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110 lines
3.6 KiB
110 lines
3.6 KiB
local mod = DBM:NewMod(2036, "DBM-Party-BfA", 1, 968)
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local L = mod:GetLocalizedStrings()
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mod:SetRevision("20231128045828")
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mod:SetCreatureID(122965)
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mod:SetEncounterID(2085)
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--mod:SetHotfixNoticeRev(20231023000000)
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--mod:SetMinSyncRevision(20231021000000)
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mod.respawnTime = 29
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mod.sendMainBossGUID = true
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mod:RegisterCombat("combat")
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mod:RegisterEventsInCombat(
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"SPELL_AURA_APPLIED 250585",
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"SPELL_CAST_START 250258",
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"SPELL_CAST_SUCCESS 259572 250241",
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"SPELL_PERIODIC_DAMAGE 250585",
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"SPELL_PERIODIC_MISSED 250585",
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"UNIT_DIED"
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)
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--[[
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ability.id = 250258 and type = "begincast"
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or (ability.id = 259572 or ability.id = 250241) and type = "cast"
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or target.id = 125977 and type = "death"
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or type = "dungeonencounterstart" or type = "dungeonencounterend"
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--]]
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--TODO, stench says it's interruptable but cannot verify this. When I determine what to do with it, improve warning
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local warnPhase2 = mod:NewPhaseAnnounce(2, 2, nil, nil, nil, nil, nil, 2)
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local warnTotemsLeft = mod:NewAddsLeftAnnounce(250190, 2, 250192)
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--local warnNoxiousStench = mod:NewSpellAnnounce(250368, 3)
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local specWarnLeap = mod:NewSpecialWarningDodge(250258, nil, nil, nil, 2, 2)
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local specWarnNoxiousStench = mod:NewSpecialWarningInterrupt(259572, "HasInterrupt", nil, nil, 1, 2)
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local specWarnGTFO = mod:NewSpecialWarningGTFO(250585, nil, nil, nil, 1, 8)
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local timerLeapCD = mod:NewCDTimer(5.3, 250258, nil, nil, nil, 3)--6 uness delayed by stentch, then 8
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local timerNoxiousStenchCD = mod:NewCDCountTimer(18.2, 259572, nil, nil, nil, 4, nil, DBM_COMMON_L.INTERRUPT_ICON..DBM_COMMON_L.DISEASE_ICON)
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mod.vb.totemRemaining = 3
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mod.vb.stenchCount = 0
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function mod:OnCombatStart(delay)
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self.vb.totemRemaining = 3
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self.vb.stenchCount = 0
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self:SetStage(1)
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timerLeapCD:Start(2-delay)
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timerNoxiousStenchCD:Start(5.7-delay, 1)
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end
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function mod:SPELL_AURA_APPLIED(args)
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local spellId = args.spellId
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if spellId == 250585 and args:IsPlayer() and self:AntiSpam(3, 1) then
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specWarnGTFO:Show(args.spellName)
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specWarnGTFO:Play("watchfeet")
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end
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end
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function mod:SPELL_CAST_START(args)
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local spellId = args.spellId
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if spellId == 250258 then
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specWarnLeap:Show()
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specWarnLeap:Play("watchstep")
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timerLeapCD:Start()
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end
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end
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function mod:SPELL_CAST_SUCCESS(args)
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local spellId = args.spellId
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if spellId == 259572 then
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self.vb.stenchCount = self.vb.stenchCount + 1
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if self:CheckInterruptFilter(args.sourceGUID, false, true) then
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specWarnNoxiousStench:Show(args.sourceName)
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specWarnNoxiousStench:Play("kickcast")
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end
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if self:GetStage(2) then
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timerNoxiousStenchCD:Start(18.2, self.vb.stenchCount+1)
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else
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timerNoxiousStenchCD:Start(19.5, self.vb.stenchCount+1)
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timerLeapCD:AddTime(2)--Consistent with early alpha, might use more complex code if this becomes inconsistent
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end
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elseif spellId == 250241 then
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self:SetStage(2)
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timerNoxiousStenchCD:Stop()
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timerLeapCD:Stop()
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warnPhase2:Show()
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warnPhase2:Play("ptwo")
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end
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end
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function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName)
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if spellId == 250585 and destGUID == UnitGUID("player") and self:AntiSpam(3, 1) then
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specWarnGTFO:Show(spellName)
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specWarnGTFO:Play("watchfeet")
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end
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end
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mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE
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function mod:UNIT_DIED(args)
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local cid = self:GetCIDFromGUID(args.destGUID)
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if cid == 125977 then--Reanimation Totem
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self.vb.totemRemaining = self.vb.totemRemaining - 1
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if self.vb.totemRemaining > 0 then
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warnTotemsLeft:Show(self.vb.totemRemaining)
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end
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end
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end
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