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-- WarriorArms.lua
-- October 2022
-- Updated for PTR Build 46181
-- Last Modified 10/20/2022 18:15 UTC
if UnitClassBase( "player" ) ~= "WARRIOR" then return end
local addon, ns = ...
local Hekili = _G[ addon ]
local class, state = Hekili.Class, Hekili.State
local FindPlayerAuraByID = ns.FindPlayerAuraByID
local spec = Hekili:NewSpecialization( 71 )
-- Conduits (Patch 10.0) : In all cases, talents override and disable conduits they share effects with.
-- Talents override:
-- Fueled by Violence
-- Piercing Verdict
-- Cacophonous Roar
-- Inspiring Presence
-- Merciless Bonegrinder
-- Ashen Juggernaut
-- Conduits that need modeled.
-- [X] Indelible Victory
-- [X] Stalwart Guardian
-- [X] Disturb the Peace
local base_rage_gen, arms_rage_mult = 1.75, 4.000
spec:RegisterResource( Enum.PowerType.Rage, {
mainhand = {
swing = "mainhand",
last = function ()
local swing = state.swings.mainhand
local t = state.query_time
if state.mainhand_speed == 0 then
return 0
else
return swing + floor( ( t - swing ) / state.mainhand_speed ) * state.mainhand_speed
end
end,
interval = "mainhand_speed",
stop = function () return state.swings.mainhand == 0 end,
value = function ()
return ( state.talent.war_machine.enabled and 1.1 or 1 ) * base_rage_gen * arms_rage_mult * state.mainhand_speed / state.haste
end,
},
conquerors_banner = {
aura = "conquerors_banner",
last = function ()
local app = state.buff.conquerors_banner.applied
local t = state.query_time
return app + floor( t - app )
end,
interval = 1,
value = 4,
},
} )
-- Talents
spec:RegisterTalents( {
anger_management = { 90289, 152278, 1 }, -- Every 20 Rage you spend reduces the remaining cooldown on Warbreaker and Bladestorm by 1 sec.
armored_to_the_teeth = { 90366, 384124, 2 }, -- Gain Strength equal to 5% of your Armor.
avatar = { 90365, 107574, 1 }, -- Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. Generates 10 Rage.
barbaric_training = { 90333, 383082, 1 }, -- Slam and Whirlwind deal 30% more damage but now cost 10 more rage.
battle_stance = { 90327, 386164, 1 }, -- A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%. Lasts until canceled.
battlelord = { 90436, 386630, 1 }, -- Your Overpower has a 25% chance to reset the cooldown of Mortal Strike and Cleave and reduces their Rage costs by 10.
berserker_rage = { 90372, 18499 , 1 }, -- Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
berserker_shout = { 90348, 384100, 1 }, -- Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yards.
bitter_immunity = { 90356, 383762, 1 }, -- Restores 20% health instantly and removes all diseases, poisons and curses affecting you.
blademasters_torment = { 90363, 390138, 1 }, -- Activating Avatar or Bladestorm casts the other at reduced effectiveness.
bladestorm = { 90441, 227847, 1 }, -- Become an unstoppable storm of destructive force, striking all nearby enemies for 4,197 Physical damage over 5.3 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
blood_and_thunder = { 90342, 384277, 1 }, -- Thunderclap deals 10% increased damage, costs 10 more Rage and if you have Rend, Thunder Clap affects 5 nearby targets with Rend.
bloodborne = { 90283, 383287, 2 }, -- Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 7.50% increased damage.
bloodletting = { 90438, 383154, 1 }, -- Deep Wounds, Rend and Thunderous Roar's Bleed effects last 6.0 sec longer and have a 5% increased critical strike chance.
bloodsurge = { 90277, 384361, 1 }, -- Your Bleed effects have a chance to grant you 5 Rage.
blunt_instruments = { 90287, 383442, 1 }, -- Colossus Smash damage increased by 30% and its effect duration is increased by 3.0 sec.
bounding_stride = { 90355, 202163, 1 }, -- Reduces the cooldown of Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec.
cacophonous_roar = { 90383, 382954, 1 }, -- Intimidating Shout can withstand 200% more damage before breaking.
cleave = { 90293, 845 , 1 }, -- Strikes all enemies in front of you for 937 Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets.
collateral_damage = { 90267, 334779, 1 }, -- When Sweeping Strikes ends, your next Whirlwind deals 25% increased damage for each ability used during Sweeping Strikes that damaged a second target.
colossus_smash = { 90290, 167105, 1 }, -- Smashes the enemy's armor, dealing 2,428 Physical damage, and increasing damage you deal to them by 30% for 10 sec.
concussive_blows = { 90333, 383115, 1 }, -- Cooldown of Pummel reduced by 1.0 sec. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
crackling_thunder = { 90342, 203201, 1 }, -- Thunder Clap's radius is increased by 50%, and it reduces movement speed by an additional 20%.
critical_thinking = { 90444, 389306, 2 }, -- Critical Strike chance increased by 1% and Execute immediately refunds 5% of the Rage spent.
cruel_strikes = { 90381, 392777, 2 }, -- Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
crushing_force = { 90347, 382764, 2 }, -- Slam deals and additional 30% damage and has a 7.50% increased critical strike chance.
dance_of_death = { 90263, 390713, 1 }, -- If your Bladestorm helps kill an enemy your next Bladestorm lasts 3.0 sec longer.
defensive_stance = { 90330, 386208, 1 }, -- A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until canceled.
deft_experience = { 90437, 389308, 2 }, -- Mastery increased by 1.1% and Tactician's chance to trigger is increased by an additional 0.4%.
die_by_the_sword = { 90276, 118038, 1 }, -- Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
double_time = { 90382, 103827, 1 }, -- Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec.
dreadnaught = { 90285, 262150, 1 }, -- Overpower has 2 charges and causes a seismic wave, dealing 415 damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
elysian_might = { 90323, 386285, 1 }, -- Spear of Bastion's duration is increased by 2 sec. While you remain within Spear of Bastion's area your critical strike damage is increased by 25%.
endurance_training = { 90338, 382940, 1 }, -- Stamina increased by 5% and the duration of Fear, Sap and Incapacitate effects on you is reduced by 10.0%.
executioners_precision = { 90445, 386634, 1 }, -- Condemn causes the target to take 25% more damage from your next Mortal Strike, stacking up to 2 times.
exhilarating_blows = { 90286, 383219, 1 }, -- Mortal Strike and Cleave have a 15% chance to instantly reset their own cooldowns.
fast_footwork = { 90371, 382260, 1 }, -- Movement speed increased by 5%.
fatality = { 90439, 383703, 1 }, -- Your Mortal Strikes and Cleaves against enemies above 30% health have a high chance to apply Fatal Mark. When an enemy falls below 30% health, Your next execute inflicts an additional 2,676 Physical damage per stack.
fervor_of_battle = { 90272, 202316, 1 }, -- Whirlwind also Slams your primary target.
frothing_berserker = { 90352, 392792, 1 }, -- Mortal Strike and Cleave have a 20% chance to immediately refund 20% of the Rage spent.
