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-- HunterMarksmanship.lua
-- July 2024
if UnitClassBase( "player" ) ~= "HUNTER" then return end
local addon, ns = ...
local Hekili = _G[ addon ]
local class, state = Hekili.Class, Hekili.State
local strformat = string.format
local spec = Hekili:NewSpecialization( 254, true )
spec:RegisterResource( Enum.PowerType.Focus, {
death_chakram = {
aura = "death_chakram",
last = function ()
return state.buff.death_chakram.applied + floor( ( state.query_time - state.buff.death_chakram.applied ) / class.auras.death_chakram.tick_time ) * class.auras.death_chakram.tick_time
end,
interval = function () return class.auras.death_chakram.tick_time end,
value = function () return state.conduit.necrotic_barrage.enabled and 5 or 3 end,
},
rapid_fire = {
channel = "rapid_fire",
last = function ()
local app = state.buff.casting.applied
local t = state.query_time
return app + floor( ( t - app ) / class.auras.rapid_fire.tick_time ) * class.auras.rapid_fire.tick_time
end,
interval = function () return class.auras.rapid_fire.tick_time * ( state.buff.trueshot.up and 0.667 or 1 ) end,
value = 1,
}
} )
-- Talents
spec:RegisterTalents( {
-- Hunter
binding_shackles = { 102388, 321468, 1 }, -- Targets stunned by Binding Shot, knocked back by High Explosive Trap, knocked up by Implosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends.
binding_shot = { 102386, 109248, 1 }, -- Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow.
blackrock_munitions = { 102392, 462036, 1 }, -- The damage of Explosive Shot is increased by 8%.
born_to_be_wild = { 102416, 266921, 1 }, -- Reduces the cooldowns of Aspect of the Cheetah, and Aspect of the Turtle by 30 sec.
bursting_shot = { 102421, 186387, 1 }, -- Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by 50% for 6 sec, and dealing 643 Physical damage.
camouflage = { 102414, 199483, 1 }, -- You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec.
concussive_shot = { 102407, 5116 , 1 }, -- Dazes the target, slowing movement speed by 50% for 6 sec. Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec.
counter_shot = { 102402, 147362, 1 }, -- Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec.
devilsaur_tranquilizer = { 102415, 459991, 1 }, -- If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec.
disruptive_rounds = { 102395, 343244, 1 }, -- When Tranquilizing Shot successfully dispels an effect or Counter Shot interrupts a cast, gain 10 Focus.
emergency_salve = { 102389, 459517, 1 }, -- Feign Death and Aspect of the Turtle removes poison and disease effects from you.
entrapment = { 102403, 393344, 1 }, -- When Tar Trap is activated, all enemies in its area are rooted for 4 sec. Damage taken may break this root.
explosive_shot = { 102420, 212431, 1 }, -- Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing 35,498 Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
ghillie_suit = { 102385, 459466, 1 }, -- You take 20% reduced damage while Camouflage is active. This effect persists for 3 sec after you leave Camouflage.
high_explosive_trap = { 102739, 236776, 1 }, -- Hurls a fire trap to the target location that explodes when an enemy approaches, causing 5,110 Fire damage and knocking all enemies away. Limit 1. Trap will exist for 1 min.
hunters_avoidance = { 102423, 384799, 1 }, -- Damage taken from area of effect attacks reduced by 5%.
implosive_trap = { 102739, 462031, 1 }, -- Hurls a fire trap to the target location that explodes when an enemy approaches, causing 5,110 Fire damage and knocking all enemies up. Limit 1. Trap will exist for 1 min.
improved_kill_shot = { 102410, 343248, 1 }, -- Kill Shot's critical damage is increased by 25%.
improved_traps = { 102418, 343247, 1 }, -- The cooldown of Tar Trap, High Explosive Trap, Implosive Trap, and Freezing Trap is reduced by 5.0 sec.
intimidation = { 102397, 19577 , 1 }, -- Commands your pet to intimidate the target, stunning it for 5 sec.
keen_eyesight = { 102409, 378004, 2 }, -- Critical strike chance increased by 2%.
kill_shot = { 102399, 53351 , 1 }, -- You attempt to finish off a wounded target, dealing 41,767 Physical damage. Only usable on enemies with less than 20% health.
kindling_flare = { 102425, 459506, 1 }, -- Stealthed enemies revealed by Flare remain revealed for 3 sec after exiting the flare.
kodo_tranquilizer = { 102415, 459983, 1 }, -- Tranquilizing Shot removes up to 1 additional Magic effect from up to 2 nearby targets.
lone_survivor = { 102391, 388039, 1 }, -- Reduce the cooldown of Survival of the Fittest by 30 sec, and increase its duration by 2.0 sec. Reduce the cooldown of Counter Shot and Muzzle by 2 sec.
misdirection = { 102419, 34477 , 1 }, -- Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.
moment_of_opportunity = { 102426, 459488, 1 }, -- When a trap triggers, you gain Aspect of the Cheetah for 3 sec. Can only occur every 1 min.
natural_mending = { 102401, 270581, 1 }, -- Every 10 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec.
no_hard_feelings = { 102412, 459546, 1 }, -- When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec.
padded_armor = { 102406, 459450, 1 }, -- Survival of the Fittest gains an additional charge.
pathfinding = { 102404, 378002, 1 }, -- Movement speed increased by 4%.
posthaste = { 102411, 109215, 1 }, -- Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.
quick_load = { 102413, 378771, 1 }, -- When you fall below 40% health, Bursting Shot and Scatter Shot have their cooldown immediately reset. This can only occur once every 25 sec.
rejuvenating_wind = { 102381, 385539, 1 }, -- Maximum health increased by 8%, and Exhilaration now also heals you for an additional 12.0% of your maximum health over 8 sec.
roar_of_sacrifice = { 102405, 53480 , 1 }, -- Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 10% of all damage taken by that target is also taken by the pet. Lasts 12 sec.
scare_beast = { 102382, 1513 , 1 }, -- Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
scatter_shot = { 102421, 213691, 1 }, -- A short-range shot that deals 544 damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
scouts_instincts = { 102424, 459455, 1 }, -- You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
scrappy = { 102408, 459533, 1 }, -- Casting Aimed Shot reduces the cooldown of Intimidation and Binding Shot by 0.5 sec.
serrated_tips = { 102384, 459502, 1 }, -- You gain 5% more critical strike from critical strike sources.
specialized_arsenal = { 102390, 459542, 1 }, -- Aimed Shot deals 10% increased damage.
survival_of_the_fittest = { 102422, 264735, 1 }, -- Reduces all damage you and your pet take by 30% for 6 sec.
tar_trap = { 102393, 187698, 1 }, -- Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.
tarcoated_bindings = { 102417, 459460, 1 }, -- Binding Shot's stun duration is increased by 1 sec.
territorial_instincts = { 102394, 459507, 1 }, -- Casting Intimidation without a pet now summons one from your stables to intimidate the target. Additionally, the cooldown of Intimidation is reduced by 5 sec.
trailblazer = { 102400, 199921, 1 }, -- Your movement speed is increased by 30% anytime you have not attacked for 3 sec.
tranquilizing_shot = { 102380, 19801 , 1 }, -- Removes 1 Enrage and 1 Magic effect from an enemy target.
