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1142 lines
40 KiB
1142 lines
40 KiB
-- actor container file
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-- group members are the actors which will be shown in the window while in standard view mode, most of the times they are players in the same group as the player
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local Details = _G.Details
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local DF = _G.DetailsFramework
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local _
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local addonName, Details222 = ...
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---@cast Details222 details222
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local bIsDragonflightOrAbove = DetailsFramework.IsDragonflightAndBeyond()
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local CONST_CLIENT_LANGUAGE = DF.ClientLanguage
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local GetSpellTexture = C_Spell.GetSpellTexture or GetSpellTexture
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--local pointers
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local _IsInInstance = IsInInstance --api local
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local UnitGUID = UnitGUID --api local
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local setmetatable = setmetatable --lua local
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local bitBand = bit.band --lua local
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local bitBor = bit.bor --lua local
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local tableSort = table.sort --lua local
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local ipairs = ipairs --lua local
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local pairs = pairs --lua local
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local AddUnique = DetailsFramework.table.addunique --framework
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local UnitGroupRolesAssigned = DetailsFramework.UnitGroupRolesAssigned --framework
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local GetNumDeclensionSets = _G.GetNumDeclensionSets
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local DeclineName = _G.DeclineName
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local pet_tooltip_frame = _G.DetailsPetOwnerFinder
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local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0", true)
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--constants
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local actorContainer = Details.container_combatentes
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local atributo_damage = Details.atributo_damage
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local atributo_heal = Details.atributo_heal
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local atributo_energy = Details.atributo_energy
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local atributo_misc = Details.atributo_misc
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local container_damage = Details.container_type.CONTAINER_DAMAGE_CLASS
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local container_heal = Details.container_type.CONTAINER_HEAL_CLASS
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local container_energy = Details.container_type.CONTAINER_ENERGY_CLASS
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local container_energy_target = Details.container_type.CONTAINER_ENERGYTARGET_CLASS
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local container_misc = Details.container_type.CONTAINER_MISC_CLASS
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local container_enemydebufftarget_target = Details.container_type.CONTAINER_ENEMYDEBUFFTARGET_CLASS
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---@type petcontainer
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local petContainer = Details222.PetContainer
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---@type table<guid, petdata>
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local petCache = petContainer.Pets
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--flags
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local REACTION_HOSTILE = 0x00000040
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local IS_GROUP_OBJECT = 0x00000007
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local REACTION_FRIENDLY = 0x00000010
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local OBJECT_TYPE_MASK = 0x0000FC00
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local OBJECT_TYPE_OBJECT = 0x00004000
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local OBJECT_TYPE_PETGUARDIAN = 0x00003000
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local OBJECT_TYPE_GUARDIAN = 0x00002000
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local OBJECT_TYPE_PET = 0x00001000
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local OBJECT_TYPE_NPC = 0x00000800
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local OBJECT_TYPE_PLAYER = 0x00000400
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local OBJECT_TYPE_PETS = OBJECT_TYPE_PET + OBJECT_TYPE_GUARDIAN
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local SPELLID_SANGUINE_HEAL = 226510
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local sanguineActorName = Details222.GetSpellInfo(SPELLID_SANGUINE_HEAL)
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---attempt to get the owner of rogue's Akaari's Soul from Secrect Technique
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---@param petGUID string
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---@return string|any
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---@return string|any
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---@return number|any
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function Details222.Pets.AkaarisSoulOwner(petGUID)
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local tooltipData = C_TooltipInfo.GetHyperlink("unit:" .. petGUID)
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local args = tooltipData.args
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if (not args) then
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do
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local ownerGUID = tooltipData.guid --tooltipData.guid seems to exists on all akari soul tooltips and point to the owner guid
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if (ownerGUID) then
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if (ownerGUID:find("^P")) then
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local playerGUID = ownerGUID
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local actorObject = Details:GetActorFromCache(playerGUID) --quick cache only exists during conbat
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if (actorObject) then
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return actorObject.nome, playerGUID, actorObject.flag_original
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end
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local guidCache = Details:GetParserPlayerCache() --cache exists until the next combat starts
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local ownerName = guidCache[playerGUID]
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if (ownerName) then
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return ownerName, playerGUID, 0x514
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end
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end
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end
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end
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do
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if (tooltipData.lines) then
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for i = 1, #tooltipData.lines do
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local lineData = tooltipData.lines[i]
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if (lineData.unitToken) then --unit token seems to exists when the add belongs to the "player"
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local ownerGUID = UnitGUID(lineData.unitToken)
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if (ownerGUID and ownerGUID:find("^P")) then
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local playerGUID = ownerGUID
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local actorObject = Details:GetActorFromCache(playerGUID) --quick cache only exists during conbat
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if (actorObject) then
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return actorObject.nome, playerGUID, actorObject.flag_original
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end
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local guidCache = Details:GetParserPlayerCache() --cache exists until the next combat starts
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local ownerName = guidCache[playerGUID]
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if (ownerName) then
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return ownerName, playerGUID, 0x514
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end
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end
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end
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end
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end
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end
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end
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if (not args) then
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--new tooltip data from 10.1.0 seems to not have .args
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return
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end
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local playerGUID
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--iterate among args and find into the value field == guid and it must have guidVal
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for i = 1, #args do --this is erroring in the ptr 10.1.0, as .args doesn't seem to exists on akari soul tooltip
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local arg = args[i]
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if (arg.field == "guid") then
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playerGUID = arg.guidVal
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break
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end
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end
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if (playerGUID) then
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local actorObject = Details:GetActorFromCache(playerGUID) --quick cache only exists during conbat
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if (actorObject) then
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return actorObject.nome, playerGUID, actorObject.flag_original
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end
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local guidCache = Details:GetParserPlayerCache() --cache exists until the next combat starts
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local ownerName = guidCache[playerGUID]
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if (ownerName) then
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return ownerName, playerGUID, 0x514
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end
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end
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end
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---Determine if the inputted pet string contains any declension variation of the given player name.
