You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
449 lines
13 KiB
449 lines
13 KiB
local E, L, V, P, G = unpack(ElvUI)
|
|
local S = E:GetModule('Skins')
|
|
|
|
local _G = _G
|
|
local unpack, next = unpack, next
|
|
local hooksecurefunc = hooksecurefunc
|
|
local CreateColor = CreateColor
|
|
|
|
local FLYOUT_LOCATIONS = {
|
|
[0xFFFFFFFF] = 'PLACEINBAGS',
|
|
[0xFFFFFFFE] = 'IGNORESLOT',
|
|
[0xFFFFFFFD] = 'UNIGNORESLOT'
|
|
}
|
|
|
|
local showInsetBackdrop = {
|
|
ReputationFrame = true,
|
|
TokenFrame = true
|
|
}
|
|
|
|
local oldAtlas = {
|
|
Options_ListExpand_Right = 1,
|
|
Options_ListExpand_Right_Expanded = 1
|
|
}
|
|
|
|
local function updateCollapse(texture, atlas)
|
|
if not atlas or oldAtlas[atlas] then
|
|
local parent = texture:GetParent()
|
|
if parent:IsCollapsed() then
|
|
texture:SetAtlas('Soulbinds_Collection_CategoryHeader_Expand')
|
|
else
|
|
texture:SetAtlas('Soulbinds_Collection_CategoryHeader_Collapse')
|
|
end
|
|
end
|
|
end
|
|
|
|
local function UpdateTokenSkins(frame)
|
|
for _, child in next, { frame.ScrollTarget:GetChildren() } do
|
|
if not child.IsSkinned then
|
|
if child.Right then
|
|
child:StripTextures()
|
|
child:CreateBackdrop()
|
|
child.backdrop:SetInside(child)
|
|
|
|
updateCollapse(child.Right)
|
|
updateCollapse(child.HighlightRight)
|
|
|
|
hooksecurefunc(child.Right, 'SetAtlas', updateCollapse)
|
|
hooksecurefunc(child.HighlightRight, 'SetAtlas', updateCollapse)
|
|
end
|
|
|
|
local icon = child.Content and child.Content.CurrencyIcon
|
|
if icon then
|
|
S:HandleIcon(icon)
|
|
end
|
|
|
|
child.IsSkinned = true
|
|
end
|
|
end
|
|
end
|
|
|
|
local function EquipmentManagerPane_Update(frame)
|
|
for _, child in next, { frame.ScrollTarget:GetChildren() } do
|
|
if child.icon and not child.IsSkinned then
|
|
child.BgTop:SetTexture(E.ClearTexture)
|
|
child.BgMiddle:SetTexture(E.ClearTexture)
|
|
child.BgBottom:SetTexture(E.ClearTexture)
|
|
S:HandleIcon(child.icon)
|
|
child.HighlightBar:SetColorTexture(1, 1, 1, .25)
|
|
child.HighlightBar:SetDrawLayer('BACKGROUND')
|
|
child.SelectedBar:SetColorTexture(0.8, 0.8, 0.8, .25)
|
|
child.SelectedBar:SetDrawLayer('BACKGROUND')
|
|
|
|
child.IsSkinned = true
|
|
end
|
|
end
|
|
end
|
|
|
|
local function TitleManagerPane_Update(frame)
|
|
for _, child in next, { frame.ScrollTarget:GetChildren() } do
|
|
if not child.IsSkinned then
|
|
child:DisableDrawLayer('BACKGROUND')
|
|
child.IsSkinned = true
|
|
end
|
|
end
|
|
end
|
|
|
|
local function PaperDollItemSlotButtonUpdate(slot)
|
|
local highlight = slot:GetHighlightTexture()
|
|
highlight:SetTexture(E.Media.Textures.White8x8)
|
|
highlight:SetVertexColor(1, 1, 1, .25)
|
|
highlight:SetInside()
|
|
end
|
|
|
|
local function UpdateCharacterInset(name)
|
|
_G.CharacterFrameInset.backdrop:SetShown(showInsetBackdrop[name])
|
|
end
|
|
|
|
local function UpdateAzeriteItem(item)
|
|
if not item.IsSkinned then
|
|
item.IsSkinned = true
|
|
|
|
item.AzeriteTexture:SetAlpha(0)
|
|
item.RankFrame.Texture:SetTexture()
|
|
item.RankFrame.Label:FontTemplate(nil, nil, 'OUTLINE')
|
|
end
|
|
end
|
|
|
|
local function UpdateAzeriteEmpoweredItem(item)
|
|
item.AzeriteTexture:SetAtlas('AzeriteIconFrame')
|
|