trigger_finger = { 102396, 459534, 2 }, -- You and your pet have 5.0% increased attack speed. This effect is increased by 100% if you do not have an active pet.
unnatural_causes = { 102387, 459527, 1 }, -- Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.
wilderness_medicine = { 102383, 343242, 1 }, -- Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
-- Dark Ranger
aimed_shot = { 102297, 19434 , 1 }, -- A powerful aimed shot that deals 44,280 Physical damage.
barrage = { 102332, 120360, 1 }, -- Rapidly fires a spray of shots for 2.4 sec, dealing an average of 18,785 Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets.
bulletstorm = { 102303, 389019, 1 }, -- Each additional target your Rapid Fire or Aimed Shot ricochets to from Trick Shots increases the damage of Multi-Shot by 7% for 15 sec, stacking up to 10 times. The duration of this effect is not refreshed when gaining a stack.
bullseye = { 102298, 204089, 1 }, -- When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 30 times.
calling_the_shots = { 102326, 260404, 1 }, -- Every 50 Focus spent reduces the cooldown of Trueshot by 2.5 sec.
careful_aim = { 102313, 260228, 1 }, -- Aimed Shot deals 50% bonus damage to targets who are above 70% health.
chimaera_shot = { 102323, 342049, 1 }, -- A two-headed shot that hits your primary target for 9,917 Nature damage and another nearby target for 4,958 Frost damage.
crack_shot = { 102329, 321293, 1 }, -- Arcane Shot and Chimaera Shot Focus cost reduced by 20.
deathblow = { 102305, 378769, 1 }, -- Aimed Shot has a 15% and Rapid Fire has a 25% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health.
eagletalons_true_focus = { 102306, 389449, 1 }, -- Trueshot lasts an additional 3.0 sec, reduces the Focus Cost of Aimed Shot by 50%, and causes your Arcane Shot, Chimaera Shot, and Multi-Shot to be cast again at 30% effectiveness.
fan_the_hammer = { 102314, 459794, 1 }, -- Rapid Fire shoots 3 additional shots.
focused_aim = { 102333, 378767, 2 }, -- Aimed Shot and Rapid Fire damage increased by 5.0%.
heavy_ammo = { 102334, 378910, 1 }, -- Trick Shots now ricochets to 2 fewer targets, but each ricochet deals an additional 25% damage.
hydras_bite = { 102301, 260241, 1 }, -- When Aimed Shot strikes an enemy affected with your Serpent Sting, it spreads Serpent Sting to 2 enemies nearby. Serpent Sting's damage over time is increased by 20%.
improved_steady_shot = { 102328, 321018, 1 }, -- Steady Shot now generates 10 Focus.
in_the_rhythm = { 102319, 407404, 1 }, -- When Rapid Fire fully finishes channeling, gain 8% haste for 6 sec.
kill_zone = { 102310, 459921, 1 }, -- Your spells and attacks deal 8% increased damage and ignore line of sight against any target in your Volley.
killer_accuracy = { 102330, 378765, 1 }, -- Kill Shot critical strike chance and critical strike damage increased by 20%.
legacy_of_the_windrunners = { 102327, 406425, 2 }, -- Aimed Shot coalesces 1 Wind Arrow that shoot your target for 1,782 Physical damage. Each time Rapid Fire deals damage, there is a 5% chance to coalesce a Wind Arrow at your target.
light_ammo = { 102334, 378913, 1 }, -- Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional targets.
lock_and_load = { 102324, 194595, 1 }, -- Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
lone_wolf = { 102300, 155228, 1 }, -- Increases your damage by 5% when you do not have an active pet.
master_marksman = { 102296, 260309, 1 }, -- Your melee and ranged special attack critical strikes cause the target to bleed for an additional 15% of the damage dealt over 6 sec.
multishot = { 102295, 257620, 1 }, -- Fires several missiles, hitting your current target and all enemies within 10 yards for 6,192 Physical damage. Deals reduced damage beyond 5 targets.
night_hunter = { 102321, 378766, 1 }, -- Aimed Shot and Rapid Fire critical strike chance increased by 5%.
penetrating_shots = { 102331, 459783, 1 }, -- Gain critical strike damage equal to 40% of your critical strike chance.
precise_shots = { 102294, 260240, 1 }, -- Aimed Shot causes your next 2 Arcane Shots or Multi-Shots to deal 70% more damage and cost 50% less Focus.
rapid_fire = { 102318, 257044, 1 }, -- Shoot a stream of 7 shots at your target over 1.6 sec, dealing a total of 51,660 Physical damage. Usable while moving. Each shot generates 1 Focus.
rapid_fire_barrage = { 102302, 459800, 1 }, -- Barrage now instead shoots Rapid Fires at your target and up to 4 nearby enemies at 30% effectiveness, but its cooldown is increased by 40 sec.
razor_fragments = { 102322, 384790, 1 }, -- When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal 75% increased damage, and shred up to 5 targets near your Kill Shot target for 25% of the damage dealt by Kill Shot over 6 sec.
readiness = { 102307, 389865, 1 }, -- Trueshot grants Wailing Arrow and you generate 2 additional Wind Arrows while in Trueshot. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot.
salvo = { 102316, 400456, 1 }, -- Your next Multi-Shot or Volley now also applies Explosive Shot to up to 2 targets hit.
serpentstalkers_trickery = { 102315, 378888, 1 }, -- Aimed Shot also fires a Serpent Sting at the primary target. Serpent Sting Fire a shot that poisons your target, causing them to take 1,836 Nature damage instantly and an additional 13,834 Nature damage over 18 sec.
small_game_hunter = { 102325, 459802, 1 }, -- Multi-Shot deals 75% increased damage and Explosive Shot deals 25% increased damage.
steady_focus = { 102293, 193533, 1 }, -- Using Steady Shot twice in a row increases your haste by 8% for 15 sec.
streamline = { 102308, 260367, 1 }, -- Rapid Fire's damage is increased by 15%, and Rapid Fire also causes your next Aimed Shot to cast 30% faster.
surging_shots = { 102320, 391559, 1 }, -- Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.
tactical_reload = { 102311, 400472, 1 }, -- Aimed Shot and Rapid Fire cooldown reduced by 10%.
trick_shots = { 102309, 257621, 1 }, -- When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 65% of normal damage.
trueshot = { 102304, 288613, 1 }, -- Reduces the cooldown of your Aimed Shot and Rapid Fire by 70%, and causes Aimed Shot to cast 50% faster for 15 sec. While Trueshot is active, you generate 50% additional Focus.
unerring_vision = { 102312, 386878, 1 }, --
volley = { 102317, 260243, 1 }, -- Rain a volley of arrows down over 6 sec, dealing up to 43,036 Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
wailing_arrow = { 102299, 459806, 1 }, -- After summoning 20 Wind Arrows, your next Aimed Shot becomes a Wailing Arrow. Wailing Arrow
-- Dark Ranger
black_arrow = { 94987, 430703, 1 }, -- Fire a Black Arrow into your target, dealing 30,024 Shadow damage over 18 sec. Each time Black Arrow deals damage, you have a 10% chance to generate a charge of Aimed Shot and reduce its cast time by 50%.
dark_chains = { 94960, 430712, 1 }, -- Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away.
dark_empowerment = { 94986, 430718, 1 }, -- When Black Arrow resets the cooldown of an ability, gain 15 Focus.