fueled_by_violence = { 90275, 383103, 1 }, -- You are healed for 50% of the damage dealt by Deep Wounds.
furious_blows = { 90336, 390354, 1 }, -- Auto-attack speed increased by 5%.
heroic_leap = { 90346, 6544 , 1 }, -- Leap through the air toward a target location, slamming down with destructive force to deal 314 Physical damage to all enemies within 8 yards.
honed_reflexes = { 90354, 382461, 1 }, -- Cooldown of Overpower and Pummel reduced by 1.0 sec.
hurricane = { 90440, 390563, 1 }, -- While Bladestorming, every 0.9 sec you gain 5% movement speed and 5% Strength, stacking up to 6 times. Lasts 6 sec.
impale = { 90292, 383430, 1 }, -- The damaging critical strikes of your abilities deal an additional 10.00% damage.
impending_victory = { 90326, 202168, 1 }, -- Instantly attack the target, causing 669 damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
improved_execute = { 90273, 316405, 1 }, -- Execute no longer has a cooldown and if your foe survives, 20% of the Rage spent is refunded.
improved_mortal_strike = { 90443, 385573, 1 }, -- Damage of Mortal Strike increased by 5%.
improved_overpower = { 90279, 385571, 1 }, -- Damage of Overpower increased by 10%.
in_for_the_kill = { 90288, 248621, 1 }, -- Warbreaker increases your Haste by 10%, or by 20% if any target is below 35% health. Lasts 10 sec.
inspiring_presence = { 90332, 382310, 1 }, -- Rallying Cry's duration is increased by 3 sec and it grants a further 5% maximum health.
intervene = { 90329, 3411 , 1 }, -- Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
intimidating_shout = { 90384, 5246 , 1 }, -- Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec.
juggernaut = { 90446, 383292, 1 }, -- Execute increases Execute's damage dealt by 3% for 12 sec, stacking up to 12 times.
leeching_strikes = { 90344, 382258, 1 }, -- Leech increased by 5%.
martial_prowess = { 90278, 316440, 1 }, -- Overpower increases the damage of your next Mortal Strike or Cleave by 20%. Stacking up to 2 times.
massacre = { 90291, 281001, 1 }, -- Condemn is now usable on targets below 35% health.
menace = { 90383, 275338, 1 }, -- Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 sec instead of fleeing.
merciless_bonegrinder = { 90266, 383317, 1 }, -- When Bladestorm ends, Whirlwind and Cleave deal 50% increased damage for 9 sec.
mortal_strike = { 90270, 12294 , 1 }, -- A vicious strike that deals 2,378 Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
overpower = { 90271, 7384 , 1 }, -- Overpower the enemy, dealing 1,324 Physical damage. Cannot be blocked, dodged, or parried. Increases the damage of your next Mortal Strike by 20%. Stacking up to 2 times.
overwhelming_rage = { 90378, 382767, 2 }, -- Maximum Rage increased by 15.
pain_and_gain = { 90353, 382549, 1 }, -- When you take any damage, heal for 4.50% of your maximum health. This can only occur once every 10 sec.
piercing_howl = { 90348, 12323 , 1 }, -- Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
piercing_verdict = { 90379, 382948, 1 }, -- Spear of Bastion's instant damage increased by 50% and its Rage generation is increased by 100%.
rallying_cry = { 90331, 97462 , 1 }, -- Lets loose a rallying cry, granting all party or raid members within 40 yards 19% temporary and maximum health for 13.2 sec.
reaping_swings = { 90294, 383293, 1 }, -- Cooldown of Cleave reduced by 3 sec.
reinforced_plates = { 90368, 382939, 1 }, -- Armor increased by 20%.
rend = { 90284, 772 , 1 }, -- Wounds the target, causing 859 Physical damage instantly and an additional 1,881 Bleed damage over 15 sec.
rumbling_earth = { 90374, 275339, 1 }, -- Shockwave's range increased by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec.
second_wind = { 90332, 29838 , 1 }, -- Restores 6% health every 1 sec when you have not taken damage for 5 sec.
seismic_reverberation = { 90340, 382956, 1 }, -- If Whirlwind hits 3 or more enemies, it hits them 1 additional time for 70% damage.
sharpened_blades = { 90447, 383341, 1 }, -- Your Mortal Strike, Cleave and Execute critical strike damage is increased by 10% and your Execute has a 5% increased critical hit chance.
shattering_throw = { 90351, 64382 , 1 }, -- Hurl your weapon at the enemy, causing 1,338 Physical damage, ignoring armor, and removing any magical immunities. Deals up to 500% increased damage to absorb shields.
shockwave = { 90375, 46968 , 1 }, -- Sends a wave of force in a frontal cone, causing 267 damage and stunning all enemies within 10 yards for 2 sec. Generates 10 Rage.
sidearm = { 90377, 384404, 1 }, -- Your auto-attacks have a 20% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional 267 Physical damage.
skullsplitter = { 90281, 260643, 1 }, -- Bash an enemy's skull, dealing 1,605 Physical damage. Generates 20 Rage.
sonic_boom = { 90321, 390725, 1 }, -- Shockwave deals 350% increased damage and will always critical strike.
spear_of_bastion = { 90380, 376079, 1 }, -- Throw a spear at the target location, dealing 2,207 Physical damage instantly and an additional 2,283 damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 20 Rage.
spell_reflection = { 90385, 23920 , 1 }, -- Raise your weapon, reflecting the first spell cast on you, and reduce magic damage you take by 20% for 5 sec.
storm_bolt = { 90337, 107570, 1 }, -- Hurls your weapon at an enemy, causing 381 Physical damage and stunning for 4 sec.
storm_of_swords = { 90267, 385512, 1 }, -- Whirlwind costs 30 more Rage and has a 14.0 sec cooldown. It now deals 175% more damage.
storm_wall = { 90269, 388807, 1 }, -- Whenever you Parry, you heal for 10.00% of your maximum health. Can only occur once per second.
sudden_death = { 90274, 29725 , 1 }, -- Your attacks have a chance to make your next Condemn cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
sweeping_strikes = { 90268, 260708, 1 }, -- For 15 sec your single-target damaging abilities hit 1 additional target within 8 yds for 75% damage.
tactician = { 90282, 184783, 1 }, -- You have a 1.40% chance per Rage spent on abilities to reset the remaining cooldown on Overpower.
test_of_might = { 90288, 385008, 1 }, -- When Warbreaker expires, your Strength is increased by 1% for every 10 Rage you spent during Warbreaker. Lasts 12 sec.
thunder_clap = { 90343, 6343 , 1 }, -- Blasts all enemies within 8 yards for 618 Physical damage. and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
thunderous_roar = { 90359, 384318, 1 }, -- Roar explosively, dealing 2,141 Physical damage to enemies within 12 yds and cause them to bleed for 2,461 physical damage over 8 sec. Generates 10 Rage.
