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local _detalhes = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local _
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--local pointers
local _math_floor = math.floor --lua local
local _cstr = string.format --lua local
local _UnitClass = UnitClass
local GetSpellLink = GetSpellLink or C_Spell.GetSpellLink --api local
local gump = _detalhes.gump --details local
local _GetSpellInfo = _detalhes.getspellinfo --details api
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--constants
local modo_raid = _detalhes._detalhes_props["MODO_RAID"]
local modo_alone = _detalhes._detalhes_props["MODO_ALONE"]
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--internal functions
function _detalhes.RaidTables:DisableRaidMode (instance)
--free
self:SetInUse (instance.current_raid_plugin, nil)
--hide
local current_plugin_object = _detalhes:GetPlugin (instance.current_raid_plugin)
if (current_plugin_object) then
current_plugin_object.Frame:Hide()
end
instance.current_raid_plugin = nil
end
function _detalhes:RaidPluginInstalled (plugin_name)
if (self.waiting_raid_plugin) then
--print(self.meu_id, 2, self.last_raid_plugin, " == ", plugin_name)
if (self.last_raid_plugin == plugin_name) then
if (self.waiting_pid) then
self:CancelTimer(self.waiting_pid, true)
end
self:CancelWaitForPlugin()
_detalhes.RaidTables:EnableRaidMode (self, plugin_name)
end
end
--force hide wait for plugins
if (_G["DetailsWaitFrameBG"..self.meu_id] and _G["DetailsWaitForPluginFrame" .. self.meu_id]) then
_G["DetailsWaitForPluginFrame" .. self.meu_id]:Hide()
_G["DetailsWaitFrameBG"..self.meu_id]:Hide()
end
end
function _detalhes.RaidTables:EnableRaidMode (instance, plugin_name, from_cooltip, from_mode_menu)
--check if came from cooltip
if (from_cooltip) then
self = _detalhes.RaidTables
instance = plugin_name
plugin_name = from_cooltip
end
--set the mode
if (instance.modo == modo_alone) then
instance:SoloMode (false)
end
instance.modo = modo_raid
--hide rows, scrollbar
Details.FadeHandler.Fader(instance, 1, nil, "barras")
if (instance.rolagem) then
instance:EsconderScrollBar (true) --hida a scrollbar
end
_detalhes:ResetaGump (instance)
instance:RefreshMainWindow(true)
--get the plugin name
--if the desired plugin isn't passed, try to get the latest used.
if (not plugin_name) then
local last_plugin_used = instance.last_raid_plugin
if (last_plugin_used) then
if (self:IsAvailable (last_plugin_used, instance)) then
plugin_name = last_plugin_used
end
end
end
--if we still doesnt have a name, try to get the first available
if (not plugin_name) then
local available = self:GetAvailablePlugins()
if (#available == 0) then
if (not instance.wait_for_plugin_created or not instance.WaitForPlugin) then
instance:CreateWaitForPlugin()
end
return instance:WaitForPlugin()
end
plugin_name = available [1] [4]
end
--last check if the name is okey
if (self:IsAvailable (plugin_name, instance)) then
self:switch(nil, plugin_name, instance)
if (from_mode_menu) then
--refresh
instance.baseframe.cabecalho.modo_selecao:GetScript("OnEnter")(instance.baseframe.cabecalho.modo_selecao, _, true)
end
else
if (not instance.wait_for_plugin) then
instance:CreateWaitForPlugin()
end
return instance:WaitForPlugin()
end
end
function _detalhes.RaidTables:GetAvailablePlugins()
local available = {}
for index, plugin in ipairs(self.Menu) do
if (not self.PluginsInUse [ plugin [4] ] and plugin [3].__enabled) then -- 3 = plugin object 4 = absolute name
tinsert(available, plugin)
end
end
return available
end
function _detalhes.RaidTables:IsAvailable (plugin_name, instance)
--check if is installed
if (not self.NameTable [plugin_name]) then
return false
end
--check if is enabled
if (not self.NameTable [plugin_name].__enabled) then
return false
end
--check if is available
local in_use = self.PluginsInUse [ plugin_name ]
if (in_use and in_use ~= instance:GetId()) then
return false