darkness_calls = { 94974, 430722, 1 }, -- All Shadow damage you and your pets deal is increased by 10%.
death_shade = { 94968, 430711, 1 }, -- When you apply Black Arrow to a target, you gain the Deathblow effect.
embrace_the_shadows = { 94959, 430704, 1 }, -- You heal for 15% of all Shadow damage dealt by you or your pets.
grave_reaper = { 94986, 430719, 1 }, -- When a target affected by Black Arrow dies, the cooldown of Black Arrow is reduced by 12 sec.
overshadow = { 94961, 430716, 1 }, -- Aimed Shot and Rapid Fire deal 15% increased damage.
shadow_erasure = { 94974, 430720, 1 }, -- Kill Shot has a 15% chance to generate a charge of Aimed Shot when used on a target affected by Black Arrow.
shadow_hounds = { 94983, 430707, 1 }, -- Each time Black Arrow deals damage, you have a 10% chance to manifest a Dark Hound to charge to your target and deal Shadow damage.
shadow_lash = { 94957, 430717, 1 }, -- When Trueshot is active, Black Arrow deals damage 50% faster.
shadow_surge = { 94982, 430714, 1 }, -- When Multi-Shot hits a target affected by Black Arrow, a burst of Shadow energy erupts, dealing moderate Shadow damage to all enemies near the target. This can only occur once every 6 sec.
smoke_screen = { 94959, 430709, 1 }, -- Exhilaration grants you 3 sec of Survival of the Fittest. Survival of the Fittest activates Exhilaration at 50% effectiveness.
withering_fire = { 94993, 430715, 1 }, -- When Black Arrow resets the cooldown of Aimed Shot, a barrage of dark arrows will strike your target for Shadow damage and increase the damage you and your pets deal by 10% for 6 sec.
-- Sentinel
catch_out = { 94990, 451516, 1 }, -- When a target affected by Sentinel deals damage to you, they are rooted for 3 sec. May only occur every 1 min per target.
crescent_steel = { 94980, 451530, 1 }, -- Targets you damage below 20% health gain a stack of Sentinel every 3 sec.
dont_look_back = { 94989, 450373, 1 }, -- Each time Sentinel deals damage to an enemy you gain an absorb shield equal to 1% of your maximum health, up to 10%.
extrapolated_shots = { 94973, 450374, 1 }, -- When you apply Sentinel to a target not affected by Sentinel, you apply 1 additional stack.
eyes_closed = { 94970, 450381, 1 }, -- For 8 sec after activating Trueshot, all abilities are guaranteed to apply Sentinel.
invigorating_pulse = { 94971, 450379, 1 }, -- Each time Sentinel deals damage to an enemy it has an up to 15% chance to generate 5 focus. Chances decrease with each additional Sentinel currently imploding applied to enemies.
lunar_storm = { 94978, 450385, 1 }, -- Every 15 sec your next Rapid Fire summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec. A random enemy affected by Sentinel within your Lunar Storm gets struck for 9,148 Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.
overwatch = { 94980, 450384, 1 }, -- All Sentinel debuffs implode when a target affected by more than 3 stacks of your Sentinel falls below 20% health.
release_and_reload = { 94958, 450376, 1 }, -- When you apply Sentinel on a target, you have a 15% chance to apply a second stack.
sentinel = { 94976, 450369, 1 }, -- Your attacks have a chance to apply Sentinel on the target, stacking up to 10 times. While Sentinel stacks are higher than 3, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal 9,551 Arcane damage.
sentinel_precision = { 94981, 450375, 1 }, -- Aimed Shot and Rapid Fire deal 5% increased damage.
sentinel_watch = { 94970, 451546, 1 }, -- Whenever a Sentinel deals damage, the cooldown of Trueshot is reduced by 1 sec, up to 15 sec.
sideline = { 94990, 450378, 1 }, -- When Sentinel starts dealing damage, the target is snared by 40% for 3 sec.
symphonic_arsenal = { 94965, 450383, 1 }, -- Multi-Shot discharges arcane energy from all targets affected by your Sentinel, dealing 4,098 Arcane damage to up to 5 targets within 8 yds of your Sentinel targets.
} )
-- Auras
spec:RegisterAuras( {
a_murder_of_crows = {
id = 213835,
duration = 15.0,
tick_time = 1.0,
pandemic = true,
max_stack = 1,
},
aspect_of_the_chameleon = {
id = 61648,
duration = 60,
max_stack = 1
},
-- Movement speed increased by $w1%.
-- https://wowhead.com/beta/spell=186257
aspect_of_the_cheetah_sprint = {
id = 186257,
duration = 3,
max_stack = 1
},
-- Movement speed increased by $w1%.
-- https://wowhead.com/beta/spell=186258
aspect_of_the_cheetah = {
id = 186258,
duration = 9,
max_stack = 1
},
-- The range of $?s259387[Mongoose Bite][Raptor Strike] is increased to $265189r yds.
-- https://wowhead.com/beta/spell=186289
aspect_of_the_eagle = {
id = 186289,
duration = 15,
max_stack = 1
},
-- Deflecting all attacks. Damage taken reduced by $w4%.
-- https://wowhead.com/beta/spell=186265
aspect_of_the_turtle = {
id = 186265,
duration = 8,
max_stack = 1
},
-- Talent:
-- https://wowhead.com/beta/spell=120360
barrage = {
id = 120360,
duration = 2,
tick_time = function() return 0.33 * ( 1 - 0.34 * talent.fan_the_hammer.rank ) end,
max_stack = 1
},
-- Lore revealed.
beast_lore = {
id = 1462,
duration = 30.0,
max_stack = 1,
},
-- Dealing $s1% less damage to the Hunter.
binding_shackles = {
id = 321469,
duration = 8.0,
max_stack = 1,
},
-- Taking $w1 Shadow damage every $t1 seconds.
black_arrow = {
id = 194599,
duration = 8.0,
tick_time = 2.0,
pandemic = true,
max_stack = 1,
},
-- Bleeding for $w1 Physical damage every $t1 sec. Taking $s2% increased damage from the Hunter's pet.
-- https://wowhead.com/beta/spell=321538
bloodshed = {
id = 321538,
duration = 18,
tick_time = 3,
max_stack = 1
},
bombardment = {
id = 386875,
duration = 120,
max_stack = 1,
},
bulletstorm = {
id = 389020,
duration = 15,
max_stack = 10
},
-- Talent: Critical strike chance increased by $s1%.
-- https://wowhead.com/beta/spell=204090
bullseye = {
id = 204090,
duration = 6,
max_stack = 15
},
-- Talent: Movement speed reduced by $s4%.
-- https://wowhead.com/beta/spell=186387
bursting_shot = {
id = 186387,
duration = 6,
type = "Ranged",
max_stack = 1
},
-- Talent: Disoriented.
-- https://wowhead.com/beta/spell=224729
bursting_shot_disorient = {
id = 224729,
duration = 4,
mechanic = "snare",
max_stack = 1
},
-- Talent: Stealthed.
-- https://wowhead.com/beta/spell=199483
camouflage = {
id = 199483,
duration = 60,
max_stack = 1
},
-- Rooted.
catch_out = {
id = 451517,
duration = 3.0,
max_stack = 1,
},
-- Taking $w2% increased damage from $@auracaster.
chakram = {
id = 375893,
duration = 10.0,
max_stack = 1,
},
-- Talent: Movement slowed by $s1%.