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---@param tooltipString string
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---@param playerName string
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---@return boolean hasDeclension
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--check pet owner name with correct declension for ruRU locale (from user 'denis-kam' on github)
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local find_name_declension = function(tooltipString, playerName)
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--2 - male, 3 - female
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for gender = 3, 2, -1 do
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for declensionSet = 1, GetNumDeclensionSets(playerName, gender) do
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--check genitive case of player name
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local genitive = DeclineName(playerName, gender, declensionSet)
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if tooltipString:find(genitive) then
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--print("found genitive: ", gender, declensionSet, playerName, petTooltip:find(genitive))
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return true
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end
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end
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end
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return false
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end
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local unitNameTitles = {
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UNITNAME_TITLE_PET,
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UNITNAME_TITLE_COMPANION,
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UNITNAME_TITLE_GUARDIAN,
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UNITNAME_TITLE_MINION,
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UNITNAME_TITLE_CHARM,
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UNITNAME_TITLE_CREATION,
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UNITNAME_TITLE_SQUIRE
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}
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for i=1, #unitNameTitles do
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unitNameTitles[i] = unitNameTitles[i]:gsub('%%s', '(.*)')
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end
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---attempt to the owner of a pet using tooltip scan, if the owner isn't found, return nil
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---@param petGUID string
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---@param petName string
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---@return string|nil ownerName
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---@return string|nil ownerGUID
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---@return integer|nil ownerFlags
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function Details222.Pets.GetPetOwner(petGUID, petName) --this is under the Pets namespace, the new pet system is under the PetContainer namespace
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local ownerGUID, ownerName, lineText
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local cbMode = tonumber(GetCVar("colorblindMode")) or 0
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if (bIsDragonflightOrAbove) then
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local tooltipData = C_TooltipInfo.GetHyperlink('unit:'.. petGUID)
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if (tooltipData) then
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if (tooltipData.lines[1].leftText == '') then -- Assume this is an Akaari's soul / Storm Earth Fire tooltip
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ownerGUID = tooltipData.guid
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elseif (tooltipData.lines[1].leftText == petName) then
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local lineTwo = tooltipData.lines[2 + cbMode]
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if (lineTwo.type == 16 and lineTwo.guid) then
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ownerGUID = lineTwo.guid
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else
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lineText = lineTwo.leftText
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end
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end
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end
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else
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pet_tooltip_frame:SetOwner(WorldFrame, "ANCHOR_NONE")
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pet_tooltip_frame:SetHyperlink(("unit:" .. petGUID) or "")
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local line = _G['DetailsPetOwnerFinderTextLeft' .. (2 + cbMode)]
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lineText = line and line:GetText()
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if (not lineText or lineText == '') then
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line = _G['DetailsPetOwnerFinderTextLeft1']
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lineText = line and line:GetText()
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end
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end
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if (lineText) then
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for i=1, #unitNameTitles do
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ownerName = lineText:match(unitNameTitles[i])
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if (ownerName) then
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break
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end
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end
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if (not ownerName) then
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return
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end
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---@type combat
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local currentCombat = Details:GetCurrentCombat()
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if (not currentCombat) then
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return
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end
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local isInRaid = currentCombat.raid_roster[ownerName]
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if (isInRaid) then
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return UnitGUID(ownerName), ownerName, 0x514
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end
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elseif (ownerGUID and ownerGUID:sub(1,6) == 'Player') then
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local playerGUID = ownerGUID
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local actorObject = Details:GetActorFromCache(playerGUID) --quick cache only exists during conbat
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if (actorObject) then
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return actorObject.nome, playerGUID, actorObject.flag_original
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end
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local guidCache = Details:GetParserPlayerCache() --cache exists until the next combat starts
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ownerName = guidCache[playerGUID]
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if (ownerName) then
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return ownerName, playerGUID, 0x514
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end
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if(Details.zone_type == 'arena') then --Attempt to find enemy pet owner
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for enemyName, enemyToken in pairs(Details.arena_enemies) do
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if(UnitGUID(enemyToken) == ownerGUID) then
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return enemyName, ownerGUID, 0x548
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end
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end
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end
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end
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if true then return end
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pet_tooltip_frame:SetOwner(WorldFrame, "ANCHOR_NONE")
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pet_tooltip_frame:SetHyperlink(("unit:" .. petGUID) or "")
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--C_TooltipInfo.GetHyperlink
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if (bIsDragonflightOrAbove) then
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local tooltipData = pet_tooltip_frame:GetTooltipData() --is pet tooltip reliable with the new tooltips changes?
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if (tooltipData) then
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if (not tooltipData.args and tooltipData.lines[1].leftText == '') then --Assume this unit acts like Akaari's soul, where it returns the tooltip for the player instead, with line 1 blank.
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do
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local ownerGUID = tooltipData.guid --tooltipData.guid points to the player attributed to this tooltip.
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if (ownerGUID) then --If we have an owner GUID, then we should make sure it starts with a P for Player and then attempt to find the owner object from the caches.