thunderous_words = { 90358, 384969, 1 }, -- Increases the duration of Thunderous Roar's Bleed effect by 2.0 sec and increases the damage of your bleed effects by 15% at all times.
tide_of_blood = { 90280, 386357, 1 }, -- When Skullsplitter damages an enemy it causes your Deep Wounds and Rend to expire instantly.
titanic_throw = { 90341, 384090, 1 }, -- Throws your weapon at the enemy, causing 468 Physical damage to it and 5 nearby enemies. Generates high threat.
twohanded_weapon_specialization = { 90322, 382896, 1 }, -- Increases your damage while using two-handed weapons by 5%.
unhinged = { 90440, 386628, 1 }, -- While Bladestorm is active, you automatically cast a total of 2 Mortal Strikes at random nearby enemies.
uproar = { 90357, 391572, 1 }, -- Thunderous Roar's cooldown reduced by 30 sec.
valor_in_victory = { 90442, 383338, 2 }, -- Increases versatility by 1% and reduces the cooldown of Die by the Sword by 15.0 sec.
war_machine = { 90328, 262231, 1 }, -- Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec.
warbreaker = { 90287, 262161, 1 }, -- Smash the ground and shatter the armor of all enemies within 8 yds, dealing 2,428 Physical damage and increasing damage you deal to them by 30% for 10 sec.
warlords_torment = { 90363, 390140, 1 }, -- Activating Avatar or Colossus Smash casts Recklessness at reduced effectiveness.
wild_strikes = { 90360, 382946, 2 }, -- Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec sec.
wrecking_throw = { 90351, 384110, 1 }, -- Hurl your weapon at the enemy, causing 1,338 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
} )
-- PvP Talents
spec:RegisterPvpTalents( {
death_sentence = 3522, -- 198500
demolition = 5372, -- 329033
disarm = 3534, -- 236077
duel = 34 , -- 236273
master_and_commander = 28 , -- 235941
rebound = 5547, -- 213915
shadow_of_the_colossus = 29 , -- 198807
sharpen_blade = 33 , -- 198817
storm_of_destruction = 31 , -- 236308
war_banner = 32 , -- 236320
warbringer = 5376, -- 356353
} )
-- Auras
spec:RegisterAuras( {
avatar = {
id = 107574,
duration = 20,
max_stack = 1
},
battle_shout = {
id = 6673,
duration = 3600,
max_stack = 1
},
battle_stance = {
id = 386164,
duration = 3600,
max_stack = 1
},
battlelord = {
id = 386631,
duration = 10,
max_stack = 1
},
berserker_rage = {
id = 18499,
duration = 6,
max_stack = 1
},
berserker_shout = {
id = 384100,
duration = 6,
max_stack = 1
},
bladestorm = {
id = 227847,
duration = function () return (6 + (buff.dance_of_death.up and 3 or 0)) * haste end,
max_stack = 1,
onCancel = function()
setCooldown( "global_cooldown", 0 )
end,
},
bounding_stride = {
id = 202164,
duration = 3,
max_stack = 1
},
charge = {
id = 105771,
duration = 1,
max_stack = 1
},
collateral_damage = {
id = 334783,
duration = 30,
max_stack = 20
},
colossus_smash = {
id = 208086,
duration = function () return 10 + ( talent.blunt_instruments.enabled and 3 or 0 ) end,
max_stack = 1,
},
crushing_force = {
id = 382764
},
dance_of_death = {
id = 390714,
duration = 180,
max_stack = 1,
},
deep_wounds = {
id = 262115,
duration = function() return 12 + (talent.bloodletting.enabled and 6 or 0) end,
tick_time = 3,
max_stack = 1
},
defensive_stance = {
id = 386208,
duration = 3600,
max_stack = 1
},
die_by_the_sword = {
id = 118038,
duration = 8,
max_stack = 1
},
disarm = {
id = 236077,
duration = 6,
max_stack = 1
},
duel = {
id = 236273,
duration = 8,
max_stack = 1
},
elysian_might = {
id = 386286,
duration = 8,
max_stack = 1
},
executioners_precision = {
id = 386633,
duration = 30,
max_stack = 2
},
exploiter = { -- Shadowlands Legendary
id = 335452,
duration = 30,
max_stack = 1
},
fatal_mark = {
id = 383704,
duration = 60,
max_stack = 999
},
hamstring = {
id = 1715,
duration = 15,
max_stack = 1
},
hurricane = {
id = 390581,
duration = 6,
max_stack = 6,
},
fatality = {
id = 383703
},
honed_reflexes = {
id = 382461
},
improved_overpower = {
id = 385571,
},
in_for_the_kill = {
id = 248622,
duration = 10,
max_stack = 1,
},
indelible_victory = {
id = 336642,
duration = 8,
max_stack = 1
},
intimidating_shout = {
id = function () return talent.menace.enabled and 316593 or 5246 end,
duration = function () return talent.menace.enabled and 15 or 8 end,
max_stack = 1
},
merciless_bonegrinder = {
id = 383316,
duration = 9,
max_stack = 1,
},
mortal_wounds = {
id = 115804,
duration = 10,
max_stack = 1
},
juggernaut = {
id = 383290,
duration = 12,
max_stack = 12
},
overpower = {
id = 7384,
duration = 15,
max_stack = function() return talent.martial_prowess.enabled and 2 or 1 end,
copy = "martial_prowess"
},
piercing_howl = {
id = 12323,
duration = 8,
max_stack = 1
},
rallying_cry = {
id = 97463,
duration = function () return 10 + ( talent.inspiring_presence.enabled and 3 or 0 ) end,
max_stack = 1,
},
recklessness = {
id = 1719,
duration = 4,
max_stack = 1
},
rend = {
id = 388539,
duration = function() return 15 + ( talent.bloodletting.enabled and 6 or 0 ) end,
tick_time = 3,
max_stack = 1,
copy = 772
},
sharpen_blade = {
id = 198817,
duration = 3600,
max_stack = 1
},
spear_of_bastion = {
id = 376080,
duration = function () return ( legendary.elysian_might.enabled and 8 or 4 ) + ( talent.elysian_might.enabled and 2 or 0 ) end,
tick_time = 1,
max_stack = 1,
copy = 307871 -- Covenant version.