-- https://wowhead.com/beta/spell=5116
concussive_shot = {
id = 5116,
duration = 6,
mechanic = "snare",
type = "Ranged",
max_stack = 1
},
-- Stunned.
consecutive_concussion = {
id = 357021,
duration = 4.0,
max_stack = 1,
},
-- Your abilities are empowered. $@spellname187708: Reduces the cooldown of Wildfire Bomb by an additional 1 sec. $@spellname320976: Applies Bleeding Gash to your target.
-- https://wowhead.com/beta/spell=361738
coordinated_assault = {
id = 361738,
duration = 5,
max_stack = 1
},
-- Talent: Your next Kill Shot can be used on any target, regardless of their current health.
-- https://wowhead.com/beta/spell=378770
deathblow = {
id = 378770,
duration = 12,
max_stack = 1
},
--[[ Talent: Your next Aimed Shot will fire a second time instantly at $s4% power and consume no Focus, or your next Rapid Fire will shoot $s3% additional shots during its channel.
-- https://wowhead.com/beta/spell=260402
double_tap = {
id = 260402,
duration = 15,
max_stack = 1
}, ]]
-- Vision is enhanced.
-- https://wowhead.com/beta/spell=6197
eagle_eye = {
id = 6197,
duration = 60,
type = "Magic",
max_stack = 1
},
-- Rooted.
entrapment = {
id = 393456,
duration = 4.0,
max_stack = 1,
},
-- Talent: Exploding for $212680s1 Fire damage after $t1 sec.
-- https://wowhead.com/beta/spell=212431
explosive_shot = {
id = 212431,
duration = 3,
tick_time = 3,
type = "Ranged",
max_stack = 1
},
-- All abilities are guaranteed to apply Sentinel.
eyes_closed = {
id = 451180,
duration = 8.0,
max_stack = 1,
},
-- Directly controlling pet.
-- https://wowhead.com/beta/spell=321297
eyes_of_the_beast = {
id = 321297,
duration = 60,
type = "Magic",
max_stack = 1
},
-- Feigning death.
-- https://wowhead.com/beta/spell=5384
feign_death = {
id = 5384,
duration = 360,
max_stack = 1
},
-- Covenant: Bleeding for $s1 Shadow damage every $t1 sec.
-- https://wowhead.com/beta/spell=324149
flayed_shot = {
id = 324149,
duration = 18,
tick_time = 2,
mechanic = "bleed",
type = "Ranged",
max_stack = 1
},
freezing_trap = {
id = 3355,
duration = 60,
max_stack = 1,
},
-- Can always be seen and tracked by the Hunter.; Damage taken increased by $428402s4% while above $s3% health.
-- https://wowhead.com/beta/spell=257284
hunters_mark = {
id = 257284,
duration = 3600,
tick_time = 0.5,
type = "Magic",
max_stack = 1
},
in_the_rhythm = {
id = 407405,
duration = 6,
max_stack = 1
},
-- Talent: Bleeding for $w2 damage every $t2 sec.
-- https://wowhead.com/beta/spell=259277
kill_command = {
id = 259277,
duration = 8,
max_stack = 1
},
-- $@auracaster can attack this target regardless of line of sight.; $@auracaster deals $w2% increased damage to this target.
kill_zone = {
id = 393480,
duration = 3600,
max_stack = 1,
},
-- Injected with Latent Poison. $?s137015[Barbed Shot]?s137016[Aimed Shot]?s137017&!s259387[Raptor Strike][Mongoose Bite] consumes all stacks of Latent Poison, dealing ${$378016s1/$s1} Nature damage per stack consumed.
-- https://wowhead.com/beta/spell=378015
latent_poison = {
id = 378015,
duration = 15,
max_stack = 10
},
-- Talent: Aimed Shot costs no Focus and is instant.
-- https://wowhead.com/beta/spell=194594
lock_and_load = {
id = 194594,
duration = 15,
max_stack = 1
},
lone_wolf = {
id = 164273,
duration = 3600,
max_stack = 1,
},
-- Damage taken from $@auracaster and their pets increased by $w1%.
lunar_storm = {
id = 450884,
duration = 8.0,
max_stack = 1,
},
-- Talent: Threat redirected from Hunter.
-- https://wowhead.com/beta/spell=34477
misdirection = {
id = 34477,
duration = 30,
max_stack = 1
},
-- Damage taken reduced by $w1%
no_hard_feelings = {
id = 459547,
duration = 5.0,
max_stack = 1,
},
pathfinding = {
id = 264656,
duration = 3600,
max_stack = 1,
},
-- Suffering $w1 Fire damage every $t1 sec.
-- https://wowhead.com/beta/spell=270332
pheromone_bomb = {
id = 270332,
duration = 6,
tick_time = 1,
type = "Ranged",
max_stack = 1
},
-- Talent: Increased movement speed by $s1%.
-- https://wowhead.com/beta/spell=118922
posthaste = {
id = 118922,
duration = 4,
max_stack = 1
},
-- Damage of $?s342049[Chimaera Shot][Arcane Shot] or Multi-Shot increased by $s1 and their Focus cost is reduced by $s6%.
precise_shots = {
id = 260242,
duration = 15,
max_stack = 2
},
-- Recently benefitted from Quick Load.
quick_load = {
id = 385646,
duration = 25.0,
max_stack = 1,
copy = "quick_load_icd"
},
rangers_finesse = {
id = 408518,
duration = 18,
max_stack = 3
},
-- Talent: Being targeted by Rapid Fire.
-- https://wowhead.com/beta/spell=257044
rapid_fire = {
id = 257044,
duration = function () return 2 * haste end,
tick_time = function ()
return ( 2 * haste ) * ( 1 - 0.34 * talent.fan_the_hammer.rank ) / 7
end,
type = "Ranged",
max_stack = 1
},
-- Your next Kill Shot will deal 75% increased damage, and shred up to 5 targets near your Kill shot target for 25% of the damage dealt by Kill Shot over 6 sec.
razor_fragments = {
id = 388998,
duration = 15,
max_stack = 1,
},
-- Bleeding for $w1 damage every $t1 sec.
razor_fragments_bleed = {
id = 385638,
duration = 6,
tick_time = 2,
mechanic = "bleed",
max_stack = 1
},
-- Heals you for $w1 every $t sec.
rejuvenating_wind = {
id = 385540,
duration = 8.0,
max_stack = 1,
},
salvo = {
id = 400456,
duration = 15,
max_stack = 1
},
-- Talent: Feared.
-- https://wowhead.com/beta/spell=1513
scare_beast = {
id = 1513,
duration = 20,
mechanic = "flee",
type = "Magic",
max_stack = 1
},
-- Talent: Disoriented.