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if (ownerGUID:find("^P")) then
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local playerGUID = ownerGUID
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local actorObject = Details:GetActorFromCache(playerGUID) --quick cache only exists during conbat
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if (actorObject) then
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return actorObject.nome, playerGUID, actorObject.flag_original
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end
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local guidCache = Details:GetParserPlayerCache() --cache exists until the next combat starts
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local ownerName = guidCache[playerGUID]
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if (ownerName) then
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return ownerName, playerGUID, 0x514
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end
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if(Details.zone_type == 'arena') then --Attempt to find enemy pet owner
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for enemyName, enemyToken in pairs(Details.arena_enemies) do
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if(UnitGUID(enemyToken) == ownerGUID) then
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return enemyName, ownerGUID, 0x548
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end
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end
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end
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end
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end
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end
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do
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if (tooltipData.lines) then
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for i = 1, #tooltipData.lines do
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local lineData = tooltipData.lines[i]
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if (lineData.unitToken) then --unit token seems to exists when the add belongs to the "player"
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local ownerGUID = UnitGUID(lineData.unitToken)
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if (ownerGUID and ownerGUID:find("^P")) then
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local playerGUID = ownerGUID
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local actorObject = Details:GetActorFromCache(playerGUID) --quick cache only exists during conbat
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if (actorObject) then
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return actorObject.nome, playerGUID, actorObject.flag_original
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end
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local guidCache = Details:GetParserPlayerCache() --cache exists until the next combat starts
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local ownerName = guidCache[playerGUID]
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if (ownerName) then
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return ownerName, playerGUID, 0x514
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end
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if(Details.zone_type == 'arena') then --Attempt to find enemy pet owner
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for enemyName, enemyToken in pairs(Details.arena_enemies) do
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if(UnitGUID(enemyToken) == ownerGUID) then
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return enemyName, ownerGUID, 0x548
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end
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end
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end
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end
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end
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end
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end
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end
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end
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local tooltipLines = tooltipData.lines
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for lineIndex = 1, #tooltipLines do
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local thisLine = tooltipLines[lineIndex]
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--get the type of information this line is showing
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local lineType = thisLine.type --type 0 = 'friendly' type 2 = 'name' type 16 = controller guid
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--parse the different types of information
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if (lineType == 2) then --unit name
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if (thisLine.leftText ~= petName) then
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--tooltip isn't showing our pet
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return
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end
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elseif (lineType == 16) then --controller guid
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--assuming the unit name always comes before the controller guid
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local guid = thisLine.guid
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--very fast way to get an actorObject, this cache only lives while in combat
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local actorObject = Details:GetActorFromCache(guid)
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if (actorObject) then
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--Details:Msg("(debug) pet found (1)", petName, "owner:", actorObject.nome)
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return actorObject.nome, guid, actorObject.flag_original
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else
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--return the actor name for a guid, this cache lives for current combat until next segment
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local guidCache = Details:GetParserPlayerCache()
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local ownerName = guidCache[guid]
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if (ownerName) then
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--Details:Msg("(debug) pet found (2)", petName, "owner:", ownerName)
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return ownerName, guid, 0x514
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end
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if(Details.zone_type == 'arena') then --Attempt to find enemy pet owner
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for enemyName, enemyToken in pairs(Details.arena_enemies) do
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if(UnitGUID(enemyToken) == guid) then
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return enemyName, guid, 0x548
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end
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end
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end
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end
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end
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end
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end
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end
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---@type combat
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local currentCombat = Details:GetCurrentCombat()
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local ownerName, ownerGUID, ownerFlags
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if (not currentCombat) then return end --Should exist at all times but load. Just in case.
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for i=1,3 do --Loop through the 3 texts on the PetOwnerFinder tooltip
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local actorNameString = _G["DetailsPetOwnerFinderTextLeft"..i]
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if (actorNameString and not ownerName) then --Tooltip line exists and we haven't found a valid match yes.
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local actorName = actorNameString:GetText()
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if (actorName and type(actorName) == "string") then
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local isInRaid = currentCombat.raid_roster[actorName]
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if (isInRaid) then
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ownerGUID = UnitGUID(actorName)
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ownerName = actorName
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ownerFlags = 0x514
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else
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if (CONST_CLIENT_LANGUAGE == "ruRU") then --If russian client, then test for declensions in the string of text.