item.AzeriteTexture:SetInside()
|
|
item.AzeriteTexture:SetTexCoord(unpack(E.TexCoords))
|
|
item.AzeriteTexture:SetDrawLayer('BORDER', 1)
|
|
end
|
|
|
|
local function ColorizeStatPane(frame)
|
|
frame.Background:SetAlpha(0)
|
|
|
|
local r, g, b = 0.8, 0.8, 0.8
|
|
local gradientFrom, gradientTo = CreateColor(r, g, b, 0.25), CreateColor(r, g, b, 0)
|
|
|
|
frame.leftGrad = frame:CreateTexture(nil, 'BORDER')
|
|
frame.leftGrad:Size(80, frame:GetHeight())
|
|
frame.leftGrad:Point('LEFT', frame, 'CENTER')
|
|
frame.leftGrad:SetTexture(E.Media.Textures.White8x8)
|
|
frame.leftGrad:SetGradient('Horizontal', gradientFrom, gradientTo)
|
|
|
|
frame.rightGrad = frame:CreateTexture(nil, 'BORDER')
|
|
frame.rightGrad:Size(80, frame:GetHeight())
|
|
frame.rightGrad:Point('RIGHT', frame, 'CENTER')
|
|
frame.rightGrad:SetTexture(E.Media.Textures.White8x8)
|
|
frame.rightGrad:SetGradient('Horizontal', gradientTo, gradientFrom)
|
|
end
|
|
|
|
local function StatsPane(which)
|
|
local CharacterStatsPane = _G.CharacterStatsPane
|
|
CharacterStatsPane[which]:StripTextures()
|
|
CharacterStatsPane[which]:CreateBackdrop('Transparent')
|
|
CharacterStatsPane[which].backdrop:ClearAllPoints()
|
|
CharacterStatsPane[which].backdrop:Point('CENTER')
|
|
CharacterStatsPane[which].backdrop:Size(150, 18)
|
|
end
|
|
|
|
local function EquipmentDisplayButton(button)
|
|
if not button.isHooked then
|
|
button:SetNormalTexture(E.ClearTexture)
|
|
button:SetPushedTexture(E.ClearTexture)
|
|
button:SetTemplate()
|
|
button:StyleButton()
|
|
|
|
button.icon:SetInside()
|
|
button.icon:SetTexCoord(unpack(E.TexCoords))
|
|
|
|
S:HandleIconBorder(button.IconBorder)
|
|
|
|
button.isHooked = true
|
|
end
|
|
|
|
if FLYOUT_LOCATIONS[button.location] then -- special slots
|
|
button:SetBackdropBorderColor(unpack(E.media.bordercolor))
|
|
end
|
|
end
|
|
|
|
local function EquipmentUpdateItems()
|
|
local frame = _G.EquipmentFlyoutFrame.buttonFrame
|
|
if not frame.template then
|
|
frame:StripTextures()
|
|
frame:SetTemplate('Transparent')
|
|
end
|
|
|
|
local width, height = frame:GetSize()
|
|
frame:Size(width+3, height)
|
|
|
|
for _, button in next, _G.EquipmentFlyoutFrame.buttons do
|
|
EquipmentDisplayButton(button)
|
|
end
|
|
end
|
|
|
|
local function EquipmentUpdateNavigation()
|
|
local navi = _G.EquipmentFlyoutFrame.NavigationFrame
|
|
if not navi then return end
|
|
|
|
navi:ClearAllPoints()
|
|
navi:Point('TOPLEFT', _G.EquipmentFlyoutFrameButtons, 'BOTTOMLEFT', 0, -E.Border - E.Spacing)
|
|
navi:Point('TOPRIGHT', _G.EquipmentFlyoutFrameButtons, 'BOTTOMRIGHT', 0, -E.Border - E.Spacing)
|
|
|
|
navi:StripTextures()
|
|
navi:SetTemplate('Transparent')
|
|
end
|
|
|
|
local function TabTextureCoords(tex, x1)
|
|
if x1 ~= 0.16001 then
|
|
tex:SetTexCoord(0.16001, 0.86, 0.16, 0.86)
|
|
end
|
|
end
|
|
|
|
local function FixSidebarTabCoords()
|
|
local index = 1
|
|
local tab = _G['PaperDollSidebarTab'..index]
|
|
while tab do
|
|
if not tab.backdrop then
|
|
tab:CreateBackdrop()
|
|
tab.Icon:SetAllPoints()
|
|
|
|
tab.Highlight:SetColorTexture(1, 1, 1, 0.3)
|
|
tab.Highlight:SetAllPoints()
|
|
|
|
-- Check for DejaCharacterStats. Lets hide the Texture if the AddOn is loaded.