},
spell_reflection = {
id = 23920,
duration = function () return legendary.misshapen_mirror.enabled and 8 or 5 end,
max_stack = 1
},
spell_reflection_defense = {
id = 385391,
duration = 5,
max_stack = 1
},
storm_bolt = {
id = 107570,
duration = 4,
max_stack = 1
},
sweeping_strikes = {
id = 260708,
duration = 15,
max_stack = 1
},
sudden_death = {
id = 52437,
duration = 10,
max_stack = 1
},
taunt = {
id = 355,
duration = 3,
max_stack = 1
},
test_of_might = {
id = 385013,
duration = 12,
max_stack = 1, -- TODO: Possibly implement fake stacks to track the Strength % increase gained from the buff
},
thunder_clap = {
id = 6343,
duration = 10,
max_stack = 1
},
thunderous_roar = {
id = 384318,
duration = function () return 8 + (talent.thunderous_words.enabled and 2 or 0) + (talent.bloodletting.enabled and 6 or 0) end,
tick_time = 2,
max_stack = 1
},
vicious_warbanner = {
id = 320707,
duration = 15,
max_stack = 1
},
victorious = {
id = 32216,
duration = 20,
max_stack = 1
},
war_machine = {
id = 262232,
duration = 8,
max_stack = 1
},
wild_strikes = {
id = 392778,
duration = 10,
max_stack = 1
},
} )
local rageSpent = 0
local gloryRage = 0
spec:RegisterStateExpr( "rage_spent", function ()
return rageSpent
end )
spec:RegisterStateExpr( "glory_rage", function ()
return gloryRage
end )
spec:RegisterHook( "spend", function( amt, resource )
if resource == "rage" then
if talent.anger_management.enabled then
rage_spent = rage_spent + amt
local reduction = floor( rage_spent / 20 )
rage_spent = rage_spent % 20
if reduction > 0 then
cooldown.colossus_smash.expires = cooldown.colossus_smash.expires - reduction
cooldown.bladestorm.expires = cooldown.bladestorm.expires - reduction
cooldown.warbreaker.expires = cooldown.warbreaker.expires - reduction
end
end
if legendary.glory.enabled and buff.conquerors_banner.up then
glory_rage = glory_rage + amt
local reduction = floor( glory_rage / 20 ) * 0.5
glory_rage = glory_rage % 20
buff.conquerors_banner.expires = buff.conquerors_banner.expires + reduction
end
end
end )
local last_cs_target = nil
local collateralDmgStacks = 0
local TriggerCollateralDamage = setfenv( function()
addStack( "collateral_damage", nil, collateralDmgStacks )
collateralDmgStacks = 0
end, state )
local TriggerTier29Crit = setfenv( function()
applyBuff( "strike_vulnerabilities" )
end, state )
spec:RegisterCombatLogEvent( function( _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName, _, _, _, _, critical_swing, _, _, critical_spell )
if sourceGUID == state.GUID then
if subtype == "SPELL_CAST_SUCCESS" then
if ( spellName == class.abilities.colossus_smash.name or spellName == class.abilities.warbreaker.name ) then
last_cs_target = destGUID
end
end
end
end )
local RAGE = Enum.PowerType.Rage
local lastRage = -1
spec:RegisterUnitEvent( "UNIT_POWER_FREQUENT", "player", nil, function( event, unit, powerType )
if powerType == "RAGE" then
local current = UnitPower( "player", RAGE )
if current < lastRage - 3 then -- Spent Rage, -3 is used as a Hack to avoid Rage decaying
if state.talent.anger_management.enabled then
rageSpent = ( rageSpent + lastRage - current ) % 20
end
if state.legendary.glory.enabled and FindPlayerAuraByID( 324143 ) then
gloryRage = ( gloryRage + lastRage - current ) % 20
end
end
lastRage = current
end
end )
spec:RegisterHook( "TimeToReady", function( wait, action )
local id = class.abilities[ action ].id
if buff.bladestorm.up and ( id < -99 or id > 0 ) then
wait = max( wait, buff.bladestorm.remains )
end
return wait
end )
local cs_actual
local ExpireBladestorm = setfenv( function()
applyBuff( "merciless_bonegrinder" )
end, state )
local TriggerHurricane = setfenv( function()
addStack( "hurricane", nil, 1 )
end, state )
local TriggerTestOfMight = setfenv( function()
addStack( "test_of_might", nil, 1 )
end, state )
spec:RegisterHook( "reset_precast", function ()
rage_spent = nil
glory_rage = nil
if not cs_actual then cs_actual = cooldown.colossus_smash end
if talent.warbreaker.enabled and cs_actual then
cooldown.colossus_smash = cooldown.warbreaker
else
cooldown.colossus_smash = cs_actual
end
if buff.bladestorm.up and talent.merciless_bonegrinder.enabled then
state:QueueAuraExpiration( "bladestorm_merciless_bonegrinder", ExpireBladestorm, buff.bladestorm.expires )
end
if prev_gcd[1].colossus_smash and time - action.colossus_smash.lastCast < 1 and last_cs_target == target.unit and debuff.colossus_smash.down then
-- Apply Colossus Smash early because its application is delayed for some reason.
applyDebuff( "target", "colossus_smash" )
elseif prev_gcd[1].warbreaker and time - action.warbreaker.lastCast < 1 and last_cs_target == target.unit and debuff.colossus_smash.down then
applyDebuff( "target", "colossus_smash" )
end
if debuff.colossus_smash.up and talent.test_of_might.enabled then state:QueueAuraExpiration( "test_of_might", TriggerTestOfMight, debuff.colossus_smash.expires ) end
if buff.bladestorm.up and talent.hurricane.enabled then
local next_hu = query_time + (1 * state.haste) - ( ( query_time - buff.bladestorm.applied ) % (1 * state.haste) )
while ( next_hu <= buff.bladestorm.expires ) do
state:QueueAuraEvent( "bladestorm_hurricane", TriggerHurricane, next_hu, "AURA_PERIODIC" )
next_hu = next_hu + (1 * state.haste)
end
end
if talent.collateral_damage.enabled and buff.sweeping_strikes.up then
state:QueueAuraExpiration( "sweeping_strikes_collateral_dmg", TriggerCollateralDamage, buff.sweeping_strikes.expires )
end
end )
spec:RegisterStateExpr( "cycle_for_execute", function ()
if active_enemies == 1 or target.health_pct < ( talent.massacre.enabled and 35 or 20 ) or not settings.cycle or buff.execute_ineligible.down or buff.sudden_death.up then return false end
return Hekili:GetNumTargetsBelowHealthPct( talent.massacre.enabled and 35 or 20, false, max( settings.cycle_min, offset + delay ) ) > 0
end )
spec:RegisterSetBonuses( "tier29_2pc", 393705, "tier29_4pc", 393706 )
--(2) Set Bonus: Mortal Strike and Cleave damage and chance to critically strike increased by 10%.