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for playerName, _ in pairs(currentCombat.raid_roster) do
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local pName = playerName
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playerName = playerName:gsub("%-.*", "") --remove realm name
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if (find_name_declension(actorName, playerName)) then
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ownerGUID = UnitGUID(pName)
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ownerName = pName
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ownerFlags = 0x514
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break
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end
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end
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else
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for playerName in actorName:gmatch("([^%s]+)") do
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playerName = playerName:gsub(",", "")
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playerName = playerName:gsub("'s$", "")
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local playerIsOnRaidCache = currentCombat.raid_roster[playerName]
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if (playerIsOnRaidCache) then
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ownerGUID = UnitGUID(playerName)
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ownerName = playerName
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ownerFlags = 0x514
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break
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end
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end
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end
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end
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end
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end
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end
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if (ownerGUID) then
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return ownerName, ownerGUID, ownerFlags
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end
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end
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|
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---return the actor type which is containing on this container
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---@self actorcontainer
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---@return number
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function actorContainer:GetType()
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return self.tipo
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end
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|
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---return the actor object for a given actor name
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---@param actorName string
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---@return table|nil
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function actorContainer:GetActor(actorName)
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local index = self._NameIndexTable[actorName]
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if (index) then
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return self._ActorTable[index]
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end
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end
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|
|
|
---return an actor name which used the spell passed 'spellId'
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---@param spellId number
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---@return string|nil
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|
function actorContainer:GetSpellSource(spellId)
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local t = self._ActorTable
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for i = 1, #t do
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if (t[i].spells._ActorTable[spellId]) then
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return t[i].nome
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end
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end
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end
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|
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---return the value stored in the 'key' for an actor, the key can be any value stored in the actor table such like 'total', 'damage_taken', 'heal', 'interrupt', etc
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---@param actorName string
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---@param key string
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---@return number
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function actorContainer:GetAmount(actorName, key)
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key = key or "total"
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local index = self._NameIndexTable[actorName]
|
|
if (index) then
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return self._ActorTable[index][key] or 0
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else
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|
return 0
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|
end
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|
end
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|
|
|
---return the total value stored in the 'key' for all actors, the key can be any value stored in the actor table such like 'total', 'damage_taken', 'heal', 'interrupt', etc
|
|
---@param key string
|
|
---@return number
|
|
function actorContainer:GetTotal(key)
|
|
local total = 0
|
|
key = key or "total"
|
|
for _, actor in ipairs(self._ActorTable) do
|
|
total = total + (actor[key] or 0)
|
|
end
|
|
return total
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|
end
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|
|
|
function actorContainer:GetTotalOnRaid(key, combat)
|
|
local total = 0
|
|
key = key or "total"
|
|
local roster = combat.raid_roster
|
|
for _, actor in ipairs(self._ActorTable) do
|
|
if (roster [actor.nome]) then
|
|
total = total + (actor[key] or 0)
|
|
end
|
|
end
|
|
return total
|
|
end
|
|
|
|
---return an ipairs iterator for all actors stored in this Container
|
|
---usage: for index, actorObject in container:ListActors() do
|
|
---@return function
|
|
function actorContainer:ListActors()
|
|
