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44 lines
1.5 KiB
44 lines
1.5 KiB
--$Id: LibEasyMenu.lua 64 2020-11-18 13:13:15Z arithmandar $
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-- //////////////////////////////////////////////////////////////
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-- Notes:
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-- Functions have been moved to under LibUIDropDownMenu.lua
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-- New function calls are as below:
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--
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-- - lib:EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay )
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-- - lib:EasyMenu_Initialize( frame, level, menuList )
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--
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-- //////////////////////////////////////////////////////////////
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-- Simplified Menu Display System
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-- This is a basic system for displaying a menu from a structure table.
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--
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-- See UIDropDownMenu.lua for the menuList details.
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--
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-- Args:
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-- menuList - menu table
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-- menuFrame - the UI frame to populate
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-- anchor - where to anchor the frame (e.g. CURSOR)
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-- x - x offset
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-- y - y offset
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-- displayMode - border type
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-- autoHideDelay - how long until the menu disappears
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--
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--
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--[[
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function EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay )
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if ( displayMode == "MENU" ) then
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menuFrame.displayMode = displayMode;
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end
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UIDropDownMenu_Initialize(menuFrame, EasyMenu_Initialize, displayMode, nil, menuList);
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ToggleDropDownMenu(1, nil, menuFrame, anchor, x, y, menuList, nil, autoHideDelay);
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end
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function EasyMenu_Initialize( frame, level, menuList )
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for index = 1, #menuList do
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local value = menuList[index]
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if (value.text) then
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value.index = index;
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UIDropDownMenu_AddButton( value, level );
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end
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end
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end
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]]
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