else
return true
end
end
function _detalhes.RaidTables:SetInUse (absolute_name, instance_number)
if (absolute_name) then
self.PluginsInUse [ absolute_name ] = instance_number
end
end
----------------
function _detalhes.RaidTables:switch(_, plugin_name, instance)
local update_menu = false
if (not self) then --came from cooltip
self = _detalhes.RaidTables
update_menu = true
end
--only hide the current plugin shown
if (not plugin_name) then
if (instance.current_raid_plugin) then
--free
self:SetInUse (instance.current_raid_plugin, nil)
--hide
local current_plugin_object = _detalhes:GetPlugin (instance.current_raid_plugin)
if (current_plugin_object) then
current_plugin_object.Frame:Hide()
end
instance.current_raid_plugin = nil
end
return
end
--check if is realy available
if (not self:IsAvailable (plugin_name, instance)) then
instance.last_raid_plugin = plugin_name
if (not instance.wait_for_plugin) then
instance:CreateWaitForPlugin()
end
return instance:WaitForPlugin()
end
--hide current shown plugin
if (instance.current_raid_plugin) then
--free
self:SetInUse (instance.current_raid_plugin, nil)
--hide
local current_plugin_object = _detalhes:GetPlugin (instance.current_raid_plugin)
if (current_plugin_object) then
current_plugin_object.Frame:Hide()
end
end
local plugin_object = _detalhes:GetPlugin (plugin_name)
if (plugin_object and plugin_object.__enabled and plugin_object.Frame) then
instance.last_raid_plugin = plugin_name
instance.current_raid_plugin = plugin_name
self:SetInUse (plugin_name, instance:GetId())
plugin_object.instance_id = instance:GetId()
plugin_object.Frame:SetPoint("TOPLEFT", instance.bgframe)
plugin_object.Frame:Show()
instance:ChangeIcon (plugin_object.__icon)--; print(instance:GetId(),"icon",plugin_object.__icon)
_detalhes:SendEvent("DETAILS_INSTANCE_CHANGEATTRIBUTE", nil, instance, instance.atributo, instance.sub_atributo)
if (update_menu) then
GameCooltip:ExecFunc (instance.baseframe.cabecalho.atributo)
--instance _detalhes.popup:ExecFunc (DeleteButton)
end
--force hide wait for plugins
if (_G["DetailsWaitFrameBG"..instance.meu_id] and _G["DetailsWaitForPluginFrame" .. instance.meu_id]) then
_G["DetailsWaitForPluginFrame" .. instance.meu_id]:Hide()
_G["DetailsWaitFrameBG"..instance.meu_id]:Hide()
end
else
if (not instance.wait_for_plugin) then
instance:CreateWaitForPlugin()
end
return instance:WaitForPlugin()
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--built in announcers
function _detalhes:SendMsgToChannel (msg, channel, towho)
if (channel == "RAID" or channel == "PARTY") then
if (GetNumGroupMembers (LE_PARTY_CATEGORY_INSTANCE) > 0) then
channel = "INSTANCE_CHAT"
end
SendChatMessage (msg, channel)
elseif (channel == "BNET") then
if (type(towho) == "number") then
BNSendWhisper (towho, msg)
elseif (type(towho) == "string") then
--local BnetFriends = BNGetNumFriends()
--for i = 1, BnetFriends do
-- local presenceID, presenceName, battleTag, isBattleTagPresence, toonName, toonID, client, isOnline, lastOnline, isAFK, isDND, messageText, noteText, isRIDFriend, broadcastTime, canSoR = BNGetFriendInfo (i)
-- if ((presenceName == towho or toonName == towho) and isOnline) then
-- BNSendWhisper (presenceID, msg)
-- break
-- end
--end
end
elseif (channel == "CHANNEL") then
SendChatMessage (msg, channel, nil, GetChannelName (towho))
elseif (channel == "WHISPER") then
SendChatMessage (msg, channel, nil, towho)
elseif (channel == "PRINT") then
print(msg)
else --say channel?
if (IsInInstance()) then --patch 80205 cannot use 'say' channel outside instances
SendChatMessage (msg, channel)
end
--elseif (channel == "SAY" or channel == "YELL" or channel == "RAID_WARNING" or channel == "OFFICER" or channel == "GUILD" or channel == "EMOTE") then
end
end
--/run local s="teste {spell}"; s=s:gsub("{spell}", "tercio");print(s)
function _detalhes:interrupt_announcer (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool)
-- add novo canal Self.