--(4) Set Bonus: Mortal Strike, Cleave, & Execute critical strikes increase your damage and critical strike chance by 5% for 6 seconds.
spec:RegisterAura( "strike_vulnerabilities", {
id = 394173,
duration = 6,
max_stack = 1
})
------------------------------------------------------------
-- Abilities
spec:RegisterAbilities( {
avatar = {
id = 107574,
cast = 0,
cooldown = 90,
gcd = "off",
spend = -15,
spendType = "rage",
talent = "avatar",
startsCombat = false,
texture = 613534,
toggle = "cooldowns",
handler = function ()
applyBuff( "avatar" )
if talent.blademasters_torment.enabled then applyBuff ( "bladestorm", 4) end
if talent.warlords_torment.enabled then applyBuff ( "recklessness" ) end
end,
},
battle_shout = {
id = 6673,
cast = 0,
cooldown = 15,
gcd = "spell",
startsCombat = false,
texture = 132333,
nobuff = "battle_shout",
essential = true,
handler = function ()
applyBuff( "battle_shout" )
end,
},
battle_stance = {
id = 386164,
cast = 0,
cooldown = 3,
gcd = "off",
talent = "battle_stance",
startsCombat = false,
texture = 132349,
essential = true,
handler = function ()
applyBuff( "battle_stance" )
removeBuff( "defensive_stance" )
end,
},
berserker_rage = {
id = 18499,
cast = 0,
cooldown = 60,
gcd = "off",
talent = "berserker_rage",
startsCombat = false,
texture = 136009,
toggle = "cooldowns",
handler = function ()
applyBuff( "berserker_rage" )
end,
},
berserker_shout = {
id = 384100,
cast = 0,
cooldown = 60,
gcd = "off",
talent = "berserker_shout",
startsCombat = false,
texture = 136009,
toggle = "cooldowns",
handler = function ()
applyBuff( "berserker_shout" )
end,
},
bitter_immunity = {
id = 383762,
cast = 0,
cooldown = 180,
gcd = "off",
talent = "bitter_immunity",
startsCombat = false,
texture = 136088,
toggle = "cooldowns",
handler = function ()
gain( 0.2 * health.max, "health" )
end,
},
bladestorm = {
id = 227847,
cast = 0,
cooldown = 90,
gcd = "spell",
talent = "bladestorm",
startsCombat = true,
texture = 236303,
range = 8,
--[[ generates 20 rage in beta 46144 currently, but not in PTR
spend = -20,
spendType = "rage",
]]
toggle = "cooldowns",
handler = function ()
applyBuff( "bladestorm" )
setCooldown( "global_cooldown", class.auras.bladestorm.duration )
if talent.blademasters_torment.enabled then applyBuff("avatar", 4) end
if talent.merciless_bonegrinder.enabled then
state:QueueAuraExpiration( "bladestorm_merciless_bonegrinder", ExpireBladestorm, buff.bladestorm.expires )
end
end,
},
charge = {
id = 100,
cast = 0,
charges = function () return talent.double_time.enabled and 2 or 1 end,
cooldown = function () return talent.double_time.enabled and 17 or 20 end,
recharge = function () return talent.double_time.enabled and 17 or 20 end,
gcd = "off",
spend = -20,
spentType = "rage",
startsCombat = true,
texture = 132337,
usable = function () return target.distance > 8 and ( query_time - action.charge.lastCast > gcd.execute ) end,
handler = function ()
setDistance( 5 )
applyDebuff( "target", "charge" )
end,
},
cleave = {
id = 845,
cast = 0,
cooldown = function () return 6 - (talent.reaping_swings.enabled and 3 or 0) end,
gcd = "spell",
spend = function() return 20 - (buff.battlelord.up and 10 or 0) end,
spendType = "rage",
talent = "cleave",
startsCombat = false,
texture = 132338,
handler = function ()
applyDebuff( "target" , "deep_wounds" )
active_dot.deep_wounds = max( active_dot.deep_wounds, active_enemies )
removeBuff( "overpower" )
end,
},
colossus_smash = {
id = 167105,
cast = 0,
cooldown = 45,
gcd = "spell",
talent = "colossus_smash",
notalent = "warbreaker",
startsCombat = false,
texture = 464973,
handler = function ()
applyDebuff( "target", "colossus_smash" )
applyDebuff( "target", "deep_wounds" )
if talent.in_for_the_kill.enabled and buff.in_for_the_kill.down then
applyBuff( "in_for_the_kill" )
stat.haste = stat.haste + ( target.health.pct < 35 and 0.2 or 0.1 )
end
if talent.test_of_might.enabled then
state:QueueAuraExpiration( "test_of_might", TriggerTestOfMight, debuff.colossus_smash.expires )
end
end,
},
defensive_stance = {
id = 386208,
cast = 0,
cooldown = 3,
gcd = "off",
talent = "defensive_stance",
startsCombat = false,
texture = 132341,
handler = function ()
removeBuff( "battle_stance" )
applyBuff( "defensive_stance" )
end,
},
die_by_the_sword = {
id = 118038,
cast = 0,
cooldown = function () return 120 - ( talent.valor_in_victory.rank * 15 ) - ( conduit.stalwart_guardian.enabled and 20 or 0 ) end,
gcd = "off",
talent = "die_by_the_sword",
startsCombat = false,
texture = 132336,
toggle = "defensives",
handler = function ()
applyBuff ( "die_by_the_sword" )
end,
},
disarm = {
id = 236077,
cast = 0,
cooldown = 45,
gcd = "spell",
pvptalent = "disarm",
startsCombat = false,
texture = 132343,
handler = function ()
applyDebuff( "target", "disarm")
end,
},
duel = {
id = 236273,
cast = 0,
cooldown = 60,
gcd = "spell",
pvptalent = "duel",
startsCombat = false,
texture = 1455893,
toggle = "cooldowns",
handler = function ()
applyDebuff ( "target", "duel" )
applyBuff ( "duel" )
end,
},
execute = {
id = function () return talent.massacre.enabled and 281000 or 163201 end,
known = 163201,
copy = { 163201, 281000 },
noOverride = 317485,
cast = 0,
cooldown = function () return ( talent.improved_execute.enabled and 0 or 6 ) end,
gcd = "spell",
hasteCD = true,
spend = 0,
spendType = "rage",
startsCombat = true,
texture = 135358,
usable = function ()
if buff.sudden_death.up or buff.stone_heart.up then return true end
if cycle_for_execute then return true end
return target.health_pct < ( talent.massacre.enabled and 35 or 20 ), "requires < " .. ( talent.massacre.enabled and 35 or 20 ) .. "% health"
end,
cycle = "execute_ineligible",
indicator = function () if cycle_for_execute then return "cycle" end end,
timeToReady = function()
-- Instead of using regular resource requirements, we'll use timeToReady to support the spend system.