return ipairs(self._ActorTable)
|
|
end
|
|
|
|
---return a table with actor[] for all actors stored in this container
|
|
---@return table
|
|
function actorContainer:GetActorTable()
|
|
return self._ActorTable
|
|
end
|
|
|
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--internals
|
|
|
|
---create a new actor container, can be a damage container, heal container, resource container or utility container
|
|
---actors can be added by using the method newContainer:GetOrCreateActor(actorGuid, actorName, actorFlags, bShouldCreateActor)
|
|
---actors can be retrieved using the same function above
|
|
---@param containerType number
|
|
---@param combatObject table
|
|
---@param combatId number
|
|
---@return table
|
|
function actorContainer:NovoContainer(containerType, combatObject, combatId)
|
|
local newContainer = {
|
|
funcao_de_criacao = actorContainer:FuncaoDeCriacao(containerType),
|
|
tipo = containerType,
|
|
combatId = combatId,
|
|
---@type actor[]
|
|
_ActorTable = {},
|
|
---@type table<string, number>
|
|
_NameIndexTable = {}
|
|
}
|
|
|
|
setmetatable(newContainer, actorContainer)
|
|
return newContainer
|
|
end
|
|
|
|
--try to get the actor class from name
|
|
local getActorClass = function(actorObject, actorName, actorFlags, actorSerial)
|
|
--get spec
|
|
local specId = Details.cached_specs[actorSerial]
|
|
if (specId) then
|
|
actorObject:SetSpecId(specId)
|
|
end
|
|
|
|
if (not specId and Details.track_specs) then
|
|
local newTimer = Details:ScheduleTimer("GuessSpec", 3, {actorObject, nil, 1})
|
|
Details222.GuessSpecSchedules.Schedules[#Details222.GuessSpecSchedules.Schedules+1] = newTimer
|
|
end
|
|
|
|
local engClass = Details:GetUnitClass(actorName or "")
|
|
|
|
if (engClass) then
|
|
actorObject.classe = engClass
|
|
return
|
|
end
|
|
|
|
if (actorObject.serial and actorObject.serial ~= "") then
|
|
local a, b = pcall(function()
|
|
local _, englishClass = GetPlayerInfoByGUID(actorObject.serial)
|
|
if (englishClass) then
|
|
actorObject.classe = englishClass
|
|
return
|
|
end
|
|
end)
|
|
end
|
|
|
|
if (actorFlags) then
|
|
if (bitBand(actorFlags, OBJECT_TYPE_PETGUARDIAN) ~= 0) then
|
|
actorObject.classe = "PET"
|
|
return
|
|
end
|
|
end
|
|
|
|
if (specId) then
|
|
local specId, specName, specDescription, specIcon, specRole, specClass = DetailsFramework.GetSpecializationInfoByID(specId)
|
|
if (specClass) then
|
|
actorObject.classe = specClass
|
|
return
|
|
end
|
|
end
|
|
|
|
if (actorFlags) then
|
|
--check if the actor is a player
|
|
if (bitBand(actorFlags, OBJECT_TYPE_PLAYER) ~= 0) then
|
|
actorObject.classe = "UNGROUPPLAYER"
|
|
return
|
|
end
|
|
end
|
|
|
|
actorObject.classe = "UNKNOW" --it's a typo, can't be changed at this point
|
|
|
|
return true
|
|
end
|
|
|
|
--check if the nickname fit some minimal rules to be presented to other players
|
|
local checkValidNickname = function(nickname, playerName)
|
|
if (nickname and type(nickname) == "string") then
|
|
nickname = nickname:trim()
|
|
|
|
if (nickname == "" or nickname:len() < 2) then
|
|
return false
|
|
end
|
|
|
|
if (nickname:len() > 20) then
|
|
return false
|
|
end
|
|
|
|
if (not UnitIsInMyGuild(playerName) and playerName ~= Details.playername) then
|
|
return false
|
|
end
|
|
else
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
local dungeonFollowersNpcs = {}
|
|
|
|
--read the actor flag
|
|
local readActorFlag = function(actorObject, ownerActorObject, actorSerial, actorFlags, actorName)
|
|
if (actorFlags) then
|
|
local _, zoneType, instanceDifficultyId = GetInstanceInfo()
|
|
|
|
--if the actor is a player
|
|
if (bitBand(actorFlags, OBJECT_TYPE_PLAYER) ~= 0) then
|
|
|
|
if (not Details.ignore_nicktag) then
|
|
local actorNameAmbiguated = Ambiguate(actorName, "none")
|
|
local nickname = Details:GetNickname(actorNameAmbiguated, false, true)
|
|
if nickname then
|
|
if checkValidNickname(nickname, actorName) then
|
|
actorObject.displayName = nickname --defaults to player name
|
|
end
|
|
end
|
|
end
|
|
|
|
--the actor does not have a nickname, use the character name instead
|
|
if (not actorObject.displayName) then
|
|
if (Details.remove_realm_from_name) then
|
|
actorObject.displayName = actorName:gsub(("%-.*"), "")
|
|
else
|
|
actorObject.displayName = actorName
|
|
end
|
|
end
|
|
|
|
--group attributions
|
|
if (zoneType ~= "arena" and (Details.all_players_are_group or Details.immersion_enabled)) then
|
|
actorObject.grupo = true
|
|
end
|
|
|
|
--special spells that Details! converted them in actor, add them to the group view. the list of these spells are set within the parser.lua file
|
|
--they are added into the group view as they are considered important imformation
|
|
local spellId = Details.SpecialSpellActorsName[actorObject.nome]
|
|
if (spellId) then
|
|
actorObject.grupo = true
|
|
actorObject.spellicon = GetSpellTexture(spellId)
|
|
end
|
|
|
|
--check if this actor can be flagged as a unit in the player's group
|
|
local bIsValidGroupMember = bitBand(actorFlags, IS_GROUP_OBJECT) ~= 0 and actorObject.classe ~= "UNKNOW" and actorObject.classe ~= "UNGROUPPLAYER"
|
|
if (bIsValidGroupMember or Details:IsInCache(actorSerial)) then
|
|
actorObject.grupo = true
|
|
|
|
--/dump Details:GetCurrentCombat():GetActor(1, "Captain Garrick").grupo
|
|
if (instanceDifficultyId == 205) then
|
|
dungeonFollowersNpcs[actorName] = true
|
|
end
|
|
|
|
--check if this actor is a tank (player)
|
|
if (Details:IsATank(actorSerial)) then
|
|
actorObject.isTank = true
|
|
end
|
|
else
|
|
--if this is a pvp combat and the option to show pvp players as group is enabled
|
|
local currentCombat = Details:GetCurrentCombat()
|
|
if (Details.pvp_as_group and currentCombat.is_pvp and Details.is_in_battleground) then
|
|
actorObject.grupo = true
|
|
end
|
|
end
|
|
|
|
--pvp duel - this functionality needs more development, the goal is to show the duel players as group members
|
|
if (Details.duel_candidates[actorSerial]) then
|
|
--check if is recent
|
|
if (Details.duel_candidates[actorSerial]+20 > GetTime()) then
|
|
actorObject.grupo = true
|
|
actorObject.enemy = true
|
|
end
|
|
end
|
|
|
|
if (zoneType == "arena") then
|
|
--local my_team_color = GetBattlefieldArenaFaction and GetBattlefieldArenaFaction() or 0
|
|
|
|
--my team
|
|
if (actorObject.grupo) then
|
|
actorObject.arena_ally = true
|
|
actorObject.arena_team = 0 -- former my_team_color | forcing the player team to always be the same color
|
|
|
|
--enemy team
|
|
else
|
|
actorObject.enemy = true
|
|
actorObject.arena_enemy = true
|
|
actorObject.arena_team = 1 -- former my_team_color
|
|
|
|
Details:GuessArenaEnemyUnitId(actorName)
|
|
end
|
|
|
|
local playerArenaInfo = Details.arena_table[actorName]
|
|
|
|
if (playerArenaInfo) then