-- no canal self ele mostra todos os interrupts al�m do meu.
-- add canal self pras mortes tbm?
local channel = _detalhes.announce_interrupts.channel
if (channel ~= "PRINT" and who_name == _detalhes.playername) then
local next = _detalhes.announce_interrupts.next
local custom = _detalhes.announce_interrupts.custom
local spellname
if (spellid > 10) then
spellname = GetSpellLink(extraSpellID)
else
spellname = _GetSpellInfo(extraSpellID)
end
if (channel == "RAID") then
local zone = _detalhes:GetZoneType()
if (zone ~= "party" and zone ~= "raid") then
return
end
if (zone == "raid") then
channel = "RAID"
elseif (zone == "party") then
channel = "PARTY"
end
if (GetNumGroupMembers (LE_PARTY_CATEGORY_INSTANCE) > 0) then
channel = "INSTANCE_CHAT"
end
end
if (custom ~= "") then
custom = custom:gsub("{spell}", spellname)
custom = custom:gsub("{target}", alvo_name or "")
custom = custom:gsub("{next}", next)
_detalhes:SendMsgToChannel (custom, channel, _detalhes.announce_interrupts.whisper)
else
local msg = _cstr (Loc ["STRING_OPTIONS_RT_INTERRUPT"], spellname)
if (next ~= "") then
msg = msg .. " " .. _cstr (Loc ["STRING_OPTIONS_RT_INTERRUPT_NEXT"], next)
end
_detalhes:SendMsgToChannel (msg, channel, _detalhes.announce_interrupts.whisper)
end
elseif (channel == "PRINT") then
local custom = _detalhes.announce_interrupts.custom
local spellname
if (spellid > 10) then
spellname = GetSpellLink(extraSpellID)
else
spellname = _GetSpellInfo(extraSpellID)
end
if (custom ~= "") then
custom = custom:gsub("{spell}", spellname)
custom = custom:gsub("{next}", who_name)
custom = custom:gsub("{target}", alvo_name or "")
_detalhes:SendMsgToChannel (custom, "PRINT")
else
local minute, second = _detalhes:GetCombat():GetMSTime()
local class = Details:GetUnitClass(who_name)
local class_color = "|cFFFF3333"
if (class) then
local coords = CLASS_ICON_TCOORDS [class]
class_color = "|TInterface\\AddOns\\Details\\images\\classes_small_alpha:12:12:0:0:128:128:" .. coords[1]/2*128 .. ":" .. coords[2]/2*128 .. ":" .. coords[3]/2*128 .. ":" .. coords[4]/2*128 .. "|t |c" .. RAID_CLASS_COLORS [class].colorStr
end
if (second < 10) then
second = "0" .. second
end
local msg = "|cFFFFFF00[|r".. minute .. ":" .. second .. "|cFFFFFF00]|r Interrupt: " .. spellname .. " (" .. class_color .. _detalhes:GetOnlyName(who_name) .. "|r)"
_detalhes:SendMsgToChannel (msg, "PRINT")
end
end
end
local ignored_self_cooldowns = {
[119582] = true, -- Purifying Brew
[115308] = true, --Elusive Brew
[115203 ] = true, --Fortifying Brew
}
function _detalhes:cooldown_announcer (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname)
local channel = _detalhes.announce_cooldowns.channel
if (channel ~= "PRINT" and who_name == _detalhes.playername) then
local ignored = _detalhes.announce_cooldowns.ignored_cooldowns
if (ignored [spellid]) then
return
end
if (channel == "WHISPER") then
if (alvo_name == Loc ["STRING_RAID_WIDE"]) then
channel = "RAID"
end
end
if (channel == "RAID") then
local zone = _detalhes:GetZoneType()
if (zone ~= "party" and zone ~= "raid") then
return
end
if (zone == "raid") then
channel = "RAID"
elseif (zone == "party") then
channel = "PARTY"
end
if (GetNumGroupMembers (LE_PARTY_CATEGORY_INSTANCE) > 0) then
channel = "INSTANCE_CHAT"
end
end
local spellname
if (spellid > 10) then
spellname = GetSpellLink(spellid)
else
spellname = _GetSpellInfo(spellid)