-- https://wowhead.com/beta/spell=213691
scatter_shot = {
id = 213691,
duration = 4,
type = "Ranged",
max_stack = 1
},
-- $w1% reduced movement speed.
scorpid_venom = {
id = 356723,
duration = 3.0,
max_stack = 1,
},
-- Sentinel from $@auracaster has a chance to start dealing $450412s1 Arcane damage every sec.
sentinel = {
id = 450387,
duration = 1200.0,
max_stack = 1,
},
-- Leech increased by $s1%.
sentinels_protection = {
id = 393777,
duration = 12.0,
max_stack = 1,
},
-- Movement slowed by $w1%.
sideline = {
id = 450845,
duration = 3.0,
max_stack = 1,
},
-- Range of all shots increased by $w3%.
sniper_shot = {
id = 203155,
duration = 6.0,
max_stack = 1,
},
-- Talent: Haste increased by $s1%.
-- https://wowhead.com/beta/spell=193534
steady_focus = {
id = 193534,
duration = 15,
max_stack = 1
},
-- Talent: Bleeding for $w1 damage every $t1 seconds.
-- https://wowhead.com/beta/spell=162487
steel_trap = {
id = 162487,
duration = 20,
tick_time = 2,
mechanic = "bleed",
type = "Ranged",
max_stack = 1
},
-- Talent: Aimed Shot cast time reduced by $s1%.
-- https://wowhead.com/beta/spell=342076
streamline = {
id = 342076,
duration = 15,
max_stack = 1
},
survival_of_the_fittest = {
id = 281195,
duration = function() return 6 + 2 * talent.lone_survivor.rank end,
max_stack = 1,
},
-- Taming a pet.
tame_beast = {
id = 1515,
duration = 6.0,
pandemic = true,
max_stack = 1,
},
tar_trap = {
id = 135299,
duration = 30,
max_stack = 1
},
-- Dealing bonus Nature damage to the target every $t sec for $d.
titans_thunder = {
id = 207094,
duration = 8.0,
tick_time = 1.0,
max_stack = 1,
},
trailblazer = {
id = 231390,
duration = 3600,
max_stack = 1,
},
trick_shots = {
id = 257622,
duration = 20,
max_stack = 1
},
trueshot = {
id = 288613,
duration = function () return ( 15 + ( legendary.eagletalons_true_focus.enabled and 3 or 0 ) + ( 3 * talent.eagletalons_true_focus.rank ) ) * ( 1 + ( conduit.sharpshooters_focus.mod * 0.01 ) ) end,
max_stack = 1,
},
-- Talent: Critical strike chance increased by $s1%. Critical damage dealt increased by $s2%.
-- https://wowhead.com/beta/spell=386877
unerring_vision = {
id = 386877,
duration = 60,
max_stack = 10,
copy = 274447 -- Azerite.
},
-- Talent: Raining arrows down in the target area.
-- https://wowhead.com/beta/spell=260243
volley = {
id = 260243,
duration = 6,
max_stack = 1
},
-- Movement speed reduced by $s1%.
-- https://wowhead.com/beta/spell=195645
wing_clip = {
id = 195645,
duration = 15,
max_stack = 1
},
-- Conduit
brutal_projectiles = {
id = 339929,
duration = 3600,
max_stack = 1,
},
-- Legendaries
nessingwarys_trapping_apparatus = {
id = 336744,
duration = 5,
max_stack = 1,
copy = { "nesingwarys_trapping_apparatus", "nesingwarys_apparatus", "nessingwarys_apparatus" }
},
secrets_of_the_unblinking_vigil = {
id = 336892,
duration = 20,
max_stack = 1,
},
-- stub.
eagletalons_true_focus_stub = {
duration = 10,
max_stack = 1,
copy = "eagletalons_true_focus"
}
} )
spec:RegisterStateExpr( "ca_execute", function ()
return talent.careful_aim.enabled and ( target.health.pct > 70 )
end )
spec:RegisterStateExpr( "ca_active", function ()
return talent.careful_aim.enabled and ( target.health.pct > 70 )
end )
local steady_focus_applied = 0
local steady_focus_casts = 0
local bombardment_arcane_shots = 0
spec:RegisterCombatLogEvent( function( _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName )
if sourceGUID == state.GUID then
if ( subtype == "SPELL_AURA_APPLIED" or subtype == "SPELL_AURA_REFRESH" or subtype == "SPELL_AURA_APPLIED_DOSE" ) then
if spellID == 193534 then -- Steady Aim.
steady_focus_applied = GetTime()
steady_focus_casts = 0
elseif spellID == 378880 then
bombardment_arcane_shots = 0
end
elseif subtype == "SPELL_CAST_SUCCESS" then
if spellID == 185358 and state.talent.bombardment.enabled then
bombardment_arcane_shots = ( bombardment_arcane_shots + 1 ) % 4
end
if state.talent.steady_focus.enabled then
if spellID == 56641 and GetTime() - steady_focus_applied > 0.5 then
steady_focus_casts = ( steady_focus_casts + 1 ) % 2
elseif class.abilities[ spellName ] and class.abilities[ spellName ].gcd ~= "off" then
steady_focus_casts = 0
end
end
end
end
end )
spec:RegisterStateExpr( "last_steady_focus", function ()
return steady_focus_applied
end )
spec:RegisterStateExpr( "steady_focus_count", function ()
return steady_focus_casts
end )
spec:RegisterStateExpr( "bombardment_count", function ()
return bombardment_arcane_shots
end )
local ExpireNesingwarysTrappingApparatus = setfenv( function()
focus.regen = focus.regen * 0.5
forecastResources( "focus" )
end, state )
spec:RegisterStateTable( "tar_trap", setmetatable( {}, {
__index = function( t, k )
return state.debuff.tar_trap[ k ]
end
} ) )
spec:RegisterGear( "tier29", 200390, 200392, 200387, 200389, 200391 )
spec:RegisterAuras( {
-- 2pc
find_the_mark = {
id = 394366,
duration = 15,
max_stack = 1
},
hit_the_mark = {
id = 394371,
duration = 6,
max_stack = 1
},
-- 4pc
focusing_aim = {
id = 394384,
duration = 15,
max_stack = 1
}
} )
spec:RegisterGear( "tier30", 202482, 202480, 202479, 202478, 202477 )
spec:RegisterGear( "tier31", 207216, 207217, 207218, 207219, 207221, 217183, 217185, 217181, 217182, 217184 )
spec:RegisterHook( "reset_precast", function ()
if debuff.tar_trap.up then
debuff.tar_trap.expires = debuff.tar_trap.applied + 30
end
if buff.nesingwarys_apparatus.up then
state:QueueAuraExpiration( "nesingwarys_apparatus", ExpireNesingwarysTrappingApparatus, buff.nesingwarys_apparatus.expires )
end
if legendary.eagletalons_true_focus.enabled then
rawset( buff, "eagletalons_true_focus", buff.trueshot_aura )
else
rawset( buff, "eagletalons_true_focus", buff.eagletalons_true_focus_stub )
end
if now - action.volley.lastCast < 6 then applyBuff( "volley", 6 - ( now - action.volley.lastCast ) ) end
if now - action.resonating_arrow.lastCast < 6 then applyBuff( "resonating_arrow", 10 - ( now - action.resonating_arrow.lastCast ) ) end
last_steady_focus = nil
steady_focus_count = nil
-- If the last GCD ability wasn't Stready Shot, reset the counter.