|
|
actorObject.role = playerArenaInfo.role
|
|
if (playerArenaInfo.role == "NONE") then
|
|
local role = UnitGroupRolesAssigned and UnitGroupRolesAssigned(actorName)
|
|
if (role and role ~= "NONE") then
|
|
actorObject.role = role
|
|
end
|
|
end
|
|
else
|
|
local amountOpponents = GetNumArenaOpponentSpecs and GetNumArenaOpponentSpecs() or 5
|
|
local found = false
|
|
for i = 1, amountOpponents do
|
|
local name = Details:GetFullName("arena" .. i)
|
|
if (name == actorName) then
|
|
local spec = GetArenaOpponentSpec and GetArenaOpponentSpec(i)
|
|
if (spec) then
|
|
local id, name, description, icon, role, class = DetailsFramework.GetSpecializationInfoByID(spec) --thanks pas06
|
|
actorObject.role = role
|
|
actorObject.classe = class
|
|
actorObject.enemy = true
|
|
actorObject.arena_enemy = true
|
|
found = true
|
|
end
|
|
end
|
|
end
|
|
|
|
local role = UnitGroupRolesAssigned and UnitGroupRolesAssigned(actorName)
|
|
if (role and role ~= "NONE") then
|
|
actorObject.role = role
|
|
found = true
|
|
end
|
|
|
|
if (not found and actorName == Details.playername) then
|
|
local role = UnitGroupRolesAssigned("player")
|
|
if (role and role ~= "NONE") then
|
|
actorObject.role = role
|
|
end
|
|
end
|
|
end
|
|
|
|
actorObject.grupo = true
|
|
end
|
|
|
|
--player custom bar color
|
|
--at this position in the code, the color will replace colors from arena matches
|
|
if (Details.use_self_color) then
|
|
if (actorName == Details.playername) then
|
|
actorObject.customColor = Details.class_colors.SELF
|
|
end
|
|
end
|
|
|
|
--does this actor has an owner? (a.k.a. is a pet)
|
|
elseif (ownerActorObject) then
|
|
actorObject.owner = ownerActorObject
|
|
actorObject.ownerName = ownerActorObject.nome
|
|
|
|
if (_IsInInstance() and Details.remove_realm_from_name) then
|
|
actorObject.displayName = actorName:gsub(("%-.*"), ">")
|
|
else
|
|
actorObject.displayName = actorName
|
|
end
|
|
|
|
--local npcId = Details:GetNpcIdFromGuid(actorSerial)
|
|
--local petCustomname = Details222.Pets.GetPetNameFromCustomSpells(actorObject.displayName, spellId, npcId)
|
|
else
|
|
--anything else that isn't a player or a pet
|
|
actorObject.displayName = actorName
|
|
end
|
|
|
|
--check if is hostile
|
|
if (bitBand(actorFlags, REACTION_HOSTILE) ~= 0) then
|
|
if (bitBand(actorFlags, OBJECT_TYPE_PLAYER) == 0) then
|
|
--is hostile and isn't a player
|
|
if (bitBand(actorFlags, OBJECT_TYPE_PETGUARDIAN) == 0) then
|
|
--isn't a pet or guardian
|
|
actorObject.monster = true
|
|
end
|
|
|
|
if (actorSerial and type(actorSerial) == "string") then
|
|
local npcID = Details:GetNpcIdFromGuid(actorSerial)
|
|
if (npcID and not Details.npcid_pool[npcID] and type(npcID) == "number") then
|
|
Details.npcid_pool [npcID] = actorName
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if (instanceDifficultyId == 205) then
|
|
if (dungeonFollowersNpcs[actorName]) then
|
|
actorObject.grupo = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--pet black list locally for this file
|
|
local petBlackList = {}
|
|
|
|
local petOwnerFound = function(ownerName, petGuid, petName, petFlags, self, ownerGuid, ownerFlags)
|
|
local ownerGuid = ownerGuid or UnitGUID(ownerName)
|
|
if (ownerGuid) then
|
|
-- 0xA00 is the flag for NPC controlled, NPC unit. 0x500 is the flag for Player Controlled, Player Unit.
|
|
-- Or those together with the last 2 hex bits for reaction/affiliation to 'guess' the correct flags.
|
|
if not ownerFlags then
|
|
local npcControlled = bitBand(petFlags, 0x200) ~= 0
|
|
ownerFlags = bitBor(npcControlled and 0xA00 or 0x500, bitBand(petFlags, 0xFF))
|
|
end
|
|
|
|
petContainer.AddPet(petGuid, petName, petFlags, ownerGuid, ownerName, ownerFlags)
|
|
--hashName is "petName <ownerName>"
|
|
local hashName, ownerName, ownerGUID, ownerFlags = petContainer.GetOwner(petGuid, petName)
|
|
|
|
local petOwnerActorObject
|
|
|
|
if (hashName and ownerName) then
|
|
petName = hashName
|
|
petOwnerActorObject = self:PegarCombatente(ownerGUID, ownerName, ownerFlags, true)
|
|
end
|
|
|
|
return petName, petOwnerActorObject
|
|
end
|
|
end
|
|
|
|
---get an actor from the container, if the actor doesn't exists, and the bShouldCreateActor is true, create a new actor
|
|
---this function is an alias for PegarCombatente which is the function name is in portuguese
|
|
---@param actorSerial string
|
|
---@param actorName string
|
|
---@param actorFlags number
|
|
---@param bShouldCreateActor boolean
|
|
---@return actor|nil, actor|nil, actorname|nil
|
|
function actorContainer:PegarCombatente(actorSerial, actorName, actorFlags, bShouldCreateActor)
|
|
return self:GetOrCreateActor(actorSerial, actorName, actorFlags, bShouldCreateActor)
|
|
end
|
|
|
|
---@param actorSerial string
|
|
---@param actorName string
|
|
---@param actorFlags number
|
|
---@param bShouldCreateActor boolean
|
|
---@return actor|nil, actor|nil, actorname|nil
|
|
function actorContainer:GetOrCreateActor(actorSerial, actorName, actorFlags, bShouldCreateActor)
|
|
--need to check if the actor is a pet
|
|
local petOwnerObject
|
|
actorSerial = actorSerial or "ns"
|
|
|
|
--check if this actor is a pet and the pet is in the pet cache
|
|
if (petContainer.IsPetInCache(actorSerial)) then --this is a registered pet
|
|
--hashName is "petName <ownerName>"
|
|
--actorSerial: petGuid, actorName: petName
|
|
local hashName, ownerName, ownerGuid, ownerFlag = petContainer.GetOwner(actorSerial, actorName) --hashName, ownerName, ownerGuid, ownerFlags
|
|
|
|
if (hashName and ownerName and ownerGuid and ownerGuid ~= actorSerial and ownerFlag) then
|
|
actorName = hashName
|
|
petOwnerObject = self:PegarCombatente(ownerGuid, ownerName, ownerFlag, true)
|
|
end
|
|
|
|
if (Details222.Debug.DebugPets or Details222.Debug.DebugPlayerPets) then
|
|
Details:Msg("DebugPets|ActorContainer|petContainer.IsPetInCache(actorSerial) = true")
|
|
if (hashName) then
|
|
Details:Msg("DebugPets|ActorContainer|Owner Found In Pet Cache|OwnerName:", ownerName, "Actor Hash:", hashName, "petOwnerObject:", petOwnerObject)
|
|
else
|
|
Details:Msg("DebugPets|ActorContainer|Pet Is Orphan|petContainer.GetOwner(", actorSerial, actorName, ") == nil")
|
|
end
|
|
end
|
|
|
|
--this actor isn't in the pet cache
|
|
elseif (not petBlackList[actorSerial]) then --check if is a pet
|
|
--try to find the owner
|
|
if (actorFlags and bitBand(actorFlags, OBJECT_TYPE_PETGUARDIAN) ~= 0) then
|
|
--hashName is "petName <ownerName>"
|
|
local hashName, ownerName, ownerGuid, ownerFlags = petContainer.GetOwner(actorSerial, actorName) --hashName, ownerName, ownerGuid, ownerFlags
|
|
if (ownerName and ownerGuid) then
|
|
--don't pass ownerFlags just in case the cached owner happens to be an enemy from last combat, but ally now.