end
local custom = _detalhes.announce_cooldowns.custom
if (custom ~= "") then
custom = custom:gsub("{spell}", spellname)
custom = custom:gsub("{target}", alvo_name or "")
_detalhes:SendMsgToChannel (custom, channel, _detalhes.announce_interrupts.whisper)
else
local msg
if (alvo_name == Loc ["STRING_RAID_WIDE"]) then
msg = _cstr (Loc ["STRING_OPTIONS_RT_COOLDOWN2"], spellname)
else
msg = _cstr (Loc ["STRING_OPTIONS_RT_COOLDOWN1"], spellname, alvo_name)
end
_detalhes:SendMsgToChannel (msg, channel, _detalhes.announce_interrupts.whisper)
end
elseif (channel == "PRINT") then
local ignored = _detalhes.announce_cooldowns.ignored_cooldowns
if (ignored [spellid]) then
return
end
if (ignored_self_cooldowns [spellid]) then
return
end
if (who_name == alvo_name and who_name ~= _detalhes.playername) then
return
end
local msg
local minute, second = _detalhes:GetCombat():GetMSTime()
local class = Details:GetUnitClass(who_name)
local class_color = "|cFFFFFFFF"
local class2 = Details:GetUnitClass(alvo_name)
local class_color2 = "|cFFFFFFFF"
if (class) then
local coords = CLASS_ICON_TCOORDS [class]
class_color = "|TInterface\\AddOns\\Details\\images\\classes_small_alpha:12:12:0:0:128:128:" .. coords[1]/2*128 .. ":" .. coords[2]/2*128 .. ":" .. coords[3]/2*128 .. ":" .. coords[4]/2*128 .. "|t |c" .. RAID_CLASS_COLORS [class].colorStr
end
if (class2) then
local coords = CLASS_ICON_TCOORDS [class2]
class_color2 = " -> |TInterface\\AddOns\\Details\\images\\classes_small_alpha:12:12:0:0:128:128:" .. coords[1]/2*128 .. ":" .. coords[2]/2*128 .. ":" .. coords[3]/2*128 .. ":" .. coords[4]/2*128 .. "|t |c" .. RAID_CLASS_COLORS [class2].colorStr
alvo_name = _detalhes:GetOnlyName(alvo_name)
else
alvo_name = ""
end
local spellname
if (spellid > 10) then
spellname = GetSpellLink(spellid)
else
spellname = _GetSpellInfo(spellid)
end
if (second < 10) then
second = "0" .. second
end
msg = "|cFF8F8FFF[|r".. minute .. ":" .. second .. "|cFF8F8FFF]|r Cooldown: " .. spellname .. " (" .. class_color .. _detalhes:GetOnlyName(who_name) .. "|r" .. class_color2 .. alvo_name .. "|r)"
_detalhes:SendMsgToChannel (msg, "PRINT")
end
end
function _detalhes:death_announcer (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, death_table, last_cooldown, death_at, max_health)
local where = _detalhes.announce_deaths.where
local zone = _detalhes:GetZoneType()
local channel = ""
if (where == 1) then
if (zone ~= "party" and zone ~= "raid") then
return
end
if (zone == "raid") then
channel = "RAID"
elseif (zone == "party") then
channel = "PARTY"
end
if (GetNumGroupMembers (LE_PARTY_CATEGORY_INSTANCE) > 0) then
channel = "INSTANCE_CHAT"
end
elseif (where == 2) then
if (zone ~= "raid") then
return
end
channel = "RAID"
if (GetNumGroupMembers (LE_PARTY_CATEGORY_INSTANCE) > 0) then
channel = "INSTANCE_CHAT"
end
elseif (where == 3) then
if (zone ~= "party") then
return
end
channel = "PARTY"
if (GetNumGroupMembers (LE_PARTY_CATEGORY_INSTANCE) > 0) then
channel = "INSTANCE_CHAT"
end
elseif (where == 4) then --observer
if (zone ~= "raid" and zone ~= "party") then
return
end
channel = "PRINT"
elseif (where == 5) then --officers
if (IsInGuild()) then
channel = "OFFICER"
end
end
local only_first = _detalhes.announce_deaths.only_first
--_detalhes:GetCombat("current"):GetDeaths() is the same thing, but, it's faster without using the API.