|
|
if E:IsAddOnEnabled('DejaCharacterStats') then
|
|
tab.Hider:SetTexture()
|
|
else
|
|
tab.Hider:SetColorTexture(0, 0, 0, 0.8)
|
|
end
|
|
|
|
tab.Hider:SetAllPoints(tab.backdrop)
|
|
tab.TabBg:Kill()
|
|
|
|
if index == 1 then
|
|
for _, region in next, { tab:GetRegions() } do
|
|
region:SetTexCoord(0.16, 0.86, 0.16, 0.86)
|
|
|
|
hooksecurefunc(region, 'SetTexCoord', TabTextureCoords)
|
|
end
|
|
end
|
|
end
|
|
|
|
index = index + 1
|
|
tab = _G['PaperDollSidebarTab'..index]
|
|
end
|
|
end
|
|
|
|
local function UpdateFactionSkins(frame)
|
|
for _, child in next, { frame.ScrollTarget:GetChildren() } do
|
|
if not child.IsSkinned then
|
|
if child.Right then
|
|
child:StripTextures()
|
|
child:CreateBackdrop('Transparent')
|
|
child.backdrop:SetInside(child)
|
|
|
|
updateCollapse(child.Right)
|
|
updateCollapse(child.HighlightRight)
|
|
|
|
hooksecurefunc(child.Right, 'SetAtlas', updateCollapse)
|
|
hooksecurefunc(child.HighlightRight, 'SetAtlas', updateCollapse)
|
|
end
|
|
|
|
local ReputationBar = child.Content and child.Content.ReputationBar
|
|
if ReputationBar then
|
|
ReputationBar:StripTextures()
|
|
ReputationBar:SetStatusBarTexture(E.media.normTex)
|
|
|
|
if not ReputationBar.backdrop then
|
|
ReputationBar:CreateBackdrop()
|
|
E:RegisterStatusBar(ReputationBar)
|
|
end
|
|
end
|
|
|
|
child.IsSkinned = true
|
|
end
|
|
end
|
|
end
|
|
|
|
local function PaperDollUpdateStats()
|
|
for frame in _G.CharacterStatsPane.statsFramePool:EnumerateActive() do
|
|
if not frame.leftGrad then
|
|
ColorizeStatPane(frame)
|
|
end
|
|
|
|
local shown = frame.Background:IsShown()
|
|
frame.leftGrad:SetShown(shown)
|
|
frame.rightGrad:SetShown(shown)
|
|
end
|
|
end
|
|
|
|
local function BackdropDesaturated(background, value)
|
|
if value and background.ignoreDesaturated then
|
|
background:SetDesaturated(false)
|
|
end
|
|
end
|
|
|
|
function S:Blizzard_UIPanels_Game()
|
|
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.character) then return end
|
|
|
|
-- General
|
|
local CharacterFrame = _G.CharacterFrame
|
|
S:HandlePortraitFrame(CharacterFrame)
|
|
|
|
S:HandleTrimScrollBar(_G.ReputationFrame.ScrollBar)
|
|
S:HandleTrimScrollBar(_G.TokenFrame.ScrollBar)
|
|
|
|
for _, Slot in next, { _G.PaperDollItemsFrame:GetChildren() } do
|
|
if Slot:IsObjectType('Button') or Slot:IsObjectType('ItemButton') then
|
|
S:HandleIcon(Slot.icon)
|
|
Slot:StripTextures()
|
|
Slot:SetTemplate()
|
|
Slot:StyleButton(Slot)
|
|
Slot.icon:SetInside()
|
|
Slot.ignoreTexture:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-LeaveItem-Transparent]])
|
|
|
|
S:HandleIconBorder(Slot.IconBorder)
|
|
|
|
if Slot.popoutButton:GetPoint() == 'TOP' then
|
|
Slot.popoutButton:Point('TOP', Slot, 'BOTTOM', 0, 2)
|
|
else
|
|
Slot.popoutButton:Point('LEFT', Slot, 'RIGHT', -2, 0)
|
|
end
|
|
|
|
E:RegisterCooldown(_G[Slot:GetName()..'Cooldown'])
|
|
hooksecurefunc(Slot, 'DisplayAsAzeriteItem', UpdateAzeriteItem)
|
|
hooksecurefunc(Slot, 'DisplayAsAzeriteEmpoweredItem', UpdateAzeriteEmpoweredItem)
|
|
end
|
|
end
|
|
|
|
--Give character frame model backdrop it's color back
|
|
for _, corner in next, { 'TopLeft', 'TopRight', 'BotLeft', 'BotRight' } do
|
|
local bg = _G['CharacterModelFrameBackground'..corner]
|
|
if bg then
|
|
bg:SetDesaturated(false)
|
|
bg.ignoreDesaturated = true -- so plugins can prevent this if they want.