|
|
local newPetName, ownerObject = petOwnerFound(ownerName, actorSerial, actorName, actorFlags, self, ownerGuid)
|
|
if (newPetName and ownerObject) then
|
|
actorName, petOwnerObject = newPetName, ownerObject
|
|
end
|
|
end
|
|
end
|
|
|
|
petBlackList[actorSerial] = true
|
|
end
|
|
|
|
--get the actor index in the hash map
|
|
local actorIndex = self._NameIndexTable[actorName]
|
|
if (actorIndex) then
|
|
return self._ActorTable[actorIndex], petOwnerObject, actorName
|
|
end
|
|
|
|
if (not bShouldCreateActor) then
|
|
return
|
|
end
|
|
|
|
---@type actor
|
|
local newActor = self.funcao_de_criacao(_, actorSerial, actorName)
|
|
newActor.nome = actorName
|
|
newActor.flag_original = actorFlags
|
|
newActor.serial = actorSerial
|
|
newActor.classe = "UNKNOW"
|
|
|
|
local forceClass
|
|
|
|
--get the aID (actor id)
|
|
if (actorSerial:match("^C")) then
|
|
newActor.aID = tostring(Details:GetNpcIdFromGuid(actorSerial))
|
|
|
|
--immersion stuff
|
|
if (Details.immersion_special_units) then
|
|
local shouldBeInGroup, class = Details.Immersion.IsNpcInteresting(newActor.aID)
|
|
newActor.grupo = shouldBeInGroup
|
|
if (class) then
|
|
newActor.classe = class
|
|
forceClass = newActor.classe
|
|
end
|
|
end
|
|
|
|
elseif (actorSerial:match("^P")) then
|
|
newActor.aID = actorSerial:gsub("Player%-", "")
|
|
|
|
else
|
|
newActor.aID = ""
|
|
end
|
|
|
|
--check ownership
|
|
if (petOwnerObject and Details.immersion_pets_on_solo_play) then
|
|
if (Details.playername == petOwnerObject.nome) then
|
|
if (not Details.in_group) then
|
|
newActor.grupo = true
|
|
end
|
|
end
|
|
end
|
|
|
|
if (self.tipo == container_damage) then --containerType damage
|
|
local shouldScanOnce = getActorClass(newActor, actorName, actorFlags, actorSerial)
|
|
readActorFlag(newActor, petOwnerObject, actorSerial, actorFlags, actorName)
|
|
|
|
if (petOwnerObject) then
|
|
AddUnique(petOwnerObject.pets, actorName)
|
|
end
|
|
|
|
if (newActor.grupo and Details.in_combat) then
|
|
Details.cache_damage_group[#Details.cache_damage_group+1] = newActor
|
|
end
|
|
|
|
if (newActor.isTank) then
|
|
newActor.avoidance = Details:CreateActorAvoidanceTable()
|
|
end
|
|
|
|
elseif (self.tipo == container_heal) then --containerType healing
|
|
local shouldScanOnce = getActorClass(newActor, actorName, actorFlags, actorSerial)
|
|
readActorFlag(newActor, petOwnerObject, actorSerial, actorFlags, actorName)
|
|
|
|
if (petOwnerObject) then
|
|
AddUnique(petOwnerObject.pets, actorName)
|
|
end
|
|
|
|
if (newActor.grupo and Details.in_combat) then
|
|
Details.cache_healing_group[#Details.cache_healing_group+1] = newActor
|
|
end
|
|
|
|
elseif (self.tipo == container_energy) then --containerType resources
|
|
local shouldScanOnce = getActorClass(newActor, actorName, actorFlags, actorSerial)
|
|
readActorFlag(newActor, petOwnerObject, actorSerial, actorFlags, actorName)
|
|
|
|
if (petOwnerObject) then
|
|
AddUnique(petOwnerObject.pets, actorName)
|
|
end
|
|
|
|
elseif (self.tipo == container_misc) then --containerType utility
|
|
local shouldScanOnce = getActorClass(newActor, actorName, actorFlags, actorSerial)
|
|
readActorFlag(newActor, petOwnerObject, actorSerial, actorFlags, actorName)
|
|
|
|
if (petOwnerObject) then
|
|
AddUnique(petOwnerObject.pets, actorName)
|
|
end
|
|
end
|
|
|
|
--sanguine affix
|
|
if (actorName == sanguineActorName) then
|
|
newActor.grupo = true
|
|
end
|
|
|
|
--enemy player
|
|
if (Details.zone_type == "pvp") then
|
|
if (bitBand(actorFlags, REACTION_HOSTILE) ~= 0) then --is hostile
|
|
newActor.enemy = true
|
|
end
|
|
end
|
|
|
|
if (newActor.classe == "UNGROUPPLAYER") then --is a player
|
|
if (bitBand(actorFlags, REACTION_HOSTILE) ~= 0) then --is hostile
|
|
newActor.enemy = true
|
|
end
|
|
end
|
|
|
|
--battleground
|
|
if (Details.is_in_battleground or Details.is_in_arena) then
|
|
newActor.pvp = true
|
|
end
|
|
|
|
