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--Immersion enables players that isn't in your group to show on the damage meter window
local Details = _G.Details
local C_Timer = _G.C_Timer
local C_Map = _G.C_Map
local ceil = math.ceil
local addonName, Details222 = ...
-- immersion namespace
Details.Immersion = {}
local immersionFrame = _G.CreateFrame("frame", "DetailsImmersionFrame", _G.UIParent)
immersionFrame:RegisterEvent("ZONE_CHANGED_NEW_AREA")
immersionFrame.DevelopmentDebug = false
--check if can enabled the immersion stuff
function immersionFrame.CheckIfCanEnableImmersion()
local mapID = C_Map.GetBestMapForUnit("player")
if (mapID) then
--check if the player is inside a POI
local mapFileName = C_Map.GetMapInfo(mapID)
mapFileName = mapFileName and mapFileName.name
if (mapFileName and mapFileName:find("InvasionPoint")) then
Details.immersion_enabled = true
if (immersionFrame.DevelopmentDebug) then
print("Details!", "CheckIfCanEnableImmersion() > immersion enabled.")
end
else
if (Details.immersion_enabled) then
if (immersionFrame.DevelopmentDebug) then
print("Details!", "CheckIfCanEnableImmersion() > immersion disabled.")
end
Details.immersion_enabled = nil
end
end
end
end
--check events
immersionFrame:SetScript("OnEvent", function(_, event, ...)
if (event == "ZONE_CHANGED_NEW_AREA") then
C_Timer.After(3, immersionFrame.CheckIfCanEnableImmersion)
end
end)
--store the GUID of the npc or player and point to the coords there the icon is
local iconPath1 = [[Interface\AddOns\Details\images\special_bar_icons]]
Details.Immersion.IconDatabase = {
["167826"] = {file = iconPath1, iconId = 1, interest = true, class = "MAGE"}, --lady jaina proudmoore
["167827"] = {file = iconPath1, iconId = 2, interest = true, class = "SHAMAN"}, --Thrall
["157432"] = {file = iconPath1, iconId = 3, interest = true, class = "WARRIOR"}, --bloodletter phantoriax, a npc inside torghast
["166148"] = {file = iconPath1, iconId = 4, interest = true, class = "WARRIOR"}, --sawn, a npc inside torghast
["171996"] = {file = iconPath1, iconId = 5, interest = true, class = "WARRIOR"}, --kythekios, a npc inside torghast
["172007"] = {file = iconPath1, iconId = 6, interest = true, class = "WARRIOR"}, --thelia, a npc inside torghast
["172024"] = {file = iconPath1, iconId = 7, interest = true, class = "WARRIOR"}, --telethakas, a npc inside torghast
["157406"] = {file = iconPath1, iconId = 8, interest = true, class = "WARRIOR"}, --renavyth, a npc inside torghast
["166151"] = {file = iconPath1, iconId = 9, interest = true, class = "WARRIOR"}, --moriaz the red, a npc inside torghast
}
local customIconsDB = Details.Immersion.IconDatabase
function Details.Immersion.GetIcon(aID)
local hasCustomIcon = customIconsDB[aID]
if (hasCustomIcon) then
local iconId = hasCustomIcon.iconId
local iconSizeNormalized = 0.03125
local line = ceil(iconId / 32)
local x = (iconId - ((line-1) * 32)) / 32
local L = x - iconSizeNormalized
local R = x
local T = iconSizeNormalized * (line-1)
local B = iconSizeNormalized * line
return {hasCustomIcon.file, {L, R, T, B}}
end
end
function Details.Immersion.IsNpcInteresting(aID)
local npcImmersion = customIconsDB[aID]
if (npcImmersion and npcImmersion.interest) then
return true, npcImmersion.class
end
end