if talent.steady_focus.enabled and steady_focus_count > 0 and prev_gcd.last ~= "steady_shot" then
if Hekili.ActiveDebug then Hekili:Debug( "Resetting Steady Focus counter as last GCD spell was '%s'.", ( prev_gcd.last or "Unknown" ) ) end
steady_focus_count = 0
end
end )
spec:RegisterHook( "runHandler", function( token )
if talent.steady_focus.enabled then
if token == "steady_shot" then
steady_focus_count = steady_focus_count + 1
if steady_focus_count == 2 then
applyBuff( "steady_focus" )
steady_focus_count = 0
end
elseif class.abilities[ token ] and class.abilities[ token ].gcd ~= "off" then
steady_focus_count = 0
end
end
end )
-- Abilities
spec:RegisterAbilities( {
-- Trait: A powerful aimed shot that deals $s1 Physical damage$?s260240[ and causes your next 1-$260242u ][]$?s342049&s260240[Chimaera Shots]?s260240[Arcane Shots][]$?s260240[ or Multi-Shots to deal $260242s1% more damage][].$?s260228[ Aimed Shot deals $393952s1% bonus damage to targets who are above $260228s1% health.][]$?s378888[ Aimed Shot also fires a Serpent Sting at the primary target.][]
aimed_shot = {
id = 19434,
cast = function ()
if buff.lock_and_load.up then return 0 end
return 2.5 * haste * ( buff.rapid_fire.up and 0.7 or 1 ) * ( buff.trueshot.up and 0.5 or 1 ) * ( buff.streamline.up and ( 1 - 0.15 * talent.streamline.rank ) or 1 )
end,
charges = 2,
cooldown = function () return haste * ( buff.trueshot.up and 4.8 or 12 ) * ( 1 - 0.1 * talent.tactical_reload.rank ) end,
recharge = function () return haste * ( buff.trueshot.up and 4.8 or 12 ) * ( 1 - 0.1 * talent.tactical_reload.rank ) end,
gcd = "spell",
school = "physical",
spend = function ()
if buff.lock_and_load.up or buff.secrets_of_the_unblinking_vigil.up then return 0 end
return 35 * ( buff.trueshot.up and legendary.eagletalons_true_focus.enabled and 0.75 or 1 ) * ( buff.trueshot.up and ( 1 - 0.5 * talent.eagletalons_true_focus.rank ) or 1 )
end,
spendType = "focus",
talent = "aimed_shot",
startsCombat = true,
usable = function ()
if action.aimed_shot.cast > 0 and moving and settings.prevent_hardcasts then return false, "prevent_hardcasts is checked and player is moving" end
return true
end,
handler = function ()
if buff.lock_and_load.up then removeBuff( "lock_and_load" )
elseif buff.secrets_of_the_unblinking_vigil.up then removeBuff( "secrets_of_the_unblinking_vigil" ) end
if talent.precise_shots.enabled then applyBuff( "precise_shots" ) end
if talent.bulletstorm.enabled and buff.trick_shots.up then
addStack( "bulletstorm", nil, min( 8 - 2 * talent.heavy_ammo.rank + 2 * talent.light_ammo.rank, true_active_enemies ) )
end
if buff.find_the_mark.up then
removeBuff( "find_the_mark" )
applyDebuff( "target", "hit_the_mark" )
end
if buff.volley.down and buff.trick_shots.up then
removeBuff( "trick_shots" )
if talent.razor_fragments.enabled then applyBuff( "razor_fragments" ) end
end
if pvptalent.rangers_finesse.enabled then addStack( "rangers_finesse" ) end
end,
},
-- A quick shot that causes $sw2 Arcane damage.$?s260393[ Arcane Shot has a $260393h% chance to reduce the cooldown of Rapid Fire by ${$260393m1/10}.1 sec.][]
arcane_shot = {
id = 185358,
cast = 0,
cooldown = 0,
gcd = "spell",
school = "arcane",
spend = function () return ( talent.crack_shot.enabled and 20 or 40 ) * ( buff.trueshot.up and legendary.eagletalons_true_focus.enabled and 0.75 or 1 ) end,
spendType = "focus",
startsCombat = true,
notalent = "chimaera_shot",
handler = function ()
removeBuff( "focusing_aim" )
removeStack( "precise_shots" )
if talent.bombardment.enabled then
if bombardment_count == 3 then
applyBuff( "bombardment" )
bombardment_count = 0
else
bombardment_count = bombardment_count + 1
end
end
end,
},
-- The Hunter takes on the aspect of a chameleon, becoming untrackable.
aspect_of_the_chameleon = {
id = 61648,
cast = 0.0,
cooldown = 180.0,
gcd = "spell",
startsCombat = false,
handler = function ()
applyBuff( "aspect_of_the_chameleon" )
end,
},
-- Increases your movement speed by $s1% for $d, and then by $186258s1% for another $186258d$?a445701[, and then by $445701s1% for another $445701s2 sec][].$?a459455[; You cannot be slowed below $s2% of your normal movement speed.][]
aspect_of_the_cheetah = {
id = 186257,
cast = 0.0,
cooldown = function() return ( 180.0 - 30 * talent.born_to_be_wild.rank ) * ( talent.hunting_pack.enabled and 0.5 or 1 ) end,
gcd = "off",
startsCombat = false,
handler = function ()
applyBuff( "aspect_of_the_cheetah" )
end,
},
-- Deflects all attacks and reduces all damage you take by $s4% for $d, but you cannot attack.$?s83495[ Additionally, you have a $83495s1% chance to reflect spells back at the attacker.][]
aspect_of_the_turtle = {
id = 186265,
cast = 0.0,
cooldown = function() return 180.0 - 30 * talent.born_to_be_wild.rank end,
gcd = "off",
startsCombat = false,
handler = function ()
applyBuff( "aspect_of_the_turtle" )
end,
},
-- Talent: Rapidly fires a spray of shots for $120360d, dealing an average of $<damageSec> Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond $120361s1 targets.
barrage = {
id = function() return talent.rapid_fire_barrage.enabled and 459796 or 120360 end,
cast = function() return ( talent.rapid_fire_barrage.enabled and 2 or 3 ) * haste end,
channeled = true,
cooldown = function() return 20 + 40 * talent.rapid_fire_barrage.rank end,
gcd = "spell",
school = "physical",
spend = function () return ( state.spec.marksmanship and 30 or 60 ) * ( legendary.eagletalons_true_focus.enabled and buff.trueshot.up and 0.75 or 1 ) end,
spendType = "focus",
talent = "barrage",
startsCombat = true,
start = function ()
applyBuff( "barrage" )
end,
copy = { 120360, 459796, "rapid_fire_barrage" }
},
-- Talent: Fires a magical projectile, tethering the enemy and any other enemies within $s2 yards for $d, stunning them for $117526d if they move more than $s2 yards from the arrow.$?s321468[ Targets stunned by Binding Shot deal $321469s1% less damage to you for $321469d after the effect ends.][]
binding_shot = {
id = 109248,
cast = 0,
cooldown = 45,
gcd = "spell",
school = "nature",
talent = "binding_shot",
startsCombat = true,
handler = function ()
applyDebuff( "target", "binding_shot" )
end,
},
-- Fire a Black Arrow into your target, dealing $o1 Shadow damage over $d.; Each time Black Arrow deals damage, you have a $s2% chance to generate a charge of $?a137015[Barbed Shot]?a137016[Aimed Shot and reduce its cast time by $439659s2%][Barbed Shot or Aimed Shot].