if rage.current >= 20 then return 0 end
return rage.time_to_20
end,
handler = function ()
if not buff.sudden_death.up and not buff.stone_heart.up then
local cost = min( rage.current, 40 )
spend( cost, "rage", nil, true )
if talent.improved_execute.enabled then
gain( cost * 0.2, "rage" ) -- Regain 20% for target not dying
end
if talent.critical_thinking.enabled then
gain( cost * (talent.critical_thinking.rank * 0.1), "rage") -- Regain up to another 20% for critical thinking
end
end
removeBuff( "sudden_death" )
if talent.executioners_precision.enabled then applyBuff ( "executioners_precision" ) end
if legendary.exploiter.enabled then applyDebuff( "target", "exploiter", nil, min( 2, debuff.exploiter.stack + 1 ) ) end
if talent.juggernaut.enabled then addStack( "juggernaut", nil, 1 ) end
end,
auras = {
-- Legendary
exploiter = {
id = 335452,
duration = 30,
max_stack = 2,
},
-- Target Swapping
execute_ineligible = {
duration = 3600,
max_stack = 1,
generate = function( t, auraType )
if buff.sudden_death.down and buff.stone_heart.down and target.health_pct > ( talent.massacre.enabled and 35 or 20 ) then
t.count = 1
t.expires = query_time + 3600
t.applied = query_time
t.duration = 3600
t.caster = "player"
return
end
t.count = 0
t.expires = 0
t.applied = 0
t.caster = "nobody"
end
}
}
},
hamstring = {
id = 1715,
cast = 0,
cooldown = 0,
gcd = "spell",
spend = 10,
spendType = "rage",
startsCombat = true,
texture = 132316,
handler = function ()
applyDebuff ( "target", "hamstring" )
end,
},
heroic_leap = {
id = 6544,
cast = 0,
cooldown = function () return 45 + (talent.bounding_stride.enabled and -15 or 0) end,
charges = function () return legendary.leaper.enabled and 3 or nil end,
recharge = function () return legendary.leaper.enabled and ( talent.bounding_stride.enabled and 30 or 45 ) or nil end,
gcd = "off",
talent = "heroic_leap",
startsCombat = false,
texture = 236171,
handler = function ()
if talent.bounding_stride.enabled then applyBuff( "bounding_stride" ) end
end,
},
heroic_throw = {
id = 57755,
cast = 0,
cooldown = 6,
gcd = "spell",
startsCombat = true,
texture = 132453,
handler = function ()
end,
},
impending_victory = {
id = 202168,
cast = 0,
cooldown = 25,
gcd = "spell",
spend = 10,
spendType = "rage",
talent = "impending_victory",
startsCombat = false,
texture = 589768,
handler = function ()
gain( health.max * 0.3, "health" )
if conduit.indelible_victory.enabled then applyBuff( "indelible_victory" ) end
end,
},
intervene = {
id = 3411,
cast = 0,
cooldown = 30,
gcd = "off",
talent = "intervene",
startsCombat = false,
texture = 132365,
handler = function ()
end,
},
intimidating_shout = {
id = function () return talent.menace.enabled and 316593 or 5246 end,
copy = { 316593, 5246 },
cast = 0,
cooldown = 90,
gcd = "spell",
talent = "intimidating_shout",
startsCombat = true,
texture = 132154,
toggle = "cooldowns",
handler = function ()
applyDebuff( "target", "intimidating_shout" )
active_dot.intimidating_shout = max( active_dot.intimidating_shout, active_enemies )
end,
},
mortal_strike = {
id = 12294,
cast = 0,
cooldown = 6,
gcd = "spell",
hasteCD = true,
spend = function() return 30 - (buff.battlelord.up and 10 or 0) end,
spendType = "rage",
talent = "mortal_strike",
startsCombat = true,
texture = 132355,
handler = function ()
removeBuff( "overpower" )
removeBuff( "executioners_precision" )
removeBuff( "battlelord" )
end,
},
overpower = {
id = 7384,
cast = 0,
charges = function () return 1 + (talent.dreadnaught.enabled and 1 or 0) end,
cooldown = function () return 12 - (talent.honed_reflexes.enabled and 1 or 0) end,
recharge = function () return 12 - (talent.honed_reflexes.enabled and 1 or 0) end,
gcd = "spell",
talent = "overpower",
startsCombat = true,
texture = 132223,
handler = function ()
if talent.martial_prowess.enabled then applyBuff( "overpower" ) end
end,
},
piercing_howl = {
id = 12323,
cast = 0,
cooldown = function () return 30 - ( conduit.disturb_the_peace.enabled and 5 or 0 ) end,
gcd = "spell",
talent = "piercing_howl",
startsCombat = false,
texture = 136147,
handler = function ()
applyDebuff( "target", "piercing_howl" )
active_dot.piercing_howl = max( active_dot.piercing_howl, active_enemies )
end,
},
pummel = {
id = 6552,
cast = 0,
cooldown = function () return 15 - (talent.concussive_blows.enabled and 1 or 0) - (talent.honed_reflexes.enabled and 1 or 0) end,
gcd = "off",
startsCombat = true,
texture = 132938,
toggle = "interrupts",
debuff = "casting",
readyTime = state.timeToInterrupt,
handler = function ()
if talent.concussive_blows.enabled then
applyDebuff( "target", "concussive_blows" )
end
end,
},
rallying_cry = {
id = 97462,
cast = 0,
cooldown = 180,
gcd = "spell",
talent = "rallying_cry",
startsCombat = false,
texture = 132351,
toggle = "cooldowns",
shared = "player",
handler = function ()
applyBuff( "rallying_cry" )
gain( (talent.inspiring_presence.enabled and 0.25 or 0.15) * health.max, "health" )
end,
},
rend = {
id = 772,
cast = 0,
cooldown = 0,
gcd = "spell",
spend = 30,
spendType = "rage",
talent = "rend",
startsCombat = true,
texture = 132155,
handler = function ()
applyDebuff ( "target", "rend" )
end,
},
sharpen_blade = {
id = 198817,
cast = 0,
cooldown = 25,
gcd = "off",
pvptalent = "sharpen_blade",
startsCombat = false,
texture = 1380678,
handler = function ()
applyBuff ("sharpened_blades")
end,
},
shattering_throw = {
id = 64382,
cast = 1.5,
cooldown = function () return (pvptalent.demolition.enabled and 90 or 180) end,
gcd = "spell",
talent = "shattering_throw",
startsCombat = true,
texture = 311430,
toggle = "cooldowns",
handler = function ()
end,
},
shockwave = {
id = 46968,
cast = 0,
cooldown = function () return ( ( talent.rumbling_earth.enabled and active_enemies >= 3 ) and 25 or 40 ) end,
gcd = "spell",
talent = "shockwave",
startsCombat = true,
texture = 236312,
toggle = "interrupts",
debuff = function () return settings.shockwave_interrupt and "casting" or nil end,
