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214 lines
5.4 KiB
214 lines
5.4 KiB
local PA = _G.ProjectAzilroka
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local oUF = PA.oUF
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if not oUF then
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return
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end
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--[[
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Configuration values for both health and power:
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.enabled: enable cutaway for this element, defaults to disabled
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.fadeOutTime: How long it takes the cutaway health to fade, defaults to 0.6 seconds
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.lengthBeforeFade: How long it takes before the cutaway begins to fade, defaults to 0.3 seconds
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]]
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-- GLOBALS: ElvUI
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local _G = _G
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local max = math.max
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local hooksecurefunc = hooksecurefunc
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local E -- placeholder
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local function checkElvUI()
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if not E then
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E = _G.ElvUI and _G.ElvUI[1]
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assert(E, "PBCutaway was not able to locate ElvUI and it is required.")
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end
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end
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local function closureFunc(self)
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self.ready = nil
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self.playing = nil
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self.cur = nil
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end
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local function fadeClosure(element)
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if not element.FadeObject then
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element.FadeObject = {
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finishedFuncKeep = true,
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finishedArg1 = element,
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finishedFunc = closureFunc
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}
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end
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E:UIFrameFadeOut(element, element.fadeOutTime, element.__parentElement:GetAlpha(), 0)
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end
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local function Shared_PreUpdate(self, element, petOwner, petIndex)
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element.petOwner = petOwner
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element.petIndex = petIndex
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element.cur = self.cur
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element.ready = true
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end
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local function UpdateSize(self, element, curV, maxV)
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local isVertical = self:GetOrientation() == "VERTICAL"
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local pm = (isVertical and self:GetHeight()) or self:GetWidth()
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local oum = (1 / maxV) * pm
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local c = max(element.cur - curV, 0)
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local mm = c * oum
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if isVertical then
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element:SetHeight(mm)
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else
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element:SetWidth(mm)
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end
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end
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local PRE = 0
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local POST = 1
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local function Shared_UpdateCheckReturn(self, element, updateType, ...)
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if not element:IsVisible() then
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return true
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end
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if (updateType == PRE) then
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local maxV = ...
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return (not element.enabled or not self.cur) or element.ready or not maxV
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elseif (updateType == POST) then
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local curV, maxV, petOwner, petIndex = ...
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return (not element.enabled or not element.cur) or (not element.ready or not curV or not maxV) or
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element.petOwner ~= petOwner or
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element.petIndex ~= petIndex
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else
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return false
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end
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end
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local function PBHealth_PreUpdate(self, unit)
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local petInfo = self.__owner.pbouf_petinfo
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local element = self.__owner.PBCutaway.Health
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local maxV = (element.GetHealthMax or C_PetBattles.GetMaxHealth)(petInfo.petOwner, petInfo.petIndex)
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if Shared_UpdateCheckReturn(self, element, PRE, maxV) then
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return
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end
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Shared_PreUpdate(self, element, unit)
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end
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local function PBHealth_PostUpdate(self, unit, curHealth, maxHealth)
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local element = self.__owner.PBCutaway.Health
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if Shared_UpdateCheckReturn(self, element, POST, curHealth, maxHealth, unit) then
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return
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end
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UpdateSize(self, element, curHealth, maxHealth)
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if element.playing then
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return
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end
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if (element.cur - curHealth) > (maxHealth * 0.01) then
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element:SetAlpha(self:GetAlpha())
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E:Delay(element.lengthBeforeFade, fadeClosure, element)
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element.playing = true
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else
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element:SetAlpha(0)
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closureFunc(element)
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end
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end
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local function PBHealth_PostUpdateColor(self, _, _, _, _)
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local r, g, b = self:GetStatusBarColor()
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self.__owner.PBCutaway.Health:SetVertexColor(r * 1.5, g * 1.5, b * 1.5)
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end
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local defaults = {
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health = {
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enabled = true,
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lengthBeforeFade = 0.3,
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fadeOutTime = 0.6
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}
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}
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local function UpdateConfigurationValues(self, db)
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local hs = false
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if (self.Health) then
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local health = self.Health
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local hdb = db.health
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hs = hdb.enabled
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health.enabled = hs
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if (hs) then
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health.lengthBeforeFade = hdb.lengthBeforeFade
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health.fadeOutTime = hdb.fadeOutTime
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health:Show()
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else
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health:Hide()
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end
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end
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return hs
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end
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local function Enable(self)
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local element = self and self.PBCutaway
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if (element) then
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checkElvUI()
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if (element.Health and element.Health:IsObjectType("Texture") and not element.Health:GetTexture()) then
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element.Health:SetTexture([[Interface\TargetingFrame\UI-StatusBar]])
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end
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if (not element.defaultsSet) then
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UpdateConfigurationValues(element, defaults)
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element.defaultsSet = true
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end
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if element.Health and self.PBHealth then
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self.PBHealth.__owner = self
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element.Health.__parentElement = self.PBHealth
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element.Health:SetAlpha(0)
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if not element.Health.hasCutawayHook then
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if self.PBHealth.PreUpdate then
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hooksecurefunc(self.PBHealth, "PreUpdate", PBHealth_PreUpdate)
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else
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self.PBHealth.PreUpdate = PBHealth_PreUpdate
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end
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if self.PBHealth.PostUpdate then
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hooksecurefunc(self.PBHealth, "PostUpdate", PBHealth_PostUpdate)
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else
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self.PBHealth.PostUpdate = PBHealth_PostUpdate
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end
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if self.PBHealth.PostUpdateColor then
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hooksecurefunc(self.PBHealth, "PostUpdateColor", PBHealth_PostUpdateColor)
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else
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self.PBHealth.PostUpdateColor = PBHealth_PostUpdateColor
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end
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element.Health.hasCutawayHook = true
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end
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end
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if not (element.UpdateConfigurationValues) then
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element.UpdateConfigurationValues = UpdateConfigurationValues
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end
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return true
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end
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end
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local function disableElement(element)
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if element then
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element.enabled = false
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element:Hide()
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end
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end
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local function Disable(self)
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if self and self.PBCutaway then
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disableElement(self.PBCutaway.Health)
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end
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end
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oUF:AddElement("PBCutaway", nil, Enable, Disable)
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