|
|
|
|
hooksecurefunc(bg, 'SetDesaturated', BackdropDesaturated)
|
|
end
|
|
end
|
|
|
|
_G.CharacterLevelText:FontTemplate()
|
|
_G.CharacterStatsPane.ItemLevelFrame.Value:FontTemplate(nil, 20)
|
|
ColorizeStatPane(_G.CharacterStatsPane.ItemLevelFrame)
|
|
|
|
if not E:IsAddOnEnabled('DejaCharacterStats') then
|
|
hooksecurefunc('PaperDollFrame_UpdateStats', PaperDollUpdateStats)
|
|
|
|
StatsPane('EnhancementsCategory')
|
|
StatsPane('ItemLevelCategory')
|
|
StatsPane('AttributesCategory')
|
|
end
|
|
|
|
--Strip Textures
|
|
local charframe = {
|
|
'CharacterModelScene',
|
|
'CharacterStatsPane',
|
|
'CharacterFrameInset',
|
|
'CharacterFrameInsetRight',
|
|
'PaperDollSidebarTabs',
|
|
}
|
|
|
|
_G.EquipmentFlyoutFrameHighlight:StripTextures()
|
|
_G.EquipmentFlyoutFrameButtons.bg1:SetAlpha(0)
|
|
_G.EquipmentFlyoutFrameButtons:DisableDrawLayer('ARTWORK')
|
|
|
|
S:HandleNextPrevButton(_G.EquipmentFlyoutFrame.NavigationFrame.PrevButton)
|
|
S:HandleNextPrevButton(_G.EquipmentFlyoutFrame.NavigationFrame.NextButton)
|
|
|
|
hooksecurefunc('EquipmentFlyout_SetBackgroundTexture', EquipmentUpdateNavigation)
|
|
hooksecurefunc('EquipmentFlyout_UpdateItems', EquipmentUpdateItems) -- Swap item flyout frame (shown when holding alt over a slot)
|
|
|
|
-- Icon in upper right corner of character frame
|
|
_G.CharacterFramePortrait:Kill()
|
|
|
|
for _, scrollbar in next, { _G.PaperDollFrame.EquipmentManagerPane.ScrollBar, _G.PaperDollFrame.TitleManagerPane.ScrollBar } do
|
|
S:HandleTrimScrollBar(scrollbar)
|
|
end
|
|
|
|
for _, object in next, charframe do
|
|
_G[object]:StripTextures()
|
|
end
|
|
|
|
--Re-add the overlay texture which was removed right above via StripTextures
|
|
_G.CharacterModelFrameBackgroundOverlay:SetColorTexture(0, 0, 0)
|
|
_G.CharacterModelScene:CreateBackdrop()
|
|
_G.CharacterModelScene.backdrop:Point('TOPLEFT', E.PixelMode and -1 or -2, E.PixelMode and 1 or 2)
|
|
_G.CharacterModelScene.backdrop:Point('BOTTOMRIGHT', E.PixelMode and 1 or 2, E.PixelMode and -2 or -3)
|
|
|
|
S:HandleModelSceneControlButtons(_G.CharacterModelScene.ControlFrame)
|
|
|
|
--Titles
|
|
hooksecurefunc(_G.PaperDollFrame.TitleManagerPane.ScrollBox, 'Update', TitleManagerPane_Update)
|
|
|
|
--Equipement Manager
|
|
hooksecurefunc(_G.PaperDollFrame.EquipmentManagerPane.ScrollBox, 'Update', EquipmentManagerPane_Update)
|
|
S:HandleButton(_G.PaperDollFrameEquipSet)
|
|
S:HandleButton(_G.PaperDollFrameSaveSet)
|
|
|