black_arrow = {
id = 430703,
cast = 0.0,
cooldown = 30.0,
gcd = "spell",
spend = 10,
spendType = 'focus',
talent = "black_arrow",
startsCombat = true,
handler = function()
applyDebuff( "target", "black_arrow" )
end,
},
-- Talent: Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by $s4% for $d, and dealing $s1 Physical damage.$?s378771[ When you fall below $378771s1% heath, Bursting Shot's cooldown is immediately reset. This can only occur once every $385646d.][]
bursting_shot = {
id = 186387,
cast = 0,
cooldown = 30,
gcd = "spell",
school = "physical",
spend = function () return 10 * ( legendary.eagletalons_true_focus.enabled and buff.trueshot.up and 0.75 or 1 ) end,
spendType = "focus",
talent = "bursting_shot",
startsCombat = true,
handler = function ()
if buff.rangers_finesse.stack == 3 then
removeBuff( "rangers_finesse" )
reduceCooldown( "aspect_of_the_turtle", 20 )
end
applyBuff( "bursting_shot" )
end,
},
-- Throw a deadly chakram at your current target that will rapidly deal $375893s1 Physical damage $x times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take $375893s2% more damage from you and your pet for $375893d.; Each time the chakram deals damage, its damage is increased by $s3% and you generate $s4 Focus.
chakram = {
id = 375891,
cast = 0.0,
cooldown = 45.0,
gcd = "spell",
startsCombat = true,
handler = function ()
applyDebuff( "target", "chakram" )
end,
},
-- Talent: A two-headed shot that hits your primary target for $344120sw1 Nature damage and another nearby target for ${$344121sw1*($s1/100)} Frost damage.$?s260393[ Chimaera Shot has a $260393h% chance to reduce the cooldown of Rapid Fire by ${$260393m1/10}.1 sec.][]
chimaera_shot = {
id = 342049,
cast = 0,
cooldown = 0,
gcd = "spell",
school = "nature",
spend = function () return ( talent.crack_shot.enabled and 20 or 40 ) * ( buff.trueshot.up and legendary.eagletalons_true_focus.enabled and 0.75 or 1 ) * ( buff.precise_shots.up and 0.5 or 1 ) end,
spendType = "focus",
talent = "chimaera_shot",
startsCombat = true,
handler = function ()
removeBuff( "focusing_aim" )
removeStack( "precise_shots" )
end,
},
-- Stings the target, dealing $s1 Nature damage and initiating a series of venoms. Each lasts $356723d and applies the next effect after the previous one ends.; $@spellicon356723 $@spellname356723:; $356723s1% reduced movement speed.; $@spellicon356727 $@spellname356727:; Silenced.; $@spellicon356730 $@spellname356730:; $356730s1% reduced damage and healing.
chimaeral_sting = {
id = 356719,
cast = 0,
cooldown = 60,
gcd = "spell",
pvptalent = "chimaeral_sting",
startsCombat = false,
texture = 132211,
toggle = "cooldowns",
handler = function ()
applyDebuff( "target", "scorpid_venom" )
end,
auras = {
scorpid_venom = {
id = 356723,
duration = 3,
max_stack = 1
},
spider_venom = {
id = 356727,
duration = 3,
max_stack = 1
},
viper_venom = {
id = 356730,
duration = 3,
max_stack = 1
}
}
},
-- Talent: Dazes the target, slowing movement speed by $s1% for $d. $?s193455[Cobra Shot][Steady Shot] will increase the duration of Concussive Shot on the target by ${$56641m3/10}.1 sec.
concussive_shot = {
id = 5116,
cast = 0,
cooldown = 5,
gcd = "spell",
school = "physical",
talent = "concussive_shot",
startsCombat = true,
handler = function ()
applyBuff( "concussive_shot" )
end,
},
--[[ Removed in 10.0.5 -- Talent: Your next Aimed Shot will fire a second time instantly at $s4% power without consuming Focus, or your next Rapid Fire will shoot $s3% additional shots during its channel.
double_tap = {
id = 260402,
cast = 0,
cooldown = 60,
gcd = "spell",
school = "physical",
talent = "double_tap",
startsCombat = false,
toggle = "cooldowns",
handler = function ()
applyBuff( "double_tap" )
end,
}, ]]
explosive_shot = {
id = 212431,
cast = 0,
cooldown = 30,
gcd = "spell",
spend = 20,
spendType = "focus",
talent = "explosive_shot",
startsCombat = false,
texture = 236178,
handler = function ()
end,
},
interlope = {
id = 248518,
cast = 0,
cooldown = 45,
gcd = "off",
pvptalent = "interlope",
startsCombat = false,
texture = 132180,
handler = function ()
end,
},
-- Talent: You attempt to finish off a wounded target, dealing $s1 Physical damage. Only usable on enemies with less than $s2% health.$?s343248[ Kill Shot deals $343248s1% increased critical damage.][]
kill_shot = {
id = 53351,
cast = 0,
charges = function() return talent.deadeye.enabled and 2 or nil end,
cooldown = 10,
recharge = function() return talent.deadeye.enabled and 7 or nil end,
gcd = "spell",
school = "physical",
spend = function () return buff.flayers_mark.up and 0 or 10 end,
spendType = "focus",
talent = "kill_shot",
startsCombat = true,
usable = function () return buff.deathblow.up or buff.hunters_prey.up or buff.flayers_mark.up or target.health_pct < 20, "requires flayers_mark/hunters_prey or target health below 20 percent" end,
handler = function ()
if buff.razor_fragments.up then
removeBuff( "razor_fragments" )
applyDebuff( "target", "razor_fragments_bleed" )
end
if buff.flayers_mark.up and legendary.pouch_of_razor_fragments.enabled then
applyDebuff( "target", "pouch_of_razor_fragments" )
else
removeBuff( "hunters_prey" )
if buff.deathblow.up then
removeBuff( "deathblow" )
if talent.razor_fragments.enabled then applyBuff( "razor_fragments" ) end
end
end
removeBuff( "flayers_mark" )
if set_bonus.tier30_4pc > 0 then
reduceCooldown( "aimed_shot", 1.5 )
reduceCooldown( "rapid_fire", 1.5 )
end
end,
},
-- Talent: Fires several missiles, hitting your current target and all enemies within $A1 yards for $s1 Physical damage. Deals reduced damage beyond $2643s1 targets.$?s260393[ Multi-Shot has a $260393h% chance to reduce the cooldown of Rapid Fire by ${$260393m1/10}.1 sec.][]
multishot = {
id = 257620,
cast = 0,
cooldown = 0,
gcd = "spell",
school = "physical",
spend = function () return 30 * ( buff.trueshot.up and legendary.eagletalons_true_focus.enabled and 0.75 or 1 ) * ( buff.precise_shots.up and 0.5 or 1 ) end,
spendType = "focus",
talent = "multishot",
startsCombat = true,
handler = function ()
removeBuff( "bulletstorm" )
removeBuff( "focusing_aim" )
removeStack( "precise_shots" )
if buff.bombardment.up then
applyBuff( "trick_shots" )
removeBuff( "bombardment" )
end
if buff.salvo.up then
applyDebuff( "target", "explosive_shot" )
if active_enemies > 1 and active_dot.explosive_shot < active_enemies then active_dot.explosive_shot = active_dot.explosive_shot + 1 end
removeBuff( "salvo" )
end
if talent.trick_shots.enabled and active_enemies > 2 then applyBuff( "trick_shots" ) end
end,
},
-- Talent: Shoot a stream of $s1 shots at your target over $d, dealing a total of ${$m1*$257045sw1} Physical damage. Usable while moving.$?s260367[ Rapid Fire causes your next Aimed Shot to cast $342076s1% faster.][] |cFFFFFFFFEach shot generates $263585s1 Focus.|r
rapid_fire = {
id = 257044,
cast = function () return ( 2 * haste ) end,
channeled = true,
cooldown = function() return 20 * ( buff.trueshot.up and 0.3 or 1 ) * ( 1 - 0.1 * talent.tactical_reload.rank ) end,
gcd = "spell",
school = "physical",
talent = "rapid_fire",
startsCombat = true,
start = function ()
removeBuff( "brutal_projectiles" )
applyBuff( "rapid_fire" )
if set_bonus.tier31_2pc > 0 then applyBuff( "volley", 2 * haste ) end
if talent.bulletstorm.enabled and buff.trick_shots.up then
addStack( "bulletstorm", nil, min( 8 - 2 * talent.heavy_ammo.rank + 2 * talent.light_ammo.rank, true_active_enemies ) )
end
if talent.streamline.enabled then applyBuff( "streamline" ) end
end,
finish = function ()
if buff.volley.down then
removeBuff( "trick_shots" )
if talent.razor_fragments.enabled then applyBuff( "razor_fragments" ) end
end
if talent.in_the_rhythm.up then applyBuff( "in_the_rhythm" ) end
end,
},
-- Your next Multi-Shot or Volley now also applies Explosive Shot to up to 2 targets hit.