readyTime = function () return settings.shockwave_interrupt and timeToInterrupt() or nil end,
usable = function () return not target.is_boss end,
handler = function ()
applyDebuff( "target", "shockwave" )
active_dot.shockwave = max( active_dot.shockwave, active_enemies )
if not target.is_boss then interrupt() end
end,
},
skullsplitter = {
id = 260643,
cast = 0,
cooldown = 30,
gcd = "spell",
spend = -20,
spendType = "rage",
talent = "skullsplitter",
startsCombat = false,
texture = 2065621,
handler = function ()
if talent.tide_of_blood.enabled then
removeDebuff( "target", "rend" )
removeDebuff( "target", "deep_wounds" )
end
end,
},
slam = {
id = 1464,
cast = 0,
cooldown = 0,
gcd = "spell",
spend = function() return 20 + (talent.barbaric_training.enabled and 5 or 0) end,
spendType = "rage",
startsCombat = true,
texture = 132340,
handler = function ()
end,
},
spear_of_bastion = {
id = function() return talent.spear_of_bastion.enabled and 376079 or 307865 end,
cast = 0,
cooldown = 90,
gcd = "spell",
spend = function () return ( -25 * ( talent.piercing_verdict.enabled and 2 or 1 ) ) * ( 1 + conduit.piercing_verdict.mod * 0.01 ) end,
spendType = "rage",
startsCombat = true,
texture = 3565453,
toggle = "cooldowns",
velocity = 30,
handler = function ()
applyDebuff( "target", "spear_of_bastion" )
if legendary.elysian_might.enabled or talent.elysian_might.enabled then applyBuff( "elysian_might" ) end
end,
copy = { 307865, 376079 }
},
spell_reflection = {
id = 23920,
cast = 0,
charges = 1,
cooldown = 25,
recharge = 25,
gcd = "off",
talent = "spell_reflection",
startsCombat = false,
texture = 132361,
toggle = "interrupts",
handler = function ()
applyBuff( "spell_reflection" )
end,
},
storm_bolt = {
id = 107570,
cast = 0,
cooldown = 30,
gcd = "spell",
talent = "storm_bolt",
startsCombat = true,
texture = 613535,
handler = function ()
applyDebuff( "target", "storm_bolt" )
end,
},
sweeping_strikes = {
id = 260708,
cast = 0,
cooldown = 30,
gcd = "off",
icd = 0.75,
talent = "sweeping_strikes",
startsCombat = false,
texture = 132306,
handler = function ()
setCooldown( "global_cooldown", 0.75 )
applyBuff( "sweeping_strikes" )
if talent.collateral_damage.enabled then
state:QueueAuraExpiration( "sweeping_strikes_collateral_dmg", TriggerCollateralDamage, buff.sweeping_strikes.expires )
end
end,
},
taunt = {
id = 355,
cast = 0,
cooldown = 8,
gcd = "off",
startsCombat = true,
texture = 136080,
handler = function ()
applyDebuff( "target", "taunt" )
end,
},
thunder_clap = {
id = 6343,
cast = 0,
cooldown = 6,
hasteCD = true,
gcd = "spell",
spend = function() return 30 + ( talent.blood_and_thunder.enabled and 10 or 0 ) end,
spendType = "rage",
talent = "thunder_clap",
startsCombat = true,
texture = 136105,
handler = function ()
applyDebuff( "target", "thunder_clap" )
active_dot.thunder_clap = max( active_dot.thunder_clap, active_enemies )
if talent.blood_and_thunder.enabled and talent.rend.enabled then -- Blood and Thunder now directly applies Rend to 5 nearby targets
applyDebuff( "target", "rend" )
active_dot.rend = min( active_enemies, 5 )
end
end,
},
thunderous_roar = {
id = 384318,
cast = 0,
cooldown = function() return 90 - (talent.uproar.enabled and 30 or 0 ) end,
gcd = "spell",
spend = -10,
spendType = "rage",
talent = "thunderous_roar",
startsCombat = true,
texture = 642418,
toggle = "cooldowns",
handler = function ()
applyDebuff ("target", "thunderous_roar" )
active_dot.thunderous_roar = max( active_dot.thunderous_roar, active_enemies )
end,
},
titanic_throw = {
id = 384090,
cast = 0,
cooldown = 6,
gcd = "spell",
talent = "titanic_throw",
startsCombat = true,
texture = 132453,
handler = function ()
end,
},
victory_rush = {
id = 34428,
cast = 0,
cooldown = 0,
gcd = "spell",
startsCombat = true,
texture = 132342,
buff = "victorious",
handler = function ()
removeBuff( "victorious" )
gain( 0.2 * health.max, "health" )
if conduit.indelible_victory.enabled then applyBuff( "indelible_victory" ) end
end,
},
war_banner = {
id = 236320,
cast = 0,
cooldown = 90,
gcd = "off",
pvptalent = "war_banner",
startsCombat = false,
texture = 603532,
toggle = "cooldowns",
handler = function ()
applyBuff ("war_banner")
end,
},
warbreaker = {
id = 262161,
cast = 0,
cooldown = 45,
gcd = "spell",
talent = "warbreaker",
startsCombat = false,
texture = 2065633,
range = 8,
handler = function ()
if talent.in_for_the_kill.enabled and buff.in_for_the_kill.down then
applyBuff( "in_for_the_kill" )
stat.haste = stat.haste + ( target.health.pct < 35 and 0.2 or 0.1 )
end
applyDebuff( "target", "colossus_smash" )
active_dot.colossus_smash = max( active_dot.colossus_smash, active_enemies )
if talent.test_of_might.enabled then
state:QueueAuraExpiration( "test_of_might", TriggerTestOfMight, debuff.colossus_smash.expires )
end
end,
},
whirlwind = {
id = 1680,
cast = 0,
cooldown = function () return (talent.storm_of_steel.enabled and 14 or 0) end,
gcd = "spell",
spend = function() return 30 + (talent.barbaric_training.enabled and 5 or 0 ) + (talent.storm_of_swords.enabled and 30 or 0) end,
spendType = "rage",
startsCombat = false,
texture = 132369,
handler = function ()
removeBuff ( "collateral_damage" )
collateralDmgStacks = 0
end,
},
wrecking_throw = {
id = 384110,
cast = 0,
cooldown = function () return (pvptalent.demolition.enabled and 45 * 0.5 or 45) end,
gcd = "spell",
talent = "wrecking_throw",
startsCombat = false,
texture = 460959,
handler = function ()
end,
},
} )
spec:RegisterSetting( "shockwave_interrupt", true, {
name = "Only |T236312:0|t Shockwave as Interrupt (when Talented)",
desc = "If checked, |T236312:0|t Shockwave will only be recommended when your target is casting.",
type = "toggle",
width = "full"
} )
spec:RegisterSetting( "heroic_charge", false, {
name = "Use Heroic Charge Combo",
desc = "If checked, the default priority will check |cFFFFD100settings.heroic_charge|r to determine whether to use Heroic Leap + Charge together.\n\n" ..