|
-- Icon selection frame
|
|
_G.GearManagerPopupFrame:HookScript('OnShow', function(frame)
|
|
if frame.IsSkinned then return end -- set by HandleIconSelectionFrame
|
|
|
|
S:HandleIconSelectionFrame(frame)
|
|
end)
|
|
|
|
do --Handle Tabs at bottom of character frame
|
|
local i = 1
|
|
local tab, prev = _G['CharacterFrameTab'..i]
|
|
while tab do
|
|
S:HandleTab(tab)
|
|
|
|
tab:ClearAllPoints()
|
|
|
|
if prev then -- Reposition Tabs
|
|
tab:Point('TOPLEFT', prev, 'TOPRIGHT', -5, 0)
|
|
else
|
|
tab:Point('TOPLEFT', _G.CharacterFrame, 'BOTTOMLEFT', -3, 0)
|
|
end
|
|
|
|
prev = tab
|
|
|
|
i = i + 1
|
|
tab = _G['CharacterFrameTab'..i]
|
|
end
|
|
end
|
|
|
|
-- Reputation Frame
|
|
local ReputationFrame = _G.ReputationFrame
|
|
ReputationFrame:StripTextures()
|
|
S:HandleDropDownBox(ReputationFrame.filterDropdown)
|
|
|
|
local DetailFrame = ReputationFrame.ReputationDetailFrame
|
|
DetailFrame:StripTextures()
|
|
DetailFrame:SetTemplate('Transparent')
|
|
DetailFrame.CloseButton:StripTextures()
|
|
S:HandleCloseButton(DetailFrame.CloseButton)
|
|
S:HandleCheckBox(DetailFrame.AtWarCheckbox)
|
|
S:HandleCheckBox(DetailFrame.MakeInactiveCheckbox)
|
|
S:HandleCheckBox(DetailFrame.WatchFactionCheckbox)
|
|
S:HandleButton(DetailFrame.ViewRenownButton)
|
|
|
|
-- Currency Frame
|
|
_G.TokenFramePopup:StripTextures()
|
|
_G.TokenFramePopup:SetTemplate('Transparent')
|
|
_G.TokenFramePopup:Point('TOPLEFT', _G.TokenFrame, 'TOPRIGHT', 3, -28)
|
|
S:HandleButton(_G.TokenFrame.CurrencyTransferLogToggleButton, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, true, 'right')
|
|
|
|
S:HandlePortraitFrame(_G.CurrencyTransferLog)
|
|
|
|
S:HandleCheckBox(_G.TokenFramePopup.InactiveCheckbox)
|
|
S:HandleCheckBox(_G.TokenFramePopup.BackpackCheckbox)
|
|
S:HandleButton(_G.TokenFramePopup.CurrencyTransferToggleButton)
|
|
|
|
local TokenPopupClose = _G.TokenFramePopup['$parent.CloseButton']
|
|
if TokenPopupClose then
|
|
S:HandleCloseButton(TokenPopupClose)
|
|
end
|
|
|
|
hooksecurefunc(_G.ReputationFrame.ScrollBox, 'Update', UpdateFactionSkins)
|
|
hooksecurefunc(_G.TokenFrame.ScrollBox, 'Update', UpdateTokenSkins)
|
|
hooksecurefunc('PaperDollFrame_UpdateSidebarTabs', FixSidebarTabCoords)
|
|
hooksecurefunc('PaperDollItemSlotButton_Update', PaperDollItemSlotButtonUpdate)
|
|
hooksecurefunc(_G.CharacterFrameMixin, 'ShowSubFrame', UpdateCharacterInset)
|
|
end
|
|
|
|
S:AddCallbackForAddon('Blizzard_UIPanels_Game')
|
|
|