if (zone == "raid" and not _detalhes.tabela_vigente.is_boss) then
return
end
if (only_first > 0 and #_detalhes.tabela_vigente.last_events_tables > only_first) then
return
end
alvo_name = _detalhes:GetOnlyName(alvo_name)
local msg
if (where == 4) then --observer
local class = Details:GetUnitClass(alvo_name)
local class_color = "|cFFFFFFFF"
if (class) then
local coords = CLASS_ICON_TCOORDS [class]
class_color = "|TInterface\\AddOns\\Details\\images\\classes_small_alpha:12:12:0:0:256:256:" .. coords[1]/2*256 .. ":" .. coords[2]/2*256 .. ":" .. coords[3]/2*256 .. ":" .. coords[4]/2*256 .. "|t |c" .. RAID_CLASS_COLORS [class].colorStr
end
msg = "Death: " .. class_color .. alvo_name .. "|r ->"
else
msg = _cstr (Loc ["STRING_OPTIONS_RT_DEATH_MSG"], alvo_name) .. ":"
end
local spells = ""
death_table = death_table[1]
local last = #death_table
for i = 1, _detalhes.announce_deaths.last_hits do
for o = last, 1, -1 do
local this_death = death_table [o]
if (type(this_death[1]) == "boolean" and this_death[1] and this_death[4]+5 > time) then
local spelllink
if (this_death [2] > 10) then
spelllink = GetSpellLink(this_death [2])
else
spelllink = "[" .. _GetSpellInfo(this_death [2]) .. "]"
end
spells = spelllink .. ": " .. _detalhes:ToK2 (_math_floor(this_death [3])) .. " " .. spells
last = o-1
break
end
end
end
msg = msg .. " " .. spells
if (where == 4) then --observer
local minute, second = _detalhes:GetCombat():GetMSTime()
if (second < 10) then
second = "0" .. second
end
msg = "|cFFFF8800[|r".. minute .. ":" .. second .. "|cFFFF8800]|r " .. msg
end
_detalhes:SendMsgToChannel (msg, channel)
end
function _detalhes:StartAnnouncers()
if (_detalhes.announce_interrupts.enabled) then
_detalhes:InstallHook (DETAILS_HOOK_INTERRUPT, _detalhes.interrupt_announcer)
end
if (_detalhes.announce_cooldowns.enabled) then
_detalhes:InstallHook (DETAILS_HOOK_COOLDOWN, _detalhes.cooldown_announcer)
end
if (_detalhes.announce_deaths.enabled) then
_detalhes:InstallHook (DETAILS_HOOK_DEATH, _detalhes.death_announcer)
end
end
function _detalhes:EnableInterruptAnnouncer()
_detalhes.announce_interrupts.enabled = true
_detalhes:InstallHook (DETAILS_HOOK_INTERRUPT, _detalhes.interrupt_announcer)
end
function _detalhes:DisableInterruptAnnouncer()
_detalhes.announce_interrupts.enabled = false
_detalhes:UnInstallHook (DETAILS_HOOK_INTERRUPT, _detalhes.interrupt_announcer)
end
function _detalhes:EnableCooldownAnnouncer()
_detalhes.announce_cooldowns.enabled = true
_detalhes:InstallHook (DETAILS_HOOK_COOLDOWN, _detalhes.cooldown_announcer)
end
function _detalhes:DisableCooldownAnnouncer()
_detalhes.announce_cooldowns.enabled = false
_detalhes:UnInstallHook (DETAILS_HOOK_COOLDOWN, _detalhes.cooldown_announcer)
end
function _detalhes:EnableDeathAnnouncer()
_detalhes.announce_deaths.enabled = true
_detalhes:InstallHook (DETAILS_HOOK_DEATH, _detalhes.death_announcer)
end
function _detalhes:DisableDeathAnnouncer()
_detalhes.announce_deaths.enabled = false
_detalhes:UnInstallHook (DETAILS_HOOK_DEATH, _detalhes.death_announcer)
end