"This is generally a DPS increase but the erratic movement can be disruptive to smooth gameplay.",
type = "toggle",
width = "full",
} )
spec:RegisterOptions( {
enabled = true,
aoe = 2,
nameplates = true,
nameplateRange = 8,
damage = true,
damageDots = false,
damageExpiration = 8,
potion = "spectral_strength",
package = "Arms",
} )
spec:RegisterPack( "Arms", 20221030, [[Hekili:DRvwVnoYr4Fl(fnJNmGwK20hlSeWM9HGzrW8q0cK8KOAr2sIR5HsZMw7aqOF7P6Mx9nLDCqcYldg1DxvxDD8vhMR9x)BRxLGO41FpyEqG)8BN7n)P7UD9k6poIxV6ik(f0E4)uGYH)9Nj5vSf)rwjkHrAvznjg24aLES6NU5M9P0d1B9IlZVPknVodrtllIjODu2VJVz9QT1Pz0VvSERP7ni8X1Rq10dLK1RwnWGFHXa4sstsWTuIRIxVA9QS0kAfxosl2NHJOiYEmfw478hgUaTndNS(pVEvmjLIjPO1Ri4CuAr15npV48M9XjN300CEdfLHlOE00eCu5UOTzLLjED0FEZSZBIllZskpv4v9sDww1XSukWqpDUbN9ZchpUmRSQQUkQkhvDWW5z3EcEB9UDQNT(45nxZzysjfOSirGCyXAcx7CEZxoVzU3JHGQlMTa7nwKSMc6wRAb4QhzgikZhjg9kc0JmYVLrE)YNqKTem6fmrKLWPUt8uYpbLtgAvCSRayQh(EuCfLzAYt3FGcBnENvhXic3QHQ4Rax192VknD5sbfSIs9PWEdQDje2NaXiCBY9ZDiXG1uqOfDJys8d29yRlW7kbpBWHeKpWvN5FEA09KDJJhAlIsZWzLKe5tWEJjy8XOtL1fjvAUIJYwEjbIhIQOK0xWmz7rRYg)HwvZcmJsWikZdhyJOdrrcoNBtE69Zf8FGJRPCzXF()z8IaGlqsjLaDKYw)FF7OioDh6atQloa2kSIzWIRXizhQjK0yubUNUrzCBgcG(OLKCU4fig5vDOm(LtOxXkbD(srXYMwLtE3faAQH7CRoSJFOeKqg2GuzpaDiy6bbqPYxXKJLNAdv8ThR0Pd3HjVw2HjWIgKnbaGrwwxYIkVthsjzNsls4ib3n9rc4wRwF2tqaflGSvHw5XW8fWm7PJl12JIUAW4BtWfSZzOwR)tIk508JGYNjjVMgdoi)qrFhmxclNGJFHDy6bs5j5Jszo37q1ztKhLMMJBXoM7f2Q0YbRuo7vKa5LrfXyU6siVu8bMcDiZu)YhRZZXzks8TxEUR2CKgJifb5FSvk3XI5Ie9OdeeXJL9PqShnyl4xmqfQFiAxnyhEh59ef67fykMuHjm7M7mCd1EifSlXvFVq5exHIfaqyOprGxeeqtDNBY8dGD7YvnzuugVYmMnPk63Rt2N3DN2JwMw9VlLG5Ma3PDMMrmNyqMbjpgLL9Us)8M1fBr7zX)WUXVuzmnuBX47bu1m(jpGJGxmKrbkrJjmJ8YXz0sGuxHJGDyv4BibIXxSlus)(kNgb3gtFjJhpOzeoGK3AOCPtkGUtK7Q7YbJrfkMGLQQVv09oGrzqrhhJP8GHBd7BkW0UbD141koEDf449srVH2azm0NoYI)bKqmckvlQROg1L7RyAf75fZEBcaOGxyu7pIyn)02cuuRdHyrs2HCiO0Ki8RmvckbkdSV8iN2Y3UWCafBmp)qTc1fwPvUBoEkPJqgRYCiN4qsPHy9mC1H42oevYJ1RqCMhZq2elzjm2JK9wS4Gbacaut7VxVFpMuaD22xRN5nfVUHMd5h1chSt7AtvGBps()vewbFyP(kjGgFVwRNo8YT0x(iy0y)SM7Z3AJ7d1iEHmsyFfMCTiCbREkiNBusABzta4SwH12Z5BPRcMyo(KL3xuyNotOH2JEqQKsBJh4rXt5C8aV9e1xuJDMgpGJS4tNtZEJ0QrETD(ykfU88iC1wUWBmhrOPqLdhHI2XvvEqr2XVWbTceTITXqGea1lgXaotRyjQeo9OiQ1QVVDaTHIfVvOEzT5y4OCHbge4EmjVNEHFF9U6W5xUtolT22NQwUGP7fptpIMYzKcES27UuWZypWQj6yjBDp0ZXbu5W0z30FjOI(Msp()TJq8YMK2icWBTfQluWnall5ZieLyaS1D2v)5xKp6foQDJHEMhII4dCiWtQxfZZuAIYBmCptnz0XAhgZI2E36as6qPt2tscenKafejKo2u4o1zb9UFBT7EzdO1Xq5M2qj29HDN9jfhr2i5j7CYLpDb4KQZaBy2CkOPGWamGLYS)povWtCSRc4Pdnh)3)5)23)23)l)05nN38Bhay108JGSbTmusoV5tsnV8PZBi4)zDkHvNvvjBIzq5VL5ikBH4dOI9GA88V(xtlGTEa45Vuwa3oF7pnot))bWiAP8s9EmWwF2)pU(dJlN)1jEHDMO32BlurQ6IageP(FlkpbcVQ7Fh03)E(gx8zKf232(5n8)2HW2CW)yaG2N1Lz5U0mCVtsL3qBN)Pf3m2OjJNDNawVDOMFnD3cwj8pVyUxytJ2Oqxgkst7epLwHp3rgxeAiDX8zoNq4YhBAKAu95aPRzCmKmgBnrJifdZy0of9x(9Iekp0qgXUN31sFVWzSYsEoCUiFuMeODPGX6ztmQtb(omsWlvtip6VlLkPH39Hj89JM7RS5JSW(q9mrJeJurWzsOLgEw6p7ZxzDWDnnogA3s)WRLIquguu7ZOdg5RTtwAHppcY8S6MPnsTNVfcY0xnyEtt7fjpxoDgS8r4OAZItCPogm9dbQ(w6rOpHTMgRkzr2RmtSwUlLpra5PRnpmZvLxUTg2Hg2WCte39mzuBBiqZCoaONHlTPrFWpZSm0h25nji9(d)xxq6Qg24wq1OCtChhyk8XWKX(BMnrdtpFhZ71kr6Jm657UEM(GIw6hyskvAkyqJQ2grtZvMMmKLCocaDc31OOA25sKfMoHANxUaA7mUAdmW0fZls3n8MLY(T5wiHsZftl0Vy0p04eBwem7cMuZcJMwPE2BbBGuO3gA6SJaZdhKHpAuhoZ2axUKOG(w7(c0wNfNh(Ffm7OpoWdmQf67f10MdL)lcwcy0lmR7UFU0PKGtNkk2xLutrdT7ylsOD3p0OGUlCicWLFQkvgGo(3uog9cv3rdNTtxOBC7oVk4RKFN12GnQxuxvl42g7AACaBm7kJZiq9Yg8qfk5XWOa0DHKZuBu6S0GTkVut2EbkonsM8sKuQwvcAXqdJCxi(vQkit(cCmxQJVIZzU)co7sLpveF79ylK46zQFDHIyJpgA)9yPeo7eycPr9m2WCup3hk6JgZvrDvvrl1(4l)c7dVC2NTjcZ6WTTikxBxw0IYT8Pv20y6ZP0EOVmsQUzqjU1rGJkTVLGovA)iXYv5TCTfwTuuZFjKV)Iq08U0tw40OF5ikIjxCyBvYMOUVeup3V9bxb19qFcjgS9fbAVNY7SVvGL0KYLNPPKZqCZ8vtis25G2NNOdDG83MiBESR)x]] )