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116 lines
4.0 KiB
116 lines
4.0 KiB
local detailsFramework = _G ["DetailsFramework"]
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if (not detailsFramework) then
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return
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end
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local IS_WOW_PROJECT_MAINLINE = WOW_PROJECT_ID == WOW_PROJECT_MAINLINE
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local IS_WOW_PROJECT_NOT_MAINLINE = WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE
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local IS_WOW_PROJECT_CLASSIC_ERA = WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
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detailsFramework.CastInfo = detailsFramework.CastInfo or {}
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--NOTE: This NEEDs a chance to run, as Plater is depending on this working and LibCC is not bundled neccessarily in other addons.
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-- for classic era use LibClassicCasterino:
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--in vanilla wow, other addons might load the framework before an addon with libCasterino loads
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--check here if libCasterino is loaded, if is, check if the framework is already using libCasterino, if not, make it use
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function detailsFramework:LoadLCC(LibCC)
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local fCast = CreateFrame("frame")
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local getCastBar = function(unitId)
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local plateFrame = C_NamePlate.GetNamePlateForUnit (unitId)
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if (not plateFrame) then
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return
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end
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local castBar = plateFrame.unitFrame and plateFrame.unitFrame.castBar
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if (not castBar) then
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return
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end
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return castBar
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end
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local triggerCastEvent = function(castBar, event, unitId, ...)
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if (castBar and castBar.OnEvent) then
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return castBar.OnEvent (castBar, event, unitId)
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end
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end
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local funcCast = function(event, unitId, ...)
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local castBar = getCastBar (unitId)
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if (castBar) then
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return triggerCastEvent (castBar, event, unitId)
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end
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end
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fCast.UNIT_SPELLCAST_START = function(self, event, unitId, ...)
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return triggerCastEvent (getCastBar (unitId), event, unitId)
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end
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fCast.UNIT_SPELLCAST_STOP = function(self, event, unitId, ...)
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return triggerCastEvent (getCastBar (unitId), event, unitId)
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end
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fCast.UNIT_SPELLCAST_DELAYED = function(self, event, unitId, ...)
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return triggerCastEvent (getCastBar (unitId), event, unitId)
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end
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fCast.UNIT_SPELLCAST_FAILED = function(self, event, unitId, ...)
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return triggerCastEvent (getCastBar (unitId), event, unitId)
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end
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fCast.UNIT_SPELLCAST_INTERRUPTED = function(self, event, unitId, ...)
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return triggerCastEvent (getCastBar (unitId), event, unitId)
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end
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fCast.UNIT_SPELLCAST_CHANNEL_START = function(self, event, unitId, ...)
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return triggerCastEvent (getCastBar (unitId), event, unitId)
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end
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fCast.UNIT_SPELLCAST_CHANNEL_UPDATE = function(self, event, unitId, ...)
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return triggerCastEvent (getCastBar (unitId), event, unitId)
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end
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fCast.UNIT_SPELLCAST_CHANNEL_STOP = function(self, event, unitId, ...)
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return triggerCastEvent (getCastBar (unitId), event, unitId)
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end
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LibCC.RegisterCallback(fCast,"UNIT_SPELLCAST_START", funcCast)
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LibCC.RegisterCallback(fCast,"UNIT_SPELLCAST_DELAYED", funcCast) -- only for player
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LibCC.RegisterCallback(fCast,"UNIT_SPELLCAST_STOP", funcCast)
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LibCC.RegisterCallback(fCast,"UNIT_SPELLCAST_FAILED", funcCast)
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LibCC.RegisterCallback(fCast,"UNIT_SPELLCAST_INTERRUPTED", funcCast)
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LibCC.RegisterCallback(fCast,"UNIT_SPELLCAST_CHANNEL_START", funcCast)
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LibCC.RegisterCallback(fCast,"UNIT_SPELLCAST_CHANNEL_UPDATE", funcCast) -- only for player
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LibCC.RegisterCallback(fCast,"UNIT_SPELLCAST_CHANNEL_STOP", funcCast)
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detailsFramework.CastInfo.UnitCastingInfo = function(unit)
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return LibCC:UnitCastingInfo (unit)
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end
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detailsFramework.CastInfo.UnitChannelInfo = function(unit)
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return LibCC:UnitChannelInfo (unit)
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end
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end
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if IS_WOW_PROJECT_CLASSIC_ERA and false then --disable this for now, as it appears to be working now through API changes...
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local LibCC = LibStub("LibClassicCasterino", true)
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if (LibCC and not _G.DetailsFrameworkLCCLoaded) then
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detailsFramework:LoadLCC(LibCC)
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_G.DetailsFrameworkLCCLoaded = true
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elseif not LibCC then
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detailsFramework.CastInfo.UnitCastingInfo = CastingInfo
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detailsFramework.CastInfo.UnitChannelInfo = ChannelInfo
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end
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else -- end classic era
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detailsFramework.CastInfo.UnitCastingInfo = UnitCastingInfo
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detailsFramework.CastInfo.UnitChannelInfo = UnitChannelInfo
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end
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if (not DetailsFrameworkCanLoad) then
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return
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end
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