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local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule('Skins')
local _G = _G
local hooksecurefunc = hooksecurefunc
local function GetOpacity()
return 1 - (_G.BattlefieldMapOptions and _G.BattlefieldMapOptions.opacity or 1)
end
local function setBackdropAlpha()
if _G.BattlefieldMapFrame.backdrop then
_G.BattlefieldMapFrame.backdrop:SetBackdropColor(0, 0, 0, GetOpacity())
end
end
-- alpha stuff
local oldAlpha = 0
local function setOldAlpha()
_G.BattlefieldMapFrame.BorderFrame.CloseButton:SetAlpha(0.1)
if oldAlpha then
_G.BattlefieldMapFrame:SetGlobalAlpha(oldAlpha)
oldAlpha = nil
end
end
local function setRealAlpha()
_G.BattlefieldMapFrame.BorderFrame.CloseButton:SetAlpha(1)
oldAlpha = GetOpacity()
_G.BattlefieldMapFrame:SetGlobalAlpha(1)
end
local function refreshAlpha()
oldAlpha = GetOpacity()
end
function S:Blizzard_BattlefieldMap()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.bgmap) then return end
refreshAlpha() -- will need this soon
local frame = _G.BattlefieldMapFrame
frame:StripTextures()
frame:CreateBackdrop()
frame:EnableMouse(true)
frame:SetMovable(true)
frame:SetClampedToScreen(true)
frame:SetFrameStrata('LOW')
frame:SetScript('OnUpdate', _G.MapCanvasMixin.OnUpdate) -- shut off the tab fading in, but keep the canvas updater
local border = frame.BorderFrame
border:StripTextures()
local close = border.CloseButton
close:SetAlpha(0.1)
close:SetIgnoreParentAlpha(1)
close:SetFrameLevel(close:GetFrameLevel()+1)
close:ClearAllPoints()
close:Point('TOPRIGHT', 3, 8)
S:HandleCloseButton(close)
local tab = _G.BattlefieldMapTab
local scroll = frame.ScrollContainer
frame.backdrop:SetOutside(scroll)
frame.backdrop:SetBackdropColor(0, 0, 0, oldAlpha)
scroll:HookScript('OnMouseUp', function(_, btn)
if btn == 'LeftButton' then
tab:StopMovingOrSizing()
elseif btn == 'RightButton' then
tab:Click('RightButton')
end
local slider = _G.OpacityFrame
if slider and slider:IsShown() then
slider:Hide()
end
end)
scroll:HookScript('OnMouseDown', function(_, btn)
if btn == 'LeftButton' and (_G.BattlefieldMapOptions and not _G.BattlefieldMapOptions.locked) then
tab:StartMoving()
end
end)
hooksecurefunc(frame, 'SetGlobalAlpha', setBackdropAlpha)
hooksecurefunc(frame, 'RefreshAlpha', refreshAlpha)
scroll:HookScript('OnLeave', setOldAlpha)
scroll:HookScript('OnEnter', setRealAlpha)
frame:HookScript('OnShow', setBackdropAlpha)
close:HookScript('OnLeave', setOldAlpha)
close:HookScript('OnEnter', setRealAlpha)
end
S:AddCallbackForAddon('Blizzard_BattlefieldMap')