salvo = {
id = 400456,
cast = 0,
cooldown = 45,
gcd = "off",
talent = "salvo",
startsCombat = false,
texture = 1033904,
handler = function ()
applyBuff( "salvo" )
end,
},
sniper_shot = {
id = 203155,
cast = 3,
cooldown = 10,
gcd = "spell",
spend = 40,
spendType = "focus",
pvptalent = "sniper_shot",
startsCombat = false,
texture = 1412205,
handler = function ()
end,
},
-- Talent: Summon a herd of stampeding animals from the wilds around you that deal ${$201594s1*6} Physical damage to your enemies over $d. Enemies struck by the stampede are snared by $201594s2%, and you have $201594s3% increased critical strike chance against them for $201594d.
stampede = {
id = 201430,
cast = 0,
cooldown = 120,
gcd = "spell",
school = "physical",
talent = "stampede",
startsCombat = false,
toggle = "cooldowns",
handler = function ()
applyBuff( "stampede" )
end,
},
-- A steady shot that causes $s1 Physical damage. Usable while moving.$?s321018[ |cFFFFFFFFGenerates $s2 Focus.|r][]
steady_shot = {
id = 56641,
cast = 1.7,
cooldown = 0,
gcd = "spell",
spend = function () return talent.improved_steady_shot.enabled and ( buff.trueshot.up and -15 or -10 ) or 0 end,
spendType = "focus",
startsCombat = true,
texture = 132213,
handler = function ()
if debuff.concussive_shot.up then debuff.concussive_shot.expires = debuff.concussive_shot.expires + 3 end
end,
},
-- Talent: Reduces the cooldown of your Aimed Shot and Rapid Fire by ${100*(1-(100/(100+$m1)))}%, and causes Aimed Shot to cast $s4% faster for $d. While Trueshot is active, you generate $s5% additional Focus$?s386878[ and you gain $386877s1% critical strike chance and $386877s2% increased critical damage dealt every $386876t1 sec, stacking up to $386877u times.][].$?s260404[ Every $260404s2 Focus spent reduces the cooldown of Trueshot by ${$260404m1/1000}.1 sec.][]
trueshot = {
id = 288613,
cast = 0,
cooldown = 120,
gcd = "off",
school = "physical",
talent = "trueshot",
startsCombat = false,
toggle = "cooldowns",
nobuff = function ()
if settings.trueshot_vop_overlap then return end
return "trueshot"
end,
handler = function ()
focus.regen = focus.regen * 1.5
reduceCooldown( "aimed_shot", ( 1 - 0.3077 ) * 12 * haste )
reduceCooldown( "rapid_fire", ( 1 - 0.3077 ) * 20 * haste )
applyBuff( "trueshot" )
if azerite.unerring_vision.enabled or talent.unerring_vision.enabled then
applyBuff( "unerring_vision" )
end
end,
meta = {
duration_guess = function( t )
return talent.calling_the_shots.enabled and 90 or t.duration
end,
}
},
-- Talent: Rain a volley of arrows down over $d, dealing up to ${$260247s1*12} Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
volley = {
id = 260243,
cast = 0,
cooldown = 45,
gcd = "spell",
school = "physical",
talent = "volley",
startsCombat = true,
handler = function ()
applyBuff( "volley" )
applyBuff( "trick_shots", 6 )
if buff.salvo.up then
applyDebuff( "target", "explosive_shot" )
if active_enemies > 1 and active_dot.explosive_shot < active_enemies then active_dot.explosive_shot = active_dot.explosive_shot + 1 end
removeBuff( "salvo" )
end
if buff.rangers_finesse.stack == 3 then
removeBuff( "rangers_finesse" )
reduceCooldown( "aspect_of_the_turtle", 20 )
end
end,
},
wild_kingdom = {
id = 356707,
cast = 0,
cooldown = 60,
gcd = "spell",
pvptalent = "wild_kingdom",
startsCombat = false,
texture = 236159,
toggle = "cooldowns",
handler = function ()
end,
},
} )
spec:RegisterRanges( "aimed_shot", "scatter_shot", "wing_clip", "arcane_shot" )
spec:RegisterOptions( {
enabled = true,
aoe = 3,
cycle = false,
nameplates = false,
nameplateRange = 40,
rangeFilter = false,
damage = true,
damageExpiration = 6,
potion = "spectral_agility",
package = "Marksmanship",
} )
local beastMastery = class.specs[ 253 ]
spec:RegisterSetting( "mark_any", false, {
name = strformat( "%s Any Target", Hekili:GetSpellLinkWithTexture( beastMastery.abilities.hunters_mark.id ) ),
desc = strformat( "If checked, %s may be recommended for any target rather than only bosses.", Hekili:GetSpellLinkWithTexture( beastMastery.abilities.hunters_mark.id ) ),
type = "toggle",
width = "full"
} )
spec:RegisterSetting( "prevent_hardcasts", false, {
name = "Prevent Hardcasts While Moving",
desc = "If checked, the addon will not recommend |T135130:0|t Aimed Shot or |T132323:0|t Wailing Arrow when moving and hardcasting.",
type = "toggle",
width = "full"
} )
--[[ spec:RegisterSetting( "eagletalon_swap", false, {
name = "Use |T132329:0|t Trueshot with Eagletalon's True Focus Runeforge",
desc = "If checked, the default priority includes usage of |T132329:0|t Trueshot pre-pull, assuming you will successfully swap " ..
"your legendary on your own. The addon will not tell you to swap your gear.",
type = "toggle",
width = "full",
} ) ]]
spec:RegisterPack( "Marksmanship", 20240723, 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