local nextActorIndex = #self._ActorTable+1
|
|
self._ActorTable[nextActorIndex] = newActor
|
|
self._NameIndexTable[actorName] = nextActorIndex
|
|
|
|
--only happens with npcs from immersion feature
|
|
if (forceClass) then
|
|
newActor.classe = forceClass
|
|
end
|
|
|
|
return newActor, petOwnerObject, actorName
|
|
end
|
|
|
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--core
|
|
function Details:AddToNpcIdCache(actor) --not called anywhere
|
|
if (flag and serial) then
|
|
if (bitBand (flag, REACTION_HOSTILE) ~= 0 and bitBand (flag, OBJECT_TYPE_NPC) ~= 0 and bitBand (flag, OBJECT_TYPE_PETGUARDIAN) == 0) then
|
|
local npc_id = Details:GetNpcIdFromGuid (serial)
|
|
if (npc_id) then
|
|
Details.cache_npc_ids [npc_id] = nome
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function Details:ClearCCPetsBlackList()
|
|
Details:Destroy(petBlackList)
|
|
end
|
|
|
|
function actorContainer:FuncaoDeCriacao(tipo)
|
|
if (tipo == container_damage) then
|
|
return atributo_damage.NovaTabela
|
|
|
|
elseif (tipo == container_heal) then
|
|
return atributo_heal.NovaTabela
|
|
|
|
elseif (tipo == container_energy) then
|
|
return atributo_energy.NovaTabela
|
|
|
|
elseif (tipo == container_misc) then
|
|
return atributo_misc.NovaTabela
|
|
end
|
|
end
|
|
|
|
local bykey
|
|
local sort = function(t1, t2)
|
|
return (t1 [bykey] or 0) > (t2 [bykey] or 0)
|
|
end
|
|
|
|
function actorContainer:SortByKey(key)
|
|
assert(type(key) == "string", "Container:SortByKey() expects a keyname on parameter 1.")
|
|
bykey = key
|
|
tableSort(self._ActorTable, sort)
|
|
self:remapear()
|
|
end
|
|
|
|
---remove an actor from the container, by removing this way, the container does not need to be remapped
|
|
---@param self actorcontainer
|
|
---@param actorObject actor
|
|
function actorContainer:RemoveActor(actorObject)
|
|
local nameMap = self._NameIndexTable
|
|
local actorList = self._ActorTable
|
|
|
|
local actorName = actorObject.nome
|
|
if (actorName) then
|
|
local actorIndex = nameMap[actorObject.nome]
|
|
nameMap[actorObject.nome] = nil
|
|
if (actorObject == actorList[actorIndex]) then
|
|
table.remove(actorList, actorIndex)
|
|
end
|
|
end
|
|
|
|
self:Remap()
|
|
end
|
|
|
|
---remove all destroyed actors from the container, must to be called after a possible DestroyActor() call
|
|
function actorContainer:Cleanup()
|
|
local actorList = self._ActorTable
|
|
for i = #actorList, 1, -1 do
|
|
local actorObject = actorList[i]
|
|
if (actorObject.__destroyed) then
|
|
table.remove(actorList, i)
|
|
end
|
|
end
|
|
self:Remap()
|
|
end
|
|
|
|
function actorContainer:Remap() --alias
|
|
return self:remapear()
|
|
end
|
|
|
|
function actorContainer:remapear()
|
|
local namingMap = self._NameIndexTable or {}
|
|
Details:Destroy(namingMap)
|
|
|
|
local actorList = self._ActorTable
|
|
for i = 1, #actorList do
|
|
local playerName = actorList[i].nome
|
|
if (playerName) then
|
|
namingMap[playerName] = i
|
|
else
|
|
Details:Msg("actorContainer:Remap() found an actor without a name, playerName:", playerName, "__destroyed:", actorList[i].__destroyed)
|
|
end
|
|
end
|
|
|
|
self._NameIndexTable = namingMap
|
|
end
|
|
|
|
function Details.refresh:r_container_combatentes(container) --runs on login from meta.lua
|
|
--set the metatable, __index and the function which will create new actors in the container
|
|
setmetatable(container, Details.container_combatentes)
|
|
container.__index = Details.container_combatentes
|
|
container.funcao_de_criacao = actorContainer:FuncaoDeCriacao(container.tipo)
|
|
|
|
--rebuild the actor map
|
|
container:Remap()
|
|
end
|
|
|
|
function Details.clear:c_container_combatentes(container)
|
|
container.__index = nil
|
|
container.need_refresh = nil
|
|
container.funcao_de_criacao = nil
|
|
end
|
|
|
|
function Details.clear:c_container_combatentes_index(container)
|
|
container._NameIndexTable = nil
|
|
end
|
|
|