblockframe) update the blocks
|
|
---@field ClearBlocks fun(self: breakdownspellblockframe) clear all blocks
|
|
---@field GetBlock fun(self: breakdownspellblockframe, index: number) : breakdownspellblock return the block at the index
|
|
---@field GetBlocksInUse fun(self: breakdownspellblockframe) : number return the number of blocks currently in use
|
|
---@field GetBlocksAmount fun(self: breakdownspellblockframe) : number return the total blocks created
|
|
---@field ShowEmptyBlock fun(self: breakdownspellblockframe, index: number) show the empty block
|
|
|
|
---@class breakdownspellblock : statusbar breakdownspellblock object which is created inside the breakdownspellblockframe
|
|
---@field Lines breakdownspellblockline[]
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---@field reportButton button
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---@field overlay texture
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---@field statusBarTexture texture
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---@field sparkTexture texture
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---@field gradientTexture texture
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---@field backgroundTexture texture
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---@field GetLine fun(self: breakdownspellblock, index: number) : breakdownspellblockline
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---@field GetLines fun(self: breakdownspellblock) : breakdownspellblockline, breakdownspellblockline, breakdownspellblockline
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---@field SetColor fun(self: breakdownspellblock, r: any, g: number|nil, b: number|nil, a: number|nil)
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---@class breakdownspellblockline : frame a line inside a breakdownspellblock, there's 3 of them in each breakdownspellblock
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---@field leftText fontstring
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---@field centerText fontstring
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---@field rightText fontstring
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---@class reportoverlaybutton : button
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---@field scrollFrame df_scrollbox
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---@field reportText fontstring
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---@field backgroundTexture texture
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---@class breakdownspelltab
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---@field selectedSpellBar breakdownspellbar
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---@field TabFrame breakdownspellstab
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---@field mainAttribute number
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---@field subAttribute number
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---@field TargetScrollFrame breakdowntargetscrollframe
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---@field PhaseScrollFrame breakdownphasescrollframe
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---@field GenericScrollFrameLeft breakdowngenericscrollframe
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---@field GenericScrollFrameRight breakdowngenericscrollframe
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---@field SpellContainerFrame df_framecontainer
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---@field BlocksContainerFrame df_framecontainer
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---@field TargetsContainerFrame df_framecontainer
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---@field PhaseContainerFrame df_framecontainer
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---@field GenericContainerFrameLeft df_framecontainer
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---@field GenericContainerFrameRight df_framecontainer
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---@field ReportOverlays reportoverlaybutton[]
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---@field GetActor fun() : actor
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---@field GetCombat fun() : combat
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---@field GetInstance fun() : instance
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---@field GetSpellScrollFrame fun() : breakdownspellscrollframe
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---@field GetSpellBlockFrame fun() : breakdownspellblockframe
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---@field GetTargetScrollFrame fun() : breakdowntargetscrollframe
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---@field GetSpellScrollContainer fun() : df_framecontainer
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---@field GetSpellBlockContainer fun() : df_framecontainer
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---@field GetTargetScrollContainer fun() : df_framecontainer
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---@field OnProfileChange fun()
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---@field UpdateHeadersSettings fun(containerType: string)
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---@field BuildHeaderTable fun(containerType: string) : {name: string, width: number, text: string, align: string}[]
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---@field SelectSpellBar fun(spellBar: breakdownspellbar)
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---@field UnSelectSpellBar fun()
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---@field GetSelectedSpellBar fun() : breakdownspellbar
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---@field HasSelectedSpellBar fun() : boolean
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---@field OnShownTab fun()
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---@field OnCreateTabCallback fun(tabButton: button, tabFrame: frame)
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---@field CreateSpellBlock fun(spellBlockContainer: breakdownspellblockframe, index: number) : breakdownspellblock
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---@field CreateSpellBlockContainer fun(tabFrame: tabframe) : breakdownspellblockframe
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---@field UpdateShownSpellBlock fun()
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---@field CreateTargetContainer fun(tabFrame: tabframe) : breakdowntargetscrollframe
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---@field CreateGenericContainers fun(tabFrame: tabframe) : breakdowngenericscrollframe, breakdowngenericscrollframe
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---@field CreateSpellScrollContainer fun(tabFrame: tabframe) : breakdownspellscrollframe
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---@field CreateTargetBar fun(self: breakdowntargetscrollframe, index: number) : breakdowntargetbar
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---@field CreateSpellBar fun(self: breakdownspellscrollframe, index: number) : breakdownspellbar
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---@field SetShownReportOverlay fun(bIsShown: boolean)
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---@class timemachine : table
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---@field Ticker fun() runs each second and check if actors are performing damage and healing actions, if the actor isn't, stop the activity time of that actor
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---@field Start fun() start the time machine, called once from the start.lua
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---@field Cleanup fun() check for actors with __destroyed flag and remove them from the time machine
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---@field Restart fun() reset all data inside the time machine
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---@field AddActor fun(actor: actor) add the actor to the time machine
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---@field RemoveActor fun(actor: actor) remove the actor from the time machine
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---@field StopTime fun(actor: actor) stop the time of the actor
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---@field SetOrGetPauseState fun(actor: actor, bPause: boolean|nil) : boolean|nil set or get the pause state of the actor, if bPause is nil, then it will return the current pause state
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---@class details222 : table
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---@field TimeMachine timemachine
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---@field PetContainer petcontainer
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---@class profile_breakdown_settings : table
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---@field font_size number
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---@field font_color color
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---@field font_outline outline
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---@field font_face string
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